 \++================================|                    _=_
  \_________________________________/              ___/==+++==\___
               """\__      \"""       |======================================/
                     \__    \_          / ..  . _/--===+_____+===--""
                        \__   \       _/.  .. _/         `+'
                           \__ \   __/_______/                      \ /
                          ___-\_\-'---==+____|                  ---==O=-
                    __--+" .    . .        "==_                     / \
                    /  |. .  ..     -------- | \
                    "==+_    .   .  -------- | /
                         ""\___  . ..     __=="
                               """"--=--""					


				---------------------------------------------------
					Version History for Star Trek Mod
				---------------------------------------------------


Star Trek Mod v1.9.6.1

1.	Changed		Increased (Ship) Heavy Shield Mount Shield Percent from 120 to 140.
2.	Changed		Increased (Base) Light, Standard, and Heavy Shield Mount Shield Percent  - 100, 150, 200.
3.	Changed		Added all new Tholian Ship images to the mod.
4.	Added		New race, Caspian. (Based on Post- TOS Movie era)
5.	Changed		Removed Extra Movement Generation ability from all hulls (Was causing a conflict)
6.	Changed		Emergency Propulsion to Warp Overdrive I
7.	Added		Warp Overdrive II - III 


Star Trek Mod v1.9.6	(Will Affect Saved Games Slightly)

1.	Changed		Defiant Mount Description slightly
2.	Changed		Defiant Mount cost has been increased
3.	Changed		Defiant Mount now has greater damage
4.	Changed		Defiant Mount now has Range of 2
5.	Added		Extra Movement Generation of 1 to 2 to all Scout/Escorts
6.	Changed		Satellite Mount now has lower cost better damage rating, and range.
7.	Changed		Revamped Large, Heavy, and Massive Reactor Mounts (Bases) Increased damage and range.
8.	Changed		Large, Heavy, and Massive Reactor Mounts now work for Phasers/Disruptors, Pulse Weapons, Laser, and Torpedo weapons.
9.	Changed		Large, Heavy, and Massive Reactor Mounts now have Base Construction Tech Area Requirements. (1,2,3)
10.	Changed		Lowered Mineral Cost for all Remote Mining Components.
11.	Changed		Increased resource cost for Defiant
12.	Changed		Defiant description slightly
13.	Fixed		Solor Wind Collector's (Generate Points does not work was changed to Resource Generation)


Star Trek Mod v1.9.5.4

1.	Fixed		Weapon Platform Reactor Mounts will now show up correctly
2.	Fixed		Shuttle V is now accessable
3.	Fixed		Weapons Of Mass Destruction is now only available if it is selected as a Racial Trait.
4.	Fixed		Sensors can no long be researched beyond Tech Level 6
5.	Fixed		Tractor\Repulser Weapons can no longer be researched beyond Tech Level 6
6.	Changed		Stellar Harnessing Maximum Level from 2 to 5
7.	Fixed		Flux Pod III - V can now be used
8.	Added		New Technology, Solar Science
9.	Added		New Technology, Solar Mining
10.	Added		New Facility, Solar Wind Collector
11.	Added		New Component, Solar Collector
12.	Added		New Facility, Planetary Cloak
13.	Changed		Updated all Research Files
14.	Changed		Communication Interceptors from Sabotage to Espionage
15.	Changed		The name of Infantry (component) to Infantry Troop
16.	Update		STM Basic Tech Tree
17.	Fixed		Bio-Electric Field II - X will now require correct level of shields before becoming available.	
18.	Fixed		Gravitational Condenser will now scale correctly with the Artificial Warp Point Mount
19.	Changed		Added (Ship), (Base), (Satellite) - to Remote Mining components names.
20.	Fixed		Artificial Intelligence Mount is now included.
21.	Fixed		Hyper-Tachyon Sensor Mount now scales Hyper-Tachyon Sensors I - IV to 100kt
22.	Fixed		Gravitic Sensor Mount now scales Gravitic Sensor I - IV to 100kt
23.	Changed		Increased Scrap Ship Percent Returned from 30 to 50.
24.	Changed		Number Of Ground Combat Turns from 10 to 2
25.	Changed		Ground Combat Damage Modifier Percent from 30 to 100.
26.	Changed		Defending Units Per Population from 30 to 10 (Gives more militia to planetary defense)
27.	Changed		Population Defender Attack Strength from 12 to 10
28.	Changed		Population Defender Hit Points from 30 to 40
29.	Changed		Capital Ship Missile I - V Tonnage Space Taken from 50 to 20
30.	Changed		Plasma Missile I - V Tonnage Space Taken from 50 to 20
31.	Changed		Plasma Envelope Missile I - V Tonnage Space Taken from 50 to 20
32.	Changed		Weapon Seeker Speed for Plasma Envelope Missile I - V 
33.	Changed		Weapon Seeker Speed for Plasma Missile I - V
34.	Changed		Weapon Seeker Speed for Capital Ship Missile I - V
35.	Added		Ancient Weapons Platform 
36.	Fixed		Range Mount now has correct Tech Level Req 
37.	Fixed		Ancient unique tech now has correct requirements.
38.	Added		(Ship)(Base) to description for Remote Mining Mounts.
36.	Added		(Ship)(Base)(WepPlt) to description for Shield Mounts
37.	Added		(Ftr)(Trp)(Drn) to description for all Small Shields I - III
38.	Changed		Combat Support Group from General Technology to Military Science
39.	Changed		ECM Weapons Level Cost from 50000 to 150000
40.	Fixed		Replaced missing Icon for Neutral Race O02
41.	Updated		A couple HTML docs


Star Trek Mod v1.9.5.3

1.	Changed		Applied Science is no longer required for any of the Colony Techs.
2.	Fixed		Only the Racially selected colony technology will be listed under Applied Science 


Star Trek Mod v1.9.5.2

1.	Fixed		Space Yard Mount should now correctly scale the Space Yard component.
2.	Fixed		Resource Gathering Mount will no longer show up as a stock mount
3.	Fixed		Family numbers for Remote Mining mount for Bases are now correct
4.	Fixed		Description spelling error for System Control Complex
5.	Fixed		Description spelling error for many of the Assualt Troop Components. 


Star Trek Mod v1.9.5.1

1.	Fixed		Remote Mining Mount now works correctly for Large Remote Mining ship.
2.	Fixed		War Base now has access to Shield Mounts.
3.	Fixed		Spacing error in IntelProject file. All races now have access to intel projects.


Star Trek Mod v1.9.5.0	

1.	Changed		Re-organized the Racial Traits file slightly
2.	Added		Three new Advantage Racial Traits; Mineral Mining Experts, Organic Farming Experts, and Radioactive Extraction Experts.
3.	Added		Three new Dis-Advantage Racial Traits; Mining Slackers, Organic Slackers, and Radioactive Slackers
4.	Added		Three new Dis-Advantage Racial Traits: Light Research Slackers, Medium Research Slackers, and Heavy Research Slackers.
5.	Changed		Added information to the ability descriptions of Expansion Construction Yard A & B to better explain how to use Expansion Construction Yards.
6.	Fixed		Spelling errors in Facility file (aloud is now allowed)
7.	Fixed		Small Disrupters and other weapons descriptions
8.	Added		New EMP files for all major races.
	 

Star Trek Mod v1.9.4.2.2

1.	Fixed		Error with Heavy Shield Mount.  Will now give correct bonus for shield Percentage.
2.	Changed		Added a new Q & A relating to the Quick Start Bug in the Questions And Answer document
3.	Added		A Quick Start Game section to the Before You Play document. 
4.	Fixed		Description in Supply Replicator III will now display correct Mount Scaling information.
5.	Fixed		Resource Gatherering Mount for Satellites will now show up correctly for use with only satellites
6.	Added		Satellite (Mining) to Defualt Design Types
7.	Changed		Small Fighter Engine description to read for use with fighters
8.	Changed		Small Fighter Engine tech requirement from Shuttles 2 to Fighters 1.
9.	Changed		Scanner Jammer KT Tonnage from 30 to 10	
10.	Fixed		Large Resource Ship size is now correct for its requirements. Changed from 2005 to 2305.
11.	Changed		Description text for Shield Generator I - IX from Starship to Base for Base Shield Generator
12.	Changed		Description text for Shield Generator I - V from starship to Weapon Platform for Weapon Platform Shield Generator. 
13.	Changed		Family number of Shield Generator I - V (Weapon Platform) from 11 to 211
14.	Changed		Family number of Shield Generator I - X (Bases) from 11 to 311
15.	Fixed		By changing the family names of the Shield Generators the shield upgrade issue has been fixed.
16.	Changed		The name of the EMC Cannon I - V to EM Cannon I - V
17.	Changed		The Description of the EM Cannon I - V.
18.	Changed		Changed family numbers for Remote Mining components to prevent upgrade bug.
19.	Changed		Small Shield Generator family numbers to prevent upgrade bug.
20.	Fixed		Repair Yard I - III will now scale correctly to the Repair Barge hull.
21.	Changed		Description of component Repair Yard I - III
22.	Changed 	Description of component Ship yard I - III
23.	Changed		Name of Point - Defense Disruptors I - V to Point - Defense Blasters I - V
24.	Changed		Removed UCP race from Quick Start game options.  
25.	Changed		Description for BOP Mount.  Should read 20% not 25%.
26.	Changed		Lowered weapons damage for BOP Mount to 80%.
27.	Fixed		BOP Mount now works with all three BOP class hulls.
28.	Changed		All Organic Resource gathering facilities now provide a 1% bonus to Planet - Conditions
29.	Changed		Descriptions on all Organic Resource gathering facilities effected by the change as listed in item 28.
30.	Changed		Removed Satellite Layer design from all races Design Creation files
31. 	Changed		Modified each races Design Creation file slightly to help Explorer ships.
32.	Fixed		Changed the Mini Storage Compartment family number to prevent upgrade bug.
33.	Added		New EMP files for all major races


Star Trek Mod v1.9.4.2.1 	Minor Update

1.	Fixed		Error in Federation General_AI file


Star Trek Mod v1.9.4.2 		Deluxe Edition - **Will not work well with previous version's saved games.**

1.	Changed		Made Small Armor seperate for both Troops and Fighters
2.	Changed		Small Armor for fighters now has a two per vehicle limit.
3.	Changed		Added Large Resource Ship
4.	Changed		Added new mount for Large Resource Ship
5.	Changed		Small Phaser II - III (And all simular race weapons) now have correct tech requirement
6.	Changed		Made Bridge, Life Support, SIF, Replicators, Crew Quarters, Impulse Engines, and Engineering components seperated by race.
7.	Added		ASCII art work to some data files
8.	Added		Questions And Answers read-me document
9.	Updated		Splash screen to reflect new version number
10.	Changed		Basic Science cost from 5000 to 500
11.	Changed		Basic Technology in Tech Area to Basic Science 
	

Star Trek Mod v1.9.4.1

1.	Fixed		Error in IntelProject file
2.	Fixed		Robotic Armor now only shows up when the technology is discovered.
3	Changed		Max level for Beam Weapons from 5 to 6.
4.	Changed		Seperated out troop and fighter weapons.  
5.	Added		Monster constructio yard, Monster Facility, Borg Space Yard, and Borg Facility


Star Trek Mod v1.9.4.0	

1.	Added		500 ability to Min/Org/Rad Construction Ability on all Construction Yards
2.	Added		Cargo Ability 1000 to all Min/Org/Rad mining/gathering/extraction facilities
3.	Fixed		Tholian Race now can access Resource Ship and Repair Ship hulls
4.	Changed		Seperated Remote Mining into three types: Ships, Base, and Satellite
5.	Changed		Resource Ships now require 16 crew quarters
6.	Changed		Crew Quarters now have a Restriction of 10 per Vehicle
8.	Changed		Added Description to all Resource Ships advising that at least six remote mining components must be added to the design.
9.	Changed		Borg Fussion Cube now only requires 10 Crew Quarters.
10.	Changed		All Resource Ships now require 2 Life Support.
11.	Changed		Removed Repair ship and Resource Ships for all AI Design files. (AI won't use them)
12.	Changed		Name of Romulan Defense Cannon I - V to Defense Cannon I - V
13.	Changed		Psychokinetic Torpedo I - III Family from 2003 to 2007
14.	Changed		Bio-Positronic Torpedo I - III Family from 2003 to 2007
15.	Changed		Tachyon Torpedo I - III Family from 2003 to 2007
16.	Changed		Phased Polaron Torpedo I - III Family from 2003 to 2007
17.	Changed		Flux-Colbalt Torpedoes I - III Family from 2003 to 2007
18.	Changed		Carbide Torpedo I - III Family from 2003 to 2007
19. 	Changed		Decimator Torpedo I - III Family from 2003 to 2007
20.	Changed		Tri-Carbide Torpedo I - III Family from 2003 to 2007
21.	Added		AI Tech, an AI Only Racial Trait.
22.	Added		Mass Destruction Mount
23.	Added		Stellar Manipulation Mount
24.	Added		Artificial Warp Point Mount
25.	Changed		All Weapons Of Mass Destruction now require a mount
26.	Changed		All Stellar Manipulation components now require a mount
27.	Changed		All Artificial Warp Point components now require a mount
28.	Changed		Repair Ship to Barge in Vehicle Size file
29.	Changed		Repair Mount will now use ships sizes 610kt and will scale Repair Yard component to 300kt.
30	Changed		Ship Yard Mount will now use ship size 610kt and will scale Ship Yard component to 400kt
31.	Changed		Barge is now a universal ship size of 610kt
32.	Changed		Remote Mining Components (RMC's) now have the Crew Quarter ability. (For use with Resource Ships)
33.	Changed		Tholian Race now has all its bases. (Ooops)
34.	Changed		Resource Station Small now requires Base Construction Lv 2 (In conjunction with other requirements)
35.	Changed		Resource Station Large now requires Base Construction Lv 3 (In conjunction with other requirements)
36.	Added		AI Tech to Tech Area file. (Will be used for to help the AI)
37.	Changed		Re-configured the Remote Mining Components for Satellites. 25kt (Lv's I - 30, II - 40, III - 50 resource gathering per RCM Lv)
38. 	Changed		Romulan Escort Kt from 190 to 200.
39.	Added		Resource Ship (AI Tech) to Vehicle Size file
40.	Added		AI Tech Remote Mining Components (Min/Org/Rad) 
41.	Added		Resource Ship Mineral, Organic, and Radioactive to All AI_Design_Creation files.
42.	Changed		Basic Technology to Basic Science
43.	Changed		All Theoretical Technology now requires Basic Science.
44.	Changed		Construction is under Applied Technology
45.	Changed		Industry is now under Applied Technology
46.	Changed		Re-organized other technology into appropriate technology groups
47.	Changed		Updated the INSTALLATION read me
48.	Changed		The name of the "Comments" doc to "Credits"
49.	Added		Resource Point Generation Min/Org/Rad of 100 to all Spaceports (Feds - 150, Ferengi - 200) 
50.	Added		A small combat offensive and defensive ability to the Romulan Cloaking Device I - V.
51.	Added		Ten unique technologies and corresponding components, facilities, and component enhancements.
52.	Changed		Now all races have their own intel projects seperate from all other races.


Star Trek Mod v1.9.3.9

1.	Changed		Cardassian Escort tonnage from 150 to 200
2. 	Changed		Ferengi Escort tonnage from 180 to 200
3.	Changed		Borg Queen Cube now requires 8 warp nacelles 
4.	Changed		Borg Fussion Cube now requires 10 warp nacelles


Star Trek Mod v1.9.3.8

1.	Changed		Renamed some design name files to be used with neutral races 
2.	Changed		All races now have their own design name files (Renamed files from DNA)
3.	Changed		Updated all neutral AI General files
4.	Changed		Updated all minor race AI General files
5.	Changed		Updated all AI General fiels

Star Trek Mod v1.9.3.7

1.	Changed		Each ship yard facility now has the ability to repair 1 component per turn (The AI was having problems.)
2.	Changed		All Resupply Depots now have cargo ability of 500kt.
3.	Changed		Addressed wording in AI Bonus racial trait description
4.	Changed		Renamed all race main weapon mounts to Primary Weapon Mount
5.	Changed		Renamed all race pulse weapon mounts to Secondary Weapon Mount


Star Trek Mod v1.9.3.6

1.	Changed		Reworked AI_Construction_Facility file
2.	Changed		Reworked AI_Construction_Unit file
3.	Changed		Reworked AI_Construction_Vehicle file
4.	Changed		Reworked Federation AI_General File


Star Trek Mod v1.9.3.5

1.	Changed		Infantry is now its own Racial Trait (Free Tech to all players) Allows for seperation from troops
2.	Changed		Troops are now their own Racial Trait (Free Tech to all players) Allows for seperation from Infantry
3.	Added		Infantry Racial Trait (0 Cost)
4.	Added		Troop Racial Trait (0 Cost)
5.	Added		Infantry Component for Troops (Basically works like a squad of mounted infantry)


Star Trek Mod v1.9.3.4	

1.	Changed		Fixed some description errors in Facilities file. 
2.	Changed		Fixed some spelling errors in Components file
3.	Changed		Fixed some description errors in Component file


Star Trek Mod v1.9.3.3	

1.	Changed		Made Weapons of Mass Destruction a Racial Trait costing 2500
2. 	Changed		Added AI Bonus Racial Traits.  (Free Tech to AI - AI use only)
3.	Changed		Modified the AI_Construction_Facilities file for all races


Star Trek Mod v1.9.3.2	

1.	Changed		Modified Race Settings file
2.	Added		Several dozen more "Place Holders" to the Racial Trait file
3.	Changed		Reorganized the Racial Trait file slightly


Star Trek Mod v1.9.3.1	 

1.	Changed		Settings Planet Combat Defense Modifier from -200 to 50
2.	Changed		"Hero" Facilities to Racial Facilities (Too much work getting the Image Pack Updated)
3.	Changed		Made Repair Yards racial specific (Each race now have their own)
4.	Changed		Hero Facility Group to Military Infrastructure


Star Trek Mod v1.9.3	Deluxe Edition - **Will not work well with previous version's saved games.**

1.	Added		A few new Default Strategies
2.	Added		Penal Colony to Defualt Colony Types
3.	Changed		Lowered the KT cost for Bridge, Crew Quarters, Engineering, and Damage Control from 10 to 5kt each.
4.	Added		Ability Planet - Change Conditions to Deuterium Tank I - V
5.	Added		Ability Planet - Change Population Happiness to Ferengi Deuterium Tank I - V
6.	Changed		The name of Emissive Armor I - III to Reflective Armor I - III
7.	Changed		Turned off Armor ability for Armor I - III and Reflective Armor I - III
8.	Added		Ability Planet - Shield Generation to Reflective Armor I - III
9.	Added		Ability Modified Maintenance Cost to Reflective Armor I - III (2% increase)
10.	Added		Ability Modified Maintenance Cost to Scattering Armor I - III (10% increase)
11.	Added		Ability Modified Maitnenance Cost to all Racial Armor's (2% increase)
12.	Removed		Self-Destruct Device
13.	Changed		Command Computer - No longer functions as master computer but as an auxilary control.
14.	Added		Self-Destruct ability to Command Computer
15.	Changed		Shields are now broken down into vehicle types.  Ship, Bases, Weapon Platforms, troops, fighters, drone
16.	Added		Light, Standard, and Heavy shield mounts to Mounts
17.	Changed		Shields now require use of Shield Mount in order to scale to size. 
18.	Removed		Support Craft from Tech Area (not really required)
19.	Removed		Shuttle Bay 
20.	Removed		Fighter Life Support
21.	Changed		Combined Fighter Life Support with Fighter Cockpit
22.	Removed		Sm Impulse Engines I - V
23.	Changed		Adv. Ship Construction to Engineering in Tech Area
24.	Added		Hanger Bay to Tech Area
25.	Changed		Hanger Bay I - III tech area requirement from Adv Ship Construction to Hanger Bay
26.	Removed		Neural Network from the components file (not used)
27.	Changed		Changed Fighter Cockpit Tonnage Space Taken to 1000 (For Scaling)
28.	Added		Fighter and Shuttle Control Mount to Mounts
29.	Added		Small Warp Mount and Fighter Engine Mount to Mounts
30.	Changed		Small Warp Engine and Fighter Engine now require mount to scale to size.
31.	Changed		Carrier Light Carrier, Carrier, and Heavy Carrier Tech Area requirement from Adv Ship Construction to Carrier
32.	Added		Carrier to Tech Area 
33.	Changed		The size of all Fighters and Shuttles
34.	Changed		Revised the AI_Design_Creation file for all races
35.	Added		Resource Base and Resource Base Small to Vehicle Size file
36.	Changed		All Remote Mining components now require mount to size and can only be placed on specific sized vehicles.
37.	Added		Remote Mining Mount to Mounts
38.	Changed		All Remote Mining components now require Remote Mining
39.	Added		Remote Mining to Tech Area
40.	Changed		Resource Ship size from 530 to 1005.
41.	Changed		Taunt Tech to Borg Taunt Tech
42.	Changed		Borg Taunt Tech from Borg Racial Trait to Borg Taunt Tech racial trait.
43.	Removed		Null - Space Projector I - III
44.	Changed		Drones no longer require Drone Propulsion Mount
45.	Removed		Drone Propulsion Mount
46.	Added 		AI Tag 03 to Supply Replicator I - III (Description Information)
47.	Changed		Fighter Cockpit to Control Cockpit
48.	Changed		EMC Cannon I - V Weapon Damage Type from Master Computers to Only Weapons (short range weapon)
49.	Changed		Tachyon Projection Cannon I - V Weapon Damage At Rng (is now stronger)
50.	Changed		Weapon Damage At Rng for Graviton Hellbore I - V (made stronger)
51.	Changed		Modified Weapons Destroyer I - IV. Now only works on Bases and Satellites and targets only ships and fighters
52.	Added		Modified Maintenance Cost of 100% to the Warrior Targeting System
53.	Added		Vechicle List Type Override (Ship\Base\WeapPlatform) to Warrior Targeting system
54.	Changed		Tonnage Structure of Warrior Targeting System from 5 to 15
55.	Changed		Scattering Armor I - III can only be used on Satellites and Drones now
56.	Changed		Redesigned Infantry weapon system for all races (One weapon type instead of two)
57.	Changed		Renamed all Group Names in Tech Area File
58.	Changed		Small, Medium, and Large Troops are now race specific (Each race has there own)
59.	Changed		Reorganized the Tech Area file slightly
60.	Removed		Breen Harvester I - III, Federation Particle Fountain I - III and Tholian Rad Extractor I - III
61.	Removed		Null - Space Weapons from Tech Area file 
62.	Removed		Computer Virus I - III
63.	Changed		Advanced Replicator Technology in Tech Area file to Industrial Replicators
64.	Changed		Moved Supply Replicator I - III up in the components list
65.	Removed		Computer Combat from Tech Area file
66.	Added		Robotics to Tech Area file
67.	Added		Commerce to Tech Area file
68.	Added		Trade Center I - III to facilities
69.	Added		Fortress I - III to facilities
70	Changed		Facilities are now divided by race (each race has their own)
71.	Changed		Redesigned entire facilities file in order to achieve better overall organization.
72	Added		Expansion Project A and B to Tech Area file
73.	Added		Space Yard Expansion Project A and B to Facilities
72	Added		Space Yard Expansion Facility A and B to Facilities
73	Removed		8472 Space Yard I - III (Not required)
74.	Added		Basic Technology to Tech Area file
75.	Added		Applied Science to Tech Area file
76.	Removed		All races Ship Capture tech from Tech Area file
77.	Changed		All races now share Ship Capture Technology (each has their own)
78.	Removed		All races Facility Technology form Tech Area file
79.	Removed		8472 Organic Extration from Tech Area file
80.	Removed		8472 Ship yards, Stellor Harnessing, and Shield Technology from Tech Area file
81.	Removed		Borg Shields and Computers from Tech Area file
82.	Romved		Tholian and Federation Mining technolongy from Tech Area file
83.	Changed		Construction Yard I - III now requires a mount to be placed upon a repair ship hull
84.	Added		Construction Yard and Repair Yard mounts to Mounts for both repair ship and all bases
85.	Removed		Repair ability from Construction Yard I - III 
86.	Added		Repair Yard I - III 
87.	Changed		All races now have their own bases
88.	Changed		All races now have their own carriers
89.	Changed		All races now have their own fighters and shuttles
90.	Added		All races now have their own resource and remote mining ships
91.	Changed		All races now have their own satellites
92.	Changed		All races now have their own mines
93.	Changed		All races now have their own weapon platforms
94.	Changed		All races now have their own drones
95.	Removed		Ferengi Cargo from Tech Area (Not required)
96.	Removed		Borg Repair (not required)
97.	Removed		Tholian Repair (not required)
98.	Removed		Point-Defense Phasers tech from Tech Area file
99.	Removed		Romulan Defense Weapons tech from Tech Area file
100.	Changed		Revamped Breen, Klingon, and Romulan cloaking - each have Lv I - V and each have a unique weakness
101.	Removed		Advanced Tachyon Sensors I - II (not required)
102.	Added		Gravitic Sensors to Tech Area
103.	Added		Temporal Sensors to Tech Area
104.	Changed		Hyper-Optic I - IV to Hyper Tachyon Sensors I - IV (Temporal Sensors to Lv5) - Romulan Weakness
105.	Changed		Gravitational Sensors I - IV to Gravitic Sensors I - IV (Gravitic Sensors to Lv5) - Klingon Weakness
106.	Changed		Tachyon Sensors I - III (EM Sensors to Lv4) - Breen weakness / Federation weakness
107.	Added		Warp Theory to Tech Area
108	Changed		All "race" Energy Weapons are now just listed as Energy Weapons
109.	Changed		All "race" Enhanced Energy Weapons are now just listed asEnhanced Energy Weapons
110.	Removed		All "race" Energy Weapons from Tech Area file (not required)
111.	Removed		All "race" Enhanced Energy Weapons from Tech Area file (Not required)
112.	Changed		All "race" Torpedo Weapons are now just listed as Enhanced Torpedo Weapons
113.	Changed		All "race" Adv Torpedo Weapons are now just listed as Advanced Torpedo Weapons
114.	Removed		All "race" Torpedo Weapon Weapons from Tech Area file 
115.	Removed		All "race" Adv. Torpedo Weapons from Tech Area file
116.	Changed		Now both space yards and repair yards (components) are race specific
117.	Changed		Reworked the entire Facility file
118.	Changed		Adding AI Tags to various Facilities in the Facility file
119.	Added		Hero's to Facility File (Requires Update of Facility Pack) (Included with Mod this version only)
120.	Updated		Mod Info files


Star Trek Mod v1.9.2.9	Deluxe Edition  (Added AI tags to most need components and weapons in order to help the AI to 						better manage its designs.)

1.	Added		AI Tag Descriptions to all Design Creation files.
2	Added		Destroyed On Use and Emergency Supply Ability to Ferengi Deuterium Tank I - V
3.	Changed		Adjusted Min/Org/Rad cost for Ferengi Deuterium Tank I - V
4.	Changed		Lowered Min/Org/Rad cost for Deuterium Tank I - III
5.	Changed		Made Shields I - X unique to each race.
6.	Changed		Adjusted Min/Org/Rad cost for Shields I - X
7.	Changed		Ability amounts for Bio Electric Field I - X
8.	Added		AI Tag 11 to Bio Electric Field I - X
9.	Added		AI Tag 11 to Borg Regenerative Shields I - V
10.	Removed		Ability to Luanch Recover fighters from Heavy Fighter
11.	Changed		Increased build ability for 8472 Organic Space Yard I - III
12.	Changed		Increased build ability for Space Yard I - III
13	Added		"Low gravity improves construction time." to Space Yard I - III and 8472 Organic Space Yard I - III
14.	Changed		Tonnage Structure for Warrior Targeting System from 10 to 5
15.	Changed		Lowered Tonnage Space Taken for Borg Neural Net from 10 to 5
16.	Added		AI Tag 12 to ECM I - V
17.	Added		AI Tag 13 to Combat Sensors I - V
18.	Added		AI Tag 14 to all Sensor Arrays I - III
19.	Changed		EBM Marker Roman Numeral from 3 to 0
20.	Changed		Phased Energy Cannon I - V Weapon Target from Ships\Planets\Ftr\Sat\Drone to Ships\Planets
21.	Added		AI Tag 15 to Enhanced Fusion Beam
22.	Changed		Weapon Target for Borg Transporter Ships\Planets\Ftr\Sat\Drone to Ships
23	Changed		Borg Compressor Beam I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
24.	Changed		Breen Ripper Beam I - X Accuracy Bonus (Weapon Modifier) from 0 to +5%
25.	Changed		Cardassian Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
26.	Changed		Federation Phaser I - X Accuracy Bonus (Weapon Modifier) from +10% to +6%
27.	Changed		Ferengi Anti-Proton I - X Accuracy Bonus (Weapon Modifier) from +2% to +5%
28.	Changed		General Race Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
29.	Changed		Klingon Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
30.	Changed		Pirate Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
31.	Changed		Romulan Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
32.	Changed		Tholian Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
33.	Changed		Missile Weapon Marker Roman Numeral from 3 to 0
34.	Fixed		Weapons Damage / Range error in all races Pulse Weapons VI - IX
35.	Changed		Torpedo Weapons Marker Roman Numeral from 3 to 0
36.	Added		AI Tag 16 to all races Pulse Weapons
37.	Added		AI Tag 17 to Neural Disruptors, Plasma Project, Neural Disruptor, all race Neutrino Beams
38.	Added		AI Tag 18 to Point Singularity Beam, Gravimetric Charge, Plasma Cannon, Spiral Wave Disruptor, Phased 			Polaron Cannon, Precussion Phaser, Isokinetic Cannon, Compressed Disruptor Cannon, Ion Cannon, 					Compressed Disruptor Cannon, Compressed Plasma Cannon, Energy Ribbon
39.	Added		AI Tag 19 to Compressed Biokinetic Charge, Compression Gravimetric Charge, Compression Plasma 					Disruptor, Enhanced Compression Beam, Phased Polaron Beam, Compression Phaser, Isokinetic Burst, 				Charged Disruptor Beam, Neutrino Disruptor, Disruptor Beam, Plasma Protector, Cascade Energy Ribbon
40.	Added		AI Tag 20 to Breen Energy Dampener, Federation Phaser Cannon, Pirate Shield Depleter
41.	Added		Ability Warp Point - Turbulence Borg Shield Depleter, Pirate Shield Depleter
42	Added		Ability Star - Unstable to Borg Tractor Beam, Pirate Tractor Beam, 8472 Quantum Singularity Beam 
43	Added		Ability Spaceport to Pirate Transporter, Borg Transporter
44.	Added		Ability Supply Generation to Photon Torpedo
45.	Changed		Set all Captain Components Tonnage Space Taken from 5 to 0 except Combat Plexus I - II
46.	Changed		Min/Org/Rad cost for all captains to 50/100/50
47.	Changed		Increased all Photon Torpedo I - X Weapon Damage At Rng
48.	Changed		Standardized Weapon Damage At Rng for Biokinetic Torpedo I - V, Gravimetric Torpedo,
49.	Added		Ability Planet - Change Minerals Value to Telekinetic Torpedo I - III
50	Changed		Positronic Torpedo I - V Weapon Damage Type from Double Damage to Shields to Quad Damage to Shields
51.	Added		Ability Planet - Change Minerals Value to Bio-Positronic Torpedo 
52.	Changed		Compressor Torpedo I - V Weapon Damge Type from Double Damage to Shields to Quad Damage to Shields
53.	Changed		Weapon Family of Biokinetic, Cascade, Compressor, and Gravimetric Torpedo's I - V from 4 to 28
54.	Changed		Weapon Family of Positron and Positronic Torpedo I - V from 4 to 28
55.	Changed		Weapon Damage Type of Cascade Torpedo I - V from Double Damage to Shields to Quad Damage to Shields
56.	Changed		Increased Weapon Damage At Rng slightly while reducing range slightly for Cascade Torpedo I - V
57.	Changed		Increased Weapon Damage At Rng slightly while reducing range slightly for Compressor Torpedo I - V
58.	Changed		Weapon Damage Type for Positron Torpedo I - V from Double Damage to Shields to Quad Damage to Shields
59.	Changed		Increased Weapon Damage At Rng slightly while reducing range slightly for Positron Torpedo I - V
60.	Changed		Increased Weapon Damage At Rng slightly while reducing range slightly for Positronic Torpedo I - V
61.	Changed		Increased Weapon Damage At Rng slightly while reducing range slightly for Quantum Torpedo I - V	
62.	Changed		Weapon Family of Quantum Torpedo I - V from 4 to 28
63	Changed		Reduced Weapon Modifier bonus of Quantum Torpedo I - V from +10% to +5%
64.	Changed 	Weapon Damage Type of Quantum Torpedo I - V from Double Damage to Shields to Quad Damage to Shields.
65.	Changed 	Name of Ferengi Quantum Torpedo I - V  to Quantum Flux Torpedo I - V
66.	Changed		Weapon Family of Quantum Flux Torpedo I - V from 4 to 28
67.	Changed		Weapon Damage Type of Quantum Flux Torpedo I - V from Double Damage to Quad Damage to Shields.
68.	Changed		Name of Pirate Trillian Torpedo I - V to Barillian Torpedo I - V
69.	Changed		Name of Ferengi Tri-Colbalt Torpedo I - III to Flux-Colbalt Torpedo I - III
70.	Changed		Weapon Family of Trillian Torpedo I - V from 4 to 28
71.	Changed		Name of Pirate Carbide Torpedo I - III to Tri-Carbide Torpedo I - III
72.	Changed		Name of  8472 Telekinetic Torpedo I - III to Psychokinetic Torpedo I - III
73	Added		Ability Type Planet - Change Minerals Value to Psychokinetic Torpedo I - III
74.	Added		Ability Type Planet - Change Minerals Value to Carbide Torpedo I - III
75	Added		Ability Type Planet - Change Minerals Value to Tri-Carbide Torpedo I - III
76.	Added		Ability Type Planet - Change Minerals Value to Crystalline Torpedo I - III
77.	Added		Ability Type Planet - Change Minerals Value to Decimator Torpedo I - III
78.	Added		Ability Type Planet - Change Minerals Value to Phased Polaron Torpedo I - III
79.	Added		Ability Type Planet - Change Minerals Value to Tachyon Torpedo I - III
80.	Added		Ability Type Planet - Change Minerals Value to Tri-Colbalt Torpedo I - III
81.	Added		Ability Type Planet - Change Minerals Value to Flux-Colbalt Torpedoes I - III
82.	Added		Ability Type Warp Point - Turbulence to Shield Depleter I - V
83	Changed		Weapon Family of Adv Photon Torpedo I - Vfrom 4 to 28
84.	Changed		Weapon Damage Type of Adv Photon Torpedo I - V from Double Damage to Quad Damage to Shields
88.	Changed		Weapon Family of Plasma Torpedo I - V from 60 to 28
89.	Changed		Weapon Damage Type of Plasma Torpedo I - V from Double Damage to Quad Damage to Shields
90	Changed		Increased Weapon Damage At Rng slightly for Plasma Torpedo I - V while reducing range slightly
91.	Changed		Weapon Family of Adv Plasma Torpedo I - III from 60 to 27
92.	Added		Ability Type Planet - Change Minerals Value to Adv Plasma Torpedo I - III
93	Added		Ability Type Planet - Change Organics Value to all Torpedo Weapons I - V of Weapons Family 28
94.	Added		Detailed information about both AI Tag and Dummy Tag usage to Abilities File
95.	Changed		Updated information in the Weapon Family file (ModInfo).
96.	Changed		Players will now start game with access to Captain I (Seemed like the logical thing to do)


Star Trek Mod v1.9.2.8	

1.	Changed		Made Warp Core I - X unique to each race.
2.	Changed		Made Transwarp I - III unique to each race.
3.	Changed		Made Warp Nacelle I - V unique to each race.
4.	Changed		Increased Drone Engine I - V supply ability to 1000,1100,1200,1300,1400.
5.	Changed		8472 Flux Pod I - V limit of Two Per Vehicle to four Per Vehicle
6.	Changed		Federation Ablative Armor I - III Tonnage Space Taken cost from 5 to 10
7.	Changed		Removed Scanner Jammer ability from Federation Ablative Armor I - III
8.	Changed		Increased Min/Org/Rad cost of Federation Ablative Armor I - III
9.	Changed		Added Armor ability to Armor I - III
10.	Changed		Added Armor ability to Emissive Armor I - III
11.	Changed		Federation Ablative Armor I - III Ten Per Vehicle to Five Per Vehicle
12.	Changed		Made some minor cost changes to all race armors.


Star Trek Mod v1.9.2.7.1	

1.	Fixed		Defiant Pulse Mount was set to Min/Max 240 - is now 250. (Thank you Michael)
2.	Changed		Lowered Borg Monster Drone Combat To Hit Defense Plus from 70% to 20%.
3.	Changed		Lowered Monster Drone Combat To Hit Defense Plus from 70% to 20%.
4.	Changed		Increased Borg Monster resource cost from 1/0/0 to 100/20/20
5.	Changed		Increased Monster Drone resource cost from 1/0/0 to 100/20/20 


Star Trek Mod v1.9.2.7 

1. 	Changed		Modified Settings for Race Personality Groups for each race. 1 = 5%, 2 = 80%, 3 = 10%, 4 = 5%.
2.	Changed		Modified each races AI_Settings file to reflect new Race Personality Group numbers.
3.	Changed		StartMenu image to a Star Trek themed one made by David Gervais.
4.	Changed		Reduced amounts for units in the AI_Unit file for all races.
5.	Updated		Some of the web HTML files.
6.	Changed		All Quarter and half damage to shield weapons to Quad Damage to Shields.
7.	Fixed		Removed duplicate abilities in Warp Core VI
8.	Fixed		BOP mount will now only show up for BOP (Destroyer)
9.	Changed		Adjusted the cost of Species 8472 ships slightly lower
10.	Changed		Adjusted the cost of Organic Drive I - X (Focused on organics now not minerals)
11.	Fixed		Remasked the Klingon Main.bmp to help avoid white combat masking issue
12	Changed		Borg Troop weapons are now stronger


Star Trek Mod v1.9.2.6.1 

1. 	Added		New SEIV Deluxe v1.95 StartMenu - this will allow the mod launcher to start the mod.


Star Trek Mod v1.9.2.6 		Deluxe Edition

1.	Changed		Added PlanetSize.txt from FQM Deluxe 2.10
2.	Changed		Added SectTypes.txt from FQM Deluxe 2.10
3.	Changed		Body Armor Family number from 506 to 546 to avoid possible conflict with Small Armor
4.	Changed		Pistol Family number from 605 to 294
5.	Fixed		Several Descriptions in the Vehicle Size file were in the wrong location
6.	Added		Descriptions to all vehicles in the Vehicle Size file.
7.	Fixed		Error in the AI Design Creation file that might contribute to troop designs not having weapons and causing an error to occur during combat.
8.	Changed		Slightly re-organized Racial Trait file.
9.	Updated		All EMP files.	
10.	Changed		Terran Empire Race Portrait.	


Star Trek Mod v1.9.2.5

1.	Changed		Increased Defending Units Per Population from 20 to 30
2.	Changed		Increased Population Defender Attack Strength from 10 to 12
3.	Changed		Increased Tonnage Space Taken for most Borg Monster components
4.	Changed		Decreased Tonnage Structure for most Borg monster components
5.	Changed		Increased Tonnage Space Taken for most Monster components
6.	Changed		Decreased Tonnage Structure for most Monster components
7.	Changed		Increased the Tech Level cost for Borg Monster from 20000 to 600000 
8.	Changed		Increased the Tech Level cost for Monsters from 20000 to 600000
9.	Changed		Right Filler image to Star Trek based LCARS image courtesy of David Gervais
10.	Changed		Increased Max Population for all planet sizes
11.	Changed		Increased Max Facilities for all planet sizes
12.	Changed		Increased Max Cargo Space for all planet sizes


Star Trek Mod v1.9.2.4.1

1. 	Fixed		AI Error in Design Creation file for Andorian
2.	Fixed		AI Error in Design Creation file for AI Neutral


Star Trek Mod v1.9.2.4

1.	Changed	-	Updated FQM files to 1.23 Standard
2.	NOTE	-	Star Trek Maps Will no longer work unless you use alternate Data File in the MAPS folder
3.	Added	-	Terran Empire Race
4.	Added	-	Alternate Data folder that should allow players to use the maps - READ the Read-me.
5.	Changed	-	Applied FQM Standard FIX for version 1.23
6.	Changed	-	Revamped the read-me files to improve information flow.
7.	Changed	-	Increased Mineral cost for Robo - Miners I - III to 1000/1250/1500
8.	Changed	-	Increased Mineral cost for Robo - Farmers I - III to 1000/1250/1500
9.	Changed	-	Increased Mineral cost for Robo - Rad Extractors I - III to 1000/1250/1500
10.	Changed	-	Increased Mineral cost for Breen Harvester I - III to 900/1150/1400
11.	Changed -	Increased Mineral cost for Federation Particle Fountain I - III to 900/1200/1400
12.	Changed	-	Increased Mineral cost for Tholian Rad Extractor I - III to 900/1150/1400


Star Trek Mod v1.9.2.3

1.	Changed	-	Moved Weapons Of Mass Destruction in the AI_Research file to avoid bottleneck
2.	Changed	-	Added AI Tag 03 (Warp Core) to designs in AI_DesignCreation file to help AI 
3.	Changed	-	Federation Battleship now only requires 2 warp nacelles.
4.	Changed	-	Hanger Bay I - III Tech Requirement to Adv Ship Construction (1,2,3)
5.	Changed	-	Modified the Research file to improve resource management for AI
6.	Changed	-	Modified the Research file to improve AI uses of Cargo Component
7.	Changed	-	Hanger Bay III to Tech Level Requirement to Level IV Adv Ship Construction
8.	Changed	-	Utopia Planitia Shipyard Family Group to Ship Yard
9.	Changed	-	Utopia Planitia Shipyard resource cost - now more cost affective to use
10.	Changed	-	Increased Min/Org/Rad cost for Robo - Miners I - III
11.	Changed	-	Increased Min/Org/Rad cost for Robo - Farmers I - III
12.	Changed	-	Increased Min/Org/Rad cost for Robo - Rad Extractors I - III	
13	Changed	-	Increased Min/Org/Rad cost for Breen Harvester I - III
14.	Changed	-	Increased Min/Org/Rad cost for Federation Particle Fountain I - III 
15.	Changed	-	Increased Min/Org/Rad cost for Tholian Rad Extractor I - III
16.	Changed	-	Picture Number of Damage Control I - III to 1904
17.	Changed	-	Picture Number of Personal Shield Generator to 1920
18.	Changed	-	Picture Number of Borg Drone Deflector to 1896
19.	Changed	-	Varethiel Armor I - III Ability 2 from Combat Bonus to Armor
20.	Changed	-	Balanced Emersive Armor ability for all Armor Components
21.	Changed	-	Increased Min/Org/Rad cost of Warrior Targeting System
22.	Changed	-	Lowered Ability 1 and 2 for all Captain Components
23.	Changed	-	Balanced Ability 1 and 2 for all Captain Components
24.	Changed	-	Lowered Ability 1 Combat To Hit Defense Plus for ECM I - V to (4%,6%,8%,10%,12%) 
25.	Changed	-	Lowered Ability 1 Combat To Hit Offense Plus for Combat Sensors I - V to (8%,10%,12%,14%,16%)
26.	Changed	-	Lowered Ability Combat To Hit Offense / Defense Plus for All Sensor Array I - III components
27.	Changed	-	Increased Standard Movement from 2 to 4 for Shuttle Impulse Engine I - IV
28.	Changed	-	Increased Standard Movement from 2 to 4 for Shuttle Thruster
29.	Changed	-	Increased Min/Org/Rad cost of Battle station 
30.	Changed	-	Increased Min/Org/Rad cost of Starbase
31.	Removed	-	Neutral_AI_Research from the Neutral AI folder - Was causing errors


Star Trek Mod v1.9.2.2

1.	Fixed	-	Defiant Clock Mount will now show up for Defiant.
2.	Changed	-	Robo - Miners I - III Remote Resource Generation - Minerals production to 300/400/500
3.	Changed	-	Robo - Farmers I - III Remote Resource Generation - Organics production to 300/400/500
4.	Changed	-	Robo - Rad Extractors I - III Remote Resource Generation - Radioactives production to 300/400/500
5.	Changed	-	Breen Harvester I - III Remote Resource Generation - Minerals production to 325/425/525
6.	Changed -	Removed Breen Harvester IV and V
7.	Changed -	Federation Particle Fountain I - III Remote Resource Generation - Minerals to 325/425/525
8.	Changed -	Removed Federation Particle Fountain IV and V
9.	Changed -	Tholian Rad Extractor I - III Remote Resource Generation - Radioactives to 325/425/525
10.	Changed -	Increased Organic and Radioactive costs for Small, Medium, Large, and Huge Troop
11.	Changed	-	Added reduced Maintenance cost to Scout, Escort, Frigate, and Destroyer hull sizes (-15%/-10%/-5%)
12.	Changed	-	Added reduced Maintenance cost to Small and Medium Transports (-15%/-10%)
13.	Changed	-	Increased Organic and Radioactive cost of Small, Medium, and Large Weapon Platforms.
14.	Changed	-	Increased Klingon Colony Ship KT size to 540 from 500.
15.	Changed	-	Added Reduced Maintenance cost to all Colony Ship Hulls (-15%)
16.	Changed	-	Added Increased Maintenance cost for Battleship, Dreadnought, Juggernought hull sizes.
17.	Changed	-	Modified Happiness types slightly
18.	Added	-	AI Tag 10 (Deflector Shield) to all AI_Design Creation files
19.	Fixed	-	Federation AI should design ships again
20.	Fixed	-	Ferengi AI should design Destroyers again
21.	Added	-	Storage Supply Ability to Drone Propulsion I - V
22.	Changed	-	Drone Propulsion I - V Limit of One to Two Per Vehicle



Star Trek Mod v1.9.2.1

1. 	Fixed	-	Spelling error in Impulse Engine II - V descriptions.
2.	Changed	-	Cargo Niche Tonnage Structure to 1kt
3.	Changed	-	Added "and 2 Warp Nacelles" to Quantum Reactor I - IV Descriptions
4.	Changed	-	Removed Weapon Modifier for Capital Ship Missile I - V (Seeker bug)
5.	Changed	-	Description of Romulan Ship Capture Technology
6.	Fixed	-	Spacing error for Tactical Cube in vehicle.txt file
7.	Fixed	-	Punctuation error in Romulan Shock Troop I - V Ability Descriptions
8.	Changed	-	Removed Weapon modifier for Plasma Envelope Missile I - V (Seeker bug)
9.	Changed	-	Removed Weapon modifier for Plasma Torpedo I - V (Seeker bug)
10.	Changed	-	Removed Weapon modifier for Adv Plasma Torpedo I - III (Seeker bug)
11.	Changed	- 	Removed Weapon modifier for Plasma Missile I - V (Seeker bug)
12.	Changed	-	Romulan Battleship Image. (New warbird Model used)


Star Trek Mod v1.9.2.0

1.	Added	-	Made new component images and submitted to Image Mod.
2.	Updated -	The HTML stuff.
3.	Updated -	To FQM v1.22
4.	Updated -	Mod Information
5.	Added	-	Notes on supply usage/generation to Before You Play read-me notes.
6.	Changed -	Lowered Ferengi Deuterium Tank I - V Resource cost
7.	Changed -	Increased Ferengi Deuterium Tank I - V Supply Storage Ability
8.	Fixed	-	Spelling error in Racial Trait file 
9.	Changed -	Removed Stellar Harnessing Tech requirement from Advanced Replicator Technology
10	Changed -	Lowered Maximum Tech Level for Stellar Harnessing from 3 to 2.
11.	Changed -	Increased cost of Ram Scoop Technology.
12.	Changed -	Increased cost of Stellar Harnessing.
13.	Changed -	Increased cost of Replicator Technology.
14.	Changed	-	Increased cost of Weapons Of Mass Destruction (It is now exceedingly expensive)


Star Trek Mod v1.9.1.9

1.	Added	-	Strip Mining Facility I - III to Ferengi Facilities
2.	Changed	-	Point - Defense Disrupter I - V Bitmap Image to 1902
3.	Changed	-	Defense Phaser I - V Bitmap Image to 1907
4.	Changed	-	Romulan Defense Cannon I - V Bitmap Image to 1903
5.	Changed -	Engineering I - III Bitmap Image to 1905
6.	Changed -	Replicator I - III Bitmap Image to 1918
7.	Changed	-	Bio - Electric Field I - X Bitmap Image to 1900


Star Trek Mod v1.9.1.8

1.	Changed	-	Pulse Biokinetic Ray I - X will now fire upon Fighters
2.	Changed	-	Incinerator Beam I - X will now fire upon Fighters
3.	Changed	-	Pulse Disruptor I - X will now fire upon Fighters
4.	Changed	-	Compressed Mini Beam X will now fire upon Fighters
5.	Changed	-	Polaron Cannon I - X will now fire upon Fighters
6.	Changed	-	Pulse Phaser I - X will now fire upon Fighters
7.	Changed	-	Pulse Anti-Proton Beam I - X will now fire upon Fighters
8.	Changed	-	Pulse Plasma Disruptors I - X will now fire upon Fighters
9.	Changed	-	Cascade Pulse Disruptor I - X will now fire upon Fighters
10.	Changed	-	Pulse Weapons will no longer fire upon Planets
		

Star Trek Mod v1.9.1.7

1.	Changed	-	All Hand Weapons should now share the same Family Number
2.	Changed	-	All Rifles should now share the same Family Number
3.	Changed	-	Abbreviation for Laser Mount (LasM) to LBM
4.	Changed	-	Resource costs for Engineering I - III
5.	Changed	-	Resource costs for Damage Control I - III
6.	Changed	-	Resource costs for Ram Scoop I - III
7.	Changed	-	Small Shield I - III Shield Generation from 30,50,70 to 5,8,12. 


Star Trek Mod v1.9.1.6

1.	Changed	-	Most ships now only require 1 Life Support (Say for the Borg and Dreadnoughts or larger)
2.	Changed	-	Borg ships, because of their size, require more crew and life support components
3.	Changed -	Lowered KT size of Federation Frigate from 300 to 280
4.	Changed	-	Increased KT size of Federation Heavy Escort from 240 to 250
5.	Changed	-	Increased KT size of Federation Destroyer from 350 to 360
6.	Changed	-	Increased KT size of Federation Light Cruiser from 400 to 420
7.	Changed	-	Increased KT size of Ferengi Destroyer from 350 to 360
8.	Changed -	Name of Shuttle Type V to Shuttle V.
9.	Changed	-	Lowered Combat To Hit Offense Plus and Combat To Hit Defense Plus abilities for all fighters
10.	Changed	-	Lowered Combat to Hit Defense Plus for Shuttles I - V
11.	Changed	-	Reorganized the vehicle Size file.
12.	Changed -	Troop KT Size (SM-12,MD-18,LG-23)


Star Trek Mod v1.9.1.5

1.	Added	-	Cargo Niche (1kt cargo, 1kt Tonnage)
2.	Changed	-	Location of SIF in component list
3.	Changed	-	Lowered Shield Generation From Damage for all shields from 10 to 5 (Bio - 6)
4.	Changed	-	Lowered Shield Generation From Damage for Crystalline Armor I - V (2,2,2,3,3)
5.	Changed	-	Emissive Armor values for Crystalline Armor I - V (5,8,10,12.14)
6.	Changed	-	(SSM) Small Satellite Mount description
7.	Changed	-	(SSM) Small Satellite Range bonus from 2 to 1
8.	Changed	-	Added Borg Drone Deflector
9.	Changed	-	Tonnage Space Taken for Small Shield Generator I - III to 5
10	Changed	-	Personal Shield Generator Family number from 507 to 515


Star Trek Mod v1.9.1.4

1.	Added	-	Deflector Dish - a zero cost item that reduces maintenance cost by 2%
2.	Changed	-	Supply Storage amounts for all Warp Engine Type Components 
3.	Changed	-	Flux Pod I - V will no longer be allowed for bases
5.	Added	-	Bussard Collector IV - X
6.	Changed	-	Bussard Collector I - X is no longer be allowed for bases
7.	Changed	-	Bussard Collector I - X tech requirement from Propulsion to Warp Technology
8.	Changed	-	Ram Scoop I - III is no longer be allowed for bases
9.	Changed	-	Ram Scoop I - III Family number to 514 (Can now be stacked with Bussard Collectors)
10.	Changed	-	Anti Matter Pod I - V is no longer be allowed for bases


Star Trek Mod v1.9.1.3

1. 	Changed	-	Removed AI Tag 02 Description from Captains.
2.	Fixed	-	Multiplex Tracking (6) Roman Numeral is now correct
3.	Changed	-	Description of Warrior Trait to include "Not Intended For PBW Games."
4.	Changed	-	Description of Pirate Colony Tech to include "Not Intended For PBW Games"
5.	Added	-	AI Tag 02 to Pirate Captain I - II (Tells the AI to add to ship designs)
6.	Changed	-	Removed Repair ability from Engineering I - III (Was redundant)
7.	Changed	-	Changed Maintenance Reduction costs for Engineering I - III (8%,13%,18%)
8.	Changed	-	Changed Engineering I tech requirement to Ship Construction I (Available from start of game)
9.	Changed	-	Reduced Maintenance Costs from Replicator I - III (2% now)
10.	Changed	-	Replicator I - III now generate 300/400/500 in supplies each turn


Star Trek Mod v1.9.1.2

1. 	Fixed 	-	Error in the FQM Quadrant Size file, Sparse Maze Entry.
2. 	Added 	-	More Questions and Answers to the Installation Read - Me
3. 	Changed -	Lowered fighter and shuttle defense ability slightly.
4. 	Changed -	Nausicaan Main.bmp slightly to offset it from the Cardassian color.
5. 	Changed -	Satellite Mounts Damage Percent from 100 to 70.
6.	Changed	-	Satellite Mount to Small Satellite Mount
7.	Changed	-	Vehicle Size Maximum to 50 for Small Satellite Mount (May effect saved games)
8.	Changed	-	Large Satellite Mount to Satellite Mount.
9.	Changed	-	Advanced Tachyon Sensors I EM Active scanning at level 7 to 6
10.	Changed	-	Advanced Tachyon Sensors I EM Active scanning at level 9 to 7
11.	Changed	-	Breen Cloaking Device I - III Tonnage Size from 10kt to 20kt (will effect saved games)
12.	Changed	-	Breen Cloaking Device I - III Cloak Level to (1,1,1 2,2,2 3,3,3)
13.	Changed	-	Klingon Cloaking Device I - III Tonnage Structure from 40 to 20
14. 	Changed	-	Advanced Klingon Cloaking Device I - II Tonnage Structure from 40 to 20
15.	Changed	-	Federation Cloaking Device Tonnage Structure from 30 to 15.
16.	Changed	-	Romulan Cloaking Device Tonnage Structure from 40 to 20.
17.	Changed	-	Advanced Romulan Cloaking Device Tonnage Structure from 40 to 20.
18.	Added	-	Tachyon Grid I - II
19.	Changed	-	Removed Ship Construction Level 5 from tech requirements for Federation Cloaking Device
20.	Changed	-	Removed Federation Energy Weapons Level 5 from requirements for Defiant Cloak Mount
21.	Added	-	Defiant Pulse Weapon Mount
22.	Changed	-	Tweaked Shield Generator I - X abilities slightly
23.	Changed	-	Tweaked Bio - Electric Field I - X abilities slightly
24.	Changed	-	Tweaked Borg Regenerative Shields I - V abilities slightly
25.	Changed	-	Re-organized the DefaultDesignTypes


Star Trek Mod v1.9.1.1

1. 	Fixed 	-	Error in Bynar (Neutral Race 001) General file
2. 	Changed -	Description of Self Destruct Device (SDD) Boarding Defense Ability
3. 	Added 	-	New ship sets for Minor Empires


Star Trek Mod v1.9.1.0

1. 	Fixed 	-	Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. 	Changed -	Code for all Propulsion Mounts to PM1, PM2, etc.
3. 	Changed -	Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. 	Added 	-	Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. 	Added 	-	Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator Component and mount)
6. 	Added 	-	Supply Replicator I - III
7. 	Added 	-	Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. 	Changed -	Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. 	Changed -	Telekinetic Torpedo I - III Family from 2003 to 2113.
10. 	Changed -	Supply usage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. 	Changed -	Federation Explorer Class Bitmap image from Escort to Scout
12. 	Changed -	Added new Federation ship set by Atrocities
13. 	Changed -	Added new DS9 ship set by Atrocities
14. 	Changed -	Added new TMP (Trek Motion Pictures) ship set by Atrocities.
15. 	Changed -	Organized shuttles into Shuttle I - V. 
16. 	Changed -	Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size)
17. 	Changed -	Description of Small Warp Core.
18. 	Changed -	Added restriction of Two Per Vehicle to Shuttle Phaser
19. 	Changed -	All Small Engines names to Shuttle Impulse Engine I - IV
20. 	Changed -	Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV
21. 	Changed -	Description of Shuttle Impulse Engine I - IV
22. 	Changed -	Raised shuttle technology level from 3 to 4.
23. 	Changed -	Dropped Tech Requirement Construction 1 from Shuttle Technology
24. 	Changed -	Missile weapons Max Level from 9 to 15. AI should now research all missile weapons.
25. 	Changed -	Replaced Andorian Neutral Race with the Lurians
26. 	Changed -	Replaced Vulcan Neutral Race with the Talosians
27. 	Added 	-	Lurian and Talosian design names 
28. 	Replaced -	Both the Lurian and Talosian neutral ship sets
29. 	Changed -	Updated all EMP files.
30. 	Changed -	Fixed errors in Events File. (Now in correct order)
31. 	Changed -	All Race Default AI_Design Creation files (Reversed order of ship listings)
32. 	Changed -	All Race Research files (Re-organized some entries and added Not Connected entries)
33. 	Changed -	Added Generic Race ships
34. 	Changed -	Added Boarding defense to Self Destruct Device. 
35. 	Changed -	Update all neutral and minor race emblems.


Star Trek Mod v1.9.0.9

1.	Changed		Comp Family Requirement to Weap Family Requirement in BOP mount
2.	Changed		Power Mount description to read that it works with Overloading weapons.


Star Trek Mod v1.9.0.8

1.	Changed		Fixed error in Pulse Weapon Mount
2.	Changed		Fixed some minor spelling errors in the Vehicle Size file.

Star Trek Mod v1.9.0.7

1.	Changed		Satellite Mount Weapon Type Requirement from none to Any (Should only work for Weapons now)
2.	Changed		Large Satellite Mount Tonnage Structure Percent from 200 to 120.
3.	Changed		Modified the Description of Satellite Mount. Now reads weapon components.
4.	Fixed		Spelling errors in Vehicle Size file (do - due) 
5.	Changed		Pirate Tractor Beam I now available at correct level. Tractor\Repulser Weapons I.
6.	Changed		Changed all PULSE WEAPONS to a weapon modifier of -10%.
7.	Changed		Laser Beam II now uses correct amount of supplies.
8.	Changed		Made Laser beam IV & V Min,Rad,Org cost comparable to Laser Beam I - III
9.	Changed		Pirate Weapon Mount - added range modifier of 1 - lowered damage % to 110% - same for Supply use
10.	Changed		Klingon Batlith I - III Damage (1,2,3)  (Damage at rang does not work for Troop Weapons)
11.	Changed		Changed Supply usage for Impulse Engine I - V to 0 (Not using any ways)
12.	Changed		Changed Supply usage for Bussard Collector I - III, Ram Scoop I - III, and Flux Pod I - V to 0 
13.	Changed		Abilities description for Heavy Destroyer.
14.	Changed		Added Launch/Recover Fighter Ability to Cruiser Heavy, Juggernought, Baseship, and Baseship Heavy
15.	Changed		Baseship and Baseship Heavy Requirement Max Engines from 6 to 4.
16.	Changed		Baseship and Baseship Heavy Engines Per Move from 6 to 4.

Star Trek Mod v1.9.0.6


1.	Changed		Small Phaser Cannon I - III Level requirement for Beam weapons to (3,4,5)
2.	Changed		Pirate Space Dock I - III Family number from 38 to 54 to avoid conflict with Space Yards
3.	Changed		Fixed Pirate Weapons Destroyer I - IV - they now work against weapons only. Thank you boran_blok 
4.	Changed		Added new Vulcan ship set.
5.	Changed		Added new Vaadwaur ship set.
6.	Changed		Brightened the Andorian race color.
7.	Added		Adv Gravitational Technology to Tech Area
8.	Changed		Gravitic Sensors I - IV requirement to Adv Gravitational Technology (Lv, 1,2,3,4)
9.	Changed		Increased Maximum Level for Sensors from 6 to 8
10.	Changed		Advanced Tachyon Sensors I - II level requirement to Sensors 7, 8. Removed other requirement
11.	Changed		Gravitational Technology Maximum level from 4 to 2.
12.	Changed		Pirate Research Center I - III Family number from 83 to 5
13.	Changed		Pirate Research Center I - III Mineral Cost to 1000 each.
14.	Changed		Pirate Research Center I - III Point Generation - Research (1050,1250,1450)
15.	Changed		Pirate Intelligence Center I - III Point Generation - Intelligence (1050,1250,1450)
16.	Changed		Pirate Race Starting Level to 1 in Tech Area file. (Will now start game with Pirate Facilities.)
17.	Changed		Pirate Space Dock I - III Space Yard ability (3000,3500,4000)
18.	Fixed		Spelling errors in Kazon, TMP and Vulcan general file.
19.	Changed		Breen Organic Extractor I - III Cost organics / Radiactives to 0 to match stock Organic Extractor
20.	Changed		Increased Breen Organic Extractor I - III Resource Generation - Organics to 1500,1800,2100
21.	Added		Escort2 image to DS9, TMP, and UCP races.
22.	Changed		Tholian Dreadnought now has correct tonnage.
23.	Changed		Revised the HTML Read Me (Now more informative) Based off of Captain Kwoks Star Trek Mod Web Site
24.	Changed		Various settings in the Vehicle Size file (Mostly house keeping issues)
25.	Changed		Pirate Small Shield Depleter I - III Tech Req from Smaller weapons to Shield Damaging Weapons
26.	Changed		Damage At Rng for Weapons Destroyer I - IV (10,15,20,25) Rng 5.
27.	Changed		Weapon Modifier for Weapons Destroyer I - IV from 30 to 10.
28.	Changed		Weapon Modifier for Reload Disruptor I - IV from 30 to 10.
29.	Changed		Damage At Rng for Reload Disruptor I - IV (10,15,20,25) Rng 5.
30.	Changed 	Tachyon Projection Cannon I - V reload rate from 1 to 3
31.	Changed		Tachyon Projection Cannon I - V Weapon Damage At Rng settings. (lowered)
32.	Changed		Fusion Beam family number from 2010 to 597
33.	Changed		Fusion Beam Mount to use new Fusion Beam Family number.
34.	Changed		Added Mount for Tachyon Projection Cannon and Ionic Disperser I - V
35.	Changed		Pirate Weapons Destroyer I - V Weapon Damage At Rng (15,20,25,30) Rng = 5
36.	Changed		Pirate Weapons Destroyer I - V Weapon Modifier from 30 to 10
37.	Changed		Added Restriction Two Per Vehicle to Pirate Weapons Destroyer I - V
38.	Changed		Added Restriction Two Per Vehicle to Pirate Ionic Disperser
39.	Changed		Added Restriction Two Per Vehicle to Reload Disruptor I - IV
40.	Changed		Added Restriction Two Per Vehicle to Weapons Destroyer I - IV
41.	Changed		Added Restriction Two Per Vehicle to Ionic Disperser I - V
42.	Changed		Added Restriction Two Per Vehicle to Tachyon Projection Cannon I - V.
43.	Changed		8472 Design Creation file slightly to prevent the Ai from adding 4 Organic Nacelles to early designs
44.	Changed		Bio-reclamation Complex I - V Family number from 17 to 55
45.	Changed 	Slave Labor Camp I - III Family number from 4 to 56
46.	Changed		Added a Vehicle Override of Ship, Base, Satellite to Pirate Weapons Destroyer I - V 
47.	Changed		Added a Vehicle Override of Ship, Base, Satellite to Weapons Destroyer I - IV 
48.	Changed		Added a Vehicle Override of Ship, Base, Satellite to Ionic Disperser I - IV 
49.	Changed		Added Restriction of One Per Vehicle to Breen Energy Dampener I - V
50.	Changed		Breen Energy Dampener I - V Weapon Reload Rate from 3 to 15 (This is a very powerful weapon)
51.	Changed		Tactical Phasers Weapon Reload Rate from 3 to 15
52.	Changed		Added lower maintenance cost to all Pirate Ship hulls. (-5% to Maintenance Cost)
53.	Changed		Pirate Tech maximum level from 6 to 7.
54.	Changed		Added more neo-standard hull sizes to Warrior trait.
55.	Changed		Removed Component Repair Ability from Replicator I - III (Redundant)
56.	Changed		Added Solar Supply Generation to Replicator I - III (50)
57.	Changed		Small Warp Engine (Set so that AI will only add one to designs)
58.	Changed		Advanced Torpedo weapons for all races from weapon family 4 to weapon family 27
59.	Changed		Added ability Resource Reclamation to Small Pirate Space Doc.
60.	Changed		Satellite Mount Weapon Type Requirement to None.


Star Trek Mod v1.9.0.5

1.	Changed		Addressed all Design Creation File to help prevent over use of Multiplex Tracking
2.	Changed		Warp Nacelle I - V & Organic Nacelle I - V vehicle type from Ship\Base to Ship
3	Changed		Shuttle Phaser Vehicle Type from Ftr\Troop to Fighter
4.	Changed		Replaced second list for Pirate Race Shield Depleters I - V with ECM Cannon I - V. (Destroys 					Master Computers) 
5.	Added		ECM Weapons to end of Tech Area file 
6.	Fixed		Error in Pirate Tractor Beam I
7.	Changed		Pirate Research Center I - III Facility Group from Research to Pirate Race.
8.	Changed		Pirate Intelligence Center I - III Facility Group from Intelligence to Pirate Race.
9.	Fixed		Spelling error in Utopia Planitia Shipyard description
10.	Fixed		Spelling error in Starfleet Command, Imperial Command, Romulan Command Center, Tholian Command 					Complex (all levels) description.
11.	Fixed		Spelling error in Divine Treasury Shrine I - III Description.
12.	Fixed		Spelling errors in Component file.  Thank you Aiken
13.	Fixed		Spelling errors in Facilities file.  Thank you Aiken
14.	Fixed		Spelling errors in CompEnhancement file.  Thank you Aiken
15.	Fixed		Spelling errors in Cultures file. Thank you Aiken
16.	Fixed		Spelling errors in Intel Projects file. Thank you Aiken
17.	Fixed		Spelling errors in Racial Traits file. Thank you Aiken
18.	Fixed		Spelling errors in Tech Area file.  Thank you Aiken
19.	Fixed		Spelling errors in Vehicle Size file.  Thank you Aiken
20.	Changed		Replaced second list for Cardassian Metagenic Plague Bomb I - V with Cardassian Neutron Bomb I - V
21.	Changed		Used vehicle type override to set Cardassian Metagenic Plague Bomb I - V to Ship\Drone only.
22.	Changed		Addressed a design issue with Base Space Yards in all race Design Creation files.
23.	Changed		Replaced second entry for Small Borg Shield Depleter I - III with Small Borg Shield Disruptor I - III
24.	Changed		Corrected Replicator I - III description. Thank you Renegade 13
25.	Changed		Fixed spelling errors in Neutral Race 14 (Takarans) Thank you Renegade 13
26.	Updated		Neutral 007 and 010 with new ship sets
27.	Updated		Weapon, Component, Facility lists - reports.
28.	Changed		Replicator Facility I - III family number from 4 to 26 to avoid conflict with Monolith Facility
29.	Changed		Federation Heavy Escort bonus from 10% defense to 25% defense.


Star Trek Mod v1.9.0.4

1.	Changed		Shuttle I, Shuttle II, and Shuttle III in VehicleSize image from shuttle to shuttle2.bmp
2.	Changed		Planet Regenerative Shielding I - V min,org,rad costs (Went with Aikens Recommendations)
3.	Changed		Remote Power Station I - III min,org,rad costs (Went with Aikens Recommendations)
4.	Added		Fusion Beam Mount.
5.	Fixed		Satellite Mount now works as intended.	
6.	Changed		Mini Storage Vehicle Type to Ship\Base
7.	Changed		Anti - Matter Pod I - V Vehicle Type to Ship\Base\Drone
8.	Changed		Drone Mount now works as intended.
9.	Changed		Ram Scoop I - III Vehicle Type to Ship\Base\Drone
10.	Changed		8472 Flux Pod I - V Vehicle Type to Ship\Base\Drone
11.	Changed		Deuterium Tank I - III Vehicle Type to Ship
12.	Changed		Ferengi Deuterium Tank I - V Vehicle Type to Ship
13.	Changed		Klingon BOP mount now works as intended
14.	Changed		Klingon BOP mount Tonnage Percent from 50% to 75%
15.	Changed		Description of Klingon Cloaking mount. 
16.	Changed		Reload Disruptor I - V BMP image from 595 to 021 because 595 mini was not showing up.
17.	Changed		Romulan Design Creation file slightly
18.	Changed		Romulan Research file slightly to make AI research Cloaking much sooner. 
19.	Changed		Klingon Research file slightly to make AI research Cloaking much sooner.
20.	Changed		Added Tech Area Req 2, Replicator Technology, to Advanced Replicator Technology
21.	Fixed		Spelling error in Lucky Racial Trait.
22.	Added		New racial trait.  Advanced Research (Generates Double the research points)
23.	Changed		Update Place Holder numbers.
24.	Changed		Fixed errors in Vaadwaur Research file
25.	Changed		Increased damage rate for Romulan Defense Cannon I - V (15,18,21,23,25)
26.	Changed		Increased damage rate for Defense Phaser I - V (15,18,21,23,25)
27.	Changed		Increased damage rate for Point - Defense Disrupter I - V (15,17,19,21,24)
28.	Changed		Decreased Weapon Modifier for Point - Defense Disrupter I - V (20%,30%,35%,40%,45%)
29.	Changed		Decreased Weapon Modifier for Defense Phaser I - V (20%,30%,35%,40%,45%)
30.	Changed		Decreased Weapon Modifier for Romulan Defense Cannon I - V (20%,30%,35%,40%,45%)
31.	Fixed		Spelling errors of the term "Impulse" throughout component file.
32	Changed		Supply Amount Used for Organic Drive II from 2 to 20.
33.	Changed		Description of Biokinetic Ray I - X to reflect accurate information
34.	Fixed		Spelling error of the term "Federation" in Federation STGN 2, 3, and 5, EMP file.
35.	Changed		Small Shuttle Impulse Engine, Small Impulse Engine, Small Improved Impulse Engine, Small Efficient 			Impulse Engine, and
			Small Quantum Impulse Engine now have a standard ship movement of 2.
36.	Changed		Breen Emblem and "main" color from off red to green.
37.	Added		PBW Advanced Research Trait.  Gives 5x the research points to speed up the game. (Extra rules should 			apply to its use)
38.	Changed		Combat Sensors V Tech Area Req Level from 4 to 5
39.	Changed		All Race Sensor Array III Tec Level Req 3 from Sensor 1 to Sensor 5.
40.	Changed		All Race Sensor Array III Ability 1 Defense Plus from 16% to 14%.
41.	Changed		ECM V Ability 1 Defense Plush from 14% to 15%.
42	Changed		Made some modifications to Research file - Thank you Aiken
43	Changed		Increased Maximum Level for Warrior Technology from 4 to 6.
44.	Added		Cruiser Heavy, Juggernought, Baseship to vehicle size file for use with Warrior technology.
45.	Changed		Replace the Troop small, medium and large images for DS9, Federation, and UCP sets.
46.	Changed		Replaced the Shuttle and Shuttle2 images for DS9, Federation, TMP, and UCP sets.


Star Trek Mod v1.9.0.3

1.	Changed		Min,Org,Rad cost for Phased Energy Cannon III - V.  (Went with XenoTheMorph Suggestions)
2.	Fixed		Typo - error - in Phased Energy Cannon V. 
3.	Changed		Increased the Range Modifier for Laser Mount from 1 to 2.
4.	Changed		Romulan Defense Cannon I - V Pic Num to 1392
5.	Changed		Increased Supply Storage Ability for Warp Core I - X by 200 for each level
6.	Changed		Increased Supply Storage Ability for Quantum Singularity Drive I - X by 200 for each level
7.	Changed		Increased Supply Storage Ability for Borg Warp Drive I - X by 200 for each level.
8.	Changed		Increased Supply Storage Ability for Transwarp Drive I - III by 200 for each level.
9.	Changed		Increased Supply Storage Ability for Organic Drive I - X by 200 for each level.
10.	Changed		Increased Supply Storage Ability for Organic Hyper Drive I - X by 200 for each level.
11.	Changed		Increases Supply Storage Ability for Impulse Engine I - V (750,800,850,900,950)
12.	Added		Two Per Vehicle restriction on Damage Control I - III
13.	Changed		Modified all races Design Creation files (Thank You Captain Kwok)
14.	Changed		Made all ship primary "resource" cost equal to KT size of ship in vehicle size file.
15.	Changed		Reduced by half most ship combat defense % ability. (Tholians remained the same)
16.	Changed		Increased Supply Ability from 500 to 1000 for all colony Modules
17.	Changed		Revised Research files slightly
18.	Changed		Addressed a few minor house keeping issues.
19.	Changed		Pirate Research Center I - III family number to 83 to avoid conflict with Research Center I - III
20.	Changed		Pirate Intelligence Center I - III Family to 84 to avoid conflict with Intelligence Center I - III
21.	Replaced	CompEnhancement file with correct updates - updates were undone in 1.9.0.2 by mistake. (SORRY)


Star Trek Mod v1.9.0.2

1.	Fixed		Spacing error in Data file (MAY EFFECT SAVE GAMES)
2. 	Changed		ECM I - V levels to 6, 8, 10, 12, 14%
3.	Changed		Combat Sensors I - V to 10, 12, 14, 16, 18%
4.	Changed		Sensor Array I - III for all races to 6, 12, 16%
5.	Added		New Kazon ship set
6.	Added		New Son'a ship set


Star Trek Mod v1.9.0.1

1.	Changed		Lowered ability amounts of Cloning Facility I - III (5,10,20)
2.	Changed		Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)
3.	Changed		Increased ability amounts of Population Growth Facility I - III
4.	Changed		Reduced range modifier of Federation Weapon Mount from 5 to 2
5.	Changed		Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6.	Changed		Fixed Description for Large Satellite Mount
7.	Changed		Fixed Descriptions for Large, Heavy, and Massive Base Mounts
8.	Changed		Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)
9.	Changed		Reduced range modifier of Dominion Weapon Mount from 5 to 2
10.	Changed		Reduced range modifier of Ferengi Weapon Mount from 5 to 2
11.	Changed		Replicator I - III now require correct tech level of Replicator Technology. (1,2,3)
12.	Changed		Min, Org, Rad cost for Planetary Bioelectric Field I - V (Went with Aikens recommendations)
13.	Fixed		Ability Description error in Replicator I.
14.	Changed		Ability Supply Generation amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15.	Changed		Tonnage Space Taken for Damage Control I - III from 25 to 20
16. 	Changed		Tonnage Structure for Damage Control I - III from 20 to 10
17.	Changed		Pic Num for Damage Control I - III from 103 to 271
18.	Changed		Pic Num for Flux Pod I - V from 128 to 1511
19.	Changed		Impulse Engine I - V Vehicle Type from Ship/Base to ship  (Should prevent base movement bug)
20.	Changed		Supply Storage ability for Impulse Engine III - V (550,650,800)
21.	Added		Phh Propulsion Mount. (1600kt to 3200kt)
22.	Changed		Ph Propulsion Mount from 1001 to 2000 to 1001 to 1500	
23	Fixed		Typo in Drone Propulsion V ability 4 val 1.  Was 45 is now 5.
24.	Changed		Afterburners III Tech Area Req 1 from 5 to 3 Propulsion.
25.	Changed		Min, Org, Rad cost for Infantry.  (10,10,10)
26.	Changed		Min, Org, Rad cost for Racial Troops (5,5,5)


Star Trek Mod v1.9.0.0

1.	Changed		Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match ECM.
2.	Changed		Replicator I - III image to 37
3.	Changed		Slightly revamped supply storage and usage for all race version of the warp core I - X
4.	Changed		Added EMC IV - V (10,12%)
5.	Changed		Added Combat Sensors I - V (10,12%)
6.	Changed		Added AI Tag 06 for Armor I - III, Emersive Armor I - III and racial armors
7.	Changed		Added AI Tag 07 for Shield Generator I - X
8.	Changed		Removed Ability Phased Shield Generation from all Shields. Illegal design issue.
9.	Changed		Added AI Tag 09 for Scattering Armor. (So it can be added separately to additional normal armor)
10.	Added		New Hirogen ship set.


Star Trek Mod v1.8.9

1.	Changed		Laser Mount, reduced range to 1.
2.	Changed		Fixed Engineering III, Will now use second ability
3.	Changed		Set Drone Propulsion Restriction to One Per Vehicle
4.	Changed		Set Drone Propulsion Vehicle Type to Drone.
5.	Changed		Phaser I now uses the same image as Phaser II - X.
6.	Changed		Reload Disruptor I - IV bmp image from 514 to 595
7.	Changed		Moved Tachyon Sensors I - III in components file to come before Medical Bay
8.	Changed		Moved Advanced Tachyon Sensors I - II in components file to come before Medical Bay.
9.	Changed		Added Drone Propulsion II - V
10	Changed		Added Drone Propulsion to Tech Area
11.	Changed		Added one more Drone Propulsion Mounts
12.	Added		Added Heavy Drone
13.	Added		Ram Scoop Technology
14.	Added		Ram Scoop I - III back
15.	Changed		Ram Scoop I - III family number to 6 (Matches Bussard Collectors)
16.	Added		Replicator Technology
17.	Added		Replicator I - III (Reduces Maintenance costs 5,8,10) Stackable with Engineering I - III
18.	Added		Advanced Replicator Technology
19.	Added		Replicator Facility I - III (Produces 1000,1100,1200 of each resource)
20.	Changed		Increased Cargo tech level from 5 to 6
21.	Added		Cargo Facility IV - VI
22.	Added		Hi-Res Ferengi Images
23.	Added		Hi-Res Gorn Images
24.	Fixed		Spelling error in Ferengi General file.
25.	Changed		Set up many technologies for medium start.
26.	Changed		Lower level at which Armor, Shield, Engine Destroying, and Weapon Destroying Mines are gained.

Star Trek Mod v1.8.8

1.	Changed 	Engineering I - II second ability is now working
2.	Changed		Reduced Tonnage Space Taken on Small Warp Engine from 40 to 10
3.	Changed		Reduced Tonnage Structure of Small Warp Engine from 20 to 5
4.	Changed		Reduced Hyper Optics I - III effectiveness by 1 each (1,3,5)
5.	Fixed		Armor Skipping Mine I - III now work correctly.
6.	Fixed		Weapon Destroying Mine I - III now work correctly.
7.	Changed		Reload Disruptor I - IV weapon family to 569
8.	Fixed		Weapons Destroyer I - IV now work correctly
9.	Changed		Focused Energy Weapons from Weapons Technology to Weapon Technology.
10	Added		Drone Propulsion 
11.	Added		Drone Propulsion Mount


Star Trek Mod v1.8.7

1.	Changed		Component Markers bmp numbers to correspond to their new location within the image mod.
2.	Fixed		Error in Dominion Torpedo Tech.  
3.	Changed		Added each races name to Energy Weapons
4.	Changed		Added each races name to Enhanced Energy Weapons
5.	Changed		Added each races name to Energy Weapon Components
6.	Changed		Added each races name to Enhanced Energy Weapon Components
7.	Changed		Updated all Research files
8.	Changed		Laser mount now also has increased range and accuracy.
9.	Fixed		Spelling error in Anti - Proton Beam I - X
10	Fixed		Spelling error in Pulse Anti-Proton I - X
11.	Fixed		Spelling error in Telekinetic Torpedo I - III
12.	Changed		Organic Nacelle II - V Tonnage Space Taken and Tonnage Structure are now correct.
13.	Changed		Organic Hyper Drive I - V Tonnage Structure from 20 to 500
14.	Changed		Organic Drive I - X Tonnage Structure from 20 to 500
15.	Changed		Warp Drive I - X Tonnage Structure from 20 to 500
16.	Changed		Quantum Singularity Drive I - X Tonnage Structure from 20 to 500
17.	Changed		Borg Warp Drive I - X Tonnage Structure from 20 to 500
18.	Changed		Transwarp Drive I - III Tonnage Structure from 20 to 500
19.	Changed		Updated the CompEnhancement 
20.	Changed		TMP Troop images 
21.	Added		TMP Infantry Image
22.	Added		Federation Infantry Image
23.	Added		DS9 Infantry Image
24.	Added		UCP Infantry Image
25. 	Changed		Added new Weapon Platform images to DS9
26.	Changed		Added new Weapon Platform images to Federation
27.	Changed		Added new Weapon Platform images to TMP
28.	Changed		Added new Weapon Platform images to UCP
29.	Added		AI TAG 03 - Description notifying players if ship can have 3 Warp Nacelles to all ship classes that 				can have three warp nacelles.
30.	Removed		Ram Scoop components.

Star Trek Mod v1.8.6 

1.	Added		Description ability to all colony ship designs to use 4 warp nacelles on design.
2.	Changed		Lowered the supply generation ability of Bussard Collector I - III (50,60,70)
3.	Changed		8472 Flux Pod I - V supply generation amounts (60,70,80,90,100)
4.	Changed		Lowered the supply generation ability of Ram Scoop I - III (70,90,100)
5.	Changed		Fixed spacing error in all research files.  (oops)

Star Trek Mod v1.8.5 

1.	Changed		Fixed error in Laser Mount.  Laser Mount now works with Laser.
2.	Changed		Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3.	Changed		Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4.	Fixed		Error in Adv GR Torpedo Weapons.  No longer visible at start of game.
5.	Changed		Ai Design Creation file.  Most AI designs will now use two Impulse Engines.
6.	Changed		Increased storage ability by 100 for all Warp Cores.
7.	Changed		Added requirement of Borg Technology to Borg Neural Net 
8.	Changed		Description for Unlucky racial trait.  Now lists disadvantage.
9.	Changed		Description for Very Unlucky racial trait. Now lists disadvantage.
10.	Changed		Infantry Tonnage from 5 to 4.
11.	Changed		Reset supply usage for many components (Set to high AI will not explore) Thank you FYRON.


Star Trek Mod v1.8.4 

1.	Changed		Poor Storage Techniques Cost from -500 to -250
2.	Changed		Pack Rats disadvantage from -25% to -50%
3.	Fixed		Error in Radioactives System Extractor I - III. Now provides correct system production.
4.	Fixed		Error in Tholian Command Complex II. No gives correct bonus.
5.	Changed		Adjusted the supply usage for both Warp Nacelle I - V and Organic Nacelle I - V.
6.	Changed		Removed Federation Sensor Array I - V
7.	Changed		Removed	Federation Combat Support technology (No longer needed)
8.	Changed		Removed	Romulan Sensor Array I - III
9.	Changed		Removed Dominion Combat Sensors I - III
10	Changed		Removed Dominion ECM I - III
11.	Changed		Removed Klingon Target Combat Sensors
12	Changed		Removed	Tholian Sensor Refractor I - III
13.	Changed		Removed Warrior Combat Sensors I - III
14.	Changed		Reduced Combat Sensors I - III attack bonus slightly
15.	Changed		Reduced ECM I - III defense bonus slightly
16.	Changed		Removed	Warrior ECM I - III
17.	Added		Sensor Array I - III for use with all races (Can stack with ECM - CS for added bonuses)
18.	Changed		Removed Klingon Combat Support technology (No longer needed)
19.	Changed		Removed Tholian Support technology (No longer needed)
20.	Changed		Employed Captain Kwoks suggestion for Warp Nacelle use with mounts. (TESTING)


Star Trek Mod v1.8.3 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Had wrong values for bonus movements in Quantum Singularity Drive II - IV.
2.	Changed		Removed "Dominion" from Verethiel Armor II - III
3.	Changed		8472 Bioelectric Field IX to Bio - Electric Field IX.
4.	Changed		Changed Borg Shield Regenerator I to Borg Regenerative Shields I
5.	Added		New description text by Aiken to Hanger Bay I - III
6.	Fixed		Spelling error of Borg Drone Launcher
7.	Changed		Tonnage Space Taken for Warp Core I - X from 100 to 1000
8.	Changed		Tonnage Space Taken for Quantum Singularity Drive I - X from 100 to 1000
9.	Changed		Tonnage Space Taken for Borg Warp Drive I - X from 100 to 1000
10.	Changed		Tonnage Space Taken for Organic Drive I - X from 100 to 1000
11.	Added		Destroyed On Use ability to Ionic Concussion Blaster
12.	Fixed		Ability description errors in Pirates I - III (Thank you Aiken)
13.	Changed		Vehicle Size Minimum for Drone Mount from 100 to 50
14.	Changed		Vehicle Size Minimum for Satellite Mount from 100 to 50
15.	Changed		Vehicle Size Maximum for Drone Mount from 1000 to 500
16.	Changed		Vehicle Size Maximum for Satellite Mount from 1000 to 500
17.	Changed		Adjusted Warp Core Mounts to compensate for new Tonnage Space Taken sizes of all Warp Core 					Components.
18.	Changed		Added "Player should add 4 warp nacelles to design." to all Colony Module Descriptions.
19.	Changed		Added "Player should add 4 warp nacelles to design." to all Colony Ship descriptions.
20.	Changed		Mini Cargo components Family number to 510 to avoid conflict with Cargo Component.
21.	Changed		Small Shuttle to Shuttle 
22.	Changed		Small Shuttle 2 to Shuttle 2
23.	Changed		Name of Warp Mount to Propulsion Mount
24.	Changed		Added Warp Nacelles to Propulsion Mount
25.	Changed		Tonnage of Warp Nacelles from 10 to 100
26.	Changed		Neutral Happiness type slightly to make it more neutral
27. 	Added		New Smaller Weapons
28.	Fixed		Roman Numeral error In Engineering component
29.	Added		Engineering II - III 
30.	Added		One Per Vehicle restriction to Engineering I - III
31.	Changed		Warp Nacelle back to 10 KT (Will work with adding a mount later - Could not get to work with AI)
32.	Added		All new balanced race weapons
33.	Changed		Modified Research files for all races
34.	Changed		Removed obsolete techs from tech area file
35.	Changed		Set many needed technologies to FALSE so they cannot be removed. 
36.	Changed		Federation Particle Fountain I - V now requires Minerals Extraction I - V
37.	Changed		Tholian Rad Extractor I - III now require Radioactives Extraction I - III
38.	Added		Breen Harvester I - V (Mineral Extractor)
39.	Changed		Changed Self - Destruct Device required tech from Propulsion III to Computer Control III
40.	Changed		Removed Tholian Energy Net I - V do to game crashing event.  Will review and add back later.
41.	Updated		Component and Weapons reports.
42.	Added		8472, Andorian Breen, Borg, Cardassian, Dominion, Klingon, and Romulan hi-res rendered images.
43.	Changed		Updated all Race Design Creation files to use new weapons.


Star Trek Mod v1.8.2 

1.	Changed		All Mine weapons to Mine Tech instead of Explosive Warheads
2.	Changed		Increased Mine Tech to 10
3.	Changed		Shield Generators Mine I - III Tech Level Req to 8,9,10 
4.	Changed		Weapon Destroying Mine I - III Tech Level Req to 8,9,10
5.	Changed		Armor Skipping Mine I - III Tech Level Req to 6,8,10
6.	Changed		Engine Mine I - III Tech Level Req to 3,5,7
7.	Changed		Revamped Race Tech entries - Removed a few no longer needed
8.	Changed		Standardized all weapons - Read Weapon Report to see how
9.	Changed		Re-organized Tech Area Files
10.	Added		Advanced Physics to Tech Area (Requirement for Enhanced Energy Weapons)
11.	Changed		All race weapons now require Tech Area Req of Energy Weapon
12.	Changed		All advanced race weapons now require Tech Area Req of Enhanced Energy Weapons
13.	Changed		Projectile Weapons to Beam Weapons
14.	Changed		Small Phased Energy Cannon I - III from Tech Req from Projectile Weapons to Beam Weapons
15.	Changed		Tonnage Structure and Tonnage Space Taken for Ground Cannon I - III from 1 to 4
16.	Changed		Damage At RNG for Ground Cannon I - III to 6,8,10
17.	Added		Description to Warp Core I - X to instruct the player to use a mount.  
18.	Added		Description to Quantum Singularity Drive I - X to instruct the player to use a mount.
19.	Added		Description to Borg Warp Drive I - X to instruct the player to use a mount.
20.	Changed		Supply usage for Warp Core I - X
21.	Changed		Supply usage for Quantum Singularity Drive I - X
22.	Changed		Supply usage for Borg Warp Drive I - X
23.	Changed		Supply usage for Impulse Engines I - V
24.	Added		AI TAG 03 - Description to Ionic Disperser I - V
25.	Added		AI TAG 03 - Description to Ionic Pulse Missile I - V
26.	Added		AI TAG 03 - Description to Graviton Hellbore I - V
27.	Added		AI TAG 03 - Description to Sub Space Beam I - III
28.	Added		Mount for Ionic Disperser I - V
29.	Added		Mount for Graviton Hellbore I - V
30.	Added		Mount for Sub Space Beam I - III
31.	Added		Mount for Massive Ionic Disperser
32.	Added		AI TAG 03 - Tachyon Projection Cannon I - V
33.	Added		Mount for Tachyon Projection Cannon I - V
34.	Added		Marker Components - Text based components that provide information and no other value. Cannot be 				used on designs.
35.	Added		Components 830 thru 837 to components (Organic Nacelle, and Organic Warp Cores.)
36.	Added		Organic Drive I - X (For Species 8472)
37.	Added		Organic Nacelle I - V (For Species 8472)


Star Trek Mod v1.8.1

1.	Changed		Rifle Weapon Family number to 293 to avoid AI issues
2.	Changed		Pistol Weapon Family number to 294 to avoid AI Issues (Thank You Aiken and Fyron)
3.	Added		Weapon Modifier description to 8472 Biokinetic Discharge I - III
4.	Changed		Phased Energy Cannon I Tonnage to match Phased Energy Cannon II - V
5.	Changed		Warp Core Mounts slightly to avoid conflicts.
6.	Changed 	Hand weapons Weapon Family number to 500/501
7.	Changed		Hand Weapons damage and range.
8.	Fixed		Error in Pirate Massive Engine Destroyer
9.	Changed		Pirate Massive Engine Destroyer Weapon Target to Ships only
10.	Changed		Description of BODY ARMOR
11.	Changed		Increased Tonnage Structure for Body Armor
12.	Changed		Removed Emersive Armor ability from Body Armor (Thanks Aiken and Fyron)


Star Trek Mod v1.8.0 

1.	Added		DS9 ship set
2.	Added		DS9 STM AI files
3.	Changed		Images for Borg Monster Components
4.	Added		Some ASCII Art Work to a few files.
5.	Added		Warp Core V - X
6.	Added		Quantum Singularity Drive V - X
7.	Added		Borg Warp Drive IV - X
8.	Added		Warp Nacelle II - V
9.	Added		Supply Storage ability to Warp Core I - X
10.	Added		Supply Storage ability to Quantum Singularity Drive I - X
11.	Added		Supply Storage ability to Borg Warp Drive I - X
12.	Changed		Removed Supply Storage ability from Warp Nacelle
13.	Changed		Warp Technology Tech level from 5 to 10
14.	Changed		Adv. Warp Technology requirement from Warp Technology 5 to Warp Technology 10
15.	Added		Supply Storage ability to Transwarp Drive I - III
16.	Changed		Minor adjustments to images for Warp Core I - X
17.	Changed		Minor adjustments to images for Quantum Singularity Drive I - X
18.	Changed		Minor adjustments to Impulse Engine I - V supply Storage ability amounts
19.	Changed		Image for Transwarp Drive I - III
20.	Added		Tech requirement of Warp Technology to Warp Nacelle II - V. (1,4,7,10)
21.	Changed		Supply usage rates for Warp Core I - X
22.	Changed		Supply usage rates for Quantum Singularity Drive I - X
23.	Changed		Supply usage rates for Borg Warp Drive I - X
24.	Changed		Supply usage rates for Transwarp Drive I - III.
25.	Changed		Movement Generation bonus for Warp Core I - X (1,1,2,2,3,3,4,4,5,5)
26.	Changed		Movement Generation bonus for Quantum Singularity Drive I - X (1,1,2,2,3,3,4,4,5,5)
27.	Changed		Movement Generation bonus for Borg Warp Drive I - X (1,1,2,2,3,3,4,4,5,5)
28.	Changed		Movement Generation bonus for Transwarp Drive I - III (6,7,8)
29.	Changed		Modified all races Research files to reflect increase in Warp Technology levels
30.	Changed		Set all ship designs in Vehicle Size file to Engines Per Move of 2 (or 3 in larger ships) with max 				engines of 2 (max engines of 3 in larger ships)
32.	NOTE		Warp Scale:
			Warp Core I 	+ 2 Warp Nacelle I 	= Movement of 2
			Warp Core II 	+ 2 Warp Nacelle II 	= Movement of 3		
			Warp Core III 	+ 2 Warp Nacelle II 	= Movement of 4
			Warp Core IV 	+ 2 Warp Nacelle III 	= Movement of 5
			Warp Core V 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VI 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core VIII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core IX 	+ 2 Warp Nacelle IV 	= Movement of 9
			Warp Core X 	+ 2 Warp Nacelle V 	= Movement of 10

			TransWarp Core I + 2 Warp Nacelle V 	= Movement of 11
			TransWarp Core II + 2 Warp Nacelle V 	= Movement of 12
			TransWarp Core III + 2 Warp Nacelle V 	= Movement of 13

31.	Fixed		Error in Borg Monster Research file.  Borg Monsters will now research
32.	Changed		Cost of Miniaturization Experts from 1000 to 1500
33.	Changed		Bonus of Miniaturization Experts from 120% to 150%
34.	Added		AI Tag 05 (Impulse Engines) to all major ship designs in all races Design Creation files.
35.	Changed		Pirate Slave Labor Camp I - III family number to match Monolith (To promote AI to use)
35.	Changed		Pirate Space Dock I - III family number to match Construction Yard (To promote AI to use)
36.	Changed		Pirate Research Center I - III family number to match Research Center (To promote AI to use)
37.	Changed		Pirate Intelligence Center I - III family number to match Intelligence Center (To promote AI to use)
38.	Updated		Installation file with new Shrapnel Forum Star Trek Mod Discussion LINK.
39.	Changed		Impulse Engine I - V bitmap images. 
40.	Fixed		Issue with all races Infantry technology being seen by all races in the research queue.
41.	Added		Armor Skipping Mine I - III
42.	Added		Weapon Destroying Mine I - III


Star Trek Mod v1.7.9 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Power Industrialists racial trait cost from 1500 to 2000
2.	Changed		Very Un-Lucky racial trait cost from -1000 to -750
3.	Changed		Modified the Pirate Trait so that it no longer has colony Tech unless specifically chosen. (EMP files
			use Pirate Colony Tech.)
4.	Added		Pirate Colony Tech to Tech Area file
5.	Added		Pirate Colony Tech Trait to Racial Trait file
6.	Changed		Pirate Colony Ship from Pirate Ship Construction to Pirate Colony Tech
7.	Added		Pirate Race Intel and Research Facilities to Facilities File.
8.	Changed		Increase Pirate Race Ship Yard construction ability
9.	Changed		Pirate Race description in Racial Traits
10.	Added		Small Pirate Dry Dock component
11.	Changed		Modified Pirate Tractor Beam I - III tonnage size from 5 to 10
12.	Changed		Modified Pirate Massive Shield Depleter Damage from 600 to 60 across all ranges
13.	Changed		Modified Pirate Massive Shield Depleter Tonnage Size from 80 to 40.
14.	Changed		Modified Pirate Massive Engine Destroyer Damage from 550 to 150 across all ranges
15.	Changed		Modified Pirate Massive Engine Destroyer Tonnage Size from 80 to 40
16.	Added		Pirate Massive Weapons Destroyer I - IV 
17.	Changed		Removed one ability from Privateer Captain I - II to avoid AI issues
18.	Changed		Replaced a few event Images with newer versions.


Star Trek Mod v1.7.8 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		All Races Troop Tech requirements to match in the TechArea file.
2.	Added		Infantry to all Race Design Creation Files
3.	Fixed		Comp_1230 masking problem
4.	Changed		Reduced Drone Size by half for all sizes
5.	Changed		Reduced Drone Planet and Ship warhead damage by half for all sizes
6.	Changed		Reduced Drone Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
7.	Changed		Reduced Satellite Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
8.	Changed		Reduced Satellite Size by half for all sizes
9.	Added		Drone Mount - Reduces size of components for use with Drone by 50%
10.	Added		Satellite Mount - Reduces size of components for use with Satellite by 50%
11.	Changed		Propulsion system of the mod.  (Testing Phase)
12.	Added		Warp Core I - V mounts (Based On Ship Size)
13.	Added		Comp_888 Warp Nacelle to mod - 
14.	Changed		Klingon Stream Weapons to Klingon Disruptors in Klingon Research file.	
15	Changed		Modified all Races Design Creation files to reflect changes in the new propulsion system
16.	Changed		Modified Romulan Research file slightly	
17.	Changed		Modified Ai Files slightly
18.	Added		All New Race EMP files for 2k, 3k, and 5k
19.	Added		Borg Monster Race by TNZ (For AI USE ONLY)
20.	Added		Before You Play - read me file.



Star Trek Mod v1.7.7 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Added		20 Place holder slots to the RacialTech File
2. 	Added		Infantry to Vehicle Size file
3.	Added		Infantry Specific Weapons - Phasers, Disruptors, and Others
4.	Updated		All Race Ship Sets to new hi-res renders
5.	Changed		Description of Ring and Sphere Worlds to make them more descriptive on how to use.
6.	Changed		Ferengi Neutrino Mine I - III image from 185 to 1332
7. 	Changed		Shield Generators Mine I - III Image from 185 to 1327
8.	Changed		Engine Mine I - III Image from 185 to 1328
9.	Added		Power Industrialists to Racial Trait (150% to Space Yard Production @ a cost of 1500 Points)
10.	Added		Very Un-Lucky to Racial Trait (-100 to Luck @ a Savings of 1000 points)
11.	Added           Natural Engineers to Racial Traits (150% to Repair) (Based upon Adamant Mod)
12.	Added		Engineeringly challenged to Racial Traits (-50% to Repair)
13.	Added		Miniaturization Experts to Racial Traits (120% to Planet Storage) (Based upon Adamant Mod)
14.	Added		Pack Rats to Racial Traits (-25% to Planet Storage)
15.	Added		Advanced Minerals Storage, Advanced Organics Storage, and Advanced Radioactives	Storage To 					Racial Traits. (Based upon Adamant Mod)
16.	Added 		Disorganized Minerals Storage, Disorganized Organics Storage, and Disorganized Radioactives Storage 				to Racial Traits. (Based upon the Adamant Mod)
17.	Changed		Bussard Collector I - III supply generation from 100,120,140 to 80,100,120
18.	Changed		Ram Scoop I - III supply generation from 150,180,200 to 120,140,160
19.	Changed		Drone Maturation Chamber I - V and  Conversion Complex I - III family number from 34 to 87
20.	Changed 	Lowered over all Cost of Breen Atmospheric Modification Plant II - III
21.	Changed		Lowered over all Cost of Breen Organic Extractor I - III
22.	Added		Infantry Tech to Tech Area 
23.	Added		Pistol, Rifle, Body Armor, Personal Shield Generator to Components for use with Infantry Tech.
24.	Removed		All Races Troops from Components File.  No need.
25.	Added		All Races Troops to Vehicle Size File.  (Now a True Troop) 
26.	Added		Pirate Troops to Tech Area file.
27.	Changed		Strength of Pirates I - III (Ship Capture) from 25,35,45 to 35,45,55
28.	Changed		Pirate Shield Depleter I - V damage at range from 15 to 25 across all ranges.
29.	Changed		Pirate Hull Armor I - III tonnage structure (35,40,45)(5kt)
30.	Changed		Modified cost of Pirate Hull Armor I - III
31.	Changed		Klingon Small Disruptor I - III tech requirement from Klingon Stream Weapons to Klingon Disruptors
32. 	Changed		Pirate Disruptor I - X to match that of the Klingons 
 

Star Trek Mod v1.7.6	Captain Kwok's Revisions  - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.	Changed		Modified tonnage structures for most components.
2.	Changed		Armor tonnage (10kT) structure (20-25-30)
3.      Added		Armor - Ten Per Vehicle restriction
4.	Changed		Modified cost for Armor
5.	Changed		Emissive Armor (20kT) tonnage structure (40-45-50)
6.	Added		Emissive Armor - Five Per Vehicle restriction
7.	Changed		Modified cost for Emissive Armor
8.	Changed		Scattering Armor (40kT) tonnage structure (40-45-50)
9.	Changed		Modified cost for Scattering Armor
10.	Changed		Federation Ablative Armor to Ablative Armor
11.	Changed		Ablative Armor (5kT) tonnage structure (20-25-30)
12.	Changed		Ablative Armor - Ten Per Vehicle restriction
13.	Changed		Modified cost for Ablative Armor
15.	Changed		Borg Regenerative Armor (10kT) tonnage structure (15-20-25)
16.	Changed		Borg Regenerative Armor - Ten Per Vehicle restriction
17.	Changed		Modified cost for Borg Regenerative Armor
18.	Changed		Description for Borg Regenerative Armor
19.	Changed		Breen Organic Armor (10kT) tonnage structure (30-35-40)
20.	Changed		Breen Organic Armor - Ten Per Vehicle restriction
21.	Changed		Modified cost for Borg Regenerative Armor
22.	Changed		Kelindide Armor (10kT) tonnage structure (30-35-40)
23.	Changed		Kelindide Armor - Ten Per Vehicle restriction
24.	Changed		Modified cost for Kelindide Armor
25.	Changed		Varethiel Armor (10kT) tonnage structure (30-40-50)
26.	Changed		Varethiel Armor - Ten Per Vehicle restriction
27.	Changed		Modified cost for Varethiel Armor
28.	Changed		Crystalline Armor (10kT) tonnage structure (50-60-70)
29.	Changed		Crystalline Armor - Ten Per Vehicle restriction
30.	Changed		Modified cost for Crystalline Armor
31.     Changed		Shield Generator I-X to 20kT
32.	Changed		Modified Shield Generator attributes, shield Points, phased Shields, etc.
33.	Changed		Modified Bio - Electric Field attributes - phased shield points only
34.	Changed		Renamed Borg Regenerative Shields to Borg Shield Regenerator to match actual function
35.	Changed		Modified attributes of Borg Shield Regenerator
36.	Changed		Modified cost of Borg Shield Regenerator
37.	Changed		Structural Integrity Field (0kT) tonnage structure (20-40-60-80-100)
38.	Changed		Renamed Supply Storage to Anti-Matter Pod
39.	Changed		Modified Anti-Matter Pod supply storage (500-625-750-875-1000)
40.	Changed		Reduced Cargo Bay storage space (50-60-70-80-100)
41.	Changed		Modified Ferengi Deuterium Tank supply storage (500-750-1000-1250-1500)
42.	Changed		Modified cost of Ferengi Deuterium Tank
43.	Changed		Modified Ferengi Compact Cargo Bay storage space (40-50-60-70-80)
44.	Changed		Modified cost of Ferengi Compact Cargo Bay
46.	Changed		Damage for Laser I-V.
47.	Removed		Phased-Energy Cannons VI-X.
48.	Changed		Damage for Phased-Energy Cannons I-V.
49.	Changed		Renamed Federation Phasers I-X to Phasers I-X.
50.	Changed		Description for Phasers I-X.
51.	Changed		Damage and cost for Phasers I-X.
52.	Changed		+10% Accuracy for Phasers I-X.
53.	Changed		Phasers I-X now use beam image 16.
54.	Note		Same 'Scaled' modifications as above for Small Phasers I-III.
55.	Removed		Federation Pulse Phasers VI.
56.	Changed		Renamed Federation Pulse Phasers I-V to Pulse Phasers I-V.
57.	Changed		Description for Pulse Phasers I-V.
58.	Changed		Damage and cost for Pulse Phasers I-V.
59.	Changed		-10% Accuracy for Pulse Phasers I-V.
60.	Note		Same 'Scaled' modifications as above for Small Pulse Phasers I-III.
61.	Changed		Renamed Ram Cannon to Phaser Cannon.
62.	Changed		Description for Phaser Cannon.
63.	Changed		Damage and cost for Phaser Cannon.
64.	Changed		Increase Federation Pulse Weapon Energy Stream Weapon requirement to 5.
65.	Changed		Display image for Klingon Disruptor to Torp 131.
66.	Changed		Increased cost of Federation Pulse Weapons tech area to 25000.
67.	Changed		Changed tech area Klingon Stream Weapons to Klingon Disruptors.
68.	Changed		Increased size of Scanner Jammer to 30kT
69.	Removed		Small Ship Shield Mount
70.	Changed		Attributes of Galaxy X Mount
71.	Changed		Settings.txt Population Mass to 10


Star Trek Mod v1.7.5

1.	Fixed		Tech Area - Weapons Of Mass Destruction requirement is now corrected (Thanks TNZ)
2.	Added		Artificial Warp Point Technology to all research files (Thanks TNZ)


Star Trek Mod v1.7.4

1. 	Fixed		Error in Vehicle Size file (Thanks TNZ)
2.	Changed		Changed Armor and reduced Emissive Armor I - III effect.	


Star Trek Mod v1.7.3	(Thank you Aiken and Black Rose)

1.	Fixed		Breen General file error
2.	Replaced		Component file with correct one and not the old one.
3.	Changed		Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4.	Added		Klingon Weapon Mount for use with medium sized ships. 
5.	Changed		AI Default Design Creation file - Fine-tuned so that Ai will design larger ships with more movement
6.	Changed		All Minor races Default Ai design Creation file to new format
7.	Removed		Katarians file (You will need to do this manually if you have it. (Katarians not Ktarians)
8.	Fixed		Error in Dominion Warhead Mount (Thanks Aiken)
9.	Fixed		Level error in 8472 facilities (Thanks Aiken)
10. 	Added		Description improvement for weapons with modifiers (Thanks Aiken)
11.	Added		Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12.	Added		Heavy Laser Mount for Laser Beam I - V
13.	Changed		Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14.	Fixed		Error in Plasma Torpedo IV - V
15.	Changed		Pirate Hull Armor to match new armor ability (Reduced)
16.	Added		Mini - Storage Compartment (1kt)
17.	Changed		Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18.	Fixed		Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19.	Changed		Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20.	Changed 	Tholian Sensor Refractor I - III Gave them a higher to hit defense %	
21.	Changed		Base Mount damages.  All are correct now. (Thanks Aiken)
22.	Added		Tholian Energy Mount II (TEM2) for use with smaller Tholian ships
23	Changed		Tholian Energy Mount to Tholian Energy Mount I and made minor modifications. 
24.	Fixed		Error in Federation Sensors V		
25.	Changed		Reduced the cost of Mini-Storage
26.	Added		Shield Regeneration to 8472 Bioelectric Field I - X
27.	Changed		Increased range and damage of 8472 Neural Disrupter I - III
28.	Changed		8472 Quantum Singularity Beam I - III Reload rate from 1 to 2, increased tonnage, and 	weapon target 			to Ships/Planets only.
29.	Added		Shield Depleter Mount.  (125% Damage)
30.	Changed		Romulan Plasma Projector I - V Weapon Target from Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31.	Added		Romulan Plasma Mount (For use with Romulan Plasma SEEKERS)
32.	Changed		Warrior Technology cost from 80000 to 65000.
33.	Added		UserX new Star Trek Map
34.	Changed		Graviton Hellbore I - V family number from 2020 to 2120 to avoid conflict with Shield Depleters.
35.	Changed		Klingon Neutrino Disruptor I - III family number from 2022 to 2322 to avoid mount conflict
36.	Changed		Reduced Pirate Cloaking Armor I - III Tonnage from 30 to 10.
37.	Fixed		Description error in Tech Area file for Pirate Race (Thanks von_toaster)
38.	Changed		Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel 					(Thanks General Woundwort) 
39.	Changed		Research Center I - III family number from 5 to 85 to help stop conflict with GR - Research (Thanks 				General Woundwort)
40.	Changed		Description of Pirate Shock Troop (Thanks von_toaster)
41.	Changed		Tonnage Space of Pirate Shock Troop from 10 to 1 (Thanks Von_toaster)
42.	Changed		Tonnage Space of Tholian Drone I - III & Ferengi Troop I - V from 3 to 1
43.	Changed		Satellites to True in the Tech Area file so they can now be excluded at game start up.	 	
	

Star Trek Mod v1.7.2

1	Fixed		Dreadnought Mount issues for some races


Star Trek Mod v1.7.1

1.	Fixed		Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2.	Changed		Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3.	Fixed		Borg were adding multiple captains to designs
4.	Changed		Mounts - equaled them out more and increased damage %
5.	Changed		Armor - equaled them out more and decreased damage resistance
6.	Changed		Borg Ripper Beam I - IV Can now fire on most targets
7.	Changed		Borg Incinerator Beam I - III Can now fire on most targets
8.	Changed		Dominion Mini Ship images. They now appear more color balanced
9.	Updated		Tnargs Major Maps to version 4


Star Trek Mod v1.7.0

1.	Changed		Klingon Research file to be more effective.
2.	Fixed		Spelling of Borg Taunt (Thanks BlackRose)
3,	Changed		Description of Borg Taunt (Thanks BlackRose)
4.	Changed		Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased 			on a few. I tried to balance things out)
5.	Fixed		Error in Federation Pulse Phaser V (Thanks Aiken)


Star Trek Mod v1.6.9

1.	Fixed		Spelling of Dominion Warhead Mount (Thanks BlackRose)
2.	Changed		Increased Range Breen Range Mount by 1
3.	Fixed		Description of Romulan Subspace Telescope I - III (Thanks BlackRose)
4.	Fixed		Errors in all Race Design Creation files (Sorry, I am only human)
5.	Changed		Modified all Race Design Creation files so that designs will use min/max correct engines per design 			(Hopefully this will work)
	 

Star Trek Mod v1.6.8

1.	Changed		Klingon B'rel class from Attack Ship to Attack Base. (Prevent it from joining fleets)
2.	Changed		8472, Borg, Breen, Cardassian, Dominion, Federation (All), Ferengi, Klingon, and Romulan 			AI_Construction_Vehicles 			files
3.	Changed		The order of some projects in the Klingon Research File


Star Trek Mod v1.6.7	

1.	Changed		Klingon Combat Support in Tech Area from Max level 5 to 3.
2.	Fixed		Map Error that called for Blackhole3.bmp
3.	Fixed		Error in Tholian speech file. (Thanks BlackRose)
4.	Changed		Weapons Of Mass Destruction to Weapon Technology
5.	Changed		Beam Discharger I - IV Family Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6.	Changed		Made some adjustments to the Happiness file.
7.	Changed		Deuterium Tank I - III Lowered Supplies Generated to a more reasonable level (500/1000/1500)
8.	Changed		Ram Connon Weapon Family from 1 to 138
9.	Updated		Weapons Family & Component Lists
10.	Changed		Borg Taunt Weapon Family and Family from 10 to 26
11.	Fixed		Spacing Error at bottom of Component File
12	Fixed		Roman Numeral error in Breen Intel Center I (Thanks BlackRose)	
13.	Changed		Breen Organic Extractor I - III to produce organics at the planet level instead of system.  (Avoids 			conflict with Breen Labor Camp Facilities)
14.	Fixed		Tholian Dreadnought Mount was accessible to other races. (Thanks BlackRose)
15.	Changed		Klingon Neutrino Disruptor I - III reload rate from 1 to 2
16.	Changed		Shield Disrupter I - V reload rate from 3 to 2
17.	Changed		Shield Depleter I - V reload rate from 1 to 2
18.	Changed		Borg Shield Depleter I - V reload rate from 1 to 2
19.	Changed		Tholian Energy Web I - III reload rat from 1 to 2
20.	Changed		Cost of some facilities to balance them out between races better.
21.	Changed		Balanced out the weapons mounts more effectively
22.	Changed		Lowered the bonuses for all ECM's and Combat Sensors and like Racial components.
23. 	Fixed		Tholian Energy Mount will now work with Tholian Energy Web
24.	Changed		Federation Cloaking Device Family from 26 to 42 
25.	Fixed		Ai Default Design Creation file (AI should now design Dreadnoughts with warp engines)
26.	Changed		Rebalanced / classified all weapon component range and damage
27.	Fixed		Many minor errors with Weapons & Components 
28.	Added		Tholian Energy Ribbon I - III
29.	Added		Sub Space Ripper I - III to General Race Technology
30.	Changed		Tholian Energy Web I - III family and Bit Map Image
31.	Changed		I increased the maximum research point generation for many races
32.	Fixed		Breen 2k file (Thanks DarkHorse)
33.	Updated		Breen General file
34.	Added		Tnargs Star Trek Maps version 3.	


Star Trek Mod v1.6.6	

1.	Fixed		Structural Integrity Field II - V  (Thanks Aiken / TNZ)
2.	Fixed		Description of Support Craft in Tech Area file. (Thanks Tribble)
3.	Added		Aikens 8472 Design Creation file to 8472 Race (Thank Aiken)
4.	Changed		Warrior Combat Sensors I Ability for Active EM scan from 1 to 2 (Thanks Aiken)
5.	Changed		Pirate Massive Engine Destroyer General Group from Weapons to Pirate Race
6.	Changed		Pirate Massive Shield Depleter General Group from Pirate Weapons to Pirate Race
7.	Changed		Small Phased Energy Cannon I family from 101 to 109 
8.	Added		Aikens 8472 Research file to 8472 Race (Thanks Aiken)
9.	Changed		Modified all Race Design Creation files based on Aikens design
10.	Changed		Modified all Race Research files based on Aikens design modifications.
11.	Fixed		Masking issue of Romulan Mini Warbird. (Thanks CNC)
12.	Fixed		Spacing error in AI Design Creation files used for minor and neutral races.
13.	Updated		Weapons List (Families)
14.	Updated		Splash Screen to current version
15.	Fixed		Masking issues with all images (Thanks CNC)
16.	Added		New Romulan Battleship Image. (Valdore Class Warbird)


Star Trek Mod v1.6.5	

1.	Fixed		Deleted duplicate entry in Components file for Planet Eater Component. (Thanks Renegade 13)
2.	Changed		Minor Races Research file to research Captains later in the game. (Thanks Aiken / Tnarg)
3	Fixed		Points error in Breen, Klingon, Orion, and UCP AI General files. (Thanks Xeno)
4.	Changed		Major races Research file to research Troops sooner.


Star Trek Mod v1.6.4	

1.	Fixed		Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg)
2.	Changed		Added restriction of "Two Per Vehicle" for Beam Discharger I - IV 
3.	Changed		Reload Rate for Beam Discharger I - IV from 1 to 3
4.	Fixed		Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg)
5.	Changed		Replaced all of the Dominion images with new higher quality renderings
6. 	Changed		Replaced all of the Cardassian image with new higher quality renderings


Star Trek Mod v1.6.3	

1.	Changed		Borg Taunt Component slightly. (Thanks TNZ)
2.	Changed		All races AI_Design Creation file to include AI Tag 02 (Captains) for primary designs
3.	Added		AI_Construction_Units files to Minor Races that did not have one.
4.	Changed		Vehicle file, designs no longer require 1 fighter.  (Thanks TNZ / Aiken) 
			The Designs now use the ability to launch/recover fighters.
5.	Added		AI Tag O2 to all captain components
6.	Changed		All Major Race Design Creation files to use Individual Race Vehicle Class names race
7.	Added		Light Cruiser (K'Tinga) Class to Vehicle Size file.
8.	Changed		All Major Race Settings files "Max Ship Size Tonnage" entries to zero (0)
9.	Changed		Modified the Vehicle Size file in order to separate out a few of the classes.


Star Trek Mod v1.6.2	

1.	Added		Small Shuttle and Small Shuttle 2 sizes to Vehicle Size File (Tonnage = 10-16)
2.	Added		Support Craft to Tech Area file
3.	Added		Shuttle Bay to Components File
4.	Added		Small Shuttle Cockpit, life-support, and Impulse Engine to Components File.
5.	Changed		All ship hulls from Light Cruise up now require 1 hanger, shuttle, and fighter bay. 
6.	Changed		Name of Shuttle Bay I - III to Hanger Bay I - III
7. 	Added		New Hanger Bay Image
8.	Added		New Shuttle Bay Image for Shuttle Bay.
9.	Fixed		Advanced Tachyon Sensors I - II Resource cost (Thanks Aiken / CNC)
10.	Fixed		Warrior Combat Sensors I had wrong Roman numeral. (Thanks CNC / Aiken)
11.	Changed		Tech Area Description of Fighters.
12.	Changed		Tonnage size on Shuttle Type I - III (45-55-65)
13.	Changed		Tonnage size on Small Fighter, Medium Fighter, Large Fighter. (20-30-40)
14.	Added		New Generic Shuttle Images to all primary races except Tholians.
15.	Changed		Advanced Tachyon Sensors I - II Ability values to equal Ability descriptions
16.	Added		STM Trek Major System Maps 1.1 (Replaces 1.0) By Tnarg


Star Trek Mod v1.6.1

1.	Changed		Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10
2.	Changed		Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES)
3.	Changed		All races Dreadnought mounts so that it can now be used with any weapon.
4.	Added		Ram Cannon Mount (For use with the Ram Cannon)
5.	Changed		Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES)
6.	Changed		Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES)
7.	Changed		Tholian Dreadnought Tonnage from 1000 to 1200 
8.	Changed		New Event Images to Event Pack formatted naming
9.	Updated		New Events to use correct New Event Images
10.	Fixed		Events File to avoid any more odd occurrences (Thanks CNC / Fyron)
11.	Added		Star Trek Major System map's by Tnarg (grantkara@earthlink.net) 	
12.	Added		Revised AI_Construction_Vehicles by TNZ (Thanks TNZ)
13.	Changed		Mood Riot Modifier from 0 to 25	
14.	Changed		Replaced Romulan WarBird Portrait and Mini images.
15.	Changed		Replaced Klingon Light Cruiser image with all new image.
16.	Added   	Ability - Generate Points Research - to Medical Bay I-V (10-20-30-40-50)
17.	Added   	Ability - Generate Points Intelligence - to Long Range Scanners I-III (15-20-25)
18.	Changed		Name of Long Ranger Scanners I - III to Long Range Sensors I - III
19.	Changed		Shuttles Tech now requires technology Adv. Ship Construction 1
20.	Added		Extra Folder (For extra things for the mod.)
21.	Added		Atrocities Basic Modding "Tutorial #2 How To Add New Races To A Mod" to the Extra folder.	
22.	Fixed		Error in Monster General AI File. (Thanks TNZ)
23.	Added		Borg Taunt Component (Best used with Human players over PBW)
24.	Added		Taunt Tech to Tech Area file.  (Basically we can now add weapons with taunts.) (Thanks Hicksz)
 	

Star Trek Mod v1.6.0  	

1.	Changed		New Facility numbers to avoid conflict with the image mod
2.	Fixed		Minor errors in some races HTML read-me file
3.	Changed		Happiness file slightly and added Peaceful Race to the list
4.	Added		New Events to the Event File 
5.	Changed		Modified Ferengi neutrino Mine I - III by TNZ
6.	Added		Shield Generators Mine I - III by TNZ
7.	Added		Engine Mine I - III by TNZ
8.	Changed		Breen AI_Construction_Vehicles by TNZ
9.	Added		Six new event images by Atrocities to the mod.
10.	Added		Monsters AI and needed components to all files. (Monsters AI Developed by Rollo)(Thank You Fyron)
11.	Added		Monsters ship images to Monsters race folder
12.	Added		Monsters ship classes to Vehicle Size file
13.	Added		2k, 3k, & 5k Monsters EMP files
14.	Fixed		Spelling error in General Research file (Thanks CNC)


Star Trek Mod v1.5.9 	

1.	Fixed		Typo in Neutral Race 20 (Yirdians) General File. (Thanks Tnarg)
2.	Fixed		Type in Son's General file. (Thanks Tnarg)
3.	Changed		Neutral race 008 (Bajorian) to breath Oxygen. (Thanks Tnarg)
4.	Replaced	Klingon Ship images with higher quality renderings. (Thanks David (Avatar) G.)
5.	Replaced	Romulan Ship images with higher quality renderings. (Thanks David (Avatar) G.)


Star Trek Mod v1.5.8 	

1.	Changed		Description of all Races Facility Technology in Tech Area file.
2.	Added		General Race Facility Technology to Tech Area file.
3.	Added		GR Research Centers I - III to Facility File. (GR - General Race)
4.	Added		GR Intelligence Centers I - III to Facility File (GR - General Race)
5.	Changed		Spy Network I - V Facility image to 502
6.	Changed		Sex Center I - III Facility image to 508
7.	Changed		Slave Labor Camp I - III Facility image to 558
8.	Changed		Pirate Space Dock I - III Facility image to 561
9.	Changed		Tholian Command Complex I - III Facility image to 565
10.	Changed		Tholian Training Center I - III Facility image to 566
11.	Changed		Tholian Research Network I - V Facility image to 567
12	Changed		Radioactives System Extractor I – III Facility image to 557
13	Changed		Resource Harvester I - V Facility image to 555
14.	Changed		Romulan Star Academy I - III Facility image to 531
15.	Changed		Prison Camp I - III Facility image to 568
16.	Changed		Romulan Senate Facility image to 570
17.	Changed		Tal'Shiar Command I - V Facility image to 523
18.	Changed		Romulan Science Academy I - III Facility image to 518
19.	Changed		Imperial Command I - III Facility image to 538
20.	Changed		Klingon Academy I - III Facility image to 539
21.	Changed		Prison Camp I - III Facility image to 559
22.	Changed		Forced Labor Camp I - III Facility image to 560
23.	Changed		Battle Arena I - III Facility image to 572
24.	Changed		Franchise Office I - III Facility image to 574
25.	Changed		Tower of Commerce I - III Facility image to 573
26.	Changed		Divine Treasury Shrine I - III Facility image to 546
27.	Changed		Salvage Yard I - III Facility image to 564
28.	Changed		Commerce Authority  I - III Facility image to 575
29.	Changed		Spaceport Depot I - III Facility image to 536
30.	Changed		Holosuite Center I - III Facility image to 537	
31.	Changed		Description of Pirate Space Dock I - III
32.	Changed		Research Network I - V to Tholian Research Network I - V
33.	Added		New Facility images 561 through 600
34.	Changed		Federation Council I - III Facility image to 577
35.	Changed		Utopia Planitia Shipyard Facility image to 581
36.	Changed		Starfleet Command I - III Facility image to 576
37.	Changed		Starfleet Academy I - III Facility image to 582
38.	Changed		Section 31 Facility image to 533
39.	Changed		Starfleet Intelligence I - III Facility image to 578
40.	Changed		Daystrom Institute I - III Facility image to 529
41	Changed		Holo-Center I - III Facility image to 583
42.	Changed		Jem'Hadar Control Station I - III Facility image to 512
43.	Changed		Jem'Hadar Training Complex I - III Facility image to 513
44.	Changed		Founders Shrine I - III Facility image to 520
45.	Changed		Cloning Facility I - III Facility image to 524
46.	Changed		Vorta Administration Center I - V Facility image to 525
47.	Changed		Ketracel White Facility I - III Facility image to 508
48.	Changed		R&D Complex I III Facility image to 585
49.	Changed		Political Center I - III Facility image to 584
50.	Changed		Cardassian Central Command I - III Facility image to 579
51.	Changed		Cardassian Military Academy I - III Facility image to 587
52.	Changed		Remote Power Station I - III Facility image to 586
53.	Changed		Obsidian Order Center I - V Facility image to 580
54.	Changed		Labor Camp I - III Facility image to 588
55.	Changed		Breen Intel Center I - III Facility image to 551
56	Changed		Breen Military Academy I - III Facility image to 553
57.	Changed		Breen Science Academy I - III Facility image to 554
58.	Changed		Atmospheric Modification Plant I - III Facility image to 556
59.	Changed		Breen Central Command I - III Facility image to 506
60.	Changed		Labor Camp I - III Facility image to 589
61.	Changed		Organic Extractor I - III Facility image to 523
62.	Changed		Planet Regenerative Shielding I - V Facility image to 590
63.	Changed		Drone Maturation Chamber I - V Facility image to 591
64.	Changed		Research Nexus I - III Facility image to 592
65.	Changed		Resource Nexus I - III Facility image to 593
66.	Changed		Intelligence Nexus I - III Facility image to 594
67.	Changed		Drone Programming Center I - III Facility image to 595
68.	Changed		Conversion Complex I - III Facility image to 596
69.	Changed		Terrasphere Complex I - III Facility image to 597
70.	Changed		Planetary Bioelectric Field I - V Facility image to
71.	Changed		Description of Drone Programming Center I - III
72.	Changed		Bio-reclamation Complex I - V Facility image to 599



Star Trek Mod v1.5.7 	

1.	Added		Complete Andorian (Neutral 007) ship set.
2.	Changed		Modified Neutral 007 research file slightly to better facility weapons research early on.
3.	Changed		Subspace Telescope I - III to Romulan Subspace Telescope I - III	
4.	Added		Copied Borgs Queen Cube and named the new images Juggernought to avoid errors with borg ship images
5.	Changed		Romulan Command Center I - III picture number from 2 to 330 (Thank You Tnarg)
6.	Changed		Romulan Sub Space Telescope I - III picture number from 2 to 326 (Thank you Tnarg)

Star Trek Mod v1.5.6 	Special Thanks to Fyron for the help.

1.	Added		New Abilities file from SE IV v 1.91
2.	Changed		Settings file to use more neutrals
3.	Changed		Structural Integrity Field I - V to use new Ability Type AI Tag 01
4.	Added		Structural Integrity Field to primary races main ship/base design creation files 
5.	Changed		Federation, UCP, and TMP Design Creation files slightly
6.	Changed		Klingon Cloaking Racial Area from 7 to 0 to make it capturable
7.	Changed		Romulan Cloaking Racial Area from 8 to 0 to make it capturable
8.	Changed		Set all capturable technology in Tech Area to a Raise of 0 to prevent issues
9.	Changed		Set all weapons Raise level to 0 (To Balance things out. This will affect medium tech starts.)
10	Changed		Projectile Weapons Raise level from 2 to 5
11.	Changed		Energy Stream Weapons Raise level from 2 to 5
12	Fixed		Description of Ferengi Troops in Tech Area file (Thanks Aiken)
13.	Changed		Impulse Engine VI to better conform to the rest of the Impulse Engines
14.	Changed		Federation Heavy Escort now cost more in resources.
15.	Added		Gravitational Technology I to Gravitational weapons in Tech Area.



Star Trek Mod v1.5.5	Special thanks to Aiken for his help.

1.	Changed		Fighter Level from 5 to 1 in Tech Area (Thanks Renegade 13)
2.	Updated		Cardassian, Federation, Romulan HTML documents.
3.	Changed		Tonnage of Gravitic Sensors I - IV from 40 to 20. (Gives the component an advantage)
4.	Fixed		Roman numeral Error in Shield Generator VII - VIII (Thanks Mottlee)
5.	Fixed		Advanced Tachyon Sensors I - II	now work correctly
6.	Fixed		Spelling errors in Hirogen General File. (Thanks Sabin)
7.	Fixed		Spelling errors in Hirogen Speech file. (Thanks Sabin)
8.	Changed		Federation Pulse Weapons are now gained at level 5 Federation Weapons.
9.	Updated		Federation Tech Tree
10.	Changed		Federation Weapons Racial Area from 5 to 0 to make the technology Capturable. (Thanks to Sabin, and 			DavidG for suggesting the ability to 				steal technology)
11.	Changed 	Borg Tractor Beam Racial Area from 2 to 0 to make the technology Capturable.
12.	Changed		Breen Cloaking Racial Area from 3 to 0 to make the technology Capturable.	
13	Changed		Cardassian Discharge Weapons Racial Area from 4 to 0 to make the technology Capturable.
14	Changed		Dominion Energy Weapons Racial Area from 10 to 0 to make the technology Capturable.
15.	Changed		Klingon Combat Support Racial Area from 7 to 0 to make the technology Captureable.
16.	Changed		Description of Klingon Pulse Weapons slightly
17.	Changed		Romulan Torpedo Weapons Racial Area from 8 to 0 to make the technology Capturable.
18.	Changed		Tholian Weapons Racial Area from 11 to 0 to make the technology Capturable.
19.	Changed		Ferengi Cargo Racial Area from 6 to 0 to make the technology Capturable.
20.	Changed		Pirate Ship Capture Racial Area from 9 to 0 to make the technology Capturable.
21.	Changed		Romulan Plasma Projector I - V Seeker Speed. (I=7, II=8, III=9, IV=10, V=11)
22.	Added		Shield Mount for use with smaller ships. (Reduces the size of shield Generators)
23.	Changed		Description of Combat Plexus I - II
24.	Fixed		Spelling errors in Romulan Speech file. (Thanks Sabin)
25.	Fixed		Spelling errors in 8472 speech file. (Thanks Sabin)
26.	Fixed		Spelling errors in Federation/TMP/UCP speech file. (Thanks Sabin)
27.	Added		"All  boarding  parties  on  ship  can be used for attack or
			defense." for Boarding Parties III - IV descriptions. (BY Aiken)
28.	Fixed		Spelling  error for Pirates I-III: "mercenaries" changed to
			"mercenaries" (By Aiken)
29.	Added		Amount  of  boarding attack/defense points for all boarder's
			descriptions. (By Aiken)
30.	Added		Trailing dots in some sentences here and there. (By Aiken)
31.	Changed		Combat Sensors I - III to Warrior Combat Sensors I - III
32.	Changed		Warrior Combat Sensors I - III Family number from 27 to 42 to avoid conflict.
33.	Added		Read-Me for Star Trek Map


Star Trek Mod v1.5.4	(Thanks Aiken)

1.	Changed		Vorta Captain I - II Ability # 2 
2.	Changed 	Pirate Massive Shield Depleter general group from Weapons to Pirate Weapons
3.	Changed		Obsidian Order Center IV - V Facility number from 29 to 24
4.	Fixed		Romulan Sensor Array II will now show up under Romulan Ship technology
5.	Fixed		Error in General Race Weapons (Had wrong trait number) 
6.	Changed		Tholian Energy Mount now includes Tholian Energy Web I - III
7.	Added		Pirate Transporter (Takes out Security Stations)
8.	Fixed		Pirate Shock Troops now work with Troop Weapons and do not count toward ship boarding.
9.	Changed		Pirate Massive Shield Depleter reload rate from 30 to 5
10.	Changed		Pirate Massive Engine Destroyer reload rate from 30 to 5	
11.	Changed		Increased range of Pirate Tractor Beam I - III
12.	Changed		Increased Pirate Plunder Mount Damage Percent to better balance Pirates against other races weapons.
13.	Changed		Pirate Cloaking Armor slightly to give it a better advantage.
14.	Fixed		Minor Error in Tech Area file.


Star Trek Mod v1.5.3

1.	Changed		Swapped Federation Dreadnought and Juggernought images.  (Sovereign is now Juggernought) (Thanks 			DeadZone)
2.	Fixed		Gravitic Sensors IV will now detect Level 6 cloaking
3.	Changed		Gravitic Sensors I - IV abilities to conform to FIX in Gravitic Sensors IV.
4.	Added		Sensors 6 Requirement to Gravitic Sensors I - IV 
5.	Changed		Description of Federation Galaxy X Mount to read as Dreadnought rather than Juggernought.
6.	Changed		Borg Repair Drone I - III Family number to end conflict with Damage Control Components (Thanks Russ)	


Star Trek Mod v1.5.2	(1.5.1.1 fix)

1.	Fixed		System Types had an erroneous file entry, removed it.
2.	Changed		SectTypes.txt to FQM D.  (So that the Star Trek Map will work)
3.	Fixed		Spelling error of Senate in Federation / TMP race files. (Thanks Sabin)
4.	Added		New Main images by TNZ for 8472, Borg, Breen, Dominion, Federation, Ferengi, Klingon, Romulan, and 			Tholian races.


Star Trek Mod v1.5.1

1. 	Fixed		Masking issues with Tholian Race Portrait and Pop Portrait.
2.	Fixed		Cardassian Discharge Weapons were showing up under other races tech (Thanks Aiken)
3.	Fixed		Spelling error of Engines (Thanks Aiken)
4.	Added		(Requires 3 or more Impulse Engines to move) to Borg Transwarp Conduit Drive I
5.	Fixed		Spelling error of Massive Planetary Phased Shield Generator I (Thanks Aiken)
6.	Fixed		Ability error in Breen Central Command III (Thanks Aiken)
7.	Fixed		Ability error in Obsidian Order Center III (Thanks Aiken)
8.	Fixed		Spelling error of Obsidian Order Center IV - V (Thanks Aiken)
9.	Changed		Federation Section 31 Facility abilities  (Thanks Aiken)
10.	Changed		utopia Planitia Shipyard Roman numeral from 4 to 0 (Thanks Aiken)
11.	Fixed		Forced Labor Camp II now supplies correct mineral resource generation. (Thanks Aiken)			
12.	Fixed		Spelling error of Conversion Complex III  (Thanks Aiken)


Star Trek Mod v1.5.0

1. 	Updated 	Splash Screen
2. 	Fixed 		Spelling Errors in this Document
3.	Fixed		Klingon Forced Labor Camp I - III now collecting correct amount of resources
4.	Updated		Components.BMP
5.	Changed		Picture number for Romulan Sensor Array I - III
6.	Changed		Picture number for Federation Sensor Array I - V
7.	Changed		Picture number for Dominion Combat Sensors I - III 
8.	Changed		Picture number for Dominion ECM I - III
9.	Changed		Family number of Dominion Combat Sensors to prevent stacking
10.	Changed		Family number of Dominion ECM I - III to prevent stacking
11.	Changed		Family number of Romulan Sensor Array I - III to prevent stacking (Works now in tandem with Romulan 			Engines)
12.	Fixed		All effected EMP files from Aggressiveness / Defensive min max change
13.	Changed		All effected Race General Files that were effected by Aggressiveness / Defensive min max change
14.	Changed		Romulan Design Creation file slightly 
15.	Changed		Federation Research file to research Federation Combat support sooner
16.	Changed		Klingon Design Creation file slightly
17.	Changed		Pirate Race Start Level from 1 to 0.  (Not figured like the others)
18.	Changed		Pirate Plunder Mount Code from DAm to PPM
19.	Changed		Color of Pirate Flag. (Was too hard to see)	
20.	Changed		Klingon Research File slightly to improve research
21.	Fixed		System Types to exclude Nebulae6.bmp  Should get no more errors.
22.	Fixed		Typo's in Federation Cloaking Device
23.	Fixed		Klingon AI design for Scout Design (Was using ATTACK BASE settings)
24.	Fixed		Error with New Romulans Ships not showing up. (A file format issue)
25.	Replaced	Orion Portrait images with better looking image.		
26.	Fixed		Security Personnel I - V Descriptions were wrong (thanks Aiken)
27.	Added		Dominion Warhead I - III
28.	Added		Dominion Warhead Mount
29.	Changed		Description on all types of Warp Engines to read (Requires 3 or more Impulse Engines to move)
30.	Fixed		Error in 8472 Flux Pod III, now works correctly
31.	Changed		Orion Speech file.  (The one I had simply did not work well)
32.	Changed		All race Settings files to help improve long term game play. (Thanks, JLS)


Star Trek Mod v1.4.9

1. 	Changed 	Increased cargo ability for Ferengi Cargo Bay I - V (Thanks Phillip)
2. 	Changed 	Increased Romulan Torpedo Weapons from level 5 to 10
3. 	Added 		Romulan Plasma Projector I - V weapon for Romulan Torpedo Weapons level 6 - 10 (Thanks Phillip)
4. 	Added 		Plasma Projector I for General Race Technology
5. 	Added 		General Race Weapons to TechArea file
6. 	Updated 	All General Races AI to use new technology
7. 	Updated 	Default AI to use the new technology
8. 	Added 		New Components for Plasma Projector I - V and Romulan Plasma Projector I - V


Star Trek Mod v1.4.8

1. 	Added 		Warrior Trait to Racial Traits
2. 	Added 		Warrior Technology to TechArea
3. 	Added 		Warrior Mount
4. 	Added 		New Vehicle Sizes for Warrior Trait to vehicle Size file (Heavy Destroyer, Advanced Battleship, 			Assault Transport, and War Station)


Star Trek Mod v1.4.7 

1. 	Added 		Defense / Offense bonus to all Romulan Engines (3% to 8%) Can stack with ECM and CS
2. 	Added 		New Component Images used for Mod.
3. 	Changed 	Lowered Warrior and Berzerker Culture Space Combat bonus (Was way to high)
4. 	Added 		Warrior Race Component Warrior Combat Sensors I - III
5. 	Changed 	Klingon BOP Mount to include Destroyer (K'vort Class)


Star Trek Mod v1.4.6

1. 	Fixed 		Plasma Enveloping Missile will now stay active throughout its range
2. 	Fixed 		All Races Troop Components.
3. 	Changed 	Ground Cannon I - III (Lowered tonnage and damage)
4. 	Added 		Klingon Batlith I - III to Troop Weapons
5. 	Changed 	Aggressive / Defensive Characteristic settings


Star Trek Mod v1.4.5 

1. 	Changed 	Massive Planetary Shielding level from 1 to 4 
2. 	Changed 	Massive Planetary Shield Generator to Massive Planetary Shield Generator I
3. 	Added 		Massive Planetary Shield Generator II
4. 	Added 		Massive Planetary Phase Shield Generator I - II
5. 	Changed 	Shields Level from 6 to 10
6. 	Added 		Shield Generator VII - X (With Phased Shielding)
7. 	Added 		Romulan Sensor Array I - III
8. 	Fixed 		Tholian Ship Construction, Can now be researched.
9. 	Changed 	Gravitational Technology Level from 3 to 4
10. 	Added 		Gravitic Sensors IV
11. 	Changed 	8472 Biokinetic Discharge II General Group from weapons to 8472 Weapons (Thanks Aiken)
12. 	Fixed 		Spelling Error of Parties throughout Component Text. (Thank you Aiken)
13. 	Changed 	Bussard Collector I - III General Group from Cargo to Supply (Thank you Aiken)
14. 	Changed 	Structural Integrity Field II - V General Group from Construction to Ship Construction (Thank you 			Aiken)
15. 	Fixed 		Radioactives Extractor II - III now generate Radioactives instead of Minerals (Thank you Aiken)
16. 	Fixed 		Description of Abilities 1 for Radioactives Extractor II - III (Thank you Aiken)


Star Trek Mod v1.4.4

1. 	Added 		Dreadnought Mounts to other races
2. 	Added 		Defiant Cloaking Mount
3. 	Added 		Defiant Cloaking Device (For use with the Defiant Mount only)
4. 	Added 		Buzzard Collector II - III
5. 	Changed 	Movement Bonuses for all Warp Engines and similar. (Reduced)


Star Trek Mod v1.4.3

1. 	Added 		New Romulan Ship images 
2. 	Added 		The rest of the New Klingon Ship images 
3. 	Fixed 		Borg Neural Net was being given as ancient Tech (Borg Interface technology now accessible)(Thanks 			Phillip)
4. 	Added 		Neural Network Component 
5. 	Changed 	Scattering Armor I - III now have a restriction of One Per Vehicle
6. 	Changed 	Robo - Miners I - III Tonnage Space Taken from 50 to 100
7. 	Changed 	Robo - Farmers I - III Tonnage Space Taken from 50 to 100
8. 	Changed 	Robo - Rad Extractors I - III Tonnage Space Taken from 50 to 100
9. 	Changed 	Federation Particle Fountain I - V Tonnage Space Taken from 50 to 75
10. 	Added 		Galaxy X Mount
11. 	Added 		Ram Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts)
12. 	Changed 	Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just Ships (Engine damaging weapon)


Star Trek Mod v1.4.2

1. 	Updated 	All Race Tech Tree documents
2. 	Changed 	Reduced Abilities of Federation Sensor Array I - V 
3. 	Changed 	Reduced Abilities of Dominion Combat Sensors I - III 
4. 	Changed 	Slave Camp I to Slave Labor Camp I (Pirate Race)
5. 	Added 		Weapon Overloading Weapons (Tachyon Projection Cannon I - V)
6. 	Added 		Engine Overloading Weapons (Ionic Disperser I - V & Ionic Pulse Missile I - V)
7. 	Added 		Gravitational Weapons (Graviton Hellbore I - V)
8. 	Added 		Warp Weapons (Wormhole Beam I - III)
9. 	Fixed 		Pirate Shock Troops
10. 	Added 		One Per Vehicle limit to all cloaking devices


Star Trek Mod v1.4.1

1. 	Changed 	Phased Energy Cannon I - X Damage type from Normal to Skips Armor
2. 	Changed 	Beam Discharger I - IV Damage type from Normal to skips Armor and Shields
3. 	Changed 	Laser Beam I - V Damage and Range (Increased to improve usage)
4. 	Added 		Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472.
5. 	Changed 	Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassian Weapons 10
6. 	Changed 	Klingon Cloaking Tech Level from 3 to 5
7. 	Changed 	Breen Cloaking Device I - III General Group from Breen Shields to Cloaking
8. 	Changed 	Klingon Cloaking Device I - III General Group from Shields to Cloaking
9. 	Changed 	Romulan Cloaking Device I - III General Group from Shields to Cloaking
10. 	Added 		Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate sized ships. 			Reduces size)
11 	Added 		Klingon Advanced Cloaking Device I - II
12 	Added 		Romulan Advanced Cloaking Device I - II
13 	Changed 	Romulan Cloaking Tech Level from 3 to 5
14. 	Changed 	Research.txt for all races to reflect new Energy Stream Weapons Requirement.
15. 	Added 		Orion Tech Tree read-me


Star Trek Mod v1.4.0

1. 	Changed	 	Dominion Battle Cruiser Radioactive Cost from 100 to 300
2. 	Changed	 	Dominion Battleship Radioactive Cost from 600 to 500
3. 	Changed 	Federation Destroyer Image from Defiant to Variation of Nebula
4. 	Changed	 	Federation Cruiser Tonnage from 450 to 500
5. 	Changed 	Federation Heavy Cruiser tonnage from 520 to 600
6. 	Changed 	Federation Battle Cruiser from 660 to 750
7. 	Changed 	Ferengi Frigate Tonnage from 220 to 250
8. 	Changed 	Ferengi Destroyer Tonnage from 300 to 350
9. 	Changed 	Ferengi Battle Cruiser Tonnage from 850 to 900 
10. 	Changed 	8472 Destroyer tonnage from 400 to 450
11. 	Changed 	Tholian Dreadnought Tonnage from 950 to 1000
12. 	Fixed 		Many minor spelling errors. 
13. 	Fixed 		Restriction error in Afterburner I - III (Thanks Ed.) 
14. 	Changed 	Breen Plasma Cannon I - III reload rate from 1 to 2
15. 	Changed 	Breen Energy Dampener I - VI reload rate from 2 to 1
16. 	Fixed 		Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield 			Facility
17. 	Changed 	Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction
18. 	Changed 	Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction
19. 	Changed 	Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destruction
20. 	Changed 	Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction
21. 	Changed 	Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction


Star Trek Mod v1.3.9

1. 	Added 		(Requires 2 to move) to the Abilities Description of Warp Core I - VI
2. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Warp Core I - IV
3. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description to all other Special engines
4. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Quantum Singularity 
			Engine I - III
5. 	Added 		(Requires 2 Impulse Engines to move) to the Abilities Description for Borg Transwarp Conduit 
			Drive I - III
6. 	Changed 	Removed second ability from Romulan Quantum Singularity Engine I - III because it was a 					illegal design
7. 	Added 		New Splash screen by David E. Gervais


Star Trek Mod v1.3.8

1. 	Changed 	Increased Tonnage limit in Tholian Energy Mount (Now all Tholian ships have access to this mount)
2. 	Changed	 	Increased Tonnage limit for Pirate Mount (Now more ships have access to this mount)
3. 	Changed	 	8472 Range Mount to include all ship sizes
4. 	Changed 	BOP Mount description to read Scout instead of Escort
5. 	Changed 	Defiant Mount description to read Heavy Escort instead of Destroyer
6. 	Changed 	Cardassian Mount description to read Escort through Cruiser instead of Frigate & Escort
7. 	Changed 	Name of Cardassian Ship Mount to Cardassian Race Mount
8. 	Changed 	Name of Borg Mount to Borg Capture Mount
9. 	Changed 	Name of BOP Mount to Klingon BOP Mount
10. 	Changed 	Name of 8472 Race Mount to 8472 Range Mount
11. 	Changed 	Name of Breen Race Mount to Breen Range Mount
12. 	Changed 	Name of Pirate Mount to Pirate Plunder Mount
13. 	Changed 	Name of General Race Mount to General Accuracy Mount
14. 	Changed 	Reduced the amount that Romulan smaller ships use in Rads


Star Trek Mod v1.3.7

1. 	Added 		New side bar graphic by TNZ 
2. 	Fixed 		Error in Breen Small Disrupter III Level requirement was 1 instead of 2 (thanks Xeno)
3. 	Changed 	General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno) 
4. 	Fixed 		Tholian Cruiser and Battle Cruiser tonnage were reversed. (Thanks David G.)
5. 	Fixed 		Tonnage error in General Mount


Star Trek Mod v1.3.6

1. 	Changed 	System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. 	Fixed 		Klingon Target Combat Sensors II abilities
3. 	Fixed 		Error in Borg Speech file. (Thank you PE Shang for all the help)
4. 	Fixed 		Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. 	Added 		New design type to Borg design Creation file in the hopes of improving borg ship design in later stages of the game.


Star Trek Mod v1.3.5

1. 	Changed 	All Training Facilities. Balanced them out and reduced % rate of training.
2. 	Changed 	Borg Design file to help improve AI use. (Hopefully)
3. 	Changed 	8472, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files 			slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4. 	Changed 	Borg will use less armor on their ships now
5. 	Changed 	Tech Area Stellar Harnessing max level from 6 to 3. 
6. 	Fixed 		Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk) 
7. 	Changed 	Ai ship design file to improve Ai use.
8. 	Added 		Pirate Trait to Racial traits
9. 	Added 		Pirate Race to TechArea 
10. 	Added 		Pirate Facilities
11. 	Added 		Pirate Components
12. 	Added 		Pirate Race "Orions" to races
13 	Added 		2k, 3k, 5k emp files for the Orions
15. 	Added 		Pirate Captain Component to the Components (Comp_1248)
16 	Updated 	Comp_BMP
17 	Added 		Pirate ships to the Vehicle Size file
18. 	Added 		Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. 	Updated 	Component/Weapons lists
20. 	Updated 	Splash Screen
21. 	Changed 	Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. 	Changed 	Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical 			Technology
23. 	Changed 	Name of Gestation Vats I - III to Population Growth Facility I - III
24. 	Fixed 		Error in Mineral Miner Facility III
25. 	Fixed 		Error in level requirement for 8472 Planetary Bioelectric Field II
26. 	Added 		Race Tech Flow charts
27. 	Fixed 		Spelling error of Borg Fusion Cube
28. 	Fixed 		Wrong Roman numeral In Breen Military Academy II
29. 	Fixed 		Spelling error in Klingon Prisoner Camps I - III 
30. 	Fixed 		Spelling error in Slave Labor Camp I - III
31. 	Fixed 		Spelling error in Pirate Space Dock I - III
32. 	Fixed 		Description error for Tholian Training Center II
33. 	Fixed 		Ferengi Marauder will now be given at correct Ship construction level
34. 	Changed 	Ferengi Stream Weapons Tech requirement from Ferengi Pulse Weapons level 2 to Ferengi Pulse Weapons 			level 3
35. 	Fixed 		Level error in Ferengi Isokinetic Cannon IV and V Now will be gained at correct tech level
36. 	Changed 	Klingon Stream Weapons Tech requirement from Klingon Pulse Weapons level 2 to Klingon Pulse Weapons 			Level 5
37. 	Changed 	Cost of research for the Klingon Pulse Weapons from 10,000 to 8,000
38. 	Changed 	Romulan Stream Weapons Tech requirement from Romulan Pulse Weapons level 2 to Romulan Pulse Weapons 			level 5
39. 	Changed 	Cost of research for the Romulan Pulse Weapons from 10,000 to 8,000
40. 	Fixed 		Typo in Ai Research Design File.
41. 	Fixed 		Tholian Command Complex I is now obtained at correct tech level
42. 	Fixed 		Error in Settings file. Was missing information thus causing the mod not to use it. (thanks David G)



Star Trek Mod v1.3.4 

1. 	Changed 	Family number for Components Dominion ECM I - III 
2. 	Changed 	Family number for Components Klingon Target Combat Sensors I - III 
3. 	Changed 	Family number for Components Small Phased Energy Cannon I - III 
4. 	Changed 	Family number for Components Federation Particle Fountain I - III
5. 	Changed 	Family number for Component Enhanced Fusion Beam
6. 	Changed 	Family number for Component Borg Transporter
7. 	Changed 	Family number for Components Shield Depleter I - V
8. 	Updated 	To FQM Version 2.08
9. 	Added 		Component Family Number List to ModInfo. (Thank you DavidG)
10 	Updated 	Intro Splash screen to current version 
11. 	Fixed 		Name of Component Cardassian Shock Troop II
12. 	Changed 	Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
13. 	Fixed 		Beam Discharger II - III level requirements
14. 	Added 		Beam Discharger IV
15. 	Changed 	Borg Design Creation file in an attempt to improve AI design
16. 	Changed 	All Large Transports to 800 Tonnage


Star Trek Mod v1.3.3 

1. 	Changed	 	Family number for Facility Holosuite Center I - III, Ketracel White Facility I - III, and Political 			Center I - III from 37 to 47
2. 	Changed	 	Family number for Facility Salvage Yard I - III from 31 to 16
3. 	Changed	 	Family number for Facility Massive Planetary Shield Generator from 41 to 28
4. 	Changed 	Family number for Facility Central Computer Complex I - III to 50
5. 	Changed	 	Family number for Facility Spaceport Depot I - III to 51
6. 	Changed	 	Family number for Facility Subspace Telescope I - III to 52
7. 	Changed 	Family number for Facility Battle Arena I - III to 53
8. 	Added 		Facility Family Number List to ModInfo. (Thank you DavidG)
9. 	Updated 	Facility Family Number List (FFNL) to reflect the changes made
10. 	Changed	 	Balanced all race mounts more effectively



Star Trek Mod v1.3.2

1. 	Fixed 		Mini Component 1223 on Components.bmp
2. 	Changed 	Family number of Starfleet Command I - III Facility
3. 	Changed	 	Family number of Starfleet Academy I - III Facility
4. 	Added 		Destroyer to Federation ship list 
5. 	Changed	 	Federation Ship Construction max level from 9 to 10.
6. 	Changed 	Klingon and Romulan Default Design File (Tweak so that AI would stop putting colony components on its 			designs.
7. 	Updated 	Splash screen to current version


Star Trek Mod v1.3.1


1. 	Fixed 		Photon Torpedo III had Roman numeral of 8 
2. 	Fixed 		Impulse Engine VI had wrong roman numeral
3. 	Updated 	Comments
4. 	Changed 	Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5. 	Changed 	Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6. 	Changed 	Race AI Design Creation file slightly to improve late game ship design
7. 	Changed 	Vorta Captain I - II from Standard movement to Combat Movement (Avoid engine conflicts)
8. 	Changed 	Capital Ship Missile I - V speed from 5 to 6
9. 	Changed 	All Races Troop Components Vehicle Type from Ftr/Trp to Troop
10. 	Added 		Weapons Family List (For AI Modders)
11. 	Updated 	Weapons/Component reports
12. 	Added 		New Large Splash Screen
13. 	Changed 	Color of row grid to dark blue. 
14. 	Changed 	Cost of Heavy Carrier in vehicle size file. Org/Rad were set to 0 now set at 600 each
15. 	Changed 	Family number from 37 to 66 for Federation Facility Holo-Center I - III
16. 	Added 		An extra redundant tech req to the supply Storage Component I - V to help AI use it more effectively. 			(Thank you Fyron)
17. 	Fixed 		Requirement error in Ferengi Cargo V
18. 	Modified 	8472, Borg, Breen, Cardassian, Dominion, Federation, Romulan, Tholian, and UCP research files to 			research Torpedo requirements
19. 	Added 		The Star Trek TMP set to the Mod
20. 	Added 		Federation TMP 2, 3, 5 k EMP files 


Star Trek Mod v1.3.0

1. 	Fixed 		Spelling error in name Impulse Engine IV 
2. 	Changed 	Shuttle alternate image from shuttle to Fighter Large
3. 	Changed 	Borg Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg ripper beam
4. 	Changed 	Tonnage Space Taken from 15 to 20 for Emissive Armor I
5. 	Changed 	Tonnage Space Taken, and Tonnage Structure for Shield Generator I from 30 to 40
6. 	Changed 	Tonnage Space Taken on Computer Virus I - II to 30
7. 	Fixed 		Plague Bomb I was named incorrectly and had the wrong General Group (Thanks TNZ)
8. 	Added 		Requirement Torpedo Weapons 4 to all Races Torpedo Weapons.
9. 	Fixed 		Level requirement error in Breen Organic Extractor II
10. 	Fixed 		Masking issues with Components BMP (Mini)
11. 	Removed 	Extra Medical Facilities I - III (Duplicated)
12. 	Fixed 		Small Anti - Matter Torpedo I - III had Ferengi weapons as family name instead of weapons
13. 	Fixed 		Issue with Romulan and Federation not designing colony ships early in game. (Thanks TNZ)
14. 	Added 		(As a test) the AI_Construction_Units file from the TDM Race UnitedFlora AI by Rollo
15. 	Changed 	Romulan Design Construction file slightly to facilitate the design of units early in the game
16. 	Changed 	Shuttle II - III size from 100 to 80 and 80 to 70.
17. 	Changed 	Reduced ship construction research cost by 10k
18. 	Changed 	Romulan General racial make up slightly to hopefully make them more effective in game. (I hope)
19. 	Added 		New Romulan 2k, 3k, 5k EMP files
20. 	Changed 	Borg, Tholian, and standard Repair components to be more cost effective and better reflect the races 			using them



Star Trek Mod v1.2.9

1. 	Fixed 		Most of the Captain I had the wrong Tech Level requirement. 
2. 	Changed 	Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. 	Fixed 		Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4. 	Changed 	Dreadnought size for General Races from 1000 to 1200
5. 	Added 		Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races. 
6. 	Fixed 		Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7. 	Fixed 		Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8. 	Changed 	Description of Component Structural Integrity Field I - V
9. 	Changed 	Description of Component Phased Energy Cannon I - X
10. 	Changed 	Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. 	Adjusted 	The cost and Tonnage of all Disruptors 
12. 	Fixed 		Spacing errors in System Names 
13. 	Fixed 		Level requirement error for Dominion Small Polaron Beam III
14. 	Changed 	Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. 	Fixed 		Errors in Federation Design Creation file
16. 	Changed 	Damage Points To Kill One Population from 10 to 50
17. 	Added 		Five negative point racial traits
18. 	Updated 	Splash Screen
19. 	Updated 	Component/Weapons families file
20. 	Updated 	Comments 


Star Trek Mod v1.2.8

1.	Fixed 		Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. 	Changed 	Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added 			to designs
3. 	Changed 	Balanced out the Vehicle sizes and cost a bit.
4. 	Fixed 		Had the Game folder in the wrong location. Now splash screen should be updated.
5. 	Updated 	Splash screen to reflect 1.2.8 


Star Trek Mod v1.2.7 (Thank you to Xeno and DavidG for their bug reports) 

1. 	Fixed 		Level Requirement typo in Anti - Matter Torpedo IV - 
2. 	Fixed 		Level Requirement typo in Photon Torpedo II - III
3. 	Fixed 		Credit error for the Star Trek Map in the Comments Read-me (Sorry UserX)
4. 	Fixed 		Error in Level requirement for Ferengi Troop II- V
5. 	Fixed 		Error in level requirement for Tholian Drone III
6. 	Changed 	Level from 3 to 5 in Ship Construction in Tech Area (SIF IV and V can now be researched)
7. 	Changed 	Level Requirements for Afterburner I - III. They are now correct
8. 	Changed 	Maximum Level for High Energy Weapon in Tech Area from 7 to 6
9. 	Changed 	Maximum Level for Computers in Tech Area from 3 to 4 
10. 	Fixed 		Level requirement for 8472 Bio-reclamation Complex II was 8 is now 2
11. 	Changed 	Maximum Level for Borg shield weapons in Tech Area from 3 to 5
12. 	Changed 	Level requirements for Borg Plasma Projectors I - III. They are now correct
13. 	Changed 	Breen Small Energy Dampener I - III Tech requirement from Breen Technology to Breen Energy Weapons
14. 	Changed 	Level requirements for Dominion Positron Torpedo I - IV. They are now correct
15. 	Changed 	Level requirements for Romulan Plasma Torpedo I - V. They are now correct
16. 	Fixed 		Error in Tholian Armor III - V requirements and level requirements
17. 	Fixed 		Error in Tholian Repair Matrix III level requirement
18. 	Updated 	Splash Screen to 1.2.7
19. 	Updated 	Component and weapons report


Star Trek Mod v1.2.6

1. 	Replaced 	StellarAbilityTypes & SectType in the Data folder so that the Star Trek Map will work.
2. 	Replaced 	The UCP Research File
3. 	Fixed 		Bit Map number on Federation Ablative Armor II
4. 	Changed 	Increased all Fighter Max Tonnage SM - 20 M - 35 L - 50
5. 	Fixed 		Romulan Plasma Burst I - III will now move in combat
6. 	Changed 	Federation Sensor Array to reduce bonuses slightly
7. 	Changed 	Increased the Shield Generation for Small Shield Generator I - III
8. 	Changed 	Increased the Armor Tonnage for Small Armor and Small Emissive Armor
9. 	Added 		Small Warp Engine to Components
10. 	Changed 	Tech Area Federation Ship Construction level from 8 to 9. Can now build Juggernoughts
11. 	Added 		Shuttle Type II and Shuttle Type III to Vehical.Txt Shuttle I = 60, Shuttle II = 80, & Shuttle III = 100
12. 	Changed 	Tech Area Shuttle Technology from 2 to 3 
13. 	Changed 	Tech Area Level Cost for Fighters from 100,000 to 90,000
14. 	Fixed 		Typo in Vehicle.txt Borg Battle Cube was Min, Org, Rad costs
15. 	Changed 	All Ships Sizes for Borg - Thank you Lighthorse
16. 	Fixed 		Typo in Borg Drone II Weapon Damage At Rng
17. 	Added 		Borg Ripper Beam to the Borg Mount
18. 	Changed 	Increased Tech Area Borg Ship Construction level from 7 to 9
19. 	Changed 	Increased Cost of Borg Ship Construction from 100000 to 150000
20. 	Fixed 		Spelling Error of Small Impulse Engine and Small Improved Impulse Engine
21. 	Fixed 		Back Ground of component 1230
22. 	Updated 	Component/Weapon Reports
23. 	Updated 	Splash Screen to reflect 1.2.6
24. 	Added 		New Component, Shock Troops, for use with Fighters and Shuttles
25. 	Added 		All New Andorian Race Images to Neutral 007
26. 	Fixed 		Neutral Race 007 (Andorian) HTML Viewer so that it displays images now
27. 	Fixed 		Level requirements for Small Efficient Impulse Engine & Small Quantum Impulse Engine. Can now be accessed


Star Trek Mod v1.2.5 

1. 	Updated 	The Splash screen to reflect latest version 2.2.5
2. 	Added 		Fyrons Quadrant Mod Deluxe 2.05
3. 	Changed 	StellarAbilityTypes to exclude damaging warp points. (Thanks Fyron and TNZ)
4. 	Updated 	All Race Research.txt's (Thank you Rollo for the help)
5. 	Changed 	All ships in the vehcileSize file now will use standard images if primary is not available
6. 	Updated 	Weapons / Components reports
7. 	Changed 	Automatic Colonization Population setting from 1 to 0
8. 	Added 		Maps Folder 
9. 	Added 		UserX Star Trek Map
10. 	Added 		Atrocities Newest Andorian Ship/Race images to the Andorian Race (Race Neutral 007)
11. 	Fixed 		Orientation of Vulcan (Race Neutral 010) ship portraits.
12. 	Modified 	All neutral race Research.txt
13 	Changed 	Plasma Envelope Missile I - V damage at range is detuned. (Weapons was way to powerful)
14. 	Changed 	Plasma Missile I - V Damage at Range settings to better reflect the weapon system
15. 	Changed 	Borg Mount to only give mount bonus for Borg Shield Depleter weapon and Incinerator Beam
16. 	Changed 	Borg Colony ship to same engine usage as other races colony ships


Star Trek Mod v1.2.4

1. 	Changed 	Federation Nova Burst I - III to Federation Trilithium Cobalt Torpedo I - III
2. 	Changed 	Federation Trilithium Cobalt Torpedo I - III specs to be a heavy hitting long reload time Torpedo
3. 	Updated 	Many of the weapon descriptions to include range. (Long, Medium, Short)
4. 	Added 		Weapons of Mass Destruction to the Tech Area
5. 	Changed 	All Stellar Manipulation Components that can be used as WOMD from Stellar manipulation to WOMD Tech 
6. 	Added 		Artificial Warp Point Creation to the Tech Area
7. 	Changed 	All Warp Point creation/destruction components from Stellar Manipulation to Artificial Warp Point 			Creation


Star Trek Mod v1.2.3

1. 	Added 		Computer Control to tech area
2. 	Changed 	Master Computer I - III tech requirement to Computer Control
3. 	Modified 	Several minor changes to a bunch of components.
4. 	Changed 	Dom Torpedo Weapons to Dominion Torpedo Weapons in Tech Area and other files
5. 	Removed 	Mini Torp Weapons - Dominion technology. Was not being used
6. 	Changed 	Many BMP images to use the new Component images by Captain Kowk


Star Trek Mod v1.2.2

1. 	Changed 	Structural Integrity Field I - V (No longer has the Armor Ability)
2. 	Added 		New Component images by Captain Kwok
3. 	Fixed 		Spiral Wave Disruptor II had wrong Roman numeral.
4. 	Changed 	Racial Trait Ancient Race cost from 0 to 1500.
5. 	Fixed 		Typo in Romulan Quantum Reactor I
6. 	Removed 	All armor and shield abilities from all warp engines. (Conflict and illegal functions)
7. 	Changed 	Storage Supply Components I - V have been revamped.
8. 	Added 		Warp Core IV
9. 	Changed 	Warp Core II - III now are gained at lower Warp Technology
10. 	Fixed 		Romulan Quantum Singularity Drive I - III now work.
11. 	Updated 	Components.BMP with in new images by Captain Kwok.
12. 	Changed 	Balanced out all of the race weapons 


Star Trek Mod v1.2.1

1. 	Fixed 		Typo in the Setting.txt
2. 	Fixed 		Ai would not use colony tech if player selected game to generate random AI's (I hope it is fixed)


Star Trek Mod v1.2.0

1. 	Updated 	Splash BMP
2. 	Added 		All Race EMP Files 
3. 	Changed 	All Races General Doc to include the Colony Mod Traits
4. 	Changed 	All Races Research AI Files to include the Colony Mod
5. 	Added 		New Vulcan Ships to the Vulcan Neutral Race
6. 	Changed 	All Neutral Race General files to include Colony Mod Traits
7. 	Changed 	All AI General files to include Colony Mod Traits
8. 	Added 		Research Doc to all Neutral Races
9. 	Changed 	All Neutral Race Research files to reflect Colony Mod Traits
10. 	Changed 	Crew Quarters became Crew Quarters II with Repair ability. Crew Quarter I is standard component.


Star Trek Mod v1.1.9

1. 	Added 		Repair ability to Crew Quarters (1 per turn) 
2. 	Added 		Place holder Racial Traits to Racial Traits doc (For future use)
3. 	Added 		Colony Mod components
4. 	Added 		Colony Mod technologies to TechArea (15,16,17)
5. 	Added 		Colony Mod racial traits to racial Traits doc


Star Trek Mod v1.1.8

1. 	Modified 	Each Races Default Designs (Satellites) to use race weapons 
2. 	Modified 	Each Races Default Designs (Weap Platforms) to use race weapons
3.	Modified 	Each Races Default Designs (Battle Stations) to use race weapons
4. 	Modified 	Each Races Default Designs (Shuttles / fighters) to use race weapons
5.	Fixed 		Minor errors in some races Settings.txt


Star Trek Mod v1.1.7

1. 	Updated 	Installation Doc
2. 	Added 		More Star Trek system names to SystemNames.txt 
3. 	Added 		New Emperor Names to EmpeorNames.txt
4. 	Added 		Starfleet to Design Names - Starfleet ship names
5. 	Added 		More Emperor types to EmperorTitles.txt


Star Trek Mod v1.1.6

1. 	Fixed 		Error in Breen Cloaking II
2. 	Fixed 		Breen Cloaking II & III now obtained at correct tech level.
3. 	Fixed 		Error in Vehicle Size Battleship - General Race Technology. Was tech level 18, now 1.
4. 	Fixed 		Ferengi High-Energy Weapons were showing up in Klingon Technology
5. 	Fixed 		Ferengi Warheads were showing up in Klingon Technology
6. 	Fixed 		Error with Breen Ships in VehcileSize doc
7. 	Changed 	All propulsion designs in VehcileSize doc - More uniform 
8. 	Changed	 	8472 Combat Plexus I - II bmp image to 311
9. 	Changed 	Dominion Varethiel Armor I - III bmp image to 728
10. 	Changed 	TechArea shuttles Technology - removed unneeded requirements


Star Trek Mod v1.1.5

1. 	Changed 	Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2. 	Added 		Borg Transwarp Conduit Drive II - III
3. 	Modified 	All races Default Design.txt yet once again in the hopes of improving AI use and ship design
4. 	Fixed 		Error in TechArea for 8472 technology
5. 	Modified 	Yet once again the 8472 Research.txt
6. 	Added 		New Breen Mini images (latest textures by Atrocities)
7. 	Fixed 		Name issues with all race html's
8. 	Fixed 		Spelling Error of Photon Torpedo V
9. 	Fixed 		Spelling Errors of Dominion in TechArea
10. 	Fixed 		Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. 	Fixed 		Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. 	Fixed 		Spacing Error in TechArea Borg Torpedo Weapons


Star Trek Mod v1.1.4

1. 	Changed 	Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2. 	Removed 	Small Phased - Polaron Beam (Was not needed)
3. 	Added 		Disrupter I - X to Breen Technology
4. 	Added 		Small Disrupter I - III to Breen Technology
5. 	Changed	 	Modified each races DefualtDesign.txt to better reflect that races available weapons 
6. 	Changed 	Name of Federation Escort II to Heavy Escort 
7. 	Changed 	Tonnage size of Borg ships, they did not work out as expected at higher numbers
8. 	Added 		Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9. 	Fixed 		Error in VehicleSize.txt Borg Cube
10. 	Fixed 		Error in Borg Transwarp Conduit Drive


Star Trek Mod v1.1.3

1. 	Added 		Image Mod Combat images
2. 	Changed 	Many weapons Combat images
3. 	Fixed 		Missing combat image for Small Pulse Phasers
4. 	Fixed 		Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5. 	Changed 	Borg Energy Weapons requirement from physics 2 to physics 1
6. 	Changed 	Adjusted several races Research.txt slightly
7. 	Changed 	Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. 	Fixed 		Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9. 	Added 		Updated Weapons/Components reports/families documents
10. 	Changed 	Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV


Star Trek Mod v1.1.2

1. 	Fixed 		Federation Frigate Tech Level now is 2 instead of 4
2. 	Added 		Federation Escort II (Will use defiant mount)
3' 	Changed 	Federation Escort available at start for Federation
4. 	Changed 	Federation Escort BMP from Defiant to Nova
5. 	Changed 	8472 Warp Weapons requirement for Physics 4 to Physics 2
6. 	Changed 	All Races Research Files in the hopes of improving Ai use.
7. 	Changed 	Federation Impulse Engine VI now available with Slipstream Drive
8. 	Changed 	Structural Integrity Field I - V Tonnage to 0 for all (Kowks original plan)
9. 	Changed 	Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. 	Changed 	General Ship Construction cost from 10k to 100k
11. 	Fixed 		8472 Quantum Singularity Beam was showing up in other races technology
12. 	Changed	 	Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. 	Changed 	Bussard Collector General Group from Engines to Supply
14. 	Changed 	Design Creation for all race in the hope of improving AI usage


Star Trek Mod v1.1.1

1. - 	Added 		Cardassian Light Cruiser BMP's
2. - 	Fixed 		Error with Impulse Engine V - was giving 9850 in supply instead of 850
3. - 	Changed 	Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - 	Changed 	Crystal Enhanced Laser I - III from Federation to Tholian technology
5. - 	Fixed 		Damage Control II - III now repair correct number of components
6. - 	Fixed 		Errors in Borg Troop Technology in TechArea
7. - 	Fixed 		Photon Torpedo VI - X now use the same BMP image as Photon Torpedo I - V


Star Trek Mod v1.1.0

1. - 	Adjusted 	All Default AI Design Attack Ship to use a minimum of 3 engines and a max of 10
2. - 	Added New 	Dominion Ship Images
3. - 	Changed 	Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working correctly)
4. - 	Changed 	Physics from a tech level of 4 to 2 (Does not research anything past 2)
5. - 	Changed 	Construction from a tech level of 5 to 1 (Does not research anything past 1)
6. - 	Increased 	Klingon Ship Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - 	Added 		Disrupters to the BOP Mount
8. - 	Increased 	Borg Boarding Parties 
9. - 	Added 		The word Troops to Klingon Shock Troops I - V


Star Trek Mod v1.0.9

1. - 	Fixed 		8472 Flux Pod II - V now require proper tech level
2. - 	Added 		General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN


Star Trek Mod v1.0.8

1. - 	Changed 	Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - 	Changed 	Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - 	Increased 	Range and power of Quantum Singularity Beam I - III
4. - 	Increased 	Range of Plasma Projector I - III
5. - 	Increased 	Range of Incinerator Beam I - III
6. - 	Changed 	Enhanced Fusion Beam I to Enhanced Fusion Beam 
7. - 	Changed 	Enhanced Fusion Beam Roman numeral from III to 0
8. - 	Increased 	Range of Enhanced Fusion Beam
9. - 	Changed 	Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - 	Increased 	Range of Breen Energy Dampener IV - VI
11. - 	Changed 	Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - 	Increased 	Range of Cardassian Spiral Wave Disruptor I - III
13. - 	Changed 	Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - 	Increased 	Range of Dominion Polaron Cannon I - III
15. - 	Increased 	Range of Klingon Ion Cannon I - III
16. - 	Increased 	Range of Ferengi Isokinetic Cannon I - V

Star Trek Mod v1.0.7

1. - 	Fixed 		Error in Borg Repair Drone III
2. - 	Fixed 		Spelling error of Small Efficient Impulse Engine
3. - 	Fixed 		Spelling error of Small Quantum Impulse Engine
4. - 	Fixed 		Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - 	Changed 	Borg Regenerative Shields I - III now require level I - III of Borg Shields


Star Trek Mod v1.0.6

1. - 	Changed 	Klingon Scout Requirement Max Engines from 4 to 3
2. - 	Changed 	Federation Explorer Requirement Max Engine from 5 to 3 and Engines Per Move from 2 to 3 
3. - 	Changed 	Federation Frigate Requirement Max Engine from 5 to 4 and Engines Per Move from 2 to 4 


Star Trek Mod v1.0.5

1. - 	Fixed 		Error in Cargo Bay V
2. - 	Increased 	Cargo Storage Abilities for Cargo Bay I - V (100, 150, 200, 250, 300)
3. - 	Increased 	Range of Nova Burst I - III 
4. - 	Decreased 	Reload rate of Nova Burst I - III from 2 to 1
5. - 	Corrected 	Spelling error of Small Efficient Impulse Engine
6. - 	Increased 	Range of Gravimetric Torpedo I - III 
7. - 	Decreased 	Reload rate of Gravimetric Torpedo I - II from 2 to 1
8. - 	Changed 	Weapon Damage Type of Plasma Torpedo I - V from Normal to Skips All Shields (More to the design of 			the weapon used by the Romulans)
9. - 	Increased 	Range of Plasma Burst I - III
10. - 	Reduced 	Reload rate for Plasma Burst I- III from 2 to 1
11. - 	Increased 	Range of Crystalline Torpedo I - V
12. - 	Decreased 	Reload rate of Crystalline Torpedo I - V
13. - 	Changed 	Pulse Phasers I - VI from Normal Weapon Damage to Skips Armor
14. - 	Reduced 	Pulse Phasers I - VI Tonnage Space and Structure from 20 to 10
15. - 	Changed 	Pulse Phasers I - VI Weapon Display from Torp to Beam
16. - 	Reduced 	Small Pulse Phasers I - III Weapon Display from Torp to Beam
17. - 	Changed 	Small Pulse Phasers I - III from Normal Weapon Damage to Skips Armor
18. - 	Increased 	Quantum Singularity Beam I - III Damage at Range from 5 to 15 each
19. - 	Removed 	All but the Combat Captains components. (Will add revised one back in later)
20. - 	Changed 	The Reload rate for Quantum Torpedo I - V from 1 to 2


Star Trek Mod v1.0.4

1. - 	Reduced 	Tonnage of Mini Positron Torpedo I - IV from 20 to 10
2. - 	Increased 	Range of Mini Positron Torpedo I - IV
3. - 	Decreased 	Reload rate for Mini Positron Torpedo I - IV from 2 to 1
4. - 	Added 		Master Computer I - III back to the mod by popular request
5. - 	Changed 	Racial Trait Ancient Race cost from 1000 to 0 (For use with AI's)
6. - 	Changed 	Supply amount used on Impulse Engines I - V to 5 each
7. - 	Increased 	Supply Storage Ability for Impulse Engines I - V
8. - 	Added 		Supply Amount Used 50 to Transwarp Drive


Star Trek Mod v1.0.3

1. - 	Added 		AI_DesignCreation files to Ktarians, Nausicaan, Sheliak, and Tamarian Races
2. - 	Replaced 	All Race AI_DesignCreation files
3. - 	Fixed 		Federation Race Portrait and Mini image so that numbers show up better. (White on white did not work 			well)
4. - 	Changed 	The Color of the Main Icons boarder to yellow
5. - 	Changed 	The Color of the Order Icons to Green
6. - 	Fixed 		Error in 8472 General.txt
7. - 	Fixed 		Errors in Breen General.txt
8. - 	Fixed 		Error in Ferengi General.txt
9. - 	Made 		New Breen 5k EMP file to replace bad one


Star Trek Mod v1.0.2

1. - 	Fixed 		Dominion Attack A would have 11 moves with only 3 engines.
2. - 	Changed 	Federation Explorer VehcileSize Engines per move increased from 2 to 3
3. - 	Changed 	Federation Escort VehcileSize Engines per move increased from 2 to 3
4. - 	Fixed 		Spacing errors in SystemNames.txt
5. - 	Added 		New Star Trek Names to SystemNames.txt
6. - 	Corrected 	Spelling error of Transphysic Torpedo
7. - 	Changed 	Supply Storage I - V Tonnage Space Taken to 5
8. - 	Changed 	All Mini - Weapon types reduced Damage at range by 5% to 30%
9. - 	Changed 	Phased - Polaron Beams (Dominion) from skips armor to Skips Shields and Armor
10. - 	Added 		Federation Pulse Phasers to the Defiant Mount
11. - 	Fixed 		Ferengi Spaceport Depot I - III so that AI does not start game with two facilities
12. - 	Removed 	Exploration Captain I - II (Component would not work correctly)
13. - 	Replaced 	Olegs old Tholian ship set with his New Gold version
14. - 	Adjusted 	Minor tweaks to AI General and Settings


Star Trek Mod v1.0.1

1. - 	Changed 	Advanced Transphysic Drive Now has a movement bonus of 12
2. - 	Changed 	Advanced Transphysic Drive now has a cost of 200 for Organics
3. - 	Changed 	Slipstream Drive (Federation Technology) now has a movement bonus of 13
4. - 	Changed 	Quantum Singularity Engine I - III Ability 3 from Hit Offense Minus to Plus
5. - 	Removed 	Quantum Slipstream Drive Ability 4
6. - 	Changed 	Buzzard Collectors supply usage from 30 to 5
7. - 	Fixed 		Romulan Quantum Slipstream Drive was not giving its movement bonus
8. - 	Modified 	Romulan DesignCreation.txt file slightly


Star Trek Beta v1.0.0 (7-21-2003)

1. 	Official 	Public Release of Mod


Star Trek Beta v0.9.0

1. - 	Updated 	Mod Info file
2. - 	Updated 	Comments
3. - 	Updated 	Installation/Uninstall read-me
4. - 	Included 	List of Race Components
5. - 	Included 	List of Race Ships
6. - 	Fixed 		Errors in AI_DesignCreation - All Races


Star Trek Beta v0.8.0

1. - 	Corrected 	Spelling errors in Facilities.txt
2. -	 Corrected 	Spelling error of Plasma Envelope Missile I
3. - 	Corrected 	Spelling of Small Point-Defense Disruptors
4. - 	Corrected 	Description of Breen Troops
5. - 	Changed 	Description of Cardassian Shock Troops
6. - 	Changed 	Description of Cardassian Ground Troops


Star Trek Beta v0.7.0

1. - 	Changed 	Description of Nucleonic Thresher to remove the word torpedo
2. - 	Added 		Nova Burst weapons family number to Defiant Mount (3301)
3. - 	Corrected	Spelling error in Federation Research.txt Point-Defense Phasers to Point-Defense Phasers
4. - 	Fixed 		Structural Integrity Field V was named IV.
5. -	Changed 	Structural Integrity Field I - V Tonnage Structure system (Lowered all values)
6. -	 Corrected 	Wrong Roman Numeral used for Bioelectric Field IX (Was IV) for Species 8472


Star Trek Beta v0.6.0

1. -	 Fixed 		Spelling error Trilithium Torpedo
2. -	 Removed 	Master Computer Component
3. - 	Changed 	Re-organized the Components lists by type
4. - 	Changed 	Renamed the Klingon Shock Troops to Klingon Ground Troops
5. - 	Changed 	Renamed the Klingon Ground Troops to Klingon Shock Troops


Star Trek Beta v0.5.0

1. - 	Fixed: 		Cardassian Mini Light Cruiser was mis-named 
2. - 	Changed: 	The Color of General Woundwort interface from blue to an off yellow. 
3. - 	Changed: 	Dominion HTML viewer font from Arial to Federation
4. - 	Added: 		Construction Facilities, Construction Vehicles, Planet Types, and AI_Strategies to the Dominion
5. -	Fixed: 		Spacing error in SystemNames.txt


Star Trek Beta v0.4.0

1. - 	Fixed: 		Spacing error in Ferengi Research.txt
2. - 	Fixed: 		Spacing error in Federation Research.txt
3. - 	Changed: 	Tonnage Structure of BOP Mount from 50% to 30% reduction in size of component
4. - 	Changed: 	Tonnage Structure of Defiant Mount from 50% to 20% reduction in size of component
5. - 	Modified: 	Federation Research.txt
6. - 	Modified: 	Klingon Research.txt
7. - 	Modified: 	Borg Research.txt
8. - 	Modified: 	Ferengi Research.txt


Star Trek Beta v0.3.0

1. - 	Fixed: 		Component 1201 was misspelled
2. - 	Changed: 	Federation Weapons Technology from Weapons Technology to Federation Technology
3. - 	Modified: 	Borg_AI_DesignCreation file to facilitate better expansion
4. - 	Modified: 	Klingon_AI_DesignCreation file to facilitate better expansion
5. - 	Modified: 	Ferengi_AI_DesignCreation file to facilitate better expansion
6. - 	Modified: 	Federation_AI_DesignCreation file to facilitate better expansion
7. -	Modified: 	Federation Combat Captain I - II with training Ability (Thanks TNZ)
8. - 	Changed: 	Federation Pulse Weapons from Weapons Technology to Federation Technology


Star Trek Beta v0.2.0

1. - 	Added: 		Breen Dreadnought Image to Breen Race Folder
2. - 	Fixed: 		Error in Breen General.txt
3. - 	Fixed: 		Misspelling of Klingon Folder (NOTE: You will have to remove the misspelled folder!)
4. - 	Changed: 	Increased the Storage Limit of all colony techs from 2k to 5k
5. - 	Fixed: 		Defiant Mount
6. - 	Fixed: 		BOP Mount now works with correct ship size
7. -	Fixed: 		HTML Read-me (Links were broken)


Star Trek Beta v0.1.0 - June 24th, 2003

1. - 	Added: 		EmpeorNames.txt
2. - 	Added: 		EmpeorNames.txt
3. - 	Added: 		EmpireTypes.txt
4. - 	Updated: 	Components Image Mod to 1.14 (thank you Fyron)
5. - 	Updated: 	New Components to work with Components mod 1.14
6. - 	Changed: 	Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn.
7. - 	Changed: 	Buzzard Collector Supplies Generated from 100 to 50.
8. - 	Updated: 	The Fyron Quadrant Mod to FQM Deluxe 2.4
9. - 	Modified: 	FQM Deluxe to not use extra nebula bmps (keeps the size of the over all mod down.)
10. - 	Fixed: 		Misspelling of Cardassian_Portrait_BattleCruiser
11. - 	Changed: 	VehicleSize.txt Federation Escort tonnage from 200 to 240
12. - 	Fixed: 		CompEnhancement.txt Defiant and BOP mounts now work
13. - 	Removed: 	Research.txt from Neutral Race 10. (Vulcan's)
14. - 	Corrected: 	All new components now have corrected new BMP numbers 
15. - 	Changed: 	Impulse Engine I BMP from 10 to 8
16. - 	Changed: 	Impulse Engine II BMP from 10 to 9
17. - 	Changed: 	Impulse Engine V BMP from 25 to 26
18. - 	Changed: 	Buzzard Collector BMP from 8 to 335
19. - 	Changed: 	All Warp Core images now have separate looking BMP's
20. - 	Changed: 	Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image)
21. - 	Added: 		New Components 
22. - 	Changed: 	Borg Captain BMP image to a Drone Image
23. - 	Changed: 	Description of Borg Captain
24. - 	Changed: 	Buzzard Collector and Ram Scoop Images to new images.
25. - 	Changed: 	8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component 			Troops to new images.
26. - 	Changed: 	Components using comp_687 to different Image. (This Component was causing errors.)
27. - 	Added: 		EMP Files for 10 Major Races
28. - 	Modified: 	All AI_General.txt's (They were not using Racial points correctly)
