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Old August 7th, 2005, 04:41 PM

hveldenz hveldenz is offline
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Default Artillery timing

Is the change in artillery fire intentional? In SP-WaW, and old SP, all 0.0 or 0.1 delay missions landed before enemey moves. In Win-SPMBT, all missions land after movement. Comments?
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Old August 7th, 2005, 05:58 PM
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Mobhack Mobhack is offline
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Default Re: Artillery timing

Quote:
hveldenz said:
Is the change in artillery fire intentional? In SP-WaW, and old SP, all 0.0 or 0.1 delay missions landed before enemey moves. In Win-SPMBT, all missions land after movement. Comments?
Yes it was deliberate, and it was done a few years ago. If it is not somewhere in the release notes for MBT, then it was done in WW2. Ah - SPWW2 version 5.0 (whenever that was .

Quote:

The artillery routine has been completely revised in Version 5.0. Your artillery fire will now arrive at the end of your OPPONENTS turn rather than at the end of your turn. This means predicting where the enemy will be when the shells arrive is a much more challenging procedure than has been the case in the past. You will no longer be able to simply shift fire a hex or two and have your artillery land right after you press the end turn button. This is a MUCH fairer system for both sides and better reflects "reality" where orders from the front lines had to be passed on to the gun troop commander who then passed the correction onto the gun crews who then adjusted their fire to new co-ordinates. This was not something done in a minute or two and this new system reflects that. The change takes a game or two to get used to but once you have played this way you will agree it is a better system than what was in place in the past. As well, guns that have high turn delay ( such as .05 ) will deliver fewer shells on target than if the delay was .00

Andy
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