Men in Green Faces 1968/08*
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Location: Ham Luong River *
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Battle Type: USMC  assault vs Viet Cong defend*
Date: August 1968*
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Force Value *
USMC:  723*
Viet Cong:  757*
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Men*
USMC:  29*
Viet Cong:  92*
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Designed by: shahadi*
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Map by: Pyros with modifications by shahadi*
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Background*
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Men in Green Faces (MIGF), is a semi historical scenario depicting a patrol mission up the Ham Luong River in August 1968. MIGF is an twelve-man platoon of U.S. Navy SEALs ferried aboard an LCM-6 "Mike Boat" to a destroy a bunker at a dominating neck in the Ham Luong River. It was the Viet Cong that dubbed the SEALS, "Men in Green Faces."*
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This scenario depicts a typical SEAL mission in the riverine environments of South Vietnam. The rivers of Vietnam presented the Viet Cong with a rich environment to control territory, increase revenue, and extend logistical trains from the north throughout the south. Seal Teams One and Two were created to conduct special operations to interdict Viet Cong activities within and along costal waters and rivers of South Vietnam.* 
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Situation*
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Regular North Vietnamese engineers have built a bunker that dominates a neck in the Ham Luong River. The Ham Luong River is a major transit of Viet Cong war materials and a means to finance their insurrection against the South Vietnamese government. The bunker is a serious threat to the Navy's mission to interdict the VC logistics train on the Ham Luong River while hindering riverine operations to locate, fix, and destroy VC forces in the surrounding province.*
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A. ENEMY FORCES*
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An independent Viet Cong company sized force.*
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B. MISSION*
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 Zulu Platoon, SEAL Team One, based at Nha Be, Rung Sat Special Zone  with transport and fire support from Task Group 131.1 (TG) of the River Assault Division 131, River Assault Squadron 13 will land at Obj Fox, then proceed in the bush to Obj Rabbit to destroy a bunker at the neck of the  Ham Luong River in the darkness of night.*
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C.  EXECUTION*
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Commander's Intent:  While ferried aboard a Mike Boat, and escorted by two Patrol Boat, River (PBR) craft , Zulu will  approach Obj Fox in the dark of night from the north.  Upon reaching the beach at Obj Fox,  Zulu platoon will land, establish a defensive perimeter with first squad, while second squad proceeds south east in the bush to Obj Rabbit.   2nd squad will locate and destroy the concrete bunker.   The boats will move off the beach, but later bank to support the SEALs during backloading.*
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SEAL extraction at Obj Fox.*
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D. CONCEPT OF THE OPERATION*
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1. Maneuver: SEAL river assault with support by two PBRs and a Mike Boat.*

2. Fires: Heavy machine gun  and grenade fires from the PBRs and the Mike Boat.*

3. Close Air Support: None.*
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E. COMMAND/SIGNAL*
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LT Jefferson Kennedy, Zulu Platoon, SEAL Team One, Nha Be, Rung Sat Special Zone,  is the mission OIC.*
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F. FRIENDLY FORCES*
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Zulu Platoon, SEAL Team One, HQ Naval Amphibious Base Coronado, San Diego, California *
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1st Squad*
LT Jefferson  "Jeff" Kennedy, CO*
1x Seal Squad*
1x Seal Pathfinders*
1x Seal Sniper*
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2nd Squad*
Chief St Julien, CPO1*
1x Seal Squad*
1x Seal Pathfinders*
1x Seal Sniper*
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Task Group 131.1, River Assault Division 131, River Assault Squadron 13*
2x PBR*
1x LCM-ATC*
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In game naming convention:*
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A0 PL-Zulu*
B0 1-1-Zulu-Sniper*
B1 2-1-Zulu-PthFndr*
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C0 SL-2-Zulu*
C1 1-2-Zulu-Sniper*
C2 2-2-Zulu-PthFndr*
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D0 1-PBR-131.13*
D1 2-PBR-131.13*
D2 3-ATC-131.13*
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Gameplay*
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Play the scenario from the USMC side against the Viet Cong AI.*
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Victory conditions*
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No special victory conditions.*
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Notes*
The SEALs mission in Vietnam was interdiction of VC operations in riverine environments by counter guerilla warfare and clandestine operations. Therefore, in this scenario, move your units with caution, slowly, not more than a hex at a time. You may consider halting movement between turns, such that a unit is moved one turn, then halted the subsequent turn before moving  on the third turn. Alternately, lead with your SEAL squad.*
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This is a wide river assault scenario, the game engine will equip infantry troops with inflatable rafts; therefore, use the following steps to backload Zulu from the beach: Enter a unit onto the ATC hex, unload the unit from it's assault boat by pressing the "L" key. With your mouse, click on the UNIT, press "L" key then select the ATC to complete the backload. *
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See Shrapnel forum for additional notes and hints:*
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Men In Green Faces 1968/08*
