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  #31  
Old September 21st, 2010, 12:36 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 36

Mortar finished off AAMG. No sign of enemy tank. Last flag, 50m away.

Bravo holding position.

Scouts out on back side of hill. No sign of enemy mortar.

Casualties

Friendly: Zero.

Enemy: Two casualties.
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  #32  
Old September 21st, 2010, 01:02 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Decisive Victory!!!!

Turn 37

Quiet turn. Captured flag and that was it. No one sighted any enemy units.

Casualties

Friendly: Zero.

Enemy: Zero.

Total Casualties

USSR

Men: 93
Artillery: 0
Soft Vehicles: 0
APCs: 0
AFVs: 0
Air Transports/Helos: 0
Aircraft: 0

Germany

Men: 283
Artillery: 6
Soft Vehicles: 0
APCs: 0
AFVs: 1
Air Transports/Helos: 0
Aircraft: 0

Score

USSR: 36113
Germany: 171

Final Comments

This was a standard advance. I took casualties, but was able to meet my objectives and pretty much didn't have to deviate from my plan. All of my infantry companies made it to their objectives to one degree or another.

A couple of items worth noting. I was right about the enemy tank. It was on its way back. My tanks were in position to deal with him if my infantry didn't get him first.

I did make some comments about finding only one enemy ATG. If you recall, I mentioned spotting a crew that I couldn't find where it came from. There was another ATG in B2. My mortars did send the crew running and it was effectively put out of action when I destroyed the crew.

Finally, I said there wasn't any sense in sending my light tanks up on top of the hill, just in case there were enemy antitank guns I didn't see. Well, there was one. What's more, I had it completely surrounded and never saw it. The gun never fired a shot. It was just waiting for tanks to blunder into their line of sight. I attached screen print of a fate my tanks managed to avoid.

I've attached the save just before I ended my last turn. Enjoy!
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File Type: zip Saved Games.zip (149.2 KB, 110 views)
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