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AI CONSTRUCTION FACILITIES DATA FILE - Pequeninos
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.
  
Proportions bogus ability coding system:
	Palace                  means  Shipyard
	Emergency Resupply      means  Supply Generation
	Emergency Energy        means  Spaceport
	Movement Bonus          means  Resource Generation - Minerals
	Quantum Reactor         means  Resource Generation - Organics
	Drop Troops             means  Resource Generation - Radioactives
	Boarding Attack         means  Point Generation - Research
	Boarding Defense        means  System Point Generation Modifier - Research
	Multiplex Tracking      means  Point Generation - Intelligence
	Ship Bridge             means  Change Population Happiness - System
	Ship Life Support       means  Cargo Storage	
	Ship Auxiliary Control  means  Resource Storage - Mineral
	Ship Crew Quarters      means  Resource Storage - Organics
	Self-Destruct           means  Resource Storage - Radioactives
	Component Repair	means  Cultural Center

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*BEGIN*
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AI State                     := Exploration
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Infrastructure, Not Connected
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Mining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Movement Bonus
Facility 1 Amount            := 2
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Energy
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Resupply
Facility 4 Amount            := 1
Facility 5 Ability           := Movement Bonus
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Minerals
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Space Yard
Facility 9 Amount            := 1
Facility 10 Ability          := Planet Conditions Change - System
Facility 10 Amount           := 1
Facility 11 Ability          := Change Population - System
Facility 11 Amount           := 1
Facility 12 Ability          := Plague Prevention - System
Facility 12 Amount           := 1
Facility 13 Ability          := Shield Modifier - System
Facility 13 Amount           := 1
Facility 14 Ability          := Reduced Maintenance Cost - System
Facility 14 Amount           := 1
Facility 15 Ability          := Fleet Training - System
Facility 15 Amount           := 1
Facility 16 Ability          := Ship Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Combat Modifier - System
Facility 17 Amount           := 1
Facility 18 Ability          := Movement Bonus
Facility 18 Amount           := 1
Facility 19 Ability          := Component Destroyed On Use
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 19
Facility 1 Ability           := Quantum Reactor
Facility 1 Amount            := 2
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Energy
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Resupply
Facility 4 Amount            := 1
Facility 5 Ability           := Quantum Reactor
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Space Yard
Facility 9 Amount            := 1
Facility 10 Ability          := Planet Conditions Change - System
Facility 10 Amount           := 1
Facility 11 Ability          := Change Population - System
Facility 11 Amount           := 1
Facility 12 Ability          := Plague Prevention - System
Facility 12 Amount           := 1
Facility 13 Ability          := Shield Modifier - System
Facility 13 Amount           := 1
Facility 14 Ability          := Reduced Maintenance Cost - System
Facility 14 Amount           := 1
Facility 15 Ability          := Fleet Training - System
Facility 15 Amount           := 1
Facility 16 Ability          := Ship Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Combat Modifier - System
Facility 17 Amount           := 1
Facility 18 Ability          := Quantum Reactor
Facility 18 Amount           := 6
Facility 19 Ability          := Component Destroyed On Use
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 20
Facility 1 Ability           := Drop Troops
Facility 1 Amount            := 2
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Energy
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Resupply
Facility 4 Amount            := 1
Facility 5 Ability           := Drop Troops
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Space Yard
Facility 9 Amount            := 1
Facility 10 Ability          := Drop Troops
Facility 10 Amount           := 1
Facility 11 Ability          := Planet Conditions Change - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Fleet Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Ship Training - System
Facility 17 Amount           := 1
Facility 18 Ability          := Combat Modifier - System
Facility 18 Amount           := 1
Facility 19 Ability          := Drop Troops
Facility 19 Amount           := 2
Facility 20 Ability          := Component Destroyed On Use
Facility 20 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 11
Facility 1 Ability           := Boarding Attack
Facility 1 Amount            := 2
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Energy
Facility 4 Amount            := 1
Facility 5 Ability           := Boarding Defense
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Research
Facility 6 Amount            := 1
Facility 7 Ability           := Space Yard
Facility 7 Amount            := 1
Facility 8 Ability           := Change Population - System
Facility 8 Amount            := 1
Facility 9 Ability           := Plague Prevention - System
Facility 9 Amount            := 1
Facility 10 Ability          := Boarding Attack
Facility 10 Amount           := 2
Facility 11 Ability          := Component Destroyed On Use
Facility 11 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 11
Facility 1 Ability           := Multiplex Tracking
Facility 1 Amount            := 2
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Energy
Facility 4 Amount            := 1
Facility 5 Ability           := System Point Generation Modifier - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Space Yard
Facility 7 Amount            := 1
Facility 8 Ability           := Change Population - System
Facility 8 Amount            := 1
Facility 9 Ability           := Plague Prevention - System
Facility 9 Amount            := 1
Facility 10 Ability          := Multiplex Tracking
Facility 10 Amount           := 1
Facility 11 Ability          := Component Destroyed On Use
Facility 11 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 11
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training
Facility 3 Amount            := 1
Facility 4 Ability           := Fleet Training
Facility 4 Amount            := 1
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Change Population - System
Facility 6 Amount            := 1
Facility 7 Ability           := Plague Prevention - System
Facility 7 Amount            := 1
Facility 8 Ability           := Emergency Energy
Facility 8 Amount            := 1
Facility 9 Ability           := Boarding Attack
Facility 9 Amount            := 1
Facility 10 Ability          := Movement Bonus
Facility 10 Amount           := 1
Facility 11 Ability          := Component Destroyed On Use
Facility 11 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 12
Facility 1 Ability           := Space Yard
Facility 1 Amount            := 1
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Ship Training
Facility 4 Amount            := 1
Facility 5 Ability           := Fleet Training
Facility 5 Amount            := 1
Facility 6 Ability           := Emergency Energy
Facility 6 Amount            := 1
Facility 7 Ability           := Boarding Attack
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Reclamation
Facility 8 Amount            := 1
Facility 9 Ability           := Change Population - System
Facility 9 Amount            := 1
Facility 10 Ability          := Plague Prevention - System
Facility 10 Amount           := 1
Facility 11 Ability          := Movement Bonus
Facility 11 Amount           := 100
Facility 12 Ability          := Component Destroyed On Use
Facility 12 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 15
Facility 1 Ability           := Combat Modifier - System
Facility 1 Amount            := 1
Facility 2 Ability           := Planet - Change Atmosphere
Facility 2 Amount            := 1
Facility 3 Ability           := Damage Modifier - System
Facility 3 Amount            := 1
Facility 4 Ability           := Emergency Resupply
Facility 4 Amount            := 1
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Ship Training
Facility 6 Amount            := 1
Facility 7 Ability           := Fleet Training
Facility 7 Amount            := 1
Facility 8 Ability           := Stop Planet Destroyer
Facility 8 Amount            := 1
Facility 9 Ability           := Stop Black Hole Creator
Facility 9 Amount            := 1
Facility 10 Ability          := Emergency Energy
Facility 10 Amount           := 1
Facility 11 Ability          := Boarding Attack
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Movement Bonus
Facility 14 Amount           := 2
Facility 15 Ability          := Component Destroyed On Use
Facility 15 Amount           := 100

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