--------------------------------------------------------------------------------
-- Special nods to Jack_Trowell in the Schrapnel Forums for suggesting this one.
#newspell
#copyspell 425
#name "Revelation"
#descr "Through divination, the presence of holy sites in a province become revealed to the priest or prophet.  (DO NOT auto-cast 'M' this ritual!)."
--#school 5
#researchlevel 0
#path 0 8
#pathlevel 0 1
#damage 8
#fatiguecost 90
--#spec 276824064
-- 13156352 -- blessing spec
#spec 289980416
#end

--------------------------------------------------------------------------------
-- My original intent was to create a dome that would only last for
-- as long as a Priest-2 commander was casting it, which would be a snap with 
-- the auto-cast "M" ritual.  However, every combination I try causes crashiness
-- in auto-casting every holy ritual I've come up with, so it appears that it's
-- a bug in the auto-cast routine for all holy rituals.
#newspell
#copyspell 598
#name "Sanctuary"
#descr "The priest calls the protection of the Pretender over an entire province.  The protection will turn away many enemy spells, but is temporary and must be renewed every month. (Note: Messages will be revealed is if it were an Astral Dome.  DO NOT auto-cast 'M' this ritual!)."
#school 1
#researchlevel 3
#path 0 8
#path 1 255
#pathlevel 0 2
#pathlevel 1 0
#fatiguecost 10
#end

--------------------------------------------------------------------------------
-- probably need to drop the #damage field and keep it on default
#newspell
#copyspell 266
#name "Divine Judgement"
#descr "The priest calls down holy fire upon enemies in a distant province.  Up to half the undead troops may be struck. (DO NOT auto-cast 'M' this ritual!)."
#path 0 8
#pathlevel 0 4
#fatiguecost 90
--  damage 2003
#spec 8392840
#end

--------------------------------------------------------------------------------
#newspell
#copyspell 534
#name "Soulblades"
#descr "The souls of a group of friendly soldiers infuse their weapons, causing them to shine with a visible aura.  These charged weapons are capable of hitting ethereal creatures and cutting through any armor."
#school 1
#path 0 4
#pathlevel 0 4
#path 1 8
#pathlevel 1 1
#damage 1048576
#fatiguecost 100
#end