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VEHICLE SIZE DATA FILE - The Star Trek Mod - By Atrocities & Captain Kwok V1.9.0.4
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Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


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*BEGIN*
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Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 260
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 460
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 540
Cost Minerals                 := 540
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Regula R1 R/D Platform
Short Name                    := Federation Deep Space Research Facility
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := The Regula R1 Science Station is one of Starfleets backbone for deep space research. It produces 500 Points R/D per turn
Ability 3 Val 1               := 500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 1500
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 1500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 250
Cost Radioactives             := 250
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 250
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 350
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 650
Cost Organics                 := 500
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 10
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 30
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := 
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := 
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := 
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 200
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 300
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 300
Cost Organics                 := 450
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 600
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 400
Cost Organics                 := 850
Cost Radioactives             := 275
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 500
Cost Organics                 := 1200
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 50
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 2 damaged Components 
Ability 2 Val 1			:= 2
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Sphere
Short Name                    := Sphere
Description                   := 
Code                          := SP
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 75
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 3 damaged Components 
Ability 2 Val 1			:= 3
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TacticalCube
Short Name                    := TacticalCube
Description                   := 
Code                          := TCB
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 100
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 4 damaged Components 
Ability 2 Val 1			:= 4
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := 
Code                          := CB
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 150
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 4 damaged Components 
Ability 2 Val 1			:= 4
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cube
Short Name                    := Battle Cube
Description                   := 
Code                          := BTC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 4 damaged Components 
Ability 2 Val 1			:= 4
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cube
Short Name                    := Attack Cube
Description                   := 
Code                          := AC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 600
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 6 damaged Components 
Ability 2 Val 1			:= 6
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Queens Cube
Short Name                    := Queens Cube
Description                   := 
Code                          := QC
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 1600
Cost Organics                 := 400
Cost Radioactives             := 800
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Component Repair
Ability 3 Descr			:= Borg Technology regenerates 6 damaged Components 
Ability 3 Val 1			:= 6
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fusion Cube
Short Name                    := Fusion Cube
Description                   := 
Code                          := FC
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 3200
Cost Minerals                 := 3200
Cost Organics                 := 800
Cost Radioactives             := 1600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Component Repair
Ability 3 Descr			:= Borg Technology regenerates 6 damaged Components 
Ability 3 Val 1			:= 6
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 160
Cost Radioactives             := 110
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 210
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := 
Code                          := AC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 400
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 750
Cost Organics                 := 500
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 800
Cost Organics                 := 600
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 40
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 80
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 105
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 160
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 205
Cost Radioactives             := 225
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 3
Ability 1 Val 2 		:= 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 900
Cost Organics                 := 325
Cost Radioactives             := 270
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 3
Ability 1 Val 2 		:= 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Galor class battleships are the main cardassian space combat unit.
Code                          := BC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 410
Cost Radioactives             := 325
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 3
Ability 1 Val 2 		:= 6
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Keldon class vessels are the epitome of cardassian ship design
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 510
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 3
Ability 1 Val 2 		:= 6
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack A
Short Name                    := Attack A
Description                   := 
Code                          := AtA
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 180
Cost Organics                 := 18
Cost Radioactives             := 56
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Jem Haddar Destroyer
Short Name                    := Jem Haddar Destroyer
Description                   := Jem Haddar Vessel which uses decentralized Ops to eliminate need for bridge
Code                          := JHD
Primary Bitmap Name           := JemHaddarDestroyer
Alternate Bitmap Name         := JemHaddarDestroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 18
Cost Radioactives             := 56
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type		      := Standard Ship Movement
Ability 2 Descr		      := Highly advanced engines provide vessel with 1 bonus movement
Ability 2 Val 1		      := 1
Ability 2 Val 2		      := 0
Ability 3 Type		      := Combat Movement
Ability 3 Descr		      := Sublight engines provide 1 bonus movement during combat
Ability 3 Val 1		      := 1
Ability 3 Val 2		      := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Jem Haddar Fast Destroyer
Short Name                    := Jem Haddar Fast Destroyer
Description                   := Jem Haddar Vessel which eliminates need of brigde by decentralized Ops
Code                          := JHFD
Primary Bitmap Name           := JemHaddarFastDestroyer
Alternate Bitmap Name         := JemHaddarFastDestroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 18
Cost Radioactives             := 56
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Standard Ship Movement
Ability 2 Descr		      := Highly advanced engines provide vessel with 2 bonus movement
Ability 2 Val 1		      := 2
Ability 2 Val 2		      := 0
Ability 3 Type		      := Combat Movement
Ability 3 Descr		      := Sublight engines provide 2 bonus movement during combat
Ability 3 Val 1		      := 2
Ability 3 Val 2		      := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack B
Short Name                    := Attack B
Description                   := 
Code                          := AtB
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 242
Cost Organics                 := 22
Cost Radioactives             := 85
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 17% harder to hit in combat.
Ability 1 Val 1               := 17
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack C
Short Name                    := Attack C
Description                   := 
Code                          := AtC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 330
Cost Organics                 := 42
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 13% harder to hit in combat.
Ability 1 Val 1               := 13
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser A
Short Name                    := Attack Cruiser A
Description                   := 
Code                          := ACA
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 420
Cost Organics                 := 95
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser B
Short Name                    := Attack Cruiser B
Description                   := 
Code                          := ACB
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 640
Cost Minerals                 := 536
Cost Organics                 := 200
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 680
Cost Organics                 := 260
Cost Radioactives             := 255
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 850
Cost Organics                 := 476
Cost Radioactives             := 425
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battleship
Short Name                    := Heavy Battleship
Description                   := Heavy version of Dominion Fleet Line Battleship
Code                          := BBH
Primary Bitmap Name           := HeavyBattleship
Alternate Bitmap Name         := HeavyBattleship
Vehicle Type                  := Ship
Tonnage                       := 1150
Cost Minerals                 := 850
Cost Organics                 := 476
Cost Radioactives             := 425
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Shield Generation
Ability 3 Descr			:= Implemented Shield generator produces 45 Points of Shiled Energy
Ability 3 Val 1			:= 45
Ability 3 Val 2			:= 0
Ability 4 Type			:= Supply Storage
Ability 4 Descr			:= Advanced storage bays hold 2000 units supplies for emergency situations
Ability 4 Val 1 		:= 2000
Ability 4 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Vorta Command Cruiser
Short Name                    := Vorta Command Cruiser
Description                   := Heavy Flaggship for Fleretoperations with avanced sensor systems
Code                          := VCC
Primary Bitmap Name           := VortaCommandCruiser
Alternate Bitmap Name         := VortaCommandCruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 850
Cost Organics                 := 476
Cost Radioactives             := 425
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Sensor Level
Ability 3 Descr			:= Sophisticated Sensor arrays provide EM Active Sensor ability at level 3
Ability 3 Val 1			:= EM Active
Ability 3 Val 2			:= 3
Ability 4 Type			:= Long Range Scanner
Ability 4 Descr			:= Sensor Phalanxes allow scanning of Targets 5 sectors away
Ability 4 Val 1 		:= 5
Ability 4 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1105
Cost Organics                 := 476
Cost Radioactives             := 510
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := Advanced Fighter and Shuttle Carrier for expanded operations
Code                          := FC
Primary Bitmap Name           := FleetCarrier
Alternate Bitmap Name         := FleetCarrier
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 1500
Cost Organics                 := 1000
Cost Radioactives             := 700
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 6
Ability 1 Val 2 		:= 12
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Explorer
Short Name                    := Explorer
Description                   := 
Code                          := EX
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 180
Cost Minerals                 := 180
Cost Organics                 := 55
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := The Gagarin II Class vessel has extended research facilities and labs for R/D duties
Ability 3 Val 1               := 350
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Corvette
Short Name                    := Light Corvette
Description                   := 
Code                          := LCV
Primary Bitmap Name           := CorvetteLight
Alternate Bitmap Name         := CorvetteLight
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 55
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Combat Movement
Ability 3 Descr			:= Advanced Impulse Engines installed give 2 extra Combat Movement
Ability 3 Val 1			:= 2
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Escort 
Short Name                    := Heavy Escort 
Description                   := Very maneuverable and has a special mount.
Code                          := HES
Primary Bitmap Name           := Escort2
Alternate Bitmap Name         := DestroyerHeavy
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 240
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type			:= Extra Movement Generation
Ability 2 Descr			:= Advanced Engeneering gives ship 1 Bonus Movement Point
Ability 2 Val 1			:= 1
Ability 2 Val 2			:= 999
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort 
Short Name                    := Escort 
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 60
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 125
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 12% harder to hit in combat.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := FrigateHeavy
Vehicle Type                  := Ship
Tonnage                       := 370
Cost Minerals                 := 370
Cost Organics                 := 125
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Frigate
Short Name                    := Attack Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := FrigateAttack
Alternate Bitmap Name         := FrigateAttack
Vehicle Type                  := Ship
Tonnage                       := 385
Cost Minerals                 := 385
Cost Organics                 := 125
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 7% harder to hit in combat.
Ability 1 Val 1               := 7
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Frigate
Short Name                    := Assault Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := FrigateAssault
Alternate Bitmap Name         := FrigateAssault
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 125
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Boarding Attack 
Ability 3 Descr			:= Ship has advanced Transporter System to capture enemy Ships fast
Ability 3 Val 1			:= 50
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Fast ship hull design, elevated cost
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 320
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= High Maneuverability gives ship 9% bonus to hit in combat.
Ability 3 Val 1			:= 9
Ability 3 Val 2 		:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Destroyer
Short Name                    := Fast Destroyer
Description                   := Fast ship hull design, elevated cost
Code                          := DS
Primary Bitmap Name           := DestroyerFast
Alternate Bitmap Name         := DestroyerFast
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= High Maneuverability gives ship 12% bonus to hit in combat.
Ability 3 Val 1			:= 12
Ability 3 Val 2 		:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Fast ship hull design,spartanic Interieur 
Code                          := IC
Primary Bitmap Name           := Interceptor
Alternate Bitmap Name         := Interceptor
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= High Maneuverability gives ship 15% bonus to hit in combat.
Ability 3 Val 1			:= 15
Ability 3 Val 2                 := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Ship uses Biogel technology that gives it a slight advantage in maneuverability
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := Ship uses special Torpedo Mount to increase Photon Tube armament.
Code                          := ACR
Primary Bitmap Name           := AttackCruiser
Alternate Bitmap Name         := AttackCruiser
Vehicle Type                  := Ship
Tonnage                       := 440
Cost Minerals                 := 440
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 250
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Cruiser
Short Name                    := Fast Cruiser
Description                   := Analog to interceptor Class, spartanic Interieur, Short Range Vessel
Code                          := CRF
Primary Bitmap Name           := FastCruiser
Alternate Bitmap Name         := FastCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 400
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 12% harder to hit in combat.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= High Maneuverability gives ship 12% bonus to hit in combat.
Ability 3 Val 1			:= 12
Ability 3 Val 2                 := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strike Cruiser
Short Name                    := Strike Cruiser
Description                   := Special Ship alloy adds improved plating to survivability
Code                          := CR
Primary Bitmap Name           := StrikeCruiser
Alternate Bitmap Name         := StrikeCruiser
Vehicle Type                  := Ship
Tonnage                       := 560
Cost Minerals                 := 550
Cost Organics                 := 250
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type			:= Shield Generation
Ability 3 Descr			:= Hullplating gnerates 20 Shield Points
Ability 3 Val 1			:= 20
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 375
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 750
Cost Organics                 := 375
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Cruiser
Short Name                    := Tactical Cruiser
Description                   := First Response High Threat vessel
Code                          := CC
Primary Bitmap Name           := TacticalCruiser
Alternate Bitmap Name         := TacticalCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 375
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Multiplex Tracking
Ability 2 Descr			:= Advanced Combat Sensors allow targeting of 4 Ships
Ability 2 Val 1 		:= 4
Ability 2 Val 2 		:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 850
Cost Organics                 := 480
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Cruiser
Short Name                    := Command Cruiser
Description                   := Advanced Fleet Coordination Flagship
Code                          := CC
Primary Bitmap Name           := CommandCruiser
Alternate Bitmap Name         := CommandCruiser
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 950
Cost Organics                 := 375
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Point Generation - Intelligence
Ability 3 Descr			:= Sophisticated Sensor Phalanxes for Deep Space Scans
Ability 3 Val 1			:= 100
Ability 3 Val 2			:= 0
Ability 4 Type			:= Long Range Scanner
Ability 4 Descr			:= Sensor Phalanx with Long Range Capability
Ability 4 Val 1			:= 5
Ability 4 Val 2			:= 0 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 525
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernought
Short Name                    := Juggernought
Description                   := 
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 1400
Cost Organics                 := 600
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Through Deck Carrier
Short Name                    := Through Deck Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := ThroughDeckCarrier
Alternate Bitmap Name         := ThroughDeckCarrier
Vehicle Type                  := Ship
Tonnage                       := 1250
Cost Minerals                 := 1250
Cost Organics                 := 850
Cost Radioactives             := 650
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 2
Ability 1 Val 2 		:= 4
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Shuttlecraft Carrier
Short Name                    := Heavy Shuttlecraft Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := ShuttleCraftCarrierHeavy
Alternate Bitmap Name         := ShuttlecraftCarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 1000
Cost Radioactives             := 700
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 5
Ability 1 Val 2 		:= 10
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := 
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 180
Cost Minerals                 := 130
Cost Organics                 := 35
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 200
Cost Organics                 := 55
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 150 Minerals each turn
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 150 Organics each turn
Ability 3 Val 1               := 150
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 150 Radioactives each turn
Ability 4 Val 1               := 150
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 300
Cost Organics                 := 80
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 200 Minerals each turn
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 200 Organics each turn
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 200 Radioactives each turn
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 400
Cost Organics                 := 115
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 250 Minerals each turn
Ability 2 Val 1               := 250
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 250 Organics each turn
Ability 3 Val 1               := 250
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 250 Radioactives each turn
Ability 4 Val 1               := 250
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 550
Cost Organics                 := 185
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 300 Minerals each turn
Ability 2 Val 1               := 300
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 300 Organics each turn
Ability 3 Val 1               := 300
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 300 Radioactives each turn
Ability 4 Val 1               := 300
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Marauder
Short Name                    := Marauder
Description                   := 
Code                          := MR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 290
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 350 Minerals each turn
Ability 2 Val 1               := 350
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 350 Organics each turn
Ability 3 Val 1               := 350
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 350 Radioactives each turn
Ability 4 Val 1               := 350
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 850
Cost Organics                 := 355
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := Generate Points Minerals
Ability 2 Descr               := Crew accheives by trading and other sources 400 Minerals each turn
Ability 2 Val 1               := 400
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := Crew accheives by trading and other sources 400 Organics each turn
Ability 3 Val 1               := 400
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Radioactives
Ability 4 Descr               := Crew accheives by trading and other sources 400 Radioactives each turn
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1050
Cost Minerals                 := 1000
Cost Organics                 := 440
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 5
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Minerals
Ability 3 Descr               := Crew accheives by trading and other sources 450 Minerals each turn
Ability 3 Val 1               := 450
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Organics
Ability 4 Descr               := Crew accheives by trading and other sources 450 Organics each turn
Ability 4 Val 1               := 450
Ability 4 Val 2               := 0
Ability 5 Type                := Generate Points Radioactives
Ability 5 Descr               := Crew accheives by trading and other sources 450 Radioactives each turn
Ability 5 Val 1               := 450
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := 
Code                          := SC
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 220
Cost Organics                 := 15
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gunboat
Short Name                    := Gunboat
Description                   := Warp capable System Patrol Boat, Klingon Crewmen consider duty an honor aboard these Vessels, uses Klingon Gunboat Mount.
Code                          := Gun
Primary Bitmap Name           := Gunboat
Alternate Bitmap Name         := Gunboat
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 240
Cost Organics                 := 15
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 320
Cost Organics                 := 30
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bird of Prey
Short Name                    := Bird of Prey	
Description                   := Shipdesign were part of Romulan-Klingon Technology Exchange, first full cloaking capable Vessel
Code                          := BoP
Primary Bitmap Name           := BirdofPrey
Alternate Bitmap Name         := BirdofPrey
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 30
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 TYPe			:= Cloak Level
Ability 2 Descr			:= Prevents Level 5 Active EM Scans
Ability 2 Val 1			:= EM Active
Ability 2 Val 2			:= 6
Ability 3 Type			:= Cloak Level
Ability 3 Descr			:= Prevents Level 5 Passive EM Scans
Ability 3 Val 1			:= EM Passive
Ability 3 Val 2			:= 6
Ability 4 Type			:= Cloak Level
Ability 4 Descr			:= Prvents Level 5 gravitic Scans
Ability 4 Val 1			:= Gravitic
Ability 4 Val 2			:= 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Great Bird
Short Name                    := Great Bird	
Description                   := Second Shipdesign of Romulan-Klingon Technology Exchange, first full cloaking capable Vessel
Code                          := GB
Primary Bitmap Name           := GreatBird
Alternate Bitmap Name         := GreatBird
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 550
Cost Organics                 := 30
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 TYPe			:= Cloak Level
Ability 2 Descr			:= Prevents Level 5 Active EM Scans
Ability 2 Val 1			:= EM Active
Ability 2 Val 2			:= 6
Ability 3 Type			:= Cloak Level
Ability 3 Descr			:= Prevents Level 5 Passive EM Scans
Ability 3 Val 1			:= EM Passive
Ability 3 Val 2			:= 6
Ability 4 Type			:= Cloak Level
Ability 4 Descr			:= Prevents Level 5 gravitic Scans
Ability 4 Val 1			:= Gravitic
Ability 4 Val 2			:= 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 85
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Destroyer
Short Name                    := Fast Destroyer
Description                   := High Speed System Patrol Vessel
Code                          := FDS
Primary Bitmap Name           := FastDestroyer
Alternate Bitmap Name         := FastDestroyer
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 410
Cost Organics                 := 85
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type			:= Standard Ship Movement
Ability 2 Descr			:= High Performace Impulse Engines provide 2 bonus movement
Ability 2 Val 1			:= 2
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Vessel uses 8 Impulse engines to provide superior speed and maneuver capabilities
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 85
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := High Speed makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type			:= Standard Ship Movement
Ability 2 Descr			:= High Performace Impulse Engines provide 3 bonus movement
Ability 2 Val 1			:= 3
Ability 2 Val 2			:= 0
Ability 3 Type			:= Combat Movement
Ability 3 Descr			:= High Peformance Impulse drives provide 2 bonus combat movement
Ability 3 Val 1			:= 2
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Destroyer
Short Name                    := Assalut Destroyer
Description                   := Klingon Analog of a boarding Vessel.
Code                          := AD
Primary Bitmap Name           := AssaultDestroyer
Alternate Bitmap Name         := AssaultDestroyer
Vehicle Type                  := Ship
Tonnage                       := 560
Cost Minerals                 := 560
Cost Organics                 := 85
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type			:= Boarding Attack
Ability 2 Descr			:= Klingon Warrior Bording Parties can use 12 High Speed Assault Transporter Arrays
Ability 2 Val 1			:= 70
Ability 2 Val 2			:= 0
Ability 3 Type			:= Multiplex Tracking
Ability 3 Descr			:= Vessel can Lock-On 2 enemies simultaneously 
Ability 3 Val 1			:= 2
Ability 3 Val 2			:= 0
Ability 4 Type			:= Supply Storage
Ability 4 Descr			:= Due to the increased crew these vessels carry more supplies
Ability 4 Val 1			:= 850
Ability 4 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 155
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Cruiser
Short Name                    := Fast Cruiser
Description                   := Klingon Picket Vessel desinged to patrol the Neutral Zone alone or in 2-Ship Task Forces
Code                          := FCR
Primary Bitmap Name           := FastCruiser
Alternate Bitmap Name         := FastCruiser
Vehicle Type                  := Ship
Tonnage                       := 530
Cost Minerals                 := 530
Cost Organics                 := 155
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Combat To Hit Offense Plus
Ability 2 Descr			:= Powerfull engines gives vessel 10% bonus to hit in combat.
Ability 2 Val 1			:= 10
Ability 2 Val 2			:= 0
Ability 3 Type			:= Multiplex Tracking
Ability 3 Descr			:= Federation licensed M10 mainframe enables ship to track 5 targets simoultaneously.
Ability 3 Val 1			:= 5
Ability 3 Val 2			:= 0 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 155
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := Klingon armored Troop Transport Vessel
Code                          := CR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 660
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Hull Alloy makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Cargo Storage
Ability 2 Descr			:= Vessels has facilities for 30 Infantry units
Ability 2 Val 1			:= 600
Ability 2 Val 2			:= 0
Ability 3 Type			:= Drop Troops
Ability 3 Descr			:= Onboard Facilities and combat shuttles allow all Infantry to deploy at once
Ability 3 Val 1			:= 30
Ability 3 Val 2			:= 0 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 720
Cost Minerals                 := 720
Cost Organics                 := 275
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Cruiser
Short Name                    := War Cruiser
Description                   := 
Code                          := WR
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 850
Cost Organics                 := 415
Cost Radioactives             := 325
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Battleship
Short Name                    := Fast Battleship
Description                   := Klingon High Command took the Vor´Cha class vessel to install High Speed Combat Thruster
Code                          := FBB
Primary Bitmap Name           := FastBattleship
Alternate Bitmap Name         := FastBattleship
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 900
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Combat Movement
Ability 3 Descr			:= HighSpeedCombatThruster provides an additional combat movement point
Ability 3 Val 1			:= 1
Ability 3 Val 2			:= 0
Ability 4 Type			:= Shield Regeneration
Ability 4 Descr			:= High Power Anti Matter Cores channel 30 points per turn into the shield systems
Ability 4 Val 1			:= 30
Ability 4 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battleship
Short Name                    := Heavy Battleship
Description                   := The K´el Ri´anda Class Battleship is considered the epitome of Klingon Battleship Design
Code                          := HBB
Primary Bitmap Name           := HeavyBattleship
Alternate Bitmap Name         := HeavyBattleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= Ships sensor system uses advanced tachyon grid emitter to improve scan capability for 5% bonus in combat
Ability 3 Val 1			:= 5
Ability 3 Val 2			:= 0
Ability 3 Type			:= Multiplex Tracking
Ability 3 Descr			:= AdvancedTachyonGridEmitter allow for tracking of 8 Targets at once
Ability 3 Val 1			:= 8
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Cruiser
Short Name                    := Command Cruiser
Description                   := Advanced Fleet Flaggship and Carrier Attack Vessel
Code                          := CC
Primary Bitmap Name           := CommandCruiser
Alternate Bitmap Name         := CommandCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 5
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 3
Ability 1 Val 2 		:= 6
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Cargo Storage
Ability 3 Descr			:= spacious Hangar Bay for shuttles and fighters
Ability 3 Val 1			:= 800
Ability 3 Val 2			:= 0
Ability 4 Type			:= Long Range Scanner
Ability 4 Descr			:= Graviton Emitter allow vessel to scan 6 sectors
Ability 4 Val 1			:= 6
Ability 4 Val 2			:= 0
Ability 5 Type			:= Sensor Level
Ability 5 Descr			:= Graviton Emittler allow for level 3 gravitic scan
Ability 5 val 1			:= gravitic
Ability 5 Val 2			:= 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1300
Cost Organics                 := 670
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 40
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 25 Intel
Ability 2 Val 1 		:= 25
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 80
Cost Radioactives             := 85
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 50 Intel
Ability 2 Val 1 		:= 50
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Frigate
Short Name                    := Attack Frigate
Description                   := 
Code                          := AFG
Primary Bitmap Name           := AttackFrigate
Alternate Bitmap Name         := AttackFrigate
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 320
Cost Organics                 := 100
Cost Radioactives             := 90
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 15 Intel
Ability 2 Val 1 		:= 15
Ability 2 Val 2			:= 0
Ability 3 Type			:= Modified Maintenance Cost
Ability 3 Descr			:= Cost efficient construction led to a maintanance reduction by 15%
Ability 3 Val 1			:= -15%
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 125
Cost Radioactives             := 110
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 50 Intel
Ability 2 Val 1 		:= 50
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Destroyer
Short Name                    := Fast Destroyer
Description                   := 
Code                          := FDS
Primary Bitmap Name           := FastDestroyer
Alternate Bitmap Name         := FastDestroyer
Vehicle Type                  := Ship
Tonnage                       := 370
Cost Minerals                 := 370
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 20 Intel
Ability 2 Val 1 		:= 20
Ability 2 Val 2			:= 0
Ability 3 Type			:= Combat To Hit Offense Plus
Ability 3 Descr			:= High Speed and excellent manueverability gives ship 10% bonus to hit in combat
Ability 3 Val 1			:= 10
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 155
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 75 Intel
Ability 2 Val 1 		:= 75
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Cruiser
Short Name                    := Fast Cruiser
Description                   := Romulan Long Range Heavy Scout Class
Code                          := FC
Primary Bitmap Name           := FastCruiser
Alternate Bitmap Name         := FastCruiser
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 155
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := High Speed makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 45 Intel
Ability 2 Val 1 		:= 45
Ability 2 Val 2			:= 0
Ability 3 Type			:= Long Range Scanner
Ability 3 Descr			:= Design includes advanced sensor phalanxes inplemented in ship superstructure
Ability 3 Val 1			:= 4
Ability 3 Val 2 		:= 0 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 255
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 100 Intel
Ability 2 Val 1 		:= 100
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 355
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 130 Intel
Ability 2 Val 1 		:= 130
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Cruiser
Short Name                    := Assault Cruiser
Description                   := Romulan version of a Boarding Vessel with many Transporter Arrays
Code                          := AC
Primary Bitmap Name           := AssaultCruiser
Alternate Bitmap Name         := AssaultCruiser
Vehicle Type                  := Ship
Tonnage                       := 650
Cost Minerals                 := 650
Cost Organics                 := 355
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 80 Intel
Ability 2 Val 1 		:= 80
Ability 2 Val 2			:= 0
Ability 3 Type			:= Boarding Attack
Ability 3 Descr			:= Ship has 15 sophisticated 22-Marine Assault Transporter Arrays to board Vessels fast
Ability 3 Val 1			:= 75
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Bird
Short Name                    := War Bird
Description                   := 
Code                          := WB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 415
Cost Radioactives             := 275
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type			:= Point Generation - Intelligence
Ability 2 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 150 Intel
Ability 2 Val 1 		:= 150
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Point Generation - Intelligence
Ability 3 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 180 Intel
Ability 3 Val 1 		:= 180
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Hawk
Short Name                    := War Hawk
Description                   := Advanced Romulan Attack Vessel
Code                          := WH
Primary Bitmap Name           := Warhawk
Alternate Bitmap Name         := Warhawk
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 585
Cost Radioactives             := 600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 4
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Point Generation - Intelligence
Ability 3 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 180 Intel
Ability 3 Val 1 		:= 180
Ability 3 Val 2			:= 0
Ability 4 Type			:= Multiplex Tracking
Ability 4 Descr			:= Sophisticated Targetting Sensors allow tracking of 5 ships simultaneously
Ability 4 Val 1			:= 5
Ability 4 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1250
Cost Minerals                 := 1250
Cost Organics                 := 670
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type			:= Point Generation - Intelligence
Ability 3 Descr			:= Tal´Shiar Operatives and advanced Sensors produce 210 Intel
Ability 3 Val 1 		:= 210
Ability 3 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 75
Cost Organics                 := 40
Cost Radioactives             := 190
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 75
Cost Organics                 := 75
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 55
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 100
Cost Organics                 := 155
Cost Radioactives             := 700
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 320
Cost Radioactives             := 800
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 700
Cost Organics                 := 445
Cost Radioactives             := 1600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 45
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 55
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Type V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 65
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 450
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type			:= Component Repair
Ability 1 Descr			:= Borg Technology regenerates 2 damaged Components 
Ability 1 Val 1			:= 2
Ability 1 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type			:= Component Repair
Ability 1 Descr			:= Borg Technology regenerates 2 damaged Components 
Ability 1 Val 1			:= 2
Ability 1 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 600
Cost Organics                 := 500
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type			:= Component Repair
Ability 2 Descr			:= Borg Technology regenerates 2 damaged Components 
Ability 2 Val 1			:= 2
Ability 2 Val 2			:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 400
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 450
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 250
Cost Radioactives             := 290
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 400
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 220
Cost Organics                 := 200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Adv Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Adv Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Adv Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Raider
Short Name                    := Raider
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Marauder
Short Name                    := Marauder
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 260
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gun Boat
Short Name                    := Gun Boat
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 460
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Man Of War
Short Name                    := Man Of War
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 540
Cost Minerals                 := 540
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Capitol Ship
Short Name                    := Capitol Ship
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 8
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Colony Tech
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size and advanced technology makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought Heavy
Short Name                    := Dreadnought Heavy
Description                   := 
Code                          := DNH
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Transport
Short Name                    := Assault Transport
Description                   := 
Code                          := AT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := War base
Short Name                    := Starbase
Description                   := A heavily armored starbase
Code                          := WB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 2000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 65% easier to hit in combat.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 55%.
Ability 2 Val 1               := -55
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starfleet Marines 
Short Name                    := The main combative infantry of Star Fleet.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Federation Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Species 8472 Troops
Short Name                    := The main combative infantry of Species 8472.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Drone
Short Name                    := The main combative infantry of the Borg.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Borg Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Troops
Short Name                    := The main combative infantry of the Breen.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Breen Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Troops
Short Name                    := The main combative infantry of the Cardassian.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dominion Troops
Short Name                    := The main combative infantry of the Dominion.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Troops
Short Name                    := The main combative infantry of the Ferengi.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Troops
Short Name                    := The main combative infantry of the Klingons.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Centurions
Short Name                    := The main combative infantry of the Romulans.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Troops
Short Name                    := The main combative infantry of the Tholans.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pirate Shock Troops
Short Name                    := The main combative infantry of Pirate Races.
Description                   := 
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Cube
Short Name                    := Tactical Cube
Description                   := A large CUbe
Code                          := BC
Primary Bitmap Name           := TCube
Alternate Bitmap Name         := TCube
Vehicle Type                  := Ship
Tonnage                       := 710
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Borg Cube Ship.
Code                          := TM
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Borg Cube Ship.
Code                          := CB
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000 
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := A lost space faring creature who has gone mad with grief.
Code                          := CB
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1              := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Cube
Short Name                    := Large Cube
Description                   := A Borg Cube Ship.
Code                          := BC
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Cube
Short Name                    := Cube
Description                   := One of the largest Borg Ship in known existence.
Code                          := MC
Primary Bitmap Name           := MassiveCube
Alternate Bitmap Name         := MassiveCube
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Base
Short Name                    := Borg Base
Description                   := 
Code                          := BB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       :=
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Drone
Short Name                    := Borg Drone
Description                   := A Borg Drone
Code                          := BD
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat. 
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline
Short Name                    := Crystalline
Description                   := An entity that lives on the life energy of organic beings, worlds, other.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 710
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Calamarain
Short Name                    := Calamarain
Description                   := A collection of pure energy creatures who enjoy harming others.
Code                          := TM
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tarrellian
Short Name                    := Tarrellian
Description                   := Beings who carry a plague so deadly that they can wipe out entire planets.
Code                          := SM
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000 
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gomtuu
Short Name                    := Space Creature
Description                   := A lost space faring creature who has gone mad with grief.
Code                          := BM
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Combat Drone
Short Name                    := Crazy Robot
Description                   := A rogue war machine that has been placed on auto and considers everything its target.
Code                          := GM
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dooms Day Machine
Short Name                    := Nasty machine
Description                   := An ancient planet destroying device created to fight a long dead enemy.
Code                          := FHB
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Base
Short Name                    := Monster Base
Description                   := 
Code                          := MB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       :=
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Drone
Short Name                    := Monster Drone
Description                   := 
Code                          := MD
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat. 
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Entity
Short Name                    := Entity
Description                   := Space creature that uses physic attack to destroy ships and planets.
Code                          := EM
Primary Bitmap Name           := frigate
Alternate Bitmap Name         := frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Strange energy signature makes monster 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 30% better in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser Heavy
Short Name                    := Cruiser Heavy
Description                   := 
Code                          := CRH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernought
Short Name                    := Juggernought
Description                   := 
Code                          := JN
Primary Bitmap Name           := JuggernoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 1400
Cost Organics                 := 600
Cost Radioactives             := 400
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := 
Code                          := BaS
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 1600
Cost Organics                 := 1000
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 6
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 10% due to advanced technology
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship Heavy
Short Name                    := Baseship Heavy
Description                   := 
Code                          := BaSH
Primary Bitmap Name           := BaseshipHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 1600
Cost Organics                 := 1200
Cost Radioactives             := 800
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 7
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs reduced by 15% due to advanced technology
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := 
Code                          := HF
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 55
Cost Minerals                 := 325
Cost Organics                 := 40
Cost Radioactives             := 40
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Fighter
Short Name                    := Massive Fighter
Description                   := 
Code                          := MF
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 70
Cost Minerals                 := 350
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 6
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Troop
Short Name                    := Heavy Troop
Description                   := 
Code                          := TH
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 30
Cost Minerals                 := 250
Cost Organics                 := 40
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Resupply Replicator. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 530
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

