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AI CONSTRUCTION VEHICLES DATA FILE - Normal
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AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Num Queue Entries:
  Num Entries

Entry X Type:
  AI Design Type - 
    Attack Ship, Defense Ship, Attack Base, Defense Base, Base Space Yard, 
    Cargo Transport, Troop Transport, Carrier, Colony (Rock), Colony (Ice), 
    Colony (Gas), Mine Layer, Mine Sweeper, Boarding Ship, Open Warp Point, 
    Close Warp Point, Create Planet, Destroy Planet, Create Star, Destroy Star, 
    Create Storm, Destroy Storm, Space Yard Ship, Mine, Satellite, Weapon Platform,
    Troop, Fighter, Create Black Hole, Destroy Black Hole, Create Nebulae, 
    Destroy Nebulae, Satellite Layer, Kamikaze Attack Ship, Recon Satellite,
    Anti-Ship Drone, Anti-Planet Drone, Drone Carrier 


Entry X Planet Per Item:
  Number of planets per each item in 10ths. 
  (20 = 2.0: We want 1 item for every 2 planets we have.)

Entry X Must Have At Least:
  Must have this many of this type in existance, or being built. 
  If not, then build more.  
  This comes before Planet Per Item.

Rules:
  1. The game picks a selection based on the AI State. There cannot be duplicate
     AI states.
  2. Item will be placed at whichever spaceyard is available and can get it done the fastest.
  3. First item in the queue is selected, and evaluated. We construct if:
     a. There are less than X planets per each item, (if there are 13 planets and we already
        have 4 ships of this design type, and the Planet Per Item value = 3, 
        then we buy another one). If PPI < (Num Planets / Num Ships of Type), construct. 
  4. If the Build at Least value is greater than 0, we check if the Planet Per Item condition
     is still true. If it is, then we purchase another one, if not, we move to the next 
     queue item. If we do purchase another one, we continue in this loop until the
     condition is false, or we have purchased the number in Build At Least.
  5. When the last item is reached, it restarts at the beginning.


  
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*BEGIN*
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AI State                     := Exploration
Num Queue Entries            := 5
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 50
Entry 1 Must Have At Least   := 2
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                := Carrier
Entry 3 Planet Per Item     := 30
Entry 3 Must Have At Least  := 2
Entry 4 Type                 := Fighter
Entry 4 Planet Per Item      := 3
Entry 4 Must Have At Least   := 20
Entry 5 Type                := Anti-Ship Drone
Entry 5 Planet Per Item     := 100
Entry 5 Must Have At Least  := 1

AI State                     := Infrastructure
Num Queue Entries            := 14
Entry 1 Type                 := Defense Base
Entry 1 Planet Per Item      := 100
Entry 1 Must Have At Least   := 0
Entry 2 Type                 := Attack Ship
Entry 2 Planet Per Item      := 20
Entry 2 Must Have At Least   := 2
Entry 3 Type                 := Colonizer
Entry 3 Planet Per Item      := 0
Entry 3 Must Have At Least   := 1
Entry 4 Type                 := Defense Ship
Entry 4 Planet Per Item      := 40
Entry 4 Must Have At Least   := 0
Entry 5 Type                 := Population Transport
Entry 5 Planet Per Item      := 40
Entry 5 Must Have At Least   := 1
Entry 6 Type                 := Base Space Yard
Entry 6 Planet Per Item      := 100
Entry 6 Must Have At Least   := 0
Entry 7 Type                := Carrier
Entry 7 Planet Per Item     := 30
Entry 7 Must Have At Least  := 2
Entry 8 Type                 := Fighter
Entry 8 Planet Per Item      := 3
Entry 8 Must Have At Least   := 20
Entry 9 Type                := Space Yard Ship
Entry 9 Planet Per Item     := 50
Entry 9 Must Have At Least  := 0
Entry 10 Type                := Anti-Ship Drone
Entry 10 Planet Per Item     := 10
Entry 10 Must Have At Least  := 1
Entry 11 Type                := Attack Base
Entry 11 Planet Per Item     := 200
Entry 11 Must Have At Least  := 0
Entry 12 Type                := Destroy Star
Entry 12 Planet Per Item     := 200
Entry 12 Must Have At Least  := 0
Entry 13 Type                := Close Warp Point
Entry 13 Planet Per Item     := 200
Entry 13 Must Have At Least  := 0
Entry 14 Type                := Open Warp Point
Entry 14 Planet Per Item     := 200
Entry 14 Must Have At Least  := 0

AI State                     := Prepare for Attack, Attack
Num Queue Entries            := 5
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 30
Entry 1 Must Have At Least   := 3
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                := Carrier
Entry 3 Planet Per Item     := 30
Entry 3 Must Have At Least  := 2
Entry 4 Type                 := Fighter
Entry 4 Planet Per Item      := 3
Entry 4 Must Have At Least   := 20
Entry 5 Type                := Anti-Ship Drone
Entry 5 Planet Per Item     := 10
Entry 5 Must Have At Least  := 1

AI State                     := Secure Holdings After Attack, Incursion
Num Queue Entries            := 5
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 30
Entry 1 Must Have At Least   := 3
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                := Carrier
Entry 3 Planet Per Item     := 30
Entry 3 Must Have At Least  := 2
Entry 4 Type                 := Fighter
Entry 4 Planet Per Item      := 3
Entry 4 Must Have At Least   := 20
Entry 5 Type                := Anti-Ship Drone
Entry 5 Planet Per Item     := 10
Entry 5 Must Have At Least  := 1

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Num Queue Entries            := 6
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 30
Entry 1 Must Have At Least   := 2
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                := Carrier
Entry 3 Planet Per Item     := 30
Entry 3 Must Have At Least  := 2
Entry 4 Type                 := Fighter
Entry 4 Planet Per Item      := 3
Entry 4 Must Have At Least   := 20
Entry 5 Type                := Anti-Ship Drone
Entry 5 Planet Per Item     := 10
Entry 5 Must Have At Least  := 1
Entry 6 Type                := Attack Ship
Entry 6 Planet Per Item     := 1
Entry 6 Must Have At Least  := 1

AI State                     := Not Connected
Num Queue Entries            := 6
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 30
Entry 1 Must Have At Least   := 2
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Open Warp Point
Entry 3 Planet Per Item      := 200
Entry 3 Must Have At Least   := 1
Entry 4 Type                := Carrier
Entry 4 Planet Per Item     := 30
Entry 4 Must Have At Least  := 2
Entry 5 Type                 := Fighter
Entry 5 Planet Per Item      := 3
Entry 5 Must Have At Least   := 20
Entry 6 Type                := Anti-Ship Drone
Entry 6 Planet Per Item     := 20
Entry 6 Must Have At Least  := 1

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