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FACILITY DATA FILE
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Name:
  The name of this facility

Description:
  A general description for this facility.

Facility Group:
  General categorization for this facility.
  Used Values:
    Resource Extraction, Research, Intelligence, Resupply, Storage, Ship Support,
    Population Support, Planet Modification, Religious, Shields, Miscellaneous
  
Facility Family:
  A unique identifier for all facilities of the same family.

Roman Numeral:
  Numeric representation of the facilities level in relation to its family.

Restrictions:
  Not used

Pic Num:
  The index into the Facilities bitmap.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of the facility in each resource type.

Number of Tech Req, Tech Area Req #, Tech Level Req #:
  The number of tech areas required, the required area and its level.

Number Of Abilities, Ability # Type, Ability # Descr, Ability # Val 1, Ability # Val 2:
  The number of abilities for this facility, the ability's type, description, and
  parameter values.


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*BEGIN*
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Name                := Atmosphere Generator AI
Description         := Large construction facility which allows the construction of ships in space.
Facility Group      := Atmosphere
Facility Family     := 3
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 10
Cost Minerals       := 0
Cost Organics       := 0
Cost Radioactives   := 0
Number of Tech Req  := 1
Tech Area Req 1     := SE II AI
Tech Level Req 1    := 1
Number of Abilities := 4
Ability 1 Type      := Planet - Change Atmosphere
Ability 1 Descr     := Generates an atmosphere that is breathable by its colony.
Ability 1 Val 1     := 1
Ability 1 Val 2     := 0
Ability 2 Type      := Resource Generation - Minerals
Ability 2 Descr     := 
Ability 2 Val 1     := 101
Ability 2 Val 2     := 0
Ability 3 Type      := Resource Generation - Organics
Ability 3 Descr     := 
Ability 3 Val 1     := 5
Ability 3 Val 2     := 0
Ability 4 Type      := Generate Points Research
Ability 4 Descr     := 
Ability 4 Val 1     := 200
Ability 4 Val 2     := 0

Name                := Resource Generator AI
Description         := For AI.
Facility Group      := Atmosphere
Facility Family     := 4
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 11
Cost Minerals       := 0
Cost Organics       := 0
Cost Radioactives   := 0
Number of Tech Req  := 1
Tech Area Req 1     := SE II AI
Tech Level Req 1    := 1
Number of Abilities := 3
Ability 1 Type      := Resource Generation - Minerals
Ability 1 Descr     := 
Ability 1 Val 1     := 101
Ability 1 Val 2     := 0
Ability 2 Type      := Resource Generation - Organics
Ability 2 Descr     := 
Ability 2 Val 1     := 5
Ability 2 Val 2     := 0
Ability 3 Type      := Generate Points Research
Ability 3 Descr     := 
Ability 3 Val 1     := 200
Ability 3 Val 2     := 0

Name                := Atmosphere Generator
Description         := Changes the atmosphere of a planet and generates resources.
Facility Group      := Atmosphere
Facility Family     := 1
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 70
Cost Minerals       := 0
Cost Organics       := 0
Cost Radioactives   := 0
Number of Tech Req  := 1
Tech Area Req 1     := Technology
Tech Level Req 1    := 1
Number of Abilities := 2
Ability 1 Type      := Planet - Change Atmosphere
Ability 1 Descr     := Generates an atmosphere that is breathable by its colony.
Ability 1 Val 1     := 1
Ability 1 Val 2     := 0
Ability 2 Type      := Resource Generation - Minerals
Ability 2 Descr     := 
Ability 2 Val 1     := 100
Ability 2 Val 2     := 0

Name                := Space Yard Facility
Description         := Large construction facility which allows the construction of ships in space.
Facility Group      := Space Yard
Facility Family     := 2
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 16
Cost Minerals       := 0
Cost Organics       := 0
Cost Radioactives   := 0
Number of Tech Req  := 0
Number of Abilities := 5
Ability 1 Type      := Space Yard
Ability 1 Descr     := Can construct with 2000 minerals per turn.
Ability 1 Val 1     := 1
Ability 1 Val 2     := 2000
Ability 2 Type      := Space Yard
Ability 2 Descr     := Can construct with 400000 organics per turn.
Ability 2 Val 1     := 2
Ability 2 Val 2     := 400000
Ability 3 Type      := Space Yard
Ability 3 Descr     := 
Ability 3 Val 1     := 3
Ability 3 Val 2     := 1000
Ability 4 Type      := Component Repair
Ability 4 Descr     := Can repair 3 components per turn.
Ability 4 Val 1     := 3
Ability 4 Val 2     := 0
Ability 5 Type      := Resource Conversion
Ability 5 Descr     := Converts between resource types.
Ability 5 Val 1     := 90
Ability 5 Val 2     := 0

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