.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old June 27th, 2003, 05:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Cardassians are a far cry from Communists...

Federation personnel do not possess personal forcefields.

Quote:
And the Federation soldiers are no soldiers but all have an excellent training, thats one of their main points.
Yes, but it can not compare to first hand experience that Klingon, Romulan, Cardassian, Gem'Hadar, etc. warriors recieve.

[ June 27, 2003, 04:32: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #22  
Old June 27th, 2003, 06:23 AM
BeenAssimilated's Avatar

BeenAssimilated BeenAssimilated is offline
Private
 
Join Date: Jun 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
BeenAssimilated is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Federation personnel do not possess personal forcefields.
Actually, they do. Starfleet Marines (seen in DS9) have a elliptical energy field that they hold out in front of them like a shield. Look at this link:
Security Ordinance
__________________
We are the Borg. You will be assimilated. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service ours. Resistance is futile.
Reply With Quote
  #23  
Old June 27th, 2003, 08:31 AM
Scipio's Avatar

Scipio Scipio is offline
Private
 
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Scipio is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Cardassians are a far cry from Communists...

Federation personnel do not possess personal forcefields.

quote:
And the Federation soldiers are no soldiers but all have an excellent training, thats one of their main points.
Yes, but it can not compare to first hand experience that Klingon, Romulan, Cardassian, Gem'Hadar, etc. warriors recieve.
For me Cardassians are the communists of the Star Trek universe not quite the same (but who is that?) but near to that.
Further I agree that Fed,Troops have no personal shields, it was never seen in the series and this pages refers to a comic wich I wouldn`t count. Sure they could have shields, but K/R/D/C could have that too.
Further I think the D/K training of their troops is best but the training of the Romulans/Cardassians and Federation is equal to each other. And dont forget the Federation would have the best equipment/weapons.
__________________
http://www.diewaldseite.de/
http://www.therainforestsite.com[i]
help the Rainforest, please. Each once every day.
Just 5 seconds of time for each of these.
</i]
Reply With Quote
  #24  
Old June 27th, 2003, 10:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BeenAssimilated:
quote:
Originally posted by Imperator Fyron:
Federation personnel do not possess personal forcefields.
Actually, they do. Starfleet Marines (seen in DS9) have a elliptical energy field that they hold out in front of them like a shield. Look at this link:
Security Ordinance

Looks like artistic liscence to me. I never saw any such thing in any ST episode or movie. And even so, that is hardly a personal forcefield in the normal sense of the word. More of a riot shield, not a protective screen around the troop.

Quote:
And dont forget the Federation would have the best equipment/weapons.
The militaristic races would have better militaristic personnel equipment because the Federation does not do very much ground combat. Their force lies in their starships, not their troops. Think of it this way: Federationers are not professional warriors. The Federation does not focus much research into troop equipment and such. The more militaristic races do.

[ June 27, 2003, 09:41: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #25  
Old June 27th, 2003, 10:51 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by openair:
who said anything about gadgets, i hardly call a personal forced field for example a gadget...
My points - technological superiority and raw firepower do not automatically equate to better troops, or guaranteed victory. Innumerable other factors (elan and fighting experience) come into play.

Just ask Lord Chelmsford after Ishandlwana.
Reply With Quote
  #26  
Old June 27th, 2003, 11:21 AM
Scipio's Avatar

Scipio Scipio is offline
Private
 
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Scipio is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

First my point is that a Klingon warrior and Jem Hadar are much better fighters/troops than any other. But my other point is that the romulans, cardassian on the one side and humans/andorians/vulcans share nearly the same biological strenght. So one point to even their troops strenght.
Further the cardassians are trained poorley but mainly for combat, the romulans are trained well but not only for combat and the Star Fleet personal is trained excellent but only very few in combat. For me its an equal match.
And Further the Cardassians research mainly on Military but they are no high tech race, the Romulans are advance and focus on military goals but also on many other things, and the federation does not focus on military technology but is the advanced by far and gets good phasers/shields because of their other research goals. Its ture that the Romulan PersonelDisrupter is the best Personalweapon in the Alpha Quadrant, better than the advanced Starfleet phaser (not much but they yield more power over more time) but also better than the war purpose only Klingon disruptors (wich are stronger but only dont use the power very well).
__________________
http://www.diewaldseite.de/
http://www.therainforestsite.com[i]
help the Rainforest, please. Each once every day.
Just 5 seconds of time for each of these.
</i]
Reply With Quote
  #27  
Old June 27th, 2003, 12:18 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,628
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

An update:

I have gotten the Componets file organized. I have removed what needed to be removed, including the Quantum Reactor. I don't like it, and I did not want it in the mod.

I have fleshed out the pseudo-Newtonian propulsion model based on proportion, and have set up the VehicleSize.txt file. I have added all tech info to the TechArea.txt file and have adjusted several components by renaming them and or modifying there abilities.

I had no model to follow for engines so I used the system from the AST mod.

5 Impulse Engines
3 Warp Drive engines (1 being available at game start)
3 Extended warp drive engines. (Transwarp, etc)
3 Seperate Quantum Singlarity drives for the Romulans.
3 Custom Race specific engines, Slipstream for the federation, Quantum Slipstream for the Romulans, and Hyper-Conduite Transwarp Drive for the Borg.

I have play tested the mod without errors.

I will now work on weapons.

I left Capital Ship Missle and DUC's as is for general all purpose use. I did however extend the DUC's to Level 10.

Point defense Cannons are now Point Defense Disrupters for general use while the Federation will have better Version named Point Defense Phasers.

I will leave the Cultural modifiers alone for now, but have included the ones from the AST mod as they are quite well balanced. (When setting up your empire you can choose)

I have editied the General.txt files for all major races to include the descriptions from Kwoks web site. They are all quite good Captain, far better than the ones I had.

All in all it was a productive day until I started watching the Discovery Channel. Then the day went poof.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #28  
Old June 27th, 2003, 04:32 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Atrocities:

I had started composing an e-mail explaining the engine model I used and the shield system but I didn't get a chance to finish it yet. I'll try and get it done tonight and send it off to you.

Others:

Re: Federation strength - I would think with the size of the Federation that they would enjoy a numerical advantage in terms of troops and such once they got organized. Of course, you can also claim they needed to defend much more space...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #29  
Old June 27th, 2003, 05:52 PM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Regarding ground troops : are Romulans as strong as Vulcans ? If so, their troop strength should take that into account. Being able to aim and fire a 16-kg disruptor as well as a human would aim and fire an 8-kg phaser rifle MUST make a difference.

Also, there was a change in the race profile of the Romulans from the classic series to TNG. Which Version will you use ? (I think it will be TNG, because their apperance in the classic series was limited to one episode).
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
  #30  
Old June 27th, 2003, 08:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Romulans should be as strong as Vulcans, as they share almost identical physiology. I believe they have at least been shown to be much stronger than humans.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.