.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2008, 05:54 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Optimizing Patrol and Tax?

What is the optimal way to patrol and tax during the early game? I am currently playing around with this with growth 3 scales and trying to squeeze out the most gold possible w/o damaging my population too much. Mainly I'm wondering if it's better to tax heavily for a few turns then stop or tax at a lower rate over a longer period.
__________________
How to observe blitzes
Reply With Quote
  #2  
Old April 26th, 2008, 08:12 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Optimizing Patrol and Tax?

Well only think you can avoid is unrest.. pop will always be damaged I think.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old April 28th, 2008, 10:12 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Optimizing Patrol and Tax?

This works great if you play caelum. Their starting army can patrol and tax at 170% without any unrest. If you buy 3 mammoths and a level 2 priest (to cast sermon of courage of course)on turn 1, on turn 2 you can expand with the mammoths while leaving the home army on patrol. Turn 2 you can recruit 3 more mammoths and another level 2 priest.

Most other starting armies can do anywhere from 130%(Ulm) to 150% (Monkey nations, T'ien Chi) without causing unrest.
Reply With Quote
  #4  
Old April 29th, 2008, 06:04 AM

fantasma fantasma is offline
Corporal
 
Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
fantasma is on a distinguished road
Default Re: Optimizing Patrol and Tax?

Marverni can do it at 170 as well.

High AP+Precision is good for that.

If you take order, I think the couple hundred peasents killed are worth the extra gold. Faster expansion and the early second fort is worth it, definitely, in most cases.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.