ParadoxHarbinger's MapGen
Copyright 2007, Jason Makay

In order to use MapGen on Windows, you will need to have several .dll files installed on your machine. Microsoft hosts an installation program which will install these files to your computer at http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en.

To use, simply double click on the program. Default parameters will be used, a partial list (for the time being) of them can be found at paradoxharbinger.wikidot.com/mapgendefaults.

To modify default behaviours, edit script.spt. A list of supported scripting commands can be found at paradoxharbinger.wikidot.com/scripting.

Running MapGen will create 4 files: an image, the map file, a seed file, and a debug file. The image will be a 24 bit, run length encoded tga named test.tga, the map file will be named test.map, the seed file will be able to be used in the future to regenerate a map (not currently supported), and the debug file will be name debug.txt and will contain various information about the generation process.

If you modify the maps, I only ask that you give MapGen and I some credit for creating the original.

This is an alpha release, not all features are currently present (namely sprites), but MapGen creates maps which can be dropped into your Dom3 map directory and played imidiately after beig generated with no modification, though it may be desireable to at least change the name of the map from 'test'. MapGen is stable as far as I can tell, but this is only based on limited personal testing, so don't be suprised if it crashes when you try to create a maximum dimension (10000 x 10000) map with maximum provinces (4095).