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Mephistos Xiati Empire Version 4.00
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AI CONSTRUCTION VEHICLES DATA FILE
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AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack,
  Secure Holdings After Attack, Incursion, Prepare for Attack,
  Defend (Short Term), Defend (Long Term), Not Connected


Num Queue Entries:
  Num Entries

Entry X Type:
  AI Design Type - 
    Attack Ship, Defense Ship, Attack Base, Defense Base, Base Space Yard, 
    Cargo Transport, Troop Transport, Carrier, Colony (Rock), Colony (Ice), 
    Colony (Gas), Mine Layer, Mine Sweeper, Boarding Ship, Open Warp Point, 
    Close Warp Point, Create Planet, Destroy Planet, Create Star, Destroy Star, 
    Create Storm, Destroy Storm, Space Yard Ship, Mine, Satellite, Weapon Platform,
    Troop, Fighter, Create Black Hole, Destroy Black Hole, Create Nebulae, 
    Destroy Nebulae, Satellite Layer, Kamikaze Attack Ship, Recon Satellite,
    Anti-Ship Drone, Anti-Planet Drone, Drone Carrier 


Entry X Planet Per Item:
  Number of planets per each item in 10ths.
  (20 = 2.0: We want 1 item for every 2 planets we have.)

Entry X Must Have At Least:
  Must have this many of this type in existance, or being built.
  If not, then build more.
  This comes before Planet Per Item.

Rules:
  1. The game picks a selection based on the AI State. There cannot be duplicate
     AI states.
  2. Item will be placed at whichever spaceyard is available and can get it done the fastest.
  3. First item in the queue is selected, and evaluated. We construct if:
     a. There are less than X planets per each item, (if there are 13 planets and we already
        have 4 ships of this design type, and the Planet Per Item value = 3,
        then we buy another one). If PPI < (Num Planets / Num Ships of Type), construct.
  4. If the Build at Least value is greater than 0, we check if the Planet Per Item condition
     is still true. If it is, then we purchase another one, if not, we move to the next
     queue item. If we do purchase another one, we continue in this loop until the
     condition is false, or we have purchased the number in Build At Least.
  5. When the last item is reached, it restarts at the beginning.

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*BEGIN*
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AI State                     := Exploration
Num Queue Entries            := 8
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 0
Entry 1 Must Have At Least   := 1
Entry 2 Type                 := Colonizer
Entry 2 Planet Per Item      := 60
Entry 2 Must Have At Least   := 5
Entry 3 Type                 := Attack Ship
Entry 3 Planet Per Item      := 0
Entry 3 Must Have At Least   := 2
Entry 4 Type                 := Mine Layer
Entry 4 Planet Per Item      := 100
Entry 4 Must Have At Least   := 4
Entry 5 Type                 := Population Transport
Entry 5 Planet Per Item      := 500
Entry 5 Must Have At Least   := 1
Entry 6 Type                 := Carrier
Entry 6 Planet Per Item      := 0
Entry 6 Must Have At Least   := 1
Entry 7 Type                 := Attack Ship
Entry 7 Planet Per Item      := 50
Entry 7 Must Have At Least   := 0
Entry 8 Type                 := Carrier
Entry 8 Planet Per Item      := 180
Entry 8 Must Have At Least   := 5

AI State                     := Infrastructure, Prepare for Attack, Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Secure Holdings After Attack
Num Queue Entries            := 33
Entry 1 Type                 := Colonizer
Entry 1 Planet Per Item      := 60
Entry 1 Must Have At Least   := 3
Entry 2 Type                 := Attack Ship
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Carrier
Entry 3 Planet Per Item      := 500
Entry 3 Must Have At Least   := 1
Entry 4 Type                 := Mine Sweeper
Entry 4 Planet Per Item      := 300
Entry 4 Must Have At Least   := 1
Entry 5 Type                 := Attack Ship
Entry 5 Planet Per Item      := 60
Entry 5 Must Have At Least   := 0
Entry 6 Type                 := Kamikaze Attack Ship
Entry 6 Planet Per Item      := 150
Entry 6 Must Have At Least   := 0
Entry 7 Type                 := Boarding Ship
Entry 7 Planet Per Item      := 150
Entry 7 Must Have At Least   := 0
Entry 8 Type                 := Recon Satellite
Entry 8 Planet Per Item      := 50
Entry 8 Must Have At Least   := 0
Entry 9 Type                 := Mine Layer
Entry 9 Planet Per Item      := 300
Entry 9 Must Have At Least   := 1
Entry 10 Type                := Satellite Layer
Entry 10 Planet Per Item     := 200
Entry 10 Must Have At Least  := 1
Entry 11 Type                := Mine Sweeper
Entry 11 Planet Per Item     := 200
Entry 11 Must Have At Least  := 0
Entry 12 Type                := Troop Transport
Entry 12 Planet Per Item     := 250
Entry 12 Must Have At Least  := 1
Entry 13 Type                := Carrier
Entry 13 Planet Per Item     := 270
Entry 13 Must Have At Least  := 1
Entry 14 Type                := Population Transport
Entry 14 Planet Per Item     := 500
Entry 14 Must Have At Least  := 1
Entry 15 Type                := Mine Layer
Entry 15 Planet Per Item     := 200
Entry 15 Must Have At Least  := 1
Entry 16 Type                := Space Yard Ship
Entry 16 Planet Per Item     := 500
Entry 16 Must Have At Least  := 1
Entry 17 Type                := Troop
Entry 17 Planet Per Item     := 2
Entry 17 Must Have At Least  := 0
Entry 18 Type                := Weapon Platform
Entry 18 Planet Per Item     := 15
Entry 18 Must Have At Least  := 0
Entry 19 Type                := Mine
Entry 19 Planet Per Item     := 2
Entry 19 Must Have At Least  := 0
Entry 20 Type                := Satellite
Entry 20 Planet Per Item     := 2
Entry 20 Must Have At Least  := 0
Entry 21 Type                := Create Planet
Entry 21 Planet Per Item     := 0
Entry 21 Must Have At Least  := 1
Entry 22 Type                := Attack Base
Entry 22 Planet Per Item     := 500
Entry 22 Must Have At Least  := 0
Entry 23 Type                := Attack Ship
Entry 23 Planet Per Item     := 40
Entry 23 Must Have At Least  := 0
Entry 24 Type                := Kamikaze Attack Ship
Entry 24 Planet Per Item     := 120
Entry 24 Must Have At Least  := 0
Entry 25 Type                := Boarding Ship
Entry 25 Planet Per Item     := 120
Entry 25 Must Have At Least  := 0
Entry 26 Type                := Attack Ship
Entry 26 Planet Per Item     := 20
Entry 26 Must Have At Least  := 0
Entry 27 Type                := Kamikaze Attack Ship
Entry 27 Planet Per Item     := 90
Entry 27 Must Have At Least  := 0
Entry 28 Type                := Boarding Ship
Entry 28 Planet Per Item     := 90
Entry 28 Must Have At Least  := 0
Entry 29 Type                := Create Star
Entry 29 Planet Per Item     := 0
Entry 29 Must Have At Least  := 1
Entry 30 Type                := Open Warp Point
Entry 30 Planet Per Item     := 0
Entry 30 Must Have At Least  := 1
Entry 31 Type                := Destroy Star
Entry 31 Planet Per Item     := 0
Entry 31 Must Have At Least  := 1
Entry 32 Type                := Weapon Platform
Entry 32 Planet Per Item     := 10
Entry 32 Must Have At Least  := 0
Entry 33 Type                := Attack Ship
Entry 33 Planet Per Item     := 20
Entry 33 Must Have At Least  := 0

AI State                     := Not Connected
Num Queue Entries            := 4
Entry 1 Type                 := Colonizer
Entry 1 Planet Per Item      := 0
Entry 1 Must Have At Least   := 1
Entry 2 Type                 := Open Warp Point
Entry 2 Planet Per Item      := 0
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Attack Ship
Entry 3 Planet Per Item      := 0
Entry 3 Must Have At Least   := 1
Entry 4 Type                 := Carrier
Entry 4 Planet Per Item      := 0
Entry 4 Must Have At Least   := 1

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*END*
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