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COMPONENT DATA FILE - The Star Trek Mod - By Atrocities
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              _-' .   .`-_
          |/ /  .. . '   .\ \|
         |/ /            ..\ \|
       \|/ |: .   ._|_ .. . | \|/
        \/ |   _|_ .| . .:  | \/
       \ / |.   |  .  .    .| \ /
        \||| .  . .  _|_   .|||/
       \__| \  . :.  .|.  ./ |__/
         __| \_  .    .. _/ |__
          __|  `-______-'  |__
             -,____  ____,-
               ---'  `---
           The Star Trek Mod

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

OVERRIDE	Vehicle List Type Override   := Ship, Base, Fighter, (Can be any combination)
		Vehicle List Type Description := All But Mine

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone

OVERRIDE	Weapon List Target Override    := Ships, Planets, Satellites (Can be any combination)
		Weapon List Target Description := Ships\Planets\Sats 

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Qaurter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

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*BEGIN*
=======================================================================================

Name                  := Rock Colony - Rock Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Rock Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Rock Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Rock Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony - Ice Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Ice Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Ice Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Ice Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony - Gas Natives
Description           := Materials needed to start a colony on a rock planet. Player should add 4 warp nacelles to design.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony - Gas Natives
Description           := Materials needed to start a colony on an ice planet. Player should add 4 warp nacelles to design.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony - Gas Natives
Description           := Materials needed to start a colony orbiting a gas giant. Player should add 4 warp nacelles to design.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization - Gas Natives
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Federation Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -5%
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Federation Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -10%
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 2 
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Vorta Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1185
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 1 movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Vorta Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1185
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 2 Combat movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus I
Description           := Specialized Drone that provides a bonus to a ship's offense and defense.
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus II
Description           := Specialized Drone that provides a bonus to a ship's offense and defense.
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1248
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1248
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Plexus I
Description           := Organic Device that provides a bonus to a ship's offense and defense. 
Pic Num               := 311
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Plexus II
Description           := Organic Device that provides a bonus to a ship's offense and defense.
Pic Num               := 311
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain I
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain II
Description           := Trained officer that provides a bonus to a ship's offense and defense.
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Command Chamber
Description           := The main control center of a starship.
Pic Num               := 204
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Organic Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 201
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 201
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 201
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Matrix
Description           := The main control center of a starship.
Pic Num               := 1124
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Computer Matrix I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Computer Matrix II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Computer Matrix III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 1%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 3%
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Control
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Can operate as an auxiliary control center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Self-Destruct
Ability 2 Descr       := Vehicle can self-destruct when needed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Component aids in ship maneuverability by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Computer Core
Description           := The main computer core which controls a drone.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a drone computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 172
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Chambers
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Chamber I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1900
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Chamber II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1900
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Chamber III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1900
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Regeneration Chamber
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 1906
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := Ten Per Vehicle
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering I
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 8%.
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering II
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 13%.
Ability 1 Val 1       := -13
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering III
Description           := Area of a starship dedicated to maintenance reduction.
Pic Num               := 1905
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 18%.
Ability 1 Val 1       := -18
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Radioactives Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control I
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control II
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 220
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Damage Control III
Description           := Crew component which can repair other ships in space.
Pic Num               := 1904
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Vehicle Control
Family                := 51
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deflector Shield 
Description           := The Deflector Shield diverts small debris away from the ship thus reducing its maintenance costs.
Pic Num               := 1919
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 513
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 2%.
Ability 1 Val 1       := -2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 10
Ability 2 Descr       := 
Ability 2 Val 1       :=  
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Replicator I
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator II
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Replicator III
Description           := Component that produces supplies lowering maintenance costs.
Pic Num               := 1918
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Vehicle Maintenance
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 supplies for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces maintenance cost by 1%.
Ability 2 Val 1       := -1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator I
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 400 supplies for each star in a system per turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator II
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 700 supplies for each star in a system per turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Replicator III
Description           := Collects solar energy and converts it into supplies for a ship. 
Pic Num               := 1895
Tonnage Space Taken   := 5000
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Replicator Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 supplies for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Use Mount to scale this component to Resource Ship Hull size.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 bonus combat movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 750 units of supply.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 bonus combat movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 800 units of supply.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 25
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 850 units of supply.
Ability 2 Val 1       := 850
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine. Generates Combat Movement. (Must Have for Combat Moves.)
Pic Num               := 26
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 bonus combat movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 950 units of supply.
Ability 2 Val 1       := 950
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points.  (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 605 units of supply.
Ability 2 Val 1       := 605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1325 units of supply.
Ability 2 Val 1       := 1325
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IV
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1605 units of supply.
Ability 2 Val 1       := 1605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive V
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1655 units of supply.
Ability 2 Val 1       := 1655
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VI
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1705 units of supply.
Ability 2 Val 1       := 1705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1805 units of supply.
Ability 2 Val 1       := 1805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VIII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2005 units of supply.
Ability 2 Val 1       := 2005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IX
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2205 units of supply.
Ability 2 Val 1       := 2205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive X
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 836
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2305 units of supply.
Ability 2 Val 1       := 2305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points.  (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 605 units of supply.
Ability 2 Val 1       := 605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1325 units of supply.
Ability 2 Val 1       := 1325
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive IV
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1605 units of supply.
Ability 2 Val 1       := 1605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive V
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1655 units of supply.
Ability 2 Val 1       := 1655
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VI
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1705 units of supply.
Ability 2 Val 1       := 1705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1805 units of supply.
Ability 2 Val 1       := 1805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive VIII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2005 units of supply.
Ability 2 Val 1       := 2005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive IX
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2205 units of supply.
Ability 2 Val 1       := 2205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Warp Drive X
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1213
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2305 units of supply.
Ability 2 Val 1       := 2305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points.  (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 605 units of supply.
Ability 2 Val 1       := 605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 832
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1325 units of supply.
Ability 2 Val 1       := 1325
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IV
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 833
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1605 units of supply.
Ability 2 Val 1       := 1605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive V
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1655 units of supply.
Ability 2 Val 1       := 1655
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VI
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 834
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1705 units of supply.
Ability 2 Val 1       := 1705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1805 units of supply.
Ability 2 Val 1       := 1805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive VIII
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2005 units of supply.
Ability 2 Val 1       := 2005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive IX
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 835
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 8
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2205 units of supply.
Ability 2 Val 1       := 2205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Drive X
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 836
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2305 units of supply.
Ability 2 Val 1       := 2305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive I 
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1207
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 605 units of supply.
Ability 2 Val 1       := 605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive II 
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1207
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 905 units of supply.
Ability 2 Val 1       := 905
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive III 
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1208
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1325 units of supply.
Ability 2 Val 1       := 1325
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive IV 
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1208
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1605 units of supply.
Ability 2 Val 1       := 1605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1209
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1655 units of supply.
Ability 2 Val 1       := 1655
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1209
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1705 units of supply.
Ability 2 Val 1       := 1705
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1210
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1805 units of supply.
Ability 2 Val 1       := 1805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1210
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2005 units of supply.
Ability 2 Val 1       := 2005
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1211
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2205 units of supply.
Ability 2 Val 1       := 2205
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1212
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2305 units of supply.
Ability 2 Val 1       := 2305
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core I
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 600 units of supply.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core II
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1201
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 900 units of supply.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core III
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1320 units of supply.
Ability 2 Val 1       := 1320
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IV
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1202
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1600 units of supply.
Ability 2 Val 1       := 1600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core V
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1650 units of supply.
Ability 2 Val 1       := 1650
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VI
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1203
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1700 units of supply.
Ability 2 Val 1       := 1700
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1800 units of supply.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core VIII
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1204
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core IX
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2200 units of supply.
Ability 2 Val 1       := 2200
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core X
Description           := Generates a warp field. (Add 2 Impulse Engines and 2 Warp Nacelles)
Pic Num               := 1205
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2300 units of supply.
Ability 2 Val 1       := 2300
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2405 units of supply.
Ability 2 Val 1       := 2405
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2605 units of supply.
Ability 2 Val 1       := 2605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 838
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2805 units of supply.
Ability 2 Val 1       := 2805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2405 units of supply.
Ability 2 Val 1       := 2405
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 837
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2605 units of supply.
Ability 2 Val 1       := 2605
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Hyper Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 838
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 50
Cost Organics         := 800
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2805 units of supply.
Ability 2 Val 1       := 2805
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive I
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2400 units of supply.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive II
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2600 units of supply.
Ability 2 Val 1       := 2600
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive III
Description           := Creates a warp field surrounding a ship. (Add 2 Impulse Engines)
Pic Num               := 1206
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 2 Warp Nacelles to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2800 units of supply.
Ability 2 Val 1       := 2800
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 03
Ability 3 Descr       := Use Mount for this component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := 8472 Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Ten Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Ten Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Ten Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Ten Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Ten Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 831
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle I
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle II
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle III
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle IV
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp Nacelle V
Description           := Creates a warp field surrounding a ship thus allowing it to enter warp drive. (Add Warp Core and 2 Impulse Engines)
Pic Num               := 888
Tonnage Space Taken   := 500
Tonnage Structure     := 250
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := Four Per Vehicle
General Group         := Engines
Family                := 601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Use Propulsion Mount and Player should add 1 or more Impulse Engines to design.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion I
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can store 1000 units of supply. 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := 
Ability 4 Val 1       := 1000
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion II
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can store 1100 units of supply. 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := 
Ability 4 Val 1       := 1100
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion III
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can store 1200 units of supply. 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := 
Ability 4 Val 1       := 1200
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion IV
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can store 1300 units of supply 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := .
Ability 4 Val 1       := 1300
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drone Propulsion V
Description           := Propulsion system for drones.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drone Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can store 1400 units of supply.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 04
Ability 4 Type        := Supply Storage
Ability 4 Descr       := 
Ability 4 Val 1       := 1400
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Warp Overdrive I
Description           := Engine modification that generates extra movement by sacraficing spent anti-matter. Components is destroyed upon use. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Overdrive II
Description           := Engine modification that generates extra movement by sacraficing spent anti-matter. Components is destroyed upon use. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Overdrive III
Description           := Engine modification that generates extra movement by sacraficing spent anti-matter. Components is destroyed upon use. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 emergency movement point.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector I
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 40 supplies for each star in a system per turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector II
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 60 supplies for each star in a system per turn.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector III
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 80 supplies for each star in a system per turn.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector IV
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector V
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 110 supplies for each star in a system per turn.
Ability 1 Val 1       := 110
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector VI
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 6 
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 120 supplies for each star in a system per turn.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector VII
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 130 supplies for each star in a system per turn.
Ability 1 Val 1       := 130
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector VIII
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector IX
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 160 supplies for each star in a system per turn.
Ability 1 Val 1       := 160
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Bussard Collector X
Description           := Supply Support Systems. Does not provide propulsion.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 180 supplies for each star in a system per turn.
Ability 1 Val 1       := 180
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Type           := None

Name                  := Ram Scoop I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ram Scoop II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 220 supplies for each star in a system per turn.
Ability 1 Val 1       := 220
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ram Scoop III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ram Scoop Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 240 supplies for each star in a system per turn.
Ability 1 Val 1       := 240
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 75 supplies for each star in a system per turn.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 150 units of supply.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 95 supplies for each star in a system per turn.
Ability 1 Val 1       := 95
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 170 units of supply.
Ability 2 Val 1       := 170
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 115 supplies for each star in a system per turn.
Ability 1 Val 1       := 115
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 180 units of supply.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod IV
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 155 supplies for each star in a system per turn.
Ability 1 Val 1       := 155
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 200 units of supply.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := 8472 Flux Pod V
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 1511
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Four Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 185 supplies for each star in a system per turn.
Ability 1 Val 1       := 185
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Provides storage for 220 units of supply.
Ability 2 Val 1       := 220
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Reflective Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 125
Cost Organics         := 50
Cost Radioactives     := 145
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 15 or less.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := This armor has an increased maintenance cost.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Shield Generation
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Damaged before any other components on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Reflective Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 15 or less.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := This armor has an increased maintenance cost.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Shield Generation
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Damaged before any other components on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Reflective Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 175
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 46
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 15 or less.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := This armor has an increased maintenance cost.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Shield Generation
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Damaged before any other components on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vehicle List Type Override   := Satellite, Drone
Vehicle List Type Description := Only Satellites and Drones
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 09
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 45
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vehicle List Type Override   := Satellite, Drone
Vehicle List Type Description := Only Satellites and Drones
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 09
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vehicle List Type Override   := Satellite, Drone
Vehicle List Type Description := Only Satellites and Drones
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 09
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor I
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 45
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 5 or less.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor II
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 45
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone 
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 7 or less.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor III
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 45
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor I
Description           := Armor that can be regenerate itself when damaged.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor II
Description           := Armor that can be regenerate itself when damaged.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 35
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor I
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 70
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 5 or less.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor II
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 70
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 7 or less.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Kelindide Armor III
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 70
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor I
Description           := Armor that absorbs energy and radiates it back into space.
Pic Num               := 728
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 5 or less.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 728
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 7 or less.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Varethiel Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 728
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Armor
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 10 or less.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 35
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Hull Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 5
Tonnage Structure     := 45
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Pirate Race
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := This armor has an increased maintenance cost.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 3
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Cloaking Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Pirate Race
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 4
Ability 5 Type        := AI Tag 08
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 5 or less.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 7 or less.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 225
Cost Organics         := 25
Cost Radioactives     := 275
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 10 or less.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 60
Cost Minerals         := 250
Cost Organics         := 25
Cost Radioactives     := 275
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 10 or less.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 70
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 14 or less.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Ability 4 Type        := Modified Maintenance Cost
Ability 4 Descr       := This armor has an increased maintenance cost.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Invisibility Screen I
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Invisibility Screen II
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Invisibility Screen III
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Invisibility Screen IV
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Invisibility Screen V
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 7
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Cloaking Device IV
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Cloaking Device V
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Device
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 7
Weapon Type           := None

Name                  := Federation Cloaking Device 
Description           := A cloaking field that renders a ship invisible to most forms of detection.  Can only be used with the Defiant Cloaking Mount.
Pic Num               := 38
Tonnage Space Taken   := 3000
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Combat To Hit Offense Plus
Ability 5 Descr       := This Device gives a small offensive combat bonus
Ability 5 Val 1       := 2
Ability 5 Val 2       := 
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := This Device gives a small defensive combat bonus
Ability 6 Val 1       := 2
Ability 6 Val 2       := 
Weapon Type           := None

Name                  := Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Combat To Hit Offense Plus
Ability 5 Descr       := This Device gives a small offensive combat bonus
Ability 5 Val 1       := 2
Ability 5 Val 2       := 
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := This Device gives a small defensive combat bonus
Ability 6 Val 1       := 2
Ability 6 Val 2       := 
Weapon Type           := None

Name                  := Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Combat To Hit Offense Plus
Ability 5 Descr       := This Device gives a small offensive combat bonus
Ability 5 Val 1       := 2
Ability 5 Val 2       := 
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := This Device gives a small defensive combat bonus
Ability 6 Val 1       := 2
Ability 6 Val 2       := 
Weapon Type           := None

Name                  := Cloaking Device IV
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Combat To Hit Offense Plus
Ability 5 Descr       := This Device gives a small offensive combat bonus
Ability 5 Val 1       := 2
Ability 5 Val 2       := 
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := This Device gives a small defensive combat bonus
Ability 6 Val 1       := 2
Ability 6 Val 2       := 
Weapon Type           := None

Name                  := Cloaking Device V
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Temporal scans.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Ability 5 Type        := Combat To Hit Offense Plus
Ability 5 Descr       := This Device gives a small offensive combat bonus
Ability 5 Val 1       := 2
Ability 5 Val 2       := 
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := This Device gives a small defensive combat bonus
Ability 6 Val 1       := 2
Ability 6 Val 2       := 
Weapon Type           := None

Name                  := Bio - Electric Field I 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale componentUse mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VI 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 50
Cost Organics         := 150
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VII 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 55
Cost Organics         := 160
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 7 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VIII 
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 60
Cost Organics         := 170
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 8
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 8 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IX
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 65
Cost Organics         := 180
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 9 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field X
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 70
Cost Organics         := 190
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VI
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 50
Cost Organics         := 150
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 55
Cost Organics         := 160
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VIII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 60
Cost Organics         := 170
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IX
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 65
Cost Organics         := 180
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field X
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 70
Cost Organics         := 190
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale componentUse mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VI
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 50
Cost Organics         := 150
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 55
Cost Organics         := 160
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 7 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VIII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 60
Cost Organics         := 170
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 8 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IX
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 65
Cost Organics         := 180
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 9 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field X
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 70
Cost Organics         := 190
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VI
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 50
Cost Organics         := 150
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 55
Cost Organics         := 160
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field VIII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 60
Cost Organics         := 170
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IX
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 65
Cost Organics         := 180
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field X
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 70
Cost Organics         := 190
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 50
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Generator which creates an energy field around a base preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 325
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale componentUse mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 9 shield points per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 110
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bio - Electric Field V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 1900
Tonnage Space Taken   := 1000
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 140
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 07
Ability 3 Descr       := Use mount to scale component
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a weapons platform preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 1000
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := Eight Per Vehicle
General Group         := Shields
Family                := 211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 07
Ability 4 Descr       := Use mount to scale component
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields I
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 11
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields II
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 220
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 12 shield points per turn.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 11
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields III
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 240
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 14 shield points per turn.
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 11
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields IV
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 260
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 16 shield points per turn.
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 11
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Shields V
Description           := Regenerates shields each combat turn.
Pic Num               := 1186
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 280
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 18 shield points per turn.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 11
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod I
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 300 units of supply.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Conditions
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod II
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 350 units of supply.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Conditions
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod III
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 400 units of supply.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Conditions
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod IV
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 25
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 450 units of supply.
Ability 1 Val 1       := 450
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Conditions
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Matter Pod V
Description           := Pod that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Tech Area Req 2       := Cargo
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Conditions
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini Storage Compartment
Description           := Area on a starship to store supplies.
Pic Num               := 1897
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 1810
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 25 units of supply.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank I
Description           := A container which can be sacrificed to gain extra supplies for the ship.  
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 500 supply when used.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank II
Description           := A container which can be sacrificed to gain extra supplies for the ship. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 1000 supply when used.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Deuterium Tank III
Description           := A container which can be sacrificed to gain extra supplies for the ship. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 1500 supply when used.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank I
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 190
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 350 units of supply.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Resupply
Ability 2 Descr       := Generates 1550 supply when used.
Ability 2 Val 1       := 1550
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Planet - Change Population Happiness
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank II
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 190
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 400 units of supply.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Resupply
Ability 2 Descr       := Generates 1550 supply when used.
Ability 2 Val 1       := 1550
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Planet - Change Population Happiness
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank III
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 190
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 450 units of supply.
Ability 1 Val 1       := 450
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Resupply
Ability 2 Descr       := Generates 1550 supply when used.
Ability 2 Val 1       := 1550
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Planet - Change Population Happiness
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank IV
Description           := Tank that stores additional supplies for a ship.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 190
Cost Organics         := 25
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 550 units of supply.
Ability 1 Val 1       := 550
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Resupply
Ability 2 Descr       := Generates 1550 supply when used.
Ability 2 Val 1       := 1550
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Planet - Change Population Happiness
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 51kT worth of cargo space.
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 61kT worth of cargo space.
Ability 1 Val 1       := 61
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 71kT worth of cargo space.
Ability 1 Val 1       := 71
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 81kT worth of cargo space.
Ability 1 Val 1       := 81
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 101kT worth of cargo space.
Ability 1 Val 1       := 101
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Niche
Description           := Area on a starship where cargo can be housed.
Pic Num               := 1898
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 518
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1kT worth of cargo space.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 95
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 52kT worth of cargo space.
Ability 1 Val 1       := 52
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 85
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 62kT worth of cargo space.
Ability 1 Val 1       := 62
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 85
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 72kT worth of cargo space.
Ability 1 Val 1       := 72
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 82kT worth of cargo space.
Ability 1 Val 1       := 82
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 102kT worth of cargo space.
Ability 1 Val 1       := 102
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay I
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hanger Bay
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay II
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hanger Bay
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay III
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hanger Bay
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space. 2 Shuttles can be launched per combat turn and 4 Shuttles can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time. Low gravity improves construction time.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard I
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard II
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Yard III
Description           := Crew component which can repair other ships in space.
Pic Num               := 49
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1500
Cost Radioactives     := 590
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Repair
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := Component requires use of MOUNT to be placed on Repair Barge or any Space Station.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones I
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones II
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Repair Drones III
Description           := Crew component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Construction
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix I
Description           := Device which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix II
Description           := Device which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Repair Matrix III
Description           := Device component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Component reduces maintenance cost by 6%
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper I
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper II
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper III
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper IV
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper V
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT worth of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 75kT worth of cargo space.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking I
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 17
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking II
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking III
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking IV
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking V
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 6 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Targeting System
Description           := Advanced targeting system that automatically aims ships weapons.
Pic Num               := 1342
Tonnage Space Taken   := 50
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Ship\Base
Vehicle List Type Override   := Ship, Base, WeapPlatform
Vehicle List Type Description := Ship\Base\Weapon Platform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Warrior Technology
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warrior Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := This component has a huge maintenance cost.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Neural Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 12
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 12
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 12
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := ECM IV
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 12
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := ECM V
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 19
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 12
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 14% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 38
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1607
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1337
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1336
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1335
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 4% attack bonus in combat 
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 8% attack bonus in combat 
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 12% attack bonus in combat 
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 5 intelligence points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 5% attack bonus in combat 
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array II
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 9% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 8 intelligence points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 2 sector away.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 9% attack bonus in combat 
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array III
Description           := Combine with Combat Sensors and ECM for best results
Pic Num               := 1334
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Warrior Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Sensors
Tech Level Req 3      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 13% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 10 intelligence points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sector away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Plus
Ability 4 Descr       := Gives a 14% attack bonus in combat 
Ability 4 Val 1       := 14
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 14
Ability 5 Descr       := 
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 15 intelligence points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors II
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sectors away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 20 intelligence points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Sensors III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Intelligence
Ability 2 Descr       := Generates 25 intelligence points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Tachyon Sensors III
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Tachyon Grid I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 266
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 153
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Grid can scan ships 3 sectors away.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Grid II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 266
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 153
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Grid can scan ships 4 sectors away.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Tachyon Sensors I
Description           := Advanced detection matrix which scans highly charged tachyon bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 10000
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows for level 2 temporal scanning..
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Hyper-Tachyon Sensors II
Description           := Advanced detection matrix which scans highly charged tachyon bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 10000
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows for level 3 temporal scanning..
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Hyper-Tachyon Sensors III
Description           := Advanced detection matrix which scans highly charged tachyon bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 10000
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows for level 5 temporal scanning.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Hyper-Tachyon Sensors IV
Description           := Advanced detection matrix which scans highly charged tachyon bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 10000
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows for level 5 temporal scanning.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Gravitic Sensors I
Description           := Gravitic scanners which use minor gravity fluctuations caused by Quantum Singularity Drives to detect hidden ships.
Pic Num               := 221
Tonnage Space Taken   := 10000
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 2.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Gravitic Sensors II
Description           := Gravitic scanners which use minor gravity fluctuations caused by Quantum Singularity Drives to detect hidden ships.
Pic Num               := 221
Tonnage Space Taken   := 10000
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 3.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Gravitic Sensors III
Description           := Gravitic scanners which use minor gravity fluctuations caused by Quantum Singularity Drives to detect hidden ships.
Pic Num               := 221
Tonnage Space Taken   := 10000
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors IV
Description           := Gravitic scanners which use minor gravity fluctuations caused by Quantum Singularity Drives to detect hidden ships.
Pic Num               := 221
Tonnage Space Taken   := 10000
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 5.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 21
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 10 research points each turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 20 research points each turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 30 research points each turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 40 research points each turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 50 research points each turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := EBM Marker
Description           := Energy Beam Weapons are a directed beam of energy that cause damage to armor, shields, and components.  They may use mounts, so check the MOUNTS tab.
Pic Num               := 1777
Tonnage Space Taken   := 10000
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Markers
Family                := 560
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Laser Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy. Use Weapon Mount for this Weapon
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Phased Energy Cannon I
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon II
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon III
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon IV
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Phased Energy Cannon V
Description           := Medium range cannon which accurately fires large compressed energy rounds.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Enhanced Fusion Beam 
Description           := Long range high intensity fusion beam that is highly accurate.
Pic Num               := 23
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 597
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit. Use Mount with this weapon.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 15
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 139

Name                  := Biokinetic Ray I
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                    
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray II
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray III
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray IV
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray V
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VI
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VII
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray VIII
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray IX
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Biokinetic Ray X
Description           := Energy beam weapon that is stronger than standard beam weapons and slightly more accurate.
Pic Num               := 1447
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Biokinetic Ray I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Biokinetic Ray X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1523
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := 8472 Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neural Disruptor I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1536
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := 8472 Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Point Singularity Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Point Singularity Beam X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1577
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := 8472 Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Biokinetic Charge I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compressed Biokinetic Charge II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compressed Biokinetic Charge III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compressed Biokinetic Charge IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compressed Biokinetic Charge V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1571
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Biokinetic Discharge I
Description           := Enhanced energy beam weapon that penetrates planet shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 105
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets                     
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Biokinetic Discharge II
Description           := Enhanced energy beam weapon that penetrates planet shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Biokinetic Discharge III
Description           := Enhanced energy beam weapon that penetrates planet shielding.
Pic Num               := 1466
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := 8472 Weapons
Family                := 554
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 11
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 11

Name                  := Quantum Singularity Beam I
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := +10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Quantum Singularity Beam II
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Quantum Singularity Beam III
Description           := Enhanced energy beam weapon that randomly moves the target.
Pic Num               := 1478
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := 8472 Weapons
Family                := 555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 43
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 12

Name                  := Ripper Beam I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ripper Beam X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Incinerator Beam I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Incinerator Beam X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Borg Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Plasma Projector I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Plasma Projector II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Plasma Projector III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Plasma Projector IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Plasma Projector V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Borg Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Gravimetric Charge I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Gravimetric Charge X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1414
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Borg Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 143
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compression Gravimetric Charge I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Gravimetric Charge II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Gravimetric Charge III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Gravimetric Charge IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Gravimetric Charge V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Borg Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Borg Shield Depleter I
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter II
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter III
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter IV
Description           := Medium Range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter V
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Transporter 
Description           := Medium range weapon designed to take out ship security stations.
Pic Num               := 1250
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2021
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Spaceport
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Breen Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neural Disruptor I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Breen Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Breen Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Breen Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neural Disruptor V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Breen Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Plasma Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Breen Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compression Plasma Disruptor I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Breen Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Plasma Disruptor II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Breen Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Plasma Disruptor III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Breen Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Plasma Disruptor IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Breen Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Plasma Disruptor V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Breen Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Energy Dampener I
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines                     
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener II
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener III
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener IV
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Energy Dampener V
Description           := Enhanced energy beam weapon that disables a targets engines.
Pic Num               := 773
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := One Per Vehicle
General Group         := Breen Weapons
Family                := 555
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon List Target Override := Seekers, Drones, Ships, Fighters
Weapon List Target Description := Targets only Engines
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 151
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 13

Name                  := Compressor Beam I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressor Beam X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Compressed Mini Beam I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Compressed Mini Beam X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1396
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Spiral Wave Disruptor I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Spiral Wave Disruptor X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1418
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Enhanced Compression Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1434
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Enhanced Compression Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1434
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Enhanced Compression Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1434
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Enhanced Compression Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1434
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Enhanced Compression Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1434
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Polaron Beam I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Beam X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1292
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Polaron Cannon I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Polaron Cannon X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Dominion Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1397
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Dominion Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1397
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Dominion Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1397
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Dominion Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1397
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Dominion Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Phased Polaron Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Dominion Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 129
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Phased Polaron Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1437
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Dominion Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 165
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phased Polaron Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1437
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Dominion Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 165
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phased Polaron Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1437
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Dominion Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 165
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phased Polaron Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1437
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Dominion Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 165
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phased Polaron Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1437
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Dominion Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 165
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phaser I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Phaser X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1284
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +6% to Accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 6
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Phaser I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                     
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Phaser X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1291
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Federation Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Federation Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Federation Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Federation Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1403
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Federation Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Percussion Phaser I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Percussion Phaser X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Federation Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compression Phaser I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1432
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Phaser II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1432
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Phaser III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1432
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Phaser IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1432
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Compression Phaser V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1432
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Phaser Cannon 
Description           := Heavy phaser cannon.
Pic Num               := 773
Tonnage Space Taken   := 5000
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 560
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +0% Accuracy Bonus. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 20
Ability 2 Descr       := Must Use Weapons Mount
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 500 475 450 425 400 375 350 325 300 275 250 225 200 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 14

Name                  := Tactical Phasers 
Description           := Specialized phasers used to disable a ships engines.
Pic Num               := 1388
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Federation Weapons
Family                := 561
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% to Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 163
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 15

Name                  := Anti-Proton I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy..
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti-Proton X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1287
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Anti-Proton I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Anti-Proton X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1280
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1390
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1390
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1390
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1390
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Isokinetic Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1398
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 1
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Isokinetic Burst I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1436
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Isokinetic Burst II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1436
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Isokinetic Burst III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1436
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Isokinetic Burst IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1436
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Isokinetic Burst V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1436
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := General Race Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := General Race Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Compressed Disruptor Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := General Race Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Charged Disruptor Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := General Race Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1261
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Klingon Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Klingon Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Klingon Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Klingon Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Klingon Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Ion Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1389
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Ion Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Klingon Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Neutrino Disruptor I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Neutrino Disruptor V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1435
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Klingon Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone  
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                   
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy Bonus.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Compressed Disruptor Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Disruptor Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Charged Disruptor Beam I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Charged Disruptor Beam V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Pirate Shield Depleter I
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter II
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter III
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter IV
Description           := Medium Range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Shield Depleter V
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Warp Point - Turbulence
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Pirate Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Tractor Beam V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 1408
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Transporter 
Description           := Medium range weapon designed to take out ship security stations.
Pic Num               := 1250
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Pirate Weapons
Family                := 2021
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Spaceport
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Pirate Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 520 520 520 520 520 520 520 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Pirate Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 520 520 520 520 520 520 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Pirate Weapons Destroyer I
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer II
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer III
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Pirate Weapons Destroyer IV
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 512
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Pirate Weapons
Family                := 562
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Plasma Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Plasma Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Pulse Plasma Disruptors I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone  
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                   
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Pulse Plasma Disruptors X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Romulan Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Romulan Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Romulan Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Romulan Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1399
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Romulan Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 0% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Compressed Plasma Cannon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Compressed Plasma Cannon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1417
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Romulan Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Plasma Projector I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Plasma Projector V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 1433
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Romulan Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Cascade Disruptor I
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1282
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor II
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor III
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor IV
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor V
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VI
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor VIII
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor IX
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Disruptor X
Description           := Energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1283
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cascade Pulse Disruptor I
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone 
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites                    
Weapon Damage At Rng  := 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor II
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor III
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor IV
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 40 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor V
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 40 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor VI
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 45 45 45 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor VII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 45 45 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor VIII
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 50 50 45 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor IX
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate.
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Cascade Pulse Disruptor X
Description           := Pulse energy beam weapon that is stronger than standard beam weapons but less accurate. 
Pic Num               := 1290
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Tholian Weapons
Family                := 550
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -10% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 16
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon List Target Override := Ships, Fighters, Drones, Satellites
Weapon List Target Description := Ships\Fighters\Drones\Satellites
Weapon Damage At Rng  := 55 55 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := -10
Weapon Sound          := apbeam.wav
Weapon Family         := 3

Name                  := Neutrino Beam I
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1344
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam II
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1344
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Tholian Weapons
Family                := 551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam III
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1344
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Tholian Weapons
Family                := 551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam IV
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1344
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Tholian Weapons
Family                := 551
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Neutrino Beam V
Description           := A beam of energy that penetrates Armor and impacts against the targets hull.
Pic Num               := 1344
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Tholian Weapons
Family                := 551
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% To Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 17
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 8

Name                  := Energy Ribbon I
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon II
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 5
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 25 25 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon III
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon V
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 15
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon VI
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 35 35 30 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon VII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon VIII
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 40 40 35 30 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon IX
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons.
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 25
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Energy Ribbon X
Description           := Enhanced energy beam weapon that is stronger than standard beam weapons. 
Pic Num               := 1099
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 25
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Tholian Weapons
Family                := 552
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 18
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat\Drone
Weapon Damage At Rng  := 45 45 40 35 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 2
Weapon Sound          := apbeam.wav
Weapon Family         := 9

Name                  := Cascade Energy Ribbon I
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 550
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 55
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Tholian Weapons
Family                := 553
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets                     
Weapon Damage At Rng  := 25 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -5
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Cascade Energy Ribbon II
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 550
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 55
Cost Radioactives     := 205
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Tholian Weapons
Family                := 553
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -4% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -4
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Cascade Energy Ribbon III
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 550
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 105
Cost Radioactives     := 255
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Tholian Weapons
Family                := 553
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -3% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -3
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Cascade Energy Ribbon IV
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 550
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 105
Cost Radioactives     := 305
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Tholian Weapons
Family                := 553
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -2% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -2
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Cascade Energy Ribbon V
Description           := Enhanced energy beam weapon that is stronger than standard beam and penetrates shields.
Pic Num               := 550
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 155
Cost Radioactives     := 355
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Tholian Weapons
Family                := 553
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Energy Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -1% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 19
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 161
Weapon Modifier       := -1
Weapon Sound          := apbeam.wav
Weapon Family         := 10

Name                  := Point - Defense Blasers I
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1902
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 20
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Blasers II
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1902
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Blasters III
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1902
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 19 19 19 19 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Blasters IV
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1902
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Blasters V
Description           := Small mobile disrupter cannons which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1902
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1907
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons 
Family                := 8880
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1907
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1907
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1907
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 45
Cost Organics         := 45
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Phaser V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1907
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 8880
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +45% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Modifier       := 45
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Cannon I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1903
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +25% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Cannon II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1903
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 30
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Cannon III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1903
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +35% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 35
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Cannon IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1903
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 35
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +40% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 40
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Defense Cannon V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 1903
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 8881
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +45% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 45
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Missile Weapon Marker
Description           := Missile Weapons are an effective weapon. They are seekers and can move very fast and carry a powerful punch. 
Pic Num               := 1779
Tonnage Space Taken   := 10000
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Markers
Family                := 560
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Capital Ship Missile I
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 30

Name                  := Capital Ship Missile II
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 35

Name                  := Capital Ship Missile III
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 40

Name                  := Capital Ship Missile IV
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 45

Name                  := Capital Ship Missile V
Description           := Heavy duty medium range missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile I
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile II
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile III
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55  
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 40

Name                  := Plasma Missile IV
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile V
Description           := Seeking plasma powered medium range missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Plasma Envelope Missile I
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 15 15 15 20 20 20 25
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 27
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 30

Name                  := Plasma Envelope Missile II
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 20 20 20 25 25 25 30
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 27
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 30

Name                  := Plasma Envelope Missile III
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 25 25 25 30 30 30 35
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 27
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 17
Weapon Seeker Dmg Res := 40

Name                  := Plasma Envelope Missile IV
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 30 30 30 35 35 35 40  
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 27
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 18
Weapon Seeker Dmg Res := 50

Name                  := Plasma Envelope Missile V
Description           := Seeking plasma powered long range missile with an anti-matter core.
Pic Num               := 1178
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 35 35 35 40 40 40 45
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 27
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 7
Weapon Seeker Speed   := 19
Weapon Seeker Dmg Res := 60

Name                  := Torpedo Weapons Marker
Description           := Torpedo Weapons are very powerful but not very accurate.  They have a longer range than Energy Beam weapons and Missile Weapons.
Pic Num               := 1778
Tonnage Space Taken   := 10000
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Markers
Family                := 560
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Anti - Matter Torpedo I
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo II
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 45
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo III
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo IV
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo V
Description           := Short range anti-matter torpedo.
Pic Num               := 68
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo I
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo II
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 35
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo III
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo IV
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo V
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 55
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VI
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VII
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo VIII
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 13
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo IX
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 45
Cost Organics         := 20
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 14
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo X
Description           := Medium range anti-matter torpedo.
Pic Num               := 69
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 15
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := -5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Generation
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Biokinetic Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Biokinetic Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Biokinetic Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Biokinetic Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Biokinetic Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1348
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Psychokinetic Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Psychokinetic Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Psychokinetic Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1353
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := 8472 Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Gravimetric Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Gravimetric Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Gravimetric Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Gravimetric Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Gravimetric Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Telekinetic Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Telekinetic Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Telekinetic Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Weapons
Family                := 2113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Borg Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Positronic Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positronic Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positronic Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positronic Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positronic Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Bio-Positronic Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Bio-Positronic Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Bio-Positronic Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Breen Weapons
Family                := 207
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Cardassian Metagenic Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Compressor Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1264
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Compressor Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1264
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Compressor Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1264
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Compressor Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1264
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Compressor Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1264
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Tachyon Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tachyon Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1270
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Positron Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positron Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positron Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positron Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Positron Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1265
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Phased Polaron Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Phased Polaron Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Phased Polaron Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1277
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Quantum Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 556
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Tri-Colbalt Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Colbalt Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Colbalt Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Federation Weapons
Family                := 557
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Quantum Flux Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Flux Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Flux Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Flux Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Quantum Flux Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Flux-Colbalt Torpedoes I
Description           := Long range anti-matter torpedo.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Flux-Colbalt Torpedoes II
Description           := Long range anti-matter torpedo.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Flux-Colbalt Torpedoes III
Description           := Long range anti-matter torpedo.
Pic Num               := 1263
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Trillian Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Trillian Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Trillian Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Trillian Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Trillian Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Carbide Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Carbide Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := General Race Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Adv Photon Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Adv Photon Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Adv Photon Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Adv Photon Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Adv Photon Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Decimator Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Decimator Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Decimator Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Barillian Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Barillian Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Barillian Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Barillian Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Barillian Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Tri-Carbide Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Carbide Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Tri-Carbide Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Pirate Race Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race 
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Plasma Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 28

Name                  := Plasma Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 13
Weapon Seeker Dmg Res := 28

Name                  := Plasma Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 14
Weapon Seeker Dmg Res := 28

Name                  := Plasma Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 28

Name                  := Plasma Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 1272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 563
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 28

Name                  := Adv Plasma Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 27

Name                  := Adv Plasma Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 27

Name                  := Adv Plasma Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Romulan Weapons
Family                := 564
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 16
Weapon Seeker Dmg Res := 27

Name                  := Cascade Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Cascade Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 65
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Cascade Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Cascade Torpedo IV
Description           := Long range anti-matter torpedo.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Cascade Torpedo V
Description           := Long range anti-matter torpedo.
Pic Num               := 881
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Enhanced Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Organics Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 28

Name                  := Crystalline Torpedo I
Description           := Long range anti-matter torpedo.
Pic Num               := 841
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Crystalline Torpedo II
Description           := Long range anti-matter torpedo.
Pic Num               := 841
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 75
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Crystalline Torpedo III
Description           := Long range anti-matter torpedo.
Pic Num               := 841
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +2% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Planet - Change Minerals Value
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 2
Weapon Sound          := amtorp.wav
Weapon Family         := 27

Name                  := Genesis Torpedo I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 50000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Trilithium Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 1259
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Trilithium Torpedo
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Planet Weapons Marker
Description           := These are a series of weapons that damage planet conditions and populations.
Pic Num               := 1776
Tonnage Space Taken   := 10000
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Markers
Family                := 560
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Cardassian Neutron Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 85 85 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 165 165 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Cardassian Neutron Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Vehicle List Type Override 	:= Ship, Drone
Vehicle List Type Description 	:= Ship and Drones only
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 205 205 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 14

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Robo - Miners I (Ship)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 300 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II (Ship)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 400 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III (Ship)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I (Ship)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 300 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II (Ship)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 400 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III (Ship)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I (Ship)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 300 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II (Ship)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 400 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III (Ship)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I (AI Tech)
Description           := For AI Use Only
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II (AI Tech)
Description           := For AI Use Only
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III (AI Tech)
Description           := For AI Use Only
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I (AI Tech)
Description           := For AI Use Only
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II (AI Tech)
Description           := For AI Use Only 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III (AI Tech)
Description           := For AI Use Only 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I (AI Tech)
Description           := For AI Use Only
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := 
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II (AI Tech)
Description           := For AI Use Only
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III (AI Tech)
Description           := For AI Use Only
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Tech Area Req 2       := AI Tech
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := 
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I (Base)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 330
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 300 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II (Base)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 330
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 400 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III (Base)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 330
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I (Base)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 331
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 300 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II (Base)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 331
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 400 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III (Base)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 331
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I (Base)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 332
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 300 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II (Base)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 220
Cost Radioactives     := 220
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 332
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 400 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III (Base)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 260
Cost Radioactives     := 260
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 332
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I (Satellite)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 430
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 30 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II (Satellite)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 430
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 40 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III (Satellite)
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 430
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 50 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I (Satellite)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 431
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 30 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II (Satellite)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 431
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 40 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III (Satellite)
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 431
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 50 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I (Satellite)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 432
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 30 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II (Satellite)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 432
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 40 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III (Satellite)
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 25
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 432
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 50 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Control Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 100
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support for a fighter.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Warp Engine 
Description           := Small Warp Engine used in shuttles.
Pic Num               := 1196
Tonnage Space Taken   := 100
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 3302
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Allow fighters to travel in combat.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Fighter Engine
Description           := Small Warp Engine used in fighters.
Pic Num               := 1196
Tonnage Space Taken   := 100
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 1111
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allow fighters to travel in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Armor
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I (Ftr)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II (Ftr)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III (Ftr)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I (Trp)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II (Trp)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III (Trp)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I (Drn)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II (Drn)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III (Drn)
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 150 light years away.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 250 light years away.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon I
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon II
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon III
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 10000
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 2000
Tonnage Structure     := 200
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := This component is destroyed upon use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Warp Point - Turbulence
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Warp Point - Turbulence
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Warp Point - Turbulence
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Warp Point - Turbulence
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Warp Point - Turbulence
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Disrupter I
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter II
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter III
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter V
Description           := Tunnelling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +50% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 50
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Assualt Drones I
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 drones for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 drones to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones II
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 drones for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 drones to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones III
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 drones for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 drones to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones IV
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 drones for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 drones to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones V
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 drones for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 drones to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones I
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 drones for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 drones to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones II
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 drones for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 drones to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones III
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 drones for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 drones to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones IV
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 drones for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 drones to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Drones V
Description           := Drones trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 drones for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 drones to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1225
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 1225
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 1225
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 1225
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 1225
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1227
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1227
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1227
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1227
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1227
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1229
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1229
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1229
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1229
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1229
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1216
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1216
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1216
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1216
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1216
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1228
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1228
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1228
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1228
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1228
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1223
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1223
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1223
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1223
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1223
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1218
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1218
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1218
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1218
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1218
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1230
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops I
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 Troops for boarding combat (2 boarding attack points).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops II
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 Troops for boarding combat (5 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 80 Troops to fight against Boarding Parties (10 boarding defense points).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops III
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 Troops for boarding combat (10 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 120 Troops to fight against Boarding Parties (15 boarding defense points).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops IV
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 Troops for boarding combat (15 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 160 Troops to fight against Boarding Parties (20 boarding defense points).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assualt Troops V
Description           := Troops trained in boarding enemy ships and taking them over.
Pic Num               := 1224
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 Troops for boarding combat (20 boarding attack points). All boarding parties on ship can be used for attack or defense.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 200 Troops to fight against Boarding Parties (25 boarding defense points).
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Shield Generators Mine I
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine II
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine III
Description           := Large warhead which will explode on contact with a ship disabling its shield generators.
Pic Num               := 1327
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Engine Mine I
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine II
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine III
Description           := Large warhead which will explode on contact with a ship disabling its engines.
Pic Num               := 1328
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Armor Skipping Mine I
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Armor Skipping Mine II
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Armor Skipping Mine III
Description           := Large warhead which will explode on contact with a ship and who's damage skips Armor.
Pic Num               := 1311
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 580

Name                  := Weapon Destroying Mine I
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Weapon Destroying Mine II
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Weapon Destroying Mine III
Description           := Large warhead which will explode on contact with a ship disabling its weapons.
Pic Num               := 1315
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2726
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 581

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 4000
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher
Description           := Nucleonic device which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 4000
Tonnage Structure     := 400
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star. Considered a WMD.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 4000
Tonnage Structure     := 400
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 4000
Tonnage Structure     := 400
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star. Considered a WMD.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Weapons Destroyer I
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Base
Vehicle List Type Override 	:= Base, Satellite
Vehicle List Type Description 	:= Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Fighters
Weapon List Target Description := Ships\Ftrs
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer II
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Base
Vehicle List Type Override 	:= Base, Satellite
Vehicle List Type Description 	:= Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Fighters
Weapon List Target Description := Ships\Ftrs
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer III
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Base
Vehicle List Type Override 	:= Base, Satellite
Vehicle List Type Description 	:= Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Fighters
Weapon List Target Description := Ships\Ftrs
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Weapons Destroyer IV
Description           := Weapon that destroys the target ships weapons.
Pic Num               := 514
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Base
Vehicle List Type Override 	:= Base, Satellite
Vehicle List Type Description 	:= Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 562
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Fighters
Weapon List Target Description := Ships\Ftrs
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Reload Disruptor I
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor II
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor III
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Reload Disruptor IV
Description           := Disrupts reload times for enemy ships.
Pic Num               := 021
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Vehicle List Type Override 	:= Ship, Base, Satellite
Vehicle List Type Description 	:= Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 569
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Focused Energy Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 540

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Shuttle Phaser 
Description           := Smaller version of standard energy beam weapon.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := Two Per Vehicle
General Group         := Small Weapons
Family                := 2500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Body Armor
Description           := Armor for Infantry only. Cosmetic Only.
Pic Num               := 921
Tonnage Space Taken   := 2
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Troop
Family                := 546
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hand Weapon
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 664
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := 8472 Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Borg Drone Deflector 
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 1896
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Troop
Family                := 294
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hand Weapon
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 518
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 916
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 910
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Phase Gun
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 901
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Dominion Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Phaser
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 918
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 908
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Klingon Batlith
Description           := A warriors Blade of battle. 
Pic Num               := 1252
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 294
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 294

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 915
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 905
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := Pirate Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Disruptor
Description           := Shoulder based hand held weapon that uses a focused energy beam used at medium range.
Pic Num               := 906
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Infantry Weapons
Family                := 293
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Infantry
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Infantry Troop
Description           := Infantry for Mechonized Units.
Pic Num               := 65
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 125

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Small Phased Energy Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phased Energy Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phased Energy Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 11 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 13 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 14 15 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Rocket Pods I
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods II
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods III
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Biokinetic Cannon I
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon II
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Biokinetic Cannon III
Description           := Short range cannon which fires  powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := 8472 Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Ripper Beam III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Borg Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Breen Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Compressor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Cardassian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Poloron Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Dominion Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Phaser Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti-Proton Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Ferengi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 2
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := General Race Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Klingon Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Pirate Race
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Romulan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon I
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon II
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Disruptor Cannon III
Description           := Short range cannon which fires powerful bursts of directed energy.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2423
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Tech Area Req 3       := Tholian Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -1
Weapon Sound          := uranc_s.wav
Weapon Family         := 109

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo I
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 11 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo II
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 13 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Photon Torpedo III
Description           := Highly charged anti-matter Torpedo.
Pic Num               := 157
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 14 15 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 96
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Borg Small Shield Disruptor I
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Borg Small Shield Disruptor II
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Borg Small Shield Disruptor III
Description           := Small targeted Poloron Beam that destroys shield generators.
Pic Num               := 142
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2315
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +5% Accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 5
Weapon Sound          := shldde_s.wav
Weapon Family         := 708

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners I
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners II
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners III
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. Must be constructed at a star. Requires 5 each of Planetary Gravity Plating and Hyper Density Cables.
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star. Must be constructed at a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT equal to 5 Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT equal to 5 Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world. Must be constructed at a star. Requires 10 each of Planetary Gravity Plating and Hyper Density Cables.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. Must be constructed at a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT equal to 10 Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT equal to 10 Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Drone Launcher I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT worth of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 70kT worth of cargo space.
Ability 2 Val 1       := 70
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead I
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead II
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead III
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Planet Warhead I
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead II
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead III
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Ferengi Neutrino Mine I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1332
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Dominion Ram Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Dominion Ram Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Dominion Ram Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 1385
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Dominion Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dominion Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := EM Cannon I
Description           := The Electro-Magnetic Cannon is a short range weapon that destroyes weapons.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2122
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EM Cannon II
Description           := The Electro-Magnetic Cannon is a short range weapon that destroyes weapons.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2122
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EM Cannon III
Description           := The Electro-Magnetic Cannon is a short range weapon that destroyes weapons.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2122
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EM Cannon IV
Description           := The Electro-Magnetic Cannon is a short range weapon that destroyes weapons.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2122
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := EM Cannon V
Description           := The Electro-Magnetic Cannon is a short range weapon that destroyes weapons.
Pic Num               := 020
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2122
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := shlddepl.wav
Weapon Family         := 707

Name                  := Pirate Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Pirate Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 2
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Pirate Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Pirate Race
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pirate Race
Tech Level Req 1      := 3
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Tachyon Projection Cannon I
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon II
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon III
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon IV
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon V
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Engine Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 30 30 30 30 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Weapons
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Use the Weapons Mount for this weapon (Must Research Weapon Overloading Weapons)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Pulse Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Ionic Pulse Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Ionic Pulse Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ionic Pulse Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Ionic Pulse Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Graviton Hellbore I
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 40 35 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore II
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 45 45 40 35 30 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore III
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 45 45 45 40 35 30 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 45 45 45 40 35 30 20 20 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore V
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2120
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +30% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 45 45 45 40 35 30 20 20 20 20 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Sub Space Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Sub Space Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Sub Space Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +60% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 60
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Borg WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Borg Monster)
Description           := 
Pic Num               := 1329
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Assimilator
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Construction Matrix
Description           := Breeding Chamber for more monsters.
Pic Num               := 248
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg PD I
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD II
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD III
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg PD IV
Description           := 
Pic Num               := 522
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Borg Repair Matrix
Description           := Provides repair for ship. 
Pic Num               := 222
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor I
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor II
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Organic Armor III
Description           := Armor that adsorbs weapons impact. 
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Borg Monster)
Description           := 
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Borg Tracking I
Description           := Can attack multiple targets per turn.
Pic Num               := 1653
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Tracking II
Description           := Can attack multiple targets per turn.
Pic Num               := 1653
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field 
Description           := Force field that shields Borg from damage.
Pic Num               := 1900
Tonnage Space Taken   := 80
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7022
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Assimilation Drones.
Description           := Assimilates boarding parties.
Pic Num               := 1190
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 500 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phase Slip I
Description           := Move faster in combat.
Pic Num               := 1196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phase Slip II
Description           := Move faster in combat.
Pic Num               := 1196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Armor
Description           := Armor 
Pic Num               := 736
Tonnage Space Taken   := 50
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Sensors
Description           := Parabolic scanners which can detect vessels hidden in a system.
Pic Num               := 1343
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier I
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier II
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier III
Description           := A dense layer of multi-phased energy that recharges force fields generated by the Borg.
Pic Num               := 752
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ripper Beam I
Description           := Strange unknown beam attack.
Pic Num               := 1435
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Ripper Beam II
Description           := Strange unknown beam attack.
Pic Num               := 1435
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Borg Weapon 
Description           := A weapon
Pic Num               := 1414
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Tractor Beam
Description           := Pulls Target to source
Pic Num               := 1407
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Repulser Beam
Description           := Pushes target away from source
Pic Num               := 1408
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Drone Launcher
Description           := Launches Drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Depleter
Description           := Drains enemy ships shields
Pic Num               := 1401
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Cutter Beam
Description           := Penetrates Armor
Pic Num               := 1395
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Population Control Device
Description           := Poisonous that will kill millions of people.
Pic Num               := 1383
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Environmental Bomb
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 1384
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Enhanced Cutter Beam
Description           := Will penetrate both shields and armor
Pic Num               := 1440
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2		:= 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := +50% bonus to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 30
Tonnage Structure     := 25
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 561
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Anti - Planet Warhead (Borg Monster)
Description           := 
Pic Num               := 1703
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Huge Ripper Beam 
Description           := Strange unknown beam attack.
Pic Num               := 563
Tonnage Space Taken   := 120
Tonnage Structure     := 70
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 7028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 560
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Borg Taunt 
Description           := Add last to your design to hear Taunt.
Pic Num               := 1597
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Borg Weapons
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Taunt Tech
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := ADD this weapon LAST to your designs to hear taunt.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type 		:= Direct Fire
Weapon Target 		:= Ships
Weapon Damage At Rng 	:= 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Weapon Damage Type 	:= Increase Reload Time
Weapon Reload Rate 	:= 30
Weapon Display Type 	:= Beam
Weapon Display 		:= 101
Weapon Modifier 	:= 50
Weapon Sound 		:= BorgTaunt1.wav
Weapon Family         := 26

Name                  := Monster Cloak
Description           := Superior cloaking device that hides all objects in the same sector.
Pic Num               := 247
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := Prevents all level 4 scans.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Monster)
Description           := 
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Eater
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Yard
Description           := Breeding Chamber for more monsters.
Pic Num               := 245
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Monster PD I
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 200
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD II
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 200
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD III
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 200
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD IV
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 200
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := +70 to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster Internals
Description           := Provides healing for monsters. 
Pic Num               := 218
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Palace
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin I
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin II
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin III
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Monster Berzerk I
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Berzerk II
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field I
Description           := Force field that shields monsters from damage.
Pic Num               := 217
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Immune system.
Description           := Kills off germs like boarding parties.
Pic Num               := 207
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 500 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst I
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst II
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Armor
Description           := Scales, thick hide, whatever...
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Sensors
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier I
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier II
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier III
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Beam II
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Bite I
Description           := Yum, yum.
Pic Num               := 301
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Tentacle
Description           := 
Pic Num               := 305
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Spit-Out
Description           := 
Pic Num               := 300
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Spawn Launcher
Description           := Launches spawns into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fire Breath I
Description           :=
Pic Num               := 303
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Claw Attack I
Description           :=
Pic Num               := 302
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Poison Spit
Description           := Poisonous fluid that will kill millions of people.
Pic Num               := 208
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Acid Spit
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 300
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Ice Breath I
Description           :=
Pic Num               := 304
Tonnage Space Taken   := 80
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2		:= 0
Ability 2 Type        := AI Tag 03
Ability 2 Descr       := +50% bonus to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Huge Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 200
Tonnage Structure     := 100
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 7028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 60
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 60
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +10% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 60
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := +20% bonus to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Slipstream Drive 
Description           := Unique star drive system that alows for greater range but is destroyed upon use. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ancient Artifacts
Family                := 700
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Slipstream Drive
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 emergency movement point.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor 
Description           := Advanced titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 45
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Ancient Artifacts
Family                := 701
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crashed Ship
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 06
Ability 1 Descr       := Damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Reactive Armor
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 45
Cost Minerals         := 200
Cost Organics         := 70
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Ancient Artifacts
Family                := 702
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crashed Ship
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := This armor has an reduced maintenance cost.
Ability 2 Val 1       := -2
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Shield Generation
Ability 3 Descr       := Damaged before any other components on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Artifical Intelligence
Description           := Artificially intelligent unit that can control a small starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 703
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Intelligence
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters. Use Mount to scale.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neural Combat Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 704
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Network
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robotic Armor
Description           := Armor for Robotic Infantry only. Cosmetic Only.
Pic Num               := 921
Tonnage Space Taken   := 2
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ancient Artifacts
Family                := 705
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotic Warriors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other component.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robotic Weapon
Description           := Small hand held weapon that uses a focused energy beam used at short range.
Pic Num               := 664
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Ancient Artifacts
Family                := 706
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotic Warriors
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 293

Name                  := Robotic Shield 
Description           := Personal shield generator which creates an energy field preventing damage.
Pic Num               := 1896
Tonnage Space Taken   := 2
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ancient Artifacts
Family                := 707
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotic Warriors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Resource Gatherers (min)
Description           := Small devices that convert solar energy into mineral resources.
Pic Num               := 243
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 708
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resource Gatherers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Resource Gatherers (org)
Description           := Small devices that convert solar energy into organic resources.
Pic Num               := 242
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 709
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resource Gatherers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Resource Gatherers (rad)
Description           := Small devices that convert solar energy into radioactive resources. 
Pic Num               := 241
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 710
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resource Gatherers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Radioactive Cannon 
Description           := Medium range weapon designed to take out ship personel and security.
Pic Num               := 1250
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ancient Artifacts
Family                := 711
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radio Active Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Spaceport
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Solar Collector
Description           := Component that mounts to bases that collects solar energy and converts them into radioactives. 
Pic Num               := 744
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Base
Supply Amount Used    := 100
Restrictions          := Four Per Vehicle
General Group         := Remote Mining
Family                := 452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := Generates 300 radioactives.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================
