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  #21  
Old January 19th, 2011, 03:56 PM

LDiCesare LDiCesare is offline
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Default Re: LlamaServer FAQ

Quote:
Originally Posted by Korwin View Post
Creating a new Game, Victory Conditions...
Cumulative VP's?

If I want to end the game if X capitals are controlled by one nation I set VP's required to X and
- VP's in Capitals: YES
- VP's scattered on the MAP to 0 (using one of GandalfParkers maps)

Correct?
Except you don't want cumulative VPs but just VPs.
Cumulative VPs are checked once per year and accumulated year after year. So X VPs of cumulative points means a total of X VP provinces over 1 year or 1 VP province over X years or anything in between, knowing that the check is done 1 time per year, so only that month is checked...
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  #22  
Old January 20th, 2011, 04:03 PM

Doo Doo is offline
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Default Re: LlamaServer FAQ

Hi Llamabeast

I'm planning a human vs AI which will have AI pretenders that are essentially cheating, bonus magic paths and scales, plus starting gear. Gandalf said we may not be able to do that using the llamaserver, is this correct?

The starting gear I imagine is not possible but what about a "cheating" pretender file (for those extra magic paths and scales)?
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  #23  
Old January 20th, 2011, 05:51 PM

PriestyMan PriestyMan is offline
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Default Re: LlamaServer FAQ

i know that its possible because burnsaber did it for the game sentient machines. i suggest going to the Dom3Mods forum and sending burnsaber a pm
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  #24  
Old January 20th, 2011, 05:59 PM

Calahan Calahan is offline
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Default Re: LlamaServer FAQ

I created the Pretenders for the Sentient Machines game, and all it involved (IIRC) was modding the base magic paths on the various Pretenders that the player chose to allow them the build the Pretenders the AI designed.

So if you want super-powerful Pretenders, then just create a mod that gives all the Pretenders 9 in every path (or however powerful you want them). And if you want AI nations, then probably best to just start them in the game as a human player, and then set them AI on turn 1. (although the AI will be normal in this case, rather than impossible)
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  #25  
Old June 10th, 2014, 07:51 PM

thither thither is offline
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Default Re: LlamaServer FAQ

Hey, I didn't see a thread anywhere for feature requests for the llamaserver, so I hope it's ok to post one here.

It would be nice if the llama server would make note of what timezone I'm in when I send the email (it's in the Date header as a GMT offset), and then it would convert the time that the turn was going to host back to my local time when it sent the response email.

Alternately, if there was a <span id="hosting_time"> tag around the date field on the web site, I might be able to hack up a greasemonkey script to convert the time to the local time.

Yes, I know I can just subtract my timezone from the GMT, I'm just a bit lazy.

Thanks for llamaserver, it's a great service!
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  #26  
Old June 12th, 2014, 12:31 PM
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Soyweiser Soyweiser is offline
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Default Re: LlamaServer FAQ

Go ask on dom3mods. I doubt llama checks this forum.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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