.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 3rd, 2007, 10:50 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Some MORE random SE:V questions

1) Where are the settings that control how many mines/sats are launched from a planet or kept in reserve?

2) With respect to Migration with another breathing race:
- will migration eventually undome those planets with that kind of atmosphere (i.e. or will the game keep 1M of my race on that planet)?
- if so, is there a log message that will inform me of this so I can build more facilities?

3) Why can't I get my population transports to work with the associated minister? I turned on the global minister for Pop Transports and the individual minister on that ship. The Pop Transport is of the Pop Transport design type with the default strategy of DGH.

4) I think I know there is no way to do this, but is there a way to save treaty configs so as to not have to redo them each time?
__________________
Slick.
Reply With Quote
  #2  
Old January 3rd, 2007, 11:25 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Some random SE:V questions

1. Are you talking about the AI and how many it keeps or are you talking about the rate of launch, or the total allowed in game per player?

2. It should keep the dome. The only way I know of to un-dome the population is to *cough* forcibly *hack-cough* the population which needs the dome. Ya sure there is. The log message telling you, you have just spaced the bas--er--population.

3. Why do you need a population transport? populations migrate on their own. I know there are still some Minster bugs so maybe you have found one. Or maybe the minister just doesn't want to do what the population will do on its own.

4. Nope...
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #3  
Old January 3rd, 2007, 11:31 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Some random SE:V questions

1) I'm investigating the use of ministers. I'm talking about using the planet ministers for launching mines and sats. As an example, in SE:IV, there was a setting that determined the % of mines to keep in planet cargo. In SE:V, I did a quick check of some of the .txt files and didn't find an equivalent. It appears that the mine launching minister will (default) launch 50% of the mines over the planet.

2) How unfun.

3) I dunno. Why is there a Pop Transport design type? I guess to move population faster than migration.

4) This game is still pissing me off over these little things. Again, very unfun.
__________________
Slick.
Reply With Quote
  #4  
Old January 3rd, 2007, 11:52 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Some random SE:V questions

1. Ah... well I can't say for certain than. I thought it was in the script for the AI but haven't tackled those files yet. So I may be wrong.

2. I don't know, I always find venting populations to be a very relaxing hobby.

3. In SE4 it made sense. In SE5 I am finding less use for them. In both I have wondered why have a troop and population transport. In SE3 I can't recall what I did?

4. ya, you should see the problems that are keeping my mod down. You want to talk about getting pissed off!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #5  
Old January 4th, 2007, 12:01 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: Some random SE:V questions

1. For AIs this option is in the Empires Scripts, I think in the %EmpName%_Main_Script.txt file.
set lng_Percent_Of_Satellites_To_Keep_On_Planet := 50
set lng_Percent_Of_Mines_To_Keep_On_Planet := 50
Reply With Quote
  #6  
Old January 4th, 2007, 12:25 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Some random SE:V questions

*smooch* Thanks. I missed that. Don't take it personally. I wonder if that can be changed mid-game?
__________________
Slick.
Reply With Quote
  #7  
Old January 4th, 2007, 12:41 PM

brainsucker1 brainsucker1 is offline
Private
 
Join Date: Feb 2003
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
brainsucker1 is on a distinguished road
Default Re: Some random SE:V questions

Hmm, pop moves its own. I missed that. maybe that is why I have been unable to load pop as cargo in a MP game? (I tried 3 times and just turned on the Pop minister, which I just learned apparently doesn't work...)
Reply With Quote
  #8  
Old January 4th, 2007, 03:46 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Some random SE:V questions

Even with the migration thing, we should still be able to manually load population. Its automatically loaded when you give a colonize command with a colony ship over a planet...
Reply With Quote
  #9  
Old January 4th, 2007, 04:32 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some random SE:V questions

You can move population, its just the load commands are a little bit wonky in simultaneous games.

use Load Cargo Remotely and it'll work fine. You don't get to pick the population you want to load, though.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #10  
Old January 4th, 2007, 06:09 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Some random SE:V questions

Quote:
You don't get to pick the population you want to load, though.

__________________
Slick.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.