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AI SCRIPT DATA FILE
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Chase      - Moves towards target.
Evade      - Move away from target.
Random     - Random movement in the area.
Pattern    - Follow one of the movement patterns.
Wait       - Pause movement in an area. 

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*BEGIN*
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Number Of Patterns               := 85
Pattern 1 Name                   := Box Target
Pattern 1 Center                 := Target Position
Pattern 1 XOffset                := -15  15  15 -15   
Pattern 1 YOffset                := -15 -15  15  15  
Pattern 2 Name                   := Zigzag
Pattern 2 Center                 := Source Position
Pattern 2 XOffset                := 4 -8  12 -16  20  
Pattern 2 YOffset                := 4  8  12  16  20  
Pattern 3 Name                   := Big Box Target
Pattern 3 Center                 := Target Position
Pattern 3 XOffset                := -40  40  40 -40   
Pattern 3 YOffset                := -40 -40  40  40  
Pattern 4 Name                   := Charge In and Out Target
Pattern 4 Center                 := Target Position
Pattern 4 XOffset                := -20  -10   0  0   20  10   0   0 
Pattern 4 YOffset                :=   0    0  20  10   0  0  -20  -10 
Pattern 5 Name                   := Wide Circle Target
Pattern 5 Center                 := Target Position
Pattern 5 XOffset                := -70  -60   0  60  70   60    0   -60 
Pattern 5 YOffset                :=   0   60  70  60   0  -60  -70   -60 
Pattern 6 Name                   := Neutral Patrol Area 1
Pattern 6 Center                 := Source Position
Pattern 6 XOffset                := -80     0    80     0  
Pattern 6 YOffset                :=   0   -80     0    80  
Pattern 7 Name                   := Neutral Patrol Area 2
Pattern 7 Center                 := Source Position
Pattern 7 XOffset                := -40     -40    80     
Pattern 7 YOffset                :=  100   -100     0      
Pattern 8 Name                   := Neutral Patrol Area 3
Pattern 8 Center                 := Source Position
Pattern 8 XOffset                := -100     0    100     0  
Pattern 8 YOffset                :=    0   -20      0    20  
Pattern 9 Name                   := Terran Patrol Area 1
Pattern 9 Center                 := Source Position
Pattern 9 XOffset                := -80    80    80   -80  
Pattern 9 YOffset                := -80   -80    80    80
Pattern 10 Name                  := Terran Patrol Area 2
Pattern 10 Center                := Source Position
Pattern 10 XOffset               :=  0 -30  -30  0   30  30  
Pattern 10 YOffset               := 80  30  -30 -80 -30  30  
Pattern 11 Name                  := Terran Patrol Area 3
Pattern 11 Center                := Source Position
Pattern 11 XOffset               := -100     0    100     0 
Pattern 11 YOffset               :=    0   -20      0    20  
Pattern 12 Name                  := Xiati Patrol Area 1
Pattern 12 Center                := Source Position
Pattern 12 XOffset               := -80 80 -80 80
Pattern 12 YOffset               :=  80  0 -80  0
Pattern 13 Name                  := Xiati Patrol Area 2
Pattern 13 Center                := Source Position
Pattern 13 XOffset               := -40     -40    80
Pattern 13 YOffset               := 100    -100     0      
Pattern 14 Name                  := Xiati Patrol Area 3
Pattern 14 Center                := Source Position
Pattern 14 XOffset               := 100    -100     0 
Pattern 14 YOffset               := -40     -40    80 
Pattern 15 Name                  := Abbidon Patrol Area 1
Pattern 15 Center                := Source Position
Pattern 15 XOffset               := -80   0  80   0  
Pattern 15 YOffset               :=   0 -80   0  80  
Pattern 16 Name                  := Abbidon Patrol Area 2
Pattern 16 Center                := Source Position
Pattern 16 XOffset               := -100     0    100     0 
Pattern 16 YOffset               :=    0   -20      0    20 
Pattern 17 Name                  := Abbidon Patrol Area 3
Pattern 17 Center                := Source Position
Pattern 17 XOffset               :=    0   -20      0    20 
Pattern 17 YOffset               := -100     0    100     0  
Pattern 18 Name                  := Fazrah Patrol Area 1
Pattern 18 Center                := Source Position
Pattern 18 XOffset               := -100   0    0   0  100   0    0   0
Pattern 18 YOffset               :=    0  50 -100  50    0  50 -100  50
Pattern 19 Name                  := Fazrah Patrol Area 2
Pattern 19 Center                := Source Position
Pattern 19 XOffset               := -80 80 -80 80  
Pattern 19 YOffset               :=  80  0 -80  0  
Pattern 20 Name                  := Fazrah Patrol Area 3
Pattern 20 Center                := Source Position
Pattern 20 XOffset               :=  80  0 -80  0  
Pattern 20 YOffset               := -80 80 -80 80 
Pattern 21 Name                  := Pirate Patrol Area 1
Pattern 21 Center                := Source Position
Pattern 21 XOffset               := -100      0    100      0
Pattern 21 YOffset               :=    0   -100      0    100  
Pattern 22 Name                  := Pirate Patrol Area 2
Pattern 22 Center                := Source Position
Pattern 22 XOffset               :=     0   -100      0    100 
Pattern 22 YOffset               :=  -100      0    100      0  
Pattern 23 Name                  := Pirate Patrol Area 3
Pattern 23 Center                := Source Position
Pattern 23 XOffset               := 100     0   -100      0   
Pattern 23 YOffset               :=  0    100      0   -100 
Pattern 24 Name                  := Amonkrie Patrol Area 1
Pattern 24 Center                := Source Position
Pattern 24 XOffset               :=  0 -30  -30  0   30  30
Pattern 24 YOffset               := 80  30  -30 -80 -30  30 
Pattern 25 Name                  := Amonkrie Patrol Area 2
Pattern 25 Center                := Source Position
Pattern 25 XOffset               := 70 -70   0   0 -70  70   0   0 
Pattern 25 YOffset               :=  0   0 -70  70   0   0  70 -70       
Pattern 26 Name                  := Amonkrie Patrol Area 3
Pattern 26 Center                := Source Position
Pattern 26 XOffset               := -80    80    80   -80
Pattern 26 YOffset               := -80   -80    80    80
Pattern 27 Name                  := Sithrak Patrol Area 1
Pattern 27 Center                := Source Position
Pattern 27 XOffset               :=  -40     -40    80     
Pattern 27 YOffset               :=  100    -100     0      
Pattern 28 Name                  := Sithrak Patrol Area 2
Pattern 28 Center                := Source Position
Pattern 28 XOffset               :=  80  0 -80  0  
Pattern 28 YOffset               := -80 80 -80 80
Pattern 29 Name                  := Sithrak Patrol Area 3
Pattern 29 Center                := Source Position
Pattern 29 XOffset               := -100     0    100     0 
Pattern 29 YOffset               :=    0   -20      0    20  
Pattern 30 Name                  := Neutral Big Box Target
Pattern 30 Center                := Target Position
Pattern 30 XOffset               := -40  40  40 -40   
Pattern 30 YOffset               := -40 -40  40  40  
Pattern 31 Name                  := Neutral Charge In and Out Target
Pattern 31 Center                := Target Position
Pattern 31 XOffset               := -60  -40   0  0   60  40   0   0 
Pattern 31 YOffset               :=   0    0  60  40   0  0  -60  -40 
Pattern 32 Name                  := Neutral Wide Circle Target
Pattern 32 Center                := Target Position
Pattern 32 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 32 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 33 Name                  := Terran Big Box Target
Pattern 33 Center                := Target Position
Pattern 33 XOffset               := -40  40  40 -40   
Pattern 33 YOffset               := -40 -40  40  40  
Pattern 34 Name                  := Terran Charge In and Out Target
Pattern 34 Center                := Target Position
Pattern 34 XOffset               := -60  -40   0  0   60  40   0   0 
Pattern 34 YOffset               :=   0    0  60  40   0  0  -60  -40 
Pattern 35 Name                  := Terran Wide Circle Target
Pattern 35 Center                := Target Position
Pattern 35 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 35 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 36 Name                  := Xiati Big Box Target
Pattern 36 Center                := Target Position
Pattern 36 XOffset               := -40  40  40 -40   
Pattern 36 YOffset               := -40 -40  40  40  
Pattern 37 Name                  := Xiati Charge In and Out Target
Pattern 37 Center                := Target Position
Pattern 37 XOffset               := -60 -30 -60 -30  60  30  60  30
Pattern 37 YOffset               := -60 -30  60  30  60  30 -60 -30
Pattern 38 Name                  := Xiati Wide Circle Target
Pattern 38 Center                := Target Position
Pattern 38 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 38 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 39 Name                  := Abbidon Big Box Target
Pattern 39 Center                := Target Position
Pattern 39 XOffset               := -40  40  40 -40   
Pattern 39 YOffset               := -40 -40  40  40  
Pattern 40 Name                  := Abbidon Charge In and Out Target
Pattern 40 Center                := Target Position
Pattern 40 XOffset               := -60 -30   0   0  60  30    0    0 
Pattern 40 YOffset               :=   0   0  60  30   0   0  -60  -30 
Pattern 41 Name                  := Abbidon Wide Circle Target
Pattern 41 Center                := Target Position
Pattern 41 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 41 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 42 Name                  := Fazrah Big Box Target
Pattern 42 Center                := Target Position
Pattern 42 XOffset               := -40  40  40 -40   
Pattern 42 YOffset               := -40 -40  40  40  
Pattern 43 Name                  := Fazrah Charge In and Out Target
Pattern 43 Center                := Target Position
Pattern 43 XOffset               := -60 -30  60  30  60  30 -60 -30
Pattern 43 YOffset               := -60 -30  60  30 -60 -30  60  30
Pattern 44 Name                  := Fazrah Wide Circle Target
Pattern 44 Center                := Target Position
Pattern 44 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 44 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 45 Name                  := Pirate Big Box Target
Pattern 45 Center                := Target Position
Pattern 45 XOffset               := -40  40  40 -40   
Pattern 45 YOffset               := -40 -40  40  40  
Pattern 46 Name                  := Pirate Charge In and Out Target
Pattern 46 Center                := Target Position
Pattern 46 XOffset               := -60 -30  60  30   0   0    0    0
Pattern 46 YOffset               :=   0   0   0   0  60  30  -60  -30 
Pattern 47 Name                  := Pirate Wide Circle Target
Pattern 47 Center                := Target Position
Pattern 47 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 47 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 48 Name                  := Amonkrie Big Box Target
Pattern 48 Center                := Target Position
Pattern 48 XOffset               := -40  40  40 -40   
Pattern 48 YOffset               := -40 -40  40  40  
Pattern 49 Name                  := Amonkrie Charge In and Out Target
Pattern 49 Center                := Target Position
Pattern 49 XOffset               := -60  -40   0  0   60  40   0   0 
Pattern 49 YOffset               :=   0    0  60  40   0  0  -60  -40 
Pattern 50 Name                  := Amonkrie Wide Circle Target
Pattern 50 Center                := Target Position
Pattern 50 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 50 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 51 Name                  := Sithrak Big Box Target
Pattern 51 Center                := Target Position
Pattern 51 XOffset               := -40  40  40 -40   
Pattern 51 YOffset               := -40 -40  40  40  
Pattern 52 Name                  := Sithrak Charge In and Out Target
Pattern 52 Center                := Target Position
Pattern 52 XOffset               := -60  -40   0  0   60  40   0   0 
Pattern 52 YOffset               :=   0    0  60  40   0  0  -60  -40 
Pattern 53 Name                  := Sithrak Wide Circle Target
Pattern 53 Center                := Target Position
Pattern 53 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 53 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 54 Name                  := Neutral Evade Pattern 1
Pattern 54 Center                := Target Position
Pattern 54 XOffset               := -100    0   100     0 
Pattern 54 YOffset               :=   0   100     0  -100 
Pattern 55 Name                  := Neutral Evade Pattern 2
Pattern 55 Center                := Target Position
Pattern 55 XOffset               := -100  -100   100   100 
Pattern 55 YOffset               := -100   100   100  -100 
Pattern 56 Name                  := Neutral Evade Pattern 3
Pattern 56 Center                := Target Position
Pattern 56 XOffset               := -100   100 
Pattern 56 YOffset               :=    0     0 
Pattern 57 Name                  := Neutral Evade Pattern 4
Pattern 57 Center                := Target Position
Pattern 57 XOffset               :=    0     0 
Pattern 57 YOffset               := -100   100 
Pattern 58 Name                  := Terran Evade Pattern 1
Pattern 58 Center                := Target Position
Pattern 58 XOffset               := -100    0   100     0 
Pattern 58 YOffset               :=   0   100     0  -100 
Pattern 59 Name                  := Terran Evade Pattern 2
Pattern 59 Center                := Target Position
Pattern 59 XOffset               := -100  -100   100   100 
Pattern 59 YOffset               := -100   100   100  -100 
Pattern 60 Name                  := Terran Evade Pattern 3
Pattern 60 Center                := Target Position
Pattern 60 XOffset               := -100   100 
Pattern 60 YOffset               :=    0     0 
Pattern 61 Name                  := Terran Evade Pattern 4
Pattern 61 Center                := Target Position
Pattern 61 XOffset               :=    0     0 
Pattern 61 YOffset               := -100   100 
Pattern 62 Name                  := Xiati Evade Pattern 1
Pattern 62 Center                := Target Position
Pattern 62 XOffset               := -100    0   100     0 
Pattern 62 YOffset               :=   0   100     0  -100 
Pattern 63 Name                  := Xiati Evade Pattern 2
Pattern 63 Center                := Target Position
Pattern 63 XOffset               := -100  -100   100   100 
Pattern 63 YOffset               := -100   100   100  -100 
Pattern 64 Name                  := Xiati Evade Pattern 3
Pattern 64 Center                := Target Position
Pattern 64 XOffset               := -100   100 
Pattern 64 YOffset               :=    0     0 
Pattern 65 Name                  := Xiati Evade Pattern 4
Pattern 65 Center                := Target Position
Pattern 65 XOffset               :=    0     0 
Pattern 65 YOffset               := -100   100 
Pattern 66 Name                  := Abbidon Evade Pattern 1
Pattern 66 Center                := Target Position
Pattern 66 XOffset               := -100    0   100     0 
Pattern 66 YOffset               :=   0   100     0  -100 
Pattern 67 Name                  := Abbidon Evade Pattern 2
Pattern 67 Center                := Target Position
Pattern 67 XOffset               := -100  -100   100   100 
Pattern 67 YOffset               := -100   100   100  -100 
Pattern 68 Name                  := Abbidon Evade Pattern 3
Pattern 68 Center                := Target Position
Pattern 68 XOffset               := -100   100 
Pattern 68 YOffset               :=    0     0 
Pattern 69 Name                  := Abbidon Evade Pattern 4
Pattern 69 Center                := Target Position
Pattern 69 XOffset               :=    0     0 
Pattern 69 YOffset               := -100   100 
Pattern 70 Name                  := Fazrah Evade Pattern 1
Pattern 70 Center                := Target Position
Pattern 70 XOffset               := -100    0   100     0 
Pattern 70 YOffset               :=   0   100     0  -100 
Pattern 71 Name                  := Fazrah Evade Pattern 2
Pattern 71 Center                := Target Position
Pattern 71 XOffset               := -100  -100   100   100 
Pattern 71 YOffset               := -100   100   100  -100 
Pattern 72 Name                  := Fazrah Evade Pattern 3
Pattern 72 Center                := Target Position
Pattern 72 XOffset               := -100   100 
Pattern 72 YOffset               :=    0     0 
Pattern 73 Name                  := Fazrah Evade Pattern 4
Pattern 73 Center                := Target Position
Pattern 73 XOffset               :=    0     0 
Pattern 73 YOffset               := -100   100 
Pattern 74 Name                  := Pirate Evade Pattern 1
Pattern 74 Center                := Target Position
Pattern 74 XOffset               := -100    0   100     0 
Pattern 74 YOffset               :=   0   100     0  -100 
Pattern 75 Name                  := Pirate Evade Pattern 2
Pattern 75 Center                := Target Position
Pattern 75 XOffset               := -100  -100   100   100 
Pattern 75 YOffset               := -100   100   100  -100 
Pattern 76 Name                  := Pirate Evade Pattern 3
Pattern 76 Center                := Target Position
Pattern 76 XOffset               := -100   100 
Pattern 76 YOffset               :=    0     0 
Pattern 77 Name                  := Pirate Evade Pattern 4
Pattern 77 Center                := Target Position
Pattern 77 XOffset               :=    0     0 
Pattern 77 YOffset               := -100   100 
Pattern 78 Name                  := Amonkrie Evade Pattern 1
Pattern 78 Center                := Target Position
Pattern 78 XOffset               := -100    0   100     0 
Pattern 78 YOffset               :=   0   100     0  -100 
Pattern 79 Name                  := Amonkrie Evade Pattern 2
Pattern 79 Center                := Target Position
Pattern 79 XOffset               := -100  -100   100   100 
Pattern 79 YOffset               := -100   100   100  -100 
Pattern 80 Name                  := Amonkrie Evade Pattern 3
Pattern 80 Center                := Target Position
Pattern 80 XOffset               := -100   100 
Pattern 80 YOffset               :=    0     0 
Pattern 81 Name                  := Amonkrie Evade Pattern 4
Pattern 81 Center                := Target Position
Pattern 81 XOffset               :=    0     0 
Pattern 81 YOffset               := -100   100 
Pattern 82 Name                  := Sithrak Evade Pattern 1
Pattern 82 Center                := Target Position
Pattern 82 XOffset               := -100    0   100     0 
Pattern 82 YOffset               :=   0   100     0  -100 
Pattern 83 Name                  := Sithrak Evade Pattern 2
Pattern 83 Center                := Target Position
Pattern 83 XOffset               := -100  -100   100   100 
Pattern 83 YOffset               := -100   100   100  -100 
Pattern 84 Name                  := Sithrak Evade Pattern 3
Pattern 84 Center                := Target Position
Pattern 84 XOffset               := -100   100 
Pattern 84 YOffset               :=    0     0 
Pattern 85 Name                  := Sithrak Evade Pattern 4
Pattern 85 Center                := Target Position
Pattern 85 XOffset               :=    0     0 
Pattern 85 YOffset               := -100   100 

AI Name                          := Neutral Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Neutral Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Neutral Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Neutral Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Neutral Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Neutral Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Neutral Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Neutral Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Neutral Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Neutral Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Neutral Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Neutral Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Neutral Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Neutral Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Neutral Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Neutral Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Neutral Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Neutral Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Terran Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Terran Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Terran Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Terran Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Terran Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Terran Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Terran Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Terran Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Terran Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Terran Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Terran Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Terran Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Terran Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Terran Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Terran Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Terran Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Terran Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Terran Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Xiati Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Xiati Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Xiati Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Xiati Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Xiati Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Xiati Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Xiati Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Xiati Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Xiati Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Xiati Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Xiati Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Xiati Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Xiati Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Xiati Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Xiati Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Xiati Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Xiati Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Xiati Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Abbidon Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Abbidon Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Abbidon Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Abbidon Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Abbidon Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Abbidon Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Abbidon Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Abbidon Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Abbidon Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Abbidon Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Abbidon Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Abbidon Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Abbidon Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Abbidon Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Abbidon Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Abbidon Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Abbidon Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Abbidon Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Pirate Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Pirate Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Pirate Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Pirate Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Pirate Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Pirate Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Pirate Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Pirate Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Pirate Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Pirate Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Pirate Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Pirate Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Pirate Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Pirate Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Pirate Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Pirate Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Pirate Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Pirate Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Fazrah Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Fazrah Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Fazrah Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Fazrah Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Fazrah Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Fazrah Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Fazrah Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Fazrah Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Fazrah Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Fazrah Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Fazrah Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Fazrah Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Fazrah Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Fazrah Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Fazrah Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Fazrah Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Fazrah Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Fazrah Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Amonkrie Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Amonkrie Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Amonkrie Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Amonkrie Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Amonkrie Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Amonkrie Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Amonkrie Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Amonkrie Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Amonkrie Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Amonkrie Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Amonkrie Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Amonkrie Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Amonkrie Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Amonkrie Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Amonkrie Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Amonkrie Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Amonkrie Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Amonkrie Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

=======================================================================================
*END*
=======================================================================================

