Nation 72: Gani
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Race: Humans.
Military: Light infantry and heavy infantry. Archers. Sacred heavy jaguar cavalry and light boar cavalry.
Magic: Astral, Death and Nature. Weak Fire.
Priests: Strong, can reanimate the dead.

Nation 73: Utwald
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Race: Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Longbowmen. Heavy cavalry. Sacred heavy cavalry.
Magic: Water, Earth, Astral, Death and Nature.
Priests: Moderate, temples cost 300 gold.

Nation 74: Etfurt
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Race: Hoburgs.
Military: Light infantry and heavy infantry. Crossbowmen. Light wolf cavalry. Sacred light wolf cavalry.
Magic: Earth and Death. Weak Blood.
Priests: Moderate, can reanimate the dead, can perform blood sacrifices.

Nation 75: Nayo
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Race: Abysians, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Sacred light infantry.
Magic: Fire, Water, Death, Nature and Blood.
Priests: Weak.

