.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2008, 08:48 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Repel is broken.

Repel is broken. Witness 40 dragonflies from Swarm attacking someone. They all die. What would cause that to happen? Well, Repel is not working properly. Repel does NOT subtract Attack for each successful Repel that turn. That makes it extremely powerful. Much, much too powerful. This means that anyone with a lengthy weapon and high Attack is basically immune to ANY NUMBER of units with a shorter weapon with a lower defense. And that can be... pretty much anyone in the game, for a properly outfitted thug or SC.

Discuss?
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #2  
Old July 27th, 2008, 08:56 AM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: Repel is broken.

are you sure? I mean, maybe that one had some kind of "damage attacker" buff, like fireshied, or simply poison barbs.
Reply With Quote
  #3  
Old July 27th, 2008, 08:56 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel is broken.

I'm sure.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #4  
Old July 27th, 2008, 09:10 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

Kind of an ironic thread from the poison arrow man. Hahah.

This has been discussed before. It's something about the mindless tag that seems to remove the -2 to each subsequent repel.

You're wrong that repel makes units with high att and long weapons invulnerable to units with shorter weapons though. They can still attack if they pass a morale check, they just have a chance of taking 1 damage.

Before anyone states unequivocally that a mechanic is broken they should probably run a few tests.
Reply With Quote
  #5  
Old July 27th, 2008, 09:20 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Repel is broken.

Yeah, this only works against mindless beings. If you replace morale 50 with morale 30, the Dragonflies suddenly deal a respectable amount of damage if they focus all of their damage to the same target.
Reply With Quote
  #6  
Old July 27th, 2008, 09:50 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel is broken.

Hey Sombre, they can still attack, but the Repel goes in first, thereby killing the dragonfly before it attacks. So how does that seem to be working to you?

I guess Repel is only broken against 1hp mindless creatures. That sucks bigtime for a few nature spells.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #7  
Old July 27th, 2008, 09:58 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

I didn't say it's working as the manual states. Just that people should run tests before claiming something is broken.
Reply With Quote
  #8  
Old July 27th, 2008, 10:01 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel is broken.

It is broken. How does that not seem broken to you? It doesn't work properly when faced with certain scenarios. That's like... the definition of broken, exploitable, and buggy.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #9  
Old July 27th, 2008, 10:07 AM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: Repel is broken.

but the level of "brokeness" is way lower. It's not the same that dragonflies have a problem against high attack repel SC, than high attack repel SC are completelly invulnerable to everything. The second one would shake the very foundation of the game, drastically changing how you build up SC. high attack and high length weapons would make Awe/etherealness obsolete.
Reply With Quote
  #10  
Old July 27th, 2008, 10:15 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel is broken.

But here we have multiple spells that could otherwise be used to harry and harm thugs, SCs, and assassins, become complete wastes instead, and actually a detriment to cast. It's very disappointing, because it SHOULD work... but the mechanic for Repel is broken. So people counting on these spells to work properly could recieve a very nasty surprise, and that's just not cool.

So maybe it's more accurate to say that the spells are broken. Either way, it's disappointing to say the least.
__________________
Sauromatia: Lawful Evil
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.