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RACIAL TRAITS DATA FILE
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*BEGIN*
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Name                  := Advanced Power Conservation
Description           := Supply usage by all space vehicles is reduced by 25%. 
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Supply Cost
Value 1               := -25
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Mechanoids
Description           := Planets are not affected by plagues.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := No Plagues
Value 1               := 0
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Lucky
Description           := Half the chance for bad events.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Luck
Value 1               := -50
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Natural Merchants
Description           := Systems do not require spaceports to get resources to the Empire.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := No Spaceports
Value 1               := 0
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Propulsion Experts
Description           := All space vehicles get 1 additional movement point.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Vehicle Speed
Value 1               := 1
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Ancient Race
Description           := Empire has seen the entire galaxy at the start of the game.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Galaxy Seen
Value 1               := 0
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Advanced Storage Techniques
Description           := Planets can store 120% of normal capacity.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Planet Storage Space
Value 1               := 20
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Hardy Industrialists
Description           := Planetary Space Yards produce at 125% of their normal rate.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1000
Trait Type            := Planetary SY Rate
Value 1               := 25
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Psychic
Description           := Gains access to the Psychic Technology Tree.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 1
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Deeply Religious
Description           := Gains access to the Applied Religion Technology Tree.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 2
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Temporal Knowledge
Description           := Gains access to the Temporal Technology Tree.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 3
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Crystallurgy
Description           := Gains access to the Crystallurgy Technology Tree.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 4
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Organic Manipulation
Description           := Gains access to the Organic Technology Tree.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 5
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Emotionless
Description           := Populations do not grow angry or happy.
Pic Num               := 0
General Type          := Advantage
Cost                  := 3000
Trait Type            := Population Emotionless
Value 1               := 0
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Drone Masters
Description           := Your race has mastered the art of using and constructing drone units. You start will small tactical drones that you can build in large numbers. Standard drone hulls can be made incredibly powerful due to the small size of your drone components.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 6
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Megascale Masters
Description           := Your race has mastered the art of managing huge megascale construction projects. Your economy will get an early boost from the construction of space elevators, and larger ship hulls will help you as the game progresses. Persistent research into resource generation technologies will yield Arcologies and Orbital facilities, huge cities that generate a tremendous ammount of resources. You will also find the construction of ringworlds is actually within your reach during a long game... if you last that long. 
Pic Num               := 0
General Type          := Advantage
Cost                  := 2000
Trait Type            := Tech Area
Value 1               := 7
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Stealth Masters
Description           := Your race has mastered the art of stealth technology. The stealth scout hull will give you an early exploration advantage and allow you to form invisible wolfpacks to attack your opponent's logistical assets, while powerful cloaking devices will help your battlefleets later on.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 8
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := War Masters
Description           := Your race has mastered the art of war. You have access to high tech tracking and defense systems that will let your fleets strike at will throughout the galaxy, and render them more effective than fleets twice their size. Seeker and torpedo hardpoints will let your ships strike first and ask questions afterwards.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 9
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Travel Masters
Description           := Your race has mastered the art of interstellar travel. Rocket Boosters and external fuel tanks will let you build one-shot colony ships, giving you an early colonization advantage. Your ships are the fastest in the galaxy, and later tech levels open up new methods of transportation that are simply beyond the understanding of your galactic counterparts.
Pic Num               := 0
General Type          := Advantage
Cost                  := 2000
Trait Type            := Tech Area
Value 1               := 10
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Troop Masters
Description           := Your race has mastered the art of ground warfare and space-based invasions. You can start building troop units at the very start of the game, and armored drop pod components will help your invasion forces pass through the initial barrage of defensive fire. Dedicated troop transports and mobile ground command centers will help lead your troops to victory.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 11
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Assimilation Masters
Description           := Your race has mastered the art of ship capture and assimilation. Built-in repair abilities will help you make  those captured ships serviceable again. Specially designed weapons will allow you to capture enemy vessels from a distance, and assimilation facilities will help you break down and analyze captured technology.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 12
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Fighter Masters
Description           := Your race has mastered the art of fighter and carrier-based combat. Your tactical fighters are cheap and numerous enough to overwhelm any attackers, and the supercarrier hull can act as a mobile command center.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 13
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Defense Masters
Description           := Your race has mastered the art of defensive thinking. Your ships are tough and use dense hull reinforcements, and the different types of shields and armor available to you will force your enemy to rethink their offensive strategy. You are also able to protect your core worlds with planetary shields.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 14
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Resource Masters
Description           := Your race has mastered the art of gathering and refining resources. Special facilities will enhance your planet-based economy, while resource-generating space stations and Resource Ships let you generate resources without relying on colonization.
Pic Num               := 0
General Type          := Advantage
Cost                  := 2000
Trait Type            := Tech Area
Value 1               := 15
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

Name                  := Psych Masters
Description           := Your race has mastered the science of psychology. Your race's acute knowledge of the psyche gives you an early happines bonus. You'll also have access to techs that can demoralize your opponent, or persuade them to do things for you. Later research will uncover the science of Psychohistory, which lets you tweak galactic events to suit you.
Pic Num               := 0
General Type          := Advantage
Cost                  := 1500
Trait Type            := Tech Area
Value 1               := 16
Value 2               := 0
Required Trait 1      := None
Required Trait 2      := None
Required Trait 3      := None
Restricted Trait 1    := None
Restricted Trait 2    := None
Restricted Trait 3    := None

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*END*
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