 \++================================|                    _=_
  \_________________________________/              ___/==+++==\___
               """\__      \"""       |======================================/
                     \__    \_          / ..  . _/--===+_____+===--""
                        \__   \       _/.  .. _/         `+'
                           \__ \   __/_______/                      \ /
                          ___-\_\-'---==+____|                  ---==O=-
                    __--+" .    . .        "==_                     / \
                    /  |. .  ..     -------- | \
                    "==+_    .   .  -------- | /
                         ""\___  . ..     __=="
                               """"--=--""					


				---------------------------------------------------
					Version History for Star Trek Mod
				---------------------------------------------------


Star Trek Mod v1.9.0.2

1.	Fixed		Spacing error in Data file (MAY EFFECT SAVE GAMES)
2. 	Changed		ECM levels to 6,8,10,12,14%
3.	Changed		Combat Sensors to 10,12,14,16,18%
4.	Changed		Sensor Aaray for all races to 6,12,16%
5.	Added		New Kazon ship set
6.	Added		New Son'a ship set


Star Trek Mod v1.9.0.1

1.	Changed		Lowered ability amounts of Cloning Facility I - III (5,10,20)
2.	Changed		Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)
3.	Changed		Increased ability amounts of Population Growth Facility I - III
4.	Changed		Reduced range modifier of Federation Weapon Mount from 5 to 2
5.	Changed		Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6.	Changed		Fixed Description for Large Satellite Mount
7.	Changed		Fixed Descriptions for Large, Heavy, and Massive Base Mounts
8.	Changed		Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)
9.	Changed		Reduced range modifier of Dominion Weapon Mount from 5 to 2
10.	Changed		Reduced range modifier of Ferengi Weapon Mount from 5 to 2
11.	Changed		Replicator I - III now require correct tech level of Replictor Technology. (1,2,3)
12.	Changed		Min, Org, Rad cost for Planetary Bioelectric Field I - V (Went with Aikens recommendations)
13.	Fixed		Ability Discription error in Replicator I.
14.	Changed		Ability Supply Generation amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15.	Changed		Tonnage Space Taken for Damage Control I - III from 25 to 20
16. 	Changed		Tonnage Structure for Damage Control I - III from 20 to 10
17.	Changed		Pic Num for Damage Control I - III from 103 to 271
18.	Changed		Pic Num for Flux Pod I - V from 128 to 1511
19.	Changed		Impusle Engine I - V Vehicle Type from Ship/Base to ship  (Should prevent base movement bug)
20.	Changed		Supply Storage ability for Impusle Engine III - V (550,650,800)
21.	Added		Phh Propulsion Mount. (1600kt to 3200kt)
22.	Changed		Ph Propulson Mount from 1001 to 2000 to 1001 to 1500	
23	Fixed		Typo in Drone Propulsion V ability 4 val 1.  Was 45 is now 5.
24.	Changed		Afterburners III Tech Area Req 1 from 5 to 3 Propulsion.
25.	Changed		Min, Org, Rad cost for Infantry.  (10,10,10)
26.	Changed		Min, Org, Rad cost for Racial Troops (5,5,5)


Star Trek Mod v1.9.0.0

1.	Changed		Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match ECM.
2.	Changed		Replicator I - III image to 37
3.	Changed		Slightly revamped supply storage and useage for all race version of the warp core I - X
4.	Changed		Added EMC IV - V (10,12%)
5.	Changed		Added Combat Sensors I - V (10,12%)
6.	Changed		Added AI Tag 06 for Armor I - III, Emersive Armor I - III and racial armors
7.	Changed		Added AI Tag 07 for Shield Generator I - X
8.	Changed		Removed Ability Phased Shield Generation from all Shields. Illegal design issue.
9.	Changed		Added AI Tag 09 for Scattering Armor. (So it can be added seperately to additional normal armor)
10.	Added		New Hirogen ship set.


Star Trek Mod v1.8.9

1.	Changed		Laser Mount, reduced range to 1.
2.	Changed		Fixed Engineering III, Will now use second ability
3.	Changed		Set Drone Propulsion Restriction to One Per Vehicle
4.	Changed		Set Drone Propulsion Vehicle Type to Drone.
5.	Changed		Phaser I now uses the same image as Phaser II - X.
6.	Changed		Reload Disruptor I - IV bmp image from 514 to 595
7.	Changed		Moved Tachyon Sensors I - III in components file to come before Medical Bay
8.	Changed		Moved Advanced Tachyon Sensors I - II in components file to come before Medical Bay.
9.	Changed		Added Drone Propulsion II - V
10	Changed		Added Drone Propulsion to Tech Area
11.	Changed		Added one more Drone Propulsion Mounts
12.	Added		Added Heavy Drone
13.	Added		Ram Scoop Technology
14.	Added		Ram Scoop I - III back
15.	Changed		Ram Scoop I - III family number to 6 (Matches Bussard Collectors)
16.	Added		Replicator Technology
17.	Added		Replicator I - III (Reduces Maintenance costs 5,8,10) Stackable with Engineering I - III
18.	Added		Advanced Replicator Technology
19.	Added		Replicator Facility I - III (Produces 1000,1100,1200 of each resource)
20.	Changed		Increased Cargo tech level from 5 to 6
21.	Added		Cargo Facility IV - VI
22.	Added		Hi-Res Ferengi Images
23.	Added		Hi-Res Gorn Images
24.	Fixed		Spelling error in Ferengi General file.
25.	Changed		Set up many technologies for medium start.
26.	Changed		Lower level at which Armor, Shield, Engine Destroying, and Weapon Destroying Mines are gained.

Star Trek Mod v1.8.8

1.	Changed 	Engineering I - II second ability is now working
2.	Changed		Reduced Tonnage Space Taken on Small Warp Engine from 40 to 10
3.	Changed		Reduced Tonnage Structure of Small Warp Engine from 20 to 5
4.	Changed		Reduced Hyper Optics I - III effectiveness by 1 each (1,3,5)
5.	Fixed		Armor Skipping Mine I - III now work correctly.
6.	Fixed		Weapon Destroying Mine I - III now work correctly.
7.	Changed		Reload Disruptor I - IV weapon family to 569
8.	Fixed		Weapons Destroyer I - IV now work correctly
9.	Changed		Focused Energy Weapons from Weapons Technology to Weapon Technology.
10	Added		Drone Propulsion 
11.	Added		Drone Propulsion Mount


Star Trek Mod v1.8.7

1.	Changed		Component Markers bmp numbers to corrospond to there new location within the imagae mod.
2.	Fixed		Error in Dominion Torpedo Tech.  
3.	Changed		Added each races name to Energy Weapons
4.	Changed		Added each races name to Enhanced Energy Weapons
5.	Changed		Added each races name to Energy Weapon Components
6.	Changed		Added each races name to Enhanced Energy Weapon Components
7.	Changed		Updated all Research files
8.	Changed		Laser mount now also has increased range and accuracy.
9.	Fixed		Spelling error in Anti - Proton Beam I - X
10	Fixed		Spelling error in Pulse Anti-Proton I - X
11.	Fixed		Spelling error in Telekinetic Torpedo I - III
12.	Changed		Organic Nacelle II - V Tonnage Space Taken and Tonnage Structure are now correct.
13.	Changed		Organic Hyper Drive I - V Tonnage Stucture from 20 to 500
14.	Changed		Organic Drive I - X Tonnage Stucture from 20 to 500
15.	Changed		Warp Drive I - X Tonnage Stucture from 20 to 500
16.	Changed		Quantum Singularity Drive I - X Tonnage Stucture from 20 to 500
17.	Changed		Borg Warp Drive I - X Tonnage Stucture from 20 to 500
18.	Changed		Transwarp Drive I - III Tonnage Stucture from 20 to 500
19.	Changed		Updated the CompEnhancement 
20.	Changed		TMP Troop images 
21.	Added		TMP Infantry Image
22.	Added		Federation Infantry Image
23.	Added		DS9 Infantry Image
24.	Added		UCP Infantry Image
25. 	Changed		Added new Weapon Platform images to DS9
26.	Changed		Added new Weapon Platform images to Federation
27.	Changed		Added new Weapon Platform images to TMP
28.	Changed		Added new Weapon Platform images to UCP
29.	Added		AI TAG 03 - Description notifying players if ship can have 3 Warp Nacelles to all ship classes that 				can have three warp nacelles.
30.	Removed		Ram Scoop components.

Star Trek Mod v1.8.6 

1.	Added		Description ability to all colony ship designs to use 4 warp nacelles on design.
2.	Changed		Lowered the supply generation ability of Bussard Collector I - III (50,60,70)
3.	Changed		8472 Flux Pod I - V supply generation amounts (60,70,80,90,100)
4.	Changed		Lowered the supply generation ability of Ram Scoop I - III (70,90,100)
5.	Changed		Fixed spacing error in all research files.  (oops)

Star Trek Mod v1.8.5 

1.	Changed		Fixed error in Laser Mount.  Laser Mount now works with Laser.
2.	Changed		Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3.	Changed		Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4.	Fixed		Error in Adv GR Torpedo Weapons.  No longer visable at start of game.
5.	Changed		Ai Design Creation file.  Most AI designs will now use two Impusle Engines.
6.	Changed		Increased storage ability by 100 for all Warp Cores.
7.	Changed		Added requirment of Borg Technology to Borg Neural Net 
8.	Changed		Discription for Unlucky racial trait.  Now lists disadvantage.
9.	Changed		Discription for Very Unlucky racial trait. Now lists disadvantage.
10.	Changed		Infantry Tonnage from 5 to 4.
11.	Changed		Reset supply useage for many components (Set to high AI will not explore) Thank you FYRON.


Star Trek Mod v1.8.4 

1.	Changed		Poor Storage Techniques Cost from -500 to -250
2.	Changed		Pack Rats disadvantage from -25% to -50%
3.	Fixed		Error in Radioactives System Extractor I - III. Now provides correct system production.
4.	Fixed		Error in Tholian Command Complex II. No gives correct bonus.
5.	Changed		Adjusted the supply useage for both Warp Nacelle I - V and Organic Nacelle I - V.
6.	Changed		Removed Federation Sensor Array I - V
7.	Changed		Removed	Federation Combat Support technology (No longer needed)
8.	Changed		Removed	Romulan Sensor Array I - III
9.	Changed		Removed Dominion Combat Sensors I - III
10	Changed		Removed Dominion ECM I - III
11.	Changed		Removed Klingon Target Combat Sensors
12	Changed		Removed	Tholian Sensor Refractor I - III
13.	Changed		Removed Warrior Combat Sensors I - III
14.	Changed		Reduced Combat Sensors I - III attack bonus slightly
15.	Changed		Reduced ECM I - III defense bonus slightly
16.	Changed		Removed	Warrior ECM I - III
17.	Added		Sensor Array I - III for use with all races (Can stack with ECM - CS for added bonuses)
18.	Changed		Removed Klingon Combat Support technology (No longer needed)
19.	Changed		Removed Tholian Support technology (No longer needed)
20.	Changed		Employed Captain Kwoks suggestion for Warp Nacelle use with mounts. (TESTING)


Star Trek Mod v1.8.3 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Had wrong values for bonus movements in Quantum Singularity Drive II - IV.
2.	Changed		Removed "Dominion" from Verethiel Armor II - III
3.	Changed		8472 Bilelectric Field IX to Bio - Electric Field IX.
4.	Changed		Changed Borg Shield Regenerator I to Borg Regenerative Shields I
5.	Added		New discription text by Aiken to Hanger Bay I - III
6.	Fixed		Spelling error of Borg Drone Launcher
7.	Changed		Tonnage Space Taken for Warp Core I - X from 100 to 1000
8.	Changed		Tonnage Space Taken for Quantum Singularity Drive I - X from 100 to 1000
9.	Changed		Tonnage Space Taken for Borg Warp Drive I - X from 100 to 1000
10.	Changed		Tonnage Space Taken for Organic Drive I - X from 100 to 1000
11.	Added		Destroyed On Use ability to Ionic Concussion Blaster
12.	Fixed		Ability description errors in Pirates I - III (Thank you Aiken)
13.	Changed		Vehicle Size Minimum for Drone Mount from 100 to 50
14.	Changed		Vehicle Size Minimum for Satellite Mount from 100 to 50
15.	Changed		Vehicle Size Maximum for Drone Mount from 1000 to 500
16.	Changed		Vehicle Size Maximum for Satellite Mount from 1000 to 500
17.	Changed		Adjusted Warp Core Mounts to compensate for new Tonnage Space Taken sizes of all Warp Core 					Components.
18.	Changed		Added "Player should add 4 warp nacelles to design." to all Colony Module Descriptions.
19.	Changed		Added "Player should add 4 warp nacelles to design." to all Colony Ship descriptions.
20.	Changed		Mini Cargo components Family number to 510 to avoid conflict with Cargo Component.
21.	Changed		Small Shuttle to Shuttle 
22.	Changed		Small Shuttle 2 to Shuttle 2
23.	Changed		Name of Warp Mount to Propulsion Mount
24.	Changed		Added Warp Nacelles to Propulsion Mount
25.	Changed		Tonnage of Warp Nacelles from 10 to 100
26.	Changed		Neutral Happiness type slightly to make it more neutral
27. 	Added		New Smaller Weapons
28.	Fixed		Roman Numeral error In Engineering component
29.	Added		Engineering II - III 
30.	Added		One Per Vehicle restriction to Engineering I - III
31.	Changed		Warp Nacelle back to 10 KT (Will work with adding a mount later - Could not get to work with AI)
32.	Added		All new balanced race weapons
33.	Changed		Modified Research files for all races
34.	Changed		Removed obsolete techs from tech area file
35.	Changed		Set many needed technologies to FALSE so they cannot be removed. 
36.	Changed		Federation Paticle Fountain I - V now requires Minerals Extraction I - V
37.	Changed		Tholian Rad Extractor I - III now require Radioactives Extraction I - III
38.	Added		Breen Harvester I - V (Mineral Extractor)
39.	Changed		Changed Self - Destruct Device required tech from Propulsion III to Computer Control III
40.	Changed		Removed Tholian Energy Net I - V do to game crashing event.  Will review and add back later.
41.	Updated		Component and Weapons reports.
42.	Added		8472, Andorian Breen, Borg, Cardassian, Dominion, Klingon, and Romulan hi-res rendered images.
43.	Changed		Updated all Race Design Creation files to use new weapons.


Star Trek Mod v1.8.2 

1.	Changed		All Mine weapons to Mine Tech instead of Explosive Warheads
2.	Changed		Increased Mine Tech to 10
3.	Changed		Shield Generators Mine I - III Tech Level Req to 8,9,10 
4.	Changed		Weapon Destroying Mine I - III Tech Level Req to 8,9,10
5.	Changed		Armor Skipping Mine I - III Tech Level Req to 6,8,10
6.	Changed		Engine Mine I - III Tech Level Req to 3,5,7
7.	Changed		Revamped Race Tech entries - Removed a few no longer needed
8.	Changed		Standardized all weapons - Read Weapon Report to see how
9.	Changed		Re-organzied Tech Area Files
10.	Added		Advanced Physics to Tech Area (Requirement for Enhanced Energy Weapons)
11.	Changed		All race weapons now require Tech Area Req of Energy Weapon
12.	Changed		All advanced race weapons now require Tech Area Req of Enhanced Energy Weapons
13.	Changed		Projectile Weapons to Beam Weapons
14.	Changed		Small Phased Energy Cannon I - III from Tech Req from Projectile Weapons to Beam Weapons
15.	Changed		Tonnage Structure and Tonnage Space Taken for Ground Cannon I - III from 1 to 4
16.	Changed		Damage At RNG for Ground Cannon I - III to 6,8,10
17.	Added		Discription to Warp Core I - X to instruct the player to use a mount.  
18.	Added		Discription to Quantum Sinularity Drive I - X to instruct the player to use a mount.
19.	Added		Discription to Borg Warp Drive I - X to instruct the player to use a mount.
20.	Changed		Supply usage for Warp Core I - X
21.	Changed		Supply usage for Quantum Singularity Drive I - X
22.	Changed		Supply usage for Borg Warp Drive I - X
23.	Changed		Supply usage for Impulse Engines I - V
24.	Added		AI TAG 03 - Discription to Ionic Disperser I - V
25.	Added		AI TAG 03 - Discription to Ionic Pulse Missile I - V
26.	Added		AI TAG 03 - Discription to Graviton Hellbore I - V
27.	Added		AI TAG 03 - Discription to Sub Space Beam I - III
28.	Added		Mount for Ionic Disperser I - V
29.	Added		Mount for Graviton Hellbore I - V
30.	Added		Mount for Sub Space Beam I - III
31.	Added		Mount for Massive Ionic Disperser
32.	Added		AI TAG 03 - Tachyon Projection Cannon I - V
33.	Added		Mount for Tachyon Projection Cannon I - V
34.	Added		Marker Components - Text based components that provide information and no other value. Cannot be 				used on designs.
35.	Added		Components 830 thru 837 to components (Organic Nacelle, and Organic Warp Cores.)
36.	Added		Organic Drive I - X (For Species 8472)
37.	Added		Organic Nacelle I - V (For Species 8472)


Star Trek Mod v1.8.1

1.	Changed		Rifle Weapon Family number to 293 to avoid AI issues
2.	Changed		Pistol Weapon Family number to 294 to avoid AI Issues (Thank You Aiken and Fyron)
3.	Added		Weapon Modifier discription to 8472 Biokinetic Discharge I - III
4.	Changed		Phased Energy Cannon I Tonnage to match Phased Energy Cannon II - V
5.	Changed		Warp Core Mounts slightly to avoid conflicts.
6.	Changed 	Hand weapons Weapon Family number to 500/501
7.	Changed		Hand Weapons damage and range.
8.	Fixed		Error in Pirate Massive Engine Destroyer
9.	Changed		Pirate Massive Engine Destroye Weapon Target to Ships only
10.	Changed		Description of BODY ARMOR
11.	Changed		Increased Tonnage Structure for Body Armor
12.	Changed		Removed Emersive Armor ability from Body Armor (Thanks Aiken and Fyron)


Star Trek Mod v1.8.0 

1.	Added		DS9 ship set
2.	Added		DS9 STM AI files
3.	Changed		Images for Borg Monster Components
4.	Added		Some ASCII Art Work to a few files.
5.	Added		Warp Core V - X
6.	Added		Quantum Singularity Drive V - X
7.	Added		Borg Warp Drive IV - X
8.	Added		Warp Nacelle II - V
9.	Added		Supply Storage ability to Warp Core I - X
10.	Added		Supply Storage ability to Quantum Singularity Drive I - X
11.	Added		Supply Storage ability to Borg Warp Drive I - X
12.	Changed		Removed Supply Storage ability from Warp Nacelle
13.	Changed		Warp Technology Tech level from 5 to 10
14.	Changed		Adv. Warp Technology requirment from Warp Technology 5 to Warp Technology 10
15.	Added		Supply Storage ability to Transwarp Drive I - III
16.	Changed		Minor adjustments to images for Warp Core I - X
17.	Changed		Minor adjustments to images for Quantum Singularity Drive I - X
18.	Changed		Minor adjustments to Impulse Engine I - V supply Storage ability amounts
19.	Changed		Image for Transwarp Drive I - III
20.	Added		Tech requirement of Warp Technology to Warp Nacelle II - V. (1,4,7,10)
21.	Changed		Supply usage rates for Warp Core I - X
22.	Changed		Supply usage rates for Quantum Singularity Drive I - X
23.	Changed		Supply usage rates for Borg Warp Drive I - X
24.	Changed		Supply usage rates for Transwarp Drive I - III.
25.	Changed		Movement Generation bonus for Warp Core I - X (1,1,2,2,3,3,4,4,5,5)
26.	Changed		Movement Generation bonus for Quantum Singularity Drive I - X (1,1,2,2,3,3,4,4,5,5)
27.	Changed		Movement Generation bonus for Borg Warp Drive I - X (1,1,2,2,3,3,4,4,5,5)
28.	Changed		Movement Generation bonus for Transwarp Drive I - III (6,7,8)
29.	Changed		Modified all races Research files to reflect increase in Warp Technology levels
30.	Changed		Set all ship designs in Vehicle Size file to Engines Per Move of 2 (or 3 in larger ships) with max 				engines of 2 (max engines of 3 in larger ships)
32.	NOTE		Warp Scale:
			Warp Core I 	+ 2 Warp Nacelle I 	= Movement of 2
			Warp Core II 	+ 2 Warp Nacelle II 	= Movement of 3		
			Warp Core III 	+ 2 Warp Nacelle II 	= Movement of 4
			Warp Core IV 	+ 2 Warp Nacelle III 	= Movement of 5
			Warp Core V 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VI 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core VIII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core IX 	+ 2 Warp Nacelle IV 	= Movement of 9
			Warp Core X 	+ 2 Warp Nacelle V 	= Movement of 10

			TransWarp Core I + 2 Warp Nacelle V 	= Movement of 11
			TransWarp Core II + 2 Warp Nacelle V 	= Movement of 12
			TransWarp Core III + 2 Warp Nacelle V 	= Movement of 13

31.	Fixed		Error in Borg Monster Research file.  Borg Monsters will now research
32.	Changed		Cost of Miniaturization Experts from 1000 to 1500
33.	Changed		Bonus of Miniaturization Experts from 120% to 150%
34.	Added		AI Tag 05 (Impulse Engines) to all major ship designs in all races Design Creation files.
35.	Changed		Pirate Slave Labor Camp I - III family number to match Monolith (To promote AI to use)
35.	Changed		Pirate Space Dock I - III family number to match Construction Yard (To promote AI to use)
36.	Changed		Pirate Research Center I - III family number to match Research Center (To promote AI to use)
37.	Changed		Pirate Intelligence Center I - III family number to match Intelligence Center (To promote AI to use)
38.	Updated		Installation file with new Shrapnel Forum Star Trek Mod Discussion LINK.
39.	Changed		Impulse Engine I - V bitmap images. 
40.	Fixed		Issue with all races Infantry technoolgy being seen by all races in the reseach que.
41.	Added		Armor Skipping Mine I - III
42.	Added		Weapon Destroying Mine I - III


Star Trek Mod v1.7.9 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Power Industrialists racial trait cost from 1500 to 2000
2.	Changed		Very Un-Lucky racial trait cost from -1000 to -750
3.	Changed		Modified the Pirate Trait so that it no longer has colony Tech unless Specifically chosen. (EMP files
			use Pirate Colony Tech.)
4.	Added		Pirate Colony Tech to Tech Area file
5.	Added		Pirate Colony Tech Trait to Racial Trait file
6.	Changed		Pirate Colony Ship from Pirate Ship Construction to Pirate Colony Tech
7.	Added		Pirate Race Intel and Research Facilites to Facilities File.
8.	Changed		Increase Pirate Race Ship Yard construction ability
9.	Changed		Pirate Race description in Racial Traits
10.	Added		Small Pirate Dry Dock component
11.	Changed		Modified Pirate Tractor Beam I - III tonnage size from 5 to 10
12.	Changed		Modified Pirate Massive Shield Depleter Damage from 600 to 60 across all ranges
13.	Changed		Modified Pirate Massive Shield Depleter Tonnage Size from 80 to 40.
14.	Changed		Modified Pirate Massive Engine Destoyer Damage from 550 to 150 across all ranges
15.	Changed		Modified Pirate Massive Engine Destoyer Tonnage Size from 80 to 40
16.	Added		Pirate Massive Weapons Destroyer I - IV 
17.	Changed		Removed one ability from Privateer Captain I - II to avoid AI issues
18.	Changed		Replaced a few event Images with newer versions.


Star Trek Mod v1.7.8 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		All Races Troop Tech requpirment to match in the TechArea file.
2.	Added		Infantry to all Race Design Creation Files
3.	Fixed		Comp_1230 masking problem
4.	Changed		Reduced Drone Size by half for all sizes
5.	Changed		Reduced Drone Planet and Ship warhead damage by half for all sizes
6.	Changed		Reduced Drone Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
7.	Changed		Reduced Satellite Launcher I - III cargo capticy (To avoid conflict with Cargo Bay)
8.	Changed		Reduced Satellite Size by half for all sizes
9.	Added		Drone Mount - Reduces size of components for use with Drone by 50%
10.	Added		Satellite Mount - Reduces size of components for use with Satellite by 50%
11.	Changed		Propulsion system of the mod.  (Testing Phase)
12.	Added		Warp Core I - V mounts (Based On Ship Size)
13.	Added		Comp_888 Warp Nacelle to mod - 
14.	Changed		Klingon Stream Weapons to Klingon Disruptors in Klingon Research file.	
15	Changed		Modified all Races Design Creation files to reflect changes in the new propulsion system
16.	Changed		Modified Romulan Research file slightly	
17.	Changed		Modified Ai Files slightly
18.	Added		All New Race EMP files for 2k, 3k, and 5k
19.	Added		Borg Monster Race by TNZ (For AI USE ONLY)
20.	Added		Before You Play - read me file.



Star Trek Mod v1.7.7 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Added		20 Place holder slots to the RacialTech File
2. 	Added		Infantry to Vehicle Size file
3.	Added		Infantry Specific Weapons - Phasers, Disruptors, and Others
4.	Updated		All Race Ship Sets to new hi-res renders
5.	Changed		Description of Ring and Sphere Worlds to make them more descriptive on how to use.
6.	Changed		Ferengi Neutrino Mine I - III image from 185 to 1332
7. 	Changed		Shield Generators Mine I - III Image from 185 to 1327
8.	Changed		Engine Mine I - III Image from 185 to 1328
9.	Added		Power Industrialists to Racial Trait (150% to Space Yard Production @ a cost of 1500 Points)
10.	Added		Very Un-Lucky to Raical Trait (-100 to Luck @ a Savings of 1000 points)
11.	Added           	Natural Engineers to Racial Traits (150% to Repair) (Based upon Adamant Mod)
12.	Added		Engineeringly challenged to Racial Traits (-50% to Repair)
13.	Added		Miniaturization Experts to Racial Traits (120% to Planet Storage) (Based upon Adamant Mod)
14.	Added		Pack Rats to Racial Traits (-25% to Planet Storage)
15.	Added		Advanced Minerals Storage, Advanced Organics Storage, and Advanced Radioactives 	Storage To Racial Traits. (Based 						upon Adamant Mod)
16.	Added 		Disorganized Minerals Storage, Disorganized Organics Storage, and Disorganized Radioactives Storage to Racial Traits. 						(Based upon the Adamant Mod)
17.	Changed		Bussard Collector I - III supply generation from 100,120,140 to 80,100,120
18.	Changed		Ram Scoop I - III supply generation from 150,180,200 to 120,140,160
19.	Changed		Drone Maturation Chamber I - V and  Conversion Complex I - III family number from 34 to 87
20.	Changed 		Lowered over all Cost of Breen Atmospheric Modification Plant II - III
21.	Changed		Lowered over all Cost of Breen Organic Extractor I - III
22.	Added		Infantry Tech to Tech Area 
23.	Added		Pistol, Rifle, Body Armor, Personal Shield Generator to Components for use with Infantry Tech.
24.	Removed		All Races Troops from Components File.  No need.
25.	Added		All Races Troops to Vehicle Size File.  (Now a True Troop) 
26.	Added		Pirate Troops to Tech Area file.
27.	Changed		Strength of Pirates I - III (Ship Capture) from 25,35,45 to 35,45,55
28.	Changed		Pirate Shield Depleter I - V damage at range from 15 to 25 across all ranges.
29.	Changed		Pirate Hull Armor I - III tonnage structure (35,40,45)(5kt)
30.	Changed		Modified cost of Pirate Hull Armor I - III
31.	Changed		Klingon Small Disruptor I - III tech requirement from Klingon Stream Weapons to Klingon Disruptors
32. 	Changed		Pirate Disruptor I - X to match that of the Klingons 
 

Star Trek Mod v1.7.6	Captain Kwok's Revisions  - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Modified tonnage structures for most components.
2.	Changed		Armor tonnage (10kT) structure (20-25-30)
3.      	Added		Armor - Ten Per Vehicle restriction
4.	Changed		Modified cost for Armor
5.	Changed		Emissive Armor (20kT) tonnage structure (40-45-50)
6.	Added		Emissive Armor - Five Per Vehicle restriction
7.	Changed		Modified cost for Emissive Armor
8.	Changed		Scattering Armor (40kT) tonnage structure (40-45-50)
9.	Changed		Modified cost for Scattering Armor
10.	Changed		Federation Ablative Armor to Ablative Armor
11.	Changed		Ablative Armor (5kT) tonnage structure (20-25-30)
12.	Changed		Ablative Armor - Ten Per Vehicle restriction
13.	Changed		Modified cost for Ablative Armor
15.	Changed		Borg Regenerative Armor (10kT) tonnage structure (15-20-25)
16.	Changed		Borg Regenerative Armor - Ten Per Vehicle restriction
17.	Changed		Modified cost for Borg Regenerative Armor
18.	Changed		Description for Borg Regenerative Armor
19.	Changed		Breen Organic Armor (10kT) tonnage structure (30-35-40)
20.	Changed		Breen Organic Armor - Ten Per Vehicle restriction
21.	Changed		Modified cost for Borg Regenerative Armor
22.	Changed		Kelindide Armor (10kT) tonnage structure (30-35-40)
23.	Changed		Kelindide Armor - Ten Per Vehicle restriction
24.	Changed		Modified cost for Kelindide Armor
25.	Changed		Varethiel Armor (10kT) tonnage structure (30-40-50)
26.	Changed		Varethiel Armor - Ten Per Vehicle restriction
27.	Changed		Modified cost for Varethiel Armor
28.	Changed		Crystalline Armor (10kT) tonnage structure (50-60-70)
29.	Changed		Crystalline Armor - Ten Per Vehicle restriction
30.	Changed		Modified cost for Crystalline Armor
31.     	Changed		Shield Generator I-X to 20kT
32.	Changed		Modified Shield Generator attributes, shield Points, phased Shields, etc.
33.	Changed		Modified Bio - Electric Field attributes - phased shield points only
34.	Changed		Renamed Borg Regenerative Shields to Borg Shield Regenerator to match actual function
35.	Changed		Modified attributes of Borg Shield Regenerator
36.	Changed		Modified cost of Borg Shield Regenerator
37.	Changed		Structural Integrity Field (0kT) tonnage structure (20-40-60-80-100)
38.	Changed		Renamed Supply Storage to Anti-Matter Pod
39.	Changed		Modified Anti-Matter Pod supply storage (500-625-750-875-1000)
40.	Changed		Reduced Cargo Bay storage space (50-60-70-80-100)
41.	Changed		Modified Ferengi Deuterium Tank supply storage (500-750-1000-1250-1500)
42.	Changed		Modified cost of Ferengi Deuterium Tank
43.	Changed		Modified Ferengi Compact Cargo Bay storage space (40-50-60-70-80)
44.	Changed		Modified cost of Ferengi Compact Cargo Bay
46.	Changed		Damage for Laser I-V.
47.	Removed		Phased-Energy Cannons VI-X.
48.	Changed		Damage for Phased-Energy Cannons I-V.
49.	Changed		Renamed Federation Phasers I-X to Phasers I-X.
50.	Changed		Description for Phasers I-X.
51.	Changed		Damage and cost for Phasers I-X.
52.	Changed		+10% Accuracy for Phasers I-X.
53.	Changed		Phasers I-X now use beam image 16.
54.	Note		Same 'Scaled' modifications as above for Small Phasers I-III.
55.	Removed		Federation Pulse Phasers VI.
56.	Changed		Renamed Federation Pulse Phasers I-V to Pulse Phasers I-V.
57.	Changed		Description for Pulse Phasers I-V.
58.	Changed		Damage and cost for Pulse Phasers I-V.
59.	Changed		-10% Accuracy for Pulse Phasers I-V.
60.	Note		Same 'Scaled' modifications as above for Small Pulse Phasers I-III.
61.	Changed		Renamed Ram Cannon to Phaser Cannon.
62.	Changed		Description for Phaser Cannon.
63.	Changed		Damage and cost for Phaser Cannon.
64.	Changed		Increase Federation Pulse Weapon Energy Stream Weapon requirement to 5.
65.	Changed		Display image for Klingon Disruptor to Torp 131.
66.	Changed		Increased cost of Federation Pulse Weapons tech area to 25000.
67.	Changed		Changed tech area Klingon Stream Weapons to Klingon Disruptors.
68.	Changed		Increased size of Scanner Jammer to 30kT
69.	Removed		Small Ship Shield Mount
70.	Changed		Attributes of Galaxy X Mount
71.	Changed		Settings.txt Population Mass to 10


Star Trek Mod v1.7.5

1.	Fixed		Tech Area - Weapons Of Mass Destruction requirement is now corrected (Thanks TNZ)
2.	Added		Artifical Warp Point Technology to all research files (Thanks TNZ)


Star Trek Mod v1.7.4

1. 	Fixed		Error in Vehicle Size file (Thanks TNZ)
2.	Changed		Changed Armor and reduced Emissive Armor I - III effect.	


Star Trek Mod v1.7.3	(Thank you Aiken and Black Rose)

1.	Fixed		Breen General file error
2.	Replaced		Component file with correct one and not the old one.
3.	Changed		Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4.	Added		Klingon Weapon Mount for use with medium sized ships. 
5.	Changed		AI Default Design Creation file - Fine tuned so that Ai will design larger ships with more movement
6.	Changed		All Minor races Defualt Ai design Creation file to new format
7.	Removed		KAtarians file (You will need to do this manually if you have it. (kAtarians not Ktarians)
8.	Fixed		Error in Dominion Warhead Mount (Thanks Aiken)
9.	Fixed		Level error in 8472 facilities (Thanks Aiken)
10. 	Added		Description improvement for weapons with modifiers (Thanks Aiken)
11.	Added		Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12.	Added		Heavy Laser Mount for Laser Beam I - V
13.	Changed		Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14.	Fixed		Error in Plasma Torpedo IV - V
15.	Changed		Pirate Hull Armor to match new armor ability (Reduced)
16.	Added		Mini - Storage Compartment (1kt)
17.	Changed		Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18.	Fixed		Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19.	Changed		Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20.	Changed 		Tholian Sensor Refractor I - III Gave them a higher to hit defense %	
21.	Changed		Base Mount damages.  All are correct now. (Thanks Aiken)
22.	Added		Tholian Energy Mount II (TEM2) for use with smaller Tholian ships
23	Changed		Tholian Energy Mount to Tholian Energy Mount I and made minor modifications. 
24.	Fixed		Error in Federation Sensors V		
25.	Changed		Reduced the cost of Mini-Storage
26.	Added		Shield Regeneration to 8472 Bioelectric Field I - X
27.	Changed		Increased range and damage of 8472 Neural Disrupter I - III
28.	Changed		8472 Quantum Singularity Beam I - III Reload rate from 1 to 2, increased tonnage, and 	weapon target to Ships/Planets only.
29.	Added		Shield Depleter Mount.  (125% Damage)
30.	Changed		Romulan Plasma Projector I - V Weapon Target from Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31.	Added		Romulan Plasma Mount (For use with Romulan Plasma SEEKERS)
32.	Changed		Warrior Technology cost from 80000 to 65000.
33.	Added		UserX new Star Trek Map
34.	Changed		Graviton Hellbore I - V family number from 2020 to 2120 to avoid conflict with Shield Depleters.
35.	Changed		Klingon Neutrino Disruptor I - III family number from 2022 to 2322 to avoid mount conflict
36.	Changed		Reduced Pirate Cloaking Armor I - III Tonnage from 30 to 10.
37.	Fixed		Description error in Tech Area file for Pirate Race (Thanks von_toaster)
38.	Changed		Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel 	(Thanks 	General Woundwort) 
39.	Changed		Research Center I - III family number from 5 to 85 to help stop conflict with GR - Research (Thanks General Woundwort)
40.	Changed		Description of Pirate Shock Troop (Thanks von_toaster)
41.	Changed		Tonnage Space of Pirate Shock Troop from 10 to 1 (Thanks Von_toaster)
42.	Changed		Tonnage Space of Tholian Drone I - III & Ferengi Troop I - V from 3 to 1
43.	Changed		Satellites to True in the Tech Area file so they can now be excluded at game start up.	 	
	

Star Trek Mod v1.7.2

1	Fixed		Dreadnought Mount issues for some races


Star Trek Mod v1.7.1

1.	Fixed		Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2.	Changed		Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3.	Fixed		Borg were adding multiple captains to designs
4.	Changed		Mounts - equaled them out more and increased damage %
5.	Changed		Armor - equaled them out more and decreased damage resistance
6.	Changed		Borg Ripper Beam I - IV Can now fire on most targets
7.	Changed		Borg Incinerator Beam I - III Can now fire on most targets
8.	Changed		Dominion Mini Ship images. They now appear more color balanced
9.	Updated		Tnargs Major Maps to version 4


Star Trek Mod v1.7.0

1.	Changed		Klingon Research file to be more effective.
2.	Fixed		Spelling of Borg Taunt (Thanks BlackRose)
3,	Changed		Description of Borg Taunt (Thanks BlackRose)
4.	Changed		Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5.	Fixed		Error in Federation Pulse Phaser V (Thanks Aiken)


Star Trek Mod v1.6.9

1.	Fixed		Spelling of Dominion Warhead Mount (Thanks BlackRose)
2.	Changed		Increased Range Breen Range Mount by 1
3.	Fixed		Description of Romulan Subspace Telescope I - III (Thanks BlackRose)
4.	Fixed		Errors in all Race Design Creation files (Sorry, I am only human)
5.	Changed		Modified all Race Design Creation files so that designs will use min/max correct engines per design (Hopefully this will work)
	 

Star Trek Mod v1.6.8

1.	Changed		Klingon B'rel class from Attack Ship to Attack Base. (Prevent it from joining fleets)
2.	Changed		8472, Borg, Breen, Cardassian, Dominion, Federation (All), Ferengi, Klingon, and Romulan AI_Construction_Vehicles 			files
3.	Changed		The order of some projects in the Klingon Research File


Star Trek Mod v1.6.7	

1.	Changed		Klingon Combat Support in Tech Area from Max level 5 to 3.
2.	Fixed		Map Error that called for Blackhole3.bmp
3.	Fixed		Error in Tholian speech file. (Thanks BlackRose)
4.	Changed		Weapons Of Mass Destruction to Weapon Technology
5.	Changed		Beam Discharger I - IV Family Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6.	Changed		Made some adjustments to the Happiness file.
7.	Changed		Deuterium Tank I - III Lowered Supplies Generated to a more reasonable level (500/1000/1500)
8.	Changed		Ram Connon Weapon Family from 1 to 138
9.	Updated		Weapons Family & Component Lists
10.	Changed		Borg Tuant Weapon Family and Family from 10 to 26
11.	Fixed		Spacing Error at bottom of Component File
12	Fixed		Roman Numberal error in Breen Intel Center I (Thanks BlackRose)	
13.	Changed		Breen Organic Extractor I - III to produce organics at the planet level instead of system.  (Avoids conflict with Breen Labour Camp Facilities)
14.	Fixed		Tholian Dreadnought Mount was accessable to other races. (Thanks BlackRose)
15.	Changed		Klingon Neutrino Disruptor I - III reload rate from 1 to 2
16.	Changed		Shield Disrupter I - V reload rate from 3 to 2
17.	Changed		Shield Depleter I - V reload rate from 1 to 2
18.	Changed		Borg Shield Depleter I - V reload rate from 1 to 2
19.	Changed		Tholian Energy Web I - III reload rat from 1 to 2
20.	Changed		Cost of some facilities to balance them out between races better.
21.	Changed		Balanced out the weapons Mounts more effectively
22.	Changed		Lowered the bonuses for all ECM's and Combat Sensors and like Racial components.
23. 	Fixed		Tholian Energy Mount will now work with Tholian Energy Web
24.	Changed		Federation Cloaking Device Family from 26 to 42 
25.	Fixed		Ai Defualt Design Creation file (AI should now design Dreadnoughts with warp engines)
26.	Changed		Rebalanced / classified all weapon component range and damage
27.	Fixed		Many minor errors with Weapons & Components 
28.	Added		Tholian Energy Ribbon I - III
29.	Added		Sub Space Ripper I - III to General Race Technology
30.	Changed		Tholian Energy Web I - III family and Bit Map Image
31.	Changed		I increased the maximum research point generation for many races
32.	Fixed		Breen 2k file (Thanks DarkHorse)
33.	Updated		Breen General file
34.	Added		Tnargs Star Trek Maps version 3.	


Star Trek Mod v1.6.6	

1.	Fixed		Structural Integrity Field II - V  (Thanks Aiken / TNZ)
2.	Fixed		Description of Support Craft in Tech Area file. (Thanks Tribble)
3.	Added		Aikens 8472 Design Creation file to 8472 Race (Thank Aiken)
4.	Changed		Warrior Combat Sensors I Ability for Active EM scan from 1 to 2 (Thanks Aiken)
5.	Changed		Pirate Massive Engine Destoyer General Group from Weapons to Pirate Race
6.	Changed		Pirate Massive Shield Depleter General Group from Pirate Weapons to Pirate Race
7.	Changed		Small Phased Energy Cannon I family from 101 to 109 
8.	Added		Aikens 8472 Research file to 8472 Race (Thanks Aiken)
9.	Changed		Modified all Race Design Creation files based on Aikens design
10.	Changed		Modified all Race Research files based on Aikens design modifications.
11.	Fixed		Masking issue of Romulan Mini Warbird. (Thanks CNC)
12.	Fixed		Spacing error in AI Design Creation files used for minor and neutral races.
13.	Updated		Weapons List (Families)
14.	Updated		Spash Screen to current version
15.	Fixed		Masking issues with all images (Thanks CNC)
16.	Added		New Romulan Battleship Imagae. (Valdore Class Warbird)


Star Trek Mod v1.6.5	

1.	Fixed		Deleted duplicate entry in Components file for Planet Eater Component. (Thanks Renegade 13)
2.	Changed		Minor Races Research file to research Captains later in the game. (Thanks Aiken / Tnarg)
3	Fixed		Points error in Breen, Klingon, Orion, and UCP AI General files. (Thanks Xeno)
4.	Changed		Major races Research file to research Troops sooner.


Star Trek Mod v1.6.4	

1.	Fixed		Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg)
2.	Changed		Added restriction of "Two Per Vehicle" for Beam Discharger I - IV 
3.	Changed		Reload Rate for Beam Discharger I - IV from 1 to 3
4.	Fixed		Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg)
5.	Changed		Replaced all of the Dominion images with new higher quality renderings
6. 	Changed		Replaced all of the Cardassian image with new higher quality renderings


Star Trek Mod v1.6.3	

1.	Changed		Borg Taunt Component slightly. (Thanks TNZ)
2.	Changed		All races AI_Design Creation file to inlcude AI Tag 02 (Captains) for primary designs
3.	Added		AI_Construction_Units files to Minor Races that did not have one.
4.	Changed		Vehicle file, designs no longer require 1 fighter.  (Thanks TNZ / Aiken) 
			The Designs now use the ability to launch/recover fighters.
5.	Added		AI Tag O2 to all captain components
6.	Changed		All Major Race Design Creation files to use Individual Race Vehicle Class names race
7.	Added		Light Cruiser (K'Tinga) Class to Vehicle Size file.
8.	Changed		All Major Race Settings files "Max Ship Size Tonnage" entries to zero (0)
9.	Changed		Modified the Vehicle Size file in order to seperate out a few of the classes.


Star Trek Mod v1.6.2	

1.	Added		Small Shuttle and Small Shuttle 2 sizes to Vehicle Size File (Tonnage = 10-16)
2.	Added		Support Craft to Tech Area file
3.	Added		Shuttle Bay to Components File
4.	Added		Small Shuttle Cockpit, lifesupport, and Impulse Engine to Components File.
5.	Changed		All ship hulls from Light Cruise up now require 1 hanger, shuttle, fighter bay. 
6.	Changed		Name of Shuttle Bay I - III to Hanger Bay I - III
7. 	Added		New Hanger Bay Image
8.	Added		New Shuttle Bay Image for Shuttle Bay.
9.	Fixed		Advanced Tachyon Sensors I - II Resource cost (Thanks Aiken / CNC)
10.	Fixed		Warrior Combat Sensors I had wrong Roman Numeral. (Thanks CNC / Aiken)
11.	Changed		Tech Area Discription of Fighters.
12.	Changed		Tonnage size on Shuttle Type I - III (45-55-65)
13.	Changed		Tonnage size on Small Fighter, Medium Fighter, Large Fighter. (20-30-40)
14.	Added		New Generic Shuttle Images to all primary races except Tholians.
15.	Changed		Advanced Tachyon Sensors I - II Ability values to equal Ability descriptions
16.	Added		STM Trek Major System Maps 1.1 (Replaces 1.0) By Tnarg


Star Trek Mod v1.6.1

1.	Changed		Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10
2.	Changed		Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES)
3.	Changed		All races Dreadnought mounts so that it can now be used with any weapon.
4.	Added		Ram Cannon Mount (For use with the Ram Cannon)
5.	Changed		Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES)
6.	Changed		Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES)
7.	Changed		Tholian Dreadnought Tonnage from 1000 to 1200 
8.	Changed		New Event Images to Event Pack formated naming
9.	Updated		New Events to use correct New Event Images
10.	Fixed		Events File to avoid any more odd occurances (Thanks CNC / Fyron)
11.	Added		Star Trek Major System map's by Tnarg (grantkara@earthlink.net) 	
12.	Added		Revised AI_Construction_Vehicles by TNZ (Thanks TNZ)
13.	Changed		Mood Riot Modifier from 0 to 25	
14.	Changed		Replaced Romulan WarBird Portrait and Mini images.
15.	Changed		Replaced Klingon Light Cruiser image with all new image.
16.	Added   		Ability - Generate Points Research - to Medical Bay I-V (10-20-30-40-50)
17.	Added   		Ability - Generate Points Intelligence - to Long Range Scanners I-III (15-20-25)
18.	Changed		Name of Long Ranger Scanners I - III to Long Range Sensors I - III
19.	Changed		Shuttles Tech now requires technology Adv. Ship Construction 1
20.	Added		Extra Folder (For extra things for the mod.)
21.	Added		Atrocities Basic Modding "Tutorial #2 How To Add New Races To A Mod" to the Extra folder.	
22.	Fixed		Error in Monster General AI File. (Thanks TNZ)
23.	Added		Borg Tuant Component (Best used with Human players over PBW)
24.	Added		Tuant Tech to Tech Area file.  (Basically we can now add weapons with taunts.) (Thanks Hicksz)
 	

Star Trek Mod v1.6.0  	

1.	Changed		New Facility numbers to avoid conflict with the image mod
2.	Fixed		Minor errors in some races HTML read-me file
3.	Changed		Happiness file slightly and added Peaceful Race to the list
4.	Added		New Events to the Event File 
5.	Changed		Modified Ferengi neutrino Mine I - III by TNZ
6.	Added		Shield Generators Mine I - III by TNZ
7.	Added		Engine Mine I - III by TNZ
8.	Changed		Breen AI_Construction_Vehicles by TNZ
9.	Added		Six new event images by Atrocities to the mod.
10.	Added		Monsters AI and needed components to all files. (Mosters AI Developed by Rollo)(Thank You Fyron)
11.	Added		Monsters ship images to Monsters race folder
12.	Added		Monsters ship classes to Vehicle Size file
13.	Added		2k, 3k, & 5k Monsters EMP files
14.	Fixed		Spelling error in General Research file (Thanks CNC)


Star Trek Mod v1.5.9 	

1.	Fixed		Typo in Neutral Race 20 (Yirdians) General File. (Thanks Tnarg)
2.	Fixed		Type in Son's General file. (Thanks Tnarg)
3.	Changed		Neutral race 008 (Bajorian) to breath Oxygen. (Thanks Tnarg)
4.	Replaced		Klingon Ship images with higher quality renderings. (Thanks David (Avatar) G.)
5.	Replaced		Romulan Ship images with higher quality renderings. (Thanks David (Avatar) G.)


Star Trek Mod v1.5.8 	

1.	Changed		Description of all Races Facility Technology in Tech Area file.
2.	Added		General Race Facility Technology to Tech Area file.
3.	Added		GR Research Centers I - III to Facility File. (GR - General Race)
4.	Added		GR Intelligence Centers I - III to Facility File (GR - General Race)
5.	Changed		Spy Network I - V Facility image to 502
6.	Changed		Sex Center I - III Facility image to 508
7.	Changed		Slave Labor Camp I - III Facility image to 558
8.	Changed		Pirate Space Dock I - III Facility image to 561
9.	Changed		Tholian Command Complex I - III Facility image to 565
10.	Changed		Tholian Training Center I - III Facility image to 566
11.	Changed		Tholian Research Network I - V Facility image to 567
12	Changed		Radioactives System Extractor I - IIIFacility image to 557
13	Changed		Resource Harvester I - V Facility image to 555
14.	Changed		Romulan Star Academy I - III Facility image to 531
15.	Changed		Prison Camp I - III Facility image to 568
16.	Changed		Romulan Senate Facility image to 570
17.	Changed		Tal'Shiar Command I - V Facility image to 523
18.	Changed		Romulan Science Academy I - III Facility image to 518
19.	Changed		Imperial Command I - III Facility image to 538
20.	Changed		Klingon Academy I - III Facility image to 539
21.	Changed		Prison Camp I - III Facility image to 559
22.	Changed		Forced Labor Camp I - III Facility image to 560
23.	Changed		Battle Arena I - III Facility image to 572
24.	Changed		Franchise Office I - III Facility image to 574
25.	Changed		Tower of Commerce I - III Facility image to 573
26.	Changed		Divine Treasury Shrine I - III Facility image to 546
27.	Changed		Salvage Yard I - III Facility image to 564
28.	Changed		Commerce Authority  I - III Facility image to 575
29.	Changed		Spaceport Depot I - III Facility image to 536
30.	Changed		Holosuite Center I - III Facility image to 537	
31.	Changed		Description of Pirate Space Dock I - III
32.	Changed		Research Network I - V to Tholian Research Network I - V
33.	Added		New Facility images 561 through 600
34.	Changed		Federation Council I - III Facility image to 577
35.	Changed		Utopia Planitia Shipyard Facility image to 581
36.	Changed		Starfleet Command I - III Facility image to 576
37.	Changed		Starfleet Academy I - III Facility image to 582
38.	Changed		Section 31 Facility image to 533
39.	Changed		Starfleet Intelligence I - III Facility image to 578
40.	Changed		Daystrom Institute I - III Facility image to 529
41	Changed		Holo-Center I - III Facility image to 583
42.	Changed		Jem'Hadar Control Station I - III Facility image to 512
43.	Changed		Jem'Hadar Training Complex I - III Facility image to 513
44.	Changed		Founders Shrine I - III Facility image to 520
45.	Changed		Cloning Facility I - III Facility image to 524
46.	Changed		Vorta Administration Center I - V Facility image to 525
47.	Changed		Ketracel White Facility I - III Facility image to 508
48.	Changed		R&D Complex I III Facility image to 585
49.	Changed		Political Center I - III Facility image to 584
50.	Changed		Cardassian Central Command I - III Facility image to 579
51.	Changed		Cardassian Military Academy I - III Facility image to 587
52.	Changed		Remote Power Station I - III Facility image to 586
53.	Changed		Obsidian Order Center I - V Facility image to 580
54.	Changed		Labour Camp I - III Facility image to 588
55.	Changed		Breen Intel Center I - III Facility image to 551
56	Changed		Breen Military Academy I - III Facility image to 553
57.	Changed		Breen Science Academy I - III Facility image to 554
58.	Changed		Atmospheric Modification Plant I - III Facility image to 556
59.	Changed		Breen Central Command I - III Facility image to 506
60.	Changed		Labour Camp I - III Facility image to 589
61.	Changed		Organic Extractor I - III Facility image to 523
62.	Changed		Planet Regenerative Shielding I - V Facility image to 590
63.	Changed		Drone Maturation Chamber I - V Facility image to 591
64.	Changed		Research Nexus I - III Facility image to 592
65.	Changed		Resource Nexus I - III Facility image to 593
66.	Changed		Intelligence Nexus I - III Facility image to 594
67.	Changed		Drone Programming Center I - III Facility image to 595
68.	Changed		Conversion Complex I - III Facility image to 596
69.	Changed		Terrasphere Complex I - III Facility image to 597
70.	Changed		Planetary Bioelectric Field I - V Facility image to
71.	Changed		Description of Drone Programming Center I - III
72.	Changed		Bio-reclamation Complex I - V Facility image to 599



Star Trek Mod v1.5.7 	

1.	Added		Complete Andorian (Neutral 007) ship set.
2.	Changed		Modified Neutral 007 research file slightly to better facility weapons research early on.
3.	Changed		Subspace Telescope I - III to Romulan Subspace Telescope I - III	
4.	Added		Copied Borgs Queen Cube and named the new images Juggernought to avoid errors with borg ship images
5.	Changed		Romulan Command Center I - III picture number from 2 to 330 (Thank You Tnarg)
6.	Changed		Romulan Sub Space Telescope I - III picture number from 2 to 326 (Thank you Tnarg)

Star Trek Mod v1.5.6 	Special Thanks to Fyron for the help.

1.	Added		New Abilities file from SE IV v 1.91
2.	Changed		Settings file to use more neutrals
3.	Changed		Structural Integrity Field I - V to use new Ability Type AI Tag 01
4.	Added		Structural Integrity Field to primary races main ship/base design creation files 
5.	Changed		Federation, UCP, and TMP Design Creation files slightly
6.	Changed		Klingon Cloaking Racial Area from 7 to 0 to make it capturable
7.	Changed		Romulan Cloaking Racial Area from 8 to 0 to make it capturable
8.	Changed		Set all capturable technology in Tech Area to a Raise of 0 to prevent issues
9.	Changed		Set all weapons Raise level to 0 (To Balance things out. This will effect medium tech starts.)
10	Changed		Projectile Weapons Raise level from 2 to 5
11.	Changed		Energy Stream Weapons Raise level from 2 to 5
12	Fixed		Description of Ferengi Troops in Tech Area file (Thanks Aiken)
13.	Changed		Impulse Engine VI to better conform to the rest of the Impusle Engines
14.	Changed		Federation Heavy Escort now cost more in resources.
15.	Added		Gravitational Technology I to Gravitational weapons in Tech Area.



Star Trek Mod v1.5.5	Special thanks to Aiken for his help.

1.	Changed		Fighter Level from 5 to 1 in Tech Area (Thanks Renegade 13)
2.	Updated		Cardassian, Federation, Romulan HTML documents.
3.	Changed		Tonnage of Gravitic Sensors I - IV from 40 to 20. (Gives the component an advantage)
4.	Fixed		Roman Numeral Error in Shield Generator VII - VIII (Thanks Mottlee)
5.	Fixed		Advanced Tachyon Sensors I - II	now work correctly
6.	Fixed		Spelling errors in Hirogen General File. (Thanks Sabin)
7.	Fixed		Spelling errors in Hirogen Speech file. (Thanks Sabin)
8.	Changed		Federation Pulse Weapons are now gained at level 5 Federation Weapons.
9.	Updated		Federation Tech Tree
10.	Changed		Federation Weapons Racial Area from 5 to 0 to make the technology Capturable. (Thanks to Sabin, and DavidG for suggesting the ability to 				steal technology)
11.	Changed 		Borg Tractor Beam Racial Area from 2 to 0 to make the technology Capturable.
12.	Changed		Breen Cloaking Racial Area from 3 to 0 to make the technology Capturable.	
13	Changed		Cardassian Discharge Weapons Racial Area from 4 to 0 to make the technology Capturable.
14	Changed		Dominion Energy Weapons Racial Area from 10 to 0 to make the technology Capturable.
15.	Changed		Klingon Combat Support Racial Area from 7 to 0 to make the technology Capturable.
16.	Changed		Description of Klingon Pulse Weapons slightly
17.	Changed		Romulan Torpedo Weapons Racial Area from 8 to 0 to make the technology Capturable.
18.	Changed		Tholian Weapons Racial Area from 11 to 0 to make the technology Capturable.
19.	Changed		Ferengi Cargo Racial Area from 6 to 0 to make the technology Capturable.
20.	Changed		Pirate Ship Capture Racial Area from 9 to 0 to make the technology Capturable.
21.	Changed		Romulan Plasma Projector I - V Seeker Speed. (I=7, II=8, III=9, IV=10, V=11)
22.	Added		Shield Mount for use with smaller ships. (Reduces the size of shield Generators)
23.	Changed		Description of Combat Plexus I - II
24.	Fixed		Spelling errors in Romulan Speech file. (Thanks Sabin)
25.	Fixed		Spelling errors in 8472 speach file. (Thanks Sabin)
26.	Fixed		Spelling errors in Federation/TMP/UCP speech file. (Thanks Sabin)
27.	Added		"All  boarding  parties  on  ship  can be used for attack or
			defense." for Boarding Parties III - IV descriptions. (BY Aiken)
28.	Fixed		Spelling  error for Pirates I-III: "merceniaries" changed to
			"mercenaries" (By Aiken)
29.	Added		Amount  of  boarding attack/defense points for all boarder's
			descriptions. (By Aiken)
30.	Added		Trailing dots in some sentences here and there. (By Aiken)
31.	Changed		Combat Sensors I - III to Warrior Combat Sensors I - III
32.	Changed		Warrior Combat Sensors I - III Family number from 27 to 42 to avoid conflict.
33.	Added		Read-Me for Star Trek Map


Star Trek Mod v1.5.4	(Thanks Aiken)

1.	Changed		Vorta Captain I - II Ability # 2 
2.	Changed 		Pirate Massive Shield Depleter general group from Weapons to Pirate Weapons
3.	Changed		Obsidian Order Center IV - V Facility number from 29 to 24
4.	Fixed		Romulan Sensor Array II will now show up under Romulan Ship technology
5.	Fixed		Error in General Race Weapons (Had wrong trait number) 
6.	Changed		Tholian Energy Mount now includes Tholian Energy Web I - III
7.	Added		Pirate Transporter (Takes out Security Stations)
8.	Fixed		Pirate Shock Troops now work with Troop Weapons and do not count toward ship boarding.
9.	Changed		Pirate Massive Shield Depleter reload rate from 30 to 5
10.	Changed		Pirate Massive Engine Destroyer reload rate from 30 to 5	
11.	Changed		Increased range of Pirate Tractor Beam I - III
12.	Changed		Increased Pirate Plunder Mount Damage Percent to better balance Pirates against other races weapons.
13.	Changed		Pirate Cloaking Armor slightly to give it a better advantage.
14.	Fixed		Minor Error in Tech Area file.


Star Trek Mod v1.5.3

1.	Changed		Swapped Federation Dreadnought and Juggernought images.  (Sovereign is now Juggernought) (Thanks DeadZone)
2.	Fixed		Gravitic Sensors IV will now detect Level 6 cloaking
3.	Changed		Gravitic Sensors I - IV abilities to conform to FIX in Gravitic Sensors IV.
4.	Added		Sensors 6 Requirement to Gravitic Sensors I - IV 
5.	Changed		Description of Federation Galaxy X Mount to read as Dreadnought rather than Juggernought.
6.	Changed		Borg Repair Drone I - III Family number to end conflict with Damage Control Components (Thanks Russ)	


Star Trek Mod v1.5.2	(1.5.1.1 fix)

1.	Fixed		SystemTypes had an erroneous file entry, removed it.
2.	Changed		SectTypes.txt to FQM D.  (So that the Star Trek Map will work)
3.	Fixed		Spelling error of Senate in Federation / TMP race files. (Thanks Sabin)
4.	Added		New Main images by TNZ for 8472, Borg, Breen, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian races.


Star Trek Mod v1.5.1

1. 	Fixed		Masking issues with Tholian Race Portrait and Pop Portrait.
2.	Fixed		Cardassian Discharge Weapons were showing up under other races tech (Thanks Aiken)
3.	Fixed		Spelling error of Engines (Thanks Aiken)
4.	Added		(Requires 3 or more Impulse Engines to move) to Borg Transwarp Conduit Drive I
5.	Fixed		Spelling error of Massive Planetary Phased Shield Generator I (Thanks Aiken)
6.	Fixed		Ability error in Breen Central Command III (Thanks Aiken)
7.	Fixed		Ability error in Obsidian Order Center III (Thanks Aiken)
8.	Fixed		Spelling error of Obsidian Order Center IV - V (Thanks Aiken)
9.	Changed		Federation Section 31 Facility abilities  (Thanks Aiken)
10.	Changed		utopia Planitia Shipyard Roman numeral from 4 to 0 (Thanks Aiken)
11.	Fixed		Forced Labor Camp II now supplies correct mineral resource generation. (Thanks Aiken)			
12.	Fixed		Spelling error of Conversion Complex III  (Thanks Aiken)


Star Trek Mod v1.5.0

1. 	Updated 		Splash Screen
2. 	Fixed 		Spelling Errors in this Document
3.	Fixed		Klingon Forced Labor Camp I - III now collecting correct amount of resources
4.	Updated		Components.BMP
5.	Changed		Picture number for Romulan Sensor Array I - III
6.	Changed		Picture number for Federation Sensor Array I - V
7.	Changed		Picture number for Dominion Combat Sensors I - III 
8.	Changed		Picture number for Dominion ECM I - III
9.	Changed		Family number of Dominion Combat Sensors to prevent stacking
10.	Changed		Family number of Dominion ECM I - III to prevent stacking
11.	Changed		Family number of Romulan Sensor Array I - III to prevent stacking (Works now in tandom with Romulan Engines)
12.	Fixed		All effected EMP files from Aggressiveness / Defensive min max change
13.	Changed		All effected Race General Files that were effected by Aggressiveness / Defensive min max change
14.	Changed		Romulan Design Creation file slightly 
15.	Changed		Federation Research file to research Federation Combat support sooner
16.	Changed		Klingon Desgin Creation file slightly
17.	Changed		Pirate Race Start Level from 1 to 0.  (Not figured like the others)
18.	Changed		Pirate Plunder Mount Code from DAm to PPM
19.	Changed		Color of Pirate Flag. (Was to hard to see)	
20.	Changed		Klingon Research File slightly to improve research
21.	Fixed		SystemTypes to exclude Nebulae6.bmp  Should get no more errors.
22.	Fixed		Typo's in Federation Cloaking Device
23.	Fixed		Klingon AI design for Scout Design (Was using ATTACK BASE settings)
24.	Fixed		Error with New Romulans Ships not showing up. (A file format issue)
25.	Replaced		Orion Portrait images with better looking image.		
26.	Fixed		Security Personnel I - V Descriptions were wrong (thanks Aiken)
27.	Added		Dominion Warhead I - III
28.	Added		Dominion Warhead Mount
29.	Changed		Description on all types of Warp Engines to read (Requires 3 or more Impulse Engiens to move)
30.	Fixed		Error in 8472 Flux Pod III, now works correctly
31.	Changed		Orion Speech file.  (The one I had simply did not work well)
32.	Changed		All race Settings files to help improve long term game play. (Thanks, JLS)


Star Trek Mod v1.4.9

1. 	Changed 		Increased cargo ability for Ferengi Cargo Bay I - V (Thanks Phillip)
2. 	Changed 		Increased Romulan Torpedo Weapons from level 5 to 10
3. 	Added 		Romulan Plasma Projector I - V weapon for Romulan Torpedo Weapons level 6 - 10 (Thanks Phillip)
4. 	Added 		Plasma Projector I for General Race Technology
5. 	Added 		General Race Weapons to TechArea file
6. 	Updated 		All General Races AI to use new technology
7. 	Updated 		Default AI to use the new technology
8. 	Added 		New Components for Plasma Projector I - V and Romulan Plasma Projector I - V


Star Trek Mod v1.4.8

1. 	Added 		Warrior Trait to Racial Traits
2. 	Added 		Warrior Technology to TechArea
3. 	Added 		Warrior Mount
4. 	Added 		New Vehicle Sizes for Warrior Trait to vehicle Size file (Heavy Destroyer, Advanced Battleship, Assault Transport, and War Station)


Star Trek Mod v1.4.7 

1. 	Added 		Defense / Offense bonus to all Romulan Engines (3% to 8%) Can stack with ECM and CS
2. 	Added 		New Component Images used for Mod.
3. 	Changed 		Lowered Warrior and Berzerker Culture Space Combat bonus (Was way to high)
4. 	Added 		Warrior Race Component Warrior Combat Sensors I - III
5. 	Changed 		Klingon BOP Mount to include Destroyer (K'vort Class)


Star Trek Mod v1.4.6

1. 	Fixed 		Plasma Enveloping Missile will now stay active throughout its range
2. 	Fixed 		All Races Troop Components.
3. 	Changed 		Ground Cannon I - III (Lowered tonnage and damage)
4. 	Added 		Klingon Batlith I - III to Troop Weapons
5. 	Changed 		Aggressive / Defensive Characteristic settings


Star Trek Mod v1.4.5 

1. 	Changed 		Massive Planetary Shielding level from 1 to 4 
2. 	Changed 		Massive Planetary Shield Generator to Massive Planetary Shield Generator I
3. 	Added 		Massive Planetary Shield Generator II
4. 	Added 		Massive Planetary Phase Shield Generator I - II
5. 	Changed 		Shields Level from 6 to 10
6. 	Added 		Shield Generator VII - X (With Phased Shielding)
7. 	Added 		Romulan Sensor Array I - III
8. 	Fixed 		Tholian Ship Construction, Can now be researched.
9. 	Changed 		Gravitational Technology Level from 3 to 4
10. 	Added 		Gravitic Sensors IV
11. 	Changed 		8472 Biokinetic Discharge II General Group from weapons to 8472 Weapons (Thanks Aiken)
12. 	Fixed 		Spelling Error of Parties throughout Component Text. (Thank you Aiken)
13. 	Changed 		Bussard Collector I - III General Group from Cargo to Supply (Thank you Aiken)
14. 	Changed 		Structural Integrity Field II - V General Group from Construction to Ship Construction (Thank you Aiken)
15. 	Fixed 		Radioactives Extractor II - III now generate Radioactives instead of Minerals (Thank you Aiken)
16. 	Fixed 		Description of Abilities 1 for Radioactives Extractor II - III (Thank you Aiken)


Star Trek Mod v1.4.4

1. 	Added 		Dreadnought Mounts to other races
2. 	Added 		Defiant Cloaking Mount
3. 	Added 		Defiant Cloaking Device (For use with the Defiant Mount only)
4. 	Added 		Buzzard Collector II - III
5. 	Changed 		Movement Bonuses for all Warp Engines and similar. (Reduced)


Star Trek Mod v1.4.3

1. 	Added 		New Romulan Ship images 
2. 	Added 		The rest of the New Klingon Ship images 
3. 	Fixed 		Borg Neural Net was being given as ancient Tech (Borg Interface technology now accessible)(Thanks Phillip)
4. 	Added 		Neural Network Component 
5. 	Changed 		Scattering Armor I - III now have a restriction of One Per Vehicle
6. 	Changed 		Robo - Miners I - III Tonnage Space Taken from 50 to 100
7. 	Changed 		Robo - Farmers I - III Tonnage Space Taken from 50 to 100
8. 	Changed 		Robo - Rad Extractors I - III Tonnage Space Taken from 50 to 100
9. 	Changed 		Federation Particle Fountain I - V Tonnage Space Taken from 50 to 75
10. 	Added 		Galaxy X Mount
11. 	Added 		Ram Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts)
12. 	Changed 		Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just Ships (Engine damaging weapon)


Star Trek Mod v1.4.2

1. 	Updated 		All Race Tech Tree documents
2. 	Changed 		Reduced Abilities of Federation Sensor Array I - V 
3. 	Changed 		Reduced Abilities of Dominion Combat Sensors I - III 
4. 	Changed 		Slave Camp I to Slave Labor Camp I (Pirate Race)
5. 	Added 		Weapon Overloading Weapons (Tachyon Projection Cannon I - V)
6. 	Added 		Engine Overloading Weapons (Ionic Disperser I - V & Ionic Pulse Missile I - V)
7. 	Added 		Gravitational Weapons (Graviton Hellbore I - V)
8. 	Added 		Warp Weapons (Wormhole Beam I - III)
9. 	Fixed 		Pirate Shock Troops
10. 	Added 		One Per Vehicle limit to all cloaking devices


Star Trek Mod v1.4.1

1. 	Changed 		Phased Energy Cannon I - X Damage type from Normal to Skips Armor
2. 	Changed 		Beam Discharger I - IV Damage type from Normal to skips Armor and Shields
3. 	Changed 		Laser Beam I - V Damage and Range (Increased to improve usage)
4. 	Added 		Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472.
5. 	Changed 		Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassian Weapons 10
6. 	Changed 		Klingon Cloaking Tech Level from 3 to 5
7. 	Changed 		Breen Cloaking Device I - III General Group from Breen Shields to Cloaking
8. 	Changed 		Klingon Cloaking Device I - III General Group from Shields to Cloaking
9. 	Changed 		Romulan Cloaking Device I - III General Group from Shields to Cloaking
10. 	Added 		Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate sized ships. Reduces size)
11 	Added 		Klingon Advanced Cloaking Device I - II
12 	Added 		Romulan Advanced Cloaking Device I - II
13 	Changed 		Romulan Cloaking Tech Level from 3 to 5
14. 	Changed 		Research.txt for all races to reflect new Energy Stream Weapons Requirement.
15. 	Added 		Orion Tech Tree read-me


Star Trek Mod v1.4.0

1. 	Changed	 	Dominion Battle Cruiser Radioactive Cost from 100 to 300
2. 	Changed	 	Dominion Battleship Radioactive Cost from 600 to 500
3. 	Changed 		Federation Destroyer Image from Defiant to Variation of Nebula
4. 	Changed	 	Federation Cruiser Tonnage from 450 to 500
5. 	Changed 		Federation Heavy Cruiser tonnage from 520 to 600
6. 	Changed 		Federation Battle Cruiser from 660 to 750
7. 	Changed 		Ferengi Frigate Tonnage from 220 to 250
8. 	Changed 		Ferengi Destroyer Tonnage from 300 to 350
9. 	Changed 		Ferengi Battle Cruiser Tonnage from 850 to 900 
10. 	Changed 		8472 Destroyer tonnage from 400 to 450
11. 	Changed 		Tholian Dreadnought Tonnage from 950 to 1000
12. 	Fixed 		Many minor spelling errors. 
13. 	Fixed 		Restriction error in Afterburner I - III (Thanks Ed.) 
14. 	Changed 		Breen Plasma Cannon I - III reload rate from 1 to 2
15. 	Changed 		Breen Energy Dampener I - VI reload rate from 2 to 1
16. 	Fixed 		Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield Facility
17. 	Changed 		Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction
18. 	Changed 		Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction
19. 	Changed 		Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destruction
20. 	Changed 		Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction
21. 	Changed 		Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction


Star Trek Mod v1.3.9

1. 	Added 		(Requires 2 to move) to the Abilities Description of Warp Core I - VI
2. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Warp Core I - IV
3. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description to all other Special engines
4. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Quantum Singularity Engine I - III
5. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Borg Transwarp Conduit Drive I - III
6. 	Changed 		Removed second ability from Romulan Quantum Singularity Engine I - III because it was a illegal design
7. 	Added 		New Splash screen by David E. Gervais


Star Trek Mod v1.3.8

1. 	Changed 		Increased Tonnage limit in Tholian Energy Mount (Now all Tholian ships have access to this mount)
2. 	Changed	 	Increased Tonnage limit for Pirate Mount (Now more ships have access to this mount)
3. 	Changed	 	8472 Range Mount to include all ship sizes
4. 	Changed 		BOP Mount description to read Scout instead of Escort
5. 	Changed 		Defiant Mount description to read Heavy Escort instead of Destroyer
6. 	Changed 		Cardassian Mount description to read Escort through Cruiser instead of Frigate & Escort
7. 	Changed 		Name of Cardassian Ship Mount to Cardassian Race Mount
8. 	Changed 		Name of Borg Mount to Borg Capture Mount
9. 	Changed 		Name of BOP Mount to Klingon BOP Mount
10. 	Changed 		Name of 8472 Race Mount to 8472 Range Mount
11. 	Changed 		Name of Breen Race Mount to Breen Range Mount
12. 	Changed 		Name of Pirate Mount to Pirate Plunder Mount
13. 	Changed 		Name of General Race Mount to General Accuracy Mount
14. 	Changed 		Reduced the amount that Romulan smaller ships use in Rads


Star Trek Mod v1.3.7

1. 	Added 		New side bar graphic by TNZ 
2. 	Fixed 		Error in Breen Small Disrupter III Level requirement was 1 instead of 2 (thanks Xeno)
3. 	Changed 		General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno) 
4. 	Fixed 		Tholian Cruiser and Battle Cruiser tonnage were reversed. (Thanks David G.)
5. 	Fixed 		Tonnage error in General Mount


Star Trek Mod v1.3.6

1. 	Changed 		System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. 	Fixed 		Klingon Target Combat Sensors II abilities
3. 	Fixed 		Error in Borg Speech file. (Thank you PE Shang for all the help)
4. 	Fixed 		Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. 	Added 		New design type to Borg design Creation file in the hopes of improving borg ship design in later stages of the game.


Star Trek Mod v1.3.5

1. 	Changed 		All Training Facilities. Balanced them out and reduced % rate of training.
2. 	Changed 		Borg Design file to help improve AI use. (Hopefully)
3. 	Changed 		8472, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) 				(Thanks President-Elect Shang)
4. 	Changed 		Borg will use less armor on their ships now
5. 	Changed 		Tech Area Stellar Harnessing max level from 6 to 3. 
6. 	Fixed 		Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk) 
7. 	Changed 		Ai ship design file to improve Ai use.
8. 	Added 		Pirate Trait to Racial traits
9. 	Added 		Pirate Race to TechArea 
10. 	Added 		Pirate Facilities
11. 	Added 		Pirate Components
12. 	Added 		Pirate Race "Orions" to races
13 	Added 		2k, 3k, 5k emp files for the Orions
15. 	Added 		Pirate Captain Component to the Components (Comp_1248)
16 	Updated 		Comp_BMP
17 	Added 		Pirate ships to the Vehicle Size file
18. 	Added 		Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. 	Updated 		Component/Weapons lists
20. 	Updated 		Splash Screen
21. 	Changed 		Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. 	Changed 		Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical Technology
23. 	Changed 		Name of Gestation Vats I - III to Population Growth Facility I - III
24. 	Fixed 		Error in Mineral Miner Facility III
25. 	Fixed 		Error in level requirement for 8472 Planetary Bioelectric Field II
26. 	Added 		Race Tech Flow charts
27. 	Fixed 		Spelling error of Borg Fusion Cube
28. 	Fixed 		Wrong Roman Numeral In Breen Military Academy II
29. 	Fixed 		Spelling error in Klingon Prisoner Camps I - III 
30. 	Fixed 		Spelling error in Slave Labor Camp I - III
31. 	Fixed 		Spelling error in Pirate Space Dock I - III
32. 	Fixed 		Description error for Tholian Training Center II
33. 	Fixed 		Ferengi Marauder will now be given at correct Ship construction level
34. 	Changed 		Ferengi Stream Weapons Tech requirement from Ferengi Pulse Weapons level 2 to Ferengi Pulse Weapons level 3
35. 	Fixed 		Level error in Ferengi Isokinetic Cannon IV and V Now will be gained at correct tech level
36. 	Changed 		Klingon Stream Weapons Tech requirement from Klingon Pulse Weapons level 2 to Klingon Pulse Weapons Level 5
37. 	Changed 		Cost of research for the Klingon Pulse Weapons from 10,000 to 8,000
38. 	Changed 		Romulan Stream Weapons Tech requirement from Romulan Pulse Weapons level 2 to Romulan Pulse Weapons level 5
39. 	Changed 		Cost of research for the Romulan Pulse Weapons from 10,000 to 8,000
40. 	Fixed 		Typo in Ai Research Design File.
41. 	Fixed 		Tholian Command Complex I is now obtained at correct tech level
42. 	Fixed 		Error in Settings file. Was missing information thus causing the mod not to use it. (thanks David G)



Star Trek Mod v1.3.4 

1. 	Changed 		Family number for Components Dominion ECM I - III 
2. 	Changed 		Family number for Components Klingon Target Combat Sensors I - III 
3. 	Changed 		Family number for Components Small Phased Energy Cannon I - III 
4. 	Changed 		Family number for Components Federation Particle Fountain I - III
5. 	Changed 		Family number for Component Enhanced Fusion Beam
6. 	Changed 		Family number for Component Borg Transporter
7. 	Changed 		Family number for Components Shield Depleter I - V
8. 	Updated 		To FQM Version 2.08
9. 	Added 		Component Family Number List to ModInfo. (Thank you DavidG)
10 	Updated 		Intro Splash screen to current version 
11. 	Fixed 		Name of Component Cardassian Shock Troop II
12. 	Changed 		Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
13. 	Fixed 		Beam Discharger II - III level requirements
14. 	Added 		Beam Discharger IV
15. 	Changed 		Borg Design Creation file in an attempt to improve AI design
16. 	Changed 		All Large Transports to 800 Tonnage


Star Trek Mod v1.3.3 

1. 	Changed	 	Family number for Facility Holosuite Center I - III, Ketracel White Facility I - III, and Political Center I - III from 37 to 47
2. 	Changed	 	Family number for Facility Salvage Yard I - III from 31 to 16
3. 	Changed	 	Family number for Facility Massive Planetary Shield Generator from 41 to 28
4. 	Changed 		Family number for Facility Central Computer Complex I - III to 50
5. 	Changed	 	Family number for Facility Spaceport Depot I - III to 51
6. 	Changed	 	Family number for Facility Subspace Telescope I - III to 52
7. 	Changed 		Family number for Facility Battle Arena I - III to 53
8. 	Added 		Facility Family Number List to ModInfo. (Thank you DavidG)
9. 	Updated 		Facility Family Number List (FFNL) to reflect the changes made
10. 	Changed	 	Balanced all race mounts more effectively



Star Trek Mod v1.3.2

1. 	Fixed 		Mini Component 1223 on Components.bmp
2. 	Changed 		Family number of Starfleet Command I - III Facility
3. 	Changed	 	Family number of Starfleet Academy I - III Facility
4. 	Added 		Destroyer to Federation ship list 
5. 	Changed	 	Federation Ship Construction max level from 9 to 10.
6. 	Changed 		Klingon and Romulan Default Design File (Tweak so that AI would stop putting colony components on its designs.
7. 	Updated 		Splash screen to current version


Star Trek Mod v1.3.1


1. 	Fixed 		Photon Torpedo III had Roman numeral of 8 
2. 	Fixed 		Impulse Engine VI had wrong roman numeral
3. 	Updated 		Comments
4. 	Changed 		Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5. 	Changed 		Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6. 	Changed 		Race AI Design Creation file slightly to improve late game ship design
7. 	Changed 		Vorta Captain I - II from Standard movement to Combat Movement (Avoid engine conflicts)
8. 	Changed 		Capital Ship Missile I - V speed from 5 to 6
9. 	Changed 		All Races Troop Components Vehicle Type from Ftr/Trp to Troop
10. 	Added 		Weapons Family List (For AI Modders)
11. 	Updated 		Weapons/Component reports
12. 	Added 		New Large Splash Screen
13. 	Changed 		Color of row grid to dark blue. 
14. 	Changed 		Cost of Heavy Carrier in vehicle size file. Org/Rad were set to 0 now set at 600 each
15. 	Changed 		Family number from 37 to 66 for Federation Facility Holo-Center I - III
16. 	Added 		An extra redundant tech req to the supply Storage Component I - V to help AI use it more effectively. (Thank you Fyron)
17. 	Fixed 		Requirement error in Ferengi Cargo V
18. 	Modified 		8472, Borg, Breen, Cardassian, Dominion, Federation, Romulan, Tholian, and UCP research files to research Torpedo requirements
19. 	Added 		The Star Trek TMP set to the Mod
20. 	Added 		Federation TMP 2, 3, 5 k EMP files 


Star Trek Mod v1.3.0

1. 	Fixed 		Spelling error in name Impulse Engine IV 
2. 	Changed 		Shuttle alternate image from shuttle to Fighter Large
3. 	Changed 		Borg Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg ripper beam
4. 	Changed 		Tonnage Space Taken from 15 to 20 for Emissive Armor I
5. 	Changed 		Tonnage Space Taken, and Tonnage Structure for Shield Generator I from 30 to 40
6. 	Changed 		Tonnage Space Taken on Computer Virus I - II to 30
7. 	Fixed 		Plague Bomb I was named incorrectly and had the wrong General Group (Thanks TNZ)
8. 	Added 		Requirement Torpedo Weapons 4 to all Races Torpedo Weapons.
9. 	Fixed 		Level requirement error in Breen Organic Extractor II
10. 	Fixed 		Masking issues with Components BMP (Mini)
11. 	Removed 	Extra Medical Facilities I - III (Duplicated)
12. 	Fixed 		Small Anti - Matter Torpedo I - III had Ferengi weapons as family name instead of weapons
13. 	Fixed 		Issue with Romulan and Federation not designing colony ships early in game. (Thanks TNZ)
14. 	Added 		(As a test) the AI_Construction_Units file from the TDM Race UnitedFlora AI by Rollo
15. 	Changed 		Romulan Design Construction file slightly to facilitate the design of units early in the game
16. 	Changed 		Shuttle II - III size from 100 to 80 and 80 to 70.
17. 	Changed 		Reduced ship construction research cost by 10k
18. 	Changed 		Romulan General racial make up slightly to hopefully make them more effective in game. (I hope)
19. 	Added 		New Romulan 2k, 3k, 5k EMP files
20. 	Changed 		borg, Tholian, and standard Repair components to be more cost effective and better reflect the races using them



Star Trek Mod v1.2.9

1. 	Fixed 		Most of the Captain I had the wrong Tech Level requirement. 
2. 	Changed 		Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. 	Fixed 		Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4. 	Changed 		Dreadnought size for General Races from 1000 to 1200
5. 	Added 		Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races. 
6. 	Fixed 		Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7. 	Fixed 		Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8. 	Changed 		Description of Component Structural Integrity Field I - V
9. 	Changed 		Description of Component Phased Energy Cannon I - X
10. 	Changed 		Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. 	Adjusted 		The cost and Tonnage of all Disruptors 
12. 	Fixed 		Spacing errors in System Names 
13. 	Fixed 		Level requirement error for Dominion Small Polaron Beam III
14. 	Changed 		Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. 	Fixed 		Errors in Federation Design Creation file
16. 	Changed 		Damage Points To Kill One Population from 10 to 50
17. 	Added 		Five negative point racial traits
18. 	Updated 		Splash Screen
19. 	Updated 		Component/Weapons families file
20. 	Updated 		Comments 


Star Trek Mod v1.2.8

1.	Fixed 		Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. 	Changed 		Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs
3. 	Changed 		Balanced out the Vehicle sizes and cost a bit.
4. 	Fixed 		Had the Game folder in the wrong location. Now splash screen should be updated.
5. 	Updated 		Splash screen to reflect 1.2.8 


Star Trek Mod v1.2.7 (Thank you to Xeno and DavidG for their bug reports) 

1. 	Fixed 		Level Requirement typo in Anti - Matter Torpedo IV - 
2. 	Fixed 		Level Requirement typo in Photon Torpedo II - III
3. 	Fixed 		Credit error for the Star Trek Map in the Comments Read-me (Sorry UserX)
4. 	Fixed 		Error in Level requirement for Ferengi Troop II- V
5. 	Fixed 		Error in level requirement for Tholian Drone III
6. 	Changed 		Level from 3 to 5 in Ship Construction in Tech Area (SIF IV and V can now be researched)
7. 	Changed 		Level Requirements for Afterburner I - III. They are now correct
8. 	Changed 		Maximum Level for High Energy Weapon in Tech Area from 7 to 6
9. 	Changed 		Maximum Level for Computers in Tech Area from 3 to 4 
10. 	Fixed 		Level requirement for 8472 Bio-reclamation Complex II was 8 is now 2
11. 	Changed 		Maximum Level for borg shield weapons in Tech Area from 3 to 5
12. 	Changed 		Level requirements for Borg Plasma Projectors I - III. They are now correct
13. 	Changed 		Breen Small Energy Dampener I - III Tech requirement from Breen Technology to Breen Energy Weapons
14. 	Changed 		Level requirements for Dominion Positron Torpedo I - IV. They are now correct
15. 	Changed 		Level requirements for Romulan Plasma Torpedo I - V. They are now correct
16. 	Fixed 		Error in Tholian Armor III - V requirements and level requirements
17. 	Fixed 		Error in Tholian Repair Matrix III level requirement
18. 	Updated 		Splash Screen to 1.2.7
19. 	Updated 		Component and weapons report


Star Trek Mod v1.2.6

1. 	Replaced 	StellarAbilityTypes & SectType in the Data folder so that the Star Trek Map will work.
2. 	Replaced 	The UCP Research File
3. 	Fixed 		Bit Map number on Federation Ablative Armor II
4. 	Changed 		Increased all Fighter Max Tonnage SM - 20 M - 35 L - 50
5. 	Fixed 		Romulan Plasma Burst I - III will now move in combat
6. 	Changed 		Federation Sensor Array to reduce bonuses slightly
7. 	Changed 		Increased the Shield Generation for Small Shield Generator I - III
8. 	Changed 		Increased the Armor Tonnage for Small Armor and Small Emissive Armor
9. 	Added 		Small Warp Engine to Components
10. 	Changed 		Tech Area Federation Ship Construction level from 8 to 9. Can now build Juggernoughts
11. 	Added 		Shuttle Type II and Shuttle Type III to Vehical.Txt Shuttle I = 60, Shuttle II = 80, & Shuttle III = 100
12. 	Changed 		Tech Area Shuttle Technology from 2 to 3 
13. 	Changed 		Tech Area Level Cost for Fighters from 100,000 to 90,000
14. 	Fixed 		Typo in Vehicle.txt Borg Battle Cube was Min, Org, Rad costs
15. 	Changed 		All Ships Sizes for Borg - Thank you Lighthorse
16. 	Fixed 		Typo in Borg Drone II Weapon Damage At Rng
17. 	Added 		Borg Ripper Beam to the Borg Mount
18. 	Changed 		Increased Tech Area Borg Ship Construction level from 7 to 9
19. 	Changed 		Increased Cost of Borg Ship Construction from 100000 to 150000
20. 	Fixed 		Spelling Error of Small Impulse Engine and Small Improved Impulse Engine
21. 	Fixed 		Back Ground of component 1230
22. 	Updated 		Component/Weapon Reports
23. 	Updated 		Splash Screen to reflect 1.2.6
24. 	Added 		New Component, Shock Troops, for use with Fighters and Shuttles
25. 	Added 		All New Andorian Race Images to Neutral 007
26. 	Fixed 		Neutral Race 007 (Andorian) HTML Viewer so that it displays images now
27. 	Fixed 		Level requirements for Small Efficient Impulse Engine & Small Quantum Impulse Engine. Can now be accessed


Star Trek Mod v1.2.5 

1. 	Updated 		The Splash screen to reflect latest version 2.2.5
2. 	Added 		Fyrons Quadrant Mod Deluxe 2.05
3. 	Changed 		StellarAbilityTypes to exclude damaging warp points. (Thanks Fyron and TNZ)
4. 	Updated 		All Race Research.txt's (Thank you Rollo for the help)
5. 	Changed 		All ships in the vehcileSize file now will use standard images if primary is not available
6. 	Updated 		Weapons / Components reports
7. 	Changed 		Automatic Colonization Population setting from 1 to 0
8. 	Added 		Maps Folder 
9. 	Added 		UserX Star Trek Map
10. 	Added 		Atrocities Newest Andorian Ship/Race images to the Andorian Race (Race Neutral 007)
11. 	Fixed 		Orientation of Vulcan (Race Neutral 010) ship portraits.
12. 	Modified 		All neutral race Research.txt
13 	Changed 		Plasma Envelope Missile I - V damage at range is detuned. (Weapons was way to powerful)
14. 	Changed 		Plasma Missile I - V Damage at Range settings to better reflect the weapon system
15. 	Changed 		Borg Mount to only give mount bonus for Borg Shield Depleter weapon and Incinerator Beam
16. 	Changed 		Borg Colony ship to same engine usage as other races colony ships


Star Trek Mod v1.2.4

1. 	Changed 		Federation Nova Burst I - III to Federation Trilithium Cobalt Torpedo I - III
2. 	Changed 		Federation Trilithium Cobalt Torpedo I - III specs to be a heavy hitting long reload time Torpedo
3. 	Updated 		Many of the weapon descriptions to include range. (Long, Medium, Short)
4. 	Added 		Weapons of Mass Destruction to the Tech Area
5. 	Changed 		All Stellar Manipulation Components that can be used as WOMD from Stellar manipulation to WOMD Tech 
6. 	Added 		Artificial Warp Point Creation to the Tech Area
7. 	Changed 		All Warp Point creation/destruction components from Stellar Manipulation to Artificial Warp Point Creation


Star Trek Mod v1.2.3

1. 	Added 		Computer Control to tech area
2. 	Changed 		Master Computer I - III tech requirement to Computer Control
3. 	Modified 		Several minor changes to a bunch of components.
4. 	Changed 		Dom Torpedo Weapons to Dominion Torpedo Weapons in Tech Area and other files
5. 	Removed 	Mini Torp Weapons - Dominion technology. Was not being used
6. 	Changed 		Many BMP images to use the new Component images by Captain Kowk


Star Trek Mod v1.2.2

1. 	Changed 		Structural Integrity Field I - V (No longer has the Armor Ability)
2. 	Added 		New Component images by Captain Kwok
3. 	Fixed 		Spiral Wave Disruptor II had wrong Roman Numeral.
4. 	Changed 		Racial Trait Ancient Race cost from 0 to 1500.
5. 	Fixed 		Typo in Romulan Quantum Reactor I
6. 	Removed 	All armor and shield abilities from all warp engines. (Conflict and illegal functions)
7. 	Changed 		Storage Supply Components I - V have been revamped.
8. 	Added 		Warp Core IV
9. 	Changed 		Warp Core II - III now are gained at lower Warp Technology
10. 	Fixed 		Romulan Quantum Singularity Drive I - III now work.
11. 	Updated 		Components.BMP with in new images by Captain Kwok.
12. 	Changed 		Balanced out all of the race weapons 


Star Trek Mod v1.2.1

1. 	Fixed 		Typo in the Setting.txt
2. 	Fixed 		Ai would not use colony tech if player selected game to generate random AI's (I hope it is fixed)


Star Trek Mod v1.2.0

1. 	Updated 		Splash BMP
2. 	Added 		All Race EMP Files 
3. 	Changed 		All Races General Doc to include the Colony Mod Traits
4. 	Changed 		All Races Research AI Files to include the Colony Mod
5. 	Added 		New Vulcan Ships to the Vulcan Neutral Race
6. 	Changed 		All Neutral Race General files to include Colony Mod Traits
7. 	Changed 		All AI General files to include Colony Mod Traits
8. 	Added 		Research Doc to all Neutral Races
9. 	Changed 		All Neutral Race Research files to reflect Colony Mod Traits
10. 	Changed 		Crew Quarters became Crew Quarters II with Repair ability. Crew Quarter I is standard component.


Star Trek Mod v1.1.9

1. 	Added 		Repair ability to Crew Quarters (1 per turn) 
2. 	Added 		Place holder Racial Traits to Racial Traits doc (For future use)
3. 	Added 		Colony Mod components
4. 	Added 		Colony Mod technologies to TechArea (15,16,17)
5. 	Added 		Colony Mod racial traits to racial Traits doc


Star Trek Mod v1.1.8

1. 	Modified 		Each Races Default Designs (Satellites) to use race weapons 
2. 	Modified 		Each Races Default Designs (Weap Platforms) to use race weapons
3.	Modified 		Each Races Default Designs (Battle Stations) to use race weapons
4. 	Modified 		Each Races Default Designs (Shuttles / fighters) to use race weapons
5.	Fixed 		Minor errors in some races Settings.txt


Star Trek Mod v1.1.7

1. 	Updated 		Installation Doc
2. 	Added 		More Star Trek system names to SystemNames.txt 
3. 	Added 		New Emperor Names to EmpeorNames.txt
4. 	Added 		Starfleet to Design Names - Starfleet ship names
5. 	Added 		More Emperor types to EmperorTitles.txt


Star Trek Mod v1.1.6

1. 	Fixed 		Error in Breen Cloaking II
2. 	Fixed 		Breen Cloaking II & III now obtained at correct tech level.
3. 	Fixed 		Error in Vehicle Size Battleship - General Race Technology. Was tech level 18, now 1.
4. 	Fixed 		Ferengi High-Energy Weapons were showing up in Klingon Technology
5. 	Fixed 		Ferengi Warheads were showing up in Klingon Technology
6. 	Fixed 		Error with Breen Ships in VehcileSize doc
7. 	Changed 		All propulsion designs in VehcileSize doc - More uniform 
8. 	Changed	 	8472 Combat Plexus I - II bmp image to 311
9. 	Changed 		Dominion Varethiel Armor I - III bmp image to 728
10. 	Changed 		TechArea shuttles Technology - removed unneeded requirements


Star Trek Mod v1.1.5

1. 	Changed 		Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2. 	Added 		Borg Transwarp Conduit Drive II - III
3. 	Modified 		All races Default Design.txt yet once again in the hopes of improving AI use and ship design
4. 	Fixed 		Error in TechArea for 8472 technology
5. 	Modified 		Yet once again the 8472 Research.txt
6. 	Added 		New Breen Mini images (latest textures by Atrocities)
7. 	Fixed 		Name issues with all race html's
8. 	Fixed 		Spelling Error of Photon Torpedo V
9. 	Fixed 		Spelling Errors of Dominion in TechArea
10. 	Fixed 		Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. 	Fixed 		Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. 	Fixed 		Spacing Error in TechArea Borg Torpedo Weapons


Star Trek Mod v1.1.4

1. 	Changed 		Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2. 	Removed 	Small Phased - Polaron Beam (Was not needed)
3. 	Added 		Disrupter I - X to Breen Technology
4. 	Added 		Small Disrupter I - III to Breen Technology
5. 	Changed	 	Modified each races DefualtDesign.txt to better reflect that races available weapons 
6. 	Changed 		Name of Federation Escort II to Heavy Escort 
7. 	Changed 		Tonnage size of Borg ships, they did not work out as expected at higher numbers
8. 	Added 		Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9. 	Fixed 		Error in VehicleSize.txt Borg Cube
10. 	Fixed 		Error in Borg Transwarp Conduit Drive


Star Trek Mod v1.1.3

1. 	Added 		Image Mod Combat images
2. 	Changed 		Many weapons Combat images
3. 	Fixed 		Missing combat image for Small Pulse Phasers
4. 	Fixed 		Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5. 	Changed 		Borg Energy Weapons requirement from physics 2 to physics 1
6. 	Changed 		Adjusted several races Research.txt slightly
7. 	Changed 		Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. 	Fixed 		Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9. 	Added 		Updated Weapons/Components reports/families documents
10. 	Changed 		Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV


Star Trek Mod v1.1.2

1. 	Fixed 		Federation Frigate Tech Level now is 2 instead of 4
2. 	Added 		Federation Escort II (Will use defiant mount)
3' 	Changed 		Federation Escort available at start for Federation
4. 	Changed 		Federation Escort BMP from Defiant to Nova
5. 	Changed 		8472 Warp Weapons requirement for Physics 4 to Physics 2
6. 	Changed 		All Races Research Files in the hopes of improving Ai use.
7. 	Changed 		Federation Impulse Engine VI now available with Slipstream Drive
8. 	Changed 		Structural Integrity Field I - V Tonnage to 0 for all (Kowks original plan)
9. 	Changed 		Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. 	Changed 		General Ship Construction cost from 10k to 100k
11. 	Fixed 		8472 Quantum Singularity Beam was showing up in other races technology
12. 	Changed	 	Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. 	Changed 		Bussard Collector General Group from Engines to Supply
14. 	Changed 		Design Creation for all race in the hope of improving AI usage


Star Trek Mod v1.1.1

1. - 	Added 		Cardassian Light Cruiser BMP's
2. - 	Fixed 		Error with Impulse Engine V - was giving 9850 in supply instead of 850
3. - 	Changed 		Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - 	Changed 		Crystal Enhanced Laser I - III from Federation to Tholian technology
5. - 	Fixed 		Damage Control II - III now repair correct number of components
6. - 	Fixed 		Errors in Borg Troop Technology in TechArea
7. - 	Fixed 		Photon Torpedo VI - X now use the same BMP image as Photon Torpedo I - V


Star Trek Mod v1.1.0

1. - 	Adjusted 		All Default AI Design Attack Ship to use a minimum of 3 engines and a max of 10
2. - 	Added New 	Dominion Ship Images
3. - 	Changed 		Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working correctly)
4. - 	Changed 		Physics from a tech level of 4 to 2 (Does not research anything past 2)
5. - 	Changed 		Construction from a tech level of 5 to 1 (Does not research anything past 1)
6. - 	Increased 	Klingon Ship Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - 	Added 		Disrupters to the BOP Mount
8. - 	Increased 	Borg Boarding Parties 
9. - 	Added 		The word Troops to Klingon Shock Troops I - V


Star Trek Mod v1.0.9

1. - 	Fixed 		8472 Flux Pod II - V now require proper tech level
2. - 	Added 		General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN


Star Trek Mod v1.0.8

1. - 	Changed 		Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - 	Changed 		Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - 	Increased 	Range and power of Quantum Singularity Beam I - III
4. - 	Increased 	Range of Plasma Projector I - III
5. - 	Increased 	Range of Incinerator Beam I - III
6. - 	Changed 		Enhanced Fusion Beam I to Enhanced Fusion Beam 
7. - 	Changed 		Enhanced Fusion Beam Roman Numeral from III to 0
8. - 	Increased 	Range of Enhanced Fusion Beam
9. - 	Changed 		Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - 	Increased 	Range of Breen Energy Dampener IV - VI
11. - 	Changed 		Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - 	Increased 	Range of Cardassian Spiral Wave Disruptor I - III
13. - 	Changed 		Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - 	Increased 	Range of Dominion Polaron Cannon I - III
15. - 	Increased 	Range of Klingon Ion Cannon I - III
16. - 	Increased 	Range of Ferengi Isokinetic Cannon I - V

Star Trek Mod v1.0.7

1. - 	Fixed 		Error in Borg Repair Drone III
2. - 	Fixed 		Spelling error of Small Efficient Impulse Engine
3. - 	Fixed 		Spelling error of Small Quantum Impulse Engine
4. - 	Fixed 		Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - 	Changed 		Borg Regenerative Shields I - III now require level I - III of Borg Shields


Star Trek Mod v1.0.6

1. - 	Changed 		Klingon Scout Requirement Max Engines from 4 to 3
2. - 	Changed 		Federation Explorer Requirement Max Engine from 5 to 3 and Engines Per Move from 2 to 3 
3. - 	Changed 		Federation Frigate Requirement Max Engine from 5 to 4 and Engines Per Move from 2 to 4 


Star Trek Mod v1.0.5

1. - 	Fixed 		Error in Cargo Bay V
2. - 	Increased 	Cargo Storage Abilities for Cargo Bay I - V (100, 150, 200, 250, 300)
3. - 	Increased 	Range of Nova Burst I - III 
4. - 	Decreased 	Reload rate of Nova Burst I - III from 2 to 1
5. - 	Corrected 	Spelling error of Small Efficient Impulse Engine
6. - 	Increased 	Range of Gravimetric Torpedo I - III 
7. - 	Decreased 	Reload rate of Gravimetric Torpedo I - II from 2 to 1
8. - 	Changed 		Weapon Damage Type of Plasma Torpedo I - V from Normal to Skips All Shields (More to the design of the weapon used by the Romulans)
9. - 	Increased 	Range of Plasma Burst I - III
10. - 	Reduced 		Reload rate for Plasma Burst I- III from 2 to 1
11. - 	Increased 	Range of Crystalline Torpedo I - V
12. - 	Decreased 	Reload rate of Crystalline Torpedo I - V
13. - 	Changed 		Pulse Phasers I - VI from Normal Weapon Damage to Skips Armor
14. - 	Reduced 		Pulse Phasers I - VI Tonnage Space and Structure from 20 to 10
15. - 	Changed 		Pulse Phasers I - VI Weapon Display from Torp to Beam
16. - 	Reduced 		Small Pulse Phasers I - III Weapon Display from Torp to Beam
17. - 	Changed 		Small Pulse Phasers I - III from Normal Weapon Damage to Skips Armor
18. - 	Increased 	Quantum Singularity Beam I - III Damage at Range from 5 to 15 each
19. - 	Removed 	All but the Combat Captains components. (Will add revised one back in later)
20. - 	Changed 		The Reload rate for Quantum Torpedo I - V from 1 to 2


Star Trek Mod v1.0.4

1. - 	Reduced 		Tonnage of Mini Positron Torpedo I - IV from 20 to 10
2. - 	Increased 	Range of Mini Positron Torpedo I - IV
3. - 	Decreased 	Reload rate for Mini Positron Torpedo I - IV from 2 to 1
4. - 	Added 		Master Computer I - III back to the mod by popular request
5. - 	Changed 		Racial Trait Ancient Race cost from 1000 to 0 (For use with AI's)
6. - 	Changed 		Supply amount used on Impulse Engines I - V to 5 each
7. - 	Increased 	Supply Storage Ability for Impulse Engines I - V
8. - 	Added 		Supply Amount Used 50 to Transwarp Drive


Star Trek Mod v1.0.3

1. - 	Added 		AI_DesignCreation files to Ktarians, Nausicaan, Sheliak, and Tamarian Races
2. - 	Replaced 	All Race AI_DesignCreation files
3. - 	Fixed 		Federation Race Portrait and Mini image so that numbers show up better. (White on white did not work well)
4. - 	Changed 		The Color of the Main Icons boarder to yellow
5. - 	Changed 		The Color of the Order Icons to Green
6. - 	Fixed 		Error in 8472 General.txt
7. - 	Fixed 		Errors in Breen General.txt
8. - 	Fixed 		Error in Ferengi General.txt
9. - 	Made 		New Breen 5k EMP file to replace bad one


Star Trek Mod v1.0.2

1. - 	Fixed 		Dominion Attack A would have 11 moves with only 3 engines.
2. - 	Changed 		Federation Explorer VehcileSize Engines per move increased from 2 to 3
3. - 	Changed 		Federation Escort VehcileSize Engines per move increased from 2 to 3
4. - 	Fixed 		Spacing errors in SystemNames.txt
5. - 	Added 		New Star Trek Names to SystemNames.txt
6. - 	Corrected 	Spelling error of Transphasic Torpedo
7. - 	Changed 		Supply Storage I - V Tonnage Space Taken to 5
8. - 	Changed 		All Mini - Weapon types reduced Damage at range by 5% to 30%
9. - 	Changed 		Phased - Polaron Beams (Dominion) from skips armor to Skips Shields and Armor
10. - 	Added 		Federation Pulse Phasers to the Defiant Mount
11. - 	Fixed 		Ferengi Spaceport Depot I - III so that AI does not start game with two facilities
12. - 	Removed 	Exploration Captain I - II (Component would not work correctly)
13. - 	Replaced 	Olegs old Tholian ship set with his New Gold version
14. - 	Adjusted 		Minor tweaks to AI General and Settings


Star Trek Mod v1.0.1

1. - 	Changed 		Advanced Transphysic Drive Now has a movement bonus of 12
2. - 	Changed 		Advanced Transphysic Drive now has a cost of 200 for Organics
3. - 	Changed 		Slipstream Drive (Federation Technology) now has a movement bonus of 13
4. - 	Changed 		Quantum Singularity Engine I - III Ability 3 from Hit Offense Minus to Plus
5. - 	Removed 	Quantum Slipstream Drive Ability 4
6. - 	Changed 		Buzzard Collectors supply usage from 30 to 5
7. - 	Fixed 		Romulan Quantum Slipstream Drive was not giving its movement bonus
8. - 	Modified 		Romulan DesignCreation.txt file slightly


Star Trek Beta v1.0.0 (7-21-2003)

1. 	Official Public Release of Mod


Star Trek Beta v0.9.9

1. - 	Updated 		Mod Info file
2. - 	Updated 		Comments
3. - 	Updated 		Installation/Uninstall read-me
4. - 	Included 		List of Race Components
5. - 	Included 		List of Race Ships
6. - 	Fixed 		Errors in AI_DesignCreation - All Races


Star Trek Beta v0.9.8

1. - 	Corrected 	Spelling errors in Facilities.txt
2. -	 Corrected 	Spelling error of Plasma Envelope Missile I
3. - 	Corrected 	Spelling of Small Point-Defense Disruptors
4. - 	Corrected 	Description of Breen Troops
5. - 	Changed 		Description of Cardassian Shock Troops
6. - 	Changed 		Description of Cardassian Ground Troops


Star Trek Beta v0.9.7

1. - 	Changed 		Description of Nucleonic Thresher to remove the word torpedo
2. - 	Added 		Nova Burst weapons family number to Defiant Mount (3301)
3. - 	Corrected	 Spelling error in Federation Research.txt Point-Defense Phasers to Point-Defense Phasers
4. - 	Fixed 		Structural Integrity Field V was named IV.
5. -	Changed 		Structural Integrity Field I - V Tonnage Structure system (Lowered all values)
6. -	 Corrected 	Wrong Roman Numeral used for Bioelectric Field IX (Was IV) for Species 8472


Star Trek Beta v0.9.6

1. -	 Fixed 		Spelling error Trilithium Torpedo
2. -	 Removed 	Master Computer Component
3. - 	Changed 		Re-organized the Components lists by type
4. - 	Changed 		Renamed the Klingon Shock Troops to Klingon Ground Troops
5. - 	Changed 		Renamed the Klingon Ground Troops to Klingon Shock Troops


Star Trek Beta v0.9.5

1. - 	Fixed: 		Cardassian Mini Light Cruiser was mis-named 
2. - 	Changed: 	The Color of General Woundwort interface from blue to an off yellow. 
3. - 	Changed: 	Dominion HTML viewer font from Arial to Federation
4. - 	Added: 		Construction Facilities, Construction Vehicles, Planet Types, and AI_Strategies to the Dominion
5. -	Fixed: 		Spacing error in SystemNames.txt


Star Trek Beta v0.9.4

1. - 	Fixed: 		Spacing error in Ferengi Research.txt
2. - 	Fixed: 		Spacing error in Federation Research.txt
3. - 	Changed: 	Tonnage Structure of BOP Mount from 50% to 30% reduction in size of component
4. - 	Changed: 	Tonnage Structure of Defiant Mount from 50% to 20% reduction in size of component
5. - 	Modified: 	Federation Research.txt
6. - 	Modified: 	Klingon Research.txt
7. - 	Modified: 	Borg Research.txt
8. - 	Modified: 	Ferengi Research.txt


Star Trek Beta v0.9.3

1. - 	Fixed: 		Component 1201 was misspelled
2. - 	Changed: 	Federation Weapons Technology from Weapons Technology to Federation Technology
3. - 	Modified: 	Borg_AI_DesignCreation file to facilitate better expansion
4. - 	Modified: 	Klingon_AI_DesignCreation file to facilitate better expansion
5. - 	Modified: 	Ferengi_AI_DesignCreation file to facilitate better expansion
6. - 	Modified: 	Federation_AI_DesignCreation file to facilitate better expansion
7. -	 Modified: 	Federation Combat Captain I - II with training Ability (Thanks TNZ)
8. - 	Changed: 	Federation Pulse Weapons from Weapons Technology to Federation Technology


Star Trek Beta v0.9.2

1. - 	Added: 		Breen Dreadnought Image to Breen Race Folder
2. - 	Fixed: 		Error in Breen General.txt
3. - 	Fixed: 		Misspelling of Klingon Folder (NOTE: You will have to remove the misspelled folder!)
4. - 	Changed: 	Increased the Storage Limit of all colony techs from 2k to 5k
5. - 	Fixed: 		Defiant Mount
6. - 	Fixed: 		BOP Mount now works with correct ship size
7. -	 Fixed: 		HTML Read-me (Links were broken)


Star Trek Beta v0.9.1 - June 24th, 2003

1. - 	Added: 		EmpeorNames.txt
2. - 	Added: 		EmpeorNames.txt
3. - 	Added: 		EmpireTypes.txt
4. - 	Updated: 	Components Image Mod to 1.14 (thank you Fyron)
5. - 	Updated: 	New Components to work with Components mod 1.14
6. - 	Changed: 	Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn.
7. - 	Changed: 	Buzzard Collector Supplies Generated from 100 to 50.
8. - 	Updated: 	The Fyron Quadrant Mod to FQM Deluxe 2.4
9. - 	Modified: 	FQM Deluxe to not use extra nebula bmps (keeps the size of the over all mod down.)
10. - 	Fixed: 		Misspelling of Cardassian_Portrait_BattleCruiser
11. - 	Changed: 	VehicleSize.txt Federation Escort tonnage from 200 to 240
12. - 	Fixed: 		CompEnhancement.txt Defiant and BOP mounts now work
13. - 	Removed: 	Research.txt from Neutral Race 10. (Vulcan's)
14. - 	Corrected: 	All new components now have corrected new BMP numbers 
15. - 	Changed: 	Impulse Engine I BMP from 10 to 8
16. - 	Changed: 	Impulse Engine II BMP from 10 to 9
17. - 	Changed: 	Impulse Engine V BMP from 25 to 26
18. - 	Changed: 	Buzzard Collector BMP from 8 to 335
19. - 	Changed: 	All Warp Core images now have separate looking BMP's
20. - 	Changed: 	Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image)
21. - 	Added: 		New Components 
22. - 	Changed: 	Borg Captain BMP image to a Drone Image
23. - 	Changed: 	Description of Borg Captain
24. - 	Changed: 	Buzzard Collector and Ram Scoop Images to new images.
25. - 	Changed: 	8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops to new images.
26. - 	Changed: 	Components using comp_687 to different Image. (This Component was causing errors.)
27. - 	Added: 		EMP Files for 10 Major Races
28. - 	Modified: 	All AI_General.txt's (They were not using Racial points correctly)