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  #31  
Old August 14th, 2006, 10:54 AM

RonD RonD is offline
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Default Re: Pure Dominion victory

Quote:
Ygorl said:
The first gem raises the effective caster level for all purposes (right? certainly for purposes of if he or she can cast it at all...); additional gems reduce fatigue as you stated.

I don't know firsthand about the Army spells. I'm sure the protection stat increase (to 20?) doesn't stack (though the second one might boost it a bit more?) but I don't see any reason why you wouldn't get both the MR and FR bonuses...
I've never tried to stack the "army" spells. But I've seen the devs explain that they purposely limit stacking of buffs/resists so that you cannot create an impervious army.
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  #32  
Old August 14th, 2006, 01:06 PM

shovah shovah is offline
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Default Re: Pure Dominion victory

Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted. Mictlan can be dangerous in a dominion war, prophetise a high priest of the sun, give him a jade knife and he can sacrifice 7 slaves per turn, a non prophet with a knife can sacrifice 6.
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  #33  
Old August 14th, 2006, 02:56 PM
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Default Re: Pure Dominion victory

Quote:
shovah said:
Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted.
In one of the battles I watched my huge army was chasing one small fleeing Mictlan unit. And one of my mages far away still casted "summon lesser water elemental" twice ! If only I could physically torture mages for wasting gems!!

Hopefully Dominions_3 will have better AI for battles such as: Do not use gems when all enemy opponents are fleeing.
Because in most situations(99%) it's better to keep those gems for the next battle.
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  #34  
Old August 14th, 2006, 03:26 PM

shovah shovah is offline
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Default Re: Pure Dominion victory

My mages tend not to use gems too much, the only gem problems i have are:
1:Mages using too many gems for a spell and
2:Mages not using the spells at all and costing me the battle
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