=======================================================================================
JOBS DATA FILE
=======================================================================================

Replacement Strings
  [%PlayerCaptainName%]     - Player Captain Name
  [%PlayerShipName%]        - Player Ship Name
  [%PlayerShipClass%]       - Player Ship Class
  [%JobValue%]              - Payment for completed.
  [%JobFailureCost%]        - Amount deducted for failed job.
  [%EmployerName%]          - Name of the job employer. 
  [%JobFailureDate%]        - Date at which the job will be failed. 

Route Pattern
  System Circuit
  Planet To Planet
  Warp Point To Warp Point
  Search And Destroy

=======================================================================================
*BEGIN*
=======================================================================================

//-------------------------------------------------------------------------------------
// Cargo Run
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Terran Commerce Guild, Neutral Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 28
Job Param 1 Var 1 Component Display Name             := Atmospheric Processors
Job Param 1 Var 1 Component Class Name               := Atmospheric Processor
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Orbital Relays
Job Param 1 Var 2 Component Class Name               := Orbital Relay
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Transdermic Plates
Job Param 1 Var 3 Component Class Name               := Transdermic Plating
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Composite Hypersteel Sheets
Job Param 1 Var 4 Component Class Name               := Composite Hypersteel
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Shuttle Resupply Pods
Job Param 1 Var 5 Component Class Name               := Shuttle Resupply Pod
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Nanotech Builders
Job Param 1 Var 6 Component Class Name               := Nanotech Builders
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Ore Processors
Job Param 1 Var 7 Component Class Name               := Ore Processor
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Atmospheric Shuttles
Job Param 1 Var 8 Component Class Name               := Atmospheric Shuttles
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 1 Var 9 Component Display Name             := Energy-Matter Replicators
Job Param 1 Var 9 Component Class Name               := Energy-Matter Replicators
Job Param 1 Var 9 Num Comps Min                      := 2
Job Param 1 Var 9 Num Comps Max                      := 8
Job Param 1 Var 10 Component Display Name            := Transgenic Imaging Systems
Job Param 1 Var 10 Component Class Name              := Transgenic Imaging System
Job Param 1 Var 10 Num Comps Min                     := 2
Job Param 1 Var 10 Num Comps Max                     := 8
Job Param 1 Var 11 Component Display Name            := Radiation Siphons
Job Param 1 Var 11 Component Class Name              := Radiation Siphon
Job Param 1 Var 11 Num Comps Min                     := 2
Job Param 1 Var 11 Num Comps Max                     := 8
Job Param 1 Var 12 Component Display Name            := Quantum Computers
Job Param 1 Var 12 Component Class Name              := Quantum Computer
Job Param 1 Var 12 Num Comps Min                     := 2
Job Param 1 Var 12 Num Comps Max                     := 8
Job Param 1 Var 13 Component Display Name            := VR Simulators
Job Param 1 Var 13 Component Class Name              := VR Simulator
Job Param 1 Var 13 Num Comps Min                     := 2
Job Param 1 Var 13 Num Comps Max                     := 8
Job Param 1 Var 14 Component Display Name            := Hyper-Magnetic Centrifuges
Job Param 1 Var 14 Component Class Name              := Hyper-Magnetic Centrifuge
Job Param 1 Var 14 Num Comps Min                     := 2
Job Param 1 Var 14 Num Comps Max                     := 8
Job Param 1 Var 15 Component Display Name            := Combine Engines
Job Param 1 Var 15 Component Class Name              := Combine Engine
Job Param 1 Var 15 Num Comps Min                     := 2
Job Param 1 Var 15 Num Comps Max                     := 8
Job Param 1 Var 16 Component Display Name            := Grain Threshers
Job Param 1 Var 16 Component Class Name              := Grain Thresher
Job Param 1 Var 16 Num Comps Min                     := 2
Job Param 1 Var 16 Num Comps Max                     := 8
Job Param 1 Var 17 Component Display Name            := Ice Oxygenators
Job Param 1 Var 17 Component Class Name              := Ice Oxygenator
Job Param 1 Var 17 Num Comps Min                     := 2
Job Param 1 Var 17 Num Comps Max                     := 8
Job Param 1 Var 18 Component Display Name            := Fusion Generators
Job Param 1 Var 18 Component Class Name              := Fusion Generator
Job Param 1 Var 18 Num Comps Min                     := 2
Job Param 1 Var 18 Num Comps Max                     := 8
Job Param 1 Var 19 Component Display Name            := Antigrav Core Elements
Job Param 1 Var 19 Component Class Name              := Antigrav Core Element
Job Param 1 Var 19 Num Comps Min                     := 2
Job Param 1 Var 19 Num Comps Max                     := 8
Job Param 1 Var 20 Component Display Name            := Soylent Red Containers
Job Param 1 Var 20 Component Class Name              := Soylent Red Container
Job Param 1 Var 20 Num Comps Min                     := 2
Job Param 1 Var 20 Num Comps Max                     := 8
Job Param 1 Var 21 Component Display Name            := Wheatrice Containers
Job Param 1 Var 21 Component Class Name              := Wheatrice Container
Job Param 1 Var 21 Num Comps Min                     := 2
Job Param 1 Var 21 Num Comps Max                     := 8
Job Param 1 Var 22 Component Display Name            := Silver Corn Containers
Job Param 1 Var 22 Component Class Name              := Silver Corn Container
Job Param 1 Var 22 Num Comps Min                     := 2
Job Param 1 Var 22 Num Comps Max                     := 8
Job Param 1 Var 23 Component Display Name            := Gamma Soy Containers
Job Param 1 Var 23 Component Class Name              := Gamma Soy Container
Job Param 1 Var 23 Num Comps Min                     := 2
Job Param 1 Var 23 Num Comps Max                     := 8
Job Param 1 Var 24 Component Display Name            := Organic Resequencers
Job Param 1 Var 24 Component Class Name              := Organic Resequencer
Job Param 1 Var 24 Num Comps Min                     := 2
Job Param 1 Var 24 Num Comps Max                     := 8
Job Param 1 Var 25 Component Display Name            := Universal Inoculant Cannisters
Job Param 1 Var 25 Component Class Name              := Universal Inoculant
Job Param 1 Var 25 Num Comps Min                     := 2
Job Param 1 Var 25 Num Comps Max                     := 8
Job Param 1 Var 26 Component Display Name            := Hyper Optics Bundles
Job Param 1 Var 26 Component Class Name              := Hyper Optics
Job Param 1 Var 26 Num Comps Min                     := 2
Job Param 1 Var 26 Num Comps Max                     := 8
Job Param 1 Var 27 Component Display Name            := Hyper Density Cables
Job Param 1 Var 27 Component Class Name              := Hyper Density Cables
Job Param 1 Var 27 Num Comps Min                     := 2
Job Param 1 Var 27 Num Comps Max                     := 8
Job Param 1 Var 28 Component Display Name            := Solar Collector Panels
Job Param 1 Var 28 Component Class Name              := Solar Collector Panels
Job Param 1 Var 28 Num Comps Min                     := 2
Job Param 1 Var 28 Num Comps Max                     := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral, Terran
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160 
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Freighter Contract 
Job Description 1 Body                               := We need a large shipment of [%CargoName%] freightered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. 
Job Description 1 Employer                           := System-Wide Transport Services
Job Description 2 Title                              := Cargo Hauler Needed 
Job Description 2 Body                               := We need a simple cargo transport to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and watch out for pirates! 
Job Description 2 Employer                           := Planetary Merchant Services
Job Description 3 Title                              := Easy Money! 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery.  
Job Description 3 Employer                           := TransGenic Supplies
Job Description 4 Title                              := Cargo Shippers Needed
Job Description 4 Body                               := Transport a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Best possible delivery speed is appreciated. 
Job Description 4 Employer                           := Trex-Dreathor Cargo Systems
Job Description 5 Title                              := Crate and Freight
Job Description 5 Body                               := Planet [%TargetPlanetName%] is in need of a shipment of [%CargoName%], as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := Yulani Incorporated
Job Description 6 Title                              := Cargo Shipment Needed
Job Description 6 Body                               := Planet [%TargetPlanetName%], in the [%TargetSystem%] system, would like a delivery of [%CargoName%] at your earliest convenience. Good speed earns good credits. 
Job Description 6 Employer                           := Pandemic Enterprises
Job Description 7 Title                              := Cargo Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%]. Credits earned upon successful delivery of cargo without undue delay. 
Job Description 7 Employer                           := Trans-System Shipping Corp. 
Job Min Value                                        := 4000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 3000
Job Failure Cost                                     := 2000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

Job Present At Site Center IDs                       := Pirate Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 8
Job Param 1 Var 1 Component Display Name             := Plasma Bombs
Job Param 1 Var 1 Component Class Name               := Plasma Bombs
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Ionic Bombs
Job Param 1 Var 2 Component Class Name               := Ionic Bombs
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Anti-Matter Bombs
Job Param 1 Var 3 Component Class Name               := Anti-Matter Bombs
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Gamma Warheads
Job Param 1 Var 4 Component Class Name               := Gamma Warheads
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Computer Virus Systems
Job Param 1 Var 5 Component Class Name               := Computer Virus
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Bio-Strength Enhancers
Job Param 1 Var 6 Component Class Name               := Bio-Strength Enhancer
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Rigelan Ice Crystals
Job Param 1 Var 7 Component Class Name               := Rigelan Ice Crystals
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Demon Eggs
Job Param 1 Var 8 Component Class Name               := Demon Egg
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160 
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Contraband Delivery 
Job Description 1 Body                               := We need a shipment of [%CargoName%] delivered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. No questions asked and stay clear of TCN entanglements. 
Job Description 1 Employer                           := Deliveries Unlimited
Job Description 2 Title                              := Blockade Runner
Job Description 2 Body                               := We need a fast transport of [%CargoName%] to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and clear the area. 
Job Description 2 Employer                           := Black Market Haulers
Job Description 3 Title                              := Quick Credits 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery without being boarded.  
Job Description 3 Employer                           := Drakon Mafia
Job Description 4 Title                              := Cargo Haulers
Job Description 4 Body                               := We need a stealthy cargo hauler to deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Beware any TCN or pirate ships.  
Job Description 4 Employer                           := Lukon-Draesar Industries
Job Description 5 Title                              := Black Market Profits
Job Description 5 Body                               := Planet [%TargetPlanetName%] has requested a shipment of [%CargoName%] as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := [%TargetPlanetName%] Services
Job Description 6 Title                              := Cargo Jockey
Job Description 6 Body                               := Planet [%TargetPlanetName%] will pay a high price for a delivery of [%CargoName%]. TCN authorities will be on the lookout to stop you. Stop for nothing. 
Job Description 6 Employer                           := Pirate Cargo Services
Job Description 7 Title                              := Contraband Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%] without any TCN entanglements. Top credits deposited on safe delivery of the cargo.  
Job Description 7 Employer                           := Okrath Incorporated 
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 5000
Job Failure Cost                                     := 5000
Job Experience Min                                   := 200
Job Experience Max                                   := 400
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Pirate Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Pirate Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Pirate Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Pirate Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

Job Present At Site Center IDs                       := Abbidon Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 28
Job Param 1 Var 1 Component Display Name             := Atmospheric Processors
Job Param 1 Var 1 Component Class Name               := Atmospheric Processor
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Orbital Relays
Job Param 1 Var 2 Component Class Name               := Orbital Relay
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Transdermic Plates
Job Param 1 Var 3 Component Class Name               := Transdermic Plating
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Composite Hypersteel Sheets
Job Param 1 Var 4 Component Class Name               := Composite Hypersteel
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Shuttle Resupply Pods
Job Param 1 Var 5 Component Class Name               := Shuttle Resupply Pod
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Nanotech Builders
Job Param 1 Var 6 Component Class Name               := Nanotech Builders
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Ore Processors
Job Param 1 Var 7 Component Class Name               := Ore Processor
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Atmospheric Shuttles
Job Param 1 Var 8 Component Class Name               := Atmospheric Shuttles
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 1 Var 9 Component Display Name             := Energy-Matter Replicators
Job Param 1 Var 9 Component Class Name               := Energy-Matter Replicators
Job Param 1 Var 9 Num Comps Min                      := 2
Job Param 1 Var 9 Num Comps Max                      := 8
Job Param 1 Var 10 Component Display Name            := Transgenic Imaging Systems
Job Param 1 Var 10 Component Class Name              := Transgenic Imaging System
Job Param 1 Var 10 Num Comps Min                     := 2
Job Param 1 Var 10 Num Comps Max                     := 8
Job Param 1 Var 11 Component Display Name            := Radiation Siphons
Job Param 1 Var 11 Component Class Name              := Radiation Siphon
Job Param 1 Var 11 Num Comps Min                     := 2
Job Param 1 Var 11 Num Comps Max                     := 8
Job Param 1 Var 12 Component Display Name            := Quantum Computers
Job Param 1 Var 12 Component Class Name              := Quantum Computer
Job Param 1 Var 12 Num Comps Min                     := 2
Job Param 1 Var 12 Num Comps Max                     := 8
Job Param 1 Var 13 Component Display Name            := VR Simulators
Job Param 1 Var 13 Component Class Name              := VR Simulator
Job Param 1 Var 13 Num Comps Min                     := 2
Job Param 1 Var 13 Num Comps Max                     := 8
Job Param 1 Var 14 Component Display Name            := Hyper-Magnetic Centrifuges
Job Param 1 Var 14 Component Class Name              := Hyper-Magnetic Centrifuge
Job Param 1 Var 14 Num Comps Min                     := 2
Job Param 1 Var 14 Num Comps Max                     := 8
Job Param 1 Var 15 Component Display Name            := Combine Engines
Job Param 1 Var 15 Component Class Name              := Combine Engine
Job Param 1 Var 15 Num Comps Min                     := 2
Job Param 1 Var 15 Num Comps Max                     := 8
Job Param 1 Var 16 Component Display Name            := Grain Threshers
Job Param 1 Var 16 Component Class Name              := Grain Thresher
Job Param 1 Var 16 Num Comps Min                     := 2
Job Param 1 Var 16 Num Comps Max                     := 8
Job Param 1 Var 17 Component Display Name            := Ice Oxygenators
Job Param 1 Var 17 Component Class Name              := Ice Oxygenator
Job Param 1 Var 17 Num Comps Min                     := 2
Job Param 1 Var 17 Num Comps Max                     := 8
Job Param 1 Var 18 Component Display Name            := Fusion Generators
Job Param 1 Var 18 Component Class Name              := Fusion Generator
Job Param 1 Var 18 Num Comps Min                     := 2
Job Param 1 Var 18 Num Comps Max                     := 8
Job Param 1 Var 19 Component Display Name            := Antigrav Core Elements
Job Param 1 Var 19 Component Class Name              := Antigrav Core Element
Job Param 1 Var 19 Num Comps Min                     := 2
Job Param 1 Var 19 Num Comps Max                     := 8
Job Param 1 Var 20 Component Display Name            := Soylent Red Containers
Job Param 1 Var 20 Component Class Name              := Soylent Red Container
Job Param 1 Var 20 Num Comps Min                     := 2
Job Param 1 Var 20 Num Comps Max                     := 8
Job Param 1 Var 21 Component Display Name            := Wheatrice Containers
Job Param 1 Var 21 Component Class Name              := Wheatrice Container
Job Param 1 Var 21 Num Comps Min                     := 2
Job Param 1 Var 21 Num Comps Max                     := 8
Job Param 1 Var 22 Component Display Name            := Silver Corn Containers
Job Param 1 Var 22 Component Class Name              := Silver Corn Container
Job Param 1 Var 22 Num Comps Min                     := 2
Job Param 1 Var 22 Num Comps Max                     := 8
Job Param 1 Var 23 Component Display Name            := Gamma Soy Containers
Job Param 1 Var 23 Component Class Name              := Gamma Soy Container
Job Param 1 Var 23 Num Comps Min                     := 2
Job Param 1 Var 23 Num Comps Max                     := 8
Job Param 1 Var 24 Component Display Name            := Organic Resequencers
Job Param 1 Var 24 Component Class Name              := Organic Resequencer
Job Param 1 Var 24 Num Comps Min                     := 2
Job Param 1 Var 24 Num Comps Max                     := 8
Job Param 1 Var 25 Component Display Name            := Universal Inoculant Cannisters
Job Param 1 Var 25 Component Class Name              := Universal Inoculant
Job Param 1 Var 25 Num Comps Min                     := 2
Job Param 1 Var 25 Num Comps Max                     := 8
Job Param 1 Var 26 Component Display Name            := Hyper Optics Bundles
Job Param 1 Var 26 Component Class Name              := Hyper Optics
Job Param 1 Var 26 Num Comps Min                     := 2
Job Param 1 Var 26 Num Comps Max                     := 8
Job Param 1 Var 27 Component Display Name            := Hyper Density Cables
Job Param 1 Var 27 Component Class Name              := Hyper Density Cables
Job Param 1 Var 27 Num Comps Min                     := 2
Job Param 1 Var 27 Num Comps Max                     := 8
Job Param 1 Var 28 Component Display Name            := Solar Collector Panels
Job Param 1 Var 28 Component Class Name              := Solar Collector Panels
Job Param 1 Var 28 Num Comps Min                     := 2
Job Param 1 Var 28 Num Comps Max                     := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral, Abbidon
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Freighter Contract 
Job Description 1 Body                               := We need a large shipment of [%CargoName%] freightered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. 
Job Description 1 Employer                           := System-Wide Transport Services
Job Description 2 Title                              := Cargo Hauler Needed 
Job Description 2 Body                               := We need a simple cargo transport to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and watch out for pirates! 
Job Description 2 Employer                           := Planetary Merchant Services
Job Description 3 Title                              := Easy Money! 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery.  
Job Description 3 Employer                           := TransGenic Supplies
Job Description 4 Title                              := Cargo Shippers Needed
Job Description 4 Body                               := Transport a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Best possible delivery speed is appreciated. 
Job Description 4 Employer                           := Trex-Dreathor Cargo Systems
Job Description 5 Title                              := Crate and Freight
Job Description 5 Body                               := Planet [%TargetPlanetName%] is in need of a shipment of [%CargoName%], as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := Yulani Incorporated
Job Description 6 Title                              := Cargo Shipment Needed
Job Description 6 Body                               := Planet [%TargetPlanetName%], in the [%TargetSystem%] system, would like a delivery of [%CargoName%] at your earliest convenience. Good speed earns good credits. 
Job Description 6 Employer                           := Pandemic Enterprises
Job Description 7 Title                              := Cargo Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%]. Credits earned upon successful delivery of cargo without undue delay. 
Job Description 7 Employer                           := Trans-System Shipping Corp. 
Job Min Value                                        := 4000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 3000
Job Failure Cost                                     := 2000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

Job Present At Site Center IDs                       := Fazrah Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 28
Job Param 1 Var 1 Component Display Name             := Atmospheric Processors
Job Param 1 Var 1 Component Class Name               := Atmospheric Processor
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Orbital Relays
Job Param 1 Var 2 Component Class Name               := Orbital Relay
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Transdermic Plates
Job Param 1 Var 3 Component Class Name               := Transdermic Plating
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Composite Hypersteel Sheets
Job Param 1 Var 4 Component Class Name               := Composite Hypersteel
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Shuttle Resupply Pods
Job Param 1 Var 5 Component Class Name               := Shuttle Resupply Pod
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Nanotech Builders
Job Param 1 Var 6 Component Class Name               := Nanotech Builders
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Ore Processors
Job Param 1 Var 7 Component Class Name               := Ore Processor
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Atmospheric Shuttles
Job Param 1 Var 8 Component Class Name               := Atmospheric Shuttles
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 1 Var 9 Component Display Name             := Energy-Matter Replicators
Job Param 1 Var 9 Component Class Name               := Energy-Matter Replicators
Job Param 1 Var 9 Num Comps Min                      := 2
Job Param 1 Var 9 Num Comps Max                      := 8
Job Param 1 Var 10 Component Display Name            := Transgenic Imaging Systems
Job Param 1 Var 10 Component Class Name              := Transgenic Imaging System
Job Param 1 Var 10 Num Comps Min                     := 2
Job Param 1 Var 10 Num Comps Max                     := 8
Job Param 1 Var 11 Component Display Name            := Radiation Siphons
Job Param 1 Var 11 Component Class Name              := Radiation Siphon
Job Param 1 Var 11 Num Comps Min                     := 2
Job Param 1 Var 11 Num Comps Max                     := 8
Job Param 1 Var 12 Component Display Name            := Quantum Computers
Job Param 1 Var 12 Component Class Name              := Quantum Computer
Job Param 1 Var 12 Num Comps Min                     := 2
Job Param 1 Var 12 Num Comps Max                     := 8
Job Param 1 Var 13 Component Display Name            := VR Simulators
Job Param 1 Var 13 Component Class Name              := VR Simulator
Job Param 1 Var 13 Num Comps Min                     := 2
Job Param 1 Var 13 Num Comps Max                     := 8
Job Param 1 Var 14 Component Display Name            := Hyper-Magnetic Centrifuges
Job Param 1 Var 14 Component Class Name              := Hyper-Magnetic Centrifuge
Job Param 1 Var 14 Num Comps Min                     := 2
Job Param 1 Var 14 Num Comps Max                     := 8
Job Param 1 Var 15 Component Display Name            := Combine Engines
Job Param 1 Var 15 Component Class Name              := Combine Engine
Job Param 1 Var 15 Num Comps Min                     := 2
Job Param 1 Var 15 Num Comps Max                     := 8
Job Param 1 Var 16 Component Display Name            := Grain Threshers
Job Param 1 Var 16 Component Class Name              := Grain Thresher
Job Param 1 Var 16 Num Comps Min                     := 2
Job Param 1 Var 16 Num Comps Max                     := 8
Job Param 1 Var 17 Component Display Name            := Ice Oxygenators
Job Param 1 Var 17 Component Class Name              := Ice Oxygenator
Job Param 1 Var 17 Num Comps Min                     := 2
Job Param 1 Var 17 Num Comps Max                     := 8
Job Param 1 Var 18 Component Display Name            := Fusion Generators
Job Param 1 Var 18 Component Class Name              := Fusion Generator
Job Param 1 Var 18 Num Comps Min                     := 2
Job Param 1 Var 18 Num Comps Max                     := 8
Job Param 1 Var 19 Component Display Name            := Antigrav Core Elements
Job Param 1 Var 19 Component Class Name              := Antigrav Core Element
Job Param 1 Var 19 Num Comps Min                     := 2
Job Param 1 Var 19 Num Comps Max                     := 8
Job Param 1 Var 20 Component Display Name            := Soylent Red Containers
Job Param 1 Var 20 Component Class Name              := Soylent Red Container
Job Param 1 Var 20 Num Comps Min                     := 2
Job Param 1 Var 20 Num Comps Max                     := 8
Job Param 1 Var 21 Component Display Name            := Wheatrice Containers
Job Param 1 Var 21 Component Class Name              := Wheatrice Container
Job Param 1 Var 21 Num Comps Min                     := 2
Job Param 1 Var 21 Num Comps Max                     := 8
Job Param 1 Var 22 Component Display Name            := Silver Corn Containers
Job Param 1 Var 22 Component Class Name              := Silver Corn Container
Job Param 1 Var 22 Num Comps Min                     := 2
Job Param 1 Var 22 Num Comps Max                     := 8
Job Param 1 Var 23 Component Display Name            := Gamma Soy Containers
Job Param 1 Var 23 Component Class Name              := Gamma Soy Container
Job Param 1 Var 23 Num Comps Min                     := 2
Job Param 1 Var 23 Num Comps Max                     := 8
Job Param 1 Var 24 Component Display Name            := Organic Resequencers
Job Param 1 Var 24 Component Class Name              := Organic Resequencer
Job Param 1 Var 24 Num Comps Min                     := 2
Job Param 1 Var 24 Num Comps Max                     := 8
Job Param 1 Var 25 Component Display Name            := Universal Inoculant Cannisters
Job Param 1 Var 25 Component Class Name              := Universal Inoculant
Job Param 1 Var 25 Num Comps Min                     := 2
Job Param 1 Var 25 Num Comps Max                     := 8
Job Param 1 Var 26 Component Display Name            := Hyper Optics Bundles
Job Param 1 Var 26 Component Class Name              := Hyper Optics
Job Param 1 Var 26 Num Comps Min                     := 2
Job Param 1 Var 26 Num Comps Max                     := 8
Job Param 1 Var 27 Component Display Name            := Hyper Density Cables
Job Param 1 Var 27 Component Class Name              := Hyper Density Cables
Job Param 1 Var 27 Num Comps Min                     := 2
Job Param 1 Var 27 Num Comps Max                     := 8
Job Param 1 Var 28 Component Display Name            := Solar Collector Panels
Job Param 1 Var 28 Component Class Name              := Solar Collector Panels
Job Param 1 Var 28 Num Comps Min                     := 2
Job Param 1 Var 28 Num Comps Max                     := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral, Fazrah
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Freighter Contract 
Job Description 1 Body                               := We need a large shipment of [%CargoName%] freightered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. 
Job Description 1 Employer                           := System-Wide Transport Services
Job Description 2 Title                              := Cargo Hauler Needed 
Job Description 2 Body                               := We need a simple cargo transport to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and watch out for pirates! 
Job Description 2 Employer                           := Planetary Merchant Services
Job Description 3 Title                              := Easy Money! 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery.  
Job Description 3 Employer                           := TransGenic Supplies
Job Description 4 Title                              := Cargo Shippers Needed
Job Description 4 Body                               := Transport a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Best possible delivery speed is appreciated. 
Job Description 4 Employer                           := Trex-Dreathor Cargo Systems
Job Description 5 Title                              := Crate and Freight
Job Description 5 Body                               := Planet [%TargetPlanetName%] is in need of a shipment of [%CargoName%], as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := Yulani Incorporated
Job Description 6 Title                              := Cargo Shipment Needed
Job Description 6 Body                               := Planet [%TargetPlanetName%], in the [%TargetSystem%] system, would like a delivery of [%CargoName%] at your earliest convenience. Good speed earns good credits. 
Job Description 6 Employer                           := Pandemic Enterprises
Job Description 7 Title                              := Cargo Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%]. Credits earned upon successful delivery of cargo without undue delay. 
Job Description 7 Employer                           := Trans-System Shipping Corp. 
Job Min Value                                        := 4000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 3000
Job Failure Cost                                     := 2000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

Job Present At Site Center IDs                       := Xiati Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 28
Job Param 1 Var 1 Component Display Name             := Atmospheric Processors
Job Param 1 Var 1 Component Class Name               := Atmospheric Processor
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Orbital Relays
Job Param 1 Var 2 Component Class Name               := Orbital Relay
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Transdermic Plates
Job Param 1 Var 3 Component Class Name               := Transdermic Plating
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Composite Hypersteel Sheets
Job Param 1 Var 4 Component Class Name               := Composite Hypersteel
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Shuttle Resupply Pods
Job Param 1 Var 5 Component Class Name               := Shuttle Resupply Pod
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Nanotech Builders
Job Param 1 Var 6 Component Class Name               := Nanotech Builders
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Ore Processors
Job Param 1 Var 7 Component Class Name               := Ore Processor
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Atmospheric Shuttles
Job Param 1 Var 8 Component Class Name               := Atmospheric Shuttles
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 1 Var 9 Component Display Name             := Energy-Matter Replicators
Job Param 1 Var 9 Component Class Name               := Energy-Matter Replicators
Job Param 1 Var 9 Num Comps Min                      := 2
Job Param 1 Var 9 Num Comps Max                      := 8
Job Param 1 Var 10 Component Display Name            := Transgenic Imaging Systems
Job Param 1 Var 10 Component Class Name              := Transgenic Imaging System
Job Param 1 Var 10 Num Comps Min                     := 2
Job Param 1 Var 10 Num Comps Max                     := 8
Job Param 1 Var 11 Component Display Name            := Radiation Siphons
Job Param 1 Var 11 Component Class Name              := Radiation Siphon
Job Param 1 Var 11 Num Comps Min                     := 2
Job Param 1 Var 11 Num Comps Max                     := 8
Job Param 1 Var 12 Component Display Name            := Quantum Computers
Job Param 1 Var 12 Component Class Name              := Quantum Computer
Job Param 1 Var 12 Num Comps Min                     := 2
Job Param 1 Var 12 Num Comps Max                     := 8
Job Param 1 Var 13 Component Display Name            := VR Simulators
Job Param 1 Var 13 Component Class Name              := VR Simulator
Job Param 1 Var 13 Num Comps Min                     := 2
Job Param 1 Var 13 Num Comps Max                     := 8
Job Param 1 Var 14 Component Display Name            := Hyper-Magnetic Centrifuges
Job Param 1 Var 14 Component Class Name              := Hyper-Magnetic Centrifuge
Job Param 1 Var 14 Num Comps Min                     := 2
Job Param 1 Var 14 Num Comps Max                     := 8
Job Param 1 Var 15 Component Display Name            := Combine Engines
Job Param 1 Var 15 Component Class Name              := Combine Engine
Job Param 1 Var 15 Num Comps Min                     := 2
Job Param 1 Var 15 Num Comps Max                     := 8
Job Param 1 Var 16 Component Display Name            := Grain Threshers
Job Param 1 Var 16 Component Class Name              := Grain Thresher
Job Param 1 Var 16 Num Comps Min                     := 2
Job Param 1 Var 16 Num Comps Max                     := 8
Job Param 1 Var 17 Component Display Name            := Ice Oxygenators
Job Param 1 Var 17 Component Class Name              := Ice Oxygenator
Job Param 1 Var 17 Num Comps Min                     := 2
Job Param 1 Var 17 Num Comps Max                     := 8
Job Param 1 Var 18 Component Display Name            := Fusion Generators
Job Param 1 Var 18 Component Class Name              := Fusion Generator
Job Param 1 Var 18 Num Comps Min                     := 2
Job Param 1 Var 18 Num Comps Max                     := 8
Job Param 1 Var 19 Component Display Name            := Antigrav Core Elements
Job Param 1 Var 19 Component Class Name              := Antigrav Core Element
Job Param 1 Var 19 Num Comps Min                     := 2
Job Param 1 Var 19 Num Comps Max                     := 8
Job Param 1 Var 20 Component Display Name            := Soylent Red Containers
Job Param 1 Var 20 Component Class Name              := Soylent Red Container
Job Param 1 Var 20 Num Comps Min                     := 2
Job Param 1 Var 20 Num Comps Max                     := 8
Job Param 1 Var 21 Component Display Name            := Wheatrice Containers
Job Param 1 Var 21 Component Class Name              := Wheatrice Container
Job Param 1 Var 21 Num Comps Min                     := 2
Job Param 1 Var 21 Num Comps Max                     := 8
Job Param 1 Var 22 Component Display Name            := Silver Corn Containers
Job Param 1 Var 22 Component Class Name              := Silver Corn Container
Job Param 1 Var 22 Num Comps Min                     := 2
Job Param 1 Var 22 Num Comps Max                     := 8
Job Param 1 Var 23 Component Display Name            := Gamma Soy Containers
Job Param 1 Var 23 Component Class Name              := Gamma Soy Container
Job Param 1 Var 23 Num Comps Min                     := 2
Job Param 1 Var 23 Num Comps Max                     := 8
Job Param 1 Var 24 Component Display Name            := Organic Resequencers
Job Param 1 Var 24 Component Class Name              := Organic Resequencer
Job Param 1 Var 24 Num Comps Min                     := 2
Job Param 1 Var 24 Num Comps Max                     := 8
Job Param 1 Var 25 Component Display Name            := Universal Inoculant Cannisters
Job Param 1 Var 25 Component Class Name              := Universal Inoculant
Job Param 1 Var 25 Num Comps Min                     := 2
Job Param 1 Var 25 Num Comps Max                     := 8
Job Param 1 Var 26 Component Display Name            := Hyper Optics Bundles
Job Param 1 Var 26 Component Class Name              := Hyper Optics
Job Param 1 Var 26 Num Comps Min                     := 2
Job Param 1 Var 26 Num Comps Max                     := 8
Job Param 1 Var 27 Component Display Name            := Hyper Density Cables
Job Param 1 Var 27 Component Class Name              := Hyper Density Cables
Job Param 1 Var 27 Num Comps Min                     := 2
Job Param 1 Var 27 Num Comps Max                     := 8
Job Param 1 Var 28 Component Display Name            := Solar Collector Panels
Job Param 1 Var 28 Component Class Name              := Solar Collector Panels
Job Param 1 Var 28 Num Comps Min                     := 2
Job Param 1 Var 28 Num Comps Max                     := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral, Xiati
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Freighter Contract 
Job Description 1 Body                               := We need a large shipment of [%CargoName%] freightered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. 
Job Description 1 Employer                           := System-Wide Transport Services
Job Description 2 Title                              := Cargo Hauler Needed 
Job Description 2 Body                               := We need a simple cargo transport to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and watch out for pirates! 
Job Description 2 Employer                           := Planetary Merchant Services
Job Description 3 Title                              := Easy Money! 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery.  
Job Description 3 Employer                           := TransGenic Supplies
Job Description 4 Title                              := Cargo Shippers Needed
Job Description 4 Body                               := Transport a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Best possible delivery speed is appreciated. 
Job Description 4 Employer                           := Trex-Dreathor Cargo Systems
Job Description 5 Title                              := Crate and Freight
Job Description 5 Body                               := Planet [%TargetPlanetName%] is in need of a shipment of [%CargoName%], as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := Yulani Incorporated
Job Description 6 Title                              := Cargo Shipment Needed
Job Description 6 Body                               := Planet [%TargetPlanetName%], in the [%TargetSystem%] system, would like a delivery of [%CargoName%] at your earliest convenience. Good speed earns good credits. 
Job Description 6 Employer                           := Pandemic Enterprises
Job Description 7 Title                              := Cargo Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%]. Credits earned upon successful delivery of cargo without undue delay. 
Job Description 7 Employer                           := Trans-System Shipping Corp. 
Job Min Value                                        := 4000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 3000
Job Failure Cost                                     := 2000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

Job Present At Site Center IDs                       := Amonkrie Commerce Guild
Job Name                                             := Cargo Run 
Mission Name                                         := Deliver Cargo        
Requirement Order                                    := In Order
Number of Job Requirements                           := 2
Job Req 1 Type                                       := Load Cargo 1 At Planet 2
Job Req 1 Param 1                                    := Cargo Package
Job Req 1 Param 2                                    := Source Planet
Job Req 1 Mission Description                        := Pickup [%CargoNumComps%] [%CargoName%] from [%SourcePlanetName%] in the [%SourceSystem%] system. Job must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] loaded onboard, sir.
Job Req 1 Requirement Failed Description             := Your ship does not have enough cargo space to load the [%CargoNumComps%] [%CargoName%]. 
Job Req 2 Type                                       := Drop Cargo 1 At Planet 2
Job Req 2 Param 1                                    := Cargo Package
Job Req 2 Param 2                                    := Target Planet
Job Req 2 Mission Description                        := Take [%CargoNumComps%] [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Delivery must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := [%CargoNumComps%] [%CargoName%] have been delivered and [%JobValue%] credits have been received.
Job Req 2 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to deliver the [%CargoNumComps%] [%CargoName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 5
Job Param 1 Type                                     := Component
Job Param 1 Param Name                               := Cargo Package
Job Param 1 Var String Flag Cargo Name               := [%CargoName%]
Job Param 1 Var String Flag Num Comps                := [%CargoNumComps%]
Job Param 1 Num Variations                           := 28
Job Param 1 Var 1 Component Display Name             := Atmospheric Processors
Job Param 1 Var 1 Component Class Name               := Atmospheric Processor
Job Param 1 Var 1 Num Comps Min                      := 1
Job Param 1 Var 1 Num Comps Max                      := 4
Job Param 1 Var 2 Component Display Name             := Orbital Relays
Job Param 1 Var 2 Component Class Name               := Orbital Relay
Job Param 1 Var 2 Num Comps Min                      := 1
Job Param 1 Var 2 Num Comps Max                      := 4
Job Param 1 Var 3 Component Display Name             := Transdermic Plates
Job Param 1 Var 3 Component Class Name               := Transdermic Plating
Job Param 1 Var 3 Num Comps Min                      := 2
Job Param 1 Var 3 Num Comps Max                      := 8
Job Param 1 Var 4 Component Display Name             := Composite Hypersteel Sheets
Job Param 1 Var 4 Component Class Name               := Composite Hypersteel
Job Param 1 Var 4 Num Comps Min                      := 2
Job Param 1 Var 4 Num Comps Max                      := 8
Job Param 1 Var 5 Component Display Name             := Shuttle Resupply Pods
Job Param 1 Var 5 Component Class Name               := Shuttle Resupply Pod
Job Param 1 Var 5 Num Comps Min                      := 2
Job Param 1 Var 5 Num Comps Max                      := 8
Job Param 1 Var 6 Component Display Name             := Nanotech Builders
Job Param 1 Var 6 Component Class Name               := Nanotech Builders
Job Param 1 Var 6 Num Comps Min                      := 2
Job Param 1 Var 6 Num Comps Max                      := 8
Job Param 1 Var 7 Component Display Name             := Ore Processors
Job Param 1 Var 7 Component Class Name               := Ore Processor
Job Param 1 Var 7 Num Comps Min                      := 2
Job Param 1 Var 7 Num Comps Max                      := 8
Job Param 1 Var 8 Component Display Name             := Atmospheric Shuttles
Job Param 1 Var 8 Component Class Name               := Atmospheric Shuttles
Job Param 1 Var 8 Num Comps Min                      := 2
Job Param 1 Var 8 Num Comps Max                      := 8
Job Param 1 Var 9 Component Display Name             := Energy-Matter Replicators
Job Param 1 Var 9 Component Class Name               := Energy-Matter Replicators
Job Param 1 Var 9 Num Comps Min                      := 2
Job Param 1 Var 9 Num Comps Max                      := 8
Job Param 1 Var 10 Component Display Name            := Transgenic Imaging Systems
Job Param 1 Var 10 Component Class Name              := Transgenic Imaging System
Job Param 1 Var 10 Num Comps Min                     := 2
Job Param 1 Var 10 Num Comps Max                     := 8
Job Param 1 Var 11 Component Display Name            := Radiation Siphons
Job Param 1 Var 11 Component Class Name              := Radiation Siphon
Job Param 1 Var 11 Num Comps Min                     := 2
Job Param 1 Var 11 Num Comps Max                     := 8
Job Param 1 Var 12 Component Display Name            := Quantum Computers
Job Param 1 Var 12 Component Class Name              := Quantum Computer
Job Param 1 Var 12 Num Comps Min                     := 2
Job Param 1 Var 12 Num Comps Max                     := 8
Job Param 1 Var 13 Component Display Name            := VR Simulators
Job Param 1 Var 13 Component Class Name              := VR Simulator
Job Param 1 Var 13 Num Comps Min                     := 2
Job Param 1 Var 13 Num Comps Max                     := 8
Job Param 1 Var 14 Component Display Name            := Hyper-Magnetic Centrifuges
Job Param 1 Var 14 Component Class Name              := Hyper-Magnetic Centrifuge
Job Param 1 Var 14 Num Comps Min                     := 2
Job Param 1 Var 14 Num Comps Max                     := 8
Job Param 1 Var 15 Component Display Name            := Combine Engines
Job Param 1 Var 15 Component Class Name              := Combine Engine
Job Param 1 Var 15 Num Comps Min                     := 2
Job Param 1 Var 15 Num Comps Max                     := 8
Job Param 1 Var 16 Component Display Name            := Grain Threshers
Job Param 1 Var 16 Component Class Name              := Grain Thresher
Job Param 1 Var 16 Num Comps Min                     := 2
Job Param 1 Var 16 Num Comps Max                     := 8
Job Param 1 Var 17 Component Display Name            := Ice Oxygenators
Job Param 1 Var 17 Component Class Name              := Ice Oxygenator
Job Param 1 Var 17 Num Comps Min                     := 2
Job Param 1 Var 17 Num Comps Max                     := 8
Job Param 1 Var 18 Component Display Name            := Fusion Generators
Job Param 1 Var 18 Component Class Name              := Fusion Generator
Job Param 1 Var 18 Num Comps Min                     := 2
Job Param 1 Var 18 Num Comps Max                     := 8
Job Param 1 Var 19 Component Display Name            := Antigrav Core Elements
Job Param 1 Var 19 Component Class Name              := Antigrav Core Element
Job Param 1 Var 19 Num Comps Min                     := 2
Job Param 1 Var 19 Num Comps Max                     := 8
Job Param 1 Var 20 Component Display Name            := Soylent Red Containers
Job Param 1 Var 20 Component Class Name              := Soylent Red Container
Job Param 1 Var 20 Num Comps Min                     := 2
Job Param 1 Var 20 Num Comps Max                     := 8
Job Param 1 Var 21 Component Display Name            := Wheatrice Containers
Job Param 1 Var 21 Component Class Name              := Wheatrice Container
Job Param 1 Var 21 Num Comps Min                     := 2
Job Param 1 Var 21 Num Comps Max                     := 8
Job Param 1 Var 22 Component Display Name            := Silver Corn Containers
Job Param 1 Var 22 Component Class Name              := Silver Corn Container
Job Param 1 Var 22 Num Comps Min                     := 2
Job Param 1 Var 22 Num Comps Max                     := 8
Job Param 1 Var 23 Component Display Name            := Gamma Soy Containers
Job Param 1 Var 23 Component Class Name              := Gamma Soy Container
Job Param 1 Var 23 Num Comps Min                     := 2
Job Param 1 Var 23 Num Comps Max                     := 8
Job Param 1 Var 24 Component Display Name            := Organic Resequencers
Job Param 1 Var 24 Component Class Name              := Organic Resequencer
Job Param 1 Var 24 Num Comps Min                     := 2
Job Param 1 Var 24 Num Comps Max                     := 8
Job Param 1 Var 25 Component Display Name            := Universal Inoculant Cannisters
Job Param 1 Var 25 Component Class Name              := Universal Inoculant
Job Param 1 Var 25 Num Comps Min                     := 2
Job Param 1 Var 25 Num Comps Max                     := 8
Job Param 1 Var 26 Component Display Name            := Hyper Optics Bundles
Job Param 1 Var 26 Component Class Name              := Hyper Optics
Job Param 1 Var 26 Num Comps Min                     := 2
Job Param 1 Var 26 Num Comps Max                     := 8
Job Param 1 Var 27 Component Display Name            := Hyper Density Cables
Job Param 1 Var 27 Component Class Name              := Hyper Density Cables
Job Param 1 Var 27 Num Comps Min                     := 2
Job Param 1 Var 27 Num Comps Max                     := 8
Job Param 1 Var 28 Component Display Name            := Solar Collector Panels
Job Param 1 Var 28 Component Class Name              := Solar Collector Panels
Job Param 1 Var 28 Num Comps Min                     := 2
Job Param 1 Var 28 Num Comps Max                     := 8
Job Param 2 Type                                     := System
Job Param 2 Param Name                               := Source System
Job Param 2 Var String Flag System Name              := [%SourceSystem%]
Job Param 2 Allowed System Types                     := 
Job Param 2 Min System Distance                      := 0
Job Param 2 Max System Distance                      := 0
Job Param 2 Specific System Name                     := Here
Job Param 3 Type                                     := System
Job Param 3 Param Name                               := Target System
Job Param 3 Var String Flag System Name              := [%TargetSystem%]
Job Param 3 Allowed System Types                     := Neutral, Amonkrie
Job Param 3 Min System Distance                      := 1
Job Param 3 Max System Distance                      := 2
Job Param 3 Specific System Name                     := 
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Source Planet
Job Param 4 Var String Flag Planet Name              := [%SourcePlanetName%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := TRUE
Job Param 4 System Location                          := Source System
Job Param 4 Specific Map Obj Name                    := Here
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Planet
Job Param 5 Param Name                               := Target Planet
Job Param 5 Var String Flag Planet Name              := [%TargetPlanetName%]
Job Param 5 Allowed Site Types                       := Any
Job Param 5 Must Have Site                           := TRUE
Job Param 5 System Location                          := Target System
Job Param 5 Specific Map Obj Name                    := 
Job Param 5 Specific Display Name                    := 
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Cargo Package
Job List Display Height                              := 160
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Freighter Contract 
Job Description 1 Body                               := We need a large shipment of [%CargoName%] freightered to planet [%TargetPlanetName%] in the [%TargetSystem%] system. 
Job Description 1 Employer                           := System-Wide Transport Services
Job Description 2 Title                              := Cargo Hauler Needed 
Job Description 2 Body                               := We need a simple cargo transport to the [%TargetSystem%] system. Deliver your cargo to [%TargetPlanetName%] and watch out for pirates! 
Job Description 2 Employer                           := Planetary Merchant Services
Job Description 3 Title                              := Easy Money! 
Job Description 3 Body                               := Run a shipment of [%CargoName%] to [%TargetPlanetName%] in the [%TargetSystem%] system. Full payment on delivery.  
Job Description 3 Employer                           := TransGenic Supplies
Job Description 4 Title                              := Cargo Shippers Needed
Job Description 4 Body                               := Transport a shipment of [%CargoName%] to planet [%TargetPlanetName%] in the [%TargetSystem%] system. Best possible delivery speed is appreciated. 
Job Description 4 Employer                           := Trex-Dreathor Cargo Systems
Job Description 5 Title                              := Crate and Freight
Job Description 5 Body                               := Planet [%TargetPlanetName%] is in need of a shipment of [%CargoName%], as soon as possible. Payment credited to your account on delivery to the [%TargetSystem%] system.
Job Description 5 Employer                           := Yulani Incorporated
Job Description 6 Title                              := Cargo Shipment Needed
Job Description 6 Body                               := Planet [%TargetPlanetName%], in the [%TargetSystem%] system, would like a delivery of [%CargoName%] at your earliest convenience. Good speed earns good credits. 
Job Description 6 Employer                           := Pandemic Enterprises
Job Description 7 Title                              := Cargo Contract
Job Description 7 Body                               := Deliver a shipment of [%CargoName%] to planet [%TargetPlanetName%]. Credits earned upon successful delivery of cargo without undue delay. 
Job Description 7 Employer                           := Trans-System Shipping Corp. 
Job Min Value                                        := 4000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 3000
Job Failure Cost                                     := 2000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 4
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 50 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 10 
Enemy Appearance Loc 1 Repeats                       := 1
Enemy Appearance Loc 1 Type                          := Param Planet
Enemy Appearance Loc 1 Var                           := Target Planet 
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - System
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 10 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 3 
Enemy Appearance Loc 4 Type                          := Param System
Enemy Appearance Loc 4 Var                           := Target System
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

//-------------------------------------------------------------------------------------
// Bounty Hunter
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Terran Mercenary Guild, Neutral Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Terran captain [%TargetCaptainName%] of the TCN [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Terran ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Terran Confederation Navy
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Terran Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 8000
Job Max Value                                        := 15000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 4000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

Job Present At Site Center IDs                       := Pirate Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 12
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Convoy Group 1
Job Param 2 Var 1 Route Pattern                      := Planet To Planet
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Convoy Group 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Convoy Group 3
Job Param 2 Var 3 Route Pattern                      := Warp Point To Warp Point
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Convoy Group 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Convoy Group 5
Job Param 2 Var 5 Route Pattern                      := Planet To Planet
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 2 Var 6 Specific Captain Name              := 
Job Param 2 Var 6 Specific Captain Sex               := 
Job Param 2 Var 6 Specific Ship Name                 := 
Job Param 2 Var 6 Specific Map Obj Name              :=
Job Param 2 Var 6 Specific Enemy Class Name          := 
Job Param 2 Var 6 Specific Enemy Group               := Convoy Group 6
Job Param 2 Var 6 Route Pattern                      := System Circuit
Job Param 2 Var 6 Location                           := Anywhere
Job Param 2 Var 6 Delay Days                         := 0
Job Param 2 Var 7 Specific Captain Name              := 
Job Param 2 Var 7 Specific Captain Sex               := 
Job Param 2 Var 7 Specific Ship Name                 := 
Job Param 2 Var 7 Specific Map Obj Name              :=
Job Param 2 Var 7 Specific Enemy Class Name          := 
Job Param 2 Var 7 Specific Enemy Group               := Convoy Group 7
Job Param 2 Var 7 Route Pattern                      := Warp Point To Warp Point
Job Param 2 Var 7 Location                           := Anywhere
Job Param 2 Var 7 Delay Days                         := 0
Job Param 2 Var 8 Specific Captain Name              := 
Job Param 2 Var 8 Specific Captain Sex               := 
Job Param 2 Var 8 Specific Ship Name                 := 
Job Param 2 Var 8 Specific Map Obj Name              :=
Job Param 2 Var 8 Specific Enemy Class Name          := 
Job Param 2 Var 8 Specific Enemy Group               := Convoy Group 8
Job Param 2 Var 8 Route Pattern                      := System Circuit
Job Param 2 Var 8 Location                           := Anywhere
Job Param 2 Var 8 Delay Days                         := 0
Job Param 2 Var 9 Specific Captain Name              := 
Job Param 2 Var 9 Specific Captain Sex               := 
Job Param 2 Var 9 Specific Ship Name                 := 
Job Param 2 Var 9 Specific Map Obj Name              :=
Job Param 2 Var 9 Specific Enemy Class Name          := 
Job Param 2 Var 9 Specific Enemy Group               := Convoy Group 9
Job Param 2 Var 9 Route Pattern                      := Planet To Planet
Job Param 2 Var 9 Location                           := Anywhere
Job Param 2 Var 9 Delay Days                         := 0
Job Param 2 Var 10 Specific Captain Name             := 
Job Param 2 Var 10 Specific Captain Sex              := 
Job Param 2 Var 10 Specific Ship Name                := 
Job Param 2 Var 10 Specific Map Obj Name             :=
Job Param 2 Var 10 Specific Enemy Class Name         := 
Job Param 2 Var 10 Specific Enemy Group              := Convoy Group 10
Job Param 2 Var 10 Route Pattern                     := Warp Point To Warp Point
Job Param 2 Var 10 Location                          := Anywhere
Job Param 2 Var 10 Delay Days                        := 0
Job Param 2 Var 11 Specific Captain Name             := 
Job Param 2 Var 11 Specific Captain Sex              := 
Job Param 2 Var 11 Specific Ship Name                := 
Job Param 2 Var 11 Specific Map Obj Name             :=
Job Param 2 Var 11 Specific Enemy Class Name         := 
Job Param 2 Var 11 Specific Enemy Group              := Convoy Group 11
Job Param 2 Var 11 Route Pattern                     := System Circuit
Job Param 2 Var 11 Location                          := Anywhere
Job Param 2 Var 11 Delay Days                        := 0
Job Param 2 Var 12 Specific Captain Name             := 
Job Param 2 Var 12 Specific Captain Sex              := 
Job Param 2 Var 12 Specific Ship Name                := 
Job Param 2 Var 12 Specific Map Obj Name             :=
Job Param 2 Var 12 Specific Enemy Class Name         := 
Job Param 2 Var 12 Specific Enemy Group              := Convoy Group 12
Job Param 2 Var 12 Route Pattern                     := Planet To Planet
Job Param 2 Var 12 Location                          := Anywhere
Job Param 2 Var 12 Delay Days                        := 0
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Search And Destroy 
Job Description 1 Body                               := The smuggler [%TargetCaptainName%] owes us a large sum of credits and is attempting to escape our grasp. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and destroy it. 
Job Description 1 Employer                           := Cecrick Mafia
Job Description 2 Title                              := Retribution 
Job Description 2 Body                               := Captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has been selling pirate information to local authorities in the [%TargetSystem%] system. Terminate [%TargetCaptainHimHer%] with extreme prejudice. The more messy the better. 
Job Description 2 Employer                           := Saber Pirate Clan
Job Description 3 Title                              := Bounty Available
Job Description 3 Body                               := A substantial bounty has been placed on the head of [%TargetCaptainName%]. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and destroy it. 
Job Description 3 Employer                           := Mercenaries Unlimited
Job Description 4 Title                              := Transit Fees 
Job Description 4 Body                               := Find and eliminate captain [%TargetCaptainName%] who has decided to do business in the [%TargetSystem%] system without paying the required fees. You can find [%TargetCaptainHimHer%] aboard [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Exact all the necessary fees from [%TargetCaptainHisHer%] hide. 
Job Description 4 Employer                           := Denevian Syndicate
Job Description 5 Title                              := Clan Vendetta
Job Description 5 Body                               := We are offering top credits to any mercenary who can terminate all hands aboard the ship [%TargetShipName%] in the [%TargetSystem%] system. Several of its passengers are marked for death by a pirate blood oath. 
Job Description 5 Employer                           := Remorah Pirate Clan 
Job Description 6 Title                              := Termination Contract
Job Description 6 Body                               := Captain [%TargetCaptainName%] has angered the wrong clans in the pirate territories. Locate [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and demolish it. 
Job Description 6 Employer                           := Raptor Pirate Clan
Job Description 7 Title                              := Traitor Hunt
Job Description 7 Body                               := The traitor [%TargetCaptainName%] has escaped from a pirate penal colony in the [%TargetSystem%] system and is trying to escape. Top credits to the first mercenary to kill this traitor.  
Job Description 7 Employer                           := [%TargetSystem%] Penal Colony
Job Min Value                                        := 14000
Job Max Value                                        := 28000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 7000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Pirate Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 10 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Pirate Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 10 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Pirate Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

Job Present At Site Center IDs                       := Abbidon Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Xiati Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Xiati Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Xiati Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 4
Job Description 1 Title                              := Xiati Terrorist 
Job Description 1 Body                               := The Xiati terrorist [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this terrorist and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Xiati Gun Runner
Job Description 2 Body                               := The Xiati captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has been running weapons to Xiati colonies all over this sector. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop these illegal activities.
Job Description 2 Employer                           := Abbidon Military Services
Job Description 3 Title                              := Xiati War Criminal
Job Description 3 Body                               := The war criminal [%TargetCaptainName%] has escaped from the Denoth Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can rejoin [%TargetCaptainHisHer%] Xiati commrades. 
Job Description 3 Employer                           := Abbidon Penal System
Job Description 4 Title                              := Bio-Weapons Dealer 
Job Description 4 Body                               := We have reports that the known bio-weapons dealer [%TargetCaptainName%] has returned to the [%TargetSystem%] system to sell more deadly weapons. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can unload [%TargetCaptainHisHer%] cargo.
Job Description 4 Employer                           := Abbidon Intelligence
Job Min Value                                        := 8000
Job Max Value                                        := 15000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 4000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Xiati Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Xiati Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Xiati Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

Job Present At Site Center IDs                       := Fazrah Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Fazrah captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Fazrah ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Fazrah Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Fazrah Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 8000
Job Max Value                                        := 15000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 4000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

Job Present At Site Center IDs                       := Xiati Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Xiati captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Xiati ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Xiati Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Xiati Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 8000
Job Max Value                                        := 15000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 4000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

Job Present At Site Center IDs                       := Amonkrie Mercenary Guild
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Amonkrie captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Amonkrie ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Amonkrie Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Amonkrie Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 8000
Job Max Value                                        := 15000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 4000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 3
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Param System
Enemy Appearance Loc 3 Var                           := Target System
Enemy Appearance Loc 3 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=

//-------------------------------------------------------------------------------------
// Patrol
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Terran Mercenary Guild, Neutral Mercenary Guild
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Terran Confederation Navy
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Terran Confederation Navy
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Abbidon Mercenary Guild
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of the [%EnemyShipsSpecificGroupName%]. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Abbidon authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Xiati Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Xiati Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Xiati Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Xiati 1st Battlegroup
Job Param 2 Specific Group Name 2                    := Xiati 2nd Battlegroup
Job Param 2 Specific Group Name 3                    := Xiati 3rd Battlegroup
Job Param 2 Specific Group Name 4                    := Xiati 4th Battlegroup
Job Param 2 Specific Group Name 5                    := Xiati 5th Battlegroup
Job Param 2 Specific Group Name 6                    := Xiati 6th Battlegroup
Job Param 2 Specific Group Name 7                    := Xiati 7th Battlegroup
Job Param 2 Specific Group Name 8                    := Xiati 8th Battlegroup
Job Param 2 Specific Group Name 9                    := Xiati 9th Battlegroup
Job Param 2 Specific Group Name 10                   := Xiati 10th Battlegroup
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 5
Job Description 1 Title                              := Battlegroup In System
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of these Xiati ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from the [%EnemyShipsSpecificGroupName%]. We need someone to drive these mercenaries out of the system. 
Job Description 2 Employer                           := Abbidon Freighter Guild
Job Description 3 Title                              := Destroyer Damaged
Job Description 3 Body                               := The [%EnemyShipsSpecificGroupName%] have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Abbidon Military Services
Job Description 4 Title                              := Xiati Menace
Job Description 4 Body                               := The [%EnemyShipsSpecificGroupName%] have been moving with impunity throughout the [%TargetSystem%] system. We are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Freighter Protection
Job Description 5 Body                               := Several freighters of ours have been attacked in the [%TargetSystem%] system by the [%EnemyShipsSpecificGroupName%]. Top credits to anyone who can eliminate this threat. 
Job Description 5 Employer                           := Abbidon Shipping
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Xiati Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Xiati Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Fazrah Mercenary Guild
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Fazrah Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Fazrah Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Xiati Mercenary Guild
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Xiati Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Xiati Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Amonkrie Mercenary Guild
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Amonkrie Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Amonkrie Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

//-------------------------------------------------------------------------------------
// Escort
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Terran Mercenary Guild, Neutral Mercenary Guild
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := Terran Freighter 1
Job Param 2 Var 3 Specific Enemy Group               := 
Job Param 2 Var 3 Route Pattern                      := Planet to Planet
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := Terran Frigate 1
Job Param 2 Var 4 Specific Enemy Group               := 
Job Param 2 Var 4 Route Pattern                      := Planet to Planet
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := Terran Frigate 2
Job Param 2 Var 5 Specific Enemy Group               := 
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Abbidon Mercenary Guild
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := Abbidon Freighter 1
Job Param 2 Var 3 Specific Enemy Group               := 
Job Param 2 Var 3 Route Pattern                      := Planet to Planet
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := Abbidon Frigate
Job Param 2 Var 4 Specific Enemy Group               := 
Job Param 2 Var 4 Route Pattern                      := Planet to Planet
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := Abbidon Destroyer M
Job Param 2 Var 5 Specific Enemy Group               := 
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Xiati Battlegroup 8
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Xiati Battlegroup 7
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Xiati Battlegroup 6
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Xiati 11th Assault Force
Job Param 3 Specific Group Name 2                    := Xiati 12th Assault Force
Job Param 3 Specific Group Name 3                    := Xiati 13th Assault Force
Job Param 3 Specific Group Name 4                    := Xiati 14th Assault Force
Job Param 3 Specific Group Name 5                    := Xiati 15th Assault Force
Job Param 3 Specific Group Name 6                    := Xiati 16th Assault Force
Job Param 3 Specific Group Name 7                    := Xiati 17th Assault Force
Job Param 3 Specific Group Name 8                    := Xiati 18th Assault Force
Job Param 3 Specific Group Name 9                    := Xiati 19th Assault Force
Job Param 3 Specific Group Name 10                   := Xiati 20th Assault Force
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 6
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Universal Inoculants. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Abbidon Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of a mercenary escort. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Abbidon Transport Services
Job Description 3 Title                              := Xiati Threats
Job Description 3 Body                               := We've received numerous Xiati threats against the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. Top credits to any mercenaries that will provide an escort. 
Job Description 3 Employer                           := Abbidon Merchant Guild
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ul'Koth Corporation
Job Description 5 Title                              := Reactor Delivery
Job Description 5 Body                               := The [%TargetSystem%] system has urgently requested new fusion reactors. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of reactors but needs to have a military escort. Protect this cargo at all costs. 
Job Description 5 Employer                           := [%TargetSystem%] Colonies Collective 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Fazrah Mercenary Guild
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Xiati Mercenary Guild
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Amonkrie Mercenary Guild
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 10000
Job Max Value                                        := 20000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 5000
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

//-------------------------------------------------------------------------------------
// Recon
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Terran Mercenary Guild, Neutral Mercenary Guild
Job Name                                             := Recon 
Mission Name                                         := Recon
Requirement Order                                    := In Order
Number of Job Requirements                           := 3
Job Req 1 Type                                       := Scan Planet 1 Within Distance 2
Job Req 1 Param 1                                    := Target Planet 1
Job Req 1 Param 2                                    := Distance 1
Job Req 1 Mission Description                        := Scan planet [%TargetPlanet1Name%] at a distance of [%Distance1%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Planet [%TargetPlanet1Name%] scanned successfully. Proceed to [%TargetPlanet2Name%] for the next scan. 
Job Req 1 Requirement Failed Description             := 
Job Req 2 Type                                       := Scan Planet 1 Within Distance 2
Job Req 2 Param 1                                    := Target Planet 2
Job Req 2 Param 2                                    := Distance 2
Job Req 2 Mission Description                        := Scan planet [%TargetPlanet2Name%] at a distance of [%Distance2%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := Planet [%TargetPlanet2Name%] scanned successfully. Proceed to [%TargetPlanet3Name%] for the next scan.
Job Req 2 Requirement Failed Description             := 
Job Req 3 Type                                       := Scan Planet 1 Within Distance 2
Job Req 3 Param 1                                    := Target Planet 3
Job Req 3 Param 2                                    := Distance 3
Job Req 3 Mission Description                        := Scan planet [%TargetPlanet3Name%] at a distance of [%Distance3%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 3 Requirement Completed Description          := All planets scanned successfully. [%JobValue%] credits have been deposited to your account.
Job Req 3 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to scan the planets in the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 7
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Planet
Job Param 2 Param Name                               := Target Planet 1
Job Param 2 Var String Flag Planet Name              := [%TargetPlanet1Name%]
Job Param 2 Allowed Site Types                       := 
Job Param 2 Must Have Site                           := FALSE
Job Param 2 System Location                          := Target System
Job Param 2 Specific Map Obj Name                    := 
Job Param 2 Specific Display Name                    := 
Job Param 3 Type                                     := Distance
Job Param 3 Param Name                               := Distance 1
Job Param 3 Var String Flag Distance Amount          := [%Distance1%]
Job Param 3 Minimum Amount                           := 40
Job Param 3 Maximum Amount                           := 40
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Target Planet 2
Job Param 4 Var String Flag Planet Name              := [%TargetPlanet2Name%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := FALSE
Job Param 4 System Location                          := Target System
Job Param 4 Specific Map Obj Name                    := 
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Distance
Job Param 5 Param Name                               := Distance 2
Job Param 5 Var String Flag Distance Amount          := [%Distance2%]
Job Param 5 Minimum Amount                           := 40
Job Param 5 Maximum Amount                           := 40
Job Param 6 Type                                     := Planet
Job Param 6 Param Name                               := Target Planet 3
Job Param 6 Var String Flag Planet Name              := [%TargetPlanet3Name%]
Job Param 6 Allowed Site Types                       := 
Job Param 6 Must Have Site                           := FALSE
Job Param 6 System Location                          := Target System
Job Param 6 Specific Map Obj Name                    := 
Job Param 6 Specific Display Name                    := 
Job Param 7 Type                                     := Distance
Job Param 7 Param Name                               := Distance 3
Job Param 7 Var String Flag Distance Amount          := [%Distance3%]
Job Param 7 Minimum Amount                           := 40
Job Param 7 Maximum Amount                           := 40
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 50
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Planet Mapping
Job Description 1 Body                               := We need an independent space trader to scan 3 of the planets in the [%TargetSystem%] system. 
Job Description 1 Employer                           := Terran Exploration Services
Job Description 2 Title                              := System Scanning
Job Description 2 Body                               := Proceed to the [%TargetSystem%] system and scan three of the planets for core instability.
Job Description 2 Employer                           := Geological Survey
Job Description 3 Title                              := Covert Recon
Job Description 3 Body                               := We need a low profile ship to covertly scan 3 of the planets in the [%TargetSystem%] system. Payment on succesful completion of all scans. 
Job Description 3 Employer                           := Terran Industrial Coalition
Job Description 4 Title                              := Planet Scanning
Job Description 4 Body                               := Scan 3 of the planets in the [%TargetSystem%] system for good mining locations. Top credits for a quick return. 
Job Description 4 Employer                           := Lukis-Tyrae Corporation
Job Description 5 Title                              := Agricultural Study
Job Description 5 Body                               := Go to the [%TargetSystem%] system and scan the three listed planets for their agricultural potential. 
Job Description 5 Employer                           := United Farmers Union
Job Description 6 Title                              := Planetary Survey
Job Description 6 Body                               := Contract available for an independent scout to scan 3 planets in the [%TargetSystem%] system. We need complete scans to generate topographic maps. 
Job Description 6 Employer                           := Zanthris Planetary Maps
Job Description 7 Title                              := Site Searching
Job Description 7 Body                               := We need scans of 3 of the planets in the [%TargetSystem%] system for a potential dump site. Full payment when all planets have been scanned.  
Job Description 7 Employer                           := [%TargetSystem%] Industrial Services
Job Min Value                                        := 5000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 2000
Job Failure Cost                                     := 2500
Job Experience Min                                   := 50
Job Experience Max                                   := 100
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Fazrah Mercenary Guild
Job Name                                             := Recon 
Mission Name                                         := Recon
Requirement Order                                    := In Order
Number of Job Requirements                           := 3
Job Req 1 Type                                       := Scan Planet 1 Within Distance 2
Job Req 1 Param 1                                    := Target Planet 1
Job Req 1 Param 2                                    := Distance 1
Job Req 1 Mission Description                        := Scan planet [%TargetPlanet1Name%] at a distance of [%Distance1%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Planet [%TargetPlanet1Name%] scanned successfully. Proceed to [%TargetPlanet2Name%] for the next scan. 
Job Req 1 Requirement Failed Description             := 
Job Req 2 Type                                       := Scan Planet 1 Within Distance 2
Job Req 2 Param 1                                    := Target Planet 2
Job Req 2 Param 2                                    := Distance 2
Job Req 2 Mission Description                        := Scan planet [%TargetPlanet2Name%] at a distance of [%Distance2%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := Planet [%TargetPlanet2Name%] scanned successfully. Proceed to [%TargetPlanet3Name%] for the next scan.
Job Req 2 Requirement Failed Description             := 
Job Req 3 Type                                       := Scan Planet 1 Within Distance 2
Job Req 3 Param 1                                    := Target Planet 3
Job Req 3 Param 2                                    := Distance 3
Job Req 3 Mission Description                        := Scan planet [%TargetPlanet3Name%] at a distance of [%Distance3%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 3 Requirement Completed Description          := All planets scanned successfully. [%JobValue%] credits have been deposited to your account.
Job Req 3 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to scan the planets in the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 7
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Planet
Job Param 2 Param Name                               := Target Planet 1
Job Param 2 Var String Flag Planet Name              := [%TargetPlanet1Name%]
Job Param 2 Allowed Site Types                       := 
Job Param 2 Must Have Site                           := FALSE
Job Param 2 System Location                          := Target System
Job Param 2 Specific Map Obj Name                    := 
Job Param 2 Specific Display Name                    := 
Job Param 3 Type                                     := Distance
Job Param 3 Param Name                               := Distance 1
Job Param 3 Var String Flag Distance Amount          := [%Distance1%]
Job Param 3 Minimum Amount                           := 40
Job Param 3 Maximum Amount                           := 40
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Target Planet 2
Job Param 4 Var String Flag Planet Name              := [%TargetPlanet2Name%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := FALSE
Job Param 4 System Location                          := Target System
Job Param 4 Specific Map Obj Name                    := 
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Distance
Job Param 5 Param Name                               := Distance 2
Job Param 5 Var String Flag Distance Amount          := [%Distance2%]
Job Param 5 Minimum Amount                           := 40
Job Param 5 Maximum Amount                           := 40
Job Param 6 Type                                     := Planet
Job Param 6 Param Name                               := Target Planet 3
Job Param 6 Var String Flag Planet Name              := [%TargetPlanet3Name%]
Job Param 6 Allowed Site Types                       := 
Job Param 6 Must Have Site                           := FALSE
Job Param 6 System Location                          := Target System
Job Param 6 Specific Map Obj Name                    := 
Job Param 6 Specific Display Name                    := 
Job Param 7 Type                                     := Distance
Job Param 7 Param Name                               := Distance 3
Job Param 7 Var String Flag Distance Amount          := [%Distance3%]
Job Param 7 Minimum Amount                           := 40
Job Param 7 Maximum Amount                           := 40
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 50
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Planet Mapping
Job Description 1 Body                               := We need an independent space trader to scan 3 of the planets in the [%TargetSystem%] system. 
Job Description 1 Employer                           := Fazrah Exploration Services
Job Description 2 Title                              := System Scanning
Job Description 2 Body                               := Proceed to the [%TargetSystem%] system and scan three of the planets for core instability.
Job Description 2 Employer                           := Geological Survey
Job Description 3 Title                              := Covert Recon
Job Description 3 Body                               := We need a low profile ship to covertly scan 3 of the planets in the [%TargetSystem%] system. Payment on succesful completion of all scans. 
Job Description 3 Employer                           := Fazrah Industrial Coalition
Job Description 4 Title                              := Planet Scanning
Job Description 4 Body                               := Scan 3 of the planets in the [%TargetSystem%] system for good mining locations. Top credits for a quick return. 
Job Description 4 Employer                           := Lukis-Tyrae Corporation
Job Description 5 Title                              := Agricultural Study
Job Description 5 Body                               := Go to the [%TargetSystem%] system and scan the three listed planets for their agricultural potential. 
Job Description 5 Employer                           := United Farmers Union
Job Description 6 Title                              := Planetary Survey
Job Description 6 Body                               := Contract available for an independent scout to scan 3 planets in the [%TargetSystem%] system. We need complete scans to generate topographic maps. 
Job Description 6 Employer                           := Zanthris Planetary Maps
Job Description 7 Title                              := Site Searching
Job Description 7 Body                               := We need scans of 3 of the planets in the [%TargetSystem%] system for a potential dump site. Full payment when all planets have been scanned.  
Job Description 7 Employer                           := [%TargetSystem%] Industrial Services
Job Min Value                                        := 5000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 2000
Job Failure Cost                                     := 2500
Job Experience Min                                   := 50
Job Experience Max                                   := 100
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Xiati Mercenary Guild
Job Name                                             := Recon 
Mission Name                                         := Recon
Requirement Order                                    := In Order
Number of Job Requirements                           := 3
Job Req 1 Type                                       := Scan Planet 1 Within Distance 2
Job Req 1 Param 1                                    := Target Planet 1
Job Req 1 Param 2                                    := Distance 1
Job Req 1 Mission Description                        := Scan planet [%TargetPlanet1Name%] at a distance of [%Distance1%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Planet [%TargetPlanet1Name%] scanned successfully. Proceed to [%TargetPlanet2Name%] for the next scan. 
Job Req 1 Requirement Failed Description             := 
Job Req 2 Type                                       := Scan Planet 1 Within Distance 2
Job Req 2 Param 1                                    := Target Planet 2
Job Req 2 Param 2                                    := Distance 2
Job Req 2 Mission Description                        := Scan planet [%TargetPlanet2Name%] at a distance of [%Distance2%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := Planet [%TargetPlanet2Name%] scanned successfully. Proceed to [%TargetPlanet3Name%] for the next scan.
Job Req 2 Requirement Failed Description             := 
Job Req 3 Type                                       := Scan Planet 1 Within Distance 2
Job Req 3 Param 1                                    := Target Planet 3
Job Req 3 Param 2                                    := Distance 3
Job Req 3 Mission Description                        := Scan planet [%TargetPlanet3Name%] at a distance of [%Distance3%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 3 Requirement Completed Description          := All planets scanned successfully. [%JobValue%] credits have been deposited to your account.
Job Req 3 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to scan the planets in the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 7
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Planet
Job Param 2 Param Name                               := Target Planet 1
Job Param 2 Var String Flag Planet Name              := [%TargetPlanet1Name%]
Job Param 2 Allowed Site Types                       := Any
Job Param 2 Must Have Site                           := FALSE
Job Param 2 System Location                          := Target System
Job Param 2 Specific Map Obj Name                    := 
Job Param 2 Specific Display Name                    := 
Job Param 3 Type                                     := Distance
Job Param 3 Param Name                               := Distance 1
Job Param 3 Var String Flag Distance Amount          := [%Distance1%]
Job Param 3 Minimum Amount                           := 40
Job Param 3 Maximum Amount                           := 40
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Target Planet 2
Job Param 4 Var String Flag Planet Name              := [%TargetPlanet2Name%]
Job Param 4 Allowed Site Types                       := Any
Job Param 4 Must Have Site                           := FALSE
Job Param 4 System Location                          := Target System
Job Param 4 Specific Map Obj Name                    := 
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Distance
Job Param 5 Param Name                               := Distance 2
Job Param 5 Var String Flag Distance Amount          := [%Distance2%]
Job Param 5 Minimum Amount                           := 40
Job Param 5 Maximum Amount                           := 40
Job Param 6 Type                                     := Planet
Job Param 6 Param Name                               := Target Planet 3
Job Param 6 Var String Flag Planet Name              := [%TargetPlanet3Name%]
Job Param 6 Allowed Site Types                       := 
Job Param 6 Must Have Site                           := FALSE
Job Param 6 System Location                          := Target System
Job Param 6 Specific Map Obj Name                    := 
Job Param 6 Specific Display Name                    := 
Job Param 7 Type                                     := Distance
Job Param 7 Param Name                               := Distance 3
Job Param 7 Var String Flag Distance Amount          := [%Distance3%]
Job Param 7 Minimum Amount                           := 40
Job Param 7 Maximum Amount                           := 40
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 50
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Planet Mapping
Job Description 1 Body                               := We need an independent space trader to scan 3 of the planets in the [%TargetSystem%] system. 
Job Description 1 Employer                           := Xiati Exploration Services
Job Description 2 Title                              := System Scanning
Job Description 2 Body                               := Proceed to the [%TargetSystem%] system and scan three of the planets for core instability.
Job Description 2 Employer                           := Geological Survey
Job Description 3 Title                              := Covert Recon
Job Description 3 Body                               := We need a low profile ship to covertly scan 3 of the planets in the [%TargetSystem%] system. Payment on succesful completion of all scans. 
Job Description 3 Employer                           := Xiati Industrial Coalition
Job Description 4 Title                              := Planet Scanning
Job Description 4 Body                               := Scan 3 of the planets in the [%TargetSystem%] system for good mining locations. Top credits for a quick return. 
Job Description 4 Employer                           := Lukis-Tyrae Corporation
Job Description 5 Title                              := Agricultural Study
Job Description 5 Body                               := Go to the [%TargetSystem%] system and scan the three listed planets for their agricultural potential. 
Job Description 5 Employer                           := United Farmers Union
Job Description 6 Title                              := Planetary Survey
Job Description 6 Body                               := Contract available for an independent scout to scan 3 planets in the [%TargetSystem%] system. We need complete scans to generate topographic maps. 
Job Description 6 Employer                           := Zanthris Planetary Maps
Job Description 7 Title                              := Site Searching
Job Description 7 Body                               := We need scans of 3 of the planets in the [%TargetSystem%] system for a potential dump site. Full payment when all planets have been scanned.  
Job Description 7 Employer                           := [%TargetSystem%] Industrial Services
Job Min Value                                        := 5000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 2000
Job Failure Cost                                     := 2500
Job Experience Min                                   := 50
Job Experience Max                                   := 100
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Amonkrie Mercenary Guild
Job Name                                             := Recon 
Mission Name                                         := Recon
Requirement Order                                    := In Order
Number of Job Requirements                           := 3
Job Req 1 Type                                       := Scan Planet 1 Within Distance 2
Job Req 1 Param 1                                    := Target Planet 1
Job Req 1 Param 2                                    := Distance 1
Job Req 1 Mission Description                        := Scan planet [%TargetPlanet1Name%] at a distance of [%Distance1%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Planet [%TargetPlanet1Name%] scanned successfully. Proceed to [%TargetPlanet2Name%] for the next scan. 
Job Req 1 Requirement Failed Description             := 
Job Req 2 Type                                       := Scan Planet 1 Within Distance 2
Job Req 2 Param 1                                    := Target Planet 2
Job Req 2 Param 2                                    := Distance 2
Job Req 2 Mission Description                        := Scan planet [%TargetPlanet2Name%] at a distance of [%Distance2%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 2 Requirement Completed Description          := Planet [%TargetPlanet2Name%] scanned successfully. Proceed to [%TargetPlanet3Name%] for the next scan.
Job Req 2 Requirement Failed Description             := 
Job Req 3 Type                                       := Scan Planet 1 Within Distance 2
Job Req 3 Param 1                                    := Target Planet 3
Job Req 3 Param 2                                    := Distance 3
Job Req 3 Mission Description                        := Scan planet [%TargetPlanet3Name%] at a distance of [%Distance3%] ls. All scans must be completed by [%JobFailureDate%].
Job Req 3 Requirement Completed Description          := All planets scanned successfully. [%JobValue%] credits have been deposited to your account.
Job Req 3 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to scan the planets in the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 7
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := 
Job Param 2 Type                                     := Planet
Job Param 2 Param Name                               := Target Planet 1
Job Param 2 Var String Flag Planet Name              := [%TargetPlanet1Name%]
Job Param 2 Allowed Site Types                       := 
Job Param 2 Must Have Site                           := FALSE
Job Param 2 System Location                          := Target System
Job Param 2 Specific Map Obj Name                    := 
Job Param 2 Specific Display Name                    := 
Job Param 3 Type                                     := Distance
Job Param 3 Param Name                               := Distance 1
Job Param 3 Var String Flag Distance Amount          := [%Distance1%]
Job Param 3 Minimum Amount                           := 40
Job Param 3 Maximum Amount                           := 40
Job Param 4 Type                                     := Planet
Job Param 4 Param Name                               := Target Planet 2
Job Param 4 Var String Flag Planet Name              := [%TargetPlanet2Name%]
Job Param 4 Allowed Site Types                       := 
Job Param 4 Must Have Site                           := FALSE
Job Param 4 System Location                          := Target System
Job Param 4 Specific Map Obj Name                    := 
Job Param 4 Specific Display Name                    := 
Job Param 5 Type                                     := Distance
Job Param 5 Param Name                               := Distance 2
Job Param 5 Var String Flag Distance Amount          := [%Distance2%]
Job Param 5 Minimum Amount                           := 40
Job Param 5 Maximum Amount                           := 40
Job Param 6 Type                                     := Planet
Job Param 6 Param Name                               := Target Planet 3
Job Param 6 Var String Flag Planet Name              := [%TargetPlanet3Name%]
Job Param 6 Allowed Site Types                       := 
Job Param 6 Must Have Site                           := FALSE
Job Param 6 System Location                          := Target System
Job Param 6 Specific Map Obj Name                    := 
Job Param 6 Specific Display Name                    := 
Job Param 7 Type                                     := Distance
Job Param 7 Param Name                               := Distance 3
Job Param 7 Var String Flag Distance Amount          := [%Distance3%]
Job Param 7 Minimum Amount                           := 40
Job Param 7 Maximum Amount                           := 40
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 50
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Planet Mapping
Job Description 1 Body                               := We need an independent space trader to scan 3 of the planets in the [%TargetSystem%] system. 
Job Description 1 Employer                           := Amonkrie Exploration Services
Job Description 2 Title                              := System Scanning
Job Description 2 Body                               := Proceed to the [%TargetSystem%] system and scan three of the planets for core instability.
Job Description 2 Employer                           := Geological Survey
Job Description 3 Title                              := Covert Recon
Job Description 3 Body                               := We need a low profile ship to covertly scan 3 of the planets in the [%TargetSystem%] system. Payment on succesful completion of all scans. 
Job Description 3 Employer                           := Amonkrie Industrial Coalition
Job Description 4 Title                              := Planet Scanning
Job Description 4 Body                               := Scan 3 of the planets in the [%TargetSystem%] system for good mining locations. Top credits for a quick return. 
Job Description 4 Employer                           := Lukis-Tyrae Corporation
Job Description 5 Title                              := Agricultural Study
Job Description 5 Body                               := Go to the [%TargetSystem%] system and scan the three listed planets for their agricultural potential. 
Job Description 5 Employer                           := United Farmers Union
Job Description 6 Title                              := Planetary Survey
Job Description 6 Body                               := Contract available for an independent scout to scan 3 planets in the [%TargetSystem%] system. We need complete scans to generate topographic maps. 
Job Description 6 Employer                           := Zanthris Planetary Maps
Job Description 7 Title                              := Site Searching
Job Description 7 Body                               := We need scans of 3 of the planets in the [%TargetSystem%] system for a potential dump site. Full payment when all planets have been scanned.  
Job Description 7 Employer                           := [%TargetSystem%] Industrial Services
Job Min Value                                        := 5000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 2000
Job Failure Cost                                     := 2500
Job Experience Min                                   := 50
Job Experience Max                                   := 100
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 3 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

//-------------------------------------------------------------------------------------
// General Haynes Jobs
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := None
Job Name                                             := Job General Haynes 3 
Mission Name                                         := Hunt the Romanov Pirate Clan
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Hunt down and destroy the Romanov Pirate Clan in the [%TargetSystem%] system. Targets will leave the system by [%JobFailureDate%]. Report to the New Texas starbase upon completion.
Job Req 1 Requirement Completed Description          := The TCN sends thanks for destroying the Romanovs. [%JobValue%] credits have been deposited to your account. Report to the New Texas starbase.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Romanov clan has left the [%TargetSystem%] system. You have failed to stop the theft of top secret data. Report to the New Texas starbase for further orders.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 0
Job Param 1 Max System Distance                      := 0
Job Param 1 Specific System Name                     := Ukara
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Romanov Pirate Battlegroup
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Romanov Clan
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 0
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 0
Job Min Value                                        := 10000
Job Max Value                                        := 10000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 0
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50 
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := None
Job Name                                             := Job General Haynes 4 
Mission Name                                         := Hunt the Zulu Pirate Clan
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Hunt down and destroy any escaping Zulu Pirate Clan ships in the [%TargetSystem%] system. Targets will escape the system by [%JobFailureDate%]. Report to the Pleides starbase upon completion.
Job Req 1 Requirement Completed Description          := The TCN sends thanks for destroying the Zulu marauders. [%JobValue%] credits have been deposited to your account. Report immediately to the Pleides starbase.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Zulu clan has left the [%TargetSystem%] system. You have failed to stop the escaping marauders. Report immediately to the Pleides starbase.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 0
Job Param 1 Max System Distance                      := 0
Job Param 1 Specific System Name                     := Huju
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Zulu Pirate Battlegroup
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Zulu Clan
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 0
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 0
Job Min Value                                        := 12000
Job Max Value                                        := 12000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 0
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50 
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := None
Job Name                                             := Job General Haynes 5
Mission Name                                         := Protect Zealot Starbase
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Protect the [%TargetShipName%] in the [%TargetSystem%] system. Starbase must be protected until [%JobFailureDate%]. Return to the Pleides Starbase upon completion. 
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safe for now. The Zealot Pirate Clan sends its thanks. [%JobValue%] credits have been deposited to your account. Return to the Pleides Starbase for further orders. 
Job Req 1 Requirement Failed Description             := You have failed to protect the [%TargetShipName%] from attack. Return to the Pleides Starbase for further orders. 
Time Expired Message                                 := You have failed to protect the [%TargetShipName%] from attack. Return to the Pleides Starbase for further orders.  
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Swoltran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Zealot Clan Starbase
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Friendly Pirate Starbase
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := 
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 2
Job Param 3 Grp 1 Chance                             := 100
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 100
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 1
Job Param 3 Specific Group Name 1                    := Mongol Clan
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 0
Job Min Value                                        := 14000
Job Max Value                                        := 14000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 0
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50 
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := None
Job Name                                             := Job General Haynes 6
Mission Name                                         := Escort the Dagger
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Protect the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]. Return to the Pleides starbase upon completion.
Job Req 1 Requirement Completed Description          := The destroyer is safe and can proceed on its own to the starbase. The Dagger sends its thanks. [%JobValue%] credits have been deposited to your account.  
Job Req 1 Requirement Failed Description             := You have failed to protect the [%TargetShipName%] from destruction. Return to the Pleides starbase immediately.
Time Expired Message                                 := You have failed to protect the [%TargetShipName%] from destruction. Return to the Pleides starbase immediately. 
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Beliphon
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Dagger
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Friendly Pirate Destroyer
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point To Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 4
Job Param 3 Grp 1 Chance                             := 100
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 100
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 100
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 100
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 1
Job Param 3 Specific Group Name 1                    := Mongol Clan
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 0
Job Min Value                                        := 16000
Job Max Value                                        := 16000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 0
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 2
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 30 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 3 
Enemy Appearance Loc 1 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 1 Var                           :=  
Enemy Appearance Loc 1 Group Name                    := Neutral Mission Location Encounters 
Enemy Appearance Loc 1 Specific Name                 :=
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Neutral Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := None
Job Name                                             := Job General Haynes 7 
Mission Name                                         := Destroy the Mogol Pirate Base        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Go to the [%TargetSystem%] system and destroy the Mongol Starbase. Return to the Pleides starbase upon completion.
Job Req 1 Requirement Completed Description          := The Mongol starbase has been destroyed. [%JobValue%] credits have been deposited to your account. Return to the Pleides starbase for further orders. 
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := 
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Eukrates
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              := Mongol Clan Starbase
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := 
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 70
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 0
Job Min Value                                        := 18000
Job Max Value                                        := 18000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 0
Job Experience Min                                   := 100
Job Experience Max                                   := 200
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 0 
Time Limit Days Max                                  := 0
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 3
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 4
Enemy Appearance Loc 1 Chance                        := 100 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 1 Repeats                       := 1 
Enemy Appearance Loc 1 Type                          := Param System
Enemy Appearance Loc 1 Var                           := Target System
Enemy Appearance Loc 1 Group Name                    := Terran Individual Fleet Encounter
Enemy Appearance Loc 1 Specific Name                 := TCN Task Force 
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 100 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 0 
Enemy Appearance Loc 2 Repeats                       := 1
Enemy Appearance Loc 2 Type                          := Specific Map Object
Enemy Appearance Loc 2 Var                           := Mongol Clan Starbase
Enemy Appearance Loc 2 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
Enemy Appearance Loc 3 Chance                        := 30 
Enemy Appearance Loc 3 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 3 Repeats                       := 3 
Enemy Appearance Loc 3 Type                          := Job Path - Warp Point 
Enemy Appearance Loc 3 Var                           :=  
Enemy Appearance Loc 3 Group Name                    := Neutral Mission Location Encounters
Enemy Appearance Loc 3 Specific Name                 :=
Enemy Appearance Loc 3 Specific System               :=
Enemy Appearance Loc 4 Chance                        := 30 
Enemy Appearance Loc 4 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 4 Repeats                       := 10 
Enemy Appearance Loc 4 Type                          := Job Path - System
Enemy Appearance Loc 4 Var                           :=  
Enemy Appearance Loc 4 Group Name                    := Neutral Mission System Encounters
Enemy Appearance Loc 4 Specific Name                 :=
Enemy Appearance Loc 4 Specific System               :=

=======================================================================================
*END*
=======================================================================================



