Hull filename prefixes:

ter_ : Terran
zor_ : Zorg
gar_ : Garthan
url_ : Urluquai
tan_ : Tan Ru
kaw_ : Kawangi
tch_ : Tchorak
kla_ : Klakar
muk_ : Muktian
msc_ : Misc (space hulk, damocles)
pri_ : Primordius


ini commands:

NAME Terran Frigate
Name of the hull type. Doesn't need to be unique (references are by
filename). 

SIZE 96
This is the length of the main sprite in meters.

HITS 64
Number of hitpoints. Fighters typically have around 5, capital ships
are between 30-70.

MOVE 14
Movement speed with basic thrusters in meters/second.

TURN 35
Turning speed with basic thrusters in degrees/second.

FLAG regensystems
Special abilities of the hull 
antigravity  - protects flotilla from black holes
foldspace    - allow folding space on star map
teleport     - teleport in combat
nofighters   - do not chase fighters in combat
nosysdamage  - all damage goes to hull
regensystems - repairs systems automatically (like hyperfoam)
nododge      - do not avoid collisions with other ships
nosabotage   - cannot be sabotaged by Esmeralda
spacehulk    - begins dormant or dormant but ready to activate
damocles     - begins dormant, becomes a player ship when boarded
protector    - special rotating movement around flagship
ramshield    - takes half damage when ramming (or being rammed)
novaprot     - protects flotilla from nova
dead         - like fully dormant spacehulk
asleep       - like spacehulk that will activate and fight
board        - can be boarded once dead (like space hulk)
capture      - can be boarded once dead, becomes a player ship
(Note: dead should always be accompanied by either board or capture)

SPRI ships/ter_frg.tga
Main ship graphic file. Contains the ship, glows, turrets, icon etc.

SILU ships/ter_frgs.tga
Silhouette graphic file for various GUI displays.

WEAP 96 6 128 16 0 90 2 -1
Weapon hardpoint. Parameters are x y X Y angle fof size turret
- x y: location coordinates on main sprite (from top left)
- X Y: location coordinates on silhouette
- angle: neutral direction in degrees (zero is forward, 90 is right)
- fof: field of fire (how many degrees left/right a turret can turn)
- size: max size of weapon that can be installed 1 = small, 2 = large
- turret: determines if a turret is drawn. 0 = no, -1 = below, 1 = above.

ENGN 22 165 32 192 210 90 2
Engine hardpoint. Parameters are x y X Y angle fof size.
Angle, fof, size are currently ignored. If the ship has multiple
engine hardpoints (max 4), they act as one (only one engine needed).

THRU 89 183 112 220 180 60 2
Thruster hardpoint. Parameters are x y X Y angle fof size.
Angle, fof, size are currently ignored. If the ship has multiple
thruster hardpoints (max 4), they act as one.

SYST 96 40 128 52 0 0 2
System hardpoint. Parameters are x y X Y angle fof size.
Angle and fof are ignored. 

