=======================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Stealth Scout
Short Name                    := Scout
Description                   := 
Code                          := SSc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Stealth Masters
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 1 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 2
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 1 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 2
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 1 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 2
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 1 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 2
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 1 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 2
Ability 6 Type                := Combat To Hit Defense Plus
Ability 6 Descr               := Small size and stealth geometry makes ship 70% harder to hit in combat.
Ability 6 Val 1               := 70
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := 
Code                          := BA
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := BattleMoon
Short Name                    := BattleMoon 10000
Description                   := 
Code                          := BM10000
Primary Bitmap Name           := worldship
Alternate Bitmap Name         := MassiveBaseShip
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 10000
Cost Organics                 := 5000
Cost Radioactives             := 5000
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Megascale Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := Hollowed out areas in the asteroid can store 800kT of cargo.
Ability 2 Val 1               := 800
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := Hollowed out areas in the asteroid can store 25000 supplies.
Ability 3 Val 1               := 25000
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 32%.
Ability 4 Val 1               := -83
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Megastation
Short Name                    := Station 3000
Description                   := 
Code                          := SS3000
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Megascale Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Artificial Moon
Short Name                    := Station 10000
Description                   := 
Code                          := SS10000
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 10000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Megascale Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 16
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Heavy Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CLH
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Megascale Masters
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := 
Code                          := RS
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := transportsmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Resource Masters
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Generate Points Minerals
Ability 1 Descr               := Generates 1025 points of Minerals per turn.
Ability 1 Val 1               := 1025
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Organics
Ability 2 Descr               := Generates 70 points of Organics per turn.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Radioactives
Ability 3 Descr               := Generates 95 points of Radioactives per turn.
Ability 3 Val 1               := 95
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Transport Barge
Short Name                    := Barge 3000
Description                   := 
Code                          := Brg3000
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Megascale Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and lack of mobility gives a 1000% defensive penalty
Ability 1 Val 1               := 1000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planetary Assimilation Unit
Short Name                    := Assimilation Squad
Description                   := 
Code                          := ASq
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Assimilation Masters
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Army
Short Name                    := Army 5
Description                   := 
Code                          := GD3
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Masters
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Army
Short Name                    := Army 15
Description                   := 
Code                          := GD10
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 15
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Troop Masters
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Army
Short Name                    := Army 25
Description                   := 
Code                          := GD25
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 25
Cost Minerals                 := 25
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Tech Area Req 2               := Troop Masters
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Army
Short Name                    := Army 50
Description                   := 
Code                          := GD50
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2               := Troop Masters
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Drone I
Short Name                    := Tactical Drone 4
Description                   := 
Code                          := TD4
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 4
Cost Minerals                 := 4
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Provides 5 movement points during combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 200 units of supply before refueling.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 60% harder to hit in combat.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Drone II
Short Name                    := Tactical Drone 5
Description                   := 
Code                          := TD5
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Provides 7 movement points during combat.
Ability 1 Val 1               := 7
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 200 units of supply before refueling.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 55% harder to hit in combat.
Ability 3 Val 1               := 55
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Drone III
Short Name                    := Tactical Drone 6
Description                   := 
Code                          := TD6
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 6
Cost Minerals                 := 6
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Provides 9 movement points during combat.
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 200 units of supply before refueling.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Drone I
Short Name                    := Drone 8
Description                   := 
Code                          := AD8
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 8
Cost Minerals                 := 8
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can use 800 units of supply before refueling.
Ability 1 Val 1               := 800
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Drone II
Short Name                    := Drone 10
Description                   := 
Code                          := AD10
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 10
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can use 900 units of supply before refueling.
Ability 1 Val 1               := 900
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Drone III
Short Name                    := Drone 12
Description                   := 
Code                          := AD12
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 12
Cost Minerals                 := 12
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drone Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can use 1000 units of supply before refueling.
Ability 1 Val 1               := 1000
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := 
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := 
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 140
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 180
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stealth Fighter
Short Name                    := Stealth Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Stealth Masters
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and stealth geometry makes ship 95% harder to hit in combat.
Ability 2 Val 1               := 95
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Fighter I
Short Name                    := Tactical Fighter 5
Description                   := 
Code                          := TF5
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Engines provide a combat movement of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 500 units of supply before refueling.
Ability 2 Val 1               := 500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := Small size makes ship 98% harder to hit in combat.
Ability 4 Val 1               := 98
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Fighter II
Short Name                    := Tactical Fighter 7
Description                   := 
Code                          := TF7
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 7
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Engines provide a combat movement of 7
Ability 1 Val 1               := 7
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 500 units of supply before refueling.
Ability 2 Val 1               := 500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := Small size makes ship 97% harder to hit in combat.
Ability 4 Val 1               := 97
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Fighter III
Short Name                    := Tactical Fighter 9
Description                   := 
Code                          := TF9
Primary Bitmap Name           := fightersmall
Alternate Bitmap Name         := fightersmall
Vehicle Type                  := Fighter
Tonnage                       := 9
Cost Minerals                 := 90
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Engines provide a combat movement of 9
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Supply Storage
Ability 2 Descr               := Can use 500 units of supply before refueling.
Ability 2 Val 1               := 500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := Small size makes ship 95% harder to hit in combat.
Ability 4 Val 1               := 95
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Fighter I
Short Name                    := Strategic Fighter 10
Description                   := 
Code                          := SF10
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Enhanced speed increases combat movement by 2
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Fighter II
Short Name                    := Strategic Fighter 15
Description                   := 
Code                          := SF15
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Enhanced speed increases combat movement by 1
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Fighter III
Short Name                    := Strategic Fighter 20
Description                   := 
Code                          := SF20
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Enhanced speed increases combat movement by 1
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Fighter IV
Short Name                    := Strategic Fighter 25
Description                   := 
Code                          := SF25
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Bomber I
Short Name                    := Strategic Bomber 35
Description                   := 
Code                          := SB35
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can store 200 supplies.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strategic Bomber II
Short Name                    := Strategic Bomber 40
Description                   := 
Code                          := SB40
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Masters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can store 300 supplies.
Ability 1 Val 1               := 300
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := EX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Fighter Masters
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Supercarrier
Short Name                    := Supercarrier
Description                   := 
Code                          := SX
Primary Bitmap Name           := carriermassive
Alternate Bitmap Name         := carrierheavy
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Fighter Masters
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

