



















































































































#newmonster 2000
#name "Keda Feral"
#descr "One of three clans, the Keda clan embraced the animal spirit. Mutated by its patron horror, the Keda Beast, part animal part human, those beings are the fodder of the Theran armies."
#spr1 "./Horror/KedaFeral1.tga"
#spr2 "./Horror/KedaFeral1a.tga"
#ap 14
#mapmove 2
#hp 10
#prot 2
#size 2
#str 10
#enc 2
#att 11
#def 10
#prec 5
#mr 5
#mor 11
#weapon 29
#weapon 29
#weapon 20
#gcost 1
#rcost 1
#maxage 30
#animal
#berserk 3
#nametype 123
#noleader
#itemslots 12288
#end

#newmonster 2001
#name "Keda Flier"
#descr "One of three clans, the Keda clan embraced the animal spirit. Mutated by its patron horror the Keda Beast, part animal part human, those beings are the fodder of the Theran armies. This creature has grown wings but can fly only for short distances."
#spr1 "./Horror/KedaFlier1.tga"
#spr2 "./Horror/KedaFlier1a.tga"
#ap 18
#mapmove 1
#hp 10
#prot 0
#size 3
#str 10
#enc 2
#att 8
#def 10
#prec 5
#mr 5
#mor 12
#weapon 29
#weapon 29 
#gcost 1
#rcost 1
#maxage 30
#animal
#flying
#nametype 123
#noleader
#itemslots 12288
#end

#newmonster 2002
#name "Kisei Custodian of Word"
#descr "One of three clans, the Kisei clan were infected with parasitic offspring of Kurgi. It acts as an armor for Kisei soldiers. The Kisei themselves are proficient warriors, valued for their ability on the battlefield."
#spr1 "./Horror/KiseiCustodian1.tga"
#spr2 "./Horror/KiseiCustodian1a.tga"
#ap 13
#mapmove 2
#hp 9
#prot 10
#size 2
#str 11
#enc 2
#att 11
#def 10
#prec 10
#mr 10
#mor 11
#weapon 6
#weapon 6
#gcost 1
#rcost 1
#berserk 1
#blind
#regeneration 30
#nametype 123
#noleader 
#itemslots 12294
#end

#newmonster 2003
#name "Kisei Guardian of Word"
#descr "One of three clans, the Kisei clan were infected with parasitic offspring of Kurgi. It acts as an armor for Kisei soldiers. The Kisei themselves are proficient warriors, valued for their ability on the battlefield."
#spr1 "./Horror/KiseiGuardian1.tga"
#spr2 "./Horror/KiseiGuardian1a.tga"
#ap 13
#mapmove 2
#hp 9
#prot 10
#size 2
#str 11
#enc 2
#att 11
#def 10
#prec 10
#mr 10
#mor 11
#weapon 740
#gcost 1
#rcost 1
#berserk 1
#blind
#regeneration 30
#nametype 123
#noleader 
#itemslots 12294
#end

#newmonster 2004
#name "Tetsu Apprentice"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. Tetsu apprentices are chosen for their higher than average skill with a blade. They are armed with sword and shield and are expected to prove themselves before being accepted into the heavily armored ranks of Tetsu veterans. Because members of the clan have abnormally large heads they can only wear a specially adapted helms."
#spr1 "./Horror/TetsuApprentice1.tga"
#spr2 "./Horror/TetsuApprentice1a.tga"
#ap 13
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#weapon 6
#armor "Shield"
#gcost 1
#rcost 1
#nametype 123
#noleader
#itemslots 15366
#end

#newmonster 2005
#name "Tetsu Militia"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. The militia is recruited from the lowest members of the clan. Given light armor they are supposed to act as a front for the veterans. Because members of the clan have abnormally large heads they can only wear a specially adapted helms."
#spr1 "./Horror/TetsuMilitia1.tga"
#spr2 "./Horror/TetsuMilitia1a.tga"
#ap 13
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#weapon 1
#armor "Shield"
---armor "Tetsu Helm"
#gcost 1
#rcost 1
#nametype 123
#noleader
#itemslots 15366
#end

#newmonster 2006
#name "Tetsu Veteran"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. The Tetsu veterans are the best warriors of the clan. Heavily armored and armed they are the clans elite. Because members of the clan have abnormally large heads they can only wear a specially adapted helms."
#spr1 "./Horror/TetsuVeteran1.tga"
#spr2 "./Horror/TetsuVeteran1a.tga"
#ap 13
#mapmove 1
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 10
#mr 10
#mor 12
#weapon "Long Spear"
---armor "Tetsu Helm"
#armor "Plate Hauberk"
#armor "Kite Shield"
#gcost 1
#rcost 1
#nametype 123
#noleader
#itemslots 15366
#end

#newmonster 2007
#name "Tetsu Archer"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. Tetsu archers are chosen for their proficiency with the composite bow, preferred by the members of the clan. Because members of the clan have abnormally large heads they can only wear a specially adapted helms."
#spr1 "./Horror/TetsuArcher1.tga"
#spr2 "./Horror/TetsuArcher1a.tga"
#ap 13
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#weapon "Composite Bow"
#gcost 1
#rcost 1
#nametype 123
#noleader
#itemslots 15366
#end

#newmonster 2008
#name "Blade Master"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. Blade masters are the most able warriors of the Tetsu. The masters are trained as assassins and are used to further the long term plans of the clan."
#spr1 "./Horror/BladeMaster1.tga"
#spr2 "./Horror/BladeMaster1a.tga"
#ap 13
#mapmove 2
#hp 14
#prot 0
#size 2
#str 11
#enc 2
#att 14
#def 12
#prec 11
#mr 10
#mor 14
#weapon 9
#gcost 1
#rcost 1
#assassin
#stealthy 25
#nametype 123
#noleader
#itemslots 15366
#end

#newmonster 2009
#name "Tetsu Sorcerer"
#descr "Tetsu clan is the only old clan remaining since the coming of the Scourge. It is the main supplier of soldiers and mages in Theran society. Tetsu sorcerers are the most powerful magicians of the nation. They are the ones that summon the Horrors to this plane and act as their priests."
#spr1 "./Horror/TetsuSorcerer1.tga"
#spr2 "./Horror/TetsuSorcerer1a.tga"
#ap 13
#mapmove 2
#hp 10
#prot 0 
#size 2
#str 10
#enc 2
#att 11
#def 11
#prec 10
#mr 14
#mor 12
#weapon 7
#gcost 1
#rcost 1
#maxage 60
#holy
#magicskill 8 1
#magicskill 4 2
#magicskill 7 2
#nametype 123
#poorleader
#poormagicleader
#noundeadleader
#itemslots 15366
#end

#newmonster 2010
#name "Sento Mage"
#descr "Sento mages are trained as the battlefield commanders by the Kisei clan. Their low magical ability is offset by their leadership skills. As opposed to regular clan soldiers they are not infected by the parasite so as to preserve their mental abilities."
#spr1 "./Horror/SentoMage1.tga"
#spr2 "./Horror/SentoMage1a.tga"
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 11
#def 12
#prec 11
#mr 15
#mor 12
#weapon 740
#armor "Leather Cuirass"
#gcost 1
#rcost 1
#magicskill 4 1
#magicskill 7 1
#nametype 123
#okleader
#okmagicleader
#noundeadleader
#itemslots 15366
#end

#newmonster 2011
#name "Keda Leader"
#descr "One of three clans, the Keda clan embraced the animal spirit. Mutated by its patron horror the Keda Beast, part animal part human, those beings are the fodder of the Theran armies. The leaders of the Keda fight their way to the top, which means that those on top are the strongest and the most vicious of the clan."
#spr1 "./Horror/KedaLeader1.tga"
#spr2 "./Horror/KedaLeader1a.tga"
#ap 15
#mapmove 2
#hp 20
#prot 6
#size 2
#str 13
#enc 2
#att 12
#def 13
#prec 5
#mr 7
#mor 12
#weapon 29
#weapon 29
#weapon 20
#gcost 1
#rcost 1
#animal
#animalawe 1
#berserk 4
#nametype 123
#poorleader
#itemslots 12288
#end

#newmonster 2012
#name "Master Captain"
#descr "Master Captain has risen through the ranks of the veterans to lead Theran armies. He is a very capable and knowledgeable commander."
#spr1 "./Horror/MasterCaptain1.tga"
#spr2 "./Horror/MasterCaptain1a.tga"
#ap 13
#mapmove 2
#hp 15
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#weapon 11 
#armor "Full Plate Mail"
---armor "Tetsu Helm"
#gcost 1
#rcost 1
#nametype 123
#goodleader
#nomagicleader
#noundeadleader
#itemslots 15366
#end

#newmonster 2013
#name "Dread"
#descr "Even this, the lowest worm of Dread, is extremely dangerous and frightening to behold. Its body is covered with screeching heads. The sound is so deadly that it kills weaker opponents and sends whole armies to flight."
#spr1 "./Horror/Dread1.tga"
#spr2 "./Horror/Dread1a.tga"
#ap 10
#mapmove 3
#hp 22
#prot 15
#size 3
#str 12
#enc 0
#att 13
#def 13
#prec 10
#mr 18
#mor 30
#weapon 58
#weapon 58
#weapon 58
#weapon 63
#gcost 0
#rcost 0
#maxage 10000
#ethereal
#fear 13
#blind
#magicbeing
#neednoteat
#amphibian
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2014
#name "Dread Knight"
#descr "This Dread took form of a riding knight. Wrapped in darkness and wielding a huge axe Dread knight sends waives of terror around him."
#spr1 "./Horror/DreadKnight1.tga"
#spr2 "./Horror/DreadKnight1a.tga"
#ap 28
#mapmove 3
#hp 20
#prot 24
#size 3
#str 15
#enc 0
#att 13
#def 16
#prec 10
#mr 18
#mor 30
#weapon 18
#weapon 56
#gcost 0
#rcost 0
#maxage 10000
#ethereal
#fear 10
#blind
#magicbeing
#neednoteat
#amphibian
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2015
#name "Dread Lord"
#descr "Dread Lord is the most powerful Dread. He is the epitome of fear. Even the most stalwart opponents cant face this monstrosity."
#spr1 "./Horror/DreadLord1.tga"
#spr2 "./Horror/DreadLord1a.tga"
#ap 15
#mapmove 3
#hp 92
#prot 20
#size 6
#str 19
#enc 0
#att 24
#def 24
#prec 10
#mr 20
#mor 30
#weapon 741
#weapon 418
#weapon 418
#gcost 0
#rcost 0
#maxage 10000
#ethereal
#fear 15
#poisonres 100
#blind
#magicbeing
#neednoteat
#amphibian
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2016
#name "Lesser Nightmare"
#descr "Although this lesser Nightmare was able to take form in this reality, it is a mindless weak being compared to other Horrors."
#spr1 "./Horror/LesserNightmare1.tga"
#spr2 "./Horror/LesserNightmare1a.tga"
#ap 13
#mapmove 3
#hp 20
#prot 10
#size 2
#str 13
#enc 0
#att 10
#def 13
#prec 10
#mr 18
#mor 50
#weapon 70
#weapon 70
#gcost 0
#rcost 0
#maxage 10000
#ethereal
#fear 5
#blind
#magicbeing
#neednoteat
#amphibian
#stealthy 0
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2017
#copystats 308
#name "Nightmare"
#descr "This Nightmare is a dangerous assassin visiting its victim in the darkness of night to tear at their minds. No walls can hold it as it comes through the dreams."
#spr1 "./Horror/Nightmare1.tga"
#spr2 "./Horror/Nightmare1a.tga"
#hp 40
#prot 15
#size 2
#str 16
#enc 0
#att 11
#def 16
#prec 10
#mr 18
#mor 30
#gcost 0
#rcost 0
#maxage 10000
#assassin
#fear 10
#poisonres 100
#stealthy 25
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2018
#copystats 308
#name "Night Terror"
#descr "This Nightmare is why people fear to go to sleep at night. It paralyzes its victims so that they are aware of the atrocities that are committed by the Terror on their bodies."
#spr1 "./Horror/NightTerror1.tga"
#spr2 "./Horror/NightTerror1a.tga"
#hp 60
#prot 20
#size 2
#str 19
#enc 0
#att 12
#def 19
#prec 10
#mr 18
#mor 30
#weapon 282
#gcost 0
#rcost 0
#maxage 10000
#assassin
#fear 15
#poisonres 100
#stealthy 25
#nametype 140
#noleader
#itemslots 12288
#end

#selectmonster 651
#spr1 "./Horror/EaterDreams1.tga"
#spr2 "./Horror/EaterDreams1a.tga"
#noleader
#nomagicleader
#noundeadleader
#end

#newmonster 2019
#name "Keda Beast"
#descr "Animal instincts and primal urges are embodied in this mighty Horror. Its bestial appearance is only a front for its much darker nature."
#spr1 "./Horror/KedaBeast1.tga"
#spr2 "./Horror/KedaBeast1a.tga"
#ap 15
#mapmove 3
#hp 150
#prot 18
#size 6
#str 20
#enc 0
#att 20
#def 15
#prec 5
#mr 20
#mor 30
#weapon 418
#weapon 418
#gcost 0
#rcost 0
#maxage 10000
#berserk 5
#ethereal
#fear 13
#blind
#magicbeing
#neednoteat
#amphibian
#nametype 140
#noleader
#itemslots 12288
#end

#newmonster 2020
#copystats 308
#name "Shadow Horror"
#descr "Moving in shadows and in the corner of the eye they are the Shadow Horrors. Made partly corporeal now they can feed their incessant hunger for fear through physical contact, and so always greedy they grow a forest of hands to better grab at their food."
#spr1 "./Horror/ShadowHorror1.tga"
#spr2 "./Horror/ShadowHorror1a.tga"
#hp 15
#prot 7
#size 2
#str 10
#enc 0
#att 13
#def 13
#prec 10
#mr 18
#mor 30
#weapon 70
#weapon 70
#weapon 70
#weapon 70
#gcost 0
#rcost 0
#maxage 10000
#fear 5
#stealthy 25
#nametype 140
#noleader
#itemslots 12288
#end

#selectmonster 623
#spr1 "./Horror/KingWorld1.tga"
#spr2 "./Horror/KingWorld1a.tga"
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 1151
#spr1 "./Horror/Kurgi1.tga"
#spr2 "./Horror/Kurgi1a.tga"
#noleader
#nomagicleader
#noundeadleader
#end

#newmonster 2021
#name "Tartarian Smith"
#descr "This undead being is a master smith. Working in the Underworld it creates weapons for the armies of the Lord of Tartarus."
#spr1 "./Horror/TartarianSmith1.tga"
#spr2 "./Horror/TartarianSmith1a.tga"
#ap 10
#mapmove 3
#hp 170
#prot 10
#size 6
#str 20
#enc 0
#att 15
#def 11
#prec 10
#mr 18
#mor 30
#weapon "Midget Masher"
#armor "Plate Hauberk"
#gcost 0
#rcost 0
#maxage 1000
#magicskill 3 4
#pooramphibian
#undead
#neednoteat
#fear 5
#poisonres 100
#coldres 100
#forgebonus 30
#nametype 140
#noleader
#itemslots 15360
#end

#newmonster 2022
#name "Soul Juggler"
#descr "A Soul Juggler swallows the souls of its victims, so that through him the rift between Horror plane and this one grows larger still, spreading the influence of the Scourge throughout the world. It is a form of sacrifice practiced by Tetsu sorcerers, a tribute to their new Gods."
#spr1 "./Horror/SoulJuggler1.tga"
#spr2 "./Horror/SoulJuggler1a.tga"
#ap 14
#mapmove 3
#hp 70
#prot 7
#size 5
#str 14
#enc 0
#att 10
#def 7
#prec 10
#mr 18
#mor 30
#weapon 70
#weapon 70
#weapon 270
#weapon 270
#gcost 0
#rcost 0
#maxage 10000
#magicskill 8 4
#holy
#ethereal
#fear 7
#blind
#magicbeing
#neednoteat
#amphibian
#nametype 140
#noleader
#itemslots 12288
#end

#selectmonster 307
#spr1 "./Horror/LesserHorror1.tga"
#spr2 "./Horror/LesserHorror1a.tga"
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 308
#spr1 "./Horror/KingWorld1.tga"
#spr2 "./Horror/KingWorld1a.tga"
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 1148
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 1271
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 1407
#noleader
#nomagicleader
#noundeadleader
#end

#selectmonster 448
#spr1 "./Horror/LesserHorror1.tga"
#spr2 "./Horror/LesserHorror1a.tga"
#end

#newmonster 2023
#name "Pirate"
#spr1 "./kharamdzu/recruit_pirate1.tga"
#spr2 "./kharamdzu/recruit_pirate2.tga"
#descr "Pirates form the bulk of the raiding parties that set out from Kharam Dzu.  They are usually quite young by dwarven standards and very poorly educated.  Pirates carry falchions and shields or nets and spears, but do not wear much armor as it would quickly drown them if they fell into the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Shield"
#sailing
#maxage 300
#pillagebonus 1
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2024
#name "Pirate"
#spr1 "./kharamdzu/recruit_pirate3.tga"
#spr2 "./kharamdzu/recruit_pirate4.tga"
#descr "Pirates form the bulk of the raiding parties that set out from Kharam Dzu.  They are usually quite young by dwarven standards and very poorly educated.  Pirates carry falchions and shields or nets and spears, but do not wear much armor as it would quickly drown them if they fell into the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon "Spear"
#weapon "Net"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2025
#name "Buccaneer"
#spr1 "./kharamdzu/recruit_buccaneer1.tga"
#spr2 "./kharamdzu/recruit_buccaneer2.tga"
#descr "Buccaneers are experienced pirates who have become accustomed to boarding actions and moving and fighting aboard a ship, swinging through the complicated rigging with uncommon dexterity for a dwarf.  They have a great sense of bravado and are very aggressive, forsaking shields and preferring to fly at their enemy swinging two swords."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 11
#gcost 12
#rcost 1
#weapon "Falchion"
#weapon "Falchion"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#berserk 2
#maxage 300
#ambidextrous 3
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2026
#name "Longbeard"
#spr1 "./kharamdzu/recruit_longbeard1.tga"
#spr2 "./kharamdzu/recruit_longbeard2.tga"
#descr "Longbeards are pirates who have sailed the seas for decades, sinking ships and raiding towns.  They are hardened fighters who wield the traditional dwarven battleaxe against their foes."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 14
#rcost 1
#weapon "Battleaxe"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2027
#name "Repeater Crossbowman"
#spr1 "./kharamdzu/recruit_xbow1.tga"
#spr2 "./kharamdzu/recruit_xbow2.tga"
#descr "The repeater crossbow is a fearsome dwarven invention.  It fires as fast or faster than a bow, but provides the superior force behind the bolt offered by a crossbow.  When harassing ships at sea, these weapons are used to deliver debilitating and demoralizing attacks on an enemy crew and dwarven pirates sometimes take them ashore to use during raids and battles."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 12
#rcost 1
#weapon "Repeater Crossbow"
#weapon "Axe"
#armor "Full Helmet"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2028
#name "Bombast"
#spr1 "./kharamdzu/recruit_bombast1.tga"
#spr2 "./kharamdzu/recruit_bombast2.tga"
#descr "The secrets of Dwarven Fire are closely guarded by the Admiralty of Kharam Dzu.  Whatever its magical properties, its effects are well-known.  Contained within metal orbs called bombs, the substance bursts forth from its shell upon impact and immediately ignites and begins burning while clinging fast to wood, metal, and flesh.  It is often launched by catapult from the decks of Dwarven ships and means an agonizing death for the crews of enemy vessels.  On land, Bombasts can throw smaller bombs a fair distance to disrupt the enemy advance."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 14
#rcost 1
#weapon "Dwarven Fire"
#weapon "Axe"
#armor "Shield"
#armor "Full Helmet"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2029
#name "Keg Guardian"
#spr1 "./kharamdzu/recruit_kegger1.tga"
#spr2 "./kharamdzu/recruit_kegger2.tga"
#descr "Protection of the beer is the most imporant job on board a dwarven pirate ship.  Usually the most distinguished fighter is selected to perform this crucial task.  These Keg Guardians are tough, skilled fighters and all dwarves will launch desperate attacks to keep the keg and its guardian safe in battle."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 14
#gcost 16
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Beer Keg"
#sailing
#standard 3
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2030
#name "Delver"
#spr1 "./kharamdzu/recruit_submariner1.tga"
#spr2 "./kharamdzu/recruit_submariner2.tga"
#descr "Dwarven craftsmen have used Water and Earth magic to fashion suits of armor for the Admiralty that allow their wearers to breath while submerged indefinitely.  It is difficult to move while wearing the suits, but they are forged from an extremely hard alloy known only to the dwarves of Kharam Dzu and are incredibly protective.  Particularly brave dwarves, called Delvers, wear this armor and search the wrecks of sunken ships for treasure and seek glory for the nation and god on the bottom of the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 14
#gcost 18
#rcost 1
#weapon "Spear"
#armor "Delver Armor"
#armor "Delver Helmet"
#sailing
#pooramphibian
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2031
#name "Angel Killer"
#spr1 "./kharamdzu/recruit_angelkiller1.tga"
#spr2 "./kharamdzu/recruit_angelkiller2.tga"
#descr "Angel Killers are pirates who have made themselves famous for killing the magical or sacred troops of the nations they've plundered.  Since such creatures usually form the elite units of other lands, killing them in battle quickly destroys the hope of an enemy force and wins instant renown for a pirate of Kharam Dzu.  Angel Killers wear armor, have unique resistances, and are able to be blessed by the chaplains of the Admiralty."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 14
#mor 12
#gcost 25
#rcost 1
#weapon "Spoil Sword"
#armor "Chain Mail Hauberk"
#armor "Full Helmet"
#holy
#sailing
#fireres 75
#coldres 75
#shockres 75
#poisonres 75
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2032
#name "Forerunner"
#spr1 "./kharamdzu/commander_pirate1.tga"
#spr2 "./kharamdzu/commander_pirate2.tga"
#descr "Forerunners command small, fast ships that travel along the coasts during the night and lurk in rivers and inlets during the day.  They scout territories for the Admiralty and send reports back by messenger bird on which ports are ripe for plunder.  Forerunners can bring a few troops with them on their small ships, but often prefer to travel only with their well-trained crews to avoid detection.  Like all dwarves, they have tough, caloused skin and can endure much pain."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 12
#gcost 40
#rcost 1
#weapon "Falchion"
#stealthy 0
#sailing
#maxage 300
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2033
#name "Captain"
#spr1 "./kharamdzu/commander_captain1.tga"
#spr2 "./kharamdzu/commander_captain2.tga"
#descr "Captains of Kharam Dzu have received a letter of mark from the Admiralty, authorizing them to plunder and sack specific targets or sometimes to stalk the seas at will and take whatever treasure they wish.  A percentage of their plunder, usually half, is owed to the Admiralty under the letter.  Captains command a single large ship crewed by Dwarven pirates and can launch attacks across any water provinces.  They also represent the Admiralty and can act as governors in subdued territories.  Despite their trade, many are strangely pious and welcome the coming of the new god."
#ap 10
#mapmove 1
#hp 12
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 70
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Officer's Cloak"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2034
#name "Commodore"
#spr1 "./kharamdzu/commander_commodore1.tga"
#spr2 "./kharamdzu/commander_commodore2.tga"
#descr "Commodores have risen above the rank of captain by acquiring more than one ship.  They carry letters of mark and lead large privateering expeditions with significant numbers of pirates and supporting units carried aboard their small fleets.  Usually veterans of at least one successful tour, many commodores have become comfortable in their position of command and are quite arrogant.  They represent the Office of the Admiralty in conquered lands and most have taken up worship of the new god."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 12
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 14
#gcost 130
#rcost 1
#weapon "Falchion"
#armor "Officer's Cloak"
#sailing
#maxage 300
#goodleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2035
#name "Vice Admiral"
#spr1 "./kharamdzu/commander_vadmiral1.tga"
#spr2 "./kharamdzu/commander_vadmiral2.tga"
#descr "Vice Admirals command entire fleets of pirate vessels and many individual troops.  Having demonstrated exceeding ability at command they have received an appointment to the Admiralty and now exercise the authority of the nation and the god directly, no longer a private captain with a mere letter of mark.  Yet they are veterans of many raids and countless battles and even the greenest pirate will respect their rank.  Vice Admirals have been inducted into the cult of the new god and are sacred, able to blessed by chaplains."
#ap 10
#mapmove 1
#hp 15
#prot 2
#size 1
#str 13
#enc 3
#att 14
#def 14
#prec 10
#mr 10
#mor 15
#gcost 170
#rcost 1
#weapon "Falchion"
#armor "Officer's Cloak"
#holy
#sailing
#maxage 300
#expertleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2036
#name "Water Mage"
#spr1 "./kharamdzu/commander_water1.tga"
#spr2 "./kharamdzu/commander_water2.tga"
#descr "Dwarven Water Mages of Kharam Dzu often travel with the fleets of pirate ships that set forth to plunder the world.  They carry magical staffs of balance that enable them to control turbulent waters and manipulate the tides to their advantage.  They have learned how to breath water and can enter the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Magic Staff"
#magicskill 2 2
#custommagic 512 25
#sailing
#amphibian
#maxage 300
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2037
#name "Chaplain"
#spr1 "./kharamdzu/commander_chaplain1.tga"
#spr2 "./kharamdzu/commander_chaplain2.tga"
#descr "Chaplains of the Admiralty travel aboard dwarven pirate ships, seeing to the spiritual strength of the pirate crews and bringing magic to bear on the battlefield during raids.  Chaplains may be capable in Fire, Earth, or Death magic and can bless sacred troops."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 13
#gcost 150
#rcost 1
#weapon "Broad Sword"
#magicskill 8 2
#custommagic 5248 100
#custommagic 5248 100
#holy
#sailing
#maxage 400
#startage 200
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2038
#name "Lord Admiral"
#spr1 "./kharamdzu/hero_admiral1.tga"
#spr2 "./kharamdzu/hero_admiral2.tga"
#descr "The Lord Admiral is a famous hero whose days of privateering expeditions are in the past, but the tales of his exploits are still quite popular.  His skill and demeanor has earned the recognition of the nation and he is a member of the Admiralty, a senior commander of Kharam Dzu's combined naval and ground forces.  All captains and commodores respect their Lord Admiral's rank and authority and defer to him whenever they are part of the same fleet or in the same province.  He is a deeply devout dwarf, having been fully indoctrinated in the cult of the new god, and has priestly powers in addition to his excellent command ability."
#ap 10
#mapmove 1
#hp 16
#prot 2
#size 1
#str 12
#enc 3
#att 15
#def 15
#prec 10
#mr 12
#mor 16
#gcost 1
#rcost 1
#weapon "Falchion"
#weapon "Falchion"
#armor "Officer's Cloak"
#magicskill 8 3
#holy
#sailing
#ambidextrous 3
#maxage 300
#startage 250
#superiorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2039
#name "Crusty Captain"
#spr1 "./kharamdzu/hero_yar1.tga"
#spr2 "./kharamdzu/hero_yar2.tga"
#descr "Yar!  The Crusty Captain sets sail again!  This old sea captain is the greatest pirate hero of Kharam Dzu and the stories of his expeditions and adventures are sung far and wide by all dwarfkin.  In the course of his career he has seen limitless combat and benefits from the full use of only one limb.  Yet he is remarkably agile on his two peg legs and quite deadly with his hook hand.  The Crusty Captain has also lost both of his eyes, but moves about with the help of his magical parrot who whispers guidance in his ear.  The bird is quite ornery and squawks loudly at passers-by unless offered a shiny trinket or fruit in exchange for its silence.  The captain is a highly respected leader and inspires others to keep fighting no matter the costs."
#ap 10
#mapmove 1
#hp 16
#prot 2
#size 1
#str 14
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 18
#gcost 1
#rcost 1
#weapon "Falchion"
#weapon "Hook Hand"
#berserk 3
#standard 10
#blind
#sailing
#maxage 300
#secondtmpshape 2040
#superiorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2040
#name "Bringer of Change"
#spr1 "./kharamdzu/pretender_tzeentch1.tga"
#spr2 "./kharamdzu/pretender_tzeentch2.tga"
#descr "The Bringer of Change is very, very angry.  For a long while this ancient god-like being has remained embodied in the form of a small parrot who controlled the mind of the Crusty Captain of Kharam Dzu.  His plot to destroy the dwarves by manipulating their greatest hero has been foiled by his pawn's death.  Now, the Bringer of Change will have his revenge before departing to pursue his countless other schemes."
#ap 16
#mapmove 3
#hp 95
#prot 10
#size 6
#str 24
#enc 2
#att 12
#def 18
#prec 12
#mr 18
#mor 30
#gcost 150
#rcost 1

#weapon "Small Area Curse and Decay"
#weapon "Area Death"

#demon
#neednoteat
#ethereal
#horrormark
#eyes 20
#fear 5

#magicskill 4 10
#ambidextrous 8

#itemslots 256

#startage 1
#maxage 2000

#superiorleader
#nomagicleader
#superiorundeadleader
#nametype 140

#end

#newmonster 2041
#name "Master Brewer"
#spr1 "./kharamdzu/hero_brewmaster1.tga"
#spr2 "./kharamdzu/hero_brewmaster2.tga"
#descr "The love of alcohol is as strong as ever among the dwarves of Kharam Dzu.  After years sequestered away in his brewery, the Master Brewer has emerged with an array of dazzling new beverages.  His tasty drinks are infused with the power of Nature magic, which he has studied intently in the hopes of discovering forgotten paths to inebriation, and can heal all manner of wounds.  There are beers to cure broken bones, lagers to cure limps, meads to cure the mute, and grogs to cure... well, grogginess!  Although he prefers to remain at his brewery and tavern near the Office of the Admiralty in Kharam Dzu, all commanders and troops who come to drink at the Master Brewer's establishment will be relieved of their afflictions."
#ap 2
#mapmove 0
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#weapon "Beer Mug"
#magicskill 6 1
#researchbonus 5
#maxage 400
#heal
#healer 100
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2042
#name "Balloonist"
#spr1 "./kharamdzu/hero_airscout1.tga"
#spr2 "./kharamdzu/hero_airscout1.tga"
#descr "Having learned some Air magic from a captive Caelumite wizard, this pirate forerunner has combined his knowledge with a little dwarven ingenuity to create a ship that plies the winds rather than the waves.  Calling his vessel a balloon, the Balloonist continues his work as a forerunner captain for the Admiralty.  He is able to fly high overhead and spy on enemy ports and armies without being detected.  At night, stars sometimes fall into the basket of the balloon and birds occasionally alight in its rigging, bringing magic air gems as gifts to their guest in the clouds.  If it were anchored above a laboratory, the balloon could be used as a valuable research tool for enterprising mages."
#ap 4
#mapmove 3
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#stealthy 20
#spy
#magicskill 1 1
#researchbonus 5
#gemprod 1 1
#gemprod 4 1
#flying
#maxage 300
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2043
#name "Master Smith"
#spr1 "./kharamdzu/hero_smith1.tga"
#spr2 "./kharamdzu/hero_smith2.tga"
#descr "Dwarves are some of the finest metalsmiths in all the world even though they have forgotten many of the forging techniques used during the time of the Underkings.  In Kharam Dzu, one smith still remembers the powers of the runes and the old ways of imbuing materials with magical power.  He has long worked only for private parties, but with the coming of the new god has chosen to offer his services free of charge to the Admiralty.  The Master Smith can produce magic items with far fewer magic gems than are normally required.  He also has a limited awareness of Earth magic and his knowledge of the old runes could prove invaluable in magic research.  The Master Smith is a homebody and refuses to leave his home and smithy in Kharam Dzu."
#ap 2
#mapmove 0
#hp 10
#prot 2
#size 1
#str 14
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#weapon "Dwarven Hammer"
#magicskill 3 1
#researchbonus 5
#maxage 400
#forgebonus 40
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2044
#name "Master Delver"
#spr1 "./kharamdzu/hero_delver1.tga"
#spr2 "./kharamdzu/hero_delver2.tga"
#descr "The Master Delver was the first dwarf to don delver armor and sink beneath the waves to search the wreckage of sunken ships for treasure.  He has spent many years on the bottom of the sea and over time has learned the arts of Water magic.  He is very comfortable when submerged and can now breath underwater without the aid of his armor, but wears it still as a mark of distinction.  The Master Delver has recently returned from an exploration of the ruined coral towers of Atlantis and brings with him great knowledge of the seas that could prove invaluable in the Admiralty's research efforts."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 12
#mor 14
#gcost 1
#rcost 1
#weapon "Long Spear"
#armor "Delver Armor"
#armor "Delver Helmet"
#sailing
#amphibian
#magicskill 2 1
#researchbonus 5
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2045
#copystats 157
#copyspr 157
#restrictedgod 69
#end

#newmonster 2046
#copystats 1231
#copyspr 1231
#restrictedgod 69
#end

#newmonster 2047
#copystats 1232
#copyspr 1232
#restrictedgod 69
#end

#newmonster 2048
#copystats 1233
#copyspr 1233
#restrictedgod 69
#end

#newmonster 2049
#name "Enthralled Villager"
#spr1 "./sanguinia/recruit_villager1.tga"
#spr2 "./sanguinia/recruit_villager2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 0
#weapon "Pitchfork"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2050
#name "Enthralled Villager"
#spr1 "./sanguinia/recruit_villagerclub1.tga"
#spr2 "./sanguinia/recruit_villagerclub2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Club"
#armor "Buckler"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2051
#name "Enthralled Villager"
#spr1 "./sanguinia/recruit_villagerstaff1.tga"
#spr2 "./sanguinia/recruit_villagerstaff2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 2
#weapon "Quarterstaff"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2052
#name "Enthralled Villager"
#spr1 "./sanguinia/recruit_villagerscythe1.tga"
#spr2 "./sanguinia/recruit_villagerscythe2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Hand Scythe"
#armor "Buckler"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2053
#name "Enthralled Militia"
#spr1 "./sanguinia/recruit_militia1.tga"
#spr2 "./sanguinia/recruit_militia2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Spear"
#armor "Iron Cap"
#armor "Scale Mail Cuirass"
#armor "Buckler"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2054
#name "Enthralled Militia"
#spr1 "./sanguinia/recruit_militia1a.tga"
#spr2 "./sanguinia/recruit_militia2a.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Spear"
#weapon "Javelin"
#armor "Iron Cap"
#armor "Scale Mail Cuirass"
#armor "Buckler"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2055
#name "Vampire Harpy"
#spr1 "./sanguinia/recruit_bloodharpy1.tga"
#spr2 "./sanguinia/recruit_bloodharpy2.tga"
#descr "Vampire harpies are foul creatures with the upper body of a woman and the lower body and wings of a huge vulture that live in secluded mountainside caves.  They are afflicted with the Red Thirst and depart their hideaways at night to drink the blood of farm animals, but are not fully undead.  Although cowardly and fragile, vampire harpies are useful for attacking weak and unsuspecting enemies."
#ap 4
#mapmove 3
#hp 8
#prot 0
#size 2
#str 8
#enc 3
#att 9
#def 10
#prec 8
#mr 11
#mor 8
#gcost 7
#rcost 1
#weapon "Claw"
#weapon "Claw"
#regeneration 5
#flying
#stealthy 0
#mountainsurvival
#okleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2056
#name "Blood Drake"
#spr1 "./sanguinia/recruit_knight1.tga"
#spr2 "./sanguinia/recruit_knight2.tga"
#descr "The knights of Felburg Keep were once humans in the service of Ulm, but now they have willing accepted both vampirism and a contract with demons in exchange for mortal power.  Calling themselves Blood Drakes, these brutal horsemen are closer to demons than vampires, but have the strengths of both.  The Blood Drakes are accomplished fighters who ride infernal steeds, gifts from the Heliophagii, that are not frightened by their inhumanity."
#ap 20
#mapmove 2
#hp 17
#prot 0
#size 3
#str 15
#enc 5
#att 14
#def 11
#prec 10
#mr 11
#mor 15
#gcost 90
#rcost 1
#weapon "Scimitar"
#weapon "Life Drain"
#weapon "Hoof"
#armor "Full Helmet"
#armor "Blood Plate Cuirass"
#armor "Kite Shield"
#mounted
#regeneration 5
#poisonres 100
#coldres 50
#fireres 50
#demon
#animalawe 1
#goodleader
#nomagicleader
#okundeadleader
#nametype 104
#end

#newmonster 2057
#name "Stalker"
#spr1 "./sanguinia/commander_stalker1.tga"
#spr2 "./sanguinia/commander_stalker2.tga"
#descr "The reclusive Ravensholm vampires are known for their secrecy and silence.  What is not as widely known is that they are also lycanthropic bats.  As agents of the Sanguine clan, the Stalkers of Ravensholm are unmatched by their mortal counterparts.  Stalkers can transform at will into bat form and fly great distances in the blackness of night, yet they are more effective as spies when in humanoid form."
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 12
#enc 0
#att 11
#def 11
#prec 11
#mr 14
#mor 14
#gcost 80
#rcost 1
#weapon "Life Drain"
#weapon "Claws"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 20
#neednoteat
#spy
#immortal
#animalawe 1
#shapechange 2058
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2058
#name "Stalker"
#spr1 "./sanguinia/commander_stalker1a.tga"
#spr2 "./sanguinia/commander_stalker2a.tga"
#descr "The reclusive Ravensholm vampires are known for their secrecy and silence.  What is not so widely known is that they are also lycanthropic bats.  As agents of the Sanguine clan, the Stalkers of Ravensholm are unmatched by their mortal counterparts.  Stalkers can transform at will into bat form and fly great distances in the blackness of night, yet they are more effective as spies when in humanoid form."
#ap 14
#mapmove 3
#hp 8
#prot 0
#size 2
#str 4
#enc 0
#att 10
#def 10
#prec 11
#mr 14
#mor 14
#gcost 80
#rcost 1
#weapon "Bite"
#regeneration 10
#poisonres 100
#coldres 100
#neednoteat
#undead
#stealthy 20
#immortal
#flying
#animalawe 1
#shapechange 2057
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2059
#name "Death Dealer"
#spr1 "./sanguinia/commander_dealer1.tga"
#spr2 "./sanguinia/commander_dealer2.tga"
#descr "The black spires of Ravensholm Castle are home to a reclusive clan of vampires.  The warriors of this clan train in the art of inflitration and assassination.  Now that the clans have united, these Death Dealers serve the Sanguine lords by cutting short the lives of enemy commanders.  They can move virtually undetected through enemy provinces and make assassination attempts."
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 11
#def 11
#prec 11
#mr 15
#mor 14
#gcost 120
#rcost 1
#weapon "Paralyze"
#weapon "Poison Dagger"
#weapon "Poison Dagger"
#weapon "Crossbow"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 0
#neednoteat
#assassin
#immortal
#ambidextrous
#animalawe 1
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2060
#name "Sanguine Reeve"
#spr1 "./sanguinia/commander_reeve1.tga"
#spr2 "./sanguinia/commander_reeve2.tga"
#descr "Reeves are the lesser nobles of the Sanguine clan.  They are usually younger vampires that have not yet manifested their full power and cannot fly like Ulmic vampires.  They appear and dress similar to human lords and wield the rapier with great skill.  Reeves are able to command significant groups of thralls and are able to draw upon the magic properties of blood."
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 11
#def 11
#prec 11
#mr 15
#mor 14
#gcost 200
#rcost 1
#weapon "Rapier"
#weapon "Life Drain"
#armor "Plate Cuirass"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#magicskill 7 1
#magicskill 8 1
#holy
#animalawe 1
#ambidextrous 2
#goodleader
#nomagicleader
#okundeadleader
#nametype 131
#end

#newmonster 2061
#name "Bloodletter"
#spr1 "./sanguinia/commander_bloodletter1.tga"
#spr2 "./sanguinia/commander_bloodletter2.tga"
#descr "Although weak, wizzened, and pale even by vampiric standards, the Bloodletters are the architects of Sanguinia.  Once a disunited group of independent vampires studying dark riturals only in secret, the Bloodletters have formed a cabal to increase their collective knowledge.  Bloodletters are powerful blood mages and spread the dominion of the new god by performing ritual bloodlettings of mortal maidens."
#ap 22
#mapmove 2
#hp 14
#prot 0
#size 3
#str 9
#enc 4
#att 10
#def 10
#prec 10
#mr 14
#mor 15
#gcost 300
#rcost 1
#weapon "Life Drain"
#weapon "Hoof"
#mounted
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#douse 1
#animalawe 1
#magicskill 7 3
#magicskill 8 2
#holy
#poorleader
#nomagicleader
#goodundeadleader
#nametype 104
#end

#newmonster 2062
#name "Sanquine Count"
#spr1 "./sanguinia/commander_count1.tga"
#spr2 "./sanguinia/commander_count2.tga"
#descr "Leaders of the Sanguine clan, the Counts are powerful vampires similar to the vampire counts of Ulm although they cannot fly.  Counts wear a cuirass of steel enchanted with blood magic and wield the rapier with the skill of an accomplished fencer.  They are strong blood and earth mages, and have more than once called upon the knights of Inferno for aid."
#ap 12
#mapmove 2
#hp 25
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 350
#rcost 1
#weapon "Rapier"
#weapon "Life Drain"
#armor "Blood Plate Cuirass"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#animalawe 1
#magicskill 7 2
#magicskill 3 2
#magicskill 8 1
#holy
#ambidextrous 3
#expertleader
#nomagicleader
#okundeadleader
#nametype 131
#end

#newmonster 2063
#name "Sanguine Countess"
#spr1 "./sanguinia/commander_countess1.tga"
#spr2 "./sanguinia/commander_countess2.tga"
#descr "The female vampires of the Sanguine clan are strikingly beautiful, but deadly.  They have a penchant for divinations and the oracles cast by Sanguine Countesses are highly respected by other vampires.  Countesses are strong blood and astral mages, and have been known to call upon freakish Horrors to further their goals."
#ap 12
#mapmove 2
#hp 20
#prot 0
#size 2
#str 12
#enc 0
#att 12
#def 12
#prec 12
#mr 15
#mor 14
#gcost 315
#rcost 1
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#female
#animalawe 1
#magicskill 7 2
#magicskill 4 2
#magicskill 8 1
#holy
#expertleader
#nomagicleader
#okundeadleader
#nametype 132
#end

#newmonster 2064
#name "Original Vampire"
#spr1 "./sanguinia/hero_alucard1.tga"
#spr2 "./sanguinia/hero_alucard2.tga"
#descr "Claiming to be the first vampire to ever stalk the night in search of blood, this red-garbed and shadowy-eyed rogue has chosen to fight for the Sanguine clan in the name of the new vampiric nation.  The Original Vampire appears relatively normal for a vampire, but is known for his unnusual tastes and unsettling conversation.  Many suspect, even among fellow vampires, that he is not truly what he claims to be.  Whatever the case, the Original Vampire is able to move unseen at will and takes great pleasure in assassinating his foes."
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 13
#def 13
#prec 13
#mr 15
#mor 18
#gcost 1
#rcost 1
#weapon "Paralyze"
#weapon "Poison Dagger"
#weapon "Hand Crossbow"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 20
#horrormark
#assassin
#neednoteat
#immortal
#flying
#animalawe 1
#secondshape 2065
#ambidextrous 2
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2065
#name "Blood Horror"
#spr1 "./sanguinia/hero_alucard1a.tga"
#spr2 "./sanguinia/hero_alucard2a.tga"
#descr "The Blood Horror is a terrifying manifestation of the Red Thirst.  It is the true form of the Original Vampire, revealed when he is wounded and his foul blood spills upon the ground.  The Horror is quite powerful, consuming and destroying all living things in its vicinity."
#ap 20
#mapmove 2
#hp 55
#prot 0
#size 3
#str 13
#enc 0
#att 13
#def 13
#prec 13
#mr 15
#mor 30
#gcost 1
#rcost 1
#weapon "Area Death"
#regeneration 25
#poisonres 100
#coldres 100
#fireres 100
#undead
#stealthy 20
#horrormark
#neednoteat
#assassin
#immortal
#fear 5
#animalawe 1
#firstshape 2064
#poorleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2066
#name "Sanguine Patriarch"
#spr1 "./sanguinia/hero_lord1.tga"
#spr2 "./sanguinia/hero_lord2.tga"
#descr "After more than a century of slumber, the progenitor of the bloodline has heard the call of the new god and returned to lead the Sanguine clan once more through this time of struggle.  The Sanguine Patriarch was one of the first vampires to receive the curse of the Red Thirst from an earlier Pantokrator as punishment for the terrible sin of regicide.  Thus, like other vampire lords he is an ancient being, emaciated and hideous, but possessing of awesome power.  Unlike most Sanguine vampires, he has the power of flight.  The Patriarch is also a potent blood and earth mage and is able to perform blootlettings at a temple to spread the power of the god's dominion."
#ap 14
#mapmove 3
#hp 28
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 1
#rcost 1
#weapon "Sacrificial Kryss"
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#flying
#immortal
#animalawe 1
#magicskill 7 3
#magicskill 3 3
#magicskill 8 1
#holy
#ambidextrous 3
#expertleader
#nomagicleader
#goodundeadleader
#nametype 131
#end

#newmonster 2067
#name "Nightmare Champion"
#spr1 "./sanguinia/hero_nightmare1.tga"
#spr2 "./sanguinia/hero_nightmare2.tga"
#descr "Having won favor with the Heliophagii, this Blood Drake warrior has been elevated to the rank of champion and gifted by the infernal powers with a nightmare mount.  The nightmare is a demonic black horse whose mane, hooves, and tail are ablaze with hellish fire.  This mount enables the champion to fly and strikes fear in the hearts of those near him.  The champion himself is almost fully a demon and has strength far superior to any mortal."
#ap 20
#mapmove 2
#hp 25
#prot 0
#size 3
#str 20
#enc 5
#att 14
#def 11
#prec 10
#mr 13
#mor 16
#gcost 1
#rcost 1
#weapon "Scimitar"
#weapon "Life Drain"
#weapon "Hoof"
#armor "Full Helmet"
#armor "Blood Plate Cuirass"
#armor "Kite Shield"
#mounted
#regeneration 5
#poisonres 100
#fireres 100
#demon
#flying
#fear 3
#animalawe 1
#ambidextrous 2
#expertleader
#nomagicleader
#okundeadleader
#nametype 104
#end

#newmonster 2068
#name "Sacrifice"
#spr1 "./sanguinia/hero_sacrifice1.tga"
#spr2 "./sanguinia/hero_sacrifice2.tga"
#descr "Human children are often sacrificed to the god of Sanguinia, their blood and life spilling out and its power feeding the foul magics of the Bloodletters.  Yet one sacrificial victim, a young girl of only eight years survived the ritual by a means still unknown to even the most learned Sanguine mages.  Now she stalks the night, thirsting for fear in the way a vampire seeks blood.  Her open throat bleeds still and the gaze of the Sacrifice is said to stop the heart of even the most courageous man.  Not even Vampire Lords dare approach her although she often follows the armies of the vampires when they march."
#ap 12
#mapmove 2
#hp 6
#prot 15
#size 1
#str 4
#enc 0
#att 15
#def 10
#prec 10
#mr 16
#mor 30
#gcost 1
#rcost 1
#weapon "Paralyze"
#weapon "Fear"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#female
#immortal
#stealthy 20
#animalawe 1
#fear 10
#noleader
#nomagicleader
#noundeadleader
#nametype 132
#end

#newmonster 2069
#name "Sanguine Matirarch"
#spr1 "./sanguinia/hero_lady1.tga"
#spr2 "./sanguinia/hero_lady2.tga"
#descr "Risen from her unnatural sleep, the Matriarch is bride to the progenitor of the Sanguine clan.  She was the first mortal he turned to vampirism so many ages ago and she has shared this blood-drenched eternity with him.  With the coming of the god and the creation of the vampire kingdom, the Matriarch has chosen to lead the clan's armies personally.  Yet she is a powerful figure on her own.  The Matriarch carries a chalice filled with angel's blood, a delicacy among vampires, which she imbibes to receive visions of future events.  It is said among the nobility that she has foreseen the ultimate victory of the nation."
#ap 14
#mapmove 3
#hp 28
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 1
#rcost 1
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#flying
#immortal
#animalawe 1
#magicskill 7 3
#magicskill 4 3
#magicskill 8 1
#female
#holy
#expertleader
#nomagicleader
#okundeadleader
#nametype 132
#end

#selectmonster 404
#spr1 "./sanguinia/commander_lord1.tga"
#spr2 "./sanguinia/commander_lord2.tga"
#weapon "Kryss"
#weapon "Life Drain"
#animalawe 1
#end

#selectmonster 326
#spr1 "./sanguinia/bloodslave.tga"
#spr2 "./sanguinia/bloodslave.tga"
#end

#selectmonster 405
#spr1 "./sanguinia/vampire1.tga"
#spr2 "./sanguinia/vampire2.tga"
#animalawe 1
#end

#selectmonster 1019
#spr1 "./sanguinia/count1.tga"
#spr2 "./sanguinia/count2.tga"
#animalawe 1
#end

#selectmonster 1022
#spr1 "./sanguinia/recruit_villager1.tga"
#spr2 "./sanguinia/recruit_villager2.tga"
#end

#selectmonster 862
#spr1 "./sanguinia/pretender_queen1.tga"
#spr2 "./sanguinia/pretender_queen2.tga"
#animalawe 1
#end

#newmonster 2070
#copystats 120
#copyspr 120
#restrictedgod 70
#end

#newmonster 2071
#name "Glade Guard"
#spr1 "./sylvania/recruit_warrior1.tga"
#spr2 "./sylvania/recruit_warrior2.tga"
#descr "The sylvankind are the elves of the forest.  They make their home in the deep woods and live in harmony with nature, taking only what they need from its bounty.  They are expert hunters and, when called to defend the kingdom, are deadly with both bow and blade.  Glade Guards can move undetected through enemy provinces and often set ambushes for unsuspecting foes."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 12
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#forestsurvival
#stealthy 0
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2072
#name "Glade Rider"
#spr1 "./sylvania/recruit_gladerider1.tga"
#spr2 "./sylvania/recruit_gladerider2.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or lance and sword.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
#ap 22
#mapmove 3
#hp 13
#prot 0
#size 3
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 18
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2073
#name "Glade Rider"
#spr1 "./sylvania/recruit_gladerider3.tga"
#spr2 "./sylvania/recruit_gladerider4.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or lance and sword.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
#ap 22
#mapmove 3
#hp 13
#prot 0
#size 3
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 18
#rcost 1
#weapon "Light Lance"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#armor "Shield"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2074
#name "Blade Dancer"
#spr1 "./sylvania/recruit_bladedancer1.tga"
#spr2 "./sylvania/recruit_bladedancer2.tga"
#descr "Deep in the woods resides a race of tree spiders who have befriended the sylvankind.  These creatures spin strands of silk so durable they can be woven in clothing that is both light and protective.  Blade Dancers wear this unique armor into battle, spinning and twirling unencumbered while lashing out with deadly twin blades.  These warriors are the elite among the sylvankind and study the graceful forms of their art for decades."
#ap 15
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 12
#def 10
#prec 11
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Blade"
#armor "Spidersilk Armor"
#armor "Spidersilk Coif"
#forestsurvival
#stealthy 0
#ambidextrous 4
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2075
#name "Spring Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher3.tga"
#spr2 "./sylvania/recruit_arcanearcher4.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Spring Aspect Archers hone their sensitivity to nature and the powers of life and growth.  Their magical abilities are focused in battle through the bow and they can fire vine arrows that will entangle their foes.  The same magics also protect their bodies and anyone attacking a Spring Aspect Archer may become entangled."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Spring Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#entangle
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2076
#name "Summer Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher1.tga"
#spr2 "./sylvania/recruit_arcanearcher2.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Summer Aspect Archers have harnessed the magical power of the sun and can imbue the arrows they loose in battle with fire.  Within them burns the energy of the hottest day allowing them to survive easily in even the coldest temperatures."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Summer Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#coldres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2077
#name "Autumn Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher7.tga"
#spr2 "./sylvania/recruit_arcanearcher8.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Autumn Aspect Archers identify with the harvest, the winds and the annual storms that come to Sylvania after the reaping of the fields.  They never need to eat and have harnessed the power of lightning, channeling it through their bows to cause shock damage.  Autumn Aspect Archers can survive even a direct lightning strike."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Autumn Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#neednoteat
#shockres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2078
#name "Winter Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher5.tga"
#spr2 "./sylvania/recruit_arcanearcher6.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Winter Aspect Archers are suffused with the powers of ice and snow and focus this through their bows.  When they loose their arrows, they transform into bolts of ice.  Being so closely linked with the winter, their flesh is very cold and they can survive in even the hottest climates."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Winter Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#fireres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2079
#name "Swordmaster"
#spr1 "./sylvania/recruit_swordmaster1.tga"
#spr2 "./sylvania/recruit_swordmaster2.tga"
#descr "The Swordmasters of Sylvania have studied the arts of battle for many years, honing their bodies and their minds for the moment when they will meet their enemies in combat and cut them down with their graceful and terrible Greatblades.  They wear suits of mithril that are both light and remarkably hard.  Although they are nominally the guardians of the White Tower and the Grove Eternal, Swordmasters travel abroad often, seeking out knowledge of new skills and maneuvers from all corners of the world."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 14
#def 14
#prec 10
#mr 12
#mor 13
#gcost 15
#rcost 1
#weapon "Eldar Greatblade"
#armor "Mithril Hauberk"
#armor "Mithril Helm"
#forestsurvival
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2080
#name "Sea Guard"
#spr1 "./sylvania/recruit_seaguard1.tga"
#spr2 "./sylvania/recruit_seaguard2.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield the barbed spear and sometimes a short bow and also carry thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Spear"
#weapon "Short Bow"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2081
#name "Sea Guard"
#spr1 "./sylvania/recruit_seaguard3.tga"
#spr2 "./sylvania/recruit_seaguard4.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield the barbed spear and sometimes a short bow and also carry thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Long Spear"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2082
#name "Phoenix Guard"
#spr1 "./sylvania/recruit_phoenix1.tga"
#spr2 "./sylvania/recruit_phoenix2.tga"
#descr "The Phoenix King's personal guardians are the greatest of elven warriors.  Drawn from the ranks of the best Swordmasters and Sea Guards, these Phoenix Guards are a true elite.  They are laconic in battle, refusing to cry out in pain even when gravely wounded.  To do so would be an affront to their King and god.  Their silence has been known to disturb and frighten lesser foes.  Phoenix Guards are armored in suits of elegant folded mithril plate and wield a golden bardiche.  They are sacred and can be blessed by priests."
#ap 14
#mapmove 2
#hp 14
#prot 0
#size 2
#str 12
#enc 2
#att 12
#def 13
#prec 11
#mr 12
#mor 15
#gcost 28
#rcost 1
#weapon "Dawn's Edge"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#heal
#fear 0
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2083
#name "Glade Captain"
#spr1 "./sylvania/commander_warrior1.tga"
#spr2 "./sylvania/commander_warrior2.tga"
#descr "Leaders of sylvan communities are often the most skilled hunters, their brilliance demonstrated by their archery and woodsmanship.  In battle, these leaders are Captains of the Glade Guard.  They are armed as Glade Guards and often organize ambushes against weak or unwary foes who have trespassed in elven territory."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 13
#mr 12
#mor 13
#gcost 50
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Hauberk"
#forestsurvival
#stealthy 0
#heal
#maxage 500
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2084
#name "Pilot Lord"
#spr1 "./sylvania/commander_admiral1.tga"
#spr2 "./sylvania/commander_admiral2.tga"
#descr "Champions of the sea and masters of the Sea Guard, the Pilot Lords of Sylvania are among the upper elite of elven society and politics.  Many elves are taken with an irresistible wanderlust and must travel the world constantly to be at peace.  To those, the Pilot Lords are saviors.  They control the harbors and ships and are second in reverence only to the Phoenix King and his family.  Pilot Lords can cross water provinces and take sizable armies with them."
#ap 14
#mapmove 2
#hp 14
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 10
#mr 12
#mor 15
#gcost 70
#rcost 1
#weapon "Eldar Blade"
#armor "Sea Guard Cloak"
#heal
#sailing
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2085
#name "Phoenix Lord"
#spr1 "./sylvania/commander_phoenix1.tga"
#spr2 "./sylvania/commander_phoenix2.tga"
#descr "A Phoenix Lord is brother, cousin, or son to the Phoenix King.  These Lords are the executors of the King's wishes and commanders of his personal guard.  Each is a fearsome warrior and they often wield two blades or a blade and knife, striking their enemies with terrible speed and precision.  In battle they lead the kingdom's armies and wear distinctive mithril armor.  All elves recognize the armor of a Phoenix Lord and are encouraged by his presence on the field."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 12
#enc 2
#att 13
#def 13
#prec 12
#mr 12
#mor 16
#gcost 160
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Knife"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#standard 10
#ambidextrous 3
#heal
#maxage 500
#expertleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2086
#name "Sylvan Priestess"
#spr1 "./sylvania/commander_priestess1.tga"
#spr2 "./sylvania/commander_priestess2.tga"
#descr "In the small woodland settlements of the sylvankind a priestess often leads religious rituals and tends to the spiritual needs of her people.  Priestesses can bless friendly troops and are able to heal the afflictions of mortals, that is if the mortals know where to find them."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 50
#rcost 1
#magicskill 8 1
#custommagic 8192 25
#holy
#forestsurvival
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2087
#name "Elven Enchantress"
#spr1 "./sylvania/commander_priestess3.tga"
#spr2 "./sylvania/commander_priestess4.tga"
#descr "In the great city, Elven Enchantresses of mind-numbing beauty are the leaders of religious observances.  With grace and form so perfect, an enchantress is able to strike lesser beings dumb with awe.  She is a skillful nature mage and priest, able to bless sacred troops and counteract evil magics."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 13
#gcost 160
#rcost 1
#magicskill 6 2
#magicskill 8 2
#holy
#forestsurvival
#awe 3
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2088
#name "Elven Sorceress"
#spr1 "./sylvania/commander_sorceress1.tga"
#spr2 "./sylvania/commander_sorceress2.tga"
#descr "Elven women are known for their great affinity for and ability with magic.  Many female elves make magic a serious study and after years of research and perfection become sorceresses in the service of the King.  Although they are prone to wanderlust and often depart Sylvania on quests for knowledge or items of power, many remain loyal and stalwart, fighting alongside the Phoenix King's armies and forging magic items for the betterment of the kingdom."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 200
#rcost 1
#weapon "Magic Staff"
#magicskill 6 1
#magicskill 51 2
#custommagic 1920 75
#custommagic 8192 25
#custommagic 4096 5
#researchbonus -2
#forestsurvival
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2089
#name "Elven Loremaster"
#spr1 "./sylvania/commander_loremaster1.tga"
#spr2 "./sylvania/commander_loremaster2.tga"
#descr "Having stood for thousands of years the great city of Sylvania possesses a vast library with records and volumes containing the knowledge of ages.  The keepers of this immense collection are the Loremasters, who spend their days deep in study amidst dusty tomes and scrolls.  They are skilled Astral mages who sometimes go to war with the King's armies.  A Loremaster is always accompanied by a familiar who carries an index scroll for their master's quick reference."
#ap 8
#mapmove 2
#hp 8
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 10
#mr 12
#mor 10
#gcost 230
#rcost 1
#magicskill 4 2
#custommagic 2048 50
#researchbonus 2
#heal
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2090
#name "Sylvan Warrioress"
#spr1 "./sylvania/commander_warrioress1.tga"
#spr2 "./sylvania/commander_warrioress2.tga"
#descr "Few sylvan women win renown as great fighters, but those that do take up the bow and blade in the defense of the woodland realm are revered and respected among their kin.  This Warrioress must surely have something of the Old Blood in her as she is as strong and cunning a guardian as any Glade Captain in the kingdom.  It is said that she saved the lives of a dozen mortal children by single-handedly slaying an ogre that was preparing to eat them.  For this act of uncommon bravery and compassion, her fame is spreading throughout Sylvania, and those who fight under her are encouraged for they believe she has the special blessing of the god.  She is a talented healer and can relieve the afflictions suffered by mortals."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 13
#mr 12
#mor 15
#gcost 10
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Cuirass"
#armor "Jeweled Circlet"
#holy
#forestsurvival
#stealthy 0
#heal
#healer 15
#standard 10
#female
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2091
#name "Aspect Archon"
#spr1 "./sylvania/hero_farstriker1.tga"
#spr2 "./sylvania/hero_farstriker2.tga"
#descr "Rarely, an initiate in the White Tower demonstrates such a great capacity for the ways of the Aspects that he masters them all.  Such brilliant warriors are known as Archons.  This Archon has recently returned to Sylvania after years of adventuring abroad.  He has unparalleled skill with the bow and is rumored to have struck down hundreds of foul creatures in a far-away war.  The Archon can command a small force and is stealthy, able to move undetected through enemy lands.  His skill in the Aspects renders him immune to most forms of magical attack."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 11
#enc 2
#att 10
#def 10
#prec 13
#mr 13
#mor 15
#gcost 10
#rcost 1
#weapon "Bow of Breaking"
#weapon "Eldar Knife"
#armor "Mithril Cuirass"
#holy
#forestsurvival
#stealthy 0
#fireres 100
#coldres 100
#shockres 100
#entangle
#neednoteat
#heal
#healer 15
#maxage 500
#magicskill 1 1
#magicskill 4 1
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2092
#name "Phoenix King"
#spr1 "./sylvania/hero_phoenix1.tga"
#spr2 "./sylvania/hero_phoenix2.tga"
#descr "The Lord of Elves marches to war.  After the death of his father, the current king passed through the heavenly fires, emerged unscathed, and was crowned.  The Phoenix King has ruled Sylvania for centuries and now takes command of his armies personally in the name of the rising god.  He rides the finest horse in the kingdom and wields the Phoenix Blade, an heirloom thousands of years old that is rumored to be the plucked feather of an ancient phoenix.  When drawn from its scabbard the sword burns furiously and is a terrible weapon on the battlefield.  He has strong priestly powers and can bless the sacred Phoenix Guard.  All elves are deeply inspired by their king's presence and his charisma rallies even the most disheartened troops."
#ap 22
#mapmove 2
#hp 20
#prot 0
#size 3
#str 13
#enc 2
#att 14
#def 14
#prec 10
#mr 13
#mor 17
#gcost 10
#rcost 1
#weapon "Phoenix Blade"
#weapon "Hoof"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#magicskill 8 2
#holy
#standard 15
#mounted
#heal
#fireres 100
#maxage 500
#superiorleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2093
#copystats 368
#name "Gryphon Rider"
#spr1 "./sylvania/hero_gryphon1.tga"
#spr2 "./sylvania/hero_gryphon2.tga"
#descr "It is truly a time of legendary deeds.  A hero of the sylvankind long thought lost has returned from distant mountains riding a mighty gryphon!  Nearly killed by the creature, this Gryphon Rider slowly turned its wild spirit and convinced the gryphon of his beneficence.  In time the beast accepted the friendship of the elf and allowed him to mount.  This hero's return to the kingdom in its hour of need is surely a sign from the god.  Many elves flock to see the tamed gryphon and its now-famous rider, and warriors are proud to have the Gryphon Rider beside them in battle.  Thanks to his unique mount, the Gryphon Rider can fly and is sacred, able to be blessed by priests."
#hp 50
#att 11
#def 11
#prec 12
#mr 12
#mor 13
#gcost 1
#rcost 1
#weapon "Light Lance"
#weapon "Eldar Blade"
#weapon "Bite"
#weapon "Claw"
#armor "Elven Leather Hauberk"
#armor "Shield"
#forestsurvival
#heal
#maxage 500
#mounted
#itemslots 13574
#goodleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2094
#name "Slayer"
#spr1 "./sylvania/hero_slayer1.tga"
#spr2 "./sylvania/hero_slayer2.tga"
#descr "Having heard of the coming of god, this former adventurer has returned to the kingdom to fight for her people.  In the course of her adventures she acquired a reputation for eccentric heroics and was the most famous bandit-hunter in all the world for many years.  Her reputation was not always so positive.  Having often caused unintentional damage, frequently leveling whole villages, while fighting monsters and bandits she also became known as a 'slayer'.  If enemy troops learn that she is part of a Sylvan army, they will often desert or flee in the heat of battle.  The title is quite appropriate whatever her true nature or motives for she is a very powerful mage with great strength in the elements and Nature magic."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 9
#enc 2
#att 10
#def 10
#prec 12
#mr 12
#mor 12
#gcost 10
#rcost 1
#weapon "Magic Staff"
#magicskill 0 2
#magicskill 6 2
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#forestsurvival
#heal
#maxage 500
#fear 5
#female
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#selectmonster 368
#spr1 "./sylvania/gryphon1.tga"
#spr2 "./sylvania/gryphon2.tga"
#end

#newmonster 2095
#spr1 "./sylvania/pretender_worldtree1.tga"
#spr2 "./sylvania/pretender_worldtree2.tga"
#copystats 621
#name "World Tree"
#descr "The World Tree is the center and support of the universe, its roots extending deep into the underworld and its highest branches reaching the starry astral heavens.  It is the largest plant in all the world and dominates the view in all directions for miles and miles.  The fruit of the World Tree is said to heal all wounds and grant everlasting life.  Feeding on this fruit has given the elves their immortality.  Three wells stand at the base of the World Tree, but their power and significance have been lost in the mysteries of the ages.  The tree is worshipped as the one true god by the elves of Sylvania who are willing to suffer any pain and even surrender their eternal lives in its defense.  The World Tree has a strong dominion and great magical power over nature."
#hp 300
#prot 20
#size 6
#mr 18
#gcost 50
#rcost 1
#weapon "Branch"
#weapon "Branch"
#clearmagic
#magicskill 6 3
#startdom 3
#pathcost 60
#forestsurvival
#neednoteat
#supplybonus 20
#standard 20
#heal
#healer 33
#blind
#immobile
#restrictedgod 71
#superiorleader
#goodmagicleader
#noundeadleader
#nametype 139
#end

#newmonster 2096
#spr1 "./sylvania/pretender_luckstar1.tga"
#spr2 "./sylvania/pretender_luckstar2.tga"
#name "Eldar Constellation"
#descr "Stars have great significance for the elves and many believe that they are in fact descended from the heavens.  One constellation in particular holds great influence for it contains the elves' favorite star, a heavenly body that has watched over and protected their race from the evils of this world.  A god, extremely powerful in Astral magic, truly inhabits this star and is patron to sylvankind.  The most learned elven astrologer in the kingdom spends every hour of the day observing the star and its constellation for signs and portents, receiving the word of the god directly.  If the astrologer is killed, another will have to be found before the god's will can be known again."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 18
#mor 30
#gcost 0
#rcost 1
#clearmagic
#magicskill 4 4
#startdom 4
#pathcost 60
#heal
#restrictedgod 71
#noleader
#poormagicleader
#noundeadleader
#nametype 139
#end

#newmonster 2097
#copystats 812
#copyspr 812
#restrictedgod 71
#end

#newmonster 2098
#copystats 1343
#copyspr 1343
#restrictedgod 71
#end

#newmonster 2099
#copystats 1378
#copyspr 1378
#restrictedgod 71
#end

