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Release Notes for Wenin's Space Empires IV Data Checker
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Created by James Arthurs
Version 1.1 compiled on XXXX


Any comments, suggestions, etc should be directed to:
sgt1190@gmail.com


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INSTALLATION
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Make sure the EXE is placed into the Data folder of the Mod you're wanting to anaylze for errors or formatting.
The program will provide an error if it discovers any missing files it requires.

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Features
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- Currently only checks Components.txt and TechArea.txt
- Checks for incorrectly Number of Abilities or Tech Requirements
- Gives warning if specified Tech Req is set higher than what is achievable
- Checks for Tabs within the data.  (Tabs have been known to cause data loss problems with some Editors.)
- Verifies Integer only Fields have proper data
- Verifies True/False only Fields have proper data
- Verifies Vehicle Type only Fields have proper data
- Verifies Weapon Target Override fields have proper data
- Checks for valid order of fields



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Caveats
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This application is designed to polish a Mod before it is released.  If you've hidden Abilities or Tech Req by setting the number required to less than those listed it will produce an error that must be resolved before the application continues.  A possible future feature will be added to allow Modders to choose if these issues should be ignored or not.

When encountering an error, the application should provide the line the error is found.  It should also provide a reason for the error.  Many errors are not on the line indicated, but lines prior.  So look at the entire Item being examined to determine the cause of the error.

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Changes
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v 1.0

- Original Release


v 1.05

- Enabled basic format checking of TechArea.txt
- Added data checking for Integer only fields

v 1.1

- Added compensation for Optional Weapon List fields
- No longer gives false errors when encountering extra spaces before or after a Tech name
- Added line count display
- Added data checking on True/False, Vehicle Type and Custom Vehicle Type data
