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  #31  
Old May 27th, 2010, 08:53 PM
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Default Re: Off Topic Thread

To get back off-topic, thought I'd share some nursery rhymes... programmer style!

Code:
// Little Bunny Foofoo v1.0 beta
public static void Main()
{
	var foofoo = new Bunny();
	foofoo.Size = 0.001; // foofoo is a little bunny
	var forest = new Forest();
	forest.PopulateMice(typeof(FieldMouse), 50); // TODO - more diverse mouse population
	foofoo.HandleMice(forest);
	var fairy = new Fairy(Alignment.Good);
	for (var chances = 3; chances > 0; chances--)
	{
		fairy.SetDesiredVisibilityOf(foofoo, "mouse handling", false);
		fairy.Warn(foofoo, "mouse handling", "goonification", chances);
		foofoo.HandleMice(Forest);
	}
	fairy.SendLink(foofoo, "somethingawful.com"); // should turn him into a goon!
}
// Mouse event handler
private static void HandleMice(this Bunny bunny, Forest forest)
{
	foreach (var mouse in forest.Mice.OfType())
	{
		bunny.Scoop(mouse); // prevents mouse out of range exception
		bunny.Bop(mouse.Head);
	}
}

REM ANNUAL TODO LIST
1 PRINT "1-2 BUCKLE SHOE"
2 GOSUB BUKLSHOE
3 PRINT "3-4 SHUT DOOR"
4 GOSUB SHUTDOOR
5 PRINT "5-6 PICK UP STICKS"
6 GOSUB PIKUPSTX
7 PRINT "7-8 LAY THEM STRAIGHT"
8 GOSUB LAYMSTRT
9 PRINT "9-10 BEGIN AGAIN"
10 GOTO 1

// Dog Finding Script
// TODO - figure out why we're getting out of memory errors
function FindMyLittleDog() {
	// Find all dogs in world
	var dogs = Array();
	for (var i = 0; i < world.length; i++) {
		if (world[i].type == "dog")
			dogs.append(world[i]);
	}
	// Criterion: it's a little dog
	var littleDogs = Array();
	for (var i = 0; i < dogs.length; i++) {
		if (dogs[i].height < 15)
			littleDogs.append(dogs[i]);
	}
	// Criterion: it's a he
	var littleMaleDogs = Array();
	for (var i = 0; i < littleDogs.length; i++) {
		if (littleDogs[i].sex[0] == 'M' || littleDogs[i].sex[0] == 'm')
			littleMaleDogs.append(littleDogs[i]);
	}
	// TODO - check with SPCA on ethicality of these next search criteria
	var withCuts = Array();
	for (var i = 0; i < littleMaleDogs.length; i++) {
		if (littleMaleDogs[i].cuts["ears"] < 5 && littleMaleDogs[i].cuts["tail"] > 10)
			withCuts.append(littleMaleDogs[i]);
	}
	// Where oh where could he be?!?
	return FindMyLittleDog();
}
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  #32  
Old May 27th, 2010, 08:58 PM
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Default Re: Off Topic Thread

You might get a real kick out of this..
http://www.99-bottles-of-beer.net/
I often refer to it when people are discussing different program languages and trying to choose one.

(Oh and I love the SA Goons reference)
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  #33  
Old April 8th, 2011, 04:25 AM

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Default Re: Off Topic Thread

Any news , is the project still alive
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  #34  
Old April 10th, 2011, 12:08 PM

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Default Re: Off Topic Thread

It is, though there are holes in game design documentation we should fill before progressing forward. Too bad we announced the game without a complete game design document but that's just how much amateurs we are.
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  #35  
Old April 20th, 2011, 03:40 PM
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Default Re: Off Topic Thread

I don't think that necessarily makes you amateurs (Elemental?). Also, there wouldn't have been so much interesting discussion if the design documentation was complete.
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  #36  
Old April 23rd, 2011, 04:34 PM

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Default Re: Off Topic Thread

Quote:
Originally Posted by Gregstrom View Post
I don't think that necessarily makes you amateurs (Elemental?). Also, there wouldn't have been so much interesting discussion if the design documentation was complete.
Yes but no matter how interesting they are, discussions won't make a game done. It would be less disappointing for everyone if you knew what is to be expected, yet you got nothing from us except an irresponsible announcement from last year. Without a full GDD those promises raised false expectations we have no choice but to betray, especially when it comes to the time of release.
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  #37  
Old April 25th, 2011, 05:13 PM

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Default Re: Off Topic Thread

I for one would much rather see the release date promise broken in favor of fixing gameplay issues. Just because everyone else releases beta code (or sometimes even alpha code!) for purchase, doesn't mean that you have to. Buck the Trend! Forge your own path! and all that stuff....
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