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UNITS DATA FILE
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*BEGIN*
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Display Name                               := Infantry I
Internal Name                              := Infantry I
Group                                      := Land Units
Unit Family                                := Infantry
Unit Family ID                             := 1
Target Type                                := Land
Description                                := Soldiers who make up the backbone of any ground force.
Portrait Filename                          := Portrait_Infantry.jpg
Portrait Small Filename                    := PortraitSmall_Infantry.jpg
Image Filename                             := Infantry.bmp
Image Type                                 := Side
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 1
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := Infantry Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := Infantry Movement
Sight Range                                := 1
Hit Points                                 := 20
Initiative                                 := 10
Attack Rating                              := 1
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 5
Combat Damage Amount Max                   := 10
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 1

Display Name                               := Infantry II
Internal Name                              := Infantry II
Group                                      := Land Units
Unit Family                                := Infantry
Unit Family ID                             := 1
Target Type                                := Land
Description                                := Soldiers who make up the backbone of any ground force.
Portrait Filename                          := Portrait_Infantry.jpg
Portrait Small Filename                    := PortraitSmall_Infantry.jpg
Image Filename                             := Infantry.bmp
Image Type                                 := Side
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 2
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := Infantry Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := Infantry Movement
Sight Range                                := 1
Hit Points                                 := 30
Initiative                                 := 10
Attack Rating                              := 2
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 15
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 2

Display Name                               := Infantry III
Internal Name                              := Infantry III
Group                                      := Land Units
Unit Family                                := Infantry
Unit Family ID                             := 1
Target Type                                := Land
Description                                := Soldiers who make up the backbone of any ground force.
Portrait Filename                          := Portrait_Infantry.jpg
Portrait Small Filename                    := PortraitSmall_Infantry.jpg
Image Filename                             := Infantry.bmp
Image Type                                 := Side
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 3
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := Infantry Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := Infantry Movement
Sight Range                                := 1
Hit Points                                 := 40
Initiative                                 := 10
Attack Rating                              := 3
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 15
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 3

Display Name                               := Tank I
Internal Name                              := Tank I
Group                                      := Land Units
Unit Family                                := Tank
Unit Family ID                             := 2
Target Type                                := Land
Description                                := Armored units that pack a major punch.
Portrait Filename                          := Portrait_Tank.jpg
Portrait Small Filename                    := PortraitSmall_Tank.jpg
Image Filename                             := Tank.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 8
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := Tank Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Tank Movement
Sight Range                                := 1
Hit Points                                 := 50
Initiative                                 := 12
Attack Rating                              := 3
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 16
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Tank Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Tank Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 1

Display Name                               := Tank II
Internal Name                              := Tank II
Group                                      := Land Units
Unit Family                                := Tank
Unit Family ID                             := 2
Target Type                                := Land
Description                                := Armored units that pack a major punch.
Portrait Filename                          := Portrait_Tank.jpg
Portrait Small Filename                    := PortraitSmall_Tank.jpg
Image Filename                             := Tank.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 12
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := Tank Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Tank Movement
Sight Range                                := 1
Hit Points                                 := 70
Initiative                                 := 12
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 20
Combat Damage Amount Max                   := 24
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Tank Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Tank Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 2

Display Name                               := Tank III
Internal Name                              := Tank III
Group                                      := Land Units
Unit Family                                := Tank
Unit Family ID                             := 2
Target Type                                := Land
Description                                := Armored units that pack a major punch.
Portrait Filename                          := Portrait_Tank.jpg
Portrait Small Filename                    := PortraitSmall_Tank.jpg
Image Filename                             := Tank.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 16
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := Tank Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Tank Movement
Sight Range                                := 1
Hit Points                                 := 100
Initiative                                 := 12
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 26
Combat Damage Amount Max                   := 30
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Tank Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Tank Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 3

Display Name                               := Antiaircraft Truck I
Internal Name                              := Antiaircraft Truck I
Group                                      := Land Units
Unit Family                                := Antiaircraft Truck
Unit Family ID                             := 3
Target Type                                := Land
Description                                := Gun batteries that shoot down invading air units.
Portrait Filename                          := Portrait_AntiaircraftTruck.jpg
Portrait Small Filename                    := PortraitSmall_AntiaircraftTruck.jpg
Image Filename                             := AntiaircraftTruck.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 6
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := AntiaircraftTruck Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AntiaircraftTruck Movement
Sight Range                                := 2
Hit Points                                 := 20
Initiative                                 := 8
Attack Rating                              := 1
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 5
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 10
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 16
Combat Damage Amount Max                   := 24
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Anti Aircraft Truck
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 1

Display Name                               := Antiaircraft Truck II
Internal Name                              := Antiaircraft Truck II
Group                                      := Land Units
Unit Family                                := Antiaircraft Truck
Unit Family ID                             := 3
Target Type                                := Land
Description                                := Gun batteries that shoot down invading air units.
Portrait Filename                          := Portrait_AntiaircraftTruck.jpg
Portrait Small Filename                    := PortraitSmall_AntiaircraftTruck.jpg
Image Filename                             := AntiaircraftTruck.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 8
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := AntiaircraftTruck Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AntiaircraftTruck Movement
Sight Range                                := 2
Hit Points                                 := 40
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 5
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 20
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 75
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 18
Combat Damage Amount Max                   := 28
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Anti Aircraft Truck
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 2

Display Name                               := Antiaircraft Truck III
Internal Name                              := Antiaircraft Truck III
Group                                      := Land Units
Unit Family                                := Antiaircraft Truck
Unit Family ID                             := 3
Target Type                                := Land
Description                                := Gun batteries that shoot down invading air units.
Portrait Filename                          := Portrait_AntiaircraftTruck.jpg
Portrait Small Filename                    := PortraitSmall_AntiaircraftTruck.jpg
Image Filename                             := AntiaircraftTruck.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 10
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := AntiaircraftTruck Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AntiaircraftTruck Movement
Sight Range                                := 2
Hit Points                                 := 60
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 5
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 30
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 30
Combat Damage Amount Max                   := 40
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Anti Aircraft Truck
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 3

Display Name                               := Armored Personnel Carrier I
Internal Name                              := Armored Personnel Carrier I
Group                                      := Land Units
Unit Family                                := Armored Personnel Carrier
Unit Family ID                             := 4
Target Type                                := Land
Description                                := A ground transport used to move infantry faster over land.
Portrait Filename                          := Portrait_ArmoredPersonnelCarrier.jpg
Portrait Small Filename                    := PortraitSmall_ArmoredPersonnelCarrier.jpg
Image Filename                             := ArmoredPersonnelCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 6
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := ArmoredPersonnelCarrier Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := ArmoredPersonnelCarrier Movement
Sight Range                                := 1
Hit Points                                 := 40
Initiative                                 := 8
Attack Rating                              := 1
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 3
Combat Damage Amount Max                   := 5
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Armored Personnel Carrier Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Armored Personnel Carrier Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 2
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 1
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 1
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 1

Display Name                               := Armored Personnel Carrier II
Internal Name                              := Armored Personnel Carrier II
Group                                      := Land Units
Unit Family                                := Armored Personnel Carrier
Unit Family ID                             := 4
Target Type                                := Land
Description                                := A ground transport used to move infantry faster over land.
Portrait Filename                          := Portrait_ArmoredPersonnelCarrier.jpg
Portrait Small Filename                    := PortraitSmall_ArmoredPersonnelCarrier.jpg
Image Filename                             := ArmoredPersonnelCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 8
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := ArmoredPersonnelCarrier Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := ArmoredPersonnelCarrier Movement
Sight Range                                := 1
Hit Points                                 := 50
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 5
Combat Damage Amount Max                   := 7
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Armored Personnel Carrier Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Armored Personnel Carrier Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 2
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 1
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 1
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 2

Display Name                               := Armored Personnel Carrier III
Internal Name                              := Armored Personnel Carrier III
Group                                      := Land Units
Unit Family                                := Armored Personnel Carrier
Unit Family ID                             := 4
Target Type                                := Land
Description                                := A ground transport used to move infantry faster over land.
Portrait Filename                          := Portrait_ArmoredPersonnelCarrier.jpg
Portrait Small Filename                    := PortraitSmall_ArmoredPersonnelCarrier.jpg
Image Filename                             := ArmoredPersonnelCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 10
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := ArmoredPersonnelCarrier Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := ArmoredPersonnelCarrier Movement
Sight Range                                := 1
Hit Points                                 := 72
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 7
Combat Damage Amount Max                   := 9
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Left
Combat Effect 1 Effect Name                := Armored Personnel Carrier Left
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Land
Combat Effect 2 Facing                     := Right
Combat Effect 2 Effect Name                := Armored Personnel Carrier Right
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Air
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 2
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 1
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 1
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 3

Display Name                               := Rocket Artillery I
Internal Name                              := Rocket Artillery I
Group                                      := Land Units
Unit Family                                := Rocket Artillery
Unit Family ID                             := 5
Target Type                                := Land
Description                                := Heavy gun batteries that can support infantry attacks.
Portrait Filename                          := Portrait_RocketArtillery.jpg
Portrait Small Filename                    := PortraitSmall_RocketArtillery.jpg
Image Filename                             := RocketArtillery.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 8
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := RocketArtillery Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := RocketArtillery Movement
Sight Range                                := 1
Hit Points                                 := 25
Initiative                                 := 6
Attack Rating                              := 2
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 10
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 20
Combat Damage Amount Max                   := 35
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Rocket Artillery
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 1

Display Name                               := Rocket Artillery II
Internal Name                              := Rocket Artillery II
Group                                      := Land Units
Unit Family                                := Rocket Artillery
Unit Family ID                             := 5
Target Type                                := Land
Description                                := Heavy gun batteries that can support infantry attacks.
Portrait Filename                          := Portrait_RocketArtillery.jpg
Portrait Small Filename                    := PortraitSmall_RocketArtillery.jpg
Image Filename                             := RocketArtillery.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 10
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := RocketArtillery Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := RocketArtillery Movement
Sight Range                                := 1
Hit Points                                 := 36
Initiative                                 := 6
Attack Rating                              := 3
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 10
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 24
Combat Damage Amount Max                   := 42
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Rocket Artillery
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 2

Display Name                               := Rocket Artillery III
Internal Name                              := Rocket Artillery III
Group                                      := Land Units
Unit Family                                := Rocket Artillery
Unit Family ID                             := 5
Target Type                                := Land
Description                                := Heavy gun batteries that can support infantry attacks.
Portrait Filename                          := Portrait_RocketArtillery.jpg
Portrait Small Filename                    := PortraitSmall_RocketArtillery.jpg
Image Filename                             := RocketArtillery.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 12
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 2
Movement Sound Effect                      := RocketArtillery Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := RocketArtillery Movement
Sight Range                                := 1
Hit Points                                 := 48
Initiative                                 := 6
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 10
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 32
Combat Damage Amount Max                   := 56
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Rocket Artillery
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Units") >= 3

Display Name                               := Mobile Missile Launcher I
Internal Name                              := Mobile Missile Launcher I
Group                                      := Land Units
Unit Family                                := Mobile Missile Launcher
Unit Family ID                             := 6
Target Type                                := Land
Description                                := A slow-moving missile launcher which can attack nearby nations.
Portrait Filename                          := Portrait_MobileMissileLauncher.jpg
Portrait Small Filename                    := PortraitSmall_MobileMissileLauncher.jpg
Image Filename                             := MobileMissileLauncher.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 30
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := MobileMissileLauncher Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 1
Combat Movement Sound Effect               := MobileMissileLauncher Movement
Sight Range                                := 1
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 1
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 5
Combat Damage Amount Max                   := 10
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 2
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 40
Ranged Fire Damage Amount Max              := 60
Ranged Fire Region Value Dmg Amt Min       := 1
Ranged Fire Region Value Dmg Amt Max       := 1
Ranged Fire Effect                         := Mobile Missile Launcher
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 1

Display Name                               := Mobile Missile Launcher II
Internal Name                              := Mobile Missile Launcher II
Group                                      := Land Units
Unit Family                                := Mobile Missile Launcher
Unit Family ID                             := 6
Target Type                                := Land
Description                                := A slow-moving missile launcher which can attack nearby nations.
Portrait Filename                          := Portrait_MobileMissileLauncher.jpg
Portrait Small Filename                    := PortraitSmall_MobileMissileLauncher.jpg
Image Filename                             := MobileMissileLauncher.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 40
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := MobileMissileLauncher Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 1
Combat Movement Sound Effect               := MobileMissileLauncher Movement
Sight Range                                := 1
Hit Points                                 := 40
Initiative                                 := 4
Attack Rating                              := 1
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 5
Combat Damage Amount Max                   := 10
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 3
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 56
Ranged Fire Damage Amount Max              := 84
Ranged Fire Region Value Dmg Amt Min       := 1
Ranged Fire Region Value Dmg Amt Max       := 1
Ranged Fire Effect                         := Mobile Missile Launcher
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 2

Display Name                               := Mobile Missile Launcher III
Internal Name                              := Mobile Missile Launcher III
Group                                      := Land Units
Unit Family                                := Mobile Missile Launcher
Unit Family ID                             := 6
Target Type                                := Land
Description                                := A slow-moving missile launcher which can attack nearby nations.
Portrait Filename                          := Portrait_MobileMissileLauncher.jpg
Portrait Small Filename                    := PortraitSmall_MobileMissileLauncher.jpg
Image Filename                             := MobileMissileLauncher.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 50
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 1
Movement Sound Effect                      := MobileMissileLauncher Movement
Combat Movement Type                       := Land
Combat Movement Amount                     := 1
Combat Movement Sound Effect               := MobileMissileLauncher Movement
Sight Range                                := 1
Hit Points                                 := 60
Initiative                                 := 4
Attack Rating                              := 1
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 80
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 5
Combat Damage Amount Max                   := 10
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Infantry
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Ranged Fire Range                          := 4
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 72
Ranged Fire Damage Amount Max              := 108
Ranged Fire Region Value Dmg Amt Min       := 1
Ranged Fire Region Value Dmg Amt Max       := 1
Ranged Fire Effect                         := Mobile Missile Launcher
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 3

Display Name                               := Nuclear Missile I
Internal Name                              := Nuclear Missile I
Group                                      := Land Units
Unit Family                                := Nuclear Missile
Unit Family ID                             := 7
Target Type                                := Land
Description                                := Nuclear weapon which can be fired by a mobile missile launcher or a strategic missile launcher.
Portrait Filename                          := Portrait_NuclearMissile.jpg
Portrait Small Filename                    := PortraitSmall_NuclearMissile.jpg
Image Filename                             := NuclearMissile.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 100
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 4
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 240
Ranged Fire Damage Amount Max              := 360
Ranged Fire Region Value Dmg Amt Min       := 1
Ranged Fire Region Value Dmg Amt Max       := 2
Ranged Fire Effect                         := Nuclear Missile
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 1

Display Name                               := Nuclear Missile II
Internal Name                              := Nuclear Missile II
Group                                      := Land Units
Unit Family                                := Nuclear Missile
Unit Family ID                             := 7
Target Type                                := Land
Description                                := Nuclear weapon which can be fired by a mobile missile launcher or a strategic missile launcher.
Portrait Filename                          := Portrait_NuclearMissile.jpg
Portrait Small Filename                    := PortraitSmall_NuclearMissile.jpg
Image Filename                             := NuclearMissile.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 150
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 10
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 360
Ranged Fire Damage Amount Max              := 540
Ranged Fire Region Value Dmg Amt Min       := 2
Ranged Fire Region Value Dmg Amt Max       := 3
Ranged Fire Effect                         := Nuclear Missile
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 2

Display Name                               := Nuclear Missile III
Internal Name                              := Nuclear Missile III
Group                                      := Land Units
Unit Family                                := Nuclear Missile
Unit Family ID                             := 7
Target Type                                := Land
Description                                := Nuclear weapon which can be fired by a mobile missile launcher or a strategic missile launcher.
Portrait Filename                          := Portrait_NuclearMissile.jpg
Portrait Small Filename                    := PortraitSmall_NuclearMissile.jpg
Image Filename                             := NuclearMissile.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 200
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 50
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 480
Ranged Fire Damage Amount Max              := 720
Ranged Fire Region Value Dmg Amt Min       := 3
Ranged Fire Region Value Dmg Amt Max       := 4
Ranged Fire Effect                         := Nuclear Missile
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 3

Display Name                               := Neutron Bomb I
Internal Name                              := Neutron Bomb I
Group                                      := Land Units
Unit Family                                := Neutron Bomb
Unit Family ID                             := 8
Target Type                                := Land
Description                                := A weapon which kills only people and does not damage equipment.
Portrait Filename                          := Portrait_NeutronBomb.jpg
Portrait Small Filename                    := PortraitSmall_NeutronBomb.jpg
Image Filename                             := NeutronBomb.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 200
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 4
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 240
Ranged Fire Damage Amount Max              := 360
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Neutron Bomb
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 1

Display Name                               := Neutron Bomb II
Internal Name                              := Neutron Bomb II
Group                                      := Land Units
Unit Family                                := Neutron Bomb
Unit Family ID                             := 8
Target Type                                := Land
Description                                := A weapon which kills only people and does not damage equipment.
Portrait Filename                          := Portrait_NeutronBomb.jpg
Portrait Small Filename                    := PortraitSmall_NeutronBomb.jpg
Image Filename                             := NeutronBomb.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 250
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 10
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 360
Ranged Fire Damage Amount Max              := 540
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Neutron Bomb
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 2

Display Name                               := Neutron Bomb III
Internal Name                              := Neutron Bomb III
Group                                      := Land Units
Unit Family                                := Neutron Bomb
Unit Family ID                             := 8
Target Type                                := Land
Description                                := A weapon which kills only people and does not damage equipment.
Portrait Filename                          := Portrait_NeutronBomb.jpg
Portrait Small Filename                    := PortraitSmall_NeutronBomb.jpg
Image Filename                             := NeutronBomb.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 2
Cost                                       := 300
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 20
Initiative                                 := 4
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 50
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 480
Ranged Fire Damage Amount Max              := 720
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Neutron Bomb
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 2
Special Ability 1 Type                     := Unit Destroyed on Bombard
Special Ability 1 Description              := Unit is destroyed when it is fired against a target.
Special Ability 1 Amount                   := 0
Special Ability 2 Type                     := Unit Can Bombard With No Movement
Special Ability 2 Description              := Unit can be fired even when it has no movement.
Special Ability 2 Amount                   := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 3

Display Name                               := Fabrication Complex I
Internal Name                              := Fabrication Complex I
Group                                      := Non-Moving Land Units
Unit Family                                := Fabrication Complex
Unit Family ID                             := 9
Target Type                                := Land
Description                                := Factories that produce new units.
Portrait Filename                          := Portrait_MunitionsComplex.jpg
Portrait Small Filename                    := PortraitSmall_MunitionsComplex.jpg
Image Filename                             := MunitionsComplex.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 100
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 100
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 1

Display Name                               := Fabrication Complex II
Internal Name                              := Fabrication Complex II
Group                                      := Non-Moving Land Units
Unit Family                                := Fabrication Complex
Unit Family ID                             := 9
Target Type                                := Land
Description                                := Factories that produce new units.
Portrait Filename                          := Portrait_MunitionsComplex.jpg
Portrait Small Filename                    := PortraitSmall_MunitionsComplex.jpg
Image Filename                             := MunitionsComplex.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 125
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 100
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Unit Cost Modifier
Special Ability 1 Description              := Units purchased in this territory cost 5% less.
Special Ability 1 Amount                   := 5
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 2

Display Name                               := Fabrication Complex III
Internal Name                              := Fabrication Complex III
Group                                      := Non-Moving Land Units
Unit Family                                := Fabrication Complex
Unit Family ID                             := 9
Target Type                                := Land
Description                                := Factories that produce new units.
Portrait Filename                          := Portrait_MunitionsComplex.jpg
Portrait Small Filename                    := PortraitSmall_MunitionsComplex.jpg
Image Filename                             := MunitionsComplex.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 150
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 100
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Unit Cost Modifier
Special Ability 1 Description              := Units purchased in this territory cost 10% less.
Special Ability 1 Amount                   := 10
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 3

Display Name                               := Radar Station I
Internal Name                              := Radar Station I
Group                                      := Non-Moving Land Units
Unit Family                                := Radar Station
Unit Family ID                             := 10
Target Type                                := Land
Description                                := Non-moving station which provides sight over a large area.
Portrait Filename                          := Portrait_RadarStation.jpg
Portrait Small Filename                    := PortraitSmall_RadarStation.jpg
Image Filename                             := RadarStation.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 16
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 3
Hit Points                                 := 80
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 1

Display Name                               := Radar Station II
Internal Name                              := Radar Station II
Group                                      := Non-Moving Land Units
Unit Family                                := Radar Station
Unit Family ID                             := 10
Target Type                                := Land
Description                                := Non-moving station which provides sight over a large area.
Portrait Filename                          := Portrait_RadarStation.jpg
Portrait Small Filename                    := PortraitSmall_RadarStation.jpg
Image Filename                             := RadarStation.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 20
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 3
Hit Points                                 := 80
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 2

Display Name                               := Radar Station III
Internal Name                              := Radar Station III
Group                                      := Non-Moving Land Units
Unit Family                                := Radar Station
Unit Family ID                             := 10
Target Type                                := Land
Description                                := Non-moving station which provides sight over a large area.
Portrait Filename                          := Portrait_RadarStation.jpg
Portrait Small Filename                    := PortraitSmall_RadarStation.jpg
Image Filename                             := RadarStation.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 24
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 3
Hit Points                                 := 80
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 3

Display Name                               := Air Defense System I
Internal Name                              := Air Defense System I
Group                                      := Non-Moving Land Units
Unit Family                                := Air Defense System
Unit Family ID                             := 11
Target Type                                := Land
Description                                := A non-moving anti-missile and anti-aircraft battery.
Portrait Filename                          := Portrait_AirDefenseSystem.jpg
Portrait Small Filename                    := PortraitSmall_AirDefenseSystem.jpg
Image Filename                             := AirDefenseSystem.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 16
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 80
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 60
Combat Damage Amount Max                   := 80
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Air Defense System
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Air Defense System
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 1

Display Name                               := Air Defense System II
Internal Name                              := Air Defense System II
Group                                      := Non-Moving Land Units
Unit Family                                := Air Defense System
Unit Family ID                             := 11
Target Type                                := Land
Description                                := A non-moving anti-missile and anti-aircraft battery.
Portrait Filename                          := Portrait_AirDefenseSystem.jpg
Portrait Small Filename                    := PortraitSmall_AirDefenseSystem.jpg
Image Filename                             := AirDefenseSystem.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 18
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 122
Initiative                                 := 8
Attack Rating                              := 4
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 7
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 75
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 70
Combat Damage Amount Max                   := 90
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Air Defense System
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Air Defense System
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 2

Display Name                               := Air Defense System III
Internal Name                              := Air Defense System III
Group                                      := Non-Moving Land Units
Unit Family                                := Air Defense System
Unit Family ID                             := 11
Target Type                                := Land
Description                                := A non-moving anti-missile and anti-aircraft battery.
Portrait Filename                          := Portrait_AirDefenseSystem.jpg
Portrait Small Filename                    := PortraitSmall_AirDefenseSystem.jpg
Image Filename                             := AirDefenseSystem.bmp
Image Type                                 := Side
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 20
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 2
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 180
Initiative                                 := 8
Attack Rating                              := 5
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 8
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 85
Combat Damage Amount Max                   := 118
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Air Defense System
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Air Defense System
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Antiaircraft Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Antiaircraft Units") >= 3

Display Name                               := City
Internal Name                              := City
Group                                      := Non-Moving Land Units
Unit Family                                := City
Unit Family ID                             := 12
Target Type                                := Land
Description                                := Population centers which generate additional resources for a nation.
Portrait Filename                          := Portrait_City.jpg
Portrait Small Filename                    := PortraitSmall_City.jpg
Image Filename                             := City.bmp
Image Type                                 := Standard
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 500
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 0
Maximum Per Region                         := 4
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 1
Hit Points                                 := 200
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := FALSE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Territory Money Modifier
Special Ability 1 Description              := Increases money from this territory by 25%.
Special Ability 1 Amount                   := 25
Number Of Requirements                     := 0

Display Name                               := Fortified Positions I
Internal Name                              := Fortified Positions I
Group                                      := Non-Moving Land Units
Unit Family                                := Fortified Positions
Unit Family ID                             := 13
Target Type                                := Land
Description                                := Bunkers and prepared positions which better protect infantry and armor in this region.
Portrait Filename                          := Portrait_FortifiedPositions.jpg
Portrait Small Filename                    := PortraitSmall_FortifiedPositions.jpg
Image Filename                             := FortifiedPositions.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 6
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 100
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Combat Defense Modifier
Special Ability 1 Description              := Increases the defense rating of all Land Units by +1.
Special Ability 1 Amount                   := 1
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 1

Display Name                               := Fortified Positions II
Internal Name                              := Fortified Positions II
Group                                      := Non-Moving Land Units
Unit Family                                := Fortified Positions
Unit Family ID                             := 13
Target Type                                := Land
Description                                := Bunkers and prepared positions which better protect infantry and armor in this region.
Portrait Filename                          := Portrait_FortifiedPositions.jpg
Portrait Small Filename                    := PortraitSmall_FortifiedPositions.jpg
Image Filename                             := FortifiedPositions.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 8
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 150
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Combat Defense Modifier
Special Ability 1 Description              := Increases the defense rating of all Land Units by +1.
Special Ability 1 Amount                   := 1
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 2

Display Name                               := Fortified Positions III
Internal Name                              := Fortified Positions III
Group                                      := Non-Moving Land Units
Unit Family                                := Fortified Positions
Unit Family ID                             := 13
Target Type                                := Land
Description                                := Bunkers and prepared positions which better protect infantry and armor in this region.
Portrait Filename                          := Portrait_FortifiedPositions.jpg
Portrait Small Filename                    := PortraitSmall_FortifiedPositions.jpg
Image Filename                             := FortifiedPositions.bmp
Image Type                                 := Standard
Square Size Width                          := 1
Square Size Height                         := 1
Cost                                       := 10
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 1
Maximum Per Region                         := 0
Movement Type                              := Land
Movement Amount                            := 0
Movement Sound Effect                      := None
Combat Movement Type                       := Land
Combat Movement Amount                     := 0
Combat Movement Sound Effect               := None
Sight Range                                := 0
Hit Points                                 := 200
Initiative                                 := 2
Attack Rating                              := 0
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 0
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 0
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 0
Combat Damage Amount Max                   := 0
Number of Combat Effects                   := 0
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 1
Special Ability 1 Type                     := Combat Defense Modifier
Special Ability 1 Description              := Increases the defense rating of all Land Units by +1.
Special Ability 1 Amount                   := 1
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ground Stations.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ground Stations") >= 3

Display Name                               := Destroyer I
Internal Name                              := Destroyer I
Group                                      := Ocean Units
Unit Family                                := Destroyer
Unit Family ID                             := 14
Target Type                                := Sea Surface
Description                                := Small, fast warships that hunt submarines.
Portrait Filename                          := Portrait_Destroyer.jpg
Portrait Small Filename                    := PortraitSmall_Destroyer.jpg
Image Filename                             := Destroyer.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 24
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 6
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Destroyer Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Destroyer Movement
Sight Range                                := 1
Hit Points                                 := 150
Initiative                                 := 10
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 42
Combat Damage Amount Max                   := 65
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 1

Display Name                               := Destroyer II
Internal Name                              := Destroyer II
Group                                      := Ocean Units
Unit Family                                := Destroyer
Unit Family ID                             := 14
Target Type                                := Sea Surface
Description                                := Small, fast warships that hunt submarines.
Portrait Filename                          := Portrait_Destroyer.jpg
Portrait Small Filename                    := PortraitSmall_Destroyer.jpg
Image Filename                             := Destroyer.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 30
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 6
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Destroyer Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Destroyer Movement
Sight Range                                := 1
Hit Points                                 := 200
Initiative                                 := 10
Attack Rating                              := 4
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 50
Combat Damage Amount Max                   := 70
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 2

Display Name                               := Destroyer III
Internal Name                              := Destroyer III
Group                                      := Ocean Units
Unit Family                                := Destroyer
Unit Family ID                             := 14
Target Type                                := Sea Surface
Description                                := Small, fast warships that hunt submarines.
Portrait Filename                          := Portrait_Destroyer.jpg
Portrait Small Filename                    := PortraitSmall_Destroyer.jpg
Image Filename                             := Destroyer.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 36
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 6
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Destroyer Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Destroyer Movement
Sight Range                                := 1
Hit Points                                 := 250
Initiative                                 := 10
Attack Rating                              := 5
Defense Rating                             := 5
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 72
Combat Damage Amount Max                   := 90
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 3

Display Name                               := Cruiser I
Internal Name                              := Cruiser I
Group                                      := Ocean Units
Unit Family                                := Cruiser
Unit Family ID                             := 15
Target Type                                := Sea Surface
Description                                := Large ocean vessels that can engage land, sea, and air targets.
Portrait Filename                          := Portrait_Cruiser.jpg
Portrait Small Filename                    := PortraitSmall_Cruiser.jpg
Image Filename                             := Cruiser.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 40
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 10
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Cruiser Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Cruiser Movement
Sight Range                                := 1
Hit Points                                 := 250
Initiative                                 := 9
Attack Rating                              := 4
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 50
Combat Damage Amount Min                   := 110
Combat Damage Amount Max                   := 150
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 1
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 24
Ranged Fire Damage Amount Max              := 36
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Cruiser
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 1

Display Name                               := Cruiser II
Internal Name                              := Cruiser II
Group                                      := Ocean Units
Unit Family                                := Cruiser
Unit Family ID                             := 15
Target Type                                := Sea Surface
Description                                := Large ocean vessels that can engage land, sea, and air targets.
Portrait Filename                          := Portrait_Cruiser.jpg
Portrait Small Filename                    := PortraitSmall_Cruiser.jpg
Image Filename                             := Cruiser.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 45
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 10
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Cruiser Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Cruiser Movement
Sight Range                                := 1
Hit Points                                 := 300
Initiative                                 := 9
Attack Rating                              := 5
Defense Rating                             := 5
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 50
Combat Damage Amount Min                   := 140
Combat Damage Amount Max                   := 180
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 1
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 40
Ranged Fire Damage Amount Max              := 60
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Cruiser
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 2

Display Name                               := Cruiser III
Internal Name                              := Cruiser III
Group                                      := Ocean Units
Unit Family                                := Cruiser
Unit Family ID                             := 15
Target Type                                := Sea Surface
Description                                := Large ocean vessels that can engage land, sea, and air targets.
Portrait Filename                          := Portrait_Cruiser.jpg
Portrait Small Filename                    := PortraitSmall_Cruiser.jpg
Image Filename                             := Cruiser.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 50
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 10
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := Cruiser Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := Cruiser Movement
Sight Range                                := 1
Hit Points                                 := 350
Initiative                                 := 9
Attack Rating                              := 6
Defense Rating                             := 6
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 6
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 50
Combat Damage Amount Min                   := 190
Combat Damage Amount Max                   := 240
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Cruiser
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Destroyer
Ranged Fire Range                          := 1
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 56
Ranged Fire Damage Amount Max              := 84
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Cruiser
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 3

Display Name                               := Aircraft Carrier I
Internal Name                              := Aircraft Carrier I
Group                                      := Ocean Units
Unit Family                                := Aircraft Carrier
Unit Family ID                             := 16
Target Type                                := Sea Surface
Description                                := Giant seaborne platforms from which fighters can take off and land.
Portrait Filename                          := Portrait_AircraftCarrier.jpg
Portrait Small Filename                    := PortraitSmall_AircraftCarrier.jpg
Image Filename                             := AircraftCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 200
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := AircraftCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := AircraftCarrier Movement
Sight Range                                := 1
Hit Points                                 := 300
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 8
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Fighter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Stealth Fighter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 1

Display Name                               := Aircraft Carrier II
Internal Name                              := Aircraft Carrier II
Group                                      := Ocean Units
Unit Family                                := Aircraft Carrier
Unit Family ID                             := 16
Target Type                                := Sea Surface
Description                                := Giant seaborne platforms from which fighters can take off and land.
Portrait Filename                          := Portrait_AircraftCarrier.jpg
Portrait Small Filename                    := PortraitSmall_AircraftCarrier.jpg
Image Filename                             := AircraftCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 250
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := AircraftCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := AircraftCarrier Movement
Sight Range                                := 1
Hit Points                                 := 350
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 10
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Fighter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Stealth Fighter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 2

Display Name                               := Aircraft Carrier III
Internal Name                              := Aircraft Carrier III
Group                                      := Ocean Units
Unit Family                                := Aircraft Carrier
Unit Family ID                             := 16
Target Type                                := Sea Surface
Description                                := Giant seaborne platforms from which fighters can take off and land.
Portrait Filename                          := Portrait_AircraftCarrier.jpg
Portrait Small Filename                    := PortraitSmall_AircraftCarrier.jpg
Image Filename                             := AircraftCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 300
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := AircraftCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := AircraftCarrier Movement
Sight Range                                := 1
Hit Points                                 := 400
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 12
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Fighter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Stealth Fighter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 3

Display Name                               := Helicopter Carrier I
Internal Name                              := Helicopter Carrier I
Group                                      := Ocean Units
Unit Family                                := Helicopter Carrier
Unit Family ID                             := 17
Target Type                                := Sea Surface
Description                                := Ocean vessel which can transport and launch helicopters.
Portrait Filename                          := Portrait_HelicopterCarrier.jpg
Portrait Small Filename                    := PortraitSmall_HelicopterCarrier.jpg
Image Filename                             := HelicopterCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 100
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := HelicopterCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := HelicopterCarrier Movement
Sight Range                                := 1
Hit Points                                 := 250
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 8
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Helicopter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := ASW Helicopter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 2

Display Name                               := Helicopter Carrier II
Internal Name                              := Helicopter Carrier II
Group                                      := Ocean Units
Unit Family                                := Helicopter Carrier
Unit Family ID                             := 17
Target Type                                := Sea Surface
Description                                := Ocean vessel which can transport and launch helicopters.
Portrait Filename                          := Portrait_HelicopterCarrier.jpg
Portrait Small Filename                    := PortraitSmall_HelicopterCarrier.jpg
Image Filename                             := HelicopterCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 150
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := HelicopterCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := HelicopterCarrier Movement
Sight Range                                := 1
Hit Points                                 := 300
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 10
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Helicopter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := ASW Helicopter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 3

Display Name                               := Helicopter Carrier III
Internal Name                              := Helicopter Carrier III
Group                                      := Ocean Units
Unit Family                                := Helicopter Carrier
Unit Family ID                             := 17
Target Type                                := Sea Surface
Description                                := Ocean vessel which can transport and launch helicopters.
Portrait Filename                          := Portrait_HelicopterCarrier.jpg
Portrait Small Filename                    := PortraitSmall_HelicopterCarrier.jpg
Image Filename                             := HelicopterCarrier.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 200
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := HelicopterCarrier Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := HelicopterCarrier Movement
Sight Range                                := 1
Hit Points                                 := 350
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 12
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 12
Transported Units Participate In Combat    := TRUE
Number Of Transporting Types               := 2
Transporting Type 1 Name                   := Helicopter
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := ASW Helicopter
Transporting Type 2 Space                  := 2
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 4 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 4

Display Name                               := Sea Transport I
Internal Name                              := Sea Transport I
Group                                      := Ocean Units
Unit Family                                := Sea Transport
Unit Family ID                             := 18
Target Type                                := Sea Surface
Description                                := Sea vessels that can transport land units across the ocean moves 2 areas.
Portrait Filename                          := Portrait_SeaTransport.jpg
Portrait Small Filename                    := PortraitSmall_SeaTransport.jpg
Image Filename                             := SeaTransport.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 16
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 2
Movement Sound Effect                      := SeaTransport Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := SeaTransport Movement
Sight Range                                := 1
Hit Points                                 := 150
Initiative                                 := 7
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 18
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 12
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 1

Display Name                               := Sea Transport II
Internal Name                              := Sea Transport II
Group                                      := Ocean Units
Unit Family                                := Sea Transport
Unit Family ID                             := 18
Target Type                                := Sea Surface
Description                                := Sea vessels that can transport land units across the ocean moves 3 areas.
Portrait Filename                          := Portrait_SeaTransport.jpg
Portrait Small Filename                    := PortraitSmall_SeaTransport.jpg
Image Filename                             := SeaTransport.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 18
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 3
Movement Sound Effect                      := SeaTransport Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := SeaTransport Movement
Sight Range                                := 1
Hit Points                                 := 200
Initiative                                 := 7
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 18
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 14
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 2

Display Name                               := Sea Transport III
Internal Name                              := Sea Transport III
Group                                      := Ocean Units
Unit Family                                := Sea Transport
Unit Family ID                             := 20
Target Type                                := Sea Surface
Description                                := Sea vessels that can transport land units across the ocean moves 4 areas.
Portrait Filename                          := Portrait_SeaTransport.jpg
Portrait Small Filename                    := PortraitSmall_SeaTransport.jpg
Image Filename                             := SeaTransport.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 16
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Sea Surface
Movement Amount                            := 4
Movement Sound Effect                      := SeaTransport Movement
Combat Movement Type                       := Sea Surface
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := SeaTransport Movement
Sight Range                                := 1
Hit Points                                 := 250
Initiative                                 := 7
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 18
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 16
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 3

Display Name                               := Attack Submarine I
Internal Name                              := Attack Submarine I
Group                                      := Ocean Units
Unit Family                                := Attack Submarine
Unit Family ID                             := 19
Target Type                                := Undersea
Description                                := Stealth vessel which is designed to attack other sea vessels.
Portrait Filename                          := Portrait_AttackSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_AttackSubmarine.jpg
Image Filename                             := AttackSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 16
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := AttackSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AttackSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 100
Initiative                                 := 11
Attack Rating                              := 3
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 24
Combat Damage Amount Max                   := 40
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 1

Display Name                               := Attack Submarine II
Internal Name                              := Attack Submarine II
Group                                      := Ocean Units
Unit Family                                := Attack Submarine
Unit Family ID                             := 19
Target Type                                := Undersea
Description                                := Stealth vessel which is designed to attack other sea vessels.
Portrait Filename                          := Portrait_AttackSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_AttackSubmarine.jpg
Image Filename                             := AttackSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 20
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := AttackSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AttackSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 120
Initiative                                 := 11
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 34
Combat Damage Amount Max                   := 48
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 2

Display Name                               := Attack Submarine III
Internal Name                              := Attack Submarine III
Group                                      := Ocean Units
Unit Family                                := Attack Submarine
Unit Family ID                             := 19
Target Type                                := Undersea
Description                                := Stealth vessel which is designed to attack other sea vessels.
Portrait Filename                          := Portrait_AttackSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_AttackSubmarine.jpg
Image Filename                             := AttackSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 3
Square Size Height                         := 1
Cost                                       := 24
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := AttackSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 3
Combat Movement Sound Effect               := AttackSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 140
Initiative                                 := 11
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 54
Combat Damage Amount Max                   := 68
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Sea Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Sea Units") >= 3

Display Name                               := Ballistic Missile Submarine I
Internal Name                              := Ballistic Missile Submarine I
Group                                      := Ocean Units
Unit Family                                := Ballistic Missile Submarine
Unit Family ID                             := 20
Target Type                                := Undersea
Description                                := Stealth vessel which can launch standard and nuclear attacks against nations.
Portrait Filename                          := Portrait_BallisticMissileSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_BallisticMissileSubmarine.jpg
Image Filename                             := BallisticMissileSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 200
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := BallisticMissileSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := BallisticMissileSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 150
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 20
Combat Damage Amount Max                   := 30
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 2
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 56
Ranged Fire Damage Amount Max              := 84
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Ballistic Missile Submarine
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 1

Display Name                               := Ballistic Missile Submarine II
Internal Name                              := Ballistic Missile Submarine II
Group                                      := Ocean Units
Unit Family                                := Ballistic Missile Submarine
Unit Family ID                             := 20
Target Type                                := Undersea
Description                                := Stealth vessel which can launch standard and nuclear attacks against nations.
Portrait Filename                          := Portrait_BallisticMissileSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_BallisticMissileSubmarine.jpg
Image Filename                             := BallisticMissileSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 250
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := BallisticMissileSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := BallisticMissileSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 200
Initiative                                 := 8
Attack Rating                              := 3
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 30
Combat Damage Amount Max                   := 40
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Attack Submarine
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Attack Submarine
Ranged Fire Range                          := 4
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 72
Ranged Fire Damage Amount Max              := 108
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Ballistic Missile Submarine
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 2

Display Name                               := Ballistic Missile Submarine III
Internal Name                              := Ballistic Missile Submarine III
Group                                      := Ocean Units
Unit Family                                := Ballistic Missile Submarine
Unit Family ID                             := 20
Target Type                                := Undersea
Description                                := Stealth vessel which can launch standard and nuclear attacks against nations.
Portrait Filename                          := Portrait_BallisticMissileSubmarine.jpg
Portrait Small Filename                    := PortraitSmall_BallisticMissileSubmarine.jpg
Image Filename                             := BallisticMissileSubmarine.bmp
Image Type                                 := Side
Square Size Width                          := 4
Square Size Height                         := 1
Cost                                       := 300
Purchase In Region With Unit Family ID     := 0
Purchase In Region Near Unit Family ID     := 9
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Undersea
Movement Amount                            := 2
Movement Sound Effect                      := BallisticMissileSubmarine Movement
Combat Movement Type                       := Undersea
Combat Movement Amount                     := 2
Combat Movement Sound Effect               := BallisticMissileSubmarine Movement
Sight Range                                := 1
Hit Points                                 := 250
Initiative                                 := 8
Attack Rating                              := 4
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 0
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 40
Combat Damage Amount Max                   := 50
Number of Combat Effects                   := 3
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Air
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Sea Surface
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := ASW Helicopter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Undersea
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 10
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 88
Ranged Fire Damage Amount Max              := 132
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := Ballistic Missile Submarine
Number of Ranged Fire Damages              := 2
Ranged Fire Damage 1 Target Type           := Land
Ranged Fire Damage 1 Modifier Pct          := 100
Ranged Fire Damage 2 Target Type           := Air
Ranged Fire Damage 2 Modifier Pct          := 100
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Ballistic Missiles.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Ballistic Missiles") >= 3

Display Name                               := Helicopter I
Internal Name                              := Helicopter I
Group                                      := Air Units
Unit Family                                := Helicopter
Unit Family ID                             := 21
Target Type                                := Air
Description                                := Slower moving aircraft which provide anti-infantry and anti-armor support.
Portrait Filename                          := Portrait_Helicopter.jpg
Portrait Small Filename                    := PortraitSmall_Helicopter.jpg
Image Filename                             := Helicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 12
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := Helicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Helicopter Movement
Sight Range                                := 1
Hit Points                                 := 20
Initiative                                 := 12
Attack Rating                              := 3
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 50
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 50
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 16
Combat Damage Amount Max                   := 24
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Helicopter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Helicopter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 1

Display Name                               := Helicopter II
Internal Name                              := Helicopter II
Group                                      := Air Units
Unit Family                                := Helicopter
Unit Family ID                             := 21
Target Type                                := Air
Description                                := Slower moving aircraft which provide anti-infantry and anti-armor support.
Portrait Filename                          := Portrait_Helicopter.jpg
Portrait Small Filename                    := PortraitSmall_Helicopter.jpg
Image Filename                             := Helicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 18
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := Helicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Helicopter Movement
Sight Range                                := 1
Hit Points                                 := 30
Initiative                                 := 12
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 75
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 75
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 24
Combat Damage Amount Max                   := 34
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Helicopter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Helicopter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 2

Display Name                               := Helicopter III
Internal Name                              := Helicopter III
Group                                      := Air Units
Unit Family                                := Helicopter
Unit Family ID                             := 21
Target Type                                := Air
Description                                := Slower moving aircraft which provide anti-infantry and anti-armor support.
Portrait Filename                          := Portrait_Helicopter.jpg
Portrait Small Filename                    := PortraitSmall_Helicopter.jpg
Image Filename                             := Helicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 24
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := Helicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Helicopter Movement
Sight Range                                := 1
Hit Points                                 := 45
Initiative                                 := 12
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 36
Combat Damage Amount Max                   := 48
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Helicopter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Helicopter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 3

Display Name                               := ASW Helicopter I
Internal Name                              := ASW Helicopter I
Group                                      := Air Units
Unit Family                                := ASW Helicopter
Unit Family ID                             := 22
Target Type                                := Air
Description                                := Helicopter used to find and attack submarines.
Portrait Filename                          := Portrait_ASWHelicopter.jpg
Portrait Small Filename                    := PortraitSmall_ASWHelicopter.jpg
Image Filename                             := ASWHelicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 12
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := ASWHelicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := ASWHelicopter Movement
Sight Range                                := 1
Hit Points                                 := 20
Initiative                                 := 12
Attack Rating                              := 3
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 5
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 0
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 10
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 48
Combat Damage Amount Max                   := 65
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 2

Display Name                               := ASW Helicopter II
Internal Name                              := ASW Helicopter II
Group                                      := Air Units
Unit Family                                := ASW Helicopter
Unit Family ID                             := 22
Target Type                                := Air
Description                                := Helicopter used to find and attack submarines.
Portrait Filename                          := Portrait_ASWHelicopter.jpg
Portrait Small Filename                    := PortraitSmall_ASWHelicopter.jpg
Image Filename                             := ASWHelicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 14
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := ASWHelicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := ASWHelicopter Movement
Sight Range                                := 1
Hit Points                                 := 30
Initiative                                 := 12
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 5
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 10
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 15
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 60
Combat Damage Amount Max                   := 85
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 3

Display Name                               := ASW Helicopter III
Internal Name                              := ASW Helicopter III
Group                                      := Air Units
Unit Family                                := ASW Helicopter
Unit Family ID                             := 22
Target Type                                := Air
Description                                := Helicopter used to find and attack submarines.
Portrait Filename                          := Portrait_ASWHelicopter.jpg
Portrait Small Filename                    := PortraitSmall_ASWHelicopter.jpg
Image Filename                             := ASWHelicopter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 16
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 3
Movement Sound Effect                      := ASWHelicopter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := ASWHelicopter Movement
Sight Range                                := 1
Hit Points                                 := 45
Initiative                                 := 12
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 10
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 10
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 100
Combat Damage Amount Min                   := 80
Combat Damage Amount Max                   := 120
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := ASW Helicopter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 4 in Helicopters.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Helicopters") >= 4

Display Name                               := Fighter I
Internal Name                              := Fighter I
Group                                      := Air Units
Unit Family                                := Fighter
Unit Family ID                             := 23
Target Type                                := Air
Description                                := Fast attack aircraft that threaten everything on land, in the air, or on the sea.
Portrait Filename                          := Portrait_Fighter.jpg
Portrait Small Filename                    := PortraitSmall_Fighter.jpg
Image Filename                             := Fighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 40
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := Fighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := Fighter Movement
Sight Range                                := 1
Hit Points                                 := 35
Initiative                                 := 13
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 54
Combat Damage Amount Max                   := 80
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 1

Display Name                               := Fighter II
Internal Name                              := Fighter II
Group                                      := Air Units
Unit Family                                := Fighter
Unit Family ID                             := 23
Target Type                                := Air
Description                                := Fast attack aircraft that threaten everything on land, in the air, or on the sea.
Portrait Filename                          := Portrait_Fighter.jpg
Portrait Small Filename                    := PortraitSmall_Fighter.jpg
Image Filename                             := Fighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 50
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := Fighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := Fighter Movement
Sight Range                                := 1
Hit Points                                 := 45
Initiative                                 := 13
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 74
Combat Damage Amount Max                   := 100
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 2

Display Name                               := Fighter III
Internal Name                              := Fighter III
Group                                      := Air Units
Unit Family                                := Fighter
Unit Family ID                             := 23
Target Type                                := Air
Description                                := Fast attack aircraft that threaten everything on land, in the air, or on the sea.
Portrait Filename                          := Portrait_Fighter.jpg
Portrait Small Filename                    := PortraitSmall_Fighter.jpg
Image Filename                             := Fighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 60
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 5
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := Fighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := Fighter Movement
Sight Range                                := 1
Hit Points                                 := 55
Initiative                                 := 13
Attack Rating                              := 6
Defense Rating                             := 5
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 105
Combat Damage Amount Max                   := 135
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 3

Display Name                               := Bomber I
Internal Name                              := Bomber I
Group                                      := Air Units
Unit Family                                := Bomber
Unit Family ID                             := 24
Target Type                                := Air
Description                                := Large long-range aircraft used to bomb land targets.
Portrait Filename                          := Portrait_Bomber.jpg
Portrait Small Filename                    := PortraitSmall_Bomber.jpg
Image Filename                             := Bomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 60
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := Bomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Bomber Movement
Sight Range                                := 1
Hit Points                                 := 45
Initiative                                 := 9
Attack Rating                              := 3
Defense Rating                             := 1
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 150
Combat Damage Amount Max                   := 200
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 1

Display Name                               := Bomber II
Internal Name                              := Bomber II
Group                                      := Air Units
Unit Family                                := Bomber
Unit Family ID                             := 24
Target Type                                := Air
Description                                := Large long-range aircraft used to bomb land targets.
Portrait Filename                          := Portrait_Bomber.jpg
Portrait Small Filename                    := PortraitSmall_Bomber.jpg
Image Filename                             := Bomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 80
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := Bomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Bomber Movement
Sight Range                                := 1
Hit Points                                 := 55
Initiative                                 := 9
Attack Rating                              := 4
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 185
Combat Damage Amount Max                   := 235
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 2

Display Name                               := Bomber III
Internal Name                              := Bomber III
Group                                      := Air Units
Unit Family                                := Bomber
Unit Family ID                             := 24
Target Type                                := Air
Description                                := Large long-range aircraft used to bomb land targets.
Portrait Filename                          := Portrait_Bomber.jpg
Portrait Small Filename                    := PortraitSmall_Bomber.jpg
Image Filename                             := Bomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 100
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 8
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := Bomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := Bomber Movement
Sight Range                                := 1
Hit Points                                 := 65
Initiative                                 := 9
Attack Rating                              := 5
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 5
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 240
Combat Damage Amount Max                   := 290
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 3

Display Name                               := Stealth Fighter I
Internal Name                              := Stealth Fighter I
Group                                      := Air Units
Unit Family                                := Stealth Fighter
Unit Family ID                             := 25
Target Type                                := Air
Description                                := Attack aircraft which is much harder to detect.
Portrait Filename                          := Portrait_StealthFighter.jpg
Portrait Small Filename                    := PortraitSmall_StealthFighter.jpg
Image Filename                             := StealthFighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 100
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := StealthFighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := StealthFighter Movement
Sight Range                                := 1
Hit Points                                 := 45
Initiative                                 := 14
Attack Rating                              := 4
Defense Rating                             := 5
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 130
Combat Damage Amount Max                   := 160
Number of Combat Effects                   := 2
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 1

Display Name                               := Stealth Fighter II
Internal Name                              := Stealth Fighter II
Group                                      := Air Units
Unit Family                                := Stealth Fighter
Unit Family ID                             := 25
Target Type                                := Air
Description                                := Attack aircraft which is much harder to detect.
Portrait Filename                          := Portrait_StealthFighter.jpg
Portrait Small Filename                    := PortraitSmall_StealthFighter.jpg
Image Filename                             := StealthFighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 150
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := StealthFighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := StealthFighter Movement
Sight Range                                := 1
Hit Points                                 := 55
Initiative                                 := 14
Attack Rating                              := 5
Defense Rating                             := 6
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 175
Combat Damage Amount Max                   := 205
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 2

Display Name                               := Stealth Fighter III
Internal Name                              := Stealth Fighter III
Group                                      := Air Units
Unit Family                                := Stealth Fighter
Unit Family ID                             := 25
Target Type                                := Air
Description                                := Attack aircraft which is much harder to detect.
Portrait Filename                          := Portrait_StealthFighter.jpg
Portrait Small Filename                    := PortraitSmall_StealthFighter.jpg
Image Filename                             := StealthFighter.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 200
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 7
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := StealthFighter Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 5
Combat Movement Sound Effect               := StealthFighter Movement
Sight Range                                := 1
Hit Points                                 := 65
Initiative                                 := 14
Attack Rating                              := 6
Defense Rating                             := 7
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 250
Combat Damage Amount Max                   := 280
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 3

Display Name                               := Stealth Bomber I
Internal Name                              := Stealth Bomber I
Group                                      := Air Units
Unit Family                                := Stealth Bomber
Unit Family ID                             := 26
Target Type                                := Air
Description                                := A very expensive bomber which is difficult to detect on radar.
Portrait Filename                          := Portrait_StealthBomber.jpg
Portrait Small Filename                    := PortraitSmall_StealthBomber.jpg
Image Filename                             := StealthBomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 200
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 9
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := StealthBomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := StealthBomber Movement
Sight Range                                := 1
Hit Points                                 := 55
Initiative                                 := 10
Attack Rating                              := 4
Defense Rating                             := 3
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 3
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 215
Combat Damage Amount Max                   := 315
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Bomber
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 1

Display Name                               := Stealth Bomber II
Internal Name                              := Stealth Bomber II
Group                                      := Air Units
Unit Family                                := Stealth Bomber
Unit Family ID                             := 26
Target Type                                := Air
Description                                := A very expensive bomber which is difficult to detect on radar.
Portrait Filename                          := Portrait_StealthBomber.jpg
Portrait Small Filename                    := PortraitSmall_StealthBomber.jpg
Image Filename                             := StealthBomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 250
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 9
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := StealthBomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := StealthBomber Movement
Sight Range                                := 1
Hit Points                                 := 65
Initiative                                 := 10
Attack Rating                              := 5
Defense Rating                             := 4
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 4
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 0
Combat Damage Amount Min                   := 285
Combat Damage Amount Max                   := 385
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Bomber
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 2

Display Name                               := Stealth Bomber III
Internal Name                              := Stealth Bomber III
Group                                      := Air Units
Unit Family                                := Stealth Bomber
Unit Family ID                             := 26
Target Type                                := Air
Description                                := A very expensive bomber which is difficult to detect on radar.
Portrait Filename                          := Portrait_StealthBomber.jpg
Portrait Small Filename                    := PortraitSmall_StealthBomber.jpg
Image Filename                             := StealthBomber.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 1
Cost                                       := 300
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 9
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := StealthBomber Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := StealthBomber Movement
Sight Range                                := 1
Hit Points                                 := 75
Initiative                                 := 10
Attack Rating                              := 6
Defense Rating                             := 5
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 5
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 20
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 20
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 395
Combat Damage Amount Max                   := 495
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Stealth Bomber
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Stealth Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Stealth Bomber
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Stealth Aircraft.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Stealth Aircraft") >= 3

Display Name                               := Surveillance Aircraft I
Internal Name                              := Surveillance Aircraft I
Group                                      := Air Units
Unit Family                                := Surveillance Aircraft
Unit Family ID                             := 27
Target Type                                := Air
Description                                := Provides sight over a large area but has no attack capability.
Portrait Filename                          := Portrait_SurveillanceAircraft.jpg
Portrait Small Filename                    := PortraitSmall_SurveillanceAircraft.jpg
Image Filename                             := SurveillanceAircraft.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 40
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := SurveillanceAircraft Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := SurveillanceAircraft Movement
Sight Range                                := 2
Hit Points                                 := 35
Initiative                                 := 9
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 1

Display Name                               := Surveillance Aircraft II
Internal Name                              := Surveillance Aircraft II
Group                                      := Air Units
Unit Family                                := Surveillance Aircraft
Unit Family ID                             := 27
Target Type                                := Air
Description                                := Provides sight over a large area but has no attack capability.
Portrait Filename                          := Portrait_SurveillanceAircraft.jpg
Portrait Small Filename                    := PortraitSmall_SurveillanceAircraft.jpg
Image Filename                             := SurveillanceAircraft.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 50
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := SurveillanceAircraft Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := SurveillanceAircraft Movement
Sight Range                                := 3
Hit Points                                 := 45
Initiative                                 := 9
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 2

Display Name                               := Surveillance Aircraft III
Internal Name                              := Surveillance Aircraft III
Group                                      := Air Units
Unit Family                                := Surveillance Aircraft
Unit Family ID                             := 27
Target Type                                := Air
Description                                := Provides sight over a large area but has no attack capability.
Portrait Filename                          := Portrait_SurveillanceAircraft.jpg
Portrait Small Filename                    := PortraitSmall_SurveillanceAircraft.jpg
Image Filename                             := SurveillanceAircraft.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 60
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 4
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := SurveillanceAircraft Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := SurveillanceAircraft Movement
Sight Range                                := 4
Hit Points                                 := 55
Initiative                                 := 9
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 0
Transported Units Participate In Combat    := FALSE
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 3

Display Name                               := Air Transport I
Internal Name                              := Air Transport I
Group                                      := Air Units
Unit Family                                := Air Transport
Unit Family ID                             := 28
Target Type                                := Air
Description                                := Huge slow-moving aircraft which can transport land units.
Portrait Filename                          := Portrait_AirTransport.jpg
Portrait Small Filename                    := PortraitSmall_AirTransport.jpg
Image Filename                             := AirTransport.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 12
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 4
Movement Sound Effect                      := AirTransport Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := AirTransport Movement
Sight Range                                := 1
Hit Points                                 := 40
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 6
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 1 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 1

Display Name                               := Air Transport II
Internal Name                              := Air Transport II
Group                                      := Air Units
Unit Family                                := Air Transport
Unit Family ID                             := 28
Target Type                                := Air
Description                                := Huge slow-moving aircraft which can transport land units.
Portrait Filename                          := Portrait_AirTransport.jpg
Portrait Small Filename                    := PortraitSmall_AirTransport.jpg
Image Filename                             := AirTransport.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 18
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 5
Movement Sound Effect                      := AirTransport Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := AirTransport Movement
Sight Range                                := 1
Hit Points                                 := 50
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 8
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 2 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 2

Display Name                               := Air Transport III
Internal Name                              := Air Transport III
Group                                      := Air Units
Unit Family                                := Air Transport
Unit Family ID                             := 28
Target Type                                := Air
Description                                := Huge slow-moving aircraft which can transport land units.
Portrait Filename                          := Portrait_AirTransport.jpg
Portrait Small Filename                    := PortraitSmall_AirTransport.jpg
Image Filename                             := AirTransport.bmp
Image Type                                 := Top Down
Square Size Width                          := 2
Square Size Height                         := 2
Cost                                       := 24
Purchase In Region With Unit Family ID     := 9
Purchase In Region Near Unit Family ID     := 0
Supply Cost                                := 3
Maximum Per Region                         := 0
Movement Type                              := Air
Movement Amount                            := 6
Movement Sound Effect                      := AirTransport Movement
Combat Movement Type                       := Air
Combat Movement Amount                     := 4
Combat Movement Sound Effect               := AirTransport Movement
Sight Range                                := 1
Hit Points                                 := 60
Initiative                                 := 8
Attack Rating                              := 2
Defense Rating                             := 2
Takes Part In Combat                       := TRUE
Combat Attack Range                        := 2
Number of Combat Damages                   := 4
Combat Damage 1 Target Type                := Land
Combat Damage 1 Modifier Pct               := 100
Combat Damage 2 Target Type                := Air
Combat Damage 2 Modifier Pct               := 100
Combat Damage 3 Target Type                := Sea Surface
Combat Damage 3 Modifier Pct               := 100
Combat Damage 4 Target Type                := Undersea
Combat Damage 4 Modifier Pct               := 20
Combat Damage Amount Min                   := 10
Combat Damage Amount Max                   := 20
Number of Combat Effects                   := 4
Combat Effect 1 Type                       := Attack
Combat Effect 1 Target Type                := Land
Combat Effect 1 Facing                     := Any
Combat Effect 1 Effect Name                := Fighter
Combat Effect 2 Type                       := Attack
Combat Effect 2 Target Type                := Air
Combat Effect 2 Facing                     := Any
Combat Effect 2 Effect Name                := Fighter
Combat Effect 3 Type                       := Attack
Combat Effect 3 Target Type                := Sea Surface
Combat Effect 3 Facing                     := Any
Combat Effect 3 Effect Name                := Fighter
Combat Effect 4 Type                       := Attack
Combat Effect 4 Target Type                := Undersea
Combat Effect 4 Facing                     := Any
Combat Effect 4 Effect Name                := ASW Helicopter
Ranged Fire Range                          := 0
Ranged Fire Region Type                    := Land
Ranged Fire Damage Amount Min              := 0
Ranged Fire Damage Amount Max              := 0
Ranged Fire Region Value Dmg Amt Min       := 0
Ranged Fire Region Value Dmg Amt Max       := 0
Ranged Fire Effect                         := None
Number of Ranged Fire Damages              := 0
Transporting Capacity                      := 10
Transported Units Participate In Combat    := FALSE
Number Of Transporting Types               := 8
Transporting Type 1 Name                   := Infantry
Transporting Type 1 Space                  := 2
Transporting Type 2 Name                   := Tank
Transporting Type 2 Space                  := 3
Transporting Type 3 Name                   := Antiaircraft Truck
Transporting Type 3 Space                  := 3
Transporting Type 4 Name                   := Armored Personnel Carrier
Transporting Type 4 Space                  := 3
Transporting Type 5 Name                   := Rocket Artillery
Transporting Type 5 Space                  := 3
Transporting Type 6 Name                   := Mobile Missile Launcher
Transporting Type 6 Space                  := 6
Transporting Type 7 Name                   := Helicopter
Transporting Type 7 Space                  := 3
Transporting Type 8 Name                   := ASW Helicopter
Transporting Type 8 Space                  := 3
Number Of Special Abilities                := 0
Number Of Requirements                     := 1
Requirement 1 Description                  := Nation must have at least tech level 3 in Air Units.
Requirement 1 Formula                      := Get_Nation_Tech_Level("Air Units") >= 3

=======================================================================================
*END*
=======================================================================================

