Status Page: http://22.214.171.124/dominions3/stats.php?game=Sophistry
Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 24 turns moving to 48 hours per host after that. Quickhost enabled.
Players: 22 (all) Ė or however many we get.
Start: Nations will be assigned when we are filled, or 72 hours Ė whichever is first. The game will start 48-72 hours after nations are posted or when all nations are uploaded.
Nation Selection: Random with exceptions (see below)
Map: 16 provinces per player pre-generated map (304/46 land/sea). Download here: http://126.96.36.199/dominions3/Sophistry.zip
Victory Conditions: 225 out of 350 (~65%) provinces controlled, or the surrendering of all other players.
Hall of Fame: 15
Everything Else: Defaults
Length: If you arenít eliminated this game might last 6+ Months. Be prepared!
Mods: Big-Game v1.1 Mod here: http://188.8.131.52/dominions3/bg11.zip
Tir na n'Og: EarthRaver
T'ien Ch'i: Rytek
Nation Selection: Once the game is full I will randomly assign nations out. When signing up players may request up to THREE nations they DONíT want. These are nations you DO NOT want to play. Sign up in this thread.
After nations are assigned Iíll need you to email your pretender password to velusion(at)sbcglobal.net or PM me. This is because Iíve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional. If you PM me your password make sure and include your email address if you would like to be included in the diplomacy email distribution list or want email notifications when turns host.
Once I have your password Iíll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded Iíll add you to the game turn email notification list (unless you specify otherwise). Then the game starts.
Quickhost will be enabled. The first 24 turns will be set to have a 24 hour autohost Ė so expect to do at least a turn a day for the first few weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.
The map has been tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. All the major seas are connected so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). All the larger landmasses are linked across the straits as well. If we do not fill, we will be using a smaller map.
Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated Iíll rely on the remaining players to tell me when something needs done with the game.
General rules to follow in my games can be found here:
I recommend you read them if you havenít already.
House Rules: There are specific endgame related issues that apply to larger Dom3 games that I have come to dread. There will be a simple Big Game Mod (v1.1) that will be used for this game that will tweak a few end-game aspects.
These changes are not up for debate in this thread. If you donít like these changes Ė please make another thread somewhere else to complain.
Big Game Mod Changes:
Arcane Nexus will cost 300 Astral Pearls to cast
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
If we get less than 14 people we will not use this Mod.