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  #11  
Old November 28th, 2010, 03:01 PM

Lost In Space Lost In Space is offline
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Default Re: Odd Adventures In Infinite Space v.002

Please don't give up! With older games like WW, newer mods take time to reach their target audience. Anyway, I'll try to make up the small number by sheer enthusiasm. :-)

I tend to agree with your thinking regarding the hyperdrive. It could be just the thing for remote systems. Anymore than that and it impacts the game too much.
  #12  
Old November 28th, 2010, 03:11 PM

ExplorerBob ExplorerBob is offline
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Default Re: Odd Adventures In Infinite Space v.002

I don't try to give up, at least not too easily...it can just be a little discouraging, that's all. I love feedback, and appreciate what you've done (hence your appearing in the credits!)

Maybe we'll try the 360-day thing for 003, eh?

By the way: You get a chance to read my AAR on Odd Adventures? Have any Odd Adventures of your own to talk about?
  #13  
Old November 30th, 2010, 12:15 PM

sgqwonkian sgqwonkian is offline
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Default Re: Odd Adventures In Infinite Space v.002

I really like your idea of a 1-year recharge on the Hyperdrive. That would totally change the way it's used. You'd just punch to deep corners of the map, switch to a normal drive and slowly "island hop" your way back home. If you hit a big empty space, intervening nebula, or if Major Brass gave you the two year warning, you'd swap it back in and jump across the sector again. That's got some potential.

Haven't gotten the hyperdrive in version 2 yet, so I can't comment on whether a half-year achieves the same effect or not.
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  #14  
Old November 30th, 2010, 12:36 PM

ExplorerBob ExplorerBob is offline
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Default Re: Odd Adventures In Infinite Space v.002

It probably won't; 180 days is faster than most transit, and about on par with a short-medium range trip with a graviton drive.

360 days, or longer, is more likely to restrict it, though.
  #15  
Old December 2nd, 2010, 11:18 PM

Lost In Space Lost In Space is offline
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Default Re: Odd Adventures In Infinite Space v.002

Hey Bob, thanks for the credit. I'm just acting as the external voice that confirms your mod's quality.
  #16  
Old December 23rd, 2010, 09:46 PM

ExplorerBob ExplorerBob is offline
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Default Re: Odd Adventures In Infinite Space v.002

Just wanted to let y'all know that I haven't necessarily quit, but my Mirrored Drive Door G4 has broken down, possibly due to a power supply failure. Until it's either back up, or I transfer the hard drive to another machine, development will be necessarily halted.
  #17  
Old January 8th, 2011, 01:24 AM

clomaka clomaka is offline
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Default Re: Odd Adventures In Infinite Space v.002

stink. hope you get something worked out. i always enjoy your stuff.
  #18  
Old January 31st, 2011, 05:06 AM

ExplorerBob ExplorerBob is offline
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Default Re: Odd Adventures In Infinite Space v.002

I've now regained access to the mod.
  #19  
Old February 1st, 2011, 12:53 PM

chabex chabex is offline
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Default Re: Odd Adventures In Infinite Space v.002


Keep going- it's been quiet for too long...
  #20  
Old February 1st, 2011, 07:57 PM

ExplorerBob ExplorerBob is offline
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Default Re: Odd Adventures In Infinite Space v.002

Shouldn't bow... it's just one mod for an increasingly old game.

Haven't worked on it a lot yet, but it's up and running again, so that's something. Maybe I'll post up an action video or something so y'all can see the new missiles.
 

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