=======================================================================================
TECH AREA DATA FILE
=======================================================================================

Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Planet Colonization
Group                 := Racial Trait
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 101
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Racial Trait
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 102
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Racial Trait
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 103
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 1
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Applied Science
Description           := The construction of bases which exist completely in space.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Missile Defenses
Group                 := Applied Science
Description           := The technologies and tactics required to destroy missiles in flight.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2

Name                  := Troops
Group                 := Applied Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mines
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 5
Level Cost            := 150000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Satellites
Group                 := Applied Science
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Supply
Group                 := Applied Science
Description           := The storage and use of expendable supplies aboard starships.
Maximum Level         := 5
Level Cost            := 250000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Applied Science
Description           := The means to propel a starship through space.
Maximum Level         := 20
Level Cost            := 20000
Start Level           := 1
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Armor
Group                 := Applied Science
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 20
Level Cost            := 50000
Start Level           := 0
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1

Name                  := Reactive Armor
Group                 := Applied Science
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 20
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Missile Defenses
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3

Name                  := Emissive Armor
Group                 := Applied Science
Description           := Advanced materials which increase the durability of armor on a starship.
Maximum Level         := 20
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 4

Name                  := Deflector Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 20
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Phased Deflector Shields
Group                 := Applied Science
Description           := Protective energy barrier which can resist polaron weapons.
Maximum Level         := 20
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Deflector Shields
Tech Level Req 2      := 4

Name                  := Solid Shields
Group                 := Applied Science
Description           := Protective energy barrier which completely blocks damage until depleted.
Maximum Level         := 20
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Deflector Shields
Tech Level Req 2      := 3

Name                  := Phased Solid Shields
Group                 := Applied Science
Description           := Protective energy barrier which completely blocks polaron damage until depleted.
Maximum Level         := 20
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Solid Shields
Tech Level Req 2      := 2

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Labour Management
Group                 := Applied Science
Description           := The organization and supply of labourers
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Power Generation
Group                 := Applied Science
Description           := The ability to produce, store and transport energy to where it is needed.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 1
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Weapon Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Planetary Shielding
Group                 := Applied Science
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Projectile Weapons
Group                 := Weapon Science
Description           := The use of small, accelerated warheads to damage enemy vehicles.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 0

Name                  := Pulse Weapons
Group                 := Weapon Science
Description           := The use of multiple, rapidly fired projectiles to damage enemy vehicles.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2

Name                  := Beam Weapons
Group                 := Weapon Science
Description           := The use of weapons which fire in a continuous stream.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 4

Name                  := Missile Weapons
Group                 := Weapon Science
Description           := The use of tiny self-guided vehicles to deliver warheads.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 0

Name                  := Torpedo Weapons
Group                 := Weapon Science
Description           := The use of projectiles capable of limited self-guidance to deliver warheads.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Kinetic Weapons
Group                 := Weapon Science
Description           := The use of simple kinetic energy to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 0

Name                  := Chemical Weapons
Group                 := Weapon Science
Description           := The use of conventional explosives to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Nuclear Weapons
Group                 := Weapon Science
Description           := The use of atomic energy to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Antimatter Weapons
Group                 := Weapon Science
Description           := The use of antimatter to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Polaron Weapons
Group                 := Weapon Science
Description           := The use of Polaron particles to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Ion Weapons
Group                 := Weapon Science
Description           := The use of Ions and Ionizing radiation to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Quantum Weapons
Group                 := Weapon Science
Description           := The use of Quantum fields to damage enemies.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 5

Name                  := Depleted Uranium Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of depleted uranium cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Kinetic weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Depleted Uranium Gauss Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of rapid-fire DU gauss cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Kinetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Particle Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of particle beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Kinetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Light Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of kinetic torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Kinetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Light Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of kinetic missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Kinetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Explosive Shell Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of explosive shell cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Explosive Shell Gauss Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of rapid-fire XS gauss cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Ripper Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of ripper beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Heavy Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of explosive torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Capital Ship Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of explosive missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Nuke Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of nuke cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Nuclear Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Fusion Burst Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of fusion burst cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Nuclear Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Incinerator Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of Incinerator beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Nuclear Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Fission Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of fission torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Nuclear Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Fusion Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of kinetic missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Nuclear Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Annihilation Shell Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of AS cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Antiproton Blasters
Group                 := Weapon Development
Description           := The engineering and manufacturing of APBs.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Positron Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of positron beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Positron Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of positron torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Antiproton Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of Antiproton missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Polaron Shell Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of polaron shell cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Polaron Blasters
Group                 := Weapon Development
Description           := The engineering and manufacturing of Polaron Blasters.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Polaron Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of polaron beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Polaron Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of Polaron torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Polaron Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of Polaron missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Polaron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Ion Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of ion cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ion Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Ion Blasters
Group                 := Weapon Development
Description           := The engineering and manufacturing of Ion blasters.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ion Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Ionization Beams
Group                 := Weapon Development
Description           := The engineering and manufacturing of Ionization beams.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ion Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Ion Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of fission torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ion Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Ion Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of ion missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Ion Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Quantum Singularity Cannons
Group                 := Weapon Development
Description           := The engineering and manufacturing of quantum singularity cannons.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Decoherence Blasters
Group                 := Weapon Development
Description           := The engineering and manufacturing of decoherence blasters.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pulse Weapons
Tech Level Req 2      := 1

Name                  := Wave Motion Guns
Group                 := Weapon Development
Description           := The engineering and manufacturing of Wave Motion Guns.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Beam Weapons
Tech Level Req 2      := 1

Name                  := Quantum Torpedoes
Group                 := Weapon Development
Description           := The engineering and manufacturing of quantum torpedoes.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1

Name                  := Superposition Missiles
Group                 := Weapon Development
Description           := The engineering and manufacturing of superposition missiles
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1

Name                  := Civil Defense
Group                 := Applied Science
Description           := The construction of defensive structures to protect colonies from orbital bombardment.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Expanded Automation
Group                 := Racial Trait
Description           := Ubitquious automation allows ships to run with a skeleton crew.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 11
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Tiny Race
Group                 := Racial Trait
Description           := Smaller crew members allow Command & Control systems to be reduced in size.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 12
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pack Rats
Group                 := Racial Trait
Description           := The construction of ships with extra storage capacity.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 13
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Long Range Gunners
Group                 := Racial Trait
Description           := Ship weapons have +1 range.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 99
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Skilled Marksmen
Group                 := Racial Trait
Description           := Ship weapons have +5% accuracy
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 98
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

=======================================================================================
*END*
=======================================================================================
