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  #11  
Old March 19th, 2012, 08:54 PM

Shangrila00 Shangrila00 is offline
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Default Re: CBM changes...

You can look through the mod file. The only changes to Hammer of the Forge Lord in CBM is making it harder and more expensive to forge, and hit harder in combat (as if that's ever going to happen).

If you mean the global doesn't stack with the hammer in reducing forging costs, I assure you that you're wrong.
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  #12  
Old March 19th, 2012, 09:08 PM
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Bwaha Bwaha is offline
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Default Re: CBM changes...

Sorry for not being more clear, it used to make the cost of casting the global cheaper...
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  #13  
Old March 19th, 2012, 09:19 PM

Valerius Valerius is offline
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Default Re: CBM changes...

I just tested this in a vanilla game and the hammer didn't provide a discount to FotA. I don't think that it ever did, but if so, it was changed by IW in a patch.
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  #14  
Old March 19th, 2012, 09:37 PM
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Default Re: CBM changes...

Oh really... I used dwarven hammers to do it before...

Thanks for the update.

I was really upset about it...

I used to rely on that trick to forge stuff on the cheap...

I'll double check that.

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  #15  
Old March 19th, 2012, 09:49 PM

Valerius Valerius is offline
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Default Re: CBM changes...

I wonder if you're thinking of a magic site that provided a discount to casting the spell? I think that would work. And if you only plan on it staying up one turn anyway that could work out nicely. But if you plan on keeping it up then you'll undoubtedly want to put extra gems into the casting and the discount site won't matter since you won't get credit for the extra gems until you get past the base price of 80 gems.

Anyway, the casting cost is no big deal either way. One turn worth of discounted forging alone will make up for your base cost.
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