===================================================================================================================================
XFILES CLASSES MASTER DATA FILE
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135

===================================================================================================================================
*BEGIN*
===================================================================================================================================

Name                                                 := Acari Frigate
XFile                                                := Acari_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -1.0
Starting Position Offset Z                           := -0.1
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 10.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -26.5641
Firing Point 1 Y                                     := -35.0000
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 315
Firing Point 2 X                                     := -127.0414
Firing Point 2 Y                                     := 50.0000
Firing Point 2 Z                                     := 0.0000
Firing Point 2 Arc Start                             := 225
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 127.6227
Firing Point 3 Y                                     := 50.0000
Firing Point 3 Z                                     := 0.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := 25.6757
Firing Point 4 Y                                     := -35.0000
Firing Point 4 Z                                     := -20.0000
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -111.389015
Engine Point 1 Y                                     := -140.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 108.413216
Engine Point 2 Y                                     := -140.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Destroyer
XFile                                                := Acari_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 14.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := -127.0066
Firing Point 1 Y                                     := 90.0540
Firing Point 1 Z                                     := -10.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 126.0479
Firing Point 2 Y                                     := 90.0540
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 180
Firing Point 3 X                                     := -0.1038
Firing Point 3 Y                                     := 92.2466
Firing Point 3 Z                                     := -20.0000
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 90
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 146.870697
Engine Point 1 Y                                     := -2.501017
Engine Point 1 Z                                     := -18.224125
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -145.305664
Engine Point 2 Y                                     := -2.501017
Engine Point 2 Z                                     := -18.224125
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -69.933540
Engine Point 3 Y                                     := -2.501017
Engine Point 3 Z                                     := 43.425694
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 70.042809
Engine Point 4 Y                                     := -2.501017
Engine Point 4 Z                                     := 43.425694
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Light Cruiser
XFile                                                := Acari_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.2794
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.055
Starting Scale Y                                     := 0.055
Starting Scale Z                                     := 0.055
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 18.4
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 8.8033
Firing Point 1 Y                                     := 0.0043
Firing Point 1 Z                                     := -7.5387
Firing Point 1 Arc Start                             := 90
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -8.8167
Firing Point 2 Y                                     := 0.0043
Firing Point 2 Z                                     := -7.5387
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := -0.0384
Firing Point 3 Y                                     := 50.1840
Firing Point 3 Z                                     := -7.7992
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -21.9494
Firing Point 4 Y                                     := 38.0000
Firing Point 4 Z                                     := -8.5093
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 22.1555
Firing Point 5 Y                                     := 38.0000
Firing Point 5 Z                                     := -8.5093
Firing Point 5 Arc Start                             := 315
Firing Point 5 Arc End                               := 45
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 32.865646
Engine Point 1 Y                                     := -28.792271
Engine Point 1 Z                                     := 11.231182
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 26.460451
Engine Point 2 Y                                     := -28.057953
Engine Point 2 Z                                     := 10.266447
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -31.000951
Engine Point 3 Y                                     := -29.271885
Engine Point 3 Z                                     := 9.070474
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := -37.632149
Engine Point 4 Y                                     := -32.365448
Engine Point 4 Z                                     := 11.231182
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Cruiser
XFile                                                := Acari_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 11.3976
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.018
Starting Scale Y                                     := 0.018
Starting Scale Z                                     := 0.018
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -1.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 22.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 120.1043
Firing Point 1 Y                                     := 198.3518
Firing Point 1 Z                                     := -9.0000
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -118.8541
Firing Point 2 Y                                     := 198.3518
Firing Point 2 Z                                     := -9.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 0.1741
Firing Point 3 Y                                     := 240.0000
Firing Point 3 Z                                     := -11.0000
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -141.0121
Firing Point 4 Y                                     := -31.3440
Firing Point 4 Z                                     := 11.0000
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 141.6981
Firing Point 5 Y                                     := -31.3440
Firing Point 5 Z                                     := 11.0000
Firing Point 5 Arc Start                             := 90
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 131.096344
Engine Point 1 Y                                     := -97.231621
Engine Point 1 Z                                     := 32.497414
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := 111.089188
Engine Point 2 Y                                     := -87.990295
Engine Point 2 Z                                     := 21.533585
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := 92.221558
Engine Point 3 Y                                     := -87.990295
Engine Point 3 Z                                     := 14.610567
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.6
Engine Point 4 X                                     := -94.374344
Engine Point 4 Y                                     := -87.990295
Engine Point 4 Z                                     := 14.610567
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.6
Engine Point 5 X                                     := -111.782631
Engine Point 5 Y                                     := -87.990295
Engine Point 5 Z                                     := 22.620516
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.6
Engine Point 6 X                                     := -130.936340
Engine Point 6 Y                                     := -94.690857
Engine Point 6 Z                                     := 32.441372
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Acari Battleship
XFile                                                := Acari_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 14.6124
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -1.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 29.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0.5178
Firing Point 1 Y                                     := 428.0000
Firing Point 1 Z                                     := -0.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -131.7726
Firing Point 2 Y                                     := 237.0069
Firing Point 2 Z                                     := -17.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 134.9970
Firing Point 3 Y                                     := 237.0069
Firing Point 3 Z                                     := -17.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := -163.7843
Firing Point 4 Y                                     := -39.6718
Firing Point 4 Z                                     := 5.0000
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 164.2933
Firing Point 5 Y                                     := -38.5605
Firing Point 5 Z                                     := 5.0000
Firing Point 5 Arc Start                             := 90
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 145.710831
Engine Point 1 Y                                     := -111.785316
Engine Point 1 Z                                     := 22.676018
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := 175.599548
Engine Point 2 Y                                     := -111.785316
Engine Point 2 Z                                     := 30.444128
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.7
Engine Point 3 X                                     := 203.235596
Engine Point 3 Y                                     := -120.492538
Engine Point 3 Z                                     := 38.198277
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := -205.332458
Engine Point 4 Y                                     := -123.644196
Engine Point 4 Z                                     := 38.198277
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.7
Engine Point 5 X                                     := -176.900116
Engine Point 5 Y                                     := -111.785324
Engine Point 5 Z                                     := 28.230566
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.7
Engine Point 6 X                                     := -147.853653
Engine Point 6 Y                                     := -111.785324
Engine Point 6 Z                                     := 22.714493
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Acari Dreadnought
XFile                                                := Acari_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 17.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -4.0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 34.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 260.0000
Firing Point 1 Y                                     := 180.0000
Firing Point 1 Z                                     := -10.0000
Firing Point 1 Arc Start                             := 45
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -140.0000
Firing Point 2 Y                                     := 280.0000
Firing Point 2 Z                                     := -35.0000
Firing Point 2 Arc Start                             := 225
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 140.0000
Firing Point 3 Y                                     := 280.0000
Firing Point 3 Z                                     := -35.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -260.0000
Firing Point 4 Y                                     := 180.0000
Firing Point 4 Z                                     := -10.0000
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := -29.7633
Firing Point 5 Y                                     := 450.0000
Firing Point 5 Z                                     := -5.0000
Firing Point 5 Arc Start                             := 270
Firing Point 5 Arc End                               := 0
Firing Point 6 X                                     := 32.7837
Firing Point 6 Y                                     := 450.0000
Firing Point 6 Z                                     := -5.0000
Firing Point 6 Arc Start                             := 0
Firing Point 6 Arc End                               := 90
Firing Point 7 X                                     := 79.9036
Firing Point 7 Y                                     := -220.0000
Firing Point 7 Z                                     := 14.0000
Firing Point 7 Arc Start                             := 90
Firing Point 7 Arc End                               := 180
Firing Point 8 X                                     := -79.3887
Firing Point 8 Y                                     := -220.0000
Firing Point 8 Z                                     := 14.0000
Firing Point 8 Arc Start                             := 180
Firing Point 8 Arc End                               := 270
Number Of Engine Points                              := 6
Engine Point 1 X                                     := -198.820206
Engine Point 1 Y                                     := -250.0
Engine Point 1 Z                                     := 35.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := -157.399216
Engine Point 2 Y                                     := -250.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := -109.291000
Engine Point 3 Y                                     := -250.0
Engine Point 3 Z                                     := -15.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := 124.704483
Engine Point 4 Y                                     := -250.0
Engine Point 4 Z                                     := -15.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := 171.674789
Engine Point 5 Y                                     := -250.0
Engine Point 5 Z                                     := 10.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := 216.071655
Engine Point 6 Y                                     := -250.0
Engine Point 6 Z                                     := 35.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Acari Carrier
XFile                                                := Acari_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.9725
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 21.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -84.6014
Firing Point 1 Y                                     := 237.2197
Firing Point 1 Z                                     := -43.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 82.1355
Firing Point 2 Y                                     := 237.2197
Firing Point 2 Z                                     := -43.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := -74.8642
Firing Point 3 Y                                     := -38.4505
Firing Point 3 Z                                     := -25.0000
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 80.6650
Firing Point 4 Y                                     := -38.4505
Firing Point 4 Z                                     := -25.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 339.752350
Engine Point 1 Y                                     := -167.944275
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 297.939423
Engine Point 2 Y                                     := -150.783905
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := 256.848999
Engine Point 3 Y                                     := -131.716827
Engine Point 3 Z                                     := 0.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -258.253296
Engine Point 4 Y                                     := -134.537476
Engine Point 4 Z                                     := 0.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := -297.847168
Engine Point 5 Y                                     := -148.837799
Engine Point 5 Z                                     := 0.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := -343.445190
Engine Point 6 Y                                     := -164.941040
Engine Point 6 Z                                     := 0.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Acari Colony Ship
XFile                                                := Acari_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.6476
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.2
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -108.2296
Firing Point 1 Y                                     := -380.2549
Firing Point 1 Z                                     := -10.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 270
Firing Point 2 X                                     := -253.0927
Firing Point 2 Y                                     := 234.4252
Firing Point 2 Z                                     := -15.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 256.3768
Firing Point 3 Y                                     := 234.5560
Firing Point 3 Z                                     := -15.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := 109.4790
Firing Point 4 Y                                     := -377.7556
Firing Point 4 Z                                     := -10.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := -113.782578
Engine Point 1 Y                                     := -702.239624
Engine Point 1 Z                                     := -25.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -75.845596
Engine Point 2 Y                                     := -708.437378
Engine Point 2 Z                                     := -40.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -33.065498
Engine Point 3 Y                                     := -710.645142
Engine Point 3 Z                                     := -50.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 30.136272
Engine Point 4 Y                                     := -710.645142
Engine Point 4 Z                                     := -50.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := 74.691368
Engine Point 5 Y                                     := -710.570068
Engine Point 5 Z                                     := -40.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := 112.726273
Engine Point 6 Y                                     := -702.369202
Engine Point 6 Z                                     := -25.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Freighter
XFile                                                := Acari_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.4403
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 6.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -40.0000
Firing Point 1 Y                                     := 211.1910
Firing Point 1 Z                                     := -10.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := -176.1313
Firing Point 2 Y                                     := -49.1850
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 175.1261
Firing Point 3 Y                                     := -48.6592
Firing Point 3 Z                                     := -10.0000
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := 40.0000
Firing Point 4 Y                                     := 211.2104
Firing Point 4 Z                                     := -10.0000
Firing Point 4 Arc Start                             := 0
Firing Point 4 Arc End                               := 90
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -164.162994
Engine Point 1 Y                                     := -106.633652
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 164.393768
Engine Point 2 Y                                     := -106.633652
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Spacestation
XFile                                                := Acari_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 25.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.025
Starting Scale Y                                     := 0.025
Starting Scale Z                                     := 0.025
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 50.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 190.0288
Firing Point 1 Y                                     := -250.0000
Firing Point 1 Z                                     := -90.0000
Firing Point 1 Arc Start                             := 135
Firing Point 1 Arc End                               := 225
Firing Point 2 X                                     := -193.5044
Firing Point 2 Y                                     := -250.0000
Firing Point 2 Z                                     := -90.0000
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 191.7789
Firing Point 3 Y                                     := 250.0000
Firing Point 3 Z                                     := -90.0000
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -192.8874
Firing Point 4 Y                                     := 250.0000
Firing Point 4 Z                                     := -90.0000
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := -720.0000
Firing Point 5 Y                                     := 0.0000
Firing Point 5 Z                                     := -210.0000
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 720.0000
Firing Point 6 Y                                     := 0.0000
Firing Point 6 Z                                     := -210.0000
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 135
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Acari Starbase
XFile                                                := Acari_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 35.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.025
Starting Scale Y                                     := 0.025
Starting Scale Z                                     := 0.025
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -7.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 70.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0.0000
Firing Point 1 Y                                     := 1170.0000
Firing Point 1 Z                                     := -210.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 0.0000
Firing Point 2 Y                                     := -1170.0000
Firing Point 2 Z                                     := -210.0000
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 1170.0000
Firing Point 3 Y                                     := 0.0000
Firing Point 3 Z                                     := -210.0000
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -1170.0000
Firing Point 4 Y                                     := 0.0000
Firing Point 4 Z                                     := -210.0000
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 611.6351
Firing Point 5 Y                                     := 611.5298
Firing Point 5 Z                                     := -70.0000
Firing Point 5 Arc Start                             := 0
Firing Point 5 Arc End                               := 90
Firing Point 6 X                                     := 614.3475
Firing Point 6 Y                                     := -613.0572
Firing Point 6 Z                                     := -70.0000
Firing Point 6 Arc Start                             := 90
Firing Point 6 Arc End                               := 180
Firing Point 7 X                                     := -614.3077
Firing Point 7 Y                                     := 611.7787
Firing Point 7 Z                                     := -70.0000
Firing Point 7 Arc Start                             := 270
Firing Point 7 Arc End                               := 0
Firing Point 8 X                                     := -608.9396
Firing Point 8 Y                                     := -607.3096
Firing Point 8 Z                                     := -70.0000
Firing Point 8 Arc Start                             := 180
Firing Point 8 Arc End                               := 270
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Acari Drone
XFile                                                := Acari_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 243, 82, 242
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 183, 87, 214
Explosion Radius                                     := 4.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.3763160
Firing Point 1 Y                                     := 57.4826279
Firing Point 1 Z                                     := -4.0383620
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -0.1741409
Engine Point 1 Y                                     := -180.2436523
Engine Point 1 Z                                     := 0.2571735
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 250, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 0.1468430
Engine Point 2 Y                                     := -180.2436523
Engine Point 2 Z                                     := 0.2571735
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 250, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Fighter
XFile                                                := Acari_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.4034
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 6.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := -35.0190
Firing Point 1 Y                                     := 92.0000
Firing Point 1 Z                                     := 3.0164
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 33.9414
Firing Point 2 Y                                     := 92.0000
Firing Point 2 Z                                     := 3.0164
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 70.739014
Engine Point 1 Y                                     := -32.0
Engine Point 1 Z                                     := -4.252793
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 92.557426
Engine Point 2 Y                                     := -42.0
Engine Point 2 Z                                     := 0.069934
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 112.196083
Engine Point 3 Y                                     := -52.0
Engine Point 3 Z                                     := 1.300563
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 150, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := -72.120956
Engine Point 4 Y                                     := -32.0
Engine Point 4 Z                                     := -4.252793
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 150, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -90.823875
Engine Point 5 Y                                     := -42.0
Engine Point 5 Z                                     := -1.751108
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 150, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -110.427330
Engine Point 6 Y                                     := -52.0
Engine Point 6 Z                                     := 2.592021
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 150, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Acari Mine
XFile                                                := Acari_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.005
Starting Scale Y                                     := 0.005
Starting Scale Z                                     := 0.005
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Acari Satellite
XFile                                                := Acari_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 0.8084
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.005
Starting Scale Y                                     := 0.005
Starting Scale Z                                     := 0.005
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 1.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.1330
Firing Point 1 Y                                     := -6.0000
Firing Point 1 Z                                     := -0.1554
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Acari Troop
XFile                                                := Acari_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.6589
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 7.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := 130.4752
Firing Point 1 Y                                     := 54.3799
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -128.0202
Firing Point 2 Y                                     := 55.2211
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -37.913960
Engine Point 1 Y                                     := -128.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 38.687435
Engine Point 2 Y                                     := -128.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.4
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Acari Weapon Platform
XFile                                                := Acari_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.1260
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.04
Starting Scale Y                                     := 0.04
Starting Scale Z                                     := 0.04
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -4.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 14.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -2.2010
Firing Point 1 Y                                     := -0.0848
Firing Point 1 Z                                     := -175.0000
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

