===================================================================================================================================
XFILES CLASSES MASTER DATA FILE
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135


===================================================================================================================================
*BEGIN*
===================================================================================================================================

Name                                                 := Branthodon Frigate
XFile                                                := Branthodon_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 300.081100
Firing Point 1 Z                                     := 20.320614
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 34.065380
Firing Point 2 Y                                     := -46.718651
Firing Point 2 Z                                     := -25.224791
Firing Point 2 Arc Start                             := 45
Firing Point 2 Arc End                               := 135
Firing Point 3 X                                     := -34.751682
Firing Point 3 Y                                     := -46.718651
Firing Point 3 Z                                     := -25.224791
Firing Point 3 Arc Start                             := 225
Firing Point 3 Arc End                               := 315
Firing Point 4 X                                     := 0.027554
Firing Point 4 Y                                     := -219.996307
Firing Point 4 Z                                     := -25.912079
Firing Point 4 Arc Start                             := 135
Firing Point 4 Arc End                               := 225
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -254.239075
Engine Point 1 Z                                     := 4.076065
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Branthodon Destroyer
XFile                                                := Branthodon_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 8.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 53.173950
Firing Point 1 Y                                     := 11.394743
Firing Point 1 Z                                     := -44.891640
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -59.189705
Firing Point 2 Y                                     := 11.394747
Firing Point 2 Z                                     := -44.891640
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := -0.051441
Firing Point 3 Y                                     := 425.779022
Firing Point 3 Z                                     := 25.988088
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.042334
Engine Point 1 Y                                     := -273.510529
Engine Point 1 Z                                     := -17.542814
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Branthodon Light Cruiser
XFile                                                := Branthodon_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.011
Starting Scale Y                                     := 0.011
Starting Scale Z                                     := 0.011
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 10.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -26.237686
Firing Point 1 Y                                     := 556.243896
Firing Point 1 Z                                     := 55.0
Firing Point 1 Arc Start                             := 225
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 27.160744
Firing Point 2 Y                                     := 556.243896
Firing Point 2 Z                                     := 55.0
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 135
Firing Point 3 X                                     := 49.412949
Firing Point 3 Y                                     := -145.422882
Firing Point 3 Z                                     := -20.0
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := -48.148239
Firing Point 4 Y                                     := -145.422882
Firing Point 4 Z                                     := -20.0
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -409.651611
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Branthodon Cruiser
XFile                                                := Branthodon_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -1
Starting Position Offset Z                           := 0.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 13.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 0.281808
Firing Point 1 Y                                     := 650.0
Firing Point 1 Z                                     := 70.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -56.853638
Firing Point 2 Y                                     := -20.0
Firing Point 2 Z                                     := -20.0
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 56.509094
Firing Point 3 Y                                     := -20.0
Firing Point 3 Z                                     := -20.0
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -360.0
Engine Point 1 Z                                     := 2.576540
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.9
Number Of Lights                                     := 0

Name                                                 := Branthodon Battleship
XFile                                                := Branthodon_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 17.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -51.039993
Firing Point 1 Y                                     := 91.354523
Firing Point 1 Z                                     := -42.724915
Firing Point 1 Arc Start                             := 225
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 50.335220
Firing Point 2 Y                                     := 91.354523
Firing Point 2 Z                                     := -42.724915
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 135
Firing Point 3 X                                     := 20.161865
Firing Point 3 Y                                     := 486.366943
Firing Point 3 Z                                     := 60.412667
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -20.481525
Firing Point 4 Y                                     := 486.366943
Firing Point 4 Z                                     := 60.412667
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 0
Firing Point 5 X                                     := 61.887001
Firing Point 5 Y                                     := -199.922455
Firing Point 5 Z                                     := -49.454659
Firing Point 5 Arc Start                             := 45
Firing Point 5 Arc End                               := 180
Firing Point 6 X                                     := -69.752533
Firing Point 6 Y                                     := -199.922455
Firing Point 6 Z                                     := -49.454659
Firing Point 6 Arc Start                             := 180
Firing Point 6 Arc End                               := 315
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -495.168762
Engine Point 1 Z                                     := 10.967960
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Branthodon Dreadnought
XFile                                                := Branthodon_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 14.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 28.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 339.942078
Firing Point 1 Z                                     := 56.583454
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 78.531189
Firing Point 2 Y                                     := 55.700653
Firing Point 2 Z                                     := -50.205421
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 180
Firing Point 3 X                                     := -77.368866
Firing Point 3 Y                                     := 55.700653
Firing Point 3 Z                                     := -50.205421
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 0
Firing Point 4 X                                     := 44.177673
Firing Point 4 Y                                     := -121.920380
Firing Point 4 Z                                     := -50.739326
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 180
Firing Point 5 X                                     := -40.913757
Firing Point 5 Y                                     := -121.920380
Firing Point 5 Z                                     := -50.739326
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 315
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -591.291809
Engine Point 1 Z                                     := 53.775379
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 1.9
Number Of Lights                                     := 0

Name                                                 := Branthodon Carrier
XFile                                                := Branthodon_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 17.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 377.478088
Firing Point 1 Z                                     := -3.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 44.997551
Firing Point 2 Y                                     := -22.282837
Firing Point 2 Z                                     := -30.112770
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 180
Firing Point 3 X                                     := -41.617317
Firing Point 3 Y                                     := -22.282837
Firing Point 3 Z                                     := -30.112770
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 0
Firing Point 4 X                                     := 49.191353
Firing Point 4 Y                                     := -143.988922
Firing Point 4 Z                                     := -31.284718
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 180
Firing Point 5 X                                     := -49.644775
Firing Point 5 Y                                     := -143.988922
Firing Point 5 Z                                     := -31.284718
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 315
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -516.226257
Engine Point 1 Z                                     := 36.962845
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Branthodon Colony Ship
XFile                                                := Branthodon_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -68.230591
Firing Point 1 Y                                     := 38.429321
Firing Point 1 Z                                     := -64.127131
Firing Point 1 Arc Start                             := 225
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 68.696533
Firing Point 2 Y                                     := 38.429321
Firing Point 2 Z                                     := -64.127131
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 135
Firing Point 3 X                                     := 69.950592
Firing Point 3 Y                                     := -296.731964
Firing Point 3 Z                                     := -63.115967
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := -67.476685
Firing Point 4 Y                                     := -296.731964
Firing Point 4 Z                                     := -63.115967
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 21.476196
Firing Point 5 Y                                     := 483.166748
Firing Point 5 Z                                     := 30.768642
Firing Point 5 Arc Start                             := 0
Firing Point 5 Arc End                               := 90
Firing Point 6 X                                     := -23.003006
Firing Point 6 Y                                     := 481.754639
Firing Point 6 Z                                     := 30.768642
Firing Point 6 Arc Start                             := 270
Firing Point 6 Arc End                               := 0
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -507.287537
Engine Point 1 Z                                     := 17.871428
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Branthodon Freighter
XFile                                                := Branthodon_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 444.632477
Firing Point 1 Z                                     := 25.739213
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -0.445850
Firing Point 2 Y                                     := -235.315063
Firing Point 2 Z                                     := -32.238274
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 63.942471
Firing Point 3 Y                                     := -90.427216
Firing Point 3 Z                                     := -32.372814
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -62.362064
Firing Point 4 Y                                     := -90.427216
Firing Point 4 Z                                     := -31.372814
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -378.876221
Engine Point 1 Z                                     := 20.202938
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Branthodon Spacestation
XFile                                                := Branthodon_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 21.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -1
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 42.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -60.223785
Firing Point 1 Y                                     := 118.274902
Firing Point 1 Z                                     := -275.0
Firing Point 1 Arc Start                             := 225
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 145.0
Firing Point 2 Y                                     := -1.921730
Firing Point 2 Z                                     := -275.0
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 135
Firing Point 3 X                                     := -60.0
Firing Point 3 Y                                     := -125.0
Firing Point 3 Z                                     := -275.0
Firing Point 3 Arc Start                             := 135
Firing Point 3 Arc End                               := 315
Firing Point 4 X                                     := -90.0
Firing Point 4 Y                                     := 164.0
Firing Point 4 Z                                     := 140.0
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 198.0
Firing Point 5 Y                                     := -3.047022
Firing Point 5 Z                                     := 140.0
Firing Point 5 Arc Start                             := 315
Firing Point 5 Arc End                               := 135
Firing Point 6 X                                     := -90.0
Firing Point 6 Y                                     := -170.0
Firing Point 6 Z                                     := 140.0
Firing Point 6 Arc Start                             := 135
Firing Point 6 Arc End                               := 315
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Branthodon Starbase
XFile                                                := Branthodon_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 35.0164
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 10
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 70.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 912.885620
Firing Point 1 Y                                     := 524.935547
Firing Point 1 Z                                     := -450.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -901.378906
Firing Point 2 Y                                     := 532.318848
Firing Point 2 Z                                     := -450.0
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 2.652618
Firing Point 3 Y                                     := -1047.062744
Firing Point 3 Z                                     := -450.0
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 315
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Branthodon Drone
XFile                                                := Branthodon_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 243, 82, 242
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 183, 87, 214
Explosion Radius                                     := 4.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.3763160
Firing Point 1 Y                                     := 57.4826279
Firing Point 1 Z                                     := -4.0383620
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -0.1741409
Engine Point 1 Y                                     := -180.2436523
Engine Point 1 Z                                     := 0.2571735
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 250, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 0.1468430
Engine Point 2 Y                                     := -180.2436523
Engine Point 2 Z                                     := 0.2571735
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 250, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Branthodon Fighter
XFile                                                := Branthodon_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.4
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.2
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 243, 82, 242
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 183, 87, 214
Explosion Radius                                     := 6.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.1416430
Firing Point 1 Y                                     := 58.4985809
Firing Point 1 Z                                     := 0.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.1416490
Engine Point 1 Y                                     := -64.0
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 250, 0
Engine Point 1 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Branthodon Mine
XFile                                                := Branthodon_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Branthodon Satellite
XFile                                                := Branthodon_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 64.770630
Firing Point 1 Y                                     := 113.662224
Firing Point 1 Z                                     := 3.115967
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -132.354416
Firing Point 2 Y                                     := -0.272667
Firing Point 2 Z                                     := 3.115967
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 66.456131
Firing Point 3 Y                                     := -113.926926
Firing Point 3 Z                                     := 3.115967
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 225
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Branthodon Troop
XFile                                                := Branthodon_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.025
Starting Scale Y                                     := 0.025
Starting Scale Z                                     := 0.025
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 7.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 101.800919
Firing Point 1 Z                                     := 4.632762
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -122.0
Engine Point 1 Z                                     := 2.963551
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 240, 215, 69
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Branthodon Weapon Platform
XFile                                                := Branthodon_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.3124
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.04
Starting Scale Y                                     := 0.04
Starting Scale Z                                     := 0.04
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 112, 5, 167
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 167, 158, 201
Explosion Radius                                     := 12.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.165323
Firing Point 1 Y                                     := 0.428925
Firing Point 1 Z                                     := -54.760128
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

