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  #21  
Old September 10th, 2005, 10:37 PM
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Default Re: Playtesting WinSPMBT patch

And just how did you manage to see these BTR's dug in 50 - 59 hexes away?? Just what was the map like? Maybe a save game would be useful?

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  #22  
Old September 10th, 2005, 10:48 PM
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Default Re: Playtesting WinSPMBT patch

Ahhhh but BTR-152k's are in service in th Iraqi army in 2004. Are we talking about Iraq in 2004 Listy??

Ya see what I mean about "information" and how useful it is?

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  #23  
Old September 10th, 2005, 11:06 PM
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Default Re: Playtesting WinSPMBT patch

Ahhh.... these were attack helos weren't they?? And it's the first turn and they havne't fired or been fired at and they are not moving

And if you try the same thing again only this time only kill half you can kill the other half on turn 2 for all the reasons listed above. I just did.

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  #24  
Old September 10th, 2005, 11:56 PM
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Default Re: Playtesting WinSPMBT patch

LOL sorry, good point.

It was UK Vs Syira in 2008 (Cam't quite remember the month.

An over flight of UAV's spotted them.

8 Hellfires later from WAH-64's and we have 8 hits...
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  #25  
Old September 12th, 2005, 12:48 AM
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Default Re: Playtesting WinSPMBT patch

OOB mistake:
Japan 7/2005, "Attack Helo" formations have no units in it.

Edit:
Problem is this:
Unit 336 ends on 3/2005.

Units 363 and 364 start on 1/2006.
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  #26  
Old September 12th, 2005, 01:53 AM
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Default Re: Playtesting WinSPMBT patch

Israel Vs PLO 2012ish, October I think.

1. On the Israel buy list it has 3 engineer APC's under infantry.

2. Something odd. As I was just messing around to see how effective cluster weapons are I hit a massive AI controlled clump of PLO guys, and saw how effective cluster weapons now are.. However on the Israeli turn 3-4 units had been spotted despite not moving or shooting. They where pinned in LOS of other units hand had taken kills from the arty.

The attachment has 3 saved games in it.
#14: before the strikes.
#15 when I first noticed the bug, however you can't ID the units that are spotted.
#16: after another set of strikes, here's a list of spotted units.
Malita support squad (Unit D1) Is spotted, Yet AL Aqsa Group (BO2) on the same hex is not spotted.
Unit R0 is spotted as well.
Attached Files
File Type: zip 379218-games.zip (513.7 KB, 89 views)
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  #27  
Old September 12th, 2005, 11:25 AM
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Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:
OOB mistake:
Japan 7/2005, "Attack Helo" formations have no units in it.

Edit:
Problem is this:
Unit 336 ends on 3/2005.

Units 363 and 364 start on 1/2006.

Thank you. Now fixed. There was an ealier one as well. A gap between 4/2000 and 1/2001

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  #28  
Old September 12th, 2005, 01:22 PM
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Default Re: Playtesting WinSPMBT patch

Don and Andy! Do you have enough testers?

Reason I ask is I only see a few posts here and since I have been tied down with RL issues, I hope I'm not delaying the progress too much. The changes you have implemented are 1st rate and I hope they can be as fully tested as possible before release.
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  #29  
Old September 12th, 2005, 02:50 PM
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Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:
Israel Vs PLO 2012ish, October I think.

1. On the Israel buy list it has 3 engineer APC's under infantry.

2. Something odd. As I was just messing around to see how effective cluster weapons are I hit a massive AI controlled clump of PLO guys, and saw how effective cluster weapons now are.. However on the Israeli turn 3-4 units had been spotted despite not moving or shooting. They where pinned in LOS of other units hand had taken kills from the arty.

The attachment has 3 saved games in it.
#14: before the strikes.
#15 when I first noticed the bug, however you can't ID the units that are spotted.
#16: after another set of strikes, here's a list of spotted units.
Malita support squad (Unit D1) Is spotted, Yet AL Aqsa Group (BO2) on the same hex is not spotted.
Unit R0 is spotted as well.
I loaded save 15 and watched what happened from the Palestinian perspective then the game switched to the Israeli side and I can see two PLO units. One Milita support with one man and one with three. ONe shows pinned and one shows moving and both can be seen by Merkava unit C0, C1 and C2. B0 and B1 can see the three man unit. That's normal behaviour. They were spotted by one of the tanks after the barrage
Don
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  #30  
Old September 12th, 2005, 02:52 PM
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Default Re: Playtesting WinSPMBT patch

Quote:
Double_Deuce said:
Don and Andy! Do you have enough testers?

Reason I ask is I only see a few posts here and since I have been tied down with RL issues, I hope I'm not delaying the progress too much. The changes you have implemented are 1st rate and I hope they can be as fully tested as possible before release.

The more people we have looking at this the less chance of finding something big and ugly lurking someplace two days after the patch is released so any further input is welcome

Don
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