.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $8.00
The Falklands War: 1982- Save 8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #91  
Old July 29th, 2020, 10:45 PM

sigeena sigeena is online now
Sergeant
 
Join Date: Aug 2012
Posts: 251
Thanks: 3
Thanked 104 Times in 64 Posts
sigeena is on a distinguished road
Default Re: German Campaign using War Cab

Can you also show your targets for bombardments? That'll be a nice Ops plan then.
Reply With Quote
  #92  
Old July 29th, 2020, 11:08 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Turn 9 end

Things are going better now we have managed to start engagements at range, wont last North Force is approaching the orchard, Squads only lost one additional man.
Losses to date 19 men, Halftrack (to ATG) + 1 immobile - 250/11gunHT the other is damaged no gun & MKIV no gun.
All vehicles are in South force which is now short on transport.
The British have lost 19 units including a Sherman. Getting LOS on it was extremely difficult but managed to get 3 on 1 in the end.

NORTH FORCE
Still quite here only contact so far is the routed PIAT team, smoke puffs tell us Sextons are about 10 hexes away from the lead squad. These can be a problem they normally carry AP ammo.

GROUP C
Discovered a platoon of Brits, leaving MGs to deal with them when force route, Arty & assisting forces should get them moving.
Squads are moving out now as North Force desperately needs more.

SOUTH FORCE
Both battles are nearly over here the 3 units on the hill slowed progress considerably in the field, trying to figure out where they could see was a major headache, a MG has finally taken up position on the ATG
Progress is to slow here & now we have a transport issue.

Artillery is probably inbound on C or the field & Brits get VHex points next turn.
__________________
John
Reply With Quote
  #93  
Old August 2nd, 2020, 09:12 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Turn 14 Start

NORTH
We encountered several PIAT teams on the SW edge of the orchards along with a couple of Squads but have now started taking VHexes.
Along the N>S road we had surprising difficulty dislodging the squad there, 4 units for 2 turns & it was only when the sniper joined in that it became pinned.
Moving down the road the Sturmpanzer received fire from an ATG & smoked. We still cannot find it so artillery is falling here.
That & discovering the Honeys has slowed progress, ATGs are about to move into position. LOS is open here fairly sure no infantry present nearby unless armed with short range weaponry.
3 of the 4 Sextons are dead.

CENTRE
Just finished an encounter with several squads & MGs upon passing through the treeline. This went well as MG were to close & far easier to takeout. Got caught by 3in Mtr losing a soft halftrack & most of its MG passenger.
As suspected upon cresting the rise there are more Shermans there, the Panther should be okay against them so long as we do not let accuracy climb & an overpenetration shot happen.

SOUTH
Was going well despite moving quickly due to time then a Squad entered the road he the Panther is in now receiving fire from all directions.
Trying to attack from the South we lost 2 men to the PIAT team, smoked to let the 250/11 move up & route 2 squads from its location. Tanks had already laid fire on them.
We will head for the VHexes & deal with the remaining units here when they try to retake them.

We have lost another 12 men & the soft halftrack but have killed another 17 British units.
__________________
John
Reply With Quote
  #94  
Old August 2nd, 2020, 09:13 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Quote:
Originally Posted by sigeena View Post
Can you also show your targets for bombardments? That'll be a nice Ops plan then.
Sorry missed this, will try to remember in future to use Shift3
__________________
John
Reply With Quote
  #95  
Old Yesterday, 06:37 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Turn 15 start


We are a bit bunched up as expecting artillery where we were, think only 1 3inMtr & the 2 6Pdr batteries remain so going to CB fire.
My arty plots are from previous turn, just plotting in front especially in areas where contact is expected at short range to try & get a bit of suppression.

GROUP A
Acting as spotters & on the hunt for British HQ. It only took 1 ATG to kill both Honeys, they will go after the next one shown. Group N can move past it without being seen as road is depressed.

GROUP N
They have nearly cleared the Orchard out now, found 2 ATGs not 1.
The units on the road killed the routers & will now spread out again, do not like being bunched like they are.

GROUP C
Play was stopped by a 17pdr ATG - it missed & Group S should eliminate it this turn allowing the attack on the Shermans. If the situation allows some halftracks will head here to speed the journey East.

GROUP S
Had a bit of a rough ride just West of the road, due to elevation changes adjacent LOS only then the squad to the NW joined in - killed 3 squads & a Mortar here.
VHexes - 2 squads will check Y - X is a problem all LOS is adjacent only so Pioneers taking up position for when the South Brits move on it. We will probably need to defend both these from what ever is in the area.

Big jump in kills mainly due to clearing orchard which now stand at 53 for 4 plus about 3 squads equivalent men lost.
__________________
John
Reply With Quote
  #96  
Old Yesterday, 06:42 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Sorry turn 15 end arty to plot only - work interfered is my excuse
__________________
John
Reply With Quote
  #97  
Old Yesterday, 09:13 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,131
Thanks: 78
Thanked 534 Times in 424 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Turn 16 Update - turns out killing that 17Pdr was not a simple process.


The squad with selection hex round it moved into position expecting to exchange fire & let another move adjacent to the ATG (Sturmpanzers position) for the kill.
That obviously went out the window when discovered a scout in the same hex as the ATG & the AA gun opened up.

MkIV,s took out the Honey & tried approaching from SE - that resulted in taking fire from the East Squads & the one below the AA gun. Decided to smoke kill the scout & cause retreat status on the ATG.

Sent the Panther to deal with the AAgun only to discover the Churchill - 7 damage from 2 hits its not a problem anymore.
Other units here had to deal with the squad shown (near C) or take fire from multiple units.
Sniper at top left got LOS on AAgun & discovered hex had no LOS to Shermans so it & a MKIV forced the AAgun to retreat.

Sturmpanzer moved up discovering squad below Churchill & put a shot in it & the ATG & routing it.
MkIV & squad moved up below it killing the ATG & routing the squad above.

Panther took out the 2 Shermans & units there laid as much fire as possible at 2 visible units.

Fired a bit of smoke up there to finish so halftrack can move out, need a look see through those trees I bet there are more Churchills.

Squad going after unit in Orchard banged heads with a hidden squad there & came off worse. Will need to be 6 hexes to East of C for any chance of LOS.
Managed to take 1 Vhex
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.