// A simple antiproton beam template... let's see what we can generate!
#dmgtech := 1..5
#rngtech := 1..8
#suptech := 0..5
#mintech := 0..5
~ := 1..[rngtech] // the weapon's effective range
Name                  := Anti - Proton Beam [roman(dmgtech)]-[rngtech][letter(suptech)] (MiniLevel [mintech])
Description           := Focused energy beam used as a [if (rngtech < 5) print "short"; else print "medium";] range weapon.
Pic Num               := 18
Tonnage Space Taken   := [30 - mintech * 3]
Tonnage Structure     := 30
Cost Minerals         := [50 * rngtech]
Cost Organics         := [20 * suptech]
Cost Radioactives     := [100 * dmgtech]
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := [6 - suptech]
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 5
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := [max(dmgtech,rngtech,suptech)]
Tech Area Req 2       := Physics
Tech Level Req 2      := [dmgtech]
Tech Area Req 3       := Chemistry
Tech Level Req 3      := [rngtech]
Tech Area Req 4       := Power Systems
Tech Level Req 4      := [suptech]
Tech Area Req 5       := Construction
Tech Level Req 5      := [mintech]
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := [int(30 * (1 + 0.1 * dmgtech) ^ 2 - (range * 5))]
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1 
