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TECH AREA DATA FILE
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*BEGIN*
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Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Base Construction
Group                 := Applied Science
Description           := The construction of bases which exist completely in space.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 2

Name                  := Troops
Group                 := Applied Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Mines
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name                  := Weapon Platforms
Group                 := Applied Science
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Satellites
Group                 := Applied Science
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Propulsion
Group                 := Applied Science
Description           := The use of ions to propel a starship through space.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Armor
Group                 := Applied Science
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology/Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology/Chemistry
Tech Level Req 1      := 1

Name                  := Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Psychic Technology
Group                 := Applied Science
Description           := Psychic ability to detect other beings and read their thoughts.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 1

Name                  := Religious Technology
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Temporal Technology
Group                 := Applied Science
Description           := Science of altering time streams to produce specific results.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 1

Name                  := Crystalline Technology
Group                 := Applied Science
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology/Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Crystallurgy
Group                 := Theoretical Science
Description           := The science of manipulating crystals and their resonance waves.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Engineering
Group                 := Theoretical Science
Description           := The technology of designing and creating organic forms to serve specific needs.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychic Studies
Group                 := Theoretical Science
Description           := The science of mental abilities and interaction.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Religious Studies
Group                 := Theoretical Science
Description           := The study of religions and belief systems.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Studies
Group                 := Theoretical Science
Description           := The study of temporal phenomenon and manipulation.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 7
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 5
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7

Name                  := Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4

Name                  := Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology/Chemistry
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Temporal Weapons
Group                 := Weapon Technology
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 7
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 2

Name                  := Psychic Weapons
Group                 := Weapon Technology
Description           := Weapons which use psychic energy to manipulate people and ships.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 2

Name                  := Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4

Name                  := Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Organic Weapons
Group                 := Weapon Technology
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Weapon Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Planetary Shielding
Group                 := Applied Science
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Applied Science
Description           := The construction of small self-directed space vehicles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

=======================================================================================
*END*
=======================================================================================
