=======================================================================================
COMPONENT DATA FILE
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Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is referenced by the Ship Sizes when they use the Abilities "Do Not Allow
  Components of Custom Group" and "Only Allow Components of Custom Group".

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Ship Control Center
Description           := Control center required by SE IV
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Component needed for ship operations
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Fixes the maintenance cost for components
Ability 2 Val 1       := -97
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield
Description           := Generates a protective shield around a ship.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 0
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 100
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 10 shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides room for 5M population.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 40000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 20
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hull
Description           := Base structure of a ship.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Hull
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Primary Space Yard I
Description           := Ship construction component which allows the purchase of ships in the sector and repairs them.
Pic Num               := 49
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 400000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 400000
Ability 3 Type        := Launch Drones
Ability 3 Descr       :=
Ability 3 Val 1       := 0
Ability 3 Val 2       := 1
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       :=
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Primary Space Yard II
Description           := Ship construction component which allows the purchase of ships in the sector and repairs them.
Pic Num               := 49
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 400000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 400000
Ability 3 Type        := Launch Drones
Ability 3 Descr       :=
Ability 3 Val 1       := 0
Ability 3 Val 2       := 1
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       :=
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Primary Space Yard III
Description           := Ship construction component which allows the purchase of ships in the sector and repairs them.
Pic Num               := 49
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 18000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 8
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 400000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 400000
Ability 3 Type        := Launch Drones
Ability 3 Descr       :=
Ability 3 Val 1       := 0
Ability 3 Val 2       := 1
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 9 components per turn.
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       :=
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Secondary Space Yard I
Description           := Ship construction component which allows for faster repairs for purchased or damager ships.
Pic Num               := 49
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Secondary Space Yard II
Description           := Ship construction component which allows for faster repairs for purchased or damager ships.
Pic Num               := 49
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 6 components per turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Secondary Space Yard III
Description           := Ship construction component which allows for faster repairs for purchased or damager ships.
Pic Num               := 49
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 18000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 9 components per turn.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 5500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 6kT of cargo space.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 150
Tonnage Structure     := 10
Cost Minerals         := 9500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 14
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 12kT of cargo space.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 150
Tonnage Structure     := 10
Cost Minerals         := 13500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 16
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 18kT of cargo space.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Space Yard
Description           := Space Yard designed to fill fighter bays..
Pic Num               := 49
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 100 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 100
Weapon Type           := None

Name                  := Colony
Description           := Materials needed to start a colony on an asteroid.
Pic Num               := 114
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 50000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Settlement
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an asteroid.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Weapon Type           := None

Name                  := Settlement
Description           := Materials needed to start a settlement on a planet.
Pic Num               := 108
Tonnage Space Taken   := 150
Tonnage Structure     := 10
Cost Minerals         := 100000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Settlement
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Rock
Ability 2 Descr       :=
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 100kT of cargo space.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 30% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (6)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 6 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (7)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 13
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 7 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (8)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 7000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 15
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 8 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (9)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 17
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 9 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Open Warp Point
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 200
Tonnage Structure     := 10
Cost Minerals         := 300000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 16
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to any system.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Close Warp Point
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 200
Tonnage Structure     := 10
Cost Minerals         := 200000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 14
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Star Destroyer
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 150
Tonnage Structure     := 10
Cost Minerals         := 140000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 12
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Anti - Proton Beam I
Description           := Focused energy beam used as a fighter weapon.
Pic Num               := 18
Tonnage Space Taken   := 2
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fighter Anti - Proton Beam II
Description           := Focused energy beam used as a fighter weapon.
Pic Num               := 18
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fighter Anti - Proton Beam III
Description           := Focused energy beam used as a fighter weapon.
Pic Num               := 18
Tonnage Space Taken   := 6
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 16
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phaser I
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 16 12 8 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser II
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 17 14 11 8 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser III
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 18 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser IV
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 26 22 18 14 10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser V
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 27 24 21 18 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VI
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 7000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 27 24 21 18 15 12 9 6 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VII
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 28 26 24 22 20 18 16 14 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VIII
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 9000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 27 25 22 20 17 15 12 10 7 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser IX
Description           := Focused energy beam.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 40 37 35 32 30 27 25 22 20 17 15 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor I
Description           := Focused energy beam.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 2

Name                  := Disruptor II
Description           := Focused energy beam.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 2

Name                  := Disruptor III
Description           := Focused energy beam.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 2

Name                  := Disruptor IV
Description           := Focused energy beam.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 2

Name                  := Disruptor V
Description           := Focused energy beam.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 2

Name                  := Photon Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 3

Name                  := Photon Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 5500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 3

Name                  := Photon Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 8500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 3

Name                  := Photon Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 11500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 3

Name                  := Photon Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 14500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 3

Name                  := Mass Driver I
Description           := Big Gun.
Pic Num               := 149
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 4

Name                  := Mass Driver II
Description           := Big Gun.
Pic Num               := 149
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 4

Name                  := Plasma Torpedo I
Description           := 
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 40 38 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 40

Name                  := Plasma Torpedo II
Description           := 
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 5500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 60 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 28 26 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo III
Description           := 
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 8500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 80 78 76 74 72 70 68 66 64 62 60 58 56 54 52 50 48 46 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 80

Name                  := Plasma Torpedo IV
Description           := 
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 12500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 100 98 96 94 92 90 88 86 84 82 80 78 76 74 72 70 68 66 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 100

Name                  := Plasma Torpedo V
Description           := 
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 15500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 40

Name                  := Mauler Beam I
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 80
Tonnage Structure     := 10
Cost Minerals         := 24000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 6

Name                  := Mauler Beam II
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 80
Tonnage Structure     := 10
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 6

Name                  := Mauler Beam III
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 80
Tonnage Structure     := 10
Cost Minerals         := 36000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 6

Name                  := Wave-Motion Gun I
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 40000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 17
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 7

Name                  := Wave-Motion Gun II
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 50000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 18
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 7

Name                  := Wave-Motion Gun III
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 19
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 7

Name                  := Capital Ship Missile I
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Capital Ship Missile II
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 5500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Capital Ship Missile III
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 9000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 140

Name                  := Capital Ship Missile IV
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 12500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 190

Name                  := Capital Ship Missile V
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 16
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon List Target Override   := Ships, Planets
Weapon Damage At Rng  := 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 240

Name                  := Ripper Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 3500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 5500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technology
Tech Level Req 1      := 17
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon List Target Override   := Ships, Planets, Seekers, Fighters
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := L 2 Science Bay
Description           := Gives enough reaserch points to reach level 2.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 2000 research points for one turn.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 2 Science Bay
Description           := Gives enough reaserch points to reach level 2.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 2000 research points for one turn.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 2 Science Bay
Description           := Gives enough reaserch points to reach level 2.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 4000 research points for one turn.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 3 Science Bay
Description           := Gives enough reaserch points to reach level 3.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 3000 research points for one turn.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 3 Science Bay
Description           := Gives enough reaserch points to reach level 3.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 4500 research points for one turn.
Ability 1 Val 1       := 4500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 3 Science Bay
Description           := Gives enough reaserch points to reach level 3.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 9000 research points for one turn.
Ability 1 Val 1       := 9000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 4 Science Bay
Description           := Gives enough reaserch points to reach level 4.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 4000 research points for one turn.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 4 Science Bay
Description           := Gives enough reaserch points to reach level 4.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 8000 research points for one turn.
Ability 1 Val 1       := 8000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 4 Science Bay
Description           := Gives enough reaserch points to reach level 4.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 16000 research points for one turn.
Ability 1 Val 1       := 16000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 5 Science Bay
Description           := Gives enough reaserch points to reach level 5.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 5000 research points for one turn.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 5 Science Bay
Description           := Gives enough reaserch points to reach level 5.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1250
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 12500 research points for one turn.
Ability 1 Val 1       := 12500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 5 Science Bay
Description           := Gives enough reaserch points to reach level 5.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 2500 research points for one turn.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 6 Science Bay
Description           := Gives enough reaserch points to reach level 6.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 6000 research points for one turn.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 6 Science Bay
Description           := Gives enough reaserch points to reach level 6.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1800
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 18000 research points for one turn.
Ability 1 Val 1       := 18000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 6 Science Bay
Description           := Gives enough reaserch points to reach level 6.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 3600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 36000 research points for one turn.
Ability 1 Val 1       := 36000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 7 Science Bay
Description           := Gives enough reaserch points to reach level 7.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 700
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 7000 research points for one turn.
Ability 1 Val 1       := 7000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 7 Science Bay
Description           := Gives enough reaserch points to reach level 7.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 2450
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 24500 research points for one turn.
Ability 1 Val 1       := 24500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 7 Science Bay
Description           := Gives enough reaserch points to reach level 7.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 4900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 49000 research points for one turn.
Ability 1 Val 1       := 49000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 8 Science Bay
Description           := Gives enough reaserch points to reach level 8.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 8000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 7
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 8000 research points for one turn.
Ability 1 Val 1       := 8000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 8 Science Bay
Description           := Gives enough reaserch points to reach level 8.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 3200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 7
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 32000 research points for one turn.
Ability 1 Val 1       := 32000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 8 Science Bay
Description           := Gives enough reaserch points to reach level 8.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 7
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 64000 research points for one turn.
Ability 1 Val 1       := 64000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 9 Science Bay
Description           := Gives enough reaserch points to reach level 9.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 8
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 9000 research points for one turn.
Ability 1 Val 1       := 9000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 9 Science Bay
Description           := Gives enough reaserch points to reach level 9.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 4050
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 8
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 40500 research points for one turn.
Ability 1 Val 1       := 40500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 9 Science Bay
Description           := Gives enough reaserch points to reach level 9.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 8100
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 8
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 81000 research points for one turn.
Ability 1 Val 1       := 81000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 10 Science Bay
Description           := Gives enough reaserch points to reach level 10.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 10000 research points for one turn.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 10 Science Bay
Description           := Gives enough reaserch points to reach level 10.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 5000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 50000 research points for one turn.
Ability 1 Val 1       := 50000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 10 Science Bay
Description           := Gives enough reaserch points to reach level 10.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 10000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 100000 research points for one turn.
Ability 1 Val 1       := 100000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 11 Science Bay
Description           := Gives enough reaserch points to reach level 11.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1100
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 11000 research points for one turn.
Ability 1 Val 1       := 11000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 11 Science Bay
Description           := Gives enough reaserch points to reach level 11.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6050
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 60500 research points for one turn.
Ability 1 Val 1       := 60500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 11 Science Bay
Description           := Gives enough reaserch points to reach level 11.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 12100
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 121000 research points for one turn.
Ability 1 Val 1       := 121000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 12 Science Bay
Description           := Gives enough reaserch points to reach level 12.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 11
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 12000 research points for one turn.
Ability 1 Val 1       := 12000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 12 Science Bay
Description           := Gives enough reaserch points to reach level 12.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 7200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 11
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 72000 research points for one turn.
Ability 1 Val 1       := 72000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 12 Science Bay
Description           := Gives enough reaserch points to reach level 12.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 14400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 11
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 144000 research points for one turn.
Ability 1 Val 1       := 144000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 13 Science Bay
Description           := Gives enough reaserch points to reach level 13.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1300
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 12
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 13000 research points for one turn.
Ability 1 Val 1       := 13000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 13 Science Bay
Description           := Gives enough reaserch points to reach level 13.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 8450
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 12
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 84500 research points for one turn.
Ability 1 Val 1       := 84500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 13 Science Bay
Description           := Gives enough reaserch points to reach level 13.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 16900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 12
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 169000 research points for one turn.
Ability 1 Val 1       := 169000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 14 Science Bay
Description           := Gives enough reaserch points to reach level 14.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 13
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 14000 research points for one turn.
Ability 1 Val 1       := 14000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 14 Science Bay
Description           := Gives enough reaserch points to reach level 14.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 9800
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 13
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 98000 research points for one turn.
Ability 1 Val 1       := 98000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 14 Science Bay
Description           := Gives enough reaserch points to reach level 14.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 19600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 13
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 196000 research points for one turn.
Ability 1 Val 1       := 196000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 15 Science Bay
Description           := Gives enough reaserch points to reach level 15.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1500
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 14
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 15000 research points for one turn.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 15 Science Bay
Description           := Gives enough reaserch points to reach level 15.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 11250
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 14
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 112500 research points for one turn.
Ability 1 Val 1       := 112500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 15 Science Bay
Description           := Gives enough reaserch points to reach level 15.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 22500
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 14
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 225000 research points for one turn.
Ability 1 Val 1       := 225000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 16 Science Bay
Description           := Gives enough reaserch points to reach level 16.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 15
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 16000 research points for one turn.
Ability 1 Val 1       := 16000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 16 Science Bay
Description           := Gives enough reaserch points to reach level 16.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 12800
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 15
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 128000 research points for one turn.
Ability 1 Val 1       := 128000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 16 Science Bay
Description           := Gives enough reaserch points to reach level 16.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 25600
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 15
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 256000 research points for one turn.
Ability 1 Val 1       := 256000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 17 Science Bay
Description           := Gives enough reaserch points to reach level 17.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1700
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 16
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 17000 research points for one turn.
Ability 1 Val 1       := 17000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 17 Science Bay
Description           := Gives enough reaserch points to reach level 17.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 14450
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 16
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 144500 research points for one turn.
Ability 1 Val 1       := 144500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 17 Science Bay
Description           := Gives enough reaserch points to reach level 17.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 28900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 16
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 289000 research points for one turn.
Ability 1 Val 1       := 289000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 18 Science Bay
Description           := Gives enough reaserch points to reach level 18.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1800
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 17
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 18000 research points for one turn.
Ability 1 Val 1       := 18000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 18 Science Bay
Description           := Gives enough reaserch points to reach level 18.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 16200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 17
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 162000 research points for one turn.
Ability 1 Val 1       := 162000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 18 Science Bay
Description           := Gives enough reaserch points to reach level 18.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 32400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 17
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 324000 research points for one turn.
Ability 1 Val 1       := 324000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 19 Science Bay
Description           := Gives enough reaserch points to reach level 19.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 1900
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 18
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 19000 research points for one turn.
Ability 1 Val 1       := 19000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 19 Science Bay
Description           := Gives enough reaserch points to reach level 19.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 18050
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 18
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 180500 research points for one turn.
Ability 1 Val 1       := 180500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 19 Science Bay
Description           := Gives enough reaserch points to reach level 19.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 36100
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 18
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 361000 research points for one turn.
Ability 1 Val 1       := 361000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 20 Science Bay
Description           := Gives enough reaserch points to reach level 20.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 2000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Low Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 19
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 20000 research points for one turn.
Ability 1 Val 1       := 20000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 20 Science Bay
Description           := Gives enough reaserch points to reach level 20.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 20000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Med Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 19
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 200000 research points for one turn.
Ability 1 Val 1       := 200000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := L 20 Science Bay
Description           := Gives enough reaserch points to reach level 20.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 40000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Reaserch
Family                := 2600
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High Reaserch
Tech Level Req 1      := 1
Tech Area Req 2       := Technology
Tech Level Req 2      := 19
Number of Abilities   := 2
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 400000 research points for one turn.
Ability 1 Val 1       := 400000
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================