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TECH AREA DATA FILE
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Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
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Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := Construction and Repair of ship hulls.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Component Construction
Group                 := Applied Science
Description           := Construction and Repair of components within ships.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Applied Science
Description           := Engine technology used to propel ships through space.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Applied Science
Description           := Small space vehicles with strong combat capabilities.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Fighter Transport
Group                 := Applied Science
Description           := The transportation and combat launch of fighter vehicles by ships.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1

Name                  := Troops
Group                 := Applied Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Troop/Population Transport
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mines
Group                 := Applied Science
Description           := Small warheads which are set in space and detonate when ships are near.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mine Transport
Group                 := Applied Science
Description           := Transport and launch of mines from aboard starships.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Computer technology in the ares of targetting and artificial intelligence.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := ECM
Group                 := Applied Science
Description           := Electromagnetic Countermeasures designed to defeat enemy sensors.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Sensors
Group                 := Applied Science
Description           := Detection and Classification of spacial bodies at long distance.
Maximum Level         := 8
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Phased Shields
Group                 := Applied Science
Description           := Phased shielding technology which prevents shield penetration by phased weapons.
Maximum Level         := 6
Level Cost            := 12000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Mathematics/Physics
Tech Level Req 2      := 1

Name                  := Cloaking Device
Group                 := Applied Science
Description           := Cloacking Device which generates a field rendering a ship invisible.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8

Name                  := Tachyon Sensors
Group                 := Applied Science
Description           := Tachyon sensors devised to defeat enemy cloaking devices.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 1

Name                  := Emissive Armor
Group                 := Applied Science
Description           := Armor which absorbs energy and releases it back into space.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Mathematics/Physics
Tech Level Req 2      := 3

Name                  := Warp Point Manipulation
Group                 := Applied Science
Description           := Ability to manipulate warppoints in space.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3

Name                  := Planet Manipulation
Group                 := Applied Science
Description           := Ability to manipulate planets in space.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Star Manipulation
Group                 := Applied Science
Description           := Ability to manipulate stars in space.
Maximum Level         := 2
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 4

Name                  := Storm Manipulation
Group                 := Applied Science
Description           := Ability to manipulate storms in space.
Maximum Level         := 2
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Eternal Energy Sources
Group                 := Applied Science
Description           := A self perpetuating energy source to drive starships.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Resupply
Tech Level Req 2	    := 7
Tech Area Req 3       := Mathematics/Physics
Tech Level Req 3      := 5
Tech Area Req 4       := Astrophysics
Tech Level Req 4      := 4

Name                  := Beams
Group                 := Weapon Technology
Description           := Ship weapons employing directed energy beams.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Missile
Group                 := Weapon Technology
Description           := Small seeking space vehicles which ram enemy vessels.
Maximum Level         := 9
Level Cost            := 12000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Torpedo
Group                 := Weapon Technology
Description           := Highly destructive direct-fire antimatter weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Plasma
Group                 := Weapon Technology
Description           := Coherent energy balls which seek enemy ships.
Maximum Level         := 5
Level Cost            := 12000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Point Defense
Group                 := Weapon Technology
Description           := Short range cannons which track and destroy incoming fighters and seekers.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := High Energy Discharge
Group                 := Weapon Technology
Description           := Weapons which release tremendous amounts of energy in a controlled burst.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Phased Energy
Group                 := Weapon Technology
Description           := Phased energy weapons which penetrate normal shields.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Beams
Tech Level Req 2      := 3
Tech Area Req 3       := Mathematics/Physics
Tech Level Req 3      := 2

Name                  := Shield Damaging
Group                 := Weapon Technology
Description           := Weapons designed to damage shields only.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2

Name                  := Engine Damaging
Group                 := Weapon Technology
Description           := Weapons designed to damage engines only.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Mathematics/Physics
Tech Level Req 3      := 2

Name                  := Weapon Damaging
Group                 := Weapon Technology
Description           := Weapons designed to damage enemy ship weapons only.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Mathematics/Physics
Tech Level Req 3      := 3

Name                  := Gravitational
Group                 := Weapon Technology
Description           := Weapons which use gravity to move other ships.
Maximum Level         := 11
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Wormhole
Group                 := Weapon Technology
Description           := Weapons which generate temporary wormholes at a desired location
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Warp Point Manipulation
Tech Level Req 1      := 2

Name                  := Construction
Group                 := Facility Technology
Description           := Technology dealing with building Construction Centers.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Research
Group                 := Facility Technology
Description           := Technology dealing with building Research Centers.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Intelligence
Group                 := Facility Technology
Description           := Technology dealing with building Intelligence Centers and Intelligence Operations.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Facility Technology
Description           := Technology dealing with the resupply of ships.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planet Conditions
Group                 := Facility Technology
Description           := Technology of improving the conditions of a planet.
Maximum Level         := 3
Level Cost            := 8000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ecology/Agriculture
Tech Level Req 1      := 3

Name                  := Planet Value
Group                 := Facility Technology
Description           := Technology of improving the value of a planet.
Maximum Level         := 3
Level Cost            := 8000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ecology/Agriculture
Tech Level Req 1      := 3

Name                  := Planetray Defense
Group                 := Facility Technology
Description           := Technology of increasing the ground defense of a planet.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military
Group                 := General Science
Description           := The study of organizing and directing military forces.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medicine
Group                 := General Science
Description           := The study of healing and curing your race.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology/Genetics
Group                 := General Science
Description           := The study of organisms and their internal processes.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Sociology/Psychology
Group                 := General Science
Description           := The study of society and how populations react to stimuli.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mathematics/Physics
Group                 := General Science
Description           := The study of mathematics and physics.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Astrophysics
Group                 := General Science
Description           := The study of processes that exist in space by stars and planets.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ecology/Agriculture
Group                 := General Science
Description           := The study of the natural organic processes which exist on planets.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Brawlers
Group                 := Innate Attributes
Description           := All troops get a 20% bonus in combat.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fliers
Group                 := Innate Attributes
Description           := All fighters get a 20% bonus in combat.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Military Strategists
Group                 := Innate Attributes
Description           := All ships get a 20% bonus in combat.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

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*END*
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