Readme File for Conceptual Balance Scales Mod, Version 5.0

This readme lists the effects that scales have on gold income, supplies and resources.
The first value listed is the value given by this mod. The value in parentheses lists the unmodified default values.


Population needed to produce income of 1 gold: 190 (200)
Rare events      20% (15%)
Supplies      125%  (100%)

Order/Turmoil
---------------------------------
Gold              7% (unmodified)
Events            5% (unmodified)
---------------------------------

Productivity/Sloth
---------------------------------
Gold              4% (2%)
Resources        15% (10%)
---------------------------------

Heat/Cold
---------------------------------
Gold              6% (5%)
Supplies         10% (unmodified)
--------------------------------- 

Growth/Death
---------------------------------
Gold              4% (2%)
Supplies         20% (umodified)
Popdeath (x .1%)  4  (2)
---------------------------------

Luck/Misfortune
---------------------------------
Misfortune/good  13% (10%)
Luck/rarity       5% (unmodified)

Magic/Drain