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COMPONENT DATA FILE - The Star Trek Mod - By Atrocities & Captain Kwok V1.9.0.4
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Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

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*BEGIN*
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Name                  := Rock Colony - Rock Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Rock Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Rock Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony - Ice Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Ice Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Ice Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony - Gas Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Gas Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Gas Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Starfleet Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -5%
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Starfleet Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -10%
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 2 
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Vorta Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1185
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 1 movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Vorta Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1185
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat. 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 2 Combat movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus I
Description           := Specialized Drone that provides a bonus to a ship's offense and defense.
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat. 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus II
Description           := Specialized Drone that provides a bonus to a ship's offense and defense.
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat. 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 8% defense bonus in combat.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1248
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1248
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat. 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Plexus I
Description           := Organic Device that provides a bonus to a ship's offense and defense. 
Pic Num               := 311
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat. 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Plexus II
Description           := Organic Device that provides a bonus to a ship's offense and defense.
Pic Num               := 305
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat. 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 8% defense bonus in combat.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := for AI use
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := for AI use
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := for AI use
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 28
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 10 Security Officers for defending.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction and repair functions.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 750
Cost Organics         := 50
Cost Radioactives     := 375
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Repairs 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 5%.
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction and repair functions.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 750
Cost Organics         := 50
Cost Radioactives     := 375
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Repairs 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 8%.
Ability 2 Val 1       := -8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction and repair functions.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 750
Cost Organics         := 50
Cost Radioactives     := 375
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Repairs 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair ships in space.
Pic Num               := 271
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair ships in space.
Pic Num               := 271
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair ships in space.
Pic Num               := 271
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that reduces maintenance costs by generating replacement parts.
Pic Num               := 37
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 5%.
Ability 1 Val 1       := -5
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that reduces maintenance costs by generating replacement parts.
Pic Num               := 37
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that reduces maintenance costs by generating replacement parts.
Pic Num               := 37
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 10%.
Ability 1 Val 1       := -10
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement point.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 700 units of supply.
Ability 2 Val 1       := 700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1050 units of supply.
Ability 2 Val 1       := 1050
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1100 units of supply.
Ability 2 Val 1       := 1100
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1150 units of supply.
Ability 2 Val 1       := 1150
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1200 units of supply.
Ability 2 Val 1       := 1200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1300 units of supply.
Ability 2 Val 1       := 1300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive I 
Description           := Generates a warp field. (Add 2 Impulse Engines)
Pic Num               := 1207
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 705 units of supply.
Ability 2 Val 1       := 705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive II 
Description           := Generates a warp field. (Add 2 Impulse Engines)
Pic Num               := 1207
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 755 units of supply.
Ability 2 Val 1       := 755
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive III 
Description           := Generates a warp field. (Add 2 Impulse Engines)
Pic Num               := 1208
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 855 units of supply.
Ability 2 Val 1       := 855
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive IV 
Description           := Generates a warp field. (Add 2 Impulse Engines)
Pic Num               := 1208
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1209
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1005 units of supply.
Ability 2 Val 1       := 1005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1209
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1055 units of supply.
Ability 2 Val 1       := 1055
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1210
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1105 units of supply.
Ability 2 Val 1       := 1105
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1210
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1155 units of supply.
Ability 2 Val 1       := 1155
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1211
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1205 units of supply.
Ability 2 Val 1       := 1205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1212
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1305 units of supply.
Ability 2 Val 1       := 1305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points.  (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 705 units of supply.
Ability 2 Val 1       := 705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 755 units of supply.
Ability 2 Val 1       := 755
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 855 units of supply.
Ability 2 Val 1       := 855
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive IV
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive V
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1005 units of supply.
Ability 2 Val 1       := 1005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VI
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1055 units of supply.
Ability 2 Val 1       := 1055
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1105 units of supply.
Ability 2 Val 1       := 1105
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VIII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1155 units of supply.
Ability 2 Val 1       := 1155
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive IX
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1205 units of supply.
Ability 2 Val 1       := 1205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive X
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1305 units of supply.
Ability 2 Val 1       := 1305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Transwarp I
Description           := Advanced Borg Warp Drive  (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 10 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1400 units of supply.
Ability 2 Val 1       := 1400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Engine II
Description           := Advanced Borg Warp Drive (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 11 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1450 units of supply.
Ability 2 Val 1       := 1450
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Engine III
Description           := Advanced Borg Warp Drive (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 12 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1500 units of supply.
Ability 2 Val 1       := 1500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1400 units of supply.
Ability 2 Val 1       := 1400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1450 units of supply.
Ability 2 Val 1       := 1450
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1500 units of supply.
Ability 2 Val 1       := 1500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transphasic Drive 
Description           := Creates a transphasic field around a starship enabling it to achieve transwarp level velocities. (Add 2 Impulse Engines)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 200
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 9 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1500 units of supply.
Ability 2 Val 1       := 1500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Slipstream Drive 
Description           := Surrounds a vessel with an advanced warp harmonic field enabling it to enter quasi subspace. (Add 2 Impulse Engines)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 200
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 10 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1500 units of supply.
Ability 2 Val 1       := 1500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points.  (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 705 units of supply.
Ability 2 Val 1       := 705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 755 units of supply.
Ability 2 Val 1       := 755
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 855 units of supply.
Ability 2 Val 1       := 855
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IV
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive V
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1005 units of supply.
Ability 2 Val 1       := 1005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VI
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1055 units of supply.
Ability 2 Val 1       := 1055
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1105 units of supply.
Ability 2 Val 1       := 1105
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VIII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1155 units of supply.
Ability 2 Val 1       := 1155
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IX
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1205 units of supply.
Ability 2 Val 1       := 1205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive X
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 836
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1305 units of supply.
Ability 2 Val 1       := 1305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1405 units of supply.
Ability 2 Val 1       := 1405
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1455 units of supply.
Ability 2 Val 1       := 1455
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 838
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1505 units of supply.
Ability 2 Val 1       := 1505
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion I
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Drone Propulsion Mount 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Extra Movement Generation
Ability 4 Descr       := Generates 1 bonus movement points. 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion II
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Drone Propulsion Mount 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Extra Movement Generation
Ability 4 Descr       := Generates 2 bonus movement points. 
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion III
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Drone Propulsion Mount 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Extra Movement Generation
Ability 4 Descr       := Generates 3 bonus movement points. 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion IV
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Drone Propulsion Mount 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Extra Movement Generation
Ability 4 Descr       := Generates 4 bonus movement points. 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion V
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Drone Propulsion Mount 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Extra Movement Generation
Ability 4 Descr       := Generates 5 bonus movement points. 
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion 
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Computer Core
Description           := The main computer core which controls a drone.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a drone computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT worth of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 70kT worth of cargo space.
Ability 2 Val 1       := 70
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector I
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector II
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 160 supplies for each star in a system per turn.
Ability 1 Val 1       := 160
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector III
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Ram Scoop I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 240 supplies for each star in a system per turn.
Ability 1 Val 1       := 240
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ram Scoop II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 350 supplies for each star in a system per turn.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ram Scoop III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Stellar Harnessing
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 150 units of supply.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Stellar Harnessing
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 200 units of supply.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 250 units of supply.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod IV
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Stellar Harnessing
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 245 supplies for each star in a system per turn.
Ability 1 Val 1       := 245
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 300 units of supply.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod V
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Stellar Harnessing
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 450 units of supply.
Ability 2 Val 1       := 450
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. Can Only be used on Supply Ship.
Pic Num               := 249
Tonnage Space Taken   := 5000
Tonnage Structure     := 5000
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2000 supplies for each star in a system per turn.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. Can Only be used on Supply Ship.
Pic Num               := 249
Tonnage Space Taken   := 5000
Tonnage Structure     := 5000
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 4000 supplies for each star in a system per turn.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. Can Only be used on Supply Ship.
Pic Num               := 249
Tonnage Space Taken   := 5000
Tonnage Structure     := 5000
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 8000 supplies for each star in a system per turn.
Ability 1 Val 1       := 8000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 5
Tonnage Structure     := 35
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 5 or less.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 45
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 10 or less.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 15 or less.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 09
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 45
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 09
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 09
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Monatanium Armor I
Description           := Monatanium alloy is an ultra dense material dveloped by the Dastrom institute to counter Borg Cutting Beam technology.
Pic Num               := 750
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monatanium Armor II
Description           := Monatanium alloy is an ultra dense material dveloped by the Dastrom institute to counter Borg Cutting Beam technology.
Pic Num               := 750
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monatanium Armor III
Description           := Monatanium alloy is an ultra dense material dveloped by the Dastrom institute to counter Borg Cutting Beam technology.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor I (Use Mount)
Description           := Advanced tritanium armor used to protect a ship from physical damage.(Use Mount)
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor II
Description           := Advanced tritanium armor used to protect a ship from physical damage.(Use Mount)
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 35
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone 
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 25 or less.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor III
Description           := Advanced tritanium armor used to protect a ship from physical damage.(Use Mount)
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor 
Ability 3 Descr       := Negates any damage of 30 or less.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor I
Description           := Armor that can be regenerate itself when damaged.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 35
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor II
Description           := Armor that can be regenerate itself when damaged.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 125
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 45
Cost Minerals         := 200
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 35
Cost Minerals         := 125
Cost Organics         := 125
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 15 points of damage per combat turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor I
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor II
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 15 or less.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor III
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor I
Description           := Armor that absorbs energy and radiates it back into space.(Use Mount)
Pic Num               := 728
Tonnage Space Taken   := 500
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor II
Description           := Armor which absorbs energy and radiates it back into space.(Use Mount)
Pic Num               := 728
Tonnage Space Taken   := 500
Tonnage Structure     := 40
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 25 or less.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor III
Description           := Armor which absorbs energy and radiates it back into space.(Use Mount)
Pic Num               := 728
Tonnage Space Taken   := 500
Tonnage Structure     := 50
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 30 or less.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 35
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 45
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 06
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 3
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 4
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 5 or less.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 10 or less.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 15
Tonnage Structure     := 50
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 15 or less.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 15
Tonnage Structure     := 60
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 15
Tonnage Structure     := 70
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Breen Cloaking Device I
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Breen Cloaking Device II
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Breen Cloaking Device III
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Klingon Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Klingon Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Klingon Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Klingon Advanced Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Klingon Advanced Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 7
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 6 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 7
Weapon Type           := None

Name                  := Federation Cloaking Device 
Description           := A cloaking field that renders a ship invisible to most forms of detection.  Can only be used with the Defiant Cloaking Mount.
Pic Num               := 38
Tonnage Space Taken   := 3000
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Weapon Type           := None

Name                  := Romulan Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Romulan Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Romulan Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Romulan Advanced Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 6
Weapon Type           := None

Name                  := Romulan Advanced Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 7
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 6 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 7
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 11 shield points per turn.
Ability 3 Val 1       := 11
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 85
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 12 shield points per turn.
Ability 3 Val 1       := 12
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 90
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 13 shield points per turn.
Ability 3 Val 1       := 13
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XIV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 425
Cost Organics         := 50
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 95
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 14 shield points per turn.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 275
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 15 shield points per turn.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XVI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 475
Cost Organics         := 50
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 105
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 16 shield points per turn.
Ability 3 Val 1       := 16
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XVII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 325
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 110
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 17 shield points per turn.
Ability 3 Val 1       := 17
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XVIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 525
Cost Organics         := 50
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 115
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 18 shield points per turn.
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XIX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 550
Cost Organics         := 50
Cost Radioactives     := 375
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 19 shield points per turn.
Ability 3 Val 1       := 19
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator XX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 575
Cost Organics         := 50
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 20 shield points per turn.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Daystrom Shield Generator 
Description           := The Daystrom Shield Generator uses advanced shield harmonic projectors to create a phased shield field.( do not use as Borg or Species 8472)
Pic Num               := 32
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 575
Cost Organics         := 50
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Daystrom Institute Advanced Sciences
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 25 shield points per turn.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 300
Cost Organics         := 125
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 325
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 375
Cost Organics         := 175
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 175
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VI
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 425
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 11 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 450
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 12 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VIII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 475
Cost Organics         := 225
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 13 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 13
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IX
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 225
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 14 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field X
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 525
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3302
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Shield Technology
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields I
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 6 shield points per turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields II
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 850
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 7 shield points per turn.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields III
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 900
Cost Organics         := 75
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 8 shield points per turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields IV
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 950
Cost Organics         := 75
Cost Radioactives     := 275
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 9 shield points per turn.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields V
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transphasic Shield I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 425
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Shields
Family                := 3302
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transphasic Shield II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 450
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Shields
Family                := 3302
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transphasic Shield III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 475
Cost Organics         := 225
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Shields
Family                := 3302
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transphasic Shield IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 225
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Shields
Family                := 3302
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transphasic Shield V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 300
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Shields
Family                := 3302
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields 
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod I
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 300 units of supply.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod II
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 350 units of supply.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod III
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 400 units of supply.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod IV
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 450 units of supply.
Ability 1 Val 1       := 450
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod V
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Tech Area Req 2       := Cargo
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank I
Description           := A container which can be sacrificed to gain extra supplies for the ship.  
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 500 supply when used.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank II
Description           := A container which can be sacrificed to gain extra supplies for the ship. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 1000 supply when used.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank III
Description           := A container which can be sacrificed to gain extra supplies for the ship. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 1500 supply when used.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank I
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 300 units of supply.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank II
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 350 units of supply.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank III
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 400 units of supply.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank IV
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 450 units of supply.
Ability 1 Val 1       := 450
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank V
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 51kT worth of cargo space.
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 61kT worth of cargo space.
Ability 1 Val 1       := 61
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 71kT worth of cargo space.
Ability 1 Val 1       := 71
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 81kT worth of cargo space.
Ability 1 Val 1       := 81
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 101kT worth of cargo space.
Ability 1 Val 1       := 101
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 95
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 52kT worth of cargo space.
Ability 1 Val 1       := 52
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 85
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 62kT worth of cargo space.
Ability 1 Val 1       := 62
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 85
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 72kT worth of cargo space.
Ability 1 Val 1       := 72
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 82kT worth of cargo space.
Ability 1 Val 1       := 82
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 102kT worth of cargo space.
Ability 1 Val 1       := 102
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Bay 
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 332
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 47
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Support Craft
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 1 Shuttle can be launched per combat turn and 2 Shuttles can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay I
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay II
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay III
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Ship repair omponent which can work on damaged ships.
Pic Num               := 49
Tonnage Space Taken   := 150
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 15 components per turn.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Ship repair omponent which can work on damaged ships.
Pic Num               := 49
Tonnage Space Taken   := 150
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 20 components per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Ship repair omponent which can work on damaged ships.
Pic Num               := 49
Tonnage Space Taken   := 150
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 30 components per turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Organic Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Organic Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Organic Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Pirate Dry Dock
Description           := Miniaturized construction component which can be carried on smaller ships.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 300
Cost Radioactives     := 750
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 990
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Resource Reclamation
Ability 5 Descr       := Percentage of value of item scrapped at this facility.
Ability 5 Val 1       := 75
Ability 5 Val 2       := 
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper I
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper II
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper III
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper IV
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper V
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT worth of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 75kT worth of cargo space.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (6)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 6 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Targeting System
Description           := Advanced targeting system that automatically aims ships weapons.
Pic Num               := 1342
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Warrior Technology
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warrior Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Neural Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM IV
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM V
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 14% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 18% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 6% attack bonus in combat 
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 16% attack bonus in combat 
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 15 intelligence points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors II
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sectors away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 20 intelligence points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 25 intelligence points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Tachyon Sensors III
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Advanced Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 5.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Advanced Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 6.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Weapon Type           := None

Name                  := Hyper Optics I
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 1.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Hyper Optics II
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Hyper Optics III
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 5.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Gravitic Sensors I
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Gravitational Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 3.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Gravitic Sensors II
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Gravitational Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors III
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Gravitational Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 5.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Gravitic Sensors IV
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Adv Gravitational Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 6.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 6
Weapon Type           := None

Name                  := Tachyon Grid I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 266
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 153
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 6.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Weapon Type           := None

Name                  := Tachyon Grid II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 266
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 153
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 7.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Weapon Type           := None

Name                  := Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 21
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 10 research points each turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 20 research points each turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 30 research points each turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 40 research points each turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 50 research points each turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Phaserbank Mark I
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark II
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark III
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark IV
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark V
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark VI
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark VII
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark VIII
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark IX
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaserbank Mark X
Description           := Twin energy beam turret that fires pulsed harmonic sequence energy radiation.
Pic Num               := 1551
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark I
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 35 30 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark II
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark III
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark IV
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark V
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark VI
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark VII
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark VIII
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark IX
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 40 40 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Cannon Mark X
Description           := High energy pulsed beam weapon with more short range punch than PHASER fire but also shorter range.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 45 45 45 40 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Graviton Disruptor Cannon Mark I
Description           := Graviton energy used in disrupter weapons modulates the pulse even shorter and more intensive, capable of punching through armor.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Graviton Disruptor Cannon Mark II
Description           := Graviton energy used in disrupter weapons modulates the pulse even shorter and more intensive, capable of punching through armor.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 12
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 40 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Graviton Disruptor Cannon Mark III
Description           := Graviton energy used in disrupter weapons modulates the pulse even shorter and more intensive, capable of punching through armor.
Pic Num               := 319
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 13
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := ECHO Phaser Turret Mark I
Description           := ECHO Phaser banks utilize a beam jacketed in a wave of delta radiation in order to produce a longer range, because the Phaser beam do not dissolve.
Pic Num               := 1552
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 10 10 5 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := ECHO Phaser Turret Mark II
Description           := ECHO Phaser banks utilize a beam jacketed in a wave of delta radiation in order to produce a longer range, because the Phaser beam do not dissolve.
Pic Num               := 1552
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 15 10 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := ECHO Phaser Turret Mark III
Description           := ECHO Phaser banks utilize a beam jacketed in a wave of delta radiation in order to produce a longer range, because the Phaser beam do not dissolve.
Pic Num               := 1552
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Beam Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 15 15 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Capital Ship Missile I
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Capital Ship Missile II
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 35

Name                  := Capital Ship Missile III
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 40

Name                  := Capital Ship Missile IV
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 45

Name                  := Capital Ship Missile V
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile I
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 20
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile II
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 20
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile III
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55  
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 20
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 40

Name                  := Plasma Missile IV
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 20
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile V
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 20
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 60

Name                  := Plasma Envelope Missile I
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 15 15 15 20 20 20 25
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Plasma Envelope Missile II
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 20 20 20 25 25 25 30
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Plasma Envelope Missile III
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 25 25 25 30 30 30 35
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 40

Name                  := Plasma Envelope Missile IV
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 30 30 30 35 35 35 40  
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 50

Name                  := Plasma Envelope Missile V
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 35 35 35 40 40 40 45
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 60

Name                  := Anti - Matter Torpedo I
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo II
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 45
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 20
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo III
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo IV
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo V
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo I
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo II
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 35
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 33 33 33 33 33 33 33 33 33 33 33
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo III
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 36 36 36 36 36 36 36 36 36 36 36 36
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo IV
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo V
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VI
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VII
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 12
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VIII
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 13
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 51
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo IX
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 45
Cost Organics         := 20
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 14
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo X
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 15
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Transphasic Torpedo 
Description           := Developed by the Daystrom Institute, this torpedo is meant to counter the advanced Borg shield systems by punching through them using transphasic phton warheads.
Pic Num               := 878
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 20
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Daystrom Institute Advanced Sciences
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Chronitron Torpedo 
Description           := Developed by the Daystrom Institute. Torpedo uses chronitron particles to burn out weapon systems.
Pic Num               := 1397
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 20
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Daystrom Institute Advanced Sciences
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Disrupter I
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter II
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter III
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter V
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Isolytic Burst Generator
Description           := Creating an isolytic subspace wave, this weapon system is designed to take out fast shield generators.
Pic Num               := 1169
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 500
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Daystrom Institute Advanced Sciences
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 95 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Computer Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Null - Space Projector I
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 400
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 2
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 400
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 42 42 42 42 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 2
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 400
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 2
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Weapons Destroyer I
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer II
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer III
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer IV
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Reload Disruptor I
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor II
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor III
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor IV
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := EMC Cannon I
Description           := Medium range weapon that destroyes master computers.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2122
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EMC Cannon II
Description           := Medium range weapon that destroyes master computers.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2122
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EMC Cannon III
Description           := Medium range weapon that destroyes master computers.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2122
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EMC Cannon IV
Description           := Medium range weapon that destroyes master computers.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2122
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EMC Cannon V
Description           := Medium range weapon that destroyes master computers.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2122
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := Tachyon Projection Cannon I
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon II
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon III
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon IV
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon V
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Pulse Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Ionic Pulse Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Ionic Pulse Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ionic Pulse Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Ionic Pulse Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Graviton Hellbore I
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore II
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore III
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 70 60 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore V
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 80 70 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Sub Space Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Sub Space Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Sub Space Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Plasma Disruptor I
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor II
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor III
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IV
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor V
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VI
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VII
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VIII
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IX
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor X
Description           := Blend of Romulan and Klingon weapon systems. High Energy Beam with fluctuating harmonic patterns to punch through shields.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Energy Dampener I
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines                     
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener II
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener III
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener IV
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener V
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Plasma Torpedo I
Description           := Long range super heated plasma core torpedo doing enveloping damage to target.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Plasma Torpedo II
Description           := Long range super heated plasma core torpedo doing enveloping damage to target.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Plasma Torpedo III
Description           := Long range super heated plasma core torpedo doing enveloping damage to target.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Plasma Torpedo IV
Description           := Long range super heated plasma core torpedo doing enveloping damage to target.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Plasma Torpedo V
Description           := Long range super heated plasma core torpedo doing enveloping damage to target.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Tachyon Wave Torpedo I
Description           := Tachyon Warhead destroys warpnacelles and plasma conduits of engines.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Breen Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Wave Torpedo II
Description           := Tachyon Warhead destroys warpnacelles and plasma conduits of engines.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Breen Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Wave Torpedo III
Description           := Tachyon Warhead destroys warpnacelles and plasma conduits of engines.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Breen Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Compressed Beam Disruptor I
Description           := Powerful short range disruptor blast.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 40 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor II
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor III
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor IV
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor V
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor VI
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor VII
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor VIII
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 40 40 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disrutpor IX
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 50 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Beam Disruptor X
Description           := Powerful short range disruptor blast.
Pic Num               := 1279
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 55 50 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Wave Cannon I
Description           := A wave of disruptor energy that penetrates easily shields and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Disruptor Wave Cannon II
Description           := A wave of disruptor energy that penetrates easily shields and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Disruptor Wave Cannon III
Description           := A wave of disruptor energy that penetrates easily shields and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Disrupto Wave Cannon IV
Description           := A wave of disruptor energy that penetrates easily shields and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Disruptor Wave Cannon V
Description           := A wave of disruptor energy that penetrates easily shields and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Spiral Wave Disruptor I
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 30 20 20 15 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor II
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 15 15 10 10 10 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor III
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor IV
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor V
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 20 15 15 15 15 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VI
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 15 15 15 15 15 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VII
Description           := Specially modulated Disruptor beam, which adds shield harmonicc disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 20 15 15 15 15 10 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VIII
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 20 15 15 15 10 10 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor IX
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 20 20 15 15 10 10 10 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor X
Description           := Specially modulated Disruptor beam, which adds shield harmonic disruption capabilities to its standard damage output. 
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 25 25 20 15 15 15 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Cardassian Metagenic Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Tachyon Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Cardassian Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Cardassian Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Cardassian Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Cardassian Neutron Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 85 85 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 165 165 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 205 205 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Phaser Emitter Phalanx I
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx..
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx II
Description           := Eliminating the need for turrets the phaser phalanx is builtaround a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx III
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx IV
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 20 20 20 20 15 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx V
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 20 20 20 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx VI
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550 
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx VII
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 20 20 20 15 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx VIII
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx IX
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 25 25 25 25 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser Emitter Phalanx X
Description           := Eliminating the need for turrets the phaser phalanx is built around a vessel enabling the phaser beam to be projected from any point of the phalanx.
Pic Num               := 1550
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +15% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 30 30 25 25 20 20 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Megaphaser Cannon 
Description           := Developed out of ECHO Turret Phaser with increased Damage/Power output and medium range. Use Mount.
Pic Num               := 773
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 560
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 180 150 120 100 90 80 70 70 70 60 60 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 14

Name                  := Pulse Phaser Emitter I
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter II
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter III
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter IV
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter V
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter VI
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter VII
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter VIII
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 40 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter IX
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 40 40 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser Emitter X
Description           := Pulsed phaser weapon that is stronger than standard phaser emitter phalanx but less accurate. 
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 55 50 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Defense Phaser I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1296
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons 
Family                := 8880
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Phasers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1296
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Phasers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1296
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Phasers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1296
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 45
Cost Organics         := 45
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Phasers
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1296
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Phasers
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +45% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 45
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Quantum Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Tri-Colbalt Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Federation Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Colbalt Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Federation Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Colbalt Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Federation Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0
Weapon Damage Type    := Skips All Shields 
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Anti-Proton Emitter Array I
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array II
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array III
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array IV
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array V
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array VI
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array VII
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array VIII
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array IX
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy..
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton Emitter Array X
Description           := Energy beam weapon that severes the intermolecular bonds of the target.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 35 30 30 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Isokinetic Cannon I
Description           := Isokinetic Energy weapon which transmits its kinetic beam through subspace increasing beam penetrating abilities.
Pic Num               := 1398
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 40 35 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon II
Description           := Isokinetic Energy weapon which transmits its kinetic beam through subspace increasing beam penetrating abilities.
Pic Num               := 1398
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 360
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon III
Description           := Isokinetic Energy weapon which transmits its kinetic beam through subspace increasing beam penetrating abilities.
Pic Num               := 1398
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 360
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon IV
Description           := Isokinetic Energy weapon which transmits its kinetic beam through subspace increasing beam penetrating abilities.
Pic Num               := 1398
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 420
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon V
Description           := Isokinetic Energy weapon which transmits its kinetic beam through subspace increasing beam penetrating abilities.
Pic Num               := 1398
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 420
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 50 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Quantum Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Isokinetic Torpedo I
Description           := Isokinetic warhead which disrupts upon impact stabilizers and weapon fixings disrupting the reload systems.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Ferengi Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Isokinetic Torpedo II
Description           := Isokinetic warhead which disrupts upon impact stabilizers and weapon fixings disrupting the reload systems.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Ferengi Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Isokinetic Torpedoes III
Description           := Isokinetic warhead which disrupts upon impact stabilizers and weapon fixings disrupting the reload systems.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Ferengi Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 40 40 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Compressed Disruptor Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Charged Disruptor Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Trillian Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := GR Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Carbide Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv GR Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv GR Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv GR Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Disruptor Array I
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array II
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array III
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array IV
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array V
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 35 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array VI
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array VII
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 40 30 30 30 30 30 30 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array VIII
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 40 40 35 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array IX
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 45 35 35 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor Array X
Description           := Analog to Starfleets Phaser Emitter Phalanx. Uses Disruptor Beam Energy to bring more damage to bear by slightly less range.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 45 40 40 35 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Neutrino Disruptor I
Description           := Neutrino Wave Beam tunneling through shield systems to destroy shield generators.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor II
Description           := Neutrino Wave Beam tunneling through shield systems to destroy shield generators.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor III
Description           := Neutrino Wave Beam tunneling through shield systems to destroy shield generators.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor IV
Description           := Neutrino Wave Beam tunneling through shield systems to destroy shield generators.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor V
Description           := Neutrino Wave Beam tunneling through shield systems to destroy shield generators.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon designed for Bird of Prey class vessels and similiar ships.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon designed for Bird of Prey class vessels and similiar ships.
Pic Num               := 1289
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon designed for Bird of Prey class vessels and similiar ships.
Pic Num               := 1289
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon designed for Bird of Prey class vessels and similiar ships.
Pic Num               := 1289
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon designed for Bird of Prey class vessels and similiar ships.
Pic Num               := 1289
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Adv Photon Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Adv Photon Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Adv Photon Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Adv Photon Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Adv Photon Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Disruptor I
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 35 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 40 30 30 30 30 30 30 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 40 40 35 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 45 35 35 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Modern Starfleet-like emitter phalanx for disruptor energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 45 40 40 35 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pirate Shield Depleter I
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter II
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter III
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter IV
Description           := Medium Range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter V
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Transporter 
Description           := Medium range weapon designed to take out ship security stations.
Pic Num               := 1250
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2021
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Pirate Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 520 520 520 520 520 520 520 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Pirate Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 520 520 520 520 520 520 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Pirate Weapons Destroyer I
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer II
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer III
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer IV
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vechicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Trillian Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Trillian Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Carbide Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Pirate Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Pirate Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Pirate Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Plasma Disruptor I
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 15 20 25 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor II
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 20 25 30 30 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor III
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 25 30 35 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IV
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 25 30 35 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor V
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 25 35 40 40 35 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VI
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 25 30 35 40 40 35 30 20 20 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VII
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 30 35 40 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VIII
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 30 35 40 45 45 35 30 20 15 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IX
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 30 35 40 45 50 50 45 30 25 20 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor X
Description           := Standart Romulan Navy ship disruptor using enclosed plasma energy.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 30 35 40 45 50 55 45 30 25 20 20 15 10 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Plasma Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Projector I
Description           := High Intensy Compressed Plasma Stream designed to punch holes into shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector II
Description           := High Intensy Compressed Plasma Stream designed to punch holes into shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector III
Description           := High Intensy Compressed Plasma Stream designed to punch holes into shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector IV
Description           := High Intensy Compressed Plasma Stream designed to punch holes into shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector V
Description           := High Intensy Compressed Plasma Stream designed to punch holes into shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 10 10 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Romulan Defense Cannon I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1392
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Romulan Defense Cannon II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1392
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Romulan Defense Cannon III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1392
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Romulan Defense Cannon IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1392
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 35
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Romulan Defense Cannon V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1392
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +45% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 45
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Plasma Torpedo I
Description           := Long range plasma torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo II
Description           := Long range plasma torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 13
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo III
Description           := Long range plasma torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 14
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo IV
Description           := Long range plasma torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo V
Description           := Long range plasma torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 60

Name                  := Adv Plasma Torpedo I
Description           := Long range plasma torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Romulan Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 35 40 45 45 50 45 40 35 30 30 25 25 20 20 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 60

Name                  := Adv Plasma Torpedo II
Description           := Long range plasma torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Romulan Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 40 45 50 50 55 55 50 50 40 40 35 35 25 25 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 60

Name                  := Adv Plasma Torpedo III
Description           := Long range plasma torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Romulan Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 50 50 50 55 55 60 60 55 50 50 40 40 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 60

Name                  := Cascade Disruptor I
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1282
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor II
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor III
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor IV
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor V
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VI
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VII
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 20 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VIII
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor IX
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage.
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor X
Description           := Derivate of cardassian technology. Uses unique energy transfer matrix doing more damage
Pic Num               := 1283
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Energy Ribbon I
Description           := Energy Flux wave capable of massive destruction when hitting vessels.
Pic Num               := 1099
Tonnage Space Taken   := 35
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 10 15 20 20 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon II
Description           := Energy Flux wave capable of massive destruction when hitting vessels.
Pic Num               := 1099
Tonnage Space Taken   := 35
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 10 15 15 20 25 25 25 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon III
Description           := Energy Flux wave capable of massive destruction when hitting vessels.
Pic Num               := 1099
Tonnage Space Taken   := 35
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 15 15 20 25 25 30 30 30 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon IV
Description           := Energy Flux wave capable of massive destruction when hitting vessels.
Pic Num               := 1099
Tonnage Space Taken   := 35
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 15 20 20 25 30 30 30 35 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon V
Description           := Energy Flux wave capable of massive destruction when hitting vessels.
Pic Num               := 1099
Tonnage Space Taken   := 35
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 15 20 20 25 30 30 35 40 40 50 55 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Web Caster I
Description           := Specialized tholian Energy weapon capable of burning out warpcores.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Web Caster II
Description           := Specialized tholian Energy weapon capable of burning out warpcores.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Web Caster III
Description           := Specialized tholian Energy weapon capable of burning out warpcores.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Web Caster IV
Description           := Specialized tholian Energy weapon capable of burning out warpcores.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 40 35 30 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Web Caster V
Description           := Specialized tholian Energy weapon capable of burning out warpcores. 
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Cascade Torpedo I
Description           := Tholian Crystaline Matrix Core encloses Anti-Matter which explodes upon contact.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Cascade Torpedo II
Description           := Tholian Crystaline Matrix Core encloses Anti-Matter which explodes upon contact.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Cascade Torpedo III
Description           := Tholian Crystaline Matrix Core encloses Anti-Matter which explodes upon contact.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Cascade Torpedo IV
Description           := Tholian Crystaline Matrix Core encloses Anti-Matter which explodes upon contact.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Cascade Torpedo V
Description           := Tholian Crystaline Matrix Core encloses Anti-Matter which explodes upon contact.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Crystalline Torpedo I
Description           := Transwarp Hyper Velocity Crystaline Matrix Torpedo.
Pic Num               := 841
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Tholian Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Crystalline Torpedo II
Description           := Transwarp Hyper Velocity Crystaline Matrix Torpedo.
Pic Num               := 841
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Tholian Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Crystalline Torpedo III
Description           := Transwarp Hyper Velocity Crystaline Matrix Torpedo.
Pic Num               := 841
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Tholian Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Biokinetic Ray I
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray II
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray III
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray IV
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray V
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VI
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VII
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VIII
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 25 20 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray IX
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 30 30 25 25 25 20 20 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray X
Description           := SPecies 8472 ships produce unique lightning style energy beam with high damage/power output ratio.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 30 30 25 25 25 20 20 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower I
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower II
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 35 30 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower III
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower IV
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower V
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower VI
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 45 40 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower VII
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower VIII
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower IX
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Arc Thrower X
Description           := Basically the same weapon as the biokinetic ray, but this organic weapon system uses a much higher pulse ratio. 
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 55 50 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neural Disruptor I
Description           := Due to the telepathic abilities of species 8472, they developed this weapon to influence enemy crews.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 50 40 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor II
Description           := Due to the telepathic abilities of species 8472, they developed this weapon to influence enemy crews.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 40 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor III
Description           := Due to the telepathic abilities of species 8472, they developed this weapon to influence enemy crews.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 60 50 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor IV
Description           := Due to the telepathic abilities of species 8472, they developed this weapon to influence enemy crews.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor V
Description           := Due to the telepathic abilities of species 8472, they developed this weapon to influence enemy crews.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 90 80 70 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Fluid Wave Disruptor I
Description           := Enhanced 8472 Fluid Space weapon system that uses extra dimensional energy to punch through shields.
Pic Num               := 1571
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fluid Wave Disruptor II
Description           := Enhanced 8472 Fluid Space weapon system that uses extra dimensional energy to punch through shields.
Pic Num               := 1571
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fluid Wave Disruptor III
Description           := Enhanced 8472 Fluid Space weapon system that uses extra dimensional energy to punch through shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fluid Wave Disruptor IV
Description           := Enhanced 8472 Fluid Space weapon system that uses extra dimensional energy to punch through shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Fluid Wave Disruptor V
Description           := Enhanced 8472 Fluid Space weapon system that uses extra dimensional energy to punch through shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Biokinetic Discharge I
Description           := Enhanced energy beam weapon that penetrates planet shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 105
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets                     
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Biokinetic Discharge II
Description           := Enhanced energy beam weapon that penetrates shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Biokinetic Discharge III
Description           := Enhanced energy beam weapon that penetrates shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Quantum Singularity Beam I
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := +10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Quantum Singularity Beam II
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Quantum Singularity Beam III
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Kinetic Torpedo I
Description           := Long range Solid-mass torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo II
Description           := Long range Solid-mass torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo III
Description           := Long range Solid-mass torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo IV
Description           := Long range Solid-mass torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo V
Description           := Long range Solid-mass torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Telekinetic Torpedo I
Description           := Long range energy torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv 8472 Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Telekinetic Torpedo II
Description           := Long range energy torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv 8472 Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Telekinetic Torpedo III
Description           := Long range energy torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv 8472 Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Ripper Beam I
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam II
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam III
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 25 25 25 25 25 25 25 20 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam IV
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 30 30 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam V
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 30 30 30 25 25 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VI
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 30 30 25 25 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VII
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 35 30 30 30 30 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VIII
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 30 30 30 30 30 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam IX
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 35 35 35 30 30 30 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam X
Description           := Coherent hyper-kinetic energy creating massive kinetic energy when hitting a target.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 35 35 35 30 30 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Incinerator Beam I
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam II
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam III
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 30 30 30 30 25 25 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam IV
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0 
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 30 30 30 25 25 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam V
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 30 30 30 30 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VI
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 35 30 30 30 30 30 30 30 25 25 25 25 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VII
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 35 35 35 35 35 30 30 30 30 30 30 30 30 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VIII
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 40 35 35 35 35 35 35 35 35 35 30 30 30 30 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam IX
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius).
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 40 40 45 40 40 35 35 35 35 35 35 35 35 35 35 30 30 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam X
Description           := Weapon utilizes a special quantum flux particle. This Inmestron particle produce massive heat energy (about 500k degrees celsius). 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cutting Beam Projector I
Description           := A beam of energy that penetrates Armor and shields and impacts against the targets hull.
Pic Num               := 1556
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 40 40 40 40 40 40 30 30 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Cutting Beam Projector II
Description           := A beam of energy that penetrates Armor and shields and impacts against the targets hull.
Pic Num               := 1556
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 30 30 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Cutting Beam Projector III
Description           := A beam of energy that penetrates Armor and shields and impacts against the targets hull.
Pic Num               := 1556
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Cutting Beam Projector IV
Description           := A beam of energy that penetrates Armor and shields and impacts against the targets hull.
Pic Num               := 1556
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Cutting Beam Projector V
Description           := A beam of energy that penetrates Armor and shields and impacts against the targets hull.
Pic Num               := 1556
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Assimilation Beam I
Description           := Borg Transporter System capable of beaming Borg Drones fast onboard enemy ships for assimilation.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion	
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Assimilation Beam II
Description           := Borg Transporter System capable of beaming Borg Drones fast onboard enemy ships for assimilation.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Assimilation Beam III
Description           := Borg Transporter System capable of beaming Borg Drones fast onboard enemy ships for assimilation.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Assimilation Beam IV
Description           := Borg Transporter System capable of beaming Borg Drones fast onboard enemy ships for assimilation.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Assimilation Beam V
Description           := Borg Transporter System capable of beaming Borg Drones fast onboard enemy ships for assimilation. 
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Irregulator Beam I
Description           := Enhanced energy beam weapon that takes out main computer cores.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Irregulator Beam II
Description           := Enhanced energy beam weapon that takes out main computer cores.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Irregulator Beam III
Description           := Enhanced energy beam weapon that takes out main computer cores.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Irregulator Beam IV
Description           := Enhanced energy beam weapon that takes out main computer cores.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Irregulator Beam V
Description           := Enhanced energy beam weapon that takes out main computer cores.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Borg Shield Depleter I
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter II
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter III
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter IV
Description           := Medium Range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter V
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Holding Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1557
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Holding Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1557
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Holding Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1557
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 10 10 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Holding Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1557
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 10 10 10 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Holding Beam V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1557
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 10 10 10 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Transporter 
Description           := Medium range weapon designed to take out ship security stations.
Pic Num               := 1250
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2021
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Gravimetric Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Gravimetric Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Gravimetric Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Gravimetric Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Gravimetric Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Polaron Beam I
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam II
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 20 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam III
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam IV
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam V
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VI
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VII
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VIII
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam IX
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam X
Description           := Modulated Polaron Energy Beam. Long Range medicore damage output.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phased Polaron Cannon I
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 35 30 30 25 25 25 25 20 20 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon II
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 25 25 25 20 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon III
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 25 25 25 20 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon IV
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon V
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 25 25 25 20 20 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon VI
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 25 25 25 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon VII
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 35 35 30 30 25 25 25 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon VIII
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 30 30 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon IX
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system.
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 40 40 45 40 40 35 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Phased Polaron Cannon X
Description           := Advanced Polaron Weapon system capable of damaging shields in addition to normal damage, standard Dominion ship weapon system. 
Pic Num               := 1558
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 35 30 30 30 30 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 3

Name                  := Positron Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Positron Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Positron Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Positron Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Positron Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dominion Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Phased Polaron Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Dominion Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Phased Polaron Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Dominion Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Phased Polaron Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Adv Dominion Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Point - Defense Disrupter I
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1199
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 20
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Disrupter II
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1199
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Disrupter III
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1199
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 19 19 19 19 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Disrupter IV
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1199
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Disrupter V
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1199
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Genesis Torpedo I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 50000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Trilithium Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 1259
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Trilithium Torpedo
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 300
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 300
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 350
Cost Organics         := 260
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breen Harvester I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 550 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 550
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breen Harvester II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 120
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 625 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 625
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breen Harvester III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 725 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 725
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breen Harvester IV
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 775 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 775
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breen Harvester V
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Particle Fountain I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 550 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 550
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Particle Fountain II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 120
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 625 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 625
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Particle Fountain III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 725 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 725
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Particle Fountain IV
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 775 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 775
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Particle Fountain V
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 75
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Rad Extractor I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 3030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Rad Extractor II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 120
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 3030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically mines 725 Radioactives Extractor III from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 725
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Rad Extractor III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 3030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically mines 775 Radioactives Extractor III from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 775
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones I
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones II
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones III
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 6 components per turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix I
Description           := Device which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix II
Description           := Device which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix III
Description           := Device component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sm Shuttle Cockpit
Description           := The main control center of a shuttle.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Support Craft
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a Shuttle cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sm Shuttle Life Support
Description           := Mechanical means to generate a livable atmosphere within a shuttle.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Support Craft
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a Shuttle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Cockpit
Description           := The main control center of a shuttle.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a Shuttle cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Life Support
Description           := Mechanical means to generate a livable atmosphere within a shuttle.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a Shuttle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Thruster
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Support Craft
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Impulse Engine I
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Impulse Engine II
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 133
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Impulse Engine III
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 134
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Impulse Engine IV
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 135
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Boarding Parties I
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 space marines for boarding combat (2 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties II
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 space marines for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties III
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 space marines for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties IV
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 space marines for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties V
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 space marines for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew I
Description           := Specialized Ferengi Crewmen trained in Capture of other races ships.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Ferengi for Boarding and Capture (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Ferengi for defending and Capture (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew II
Description           := Specialized Ferengi Crewmen trained in Capture of other races ships.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Ferengi for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Ferengi for defending and Capture (30 boarding defense points).
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew III
Description           := Specialized Ferengi Crewmen trained in Capture of other races ships.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Ferengi for Boarding and Capture (10 boarding attack points).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Ferengi for defending and Capture (40 boarding defense points).
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew IV
Description           := Specialized Ferengi Crewmen trained in Capture of other races ships.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Ferengi for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Ferengi for defending and Capture (50 boarding defense points).
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew V
Description           := Specialized Ferengi Crewmen trained in Capture of other races ships.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Ferengi for Boarding and Capture (20 boarding attack points).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Ferengi for defending and capture (80 boarding defense points).
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security I
Description           := Starfleet Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1216
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 50 Security Personnel to fight against Boarding Parties (5 boarding defense points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security II
Description           := Starfleet Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1216
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 100 Security Personnel to fight against Boarding Parties (10 boarding defense points).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security III
Description           := Starfleet Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1216
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 230
Cost Organics         := 230
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 150 Security Personnel to fight against Boarding Parties (15 boarding defense points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security IV
Description           := Starfleet Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1216
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 250 Security Personnel to fight against Boarding Parties (25 boarding defense points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security V
Description           := Starfleet Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1216
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 210
Cost Organics         := 210
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 300 Security Personnel to fight against Boarding Parties (30 boarding defense points).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Species 8472 Defense Troops
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 1224
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 210
Cost Organics         := 210
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := 8472 Weapons
Family                := 3165
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 300 Security Personnel to fight against Boarding Parties (30 boarding defense points).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones I
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Borg for Boarding and assimilation (25 boarding attack points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Borg for defending and assimilation (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones II
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 140 Borg for Boarding and assimilation (35 boarding attack points).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Borg for defending and assimilation (35 boarding defense points).
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones III
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 160 Borg for Boarding and assimilation (45 boarding attack points).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Borg for defending and assimilation (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones IV
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 180 Borg for Boarding and assimilation (60 boarding attack points).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Borg for defending and assimilation (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones V
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 200 Borg for Boarding and assimilation (80 boarding attack points).
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Borg for defending and assimilation (90 boarding defense points).
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Cardassians for Boarding and Capture (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Cardassians for defending and repelling boarders (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Cardassians for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Cardassians for defending and repelling boarders (35 boarding defense points).
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Cardassians for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Cardassians for defending and repelling boarders (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack 
Ability 1 Descr       := Provides 80 Cardassians for Boarding and Capture (20 boarding attack points).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Cardassians for defending and repelling boarders (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Cardassians for Boarding and Capture (25 boarding attack points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Cardassians for defending and repelling boarders (90 boarding defense points).
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops I
Description           := Specialized warriors used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Klingons for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Klingons for defending and repelling boarders (30 boarding defense points).
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops II
Description           := Specialized warriors used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Klingons for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Klingons for defending and repelling boarders (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops III
Description           := Specialized warriors used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Klingons for Boarding and Capture (25 boarding attack points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Klingons for defending and repelling boarders (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops IV
Description           := Specialized warriors used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Klingons for Boarding and Capture (30 boarding attack points).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Klingons for defending and repelling boarders (65 boarding defense points).
Ability 2 Val 1       := 65
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops V
Description           := Specialized warriors used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Klingons for Boarding and Capture (35 boarding attack points).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Klingons for defending and repelling boarders (95 boarding defense points).
Ability 2 Val 1       := 95
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirates I
Description           := Specialized mercenaries used for taking and or defending a ship from other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Race
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 140 mercenaries for Boarding (35 boarding attack points).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 mercenaries for defending (35 boarding defense points).
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirates II
Description           := Specialized mercenaries used for taking and or defending a ship from other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Race
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 180 mercenaries for Boarding (45 boarding attack points).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 mercenaries for defending (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirates III
Description           := Specialized mercenaries used for taking and or defending a ship from other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Race
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 220 mercenaries for Boarding (55 boarding attack points).
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 mercenaries for defending (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Romulans for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Romulans for defending and repelling boarders (30 boarding defense points).
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Romulans for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Romulans for defending and repelling boarders (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Romulans for Boarding and Capture (25 boarding attack points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Romulans for defending and repelling boarders (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Romulans for Boarding and Capture (30 boarding attack points).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Romulans for defending and repelling boarders (65 boarding defense points).
Ability 2 Val 1       := 65
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Romulans for Boarding and Capture (35 boarding attack points).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Romulans for defending and repelling boarders (95 boarding defense points).
Ability 2 Val 1       := 95
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dominion Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1229
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Jem´Haddar for Boarding and Capture (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Jem´Haddar for defending and repelling boarders (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dominion Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1229
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Jem´Haddar for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Jem´Haddar for defending and repelling boarders (35 boarding defense points).
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dominion Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1229
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Dominion for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Jem´Haddar for defending and repelling boarders (45 boarding defense points).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dominion Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1229
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Jem´Haddar for Boarding and Capture (20 boarding attack points).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Jem´Haddar for defending and repelling boarders (55 boarding defense points).
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dominion Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1229
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Jem´Haddar for Boarding and Capture (25 boarding attack points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Jem´Haddar for defending and repelling boarders (90 boarding defense points).
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders I
Description           := Specialized Drones used for capturing of other races.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Tholians for Boarding and Capture (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 100 Tholians for defending and repelling boarders (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders II
Description           := Specialized Drones used for capturing of other races.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Tholians for Boarding and Capture (5 boarding attack points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 140 Tholians for defending and repelling boarders (30 boarding defense points).
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders III
Description           := Specialized Drones used for capturing of other races.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Tholians for Boarding and Capture (10 boarding attack points).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 180 Tholians for defending and repelling boarders (40 boarding defense points).
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders IV
Description           := Specialized Drones used for capturing of other races.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Tholians for Boarding and Capture (15 boarding attack points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 220 Tholians for defending and repelling boarders (50 boarding defense points).
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders V
Description           := Specialized Drones used for capturing of other races.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Tholians for Boarding and Capture (20 boarding attack points).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 360 Tholians for defending and repelling boarders (80 boarding defense points).
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel I
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 40 Security Personnel to fight against Boarding Parties (5 boarding defense points).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel II
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 80 Security Personnel to fight against Boarding Parties (10 boarding defense points).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel III
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 120 Security Personnel to fight against Boarding Parties (15 boarding defense points).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel IV
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 160 Security Personnel to fight against Boarding Parties (20 boarding defense points).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel V
Description           := Personnel trained to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 200 Security Personnel to fight against Boarding Parties (25 boarding defense points).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Shield Generators Mine I
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine II
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine III
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Engine Mine I
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine II
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine III
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Armor Skipping Mine I
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Armor Skipping Mine II
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Armor Skipping Mine III
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Weapon Destroying Mine I
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Weapon Destroying Mine II
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Weapon Destroying Mine III
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher
Description           := Nucleonic device which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star. Considered a WMD.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star. Considered a WMD.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Shuttle Phaser 
Description           := Shuttle and fighter class phaser.
Pic Num               := 1554
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := Two Per Vehicle
General Group         := Small Weapons
Family                := 2500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Small Phased Energy Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phased Energy Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phased Energy Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Polaron Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Polaron Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Polaron Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 11 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 13 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 14 15 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Rocket Pods I
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods II
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods III
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 11 11 11 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Disruptor I
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Borg Small Shield Disruptor II
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Borg Small Shield Disruptor III
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners I
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners II
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners III
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. Must be constructed at a star. Requires 5 each of Planetary Gravity Plating and Hyper Density Cables.
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star. Must be constructed at a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT equal to 5 Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT equal to 5 Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world. Must be constructed at a star. Requires 10 each of Planetary Gravity Plating and Hyper Density Cables.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. Must be constructed at a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT equal to 10 Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT equal to 10 Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Portal I
Description           := Gravitational beam which opens a stable transwarp point into a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Portal II
Description           := Gravitational beam which opens a stable transwarp point into a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 150 light years away.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Portal III
Description           := Gravitational beam which opens a stable transwarp point into a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Portal IV
Description           := Gravitational beam which opens a stable transwarp point into a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 250 light years away.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Portal V
Description           := Gravitational beam which opens a stable transwarp point into a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 450 light years away.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon I
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon II
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon III
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := This component is destroyed upon use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead I
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead II
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead III
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Planet Warhead I
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead II
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead III
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Ferengi Neutrino Mine I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Dominion Ram Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Dominion Ram Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Dominion Ram Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Small Warp Engine
Description           := Small Warp Engine used in shuttles.
Pic Num               := 1196
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 1111
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 12 standard movement.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Pirate Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 2
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Pirate Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 3
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Neural Network
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Borg Monster)
Description           := 
Pic Num               := 1329
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Assimilator
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Construction Matrix
Description           := Breeding Chamber for more monsters.
Pic Num               := 248
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg PD I
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD II
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD III
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD IV
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg Repair Matrix
Description           := Provides repair for ship. 
Pic Num               := 222
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Palace
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor I
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor II
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor III
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Borg Monster)
Description           := 
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Borg Tracking I
Description           := Can attack multiple targets per turn.
Pic Num               := 1653
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Tracking II
Description           := Can attack multiple targets per turn.
Pic Num               := 1653
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field 
Description           := Force field that shields Borg from damage.
Pic Num               := 891
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7022
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assimilation Drones.
Description           := Assimilates boarding parties.
Pic Num               := 1190
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 500 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phase Slip I
Description           := Move faster in combat.
Pic Num               := 1196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phase Slip II
Description           := Move faster in combat.
Pic Num               := 1196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Armor
Description           := Armor 
Pic Num               := 736
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Sensors
Description           := Parabolic scanners which can detect vessels hidden in a system.
Pic Num               := 1343
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier I
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier II
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier III
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ripper Beam I
Description           := Strange unknown beam attack.
Pic Num               := 1435
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Ripper Beam II
Description           := Strange unknown beam attack.
Pic Num               := 1435
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Borg Weapon 
Description           := A weapon
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Tractor Beam
Description           := Pulls Target to source
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Repulser Beam
Description           := Pushes target away from source
Pic Num               := 1408
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Drone Launcher
Description           := Launches Drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Depleter
Description           := Drains enemy ships shields
Pic Num               := 1401
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Cutter Beam
Description           := Penetrates Armor
Pic Num               := 1395
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Population Control Device
Description           := Poisonous that will kill millions of people.
Pic Num               := 1383
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Environmental Bomb
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 1384
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Enhanced Cutter Beam
Description           := Will penetrate both shields and armor
Pic Num               := 1440
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2		:= 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := +50% bonus to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Anti - Planet Warhead (Borg Monster)
Description           := 
Pic Num               := 1703
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Huge Ripper Beam 
Description           := Strange unknown beam attack.
Pic Num               := 563
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 7028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Borg Taunt 
Description           := Add last to your design to hear Taunt.
Pic Num               := 1597
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Borg Weapons
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Taunt Tech
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := ADD this weapon LAST to your designs to hear taunt.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type 		:= Direct Fire
Weapon Target 		:= Ships
Weapon Damage At Rng 	:= 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Weapon Damage Type 	:= Increase Reload Time
Weapon Reload Rate 	:= 30
Weapon Display Type 	:= Beam
Weapon Display 		:= 101
Weapon Modifier 	:= 50
Weapon Sound 		:= BorgTaunt1.wav
Weapon Family         := 26

Name                  := Mini Storage Compartment
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 510
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 25 units of supply.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Pistol 
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 899
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 294

Name                  := Rifle 
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 925
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Body Armor
Description           := Armor for Infantry only. Cosmetic Only.
Pic Num               := 921
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Troop
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Personal Shield Generator 
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 922
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Troop
Family                := 507
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hand Weapon I
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 664
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Weapon II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 664
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Weapon III
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 664
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Weapon I
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 956
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Weapon II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 956
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Weapon III
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 956
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 900
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 916
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 916
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 909
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 910
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 910
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Hand Phaser 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 912
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Phaser Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 918
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Phaser Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 911
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 900
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 901
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 901
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 909
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 908
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 908
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Klingon Batlith I
Description           := A warriors Blade of battle. 
Pic Num               := 1252
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Klingon Batlith II
Description           := A warriors Blade of battle. 
Pic Num               := 1253
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Klingon Batlith III
Description           := A warriors Blade of battle. 
Pic Num               := 1254
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 900
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 914
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 915
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 915
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor I
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 905
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 905
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor III
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 905
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Hand Disruptor 
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 900
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 605
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 500

Name                  := Disruptor Rifle I
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Disruptor Rifle II
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 501

Name                  := Monster Cloak
Description           := Superior cloaking device that hides all objects in the same sector.
Pic Num               := 247
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sector - Sight Obscuration
Ability 1 Descr       := Prevents all level 4 scans.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Monster)
Description           := 
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Eater
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Yard
Description           := Breeding Chamber for more monsters.
Pic Num               := 245
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Monster PD I
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD II
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD III
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD IV
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster Internals
Description           := Provides healing for monsters. 
Pic Num               := 218
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Palace
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin I
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin II
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin III
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Monster Berzerk I
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Berzerk II
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field I
Description           := Force field that shields monsters from damage.
Pic Num               := 217
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Immune system.
Description           := Kills off germs like boarding parties.
Pic Num               := 207
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 500 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst I
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst II
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Armor
Description           := Scales, thick hide, whatever...
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Sensors
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier I
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier II
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier III
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Beam II
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Bite I
Description           := Yum, yum.
Pic Num               := 301
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Tentacle
Description           := 
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Spit-Out
Description           := 
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Spawn Launcher
Description           := Launches spawns into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fire Breath I
Description           :=
Pic Num               := 303
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Claw Attack I
Description           :=
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Poison Spit
Description           := Poisonous fluid that will kill millions of people.
Pic Num               := 208
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Acid Spit
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Ice Breath I
Description           :=
Pic Num               := 304
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2		:= 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := +50% bonus to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Huge Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 7028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

=======================================================================================
*END*
=======================================================================================
