===================================================================================================================================
XFILES CLASSES MASTER DATA FILE
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135


===================================================================================================================================
*BEGIN*
===================================================================================================================================

Name                                                 := Borak Frigate
XFile                                                := Borak_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 112.319191
Firing Point 1 Y                                     := 413.506592
Firing Point 1 Z                                     := 7.873138
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -112.420723
Firing Point 2 Y                                     := 413.506592
Firing Point 2 Z                                     := 7.873138
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := 109.181122
Firing Point 3 Y                                     := 52.719784
Firing Point 3 Z                                     := -35.492413
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -107.381226
Firing Point 4 Y                                     := 52.719784
Firing Point 4 Z                                     := -35.492413
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := -1.667297
Firing Point 5 Y                                     := -315.554413
Firing Point 5 Z                                     := 39.239872
Firing Point 5 Arc Start                             := 135
Firing Point 5 Arc End                               := 225
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 91.185051
Engine Point 1 Y                                     := -368.641144
Engine Point 1 Z                                     := 2.680099
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := -90.629784
Engine Point 2 Y                                     := -368.641144
Engine Point 2 Z                                     := 2.680099
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.4
Number Of Lights                                     := 0

Name                                                 := Borak Destroyer
XFile                                                := Borak_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 10.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 7
Firing Point 1 X                                     := -434.107811
Firing Point 1 Y                                     := 500.0
Firing Point 1 Z                                     := 3.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 439.506184
Firing Point 2 Y                                     := 500.0
Firing Point 2 Z                                     := 3.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 90.188812
Firing Point 3 Y                                     := 257.157372
Firing Point 3 Z                                     := 6.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -94.049530
Firing Point 4 Y                                     := 257.157372
Firing Point 4 Z                                     := 6.0
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := -105.638550
Firing Point 5 Y                                     := -49.773926
Firing Point 5 Z                                     := -32.0
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 104.937805
Firing Point 6 Y                                     := -49.773926
Firing Point 6 Z                                     := -32.0
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 135
Firing Point 7 X                                     := -0.362265
Firing Point 7 Y                                     := -260.0
Firing Point 7 Z                                     := -35.0
Firing Point 7 Arc Start                             := 135
Firing Point 7 Arc End                               := 225
Number Of Engine Points                              := 5
Engine Point 1 X                                     := 39.639908
Engine Point 1 Y                                     := -349.042999
Engine Point 1 Z                                     := 4.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := -41.910271
Engine Point 2 Y                                     := -349.042999
Engine Point 2 Z                                     := 4.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.4
Engine Point 3 X                                     := -21.188343
Engine Point 3 Y                                     := -349.042999
Engine Point 3 Z                                     := 4.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.4
Engine Point 4 X                                     := 18.530554
Engine Point 4 Y                                     := -349.042999
Engine Point 4 Z                                     := 4.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 255, 247, 34
Engine Point 4 Glow Radius                           := 0.4
Engine Point 5 X                                     := -1.037547
Engine Point 5 Y                                     := -349.042999
Engine Point 5 Z                                     := 4.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 255, 247, 34
Engine Point 5 Glow Radius                           := 0.4
Number Of Lights                                     := 0

Name                                                 := Borak Light Cruiser
XFile                                                := Borak_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := -404.107811
Firing Point 1 Y                                     := 450.0
Firing Point 1 Z                                     := 3.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 409.506184
Firing Point 2 Y                                     := 450.0
Firing Point 2 Z                                     := 3.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 65.0
Firing Point 3 Y                                     := 230.711365
Firing Point 3 Z                                     := 6.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -65.0
Firing Point 4 Y                                     := 230.711365
Firing Point 4 Z                                     := 6.0
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 69.067047
Firing Point 5 Y                                     := 10.004333
Firing Point 5 Z                                     := -18.398579
Firing Point 5 Arc Start                             := 45
Firing Point 5 Arc End                               := 135
Firing Point 6 X                                     := -67.703705
Firing Point 6 Y                                     := 10.183571
Firing Point 6 Z                                     := -18.398579
Firing Point 6 Arc Start                             := 225
Firing Point 6 Arc End                               := 315
Firing Point 7 X                                     := -45.470165
Firing Point 7 Y                                     := -236.042175
Firing Point 7 Z                                     := -21.426979
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 270
Firing Point 8 X                                     := 46.985188
Firing Point 8 Y                                     := -236.643402
Firing Point 8 Z                                     := -21.426979
Firing Point 8 Arc Start                             := 90
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 35.041843
Engine Point 1 Y                                     := -334.672455
Engine Point 1 Z                                     := 18.252497
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := 0.219723
Engine Point 2 Y                                     := -334.672455
Engine Point 2 Z                                     := 18.252497
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := -35.669430
Engine Point 3 Y                                     := -334.672455
Engine Point 3 Z                                     := 18.252497
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Borak Cruiser
XFile                                                := Borak_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.016
Starting Scale Y                                     := 0.016
Starting Scale Z                                     := 0.016
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 16.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := -304.107811
Firing Point 1 Y                                     := 400.0
Firing Point 1 Z                                     := 8.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 309.506184
Firing Point 2 Y                                     := 400.0
Firing Point 2 Z                                     := 8.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 50.0
Firing Point 3 Y                                     := 220.711365
Firing Point 3 Z                                     := 9.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -50.0
Firing Point 4 Y                                     := 220.711365
Firing Point 4 Z                                     := 9.0
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 69.067047
Firing Point 5 Y                                     := 10.004333
Firing Point 5 Z                                     := -4.398579
Firing Point 5 Arc Start                             := 45
Firing Point 5 Arc End                               := 135
Firing Point 6 X                                     := -67.703705
Firing Point 6 Y                                     := 10.183571
Firing Point 6 Z                                     := -4.398579
Firing Point 6 Arc Start                             := 225
Firing Point 6 Arc End                               := 315
Firing Point 7 X                                     := -45.470165
Firing Point 7 Y                                     := -236.042175
Firing Point 7 Z                                     := -21.426979
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 270
Firing Point 8 X                                     := 46.985188
Firing Point 8 Y                                     := -236.643402
Firing Point 8 Z                                     := -21.426979
Firing Point 8 Arc Start                             := 90
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 35.200012
Engine Point 1 Y                                     := -339.588989
Engine Point 1 Z                                     := 17.909214
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := 0.549171
Engine Point 2 Y                                     := -339.588989
Engine Point 2 Z                                     := 14.950548
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := -34.851379
Engine Point 3 Y                                     := -339.588989
Engine Point 3 Z                                     := 19.086651
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Borak Battleship
XFile                                                := Borak_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.022
Starting Scale Y                                     := 0.022
Starting Scale Z                                     := 0.022
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 20.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 50.784195
Firing Point 1 Y                                     := 201.141846
Firing Point 1 Z                                     := 6.916409
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -50.444168
Firing Point 2 Y                                     := 201.141846
Firing Point 2 Z                                     := 6.916397
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -278.869492
Firing Point 3 Y                                     := 345.050934
Firing Point 3 Z                                     := 34.559860
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := 279.795395
Firing Point 4 Y                                     := 345.050934
Firing Point 4 Z                                     := 34.559860
Firing Point 4 Arc Start                             := 270
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := -50.0
Firing Point 5 Y                                     := -14.572510
Firing Point 5 Z                                     := -14.363457
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 50.0
Firing Point 6 Y                                     := -14.572510
Firing Point 6 Z                                     := -14.363457
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 180
Firing Point 7 X                                     := -43.111267
Firing Point 7 Y                                     := -221.161469
Firing Point 7 Z                                     := -9.032749
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 315
Firing Point 8 X                                     := 43.499176
Firing Point 8 Y                                     := -221.161469
Firing Point 8 Z                                     := -9.032749
Firing Point 8 Arc Start                             := 45
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 7
Engine Point 1 X                                     := 32.865646
Engine Point 1 Y                                     := -317.208740
Engine Point 1 Z                                     := 2.256184
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -1
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 0.704147
Engine Point 2 Y                                     := -317.208740
Engine Point 2 Z                                     := 2.256184
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -1
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := -31.658600
Engine Point 3 Y                                     := -317.208740
Engine Point 3 Z                                     := 2.256184
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -1
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -71.599968
Engine Point 4 Y                                     := -317.208740
Engine Point 4 Z                                     := 2.711349
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -1
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 255, 247, 34
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := -97.711174
Engine Point 5 Y                                     := -317.208740
Engine Point 5 Z                                     := 2.132236
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -1
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 255, 247, 34
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := 73.397621
Engine Point 6 Y                                     := -317.208740
Engine Point 6 Z                                     := 2.862602
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -1
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 255, 247, 34
Engine Point 6 Glow Radius                           := 0.8
Engine Point 7 X                                     := 99.317986
Engine Point 7 Y                                     := -317.208740
Engine Point 7 Z                                     := 2.211746
Engine Point 7 Glow Offset X                         := 0
Engine Point 7 Glow Offset Y                         := -1
Engine Point 7 Glow Offset Z                         := 0
Engine Point 7 Glow Color                            := 255, 247, 34
Engine Point 7 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Borak Dreadnought
XFile                                                := Borak_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 15.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.022
Starting Scale Y                                     := 0.022
Starting Scale Z                                     := 0.022
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 30.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 50.784195
Firing Point 1 Y                                     := 201.141846
Firing Point 1 Z                                     := 6.916409
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -50.444168
Firing Point 2 Y                                     := 201.141846
Firing Point 2 Z                                     := 6.916397
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -278.869492
Firing Point 3 Y                                     := 345.050934
Firing Point 3 Z                                     := 34.559860
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := 279.795395
Firing Point 4 Y                                     := 345.050934
Firing Point 4 Z                                     := 34.559860
Firing Point 4 Arc Start                             := 270
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := -50.0
Firing Point 5 Y                                     := -14.572510
Firing Point 5 Z                                     := -14.363457
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 50.0
Firing Point 6 Y                                     := -14.572510
Firing Point 6 Z                                     := -14.363457
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 180
Firing Point 7 X                                     := -43.111267
Firing Point 7 Y                                     := -221.161469
Firing Point 7 Z                                     := -9.032749
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 315
Firing Point 8 X                                     := 43.499176
Firing Point 8 Y                                     := -221.161469
Firing Point 8 Z                                     := -9.032749
Firing Point 8 Arc Start                             := 45
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 21.140507
Engine Point 1 Y                                     := -335.086426
Engine Point 1 Z                                     := 2.555603
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -3
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 1.6
Engine Point 2 X                                     := -21.684483
Engine Point 2 Y                                     := -335.086426
Engine Point 2 Z                                     := 2.555603
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -3
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 1.6
Engine Point 3 X                                     := -63.556484
Engine Point 3 Y                                     := -335.086426
Engine Point 3 Z                                     := 2.623020
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -3
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 1.6
Engine Point 4 X                                     := -100.114876
Engine Point 4 Y                                     := -335.086426
Engine Point 4 Z                                     := 2.891972
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -3
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 255, 247, 34
Engine Point 4 Glow Radius                           := 1.6
Engine Point 5 X                                     := 63.088413
Engine Point 5 Y                                     := -335.086426
Engine Point 5 Z                                     := 2.382889
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -3
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 255, 247, 34
Engine Point 5 Glow Radius                           := 1.6
Engine Point 6 X                                     := 99.152824
Engine Point 6 Y                                     := -335.086426
Engine Point 6 Z                                     := 2.652424
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -3
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 255, 247, 34
Engine Point 6 Glow Radius                           := 1.6
Number Of Lights                                     := 0

Name                                                 := Borak Carrier
XFile                                                := Borak_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 11.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.016
Starting Scale Y                                     := 0.016
Starting Scale Z                                     := 0.016
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 22.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 50.784195
Firing Point 1 Y                                     := 201.141846
Firing Point 1 Z                                     := 3.916409
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -50.444168
Firing Point 2 Y                                     := 201.141846
Firing Point 2 Z                                     := 3.916397
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -278.869492
Firing Point 3 Y                                     := 345.050934
Firing Point 3 Z                                     := 9.559860
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := 279.795395
Firing Point 4 Y                                     := 345.050934
Firing Point 4 Z                                     := 9.559860
Firing Point 4 Arc Start                             := 270
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := -50.0
Firing Point 5 Y                                     := -14.572510
Firing Point 5 Z                                     := -19.363457
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 50.0
Firing Point 6 Y                                     := -17.572510
Firing Point 6 Z                                     := -19.363457
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 323.552979
Engine Point 1 Y                                     := -170.601288
Engine Point 1 Z                                     := 1.522499
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 1.0
Engine Point 2 X                                     := 263.134979
Engine Point 2 Y                                     := -170.601288
Engine Point 2 Z                                     := 1.055618
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 1.0
Engine Point 3 X                                     := -267.752350
Engine Point 3 Y                                     := -170.601288
Engine Point 3 Z                                     := 1.988701
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 1.0
Engine Point 4 X                                     := -328.946594
Engine Point 4 Y                                     := -170.601288
Engine Point 4 Z                                     := 1.027039
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := 0
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 255, 247, 34
Engine Point 4 Glow Radius                           := 1.0
Engine Point 5 X                                     := -4.765930
Engine Point 5 Y                                     := -297.983582
Engine Point 5 Z                                     := -2.362564
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := 0
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 255, 247, 34
Engine Point 5 Glow Radius                           := 1.0
Engine Point 6 X                                     := 6.905350
Engine Point 6 Y                                     := -297.983582
Engine Point 6 Z                                     := -2.362564
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := 0
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 255, 247, 34
Engine Point 6 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Borak Colony Ship
XFile                                                := Borak_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 13.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 45.241970
Firing Point 1 Y                                     := 141.404938
Firing Point 1 Z                                     := -10.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -45.229458
Firing Point 2 Y                                     := 141.404938
Firing Point 2 Z                                     := -10.0
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := 40.734802
Firing Point 3 Y                                     := -55.529636
Firing Point 3 Z                                     := -29.0
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -40.779205
Firing Point 4 Y                                     := -55.529636
Firing Point 4 Z                                     := -29.0
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 0.891258
Firing Point 5 Y                                     := -188.360703
Firing Point 5 Z                                     := -5.0
Firing Point 5 Arc Start                             := 135
Firing Point 5 Arc End                               := 225
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 47.163177
Engine Point 1 Y                                     := -277.478485
Engine Point 1 Z                                     := 1.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := 14.914916
Engine Point 2 Y                                     := -277.478485
Engine Point 2 Z                                     := 1.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.7
Engine Point 3 X                                     := -14.609004
Engine Point 3 Y                                     := -277.478485
Engine Point 3 Z                                     := 1.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := -47.048248
Engine Point 4 Y                                     := -277.478485
Engine Point 4 Z                                     := 1.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 255, 247, 34
Engine Point 4 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Borak Freighter
XFile                                                := Borak_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 45.241970
Firing Point 1 Y                                     := 201.404938
Firing Point 1 Z                                     := -15.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -45.229458
Firing Point 2 Y                                     := 201.404938
Firing Point 2 Z                                     := -15.0
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := 40.734802
Firing Point 3 Y                                     := -55.529636
Firing Point 3 Z                                     := -35.0
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -40.779205
Firing Point 4 Y                                     := -55.529636
Firing Point 4 Z                                     := -35.0
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 0.891258
Firing Point 5 Y                                     := -188.360703
Firing Point 5 Z                                     := -5.0
Firing Point 5 Arc Start                             := 135
Firing Point 5 Arc End                               := 225
Firing Point 6 X                                     := -0.311708
Firing Point 6 Y                                     := 82.077198
Firing Point 6 Z                                     := -42.0
Firing Point 6 Arc Start                             := 0
Firing Point 6 Arc End                               := 0
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 38.0
Engine Point 1 Y                                     := -290.0
Engine Point 1 Z                                     := -4.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := -38.0
Engine Point 2 Y                                     := -290.0
Engine Point 2 Z                                     := -22.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Borak Spacestation
XFile                                                := Borak_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 20.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.018
Starting Scale Y                                     := 0.018
Starting Scale Z                                     := 0.018
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 40.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 532.441223
Firing Point 1 Y                                     := 535.413574
Firing Point 1 Z                                     := -80.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -534.549744
Firing Point 2 Y                                     := -534.306641
Firing Point 2 Z                                     := -80.0
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 315
Firing Point 3 X                                     := 535.180969
Firing Point 3 Y                                     := -537.321167
Firing Point 3 Z                                     := -80.0
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 225
Firing Point 4 X                                     := -532.100525
Firing Point 4 Y                                     := 534.567261
Firing Point 4 Z                                     := -80.0
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Borak Starbase
XFile                                                := Borak_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 30.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.022
Starting Scale Y                                     := 0.022
Starting Scale Z                                     := 0.022
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -3
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 60.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 600.954102
Firing Point 1 Y                                     := 597.439636
Firing Point 1 Z                                     := -420.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -600.0
Firing Point 2 Y                                     := -600.0
Firing Point 2 Z                                     := -420.0
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 315
Firing Point 3 X                                     := -597.786743
Firing Point 3 Y                                     := 598.243958
Firing Point 3 Z                                     := -420.0
Firing Point 3 Arc Start                             := 225
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := 600.0
Firing Point 4 Y                                     := -600.0
Firing Point 4 Z                                     := -420.0
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 225
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Borak Drone
XFile                                                := Borak_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 0.9755
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 1.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.681892
Firing Point 1 Y                                     := 115.744827
Firing Point 1 Z                                     := 19.971622
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.023396
Engine Point 1 Y                                     := -134.221863
Engine Point 1 Z                                     := 4.665101
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.3
Number Of Lights                                     := 0

Name                                                 := Borak Fighter
XFile                                                := Borak_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.049842
Firing Point 1 Y                                     := 3.0
Firing Point 1 Z                                     := -2.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 3
Engine Point 1 X                                     := -0.429101
Engine Point 1 Y                                     := -108.0
Engine Point 1 Z                                     := -5.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -63.391994
Engine Point 2 Y                                     := -74.0
Engine Point 2 Z                                     := -5.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 255, 247, 34
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 64.137199
Engine Point 3 Y                                     := -74.0
Engine Point 3 Z                                     := -5.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 255, 247, 34
Engine Point 3 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Borak Mine
XFile                                                := Borak_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.6
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 3.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Borak Satellite
XFile                                                := Borak_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 3.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -1.057647
Firing Point 1 Y                                     := 53.365784
Firing Point 1 Z                                     := 10.390294
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Borak Troop
XFile                                                := Borak_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.066063
Firing Point 1 Y                                     := 125.719147
Firing Point 1 Z                                     := 10.343666
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.090172
Engine Point 1 Y                                     := -122.0
Engine Point 1 Z                                     := 8.821058
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Borak Weapon Platform
XFile                                                := Borak_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.06
Starting Scale Y                                     := 0.06
Starting Scale Z                                     := 0.06
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 200, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 200, 200, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.293724
Firing Point 1 Y                                     := 0.140297
Firing Point 1 Z                                     := -80.794167
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

