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  #201  
Old July 19th, 2003, 08:54 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
An Idea on MC add ability (?) that it would still need bridge
That can not be done. Once a comp with MC ability is added to a ship, all requirements for B/LS/CQ are dropped.
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  #202  
Old July 19th, 2003, 08:57 PM
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Default Re: STM "Final v1.7.5" Discussion

You could remove the MC ability from the MC, though, and just have it count as a combo lifesupport/crewquarters/combatsensor/ECM - so smaller ships with an MC wouldn't need any life support or crew quarters (though they'd still be vulnerable to Allegiance Subverters and the mental weapons disruptor thingy), but larger ones would...
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  #203  
Old July 19th, 2003, 10:08 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
Did and did will run it this way

also error AI race neutral races 004,005 in research
Hummm, if there is an error in the neutral research it will effect all neutral AI. They share it. Can you be more specific about the error?
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  #204  
Old July 19th, 2003, 11:46 PM
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Default Re: STM "Final v1.7.5" Discussion

Errors in research
SEGold\pic\raceneut\neut004\neut005_ai_005
I shortened the names here
shows up in 004 005 so far.
I also still do not have those bmp files I D/L image mod also copied all to all foldes that had any compont pics in them, some show when you click on them and some do not, I have even copy the AST pics to this also.

Add to error
unknown "rider construction" listed 3X
unknown "rock planet col..-ice natives"
same for gas

[ July 20, 2003, 00:30: Message edited by: mottlee ]
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  #205  
Old July 20th, 2003, 01:17 AM
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Default Re: STM "Final v1.7.5" Discussion

Boy you have been busy.

Thanks for the bug reports.
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  #206  
Old July 20th, 2003, 01:50 AM
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Default Re: STM "Final v1.7.5" Discussion

Just loaded the patch, and started a new game. No major problems to report as yet. Will keep you all posted. KaplaH!
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  #207  
Old July 20th, 2003, 03:36 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
Errors in research
SEGold\pic\raceneut\neut004\neut005_ai_005
I shortened the names here
shows up in 004 005 so far.
I also still do not have those bmp files I D/L image mod also copied all to all foldes that had any compont pics in them, some show when you click on them and some do not, I have even copy the AST pics to this also.

Add to error
unknown "rider construction" listed 3X
unknown "rock planet col..-ice natives"
same for gas
These are not errors associated with the Star Trek Mod as those techs do not exsist in the mod. You have a corrupted installation.
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  #208  
Old July 20th, 2003, 04:02 PM
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Default Re: STM "Final v1.7.5" Discussion

Dang! will see if I can pull them out of the Zip thanks

(complete Mod re-install, over write)

(still there...can I just Delete this one?)(AI Reserch files "look" the same in the neut and genral Ai file (have no clue never looked befoe)

(old design (b/4 overwrite) colony ship will take no cargo now)

(did get Pics now )

[ July 20, 2003, 15:52: Message edited by: mottlee ]
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  #209  
Old July 20th, 2003, 10:08 PM
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Default Re: STM "Final v1.7.5" Discussion

do i need to get patch 1 before patch 1 A cause i cant find patch 1. just wondering cause i remember reading that the new patch would emp files for the major races but didnt find any in patch 1 A.
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  #210  
Old July 21st, 2003, 12:10 AM
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Default Re: STM "Final v1.7.5" Discussion

In the main SEIV Gold Dir is there a file in the Pic\raceneut\neut005\neut005_ai_research? same in 004have tracked back to this but I do not know IF this is a good file or not!

Have a sneeky idea that another mod over wrote this

[ July 20, 2003, 23:12: Message edited by: mottlee ]
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