Modinfo2
Obsolete:-
False
ModName:-
Devnull Mod Gold
Version:-
1.71
Author:-
Devnullicus, Rollo, Geoschmo, Parabolize
EMail:-
gavin2499@adelphia.net
Website:-
None
Description:-
summary of changes in version 1.71:
* Added smoothed population modifiers.
* Added formations.
* Changed Anti-Fighter Missile.
* Fixed Temporal Space Yard repair rate.
* FQM Standard 1.22
* Changed repair cost
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summary of changes in version 1.70:
* two new races added (United Flora, Sonne)
* overhaul and additions to the racial combo techs
* raised mine limit  per sector to 500
* all ship/fleet training is now system wide
* new planet size (extra huge) and new ruins tech
* doubled cargo for domed colonies
* added Fyron's Quadrant Mod 1.13
* updated weapon sounds to Gold
* many little changes and fixes (check readme)
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summary of changes in version 1.63:
* fixed some bugs in components
* added drone solar sails
* added quadrants that have no black holes (black holes are AI killers)
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summary of changes in Version 1.62:
* added defense bonus to drones
* some rebalancing of weapons and shields
* tweaked monster construction
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summary of changes in Version 1.61:
* bugfixing and balancing for monsters
* added new monster type
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summary of changes in Version 1.60:
* added Space Monsters
* two more races updated (UkraTal and XiChung).
* reduced cost of drone engines
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This mod is the brainchild of Devnullicus, and the result of many long hours of work by him and many others. Unfortunatly, real life has intruded upon Devnullicus to the point where he can no longer keep up with the work involved in revising this mod for current versions of SEIV. 

With his permission, I have taken up the task of updating it for the current version, with the hope that it will be ready in time to be included with the new SEIV CD that Sharapnel is planning on releasing.

Changes will be kept to a minimum, and I will rely on the help of the original contributors as much as possible. It is not my intention to reinvent the Devnull Mod, only to update it to playability with the current versions, and to perhaps make some minor changes that take advantage of new features in SEIV that would have been done had they been available before.

According to Devnullicus' notes for version 1.31, there were significant changes to components in that version and changes were not made in the AI files to account for this. I have not yet made any such changes either. Because of this the AI may not perform particularly well under Devnull version 1.40.

Priority will be given to making the changes neccesary to optimize the AI for use with the current version of Devnull Mod. Any assistance in this regard would be appreciated, escpecially by those individuals that were original contributors. All are welcome to assist however. 

Geoschmo





