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  #1  
Old March 12th, 2007, 09:09 AM
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Annette Annette is offline
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Default winSPWW2 v.2.0 Available!

News Release For Immediate Release


Like a HESH round to your PC: winSPWW2 v.2.0 Available!
Feature Laden Upgrade Patch for Hit Tactical Title!


Hampstead, NC, 12 March 2007

At the end of January the Camo Workshop unleashed their version 3.0 upgrade
patch for
winSPMBT, and lo, it was good. And now the Camo Workshop has turned their
attention on winSPWW2 and has readied an upgrade for that title with a
kampfgruppe
worth of features, fixes, and enhancements. As usual, more than just a
patch, this is a
total upgrade that no winSPWW2 player will want to do without.

The upgrade patch brings winSPWW2 up to version 2.0 and includes the
following
elements:

* 13 New scenarios
* 2 Updated scenarios previously available
* 15 Brand new maps
* 14 Updated leader names (file)
* 29 Updated ranks (file)
* 75 Icons, both completely new and those revised
* 143 New photos
* 36 Updated OOB files
* The Cost Calculator, CamoMapEditor, MOBHack, and ScenHack have all be
upgraded

In addition to the features listed above the upgrade patch also includes:

* Artillery priority hexes are now issued based on the type of battle and
the number
of forward observers (along with the equipment of the FOs).

* Retreat/rally hexes have been added.

* For those owning the Enhanced CD version of the game Opfire filtering has
been
added. Yet another reason to upgrade to the Enhanced CD version!

* HEAT ammo has a secondary HE ability now. Units will reserve the last
four
HEAT rounds for anti-tank attacks, and are more reluctant to fire HEAT/HE
against soft targets in reaction fire.

* All Panzerfaust type weapons have had their HE ammo removed to conform to
the
above modification in ammo types.

* A "View All" button has been added, allowing the user to check to see
what a unit
can see in all six directions at once.

* Maximum game points are now at 65,000 for all games.

* Infantry and vehicles can now enter -1 water hexes.

* Fixed the bug with the "Next" and "First" buttons overlapping when
displaying
unit formations with more than two pages of units.

* Fixed hex info not being shown in the bombardment screen after the unit
info was
accessed.

* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).

* Fixed the bug in the Long Campaigns where the AI was not buying mines on
the
defense.

* Many more tweaks, fiddles, and adjustments!

The upgrade patch works with both the FREE, downloadable version of winSPWW2
and
the Enhanced CD edition, although some features are only available to owners
of the
Enhanced CD edition. Don't own the Enhanced CD version? You're missing out
on
quite a bit!

Enhanced CD edition owners gain some really great features, like playing at
a much
higher resolution (like 1600x1200, a thing of beauty to behold), more
intense map editing
capabilities, more secure PBEM slots, encyclopedic sorting abilities, and
more.

To download the upgrade version 2.0 patch point your browser to:

www.shrapnelgames.com/SPCamo/wSPWW2/6.htm

winSPWW2, beloved by fans and critics alike, is the latest version of what
began as a
super-mod for the classic SSI title, Steel Panthers 2. Featuring rich
tactical gameplay,
winSPWW2 is the perfect blend of old school turn based/hex driven wargaming
and
modern computing power. Completely rewritten from the base up, winSPWW2 is
chock
full of details the most demanding grognard wants from their games, thanks
to the
possibilities of modern machines.

Covering combined arms warfare from 1930 until 1946 winSPWW2 has literally
hundreds of scenarios to play, dozens of nations, and enough gameplay to
keep you
gaming until your hard drive melts from overuse. Play against the computer
or play
against a friend, winSPWW2 covers you any way you want to play. And don't
forget,
you don't even have to pay for it!

winSPWW2 can be downloaded for FREE or purchased as an Enhanced CD for only
$39.95, with all the benefits that provides. You can find out more about
winSPWW2, or
its sister game covering warfare from '46 until 2020, winSPMBT, at
www.shrapnelgames.com

While at www.shrapnelgames.com be sure to check out our complete line of
award-
winning titles, including the ultra realistic modern military simulations
from ProSIM, the
awesome fantasy world of Dominions 3, and the sci-fi goodness of Weird
Worlds.
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  #2  
Old March 12th, 2007, 11:28 AM

Nick_Hyle Nick_Hyle is offline
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Default Re: winSPWW2 v.2.0 Available!

Hooah!

Downloaded!

Don, Andy, all you other hardworking playtesting sonsab1tches - I love you all, man.

Nick Hyle
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  #3  
Old March 12th, 2007, 11:29 AM

Nick_Hyle Nick_Hyle is offline
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Default Re: winSPWW2 v.2.0 Available!

(Not that I've been checking every day or anything....)

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  #4  
Old March 12th, 2007, 03:10 PM

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Default Re: winSPWW2 v.2.0 Available!

Thank you for the superb work on this upgrade.
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  #5  
Old March 12th, 2007, 06:44 PM

kongxinga kongxinga is offline
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Default Re: winSPWW2 v.2.0 Available!

* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).

Thank you, gotta boot up my Long Campaign now!
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  #6  
Old March 13th, 2007, 10:05 AM
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Default Re: winSPWW2 v.2.0 Available!

Hi
Thanks Don and Andy for all the hard work.
It is a great patch.
Respect///
SGT
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MARCH OR DIE!!
SGT WALRUS
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  #7  
Old March 13th, 2007, 05:46 PM
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Default Re: winSPWW2 v.2.0 Available!

Don and Andy You guys are awesome...

Tom
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  #8  
Old March 17th, 2007, 10:01 PM
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Default Re: winSPWW2 v.2.0 Available!

Hi,

Great to see that this beautyful games still get their regular maintanance. I think I never had a piece of software lasting that long on my harddrive (7 years now counting from the first SPWW2 in 1999).

Great job done and I hope to see this effort to be continued for the years to come <G>

@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge
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  #9  
Old March 18th, 2007, 05:45 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: winSPWW2 v.2.0 Available!

Oops, totally missed that one...

So... Belated thanks to Don and Andy for their hard work!
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  #10  
Old March 19th, 2007, 11:33 AM
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Default Re: winSPWW2 v.2.0 Available!

Quote:
TheDesertFox said:
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge
Maybe someday Helge, maybe someday, but whatever's causing the difference is well hidden and there always seems to be something else that needs to be done either in this game or MBT that is more pressing. I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don
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