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  #1  
Old March 9th, 2012, 07:12 PM
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Default CBM changes...

Ok is the Ark still as lame as it was???

What changes to the artifacts hasn't been listed...

Under CBM...

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  #2  
Old March 9th, 2012, 07:44 PM

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Default Re: CBM changes...

I believe the changelog for the last version of CBM (which contained a large portion of the item changes) was pretty complete. Before that I couldn't say.

If you're really interested in the Ark, just open the mod in notepad and search for "ark".
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  #3  
Old March 10th, 2012, 12:37 AM

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Default Re: CBM changes...

Does the changelog cover all changes from vanilla in a decently concise form? I think not*.

*I haven't checked, and might be wrong.
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  #4  
Old March 10th, 2012, 09:20 AM
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Default Re: CBM changes...

Quote:
Originally Posted by Bwaha View Post
Ok is the Ark still as lame as it was???

What changes to the artifacts hasn't been listed...

Under CBM...

??

What do you want to know?

Is this a question a remark? A request for change?

CBM never had a complete change log. People started writing it, but nobody helped with the project so the project staled.
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  #5  
Old March 10th, 2012, 03:03 PM
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Default Re: CBM changes...

Its okay, I'm building it and will get back to you if I spot any differences...

And as far as reading the change log...

I'd rather jump off a perfectly good airplane than subject myself to reading that again...
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  #6  
Old March 10th, 2012, 10:23 PM
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Default Re: CBM changes...

Nothing to see here...

Move along...

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  #7  
Old March 19th, 2012, 01:51 AM

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Default Re: CBM changes...

Searching the mod file is the easiest way to find out if a particular item has changed in my experience. I think Dom3Editor (available in the mods forum) might also do a diff for you, between an item, unit or spell in a given mod and its vanilla settings. Certainly this was being tested at one point, so it's worth a look.
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  #8  
Old March 19th, 2012, 09:22 AM
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Default Re: CBM changes...

Okay, thanks...

I do notice the Hammer of the forge lord doesn't give a discount on forge of the ancients...

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  #9  
Old March 19th, 2012, 01:21 PM
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Default Re: CBM changes...

I think that was always in the game.
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  #10  
Old March 19th, 2012, 08:38 PM
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Default Re: CBM changes...

Nah, in vanilla hammers work on FOTA...

I think I'm about done with this cbm...

In fact I'm thinking about starting a new Vanilla game where there are no disallowed 'exploits'...

In my local group we use all of them...

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