.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 14th, 2008, 04:03 AM

Ironfist Ironfist is offline
Corporal
 
Join Date: Nov 2008
Posts: 56
Thanks: 11
Thanked 5 Times in 4 Posts
Ironfist is on a distinguished road
Default A question about campaign AI point adjustment

I wonder how to feature "AIAdjustPercent" works. Suppose it is set to normal (100) in the beginning and after Tigers & Panthers are available (playing Germans), I feel more confident and want to increase the difficulty level. Will changing the value work?

I mean, will the game read this value in the beginning of LC and store it in the save game file or it will read it every time the game starts?

Best Regards
Ironfist
Reply With Quote
  #2  
Old November 14th, 2008, 07:12 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: A question about campaign AI point adjustment

Quote:
Originally Posted by Ironfist View Post
I wonder how to feature "AIAdjustPercent" works. Suppose it is set to normal (100) in the beginning and after Tigers & Panthers are available (playing Germans), I feel more confident and want to increase the difficulty level. Will changing the value work?

I mean, will the game read this value in the beginning of LC and store it in the save game file or it will read it every time the game starts?

Best Regards
Ironfist
It is read from the INI file at game start-up and then used whenever the AI is building a force for player 2 in a battle in the LC or WW2 LC. (Also battle generator games and for both sides if set to AI control in the next EXE version).

If it is not already in your CamoGame.ini, then you will need to add it just after blast circles with a text editor (or anywhere else in the [game] section of the INI file):

Quote:
;show or hide secondary blast areas 1=on, 0=off
ShowBlastCircles=0

; Option to adjust the player 2 (AI) points allowed. 0 is ignored. 100 =100% 200=doubled

AIAdjustPercent=100;
e.g - put 110 there and the AI will get 10% more. Put 90 there for an easier ride for you(AI gets 10% less) etc.

the percentage is adjusted after the normal AI battle points are determined for the battle type - e.g. it was defending and should have had 1200 points normally but you had 110% for AIAdjustPercent so 1200*110%=>1320.

Cheers
Andy
Reply With Quote
  #3  
Old November 18th, 2008, 03:04 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: A question about campaign AI point adjustment

Andy where is the ini file located I looked through all folders in Game Data & could not find it.
Reply With Quote
  #4  
Old November 18th, 2008, 11:40 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: A question about campaign AI point adjustment

Quote:
Originally Posted by Imp View Post
Andy where is the ini file located I looked through all folders in Game Data & could not find it.
/game data/CamoGame.ini
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.