
SPELL MODIFICATIONS Version 5.0
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NEW WEAPONS:
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(999) Wing Buffet                        dmg -5; length 5; def 1; AoE 1; +flail; +bonus
(998) Roar                               dmg -5; length 5; AoE 1; +flail; +bonus
(997) Demonic Laughter                   dmg 3; length 4; +armor negating; +magic; +nostr; +flail

WEAPON MODIFICATIONS:
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(449) Frost Blast                        dmg 15(10)
(226) Frost Breath                       dmg 10(9); AoE 3(2)
(240) Branch                             dmg -5(0); length 5(0); +armor piercing
(244) Dark Fire Sword                    dmg 17(15); length 4(3)
(95) Flambeau                            dmg 15(13); length 4(3)
(93) Cold Breath                         dmg 16(14)
(61) Fire Breath                         AoE 2(1)
(62) Bile                                AoE 5(3)
(69) Icicle Fist                         +armor piercing

NEW ARMORS:
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(399) Divine Garb                        9 Prot; 0 Enc; 0 Def

ARMOR MODIFICATIONS:
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(17) Full Scale Mail                     Def -1(-3)



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NATIONAL SPELLS:
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C'tis, Desert Tombs
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Revive Grave Consort                     Cost: 5D(10D)
Revive Tomb Priest                       Cost: 14D(16D)
Revive Tomb King                         Cost: 21D(23D)


Ermor, Ashen Empire
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Revive Lictor                            Cost: 6D(10D)
Revive Censor                            Cost: 3D(4D)
Revive Acolyte                           Cost: 4D(10D)
Revive Bishop                            Cost: 14D(16D)
Revive Arch Bishop                       Cost: 20D(23D)
Revive Wailing Lady                      Cost: 8D(15D)
Revive Spectator                         Not changed
Revive Dusk Elder                        Not changed


Ermor, Soul Gate
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Revive Shadow Tribune                    Cost: 4D(10D)
Revive Wraith Centurion                  Cost: 20D(15D)
Revive Wraith Senator                    Cost: 16D(25D)
Revive Wraith Consul                     Cost: 30D(35D)
Revive Spectator                         Not changed
Revive Dusk Elder                        Not changed


Pangaea, Carrion Woods
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Carrion Centaur                          Cost: 8N(10N)
Carrion Lady                             Cost: 15N(16N)
Carrion Lord                             Not changed


T'ien Chi
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Celestial Soldiers                       A1(2); S
Celestial Servant                        Cost: 2E(3E)
Demon of Heavenly Fires                  Cost: 2F(3F)
Demon of Heavenly Rivers                 Not changed

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CONJURATION:
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Level 2:
Summon Cave Drake                        Cost: 8E(11E)
Summon Fire Drake                        Cost: 8F(11F)
Summon Ice Drake                         Cost: 8W(11W)
Summon Sea Serpent                       Cost: 8W(11W)
Summon Animals                           Cost: 5N(20N)
Summon Shades                            Cost: 2D(5D)

Level 3:
Summon Shade Beasts                      Cost: 4D (9D)

Level 5:
Will o' the Wisp                         Lv 1
Summon Fire Elemental                    Cost: 100 ft + 1F (200 ft + 2F)
Summon Air Elemental                     Cost: 100 ft + 1A (200 ft + 2A)
Summon Water Elemental                   Cost: 100 ft + 1W (200 ft + 2W)
Summon Earth Elemental                   Cost: 100 ft + 1E (200 ft + 2E)
Corpse Candle                            F2(0), D2(1); Cost: 99 ft (100 ft + 1D)
Raven Feast                              Cost: 1A(5A)
Revive Bane Lord                         Cost: 15D(10D)

Level 6:
Summon Fire Snakes                       Cost: 5F(9F)
Summon Valkyries                         A2(4); Lv 5
Summon Sprites                           Lv 3
Contact Harbinger                        Cost: 20S(25S)
Ether Gate                               Cost: 80S(90S)
Locust Swarms                            Cost: 5N(8N)

Level 7:
King of Elemental Fire                   -
Queen of Elemental Air                   -
Queen of Elemental Water                 -
King of Elemental Earth                  -
Angelic Host                             Cost: 45S(50S)
Call Wraith Lord                         D6(5)
Summon Mound Fiend           Cost: 25D(28D)

Level 8:
Living Fire                              Cost: 100 ft + 1F (300 ft + 3F)
Living Clouds                            Cost: 100 ft + 1A (300 ft + 3A)
Living Water                             Cost: 100 ft + 1W (300 ft + 3W)
Living Earth                             Cost: 100 ft + 1E (300 ft + 3E)


Level 9:
Wild Hunt                                Cost: 40N(50N); Lv 7
Ghost Riders                             D6(4)
Enchanted Forest                         Cost: 50N(90N)
Tartarian Gate                           Cost: 25D(10D)

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ALTERATION:
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Level 1:
Aim                                      Prec 100(5)

Level 4:
Blight                                   Cost: E4(E5)

Level 5:
Baleful Star                             Cost: 1S(7S)

Level 6:
Boil                                     F2(3), W1(1)
False Horror                             Cost: 30 ft (10 ft)
Iron Pigs                                Cost: E5(E10)
Control                                  S4(3); Cost: 80 ft (100 ft + 1S)
Soul Vortex                              D5(3); Cost: 20 ft (40 ft)

Level 7:
Sea of Ice                               Cost: 32W(80W)
Bone Grinding                            Cost: 99 ft (100 ft + 1D)
Transformation                           Cost: N2(N8)

Level 8:
Crumble                                  Cost: 10E (20E)
Quickening                               Cost: 80 ft (100 ft + 1W)
Polymorph                                N4(3); Cost: 100 ft + 1N (200 ft + 2N)

Level 9:
Army of Gold                             E4(6); Lv 7; Cost: 400 ft + 4E (600 ft + 6E)
Army of Lead                             E5(7); Lv 7; Cost: 500 ft + 5E (700 ft + 7E)
Wish                                     Cost: 150S (100S)
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Evocation:
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Level 1:
Flame Bolt                               Prec 3(2)
Cold Bolt                                Prec 4(3)
Astral Projection                        Cost: 1S(2S)

Level 3:
Acid Bolt                                Cost: 20 ft (30 ft)
Freezing Mist                            W2(3); A1(1)
Magic Duel                               S2(1); Cost: 80 ft (100 ft + 1S))

Level 4:
Fate of Oedipus                          Lv 9(4)
Acid Rain                                Cost: 20 ft (30 ft)
Breath of the Dragon                     Prec 3(-1)

Level 6:
Wrathful Skies                           A6(3); Cost: 400 ft + 4A (200 ft + 2A)
Bane Fire                                Prec 3(1)
Stream of Life                           Prec 100(2)

Level 7:
Fire Storm                               F6(5)
Cloud of Death                           D3(4)

Level 8:
Second Sun                               Cost: 35F(80F)

Level 9:
Tidal Wave                               Cost: 10W(15W)
Volcanic Eruption                        Cost: 10F(15F)


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Construction:
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Level 3:
Legions of Steel                         E2(3)

Level 5:
Clockwork Horrors                        Lv 3
Crusher Construction                     Cost: 10E(15E)

Level 7:
Weapons of Sharpness                     E4(5)
Forge of the Ancients                    E6(5); Lv 9

Level 9:
Mechanical Militia                       Lv 7
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Enchantment:
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Level 3:
Fire Ward                                Cost: 80 ft (100ft + 1W)
Heal                                     Cost: 10 ft (20 ft)

Level 4:
Haste                                    Cost: 99 ft (100 ft + 1N)
Poison Ward                              Cost: 80 ft (100 ft + 1N)

Level 5:
Fire Fend                                Cost: 80 ft (100 ft + 1F)
Thunder Ward                             Cost: 80 ft (100 ft + 1A)
Watcher                                  Cost: 4A(8A)
Winter Ward                              Cost: 80 ft (100 ft + 1W)
Undead Horde                             D3(4)
Faery Trod                               N4(5); Cost: 15N(20N); Lv 6

Level 6:
Arrow Fend                               Lv 7
Riches from Beneath                      Cost: 30E(70E); Lv 5
Relief                                   Cost: 10 ft (20 ft)

Level 7:
Ghost Ship Armada                        Cost: 35W(60W)
Awaken Treelord                          -
Serpent's Blessing                       Lv 6

Level 8:
Storm Warriors                           Lv 7
Warriors of Muspelheim                   Lv 7
Warriors of Niefelheim                   Lv 7
Wrath of the Sea                         Cost: 30W(70W); Lv 5
Haunted Forest                           N5(5), D2(1); Cost: 80N (60N)

Level 9:
Gaia's Blessing                          N4(6); Lv 8; Cost: 400 ft + 4N (300 ft + 3N)
Gift of Nature's Bounty                  Cost: 60N(70N); Lv 7


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Thaumaturgy:
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Level 3:
Sailors' Death                           Prec 100(2)
Astral Window                            Cost: 1S(3S); Lv 4

Level 4:
Touch of Madness                         Cost: 80 ft (100 ft + 1N)

Level 5:
Raging Hearts                            F3(4)
Confusion                                A1(3); Cost: 99 ft (10 ft); Lv 2

Level 6:
Melancholia                              Cost: 10E(20E)
Foul Air                                 Cost: 35D(75D)

Level 7:
Dark Skies                               A4(5), F2(0); Cost: 30A(50A); Lv 5
Lure of the Deep                         Cost: 40W(70W)
Plague                                   Lv 5

Level 8:
Black Death                              Cost: 10D(15D)
Stygian Paths                            Removed

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Blood:
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Level 1:
Sabbath Master                           Cost: 80 ft (100 ft + 1B)
Sabbath Slave                            Cost: 40 ft (100 ft + 1B)
Blood Boil                               Cost: 30 ft (50 ft)
Bind Bone Fiends                         Cost: 4B(6B)

Level 2:
Agony                                    B1(2)
Banish Demon                             B3(1); Cost: 99 ft (100 ft + 1B)

Level 3:
Bind Devil                               Cost: 8B(7B)

Level 4:
Hellfire                                 B2(1), F2(2); Cost: 40 ft (100 ft + 1B)

Level 5:
Bind Ice Devil                           Cost: 77B(55); Lv 6

Level 7:
Blood Rain                               Lv 4
Curse of Blood                           Cost: 77B(55B)

Level 8:
Rush of Strength                         Lv 3
The Looming Hell                         Lv 5

Level 9:
Infernal Crusade                         Cost: 40B(50B)

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(902) Celestial Soldier                  prot 8(5) (Does not include armor)
(903) Celestial Servant                  att 11(9); def 11(9)
(1000) Demon Jester                      prot 8(5); Weapons: +(997)Demonic Laughter

(523) Fire Drake                         att 13(9); prec 10(8); ap 14(9); mapmove 2(1)
(579) Ice Drake                          att 13(9); prec 10(8); ap 14(8); mapmove 2(1); +mountain
(522) Cave Drake                         att 13(8); ap 14(7); mapmove 2(1)

(403) Horned Serpent                     hp 34(22); prot 13(11); ap 12(7); mapmove 2(1)
(628) Great Lion                         hp 28(20); def 13(11)
(924) Iron Pig                           mr 14(5); att 10(8); def 10(8)
(438) Kraken                             att 13(10); PR 100(0); +recuperation

(518) Troll                              att 13(10); gold: 30(60)
(519) Troll King                         att 15(12)
(564) Sea Troll                          att 13(9); gold: 30(50); Weapons: -(92)Fist; +(29)Claw
(580) Sea King                           att 14(11)

(620) Draconian Chief                    Magic: N2 (None)
(559) Firbolg                            reinvigoration 4(0)
(932) Hama Dryad                         prot 10(0); FR -25(0); mapmove 0(2)
(578) Bog Beast                          mapmove 2(1)
(491) Harvester of Sorrows               stealth(15)(0)
(925) Tarrasque                          prot 23(19); prec 12(8); mapmove 2(1); Weapons: +(998)Roar

(361) Vine Man                           prot 10(3); def 8(7); FR -25(0)
(362) Vine Ogre                          prot 10(5); def 10(5); FR -25(0)
(931) Ivy King                           prot 10(7); def 10(7); prec 5(0)

-- Seasonal Spirits
(511) Winter Wolf                        hp 20(13) prot 5(0); str 13(11); +stealth(0)
(512) Fall Bear                          prot 5(0); att 13(10); Weapons: +(29)Claw
(513) Spring Hawk                        hp 10(8); prot 5(0)
(515) Summer Lion                        prot 5(0); +fireshield (3)

-- Constructs
(534) Corpse Construct                   hp 30(20); prot 5(0); mr 14(4); att 12(8); def 10(6); SR 100(0);
                                            Weapons: +(231)Thunder Fist
(314) Mandragora                         +entangle
(476) Lumber Construct                   att 12(8); Weapons: -(92)Fist, +(90)Crush

-- Wraith Lords
(181) Wraith Lord                             Weapon: -(41) Bane Blade, +(110) Wraith Sword

-- Tartarian Beings
(776) Tartarian Monstrum                 Itemslots: +2 misc; Weapons: +(999)Wing Buffet
(777) Tartarian Monstra                  +mounted; Itemslots: +body

-- Elemental Royalty
(469) King of Mountains (Oreigenes)      enc 0(1); +regeneration (10%)
(906) King of Deeper Earth (Barathrus)   enc 0(1)
(470) Father Illearth (Pedoseion)        enc 0(1)

(631) King of Flames (Pyriphlogos)       att 15(11); def 14(9)
(910) King of Magma (Rhuax)              att 15(11); def 14(9)
(909) King of Banefires (Anthrax)        hp 76(54); att 15(11); def 14(9)

(563) Queen of Stroms (Aella)            att 15(17); def 16(17)
(911) Queen of Thunder (Thuella)         att 15(17); def 16(17)
(912) Queen of Clouds (Nephele)          att 13(15); def 16(17)

-- Angelic Beings
(464) Harbinger                          att 15(12); Armor: +(399)Divine Garb; Weapons: +(202)Magic Sword, -(92)Fist
(465) Arch Angel                         att 14(10); Armor: +(399)Divine Garb
(543) Angel of the Host                  att 14(11); Armor: +(399)Divine Garb
(626) Fallen Angel                       att 14(10); Armor: +(399)Divine Garb
(393) Lammashta                          -


-- Devils
(88)  Fiend of Darkness                  mor 18(30)
(304) Devil                              mor 18(30)
(449) Frost Fiend                        mor 18(30)
(489) Demon Knight                       mor 18(30)
(632) Storm Demon                        mor 18(30)
(638) Spine Devil                        mor 18(30)
(526) Serpent Fiend                      hp 24(22), prot 10(8)

(306) Ice Devil (Nycafor)                FR -50(0)
(821) Ice Devil (Oriax)                  FR -50(0)
(822) Ice Devil (Gaap)                   FR -50(0)
(823) Ice Devil (Bifrons)                FR -50(0)
(824) Ice Devil (Cimejes)                FR -50(0)
(825) Ice Devil (Bune)                   FR -50(0)

(492) Heliophagus (Mastema)              hp 76(65); prot 15(10); FR 100(0); +ethereal
(818) Heliophagus (Amaimon)              hp 76(65); prot 15(10); FR 100(0); +ethereal; +heat
(819) Heliophagus (Gorilon)              hp 76(65); prot 15(10); FR 100(0); +ethereal
(820) Heliophagus (Mabakiel)             hp 76(65); prot 15(10); FR 100(0); +ethereal

(446) Lord of the Plague Wind (Pazuzu)   hp 108(88)


-- Eater of the Dead

(994) Eater of the Dead                  prot 8(4); mr 20(18)
(995) Eater of the Dead                  hp 160(120); prot 10(5); mr 20(18); regeneration(20%)(10%)
(996) Eater of the Dead                  hp 200(120); prot 12(6); mr 20(18); regeneration(30%)(10%)
(997) Unfettered                         hp 240(120); prot 14(7); mr 20(18); regeneration(50%)(10%)

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-- Elementals

Earth Elemental (all; 493-498)           prot 15

(408) Water Elemental                    def 17
(409) Water Elemental                    def 16
(410) Water Elemental                    def 15
(411) Water Elemental                    def 14
(412) Water Elemental                    def 13
(413) Water Elemental                    def 12

(831) Ice Elemental                      +icearmor; Weapons: +2x (69)Icicle Fist; -2x (92)Fist; FR -50(0)
(832) Ice Elemental                      +icearmor; Weapons: +2x (69)Icicle Fist;    -(92)Fist; FR -50(0)
(833) Ice Elemental                      +icearmor; Weapons: +(69)Icicle Fist; -(92)Fist; FR -50(0)
(844) Ice Elemental                      +icearmor; Weapons: +(69)Icicle Fist; -(92)Fist; FR -50(0)
(855) Ice Elemental                      +icearmor; Weapons: +(69)Icicle Fist; -(92)Fist; FR -50(0)
(866) Ice Elemental                      +icearmor; Weapons: +(69)Icicle Fist; -(92)Fist; FR -50(0)


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-- Treelords
(621) Treelord -> Ageless Treelord       str 18(15); att 10(5); prec 10(8); FR -25(-50); PR 100(0); ldr 75-0-75;
                                         Magic: N4, E2 (N4, B)
                                         +regeneration(10 %); +recuperation; +entangle; +reinvigoration(5)
                                         +3 Nature Gems; +2 Earth Gems

(980) Treelord -> Vengeful Treelord      str 20(14); att 10(5); prec 10(8); FR -25(-50); PR 100(0); ldr 75-0-75;
                                         Magic: N4, B2 (N4, E)
                                         +regeneration(10 %); +recuperation; +entangle; +reinvigoration(5)
                                         +3 Nature Gems, +4 Blood Slaves

(981) Dying Treelord                     str 15(12); prot 18(16); att 10(5); prec 10(8); FR -25(-50); PR 100(0);
                                         ldr 75-0-75; Magic: N6 (N5)
                                         +regeneration(10 %); +recuperation; +entangle; +reinvigoration(5)
                                         +6 Nature Gems



