=======================================================================================
COMPONENT DATA FILE
=======================================================================================

Weapon Display Type
  Warhead:
    None
  Direct Fire, Point Defense:
    Bolt 
    Beam 
  Seeking: 
    Torpedo
    Directed Torpedo 
  
Weapon Target Type List:
  Ship, Base, Planet, Seeker, Beam, Bolt, Building, 
  [VehicleUnitTypes.txt] - Satellite, Mine, Fighter, Troop, Weapon Platform, Drone

Weapon Explosion Effect Name:
  [Random Specific Type] <Specific Type> - A random effect which has the listed specific type.
  <Effect Name> - The effect with this effect name. 

=======================================================================================
*BEGIN*
=======================================================================================

Name                                            := Computer Core
Description                                     := The main computer core which controls small automated units.
Picture Number                                  := 58
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 0
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Base, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Allows a small automated unit to operate effectively.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := GroundVehicle Cockpit
Description                                     := The main control center of a GroundVehicle.
Picture Number                                  := 54
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains all the equipment needed to control a GroundVehicle.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100
Ability 2 Amount 2 Formula                      := 2
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Infantry Bits
//-------------------------------------------------------------------------------------
Name                                            := Brain (Civilian)
Description                                     := The typical civilian dosen't know much about combat tactics, but as long as he keeps his head attached, he'll do OK
Picture Number                                  := 4
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Infantry, Militia
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Provides control of the body.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 140
Ability 2 Amount 2 Formula                      := 2
Weapon Type                                     := None

Name                                            := Brain (Military)
Description                                     := Filled with knowledge and experience, this trooper is wily and hard to kill.
Picture Number                                  := 4
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 2500
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Provides control of the body.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 160
Ability 2 Amount 2 Formula                      := 2
Weapon Type                                     := None

Name                                            := Leg
Description                                     := Basic means of propulsion for infantry on the ground.
Picture Number                                  := 158
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Militia, Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := GroundVehicle Drive
Description                                     := Propulsion unit which allows GroundVehicles to move over planetary terrain.
Picture Number                                  := 159
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 400
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Bandolier
Description                                     := A belt used to conveniently store spare ammunition.
Picture Number                                  := 309
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Infantry, Militia
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Can store [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Makeshift Body Armor
Description                                     := Random heavy materials cobbled together with Duct Tape and used to protect vulnerable parts of a person's body..
Picture Number                                  := 15
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 12
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Militia
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Infantry Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Kinetic Vest
Description                                     := A mass produced cloth-like material which is capable of stopping small arms fire.
Picture Number                                  := 15
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Infantry
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Infantry Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Heavy Vest
Description                                     := A mass produced composite material which resists damage better than regular armor.
Picture Number                                  := 15
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Infantry
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Infantry Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Light Armor Plate
Description                                     := Thick and tough armor which can block most small arms and provides good protection from heavier weapons too.
Picture Number                                  := 15
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Infantry Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Heavy Armor Plate
Description                                     := Thick and tough armor which can block most small arms and provides good protection from heavier weapons too.
Picture Number                                  := 15
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 75
Cost Minerals Formula                           := 700
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Infantry Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 7
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Depleted Uranium Pistol
Description                                     := Simple slugthrower.  Handgun size is useful against unarmored targets.
Picture Number                                  := 281
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 300
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Infantry, Militia
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 0 in Projectile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= (0 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 15.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 15), 0, 1)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 15), 0, 2)
Weapon Ground To Hit Modifier Formula           := 100
Weapon Reload Rate MS Formula                   := 500
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm DUC
Weapon Ground Display Effect Name               := 20mm DUC
Weapon Explosion Effect Name                    := Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Rifle
Description                                     := A larger and more accurate weapon used for hunting local wildlife.  Useful against lightly armored targets at longer ranges.
Picture Number                                  := 283
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 600
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Infantry, Militia
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 0 in Projectile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= (0 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 30.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 30), 0, 1)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 30), 0, 4)
Weapon Ground To Hit Modifier Formula           := 90
Weapon Reload Rate MS Formula                   := 750
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm DUC
Weapon Ground Display Effect Name               := 60mm DUC
Weapon Explosion Effect Name                    := Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Molotov Cocktail
Description                                     := A very simple firebomb made from household materials.
Picture Number                                  := 308
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 7
Can Be Placed On Vehicle Types                  := Militia, Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := GroundVehicle
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 20.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 20), 0, 5)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 20), 0, 40)
Weapon Ground To Hit Modifier Formula           := 110
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma
Weapon Ground Display Effect Name               := 20mm Plasma Red
Weapon Explosion Effect Name                    := WE_Fire60 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Rocket Launcher
Description                                     := A rocket propelled explosive device which delivers good damage to GroundVehicles
Picture Number                                  := 297
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 450
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := GroundVehicle
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 20.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 20), 0, 35)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 20), 0, 80)
Weapon Ground To Hit Modifier Formula           := 150
Weapon Reload Rate MS Formula                   := 2500
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Torpedo
Weapon Ground Display Effect Name               := 40mm Torpedo
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast60
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Laser Pistol
Description                                     := A small hand weapon which fires a beam of coherent electromagnetic energy.
Picture Number                                  := 286
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Militia, Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 5.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 20), 0, 1)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 20), 0, 6 - [%Range%] / 5)
Weapon Ground To Hit Modifier Formula           := 90
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 20mm Laser
Weapon Ground Display Effect Name               := 20mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro20
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 250, 125, 0
Weapon Beam Duration                            := 400
Weapon Beam Speed                               := 0.8

Name                                            := Laser Rifle
Description                                     := A moderate sized weapon which fires a beam of coherent electromagnetic energy.
Picture Number                                  := 288
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 2000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Militia, Infantry
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Troop)
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry, GroundVehicle
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment       := 5.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif(([%Range%] > 30), 0, 3)
Weapon Ground Max Damage Modifier Formula       := iif(([%Range%] > 30), 0, 25 - [%Range%] / 3)
Weapon Ground To Hit Modifier Formula           := 80
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 40mm Laser
Weapon Ground Display Effect Name               := 40mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro40
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 250, 125, 0
Weapon Beam Duration                            := 400
Weapon Beam Speed                               := 0.8

Name                                            := Depleted Uranium Minigun
Description                                     := Vehicle mounted rapid-fire slugthrower.  High rate of fire helps to mow down infantry.
Picture Number                                  := 233
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 900
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 1700
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 450
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 72
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 30), 0, 1)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 30), 0, 5)
Weapon Ground To Hit Modifier Formula            := 50
Weapon Reload Rate MS Formula                   := 150
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm DUC
Weapon Ground Display Effect Name               := 20mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark20
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Cannon
Description                                     := Vehicle mounted slugthrower.  Large shells maximize the effect against vehicles and bases.
Picture Number                                  := 205
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 900
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 2700
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 450
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 9
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 72
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 9
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 10)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 50)
Weapon Ground To Hit Modifier Formula            := 50
Weapon Reload Rate MS Formula                   := 900
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm DUC
Weapon Ground Display Effect Name               := 60mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark60
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Flak Cannon
Description                                     := Vehicle mounted slugthrower designed for tracking and shooting down fighters.
Picture Number                                  := 206
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 900
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 2100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 450
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 72
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 9
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighters
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 1)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 10)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm DUC
Weapon Ground Display Effect Name               := 40mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark60
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Gatling Laser
Description                                     := Weapon which fires bursts of coherent electromagnetic energy.  Rapid fire and range.
Picture Number                                  := 229
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 300
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 1 )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, (0.12 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 70
Weapon Reload Rate MS Formula                   := 400
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 40mm Laser
Weapon Ground Display Effect Name               := 40mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro40
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 255, 0, 0
Weapon Beam Duration                            := 400
Weapon Beam Speed                               := 1.00

Name                                            := Laser Cannon
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  Heavier damage to breach vehicle and base armor.
Picture Number                                  := 231
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (0.15 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (0.60 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 60
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 60mm Laser
Weapon Ground Display Effect Name               := 60mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro60
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 236, 126, 57
Weapon Beam Duration                            := 600
Weapon Beam Speed                               := 0.8

Name                                            := AA Laser
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  Designed to track and shoot down fighters.
Picture Number                                  := 204
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 4000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 90), 0, (0.03 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 90), 0, (0.18 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 800
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 20mm Laser
Weapon Ground Display Effect Name               := 20mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro20
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 229, 204, 81
Weapon Beam Duration                            := 600
Weapon Beam Speed                               := 0.6

//-------------------------------------------------------------------------------------
// Unit Components
//-------------------------------------------------------------------------------------
Name                                            := Fighter Cockpit
Description                                     := The main control center of a single-person fighter.
Picture Number                                  := 54
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a fighter cockpit.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Extended Fighter Cockpit
Description                                     := An extended cockpit with two seats to allow a second crewman to aim and fire weapons while the pilot flies.
Picture Number                                  := 54
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 300
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a fighter cockpit.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Offense
Ability 2 Description                           := Gives a [%Amount1%]% attack bonus in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 2
Weapon Type                                     := None

Name                                            := Fighter Life Support
Description                                     := Mechanical means to generate a livable atmosphere for long periods of time in space.
Picture Number                                  := 55
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 1
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Life Support
Ability 1 Description                           := Provides life support for fighters which will be away from their home base for months at a time.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Speed 5 Combat Drive
Description                                     := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Picture Number                                  := 59
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 4
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion (Combat)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Combat Drives can be improved with research in "Fighter Propulsion"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Propulsion") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := Allows a fighter to travel speed [%Amount1%] in space combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + (([%Level%] - 1) / 20)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 6
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Speed 7 Combat Drive
Description                                     := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Picture Number                                  := 60
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 600
Tonnage Structure Formula                       := 6
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion (Combat)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Combat Drives can be improved with research in "Fighter Propulsion"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Propulsion") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := Allows a fighter to travel speed [%Amount1%] in space combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 7 + (([%Level%] - 1) / 20)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 8
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Speed 9 Combat Drive
Description                                     := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Picture Number                                  := 61
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion (Combat)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Combat Drives can be improved with research in "Fighter Propulsion"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Propulsion") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := Allows a fighter to travel speed [%Amount1%] in space combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9 + (([%Level%] - 1) / 20)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Speed 11 Combat Drive
Description                                     := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Picture Number                                  := 62
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 900
Tonnage Structure Formula                       := 9
Cost Minerals Formula                           := 25
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion (Combat)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Combat Drives can be improved with research in "Fighter Propulsion"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Propulsion") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := Allows a fighter to travel speed [%Amount1%] in space combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 11 + (([%Level%] - 1) / 20)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 12
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Supply Pod
Description                                     := A self-contained pod for units which contains spare supplies
Picture Number                                  := 21
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Tank
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Supply Pods can be improved with research into "Cargo" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 75 + ([%Level%]  * 25)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Pod
Description                                     := A self-contained pod for units which contains spare ammunition
Picture Number                                  := 180
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Ordnance Pods can be improved with research into "Cargo" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 75 + ([%Level%] * 25)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Armor
Description                                     := Ablative armor which greatly increases survivability
Picture Number                                  := 63
Maximum Level                                   := 30
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 12 + [%Level%] * 2
Cost Minerals Formula                           := 20 + ([%Level%] * 2)
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Fighter Armor can be improved with research into "Armor" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= [%Level%]
Number Of Abilities                             := 0
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter Armor"
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Shield Generator
Description                                     := Magnetic pulse generator which disrupts incoming weapons.
Picture Number                                  := 65
Maximum Level                                   := 12
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25 + 5 * [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Fighter shields can be improved with research into "Shields" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Shields"
Ability 1 Amount 2 Formula                      := 9 + [%Level%]
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Shields recharge slowly from main power.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Normal Shields"
Ability 2 Amount 2 Formula                      := 1
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Ship/Base Components
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
// Colonizing Modules
//-------------------------------------------------------------------------------------
Name                                            := Rock Colony
Description                                     := Materials needed to start a colony on a rock planet.
Picture Number                                  := 1
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 10000
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 2000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be native to a Rock Planet.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Rock Natives")
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 1
Ability 1 Description                           := Can colonize a rock based planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ice Colony
Description                                     := Materials needed to start a colony on an ice planet.
Picture Number                                  := 2
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 10000
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 2000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be native to an Ice Planet
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Ice Natives")
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 2
Ability 1 Description                           := Can colonize an ice based planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gas Giant Colony
Description                                     := Materials needed to start a colony orbiting a gas giant.
Picture Number                                  := 3
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 10000
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 2000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be native to a Gas Giant planet.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Gas Giant Natives")
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 3
Ability 1 Description                           := Can colonize a gas giant planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Bridge
Description                                     := The main control center of a starship.
Picture Number                                  := 4
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Provides command and control for a large vehicle.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 8
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Auxiliary Control
Description                                     := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Picture Number                                  := 7
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 4
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center Backup
Ability 1 Description                           := Provides temporary command and control if the Bridge is destroyed in combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Life Support
Description                                     := Mechanical means to generate a livable atmosphere on a starship.
Picture Number                                  := 5
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 300
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Life Support
Ability 1 Description                           := Generates enough life support for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Basic Crew Quarters
Description                                     := A block of crew quarters featuring a simple mess hall and entertainment area.
Picture Number                                  := 6
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains space for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 12
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gunnery Quarters
Description                                     := A block of crew quarters featuring a ship combat training simulator.
Picture Number                                  := 262
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains space for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Specialists provide the equivalent of [%Amount2%] bonus crew for weapon related tasks.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := -12
Weapon Type                                     := None

Name                                            := Military Quarters
Description                                     := A block of Crew Quarters featuring an armory and close combat training room.
Picture Number                                  := 261
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Boarding Defense
Ability 1 Description                           := Combat trained crew provide double the defense strength.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Crew Quarters
Ability 2 Description                           := Contains space for [%Amount1%] crew members.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := System Automation
Description                                     := Artificially intelligent subsystem computers and remote control droids reduce the need for crew members.
Picture Number                                  := 10
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Command&Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Automation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Automation") >= [%Level%]
Number Of Abilities                             := 3
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Automatic systems replace up to [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Life Support
Ability 2 Description                           :=
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Crew Quarters
Ability 3 Description                           :=
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Deep Space Yard
Description                                     := Stripped down, self-contained factory which can construct objects in space.
Picture Number                                  := 8
Maximum Level                                   := 50
Tonnage Space Taken Formula                     := 10000
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 5000
Cost Organics Formula                           := 10000
Cost Radioactives Formula                       := 5000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Construction
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Space Yards can be improved with research into "Space Yards" Tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Space Yards") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Space Yard
Ability 1 Description                           := Can construct with [%Amount2%] minerals per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 500 + [%Level%] * 5
Ability 2 Type                                  := Space Yard
Ability 2 Description                           := Can construct with [%Amount2%] organics per turn.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 500 + [%Level%] * 5
Ability 3 Type                                  := Space Yard
Ability 3 Description                           := Can construct with [%Amount2%] radioactives per turn.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 500 + [%Level%] * 5
Ability 4 Type                                  := AI Tag 02
Ability 4 Description                           := Requires [%Amount1%] regular crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 100
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Repair Bay
Description                                     := Component which can repair other ships in space.
Picture Number                                  := 44
Maximum Level                                   := 12
Tonnage Space Taken Formula                     := 60000 / ( [%Level%] + 5 )
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 500
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Repair
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Repair Bays can be improved with research into "Repair" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Repair") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Tonnage Repair Ship
Ability 1 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Engine Port
Description                                     := A surface mounted control system which directs raw engine power into usable vectored thrust.
Picture Number                                  := 105
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion
Custom Group                                    := 0
Number Of Requirements                          := 0
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates 20 kt of newtonian thrust.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Medium Engine Port
Description                                     := A surface mounted control system which directs raw engine power into usable vectored thrust.
Picture Number                                  := 11
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Capital Ship Propulsion.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Capital Ship Propulsion") >= 3
Number Of Abilities                             := 2
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates 90 kt of newtonian thrust.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 9
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 8
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Engine Port
Description                                     := A surface mounted control system which directs raw engine power into usable vectored thrust.
Picture Number                                  := 195
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2400
Tonnage Structure Formula                       := 24
Cost Minerals Formula                           := 800
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 400
Supply Amount Used Formula                      := 14
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Propulsion
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 6 in Capital Ship Propulsion.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Capital Ship Propulsion") >= 6
Number Of Abilities                             := 2
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates 200 kt of newtonian thrust.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 18
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Drive Reactor
Description                                     := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Picture Number                                  := 156
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 400
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Drive Reactor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Reactors can be improved with research into "Capital Ship Propulsion"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Capital Ship Propulsion") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Movement Bonus
Ability 1 Description                           := Generates [%Amount1%] bonus movement points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + [%Level%]
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Long Range Sensors
Description                                     := Advanced sensor package which allows a ship to detect objects at longer range than normal.
Picture Number                                  := 28
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 750
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := New sensors available at tech levels 1, 4, 9, 16 and 25.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Sensors") >= [%Level%] * [%Level%]
Number Of Abilities                             := 3
Ability 1 Type                                  := Sight Level
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Allows scanning out to a range of [%Amount1%] sectors.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + [%Level%]
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 30
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Supply Bay
Description                                     := Internal storage area for extra fuel and supplies.
Picture Number                                  := 21
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Supply Bays can be improved with research into "Cargo" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 375 + 125 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Bay
Description                                     := Internal storage area for volatile ordnance and other hazardous material.
Picture Number                                  := 180
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 375 + 125 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Bay
Description                                     := Internal storage area for volatile ordnance and other hazardous material.
Picture Number                                  := 180
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 375 + 125 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Steel Armor Plating (20cm)
Description                                     := Plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 241
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + min( 2.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 2 * 1.0
Cost Minerals Formula                           := 3 * 2
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") < 11
Number Of Abilities                             := 1
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides Basic armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Steel Armor Plating (40cm)
Description                                     := Plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 242
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := (10 + min( 2.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 4 * 1.1
Cost Minerals Formula                           := 3 * 4
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") < 11
Number Of Abilities                             := 1
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Steel Armor Plating (80cm)
Description                                     := Plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 243
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := (10 + min( 2.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 8 * 1.25
Cost Minerals Formula                           := 3 * 8
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") < 11
Number Of Abilities                             := 1
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Steel Armor Plating (160cm)
Description                                     := Plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 244
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := (10 + min( 2.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 16 * 1.5
Cost Minerals Formula                           := 3 * 16
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") < 11
Number Of Abilities                             := 1
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Composite Armor Plating (20cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 245
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + min( 5 , Get_Empire_Tech_Level("Armor") * 0.5 ))  * 2 * 1.0
Cost Minerals Formula                           := 2 * 2
Cost Organics Formula                           := 1 * 2
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 6 AND Get_Empire_Tech_Level("Armor") < 16
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 8, 1, 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Composite Armor Plating (40cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 246
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := (10 + min( 5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 4 * 1.1
Cost Minerals Formula                           := 2 * 4
Cost Organics Formula                           := 1 * 4
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 6 AND Get_Empire_Tech_Level("Armor") < 16
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 8, 1, 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Composite Armor Plating (80cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 247
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := (10 + min( 5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 8 * 1.25
Cost Minerals Formula                           := 2 * 8
Cost Organics Formula                           := 1 * 8
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 6 AND Get_Empire_Tech_Level("Armor") < 16
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 8, 1, 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Composite Armor Plating (160cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 248
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := (10 + min( 5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 16 * 1.5
Cost Minerals Formula                           := 2 * 16
Cost Organics Formula                           := 1 * 16
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 6 AND Get_Empire_Tech_Level("Armor") < 16
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 8, 1, 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tritanium Plating (20cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 249
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + min( 7.5 , Get_Empire_Tech_Level("Armor") * 0.5 ))  * 2 * 1.0
Cost Minerals Formula                           := 3 * 2
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 2 * 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 11 AND Get_Empire_Tech_Level("Armor") < 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 13, 3, 4)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tritanium Plating (40cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 250
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := (10 + min( 7.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 4 * 1.1
Cost Minerals Formula                           := 3 * 4
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 2 * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 11 AND Get_Empire_Tech_Level("Armor") < 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 13, 3, 4)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tritanium Plating (80cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 251
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := (10 + min( 7.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 8 * 1.25
Cost Minerals Formula                           := 3 * 8
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 2 * 8
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 11 AND Get_Empire_Tech_Level("Armor") < 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 13, 3, 4)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tritanium Plating (160cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 252
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := (10 + min( 7.5 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 16 * 1.5
Cost Minerals Formula                           := 3 * 16
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 2 * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 11 AND Get_Empire_Tech_Level("Armor") < 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 13, 3, 4)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Weave Armor Plating (20cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 253
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + min( 10 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 2 * 1.0
Cost Minerals Formula                           := 4 * 2
Cost Organics Formula                           := 1 * 2
Cost Radioactives Formula                       := 2 * 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 16 AND Get_Empire_Tech_Level("Armor") < 26
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 18, 5, 6)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Weave Armor Plating (40cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 254
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := (10 + min( 10 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 4 * 1.1
Cost Minerals Formula                           := 4 * 4
Cost Organics Formula                           := 1 * 4
Cost Radioactives Formula                       := 2 * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 16 AND Get_Empire_Tech_Level("Armor") < 26
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 18, 5, 6)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Weave Armor Plating (80cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 255
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := (10 + min( 10 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 8 * 1.25
Cost Minerals Formula                           := 4 * 8
Cost Organics Formula                           := 1 * 8
Cost Radioactives Formula                       := 2 * 8
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 16 AND Get_Empire_Tech_Level("Armor") < 26
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 18, 5, 6)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Weave Armor Plating (160cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 256
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := (10 + min( 10 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 16 * 1.5
Cost Minerals Formula                           := 4 * 16
Cost Organics Formula                           := 1 * 16
Cost Radioactives Formula                       := 2 * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 16 AND Get_Empire_Tech_Level("Armor") < 26
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := iif(Get_Empire_Tech_Level("Armor") < 18, 5, 6)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Multicell Armor Plating (20cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 257
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + min( 15 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 2 * 1.0
Cost Minerals Formula                           := 3 * 2
Cost Organics Formula                           := 2 * 2
Cost Radioactives Formula                       := 2 * 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Multicell Armor Plating (40cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 258
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := (10 + min( 15 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 4 * 1.1
Cost Minerals Formula                           := 3 * 4
Cost Organics Formula                           := 2 * 4
Cost Radioactives Formula                       := 2 * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Multicell Armor Plating (80cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 259
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := (10 + min( 15 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 8 * 1.25
Cost Minerals Formula                           := 3 * 8
Cost Organics Formula                           := 2 * 8
Cost Radioactives Formula                       := 2 * 8
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Duranium Multicell Armor Plating (160cm)
Description                                     := Thick plates of durable material used to protect a ship from physical damage.
Picture Number                                  := 260
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := (10 + min( 15 , Get_Empire_Tech_Level("Armor") * 0.5 )) * 16 * 1.5
Cost Minerals Formula                           := 3 * 16
Cost Organics Formula                           := 2 * 16
Cost Radioactives Formula                       := 2 * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Armor (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Armor can be improved with research into "Armor" tech. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= 21
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ice Field Generator
Description                                     := Sprays a mist of water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Picture Number                                  := 17
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 500 + 100 * [%Level%]
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Shields can be improved with research into "Shields" tech.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Shields") >= 1)
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Each layer reduces damage in combat by 8%
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Ice Shields"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Plasma Shield Generator
Description                                     := Produces a protective barrier of high energy plasma in a magnetic bottle.
Picture Number                                  := 17
Maximum Level                                   := 0
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 550 + 150 * [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Shields can be improved with research into "Shields" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= 2
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Each layer reduces damage in combat by 15%
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Plasma Shields"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gravitic Shield Generator
Description                                     := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Picture Number                                  := 17
//Maximum Level                                   := 94
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1000 + 20 * [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Shields can be improved with research into "Shields" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= 3
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Each layer reduces damage in combat by 25%
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Grav Shields"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Fighter Bay
Description                                     := Area on a starship where fighters are stored for launch.
Picture Number                                  := 22
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1200
Tonnage Structure Formula                       := 12
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Fighter Bays
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Larger fighter bays can be developed with research into "Fighter Support" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Support") >= 1
Number Of Abilities                             := 3
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch one fighter into space every [%Amount2%]ms.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 5000
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space every [%Amount2%]ms.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 10000
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 24
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Bay
Description                                     := Area on a starship where fighters are stored for launch.
Picture Number                                  := 22
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1600
Tonnage Structure Formula                       := 16
Cost Minerals Formula                           := 600
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Fighter Bays
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Larger fighter bays can be developed with research into "Fighter Support" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Support") >= 2
Number Of Abilities                             := 4
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch two fighters into space every [%Amount2%]ms.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 5000
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space every [%Amount2%]ms.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 5000
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 30
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Units - Launch
Ability 4 Description                           := Can launch fighters into space every [%Amount2%]ms.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := "Fighter"
Ability 4 Amount 2 Formula                      := 5000
Weapon Type                                     := None

Name                                            := Large Fighter Bay
Description                                     := Area on a starship where fighters are stored for launch.
Picture Number                                  := 22
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2500
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Fighter Bays
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Larger fighter bays can be developed with research into "Fighter Support" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighter Support") >= 3
Number Of Abilities                             := 5
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch three fighters into space every [%Amount2%]ms.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 5000
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space every [%Amount2%]ms.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3300
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Requires [%Amount1%] regular crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 40
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Units - Launch
Ability 4 Description                           :=
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := "Fighter"
Ability 4 Amount 2 Formula                      := 5000
Ability 5 Type                                  := Units - Launch
Ability 5 Description                           :=
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := "Fighter"
Ability 5 Amount 2 Formula                      := 5000
Weapon Type                                     := None

Name                                            := Cargo Bay
Description                                     := Area on a starship where cargo can be housed.
Picture Number                                  := 9
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo Bays
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Cargo Bays can be improved with research into "Cargo" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Storage Cargo Space Amount
Ability 1 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40 + 20 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 02
Ability 2 Description                           := Requires [%Amount1%] regular crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Ship\Base Weapons
//-------------------------------------------------------------------------------------
Name                                            := Depleted Uranium Cannon (20mm)
Description                                     := Simple rapid-fire slugthrower.  20mm size is perfect for shooting down missiles.
Picture Number                                  := 281
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 2)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 2)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 2)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 2)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 330 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm DUC
Weapon Ground Display Effect Name               := 20mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark20
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Cannon (40mm)
Description                                     := Simple rapid-fire slugthrower.  40mm size is good for shooting down heavy missiles or light fighters.
Picture Number                                  := 282
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 4
Cost Minerals Formula                           := 120
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 4
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry, GroundVehicle
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 10)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 10)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 10)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 10)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 330 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm DUC
Weapon Ground Display Effect Name               := 40mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark40
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Cannon (60mm)
Description                                     := Simple rapid-fire slugthrower.  60mm size is good for shooting down fighters or lightly shielded ships.
Picture Number                                  := 283
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 900
Tonnage Structure Formula                       := 9
Cost Minerals Formula                           := 270
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 45
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 9
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 72
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 9
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 27)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 27)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 27)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 27)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 330 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm DUC
Weapon Ground Display Effect Name               := 60mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark60
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Cannon (80mm)
Description                                     := Simple rapid-fire slugthrower.  80mm size is good for light antiship duty.
Picture Number                                  := 284
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1600
Tonnage Structure Formula                       := 16
Cost Minerals Formula                           := 480
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 80
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 16
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 128
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 16
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 54)
Weapon Space To Hit Modifier Formula            := -10
Weapon Reload Rate MS Formula                   := 330 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm DUC
Weapon Ground Display Effect Name               := 80mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark80
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Depleted Uranium Cannon (100mm)
Description                                     := Simple rapid-fire slugthrower.  100mm size is good for antiship duty.
Picture Number                                  := 285
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2500
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 750
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 125
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 26
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Can be improved with research into "Projectile Weapons"
Requirement 1 Formula                           := Get_Empire_Tech_Level("Projectile Weapons") >= ([%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 25
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 95)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 95)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 330 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm DUC
Weapon Ground Display Effect Name               := 100mm DUC
Weapon Explosion Effect Name                    := WE_BulletSpark100
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := NOT (Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma") OR Empire_Has_Racial_Trait("Orange Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Flame
Weapon Ground Display Effect Name               := 20mm Plasma Flame
Weapon Explosion Effect Name                    := WE_Fire20 Flame
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := NOT (Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma") OR Empire_Has_Racial_Trait("Orange Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Flame
Weapon Ground Display Effect Name               := 40mm Plasma Flame
Weapon Explosion Effect Name                    := WE_Fire40 Flame
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := NOT (Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma") OR Empire_Has_Racial_Trait("Orange Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Flame
Weapon Ground Display Effect Name               := 60mm Plasma Flame
Weapon Explosion Effect Name                    := WE_Fire60 Flame
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := NOT (Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma") OR Empire_Has_Racial_Trait("Orange Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Flame
Weapon Ground Display Effect Name               := 80mm Plasma Flame
Weapon Explosion Effect Name                    := WE_Fire80 Flame
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := NOT (Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma") OR Empire_Has_Racial_Trait("Orange Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Flame
Weapon Ground Display Effect Name               := 100mm Plasma Flame
Weapon Explosion Effect Name                    := WE_Fire100 Flame
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Green Plasma")
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Green
Weapon Ground Display Effect Name               := 20mm Plasma Green
Weapon Explosion Effect Name                    := WE_Fire20 Green
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Green Plasma")
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Green
Weapon Ground Display Effect Name               := 40mm Plasma Green
Weapon Explosion Effect Name                    := WE_Fire40 Green
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Green Plasma")
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Green
Weapon Ground Display Effect Name               := 60mm Plasma Green
Weapon Explosion Effect Name                    := WE_Fire60 Green
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Green Plasma")
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Green
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Green
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Green Plasma")
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Green
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Green
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Red Plasma") AND (NOT Empire_Has_Racial_Trait("Green Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Red
Weapon Ground Display Effect Name               := 20mm Plasma Red
Weapon Explosion Effect Name                    := WE_Fire20 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Red Plasma") AND (NOT Empire_Has_Racial_Trait("Green Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Red
Weapon Ground Display Effect Name               := 40mm Plasma Red
Weapon Explosion Effect Name                    := WE_Fire40 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Red Plasma") AND (NOT Empire_Has_Racial_Trait("Green Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Red
Weapon Ground Display Effect Name               := 60mm Plasma Red
Weapon Explosion Effect Name                    := WE_Fire60 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Red Plasma") AND (NOT Empire_Has_Racial_Trait("Green Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Red
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Red Plasma") AND (NOT Empire_Has_Racial_Trait("Green Plasma"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Red
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Red
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Yellow Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Yellow
Weapon Ground Display Effect Name               := 20mm Plasma Yellow
Weapon Explosion Effect Name                    := WE_Fire20 Yellow
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Yellow Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Yellow
Weapon Ground Display Effect Name               := 40mm Plasma Yellow
Weapon Explosion Effect Name                    := WE_Fire40 Yellow
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Yellow Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Yellow
Weapon Ground Display Effect Name               := 60mm Plasma Yellow
Weapon Explosion Effect Name                    := WE_Fire60 Yellow
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Yellow Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Yellow
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Yellow
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Yellow Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Yellow
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Yellow
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Purple Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Purple
Weapon Ground Display Effect Name               := 20mm Plasma Purple
Weapon Explosion Effect Name                    := WE_Fire20 Purple
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Purple Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Purple
Weapon Ground Display Effect Name               := 40mm Plasma Purple
Weapon Explosion Effect Name                    := WE_Fire40 Purple
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Purple Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Purple
Weapon Ground Display Effect Name               := 60mm Plasma Purple
Weapon Explosion Effect Name                    := WE_Fire60 Purple
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Purple Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Purple
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Purple
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Purple Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Purple
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Purple
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Pink Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma
Weapon Ground Display Effect Name               := 20mm Plasma
Weapon Explosion Effect Name                    := WE_Fire20
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Pink Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma
Weapon Ground Display Effect Name               := 40mm Plasma
Weapon Explosion Effect Name                    := WE_Fire40
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Pink Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma
Weapon Ground Display Effect Name               := 60mm Plasma
Weapon Explosion Effect Name                    := WE_Fire60
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Pink Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Pink Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Blue Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Blue
Weapon Ground Display Effect Name               := 20mm Plasma Blue
Weapon Explosion Effect Name                    := WE_Fire20 Blue
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Blue Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Blue
Weapon Ground Display Effect Name               := 40mm Plasma Blue
Weapon Explosion Effect Name                    := WE_Fire40 Blue
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Blue Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Blue
Weapon Ground Display Effect Name               := 60mm Plasma Blue
Weapon Explosion Effect Name                    := WE_Fire60 Blue
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Blue Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Blue
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Blue
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Blue Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Blue
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Blue
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Cyan Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Cyan
Weapon Ground Display Effect Name               := 20mm Plasma Cyan
Weapon Explosion Effect Name                    := WE_Fire20 Cyan
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Cyan Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Cyan
Weapon Ground Display Effect Name               := 40mm Plasma Cyan
Weapon Explosion Effect Name                    := WE_Fire40 Cyan
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Cyan Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Cyan
Weapon Ground Display Effect Name               := 60mm Plasma Cyan
Weapon Explosion Effect Name                    := WE_Fire60 Cyan
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Cyan Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Cyan
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Cyan
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Cyan Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Cyan
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Cyan
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (20mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  20mm size is best for shooting down missiles.
Picture Number                                  := 291
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 - [%Level%]
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Orange Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 4)
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Plasma Orange
Weapon Ground Display Effect Name               := 20mm Plasma Orange
Weapon Explosion Effect Name                    := WE_Fire20 Orange
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (40mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  40mm size is good for shooting down heavy missiles and light fighters.
Picture Number                                  := 292
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800 - [%Level%] * 4
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Orange Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, Seeker, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 45), 0, 20)
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Plasma Orange
Weapon Ground Display Effect Name               := 40mm Plasma Orange
Weapon Explosion Effect Name                    := WE_Fire40 Orange
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (60mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  60mm size is good for shooting down heavy fighters and light ships.
Picture Number                                  := 293
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800 - [%Level%] * 9
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Orange Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 50), 0, 54)
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Plasma Orange
Weapon Ground Display Effect Name               := 60mm Plasma Orange
Weapon Explosion Effect Name                    := WE_Fire60 Orange
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (80mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  80mm size is good for antiship duty.
Picture Number                                  := 294
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200 - [%Level%] * 16
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Orange Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 60), 0, 108)
Weapon Space To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Plasma Orange
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire80 Orange
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12

Name                                            := Plasma Cannon (100mm)
Description                                     := Short range cannon which fires high energy plasma packets contained in magnetic vortices.  100mm size is good for heavy antiship duty.
Picture Number                                  := 295
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000 - [%Level%] * 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Plasma Cannons can be improved with research in "Plasma Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= [%Level%]
Requirement 2 Description                       :=
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Orange Plasma") AND (NOT (Empire_Has_Racial_Trait("Green Plasma") OR Empire_Has_Racial_Trait("Red Plasma") OR Empire_Has_Racial_Trait("Yellow Plasma") OR Empire_Has_Racial_Trait("Purple Plasma") OR Empire_Has_Racial_Trait("Pink Plasma") OR Empire_Has_Racial_Trait("Blue Plasma") OR Empire_Has_Racial_Trait("Cyan Plasma")))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 70), 0, 190)
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 650 - [%Level%]
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Plasma Orange
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := WE_Fire100 Orange
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.12
 
Name                                            := Laser Beam (20mm)
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  20mm size is best for shooting down missiles.
Picture Number                                  := 286
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 140), 0, (0.06 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 140), 0, (0.06 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 140), 0, (0.06 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 140), 0, (0.06 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 20mm Laser
Weapon Ground Display Effect Name               := 20mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro20
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 255, 0, 0
Weapon Beam Duration                            := 200
Weapon Beam Speed                               := 1.00

Name                                            := Laser Beam (40mm)
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  40mm size is good for shooting down Fighters.
Picture Number                                  := 287
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 8
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 800
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 150), 0, (0.30 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 150), 0, (0.30 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 150), 0, (0.30 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 150), 0, (0.30 * (1 + [%Level%] / 200) * (110 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 40mm Laser
Weapon Ground Display Effect Name               := 40mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro40
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 236, 126, 57
Weapon Beam Duration                            := 400
Weapon Beam Speed                               := 0.8

Name                                            := Laser Beam (60mm)
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  60mm size is good for light antiship duty.
Picture Number                                  := 288
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1800
Tonnage Structure Formula                       := 18
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1800
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (0.81 * (1 + [%Level%] / 200) * (120 - [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (0.81 * (1 + [%Level%] / 200) * (120 - [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := 0
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (0.81 * (1 + [%Level%] / 200) * (120 - [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (0.81 * (1 + [%Level%] / 200) * (120 - [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 60mm Laser
Weapon Ground Display Effect Name               := 60mm Laser
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro60
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 229, 204, 81
Weapon Beam Duration                            := 600
Weapon Beam Speed                               := 0.6

Name                                            := Laser Beam (80mm)
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  80mm is best for antiship duty.
Picture Number                                  := 289
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 3200
Tonnage Structure Formula                       := 32
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3200
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 32
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 180), 0, (1.62 * (1 + [%Level%] / 200) * (130 - [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 180), 0, (1.62 * (1 + [%Level%] / 200) * (130 - [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := -10
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 80mm Laser
Weapon Ground Display Effect Name               := Beam 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro80
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 29, 205, 193
Weapon Beam Duration                            := 800
Weapon Beam Speed                               := 0.4

Name                                            := Laser Beam (100mm)
Description                                     := Medium range cannon which fires a coherent beam of electromagnetic energy.  100mm size is good for heavy antiship duty.
Picture Number                                  := 290
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5000
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Laser Cannons can be improved with research in "Beam Weapons" tech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Beam Weapons") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 03
Ability 1 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 200), 0, (2.85 * (1 + [%Level%] / 200) * (140 - [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 200), 0, (2.85 * (1 + [%Level%] / 200) * (140 - [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := 100mm Laser
Weapon Ground Display Effect Name               := Beam 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Electro100
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 102, 67, 233
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.4

Name                                            := Explosive Torpedo (20mm)
Description                                     := Medium range, self-propelled warhead with a solid fuel booster.  20mm size is good for shooting down missiles.
Picture Number                                  := 296
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 60
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 6
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 24
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter, Seeker, Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] < (170 + [%Level%] / 2)) , (0.09 * (40 + [%Range%] / 2) ) , 0 )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] < (170 + [%Level%] / 2)), (0.09 * (40 + [%Range%] / 2) ) , 0 )
Weapon Space To Hit Modifier Formula            := 20
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] < (170 + [%Level%] / 2)) , (0.09 * (40 + [%Range%] / 2) ) , 0 )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] < (170 + [%Level%] / 2)), (0.09 * (40 + [%Range%] / 2) ) , 0 )
Weapon Ground To Hit Modifier Formula            := 20
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 20mm Torpedo
Weapon Ground Display Effect Name               := 20mm Torpedo
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast20
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.16

Name                                            := Explosive Torpedo (40mm)
Description                                     := Medium range, self-propelled warhead with a solid fuel booster.  40mm size is good for shooting down fighters.
Picture Number                                  := 297
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 1200
Tonnage Structure Formula                       := 12
Cost Minerals Formula                           := 240
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 24
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 96
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 12
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > (180 + [%Level%] / 2)), 0, (0.44 * (40 + [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > (180 + [%Level%] / 2)), 0, (0.44 * (40 + [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := 10
Weapon Ground At Range Distance Increment        := 5.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > (180 + [%Level%] / 2)), 0, (0.44 * (40 + [%Range%] / 2) ) )
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > (180 + [%Level%] / 2)), 0, (0.44 * (40 + [%Range%] / 2) ) )
Weapon Ground To Hit Modifier Formula            := 10
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 40mm Torpedo
Weapon Ground Display Effect Name               := 40mm Torpedo
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast40
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.16

Name                                            := Explosive Torpedo (60mm)
Description                                     := Medium range, self-propelled warhead with a solid fuel booster.  60mm size is good for light antiship duty.
Picture Number                                  := 298
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2700
Tonnage Structure Formula                       := 27
Cost Minerals Formula                           := 540
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 54
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 216
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 27
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > (190 + [%Level%] / 2)), 0, (1.18 * (40 + [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > (190 + [%Level%] / 2)), 0, (1.18 * (40 + [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := 0
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 60mm Torpedo
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast60
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.16

Name                                            := Explosive Torpedo (80mm)
Description                                     := Medium range, self-propelled warhead with a solid fuel booster.  80mm size is good for heavy antiship duty.
Picture Number                                  := 299
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4800
Tonnage Structure Formula                       := 48
Cost Minerals Formula                           := 960
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 96
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 384
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 48
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > (210 + [%Level%] / 2)), 0, (2.38 * (35 + [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > (210 + [%Level%] / 2)), 0, (2.38 * (35 + [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := -10
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 80mm Torpedo
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast80
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.16

Name                                            := Explosive Torpedo (100mm)
Description                                     := Medium range, self-propelled warhead with a solid fuel booster.  100mm size is the ultimate impactor, used for smashing fortresses.
Picture Number                                  := 300
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7500
Tonnage Structure Formula                       := 75
Cost Minerals Formula                           := 1500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 150
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 600
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 75
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 5.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > (230 + [%Level%] / 2)), 0, (4.16 * (30 + [%Range%] / 2) ) )
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > (230 + [%Level%] / 2)), 0, (4.16 * (30 + [%Range%] / 2) ) )
Weapon Space To Hit Modifier Formula            := -20
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := 100mm Torpedo
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast100
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.16

Name                                            := Light Kinetic Missile
Description                                     := Extremely light and swift missiles designed to destroy other missiles by flying directly into them.
Picture Number                                  := 301
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 12 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (PD)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := TRUE
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Technology advances apply automatically through ordnance.
Requirement 1 Formula                           := 1
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 48 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 2hp, and a base speed of 100.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Seeker
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (13 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 14 
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 750
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 9
Weapon Ground Display Effect Name               := Missile 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast20
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 1.0 * (100 + Get_Empire_Tech_Level("Missile Propulsion")) / 100
Weapon Seeker Turn Rate                         := 0.005
Weapon Seeker Tonnage Structure Formula         := 2 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Heavy Kinetic Missile
Description                                     := Light and swift missiles designed to damage fighters by flying into the target at high speed.
Picture Number                                  := 302
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 19 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter, GroundVehicle, GroundFortification
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Light)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 76 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 3hp, and travel at a base speed of 20.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Fighter
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (27 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 28
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 750
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 9
Weapon Ground Display Effect Name               := Missile 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast40
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.2
Weapon Seeker Turn Rate                         := 0.005
Weapon Seeker Tonnage Structure Formula         := 3 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Light Explosive Missile
Description                                     := Unarmored explosive missiles which deliver moderate damage at a moderate speed.
Picture Number                                  := 303
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 31 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 124 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 6hp, and travel at a base speed of 5.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 0.5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (79 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 80
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 10
Weapon Ground Display Effect Name               := Missile 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast60
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.05
Weapon Seeker Turn Rate                         := 0.0005
Weapon Seeker Tonnage Structure Formula         := 6 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Heavy Explosive Missile
Description                                     := Armored explosive missiles which deliver moderate damage at a moderate speed.
Picture Number                                  := 304
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 900
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 62 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 62 * 4 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 20hp, and travel at a base speed of 3.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (79 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 80
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 10
Weapon Ground Display Effect Name               := Missile 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast60
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.03
Weapon Seeker Turn Rate                         := 0.0004
Weapon Seeker Tonnage Structure Formula         := 20 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Light Nuclear Missile
Description                                     := Unarmored nuclear missiles which deliver good damage at a slow speed.
Picture Number                                  := 305
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 600
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 50 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 6hp, and travel at a base speed of 3.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (239 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 240
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 11
Weapon Ground Display Effect Name               := Missile 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast80
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.03
Weapon Seeker Turn Rate                         := 0.0003
Weapon Seeker Tonnage Structure Formula         := 6 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Heavy Nuclear Missile
Description                                     := Armored nuclear missiles which deliver good damage at a slow speed.
Picture Number                                  := 306
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 100 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Heavy)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 400 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 36hp, and travel at a base speed of 2.0
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (239 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 240
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 11
Weapon Ground Display Effect Name               := Missile 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast80
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.02
Weapon Seeker Turn Rate                         := 0.0003
Weapon Seeker Tonnage Structure Formula         := 36 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Planetary Bombardment Missile
Description                                     := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carries heavy armor.
Picture Number                                  := 307
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 8000
Tonnage Structure Formula                       := 80
Cost Minerals Formula                           := 3000
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 625 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Planetary)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 625 * ((150 - Get_Empire_Tech_Level("Missile Manufacturing")) / 100)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 03
Ability 2 Description                           := Requires a minimum of [%Amount1%] gunner(s).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 80
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Missiles have a base 200hp, and travel at a base speed 0.5
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Planet
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1 + (7999 * (Get_Empire_Tech_Level("Missile Targetting")) / 100)
Weapon Space Max Damage Modifier Formula        := 8000
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 30000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 12
Weapon Ground Display Effect Name               := Missile 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast100
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.005
Weapon Seeker Turn Rate                         := 0.00003
Weapon Seeker Tonnage Structure Formula         := 200 * (100 + Get_Empire_Tech_Level("Missile Durability")) / 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Antipersonnel Bombs
Description                                     := Guided bombs which can be dropped accurately onto infantry forces in ground combat.
Picture Number                                  := 101
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 75
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Bombs have 6hp, and travel at a speed of 3.0
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := Militia, Infantry
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 0.5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1
Weapon Space Max Damage Modifier Formula        := 80
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 2000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 10
Weapon Ground Display Effect Name               := Missile 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast40
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.03
Weapon Seeker Turn Rate                         := 0.0003
Weapon Seeker Tonnage Structure Formula         := 6
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Anti Vehicle Bombs
Description                                     := Guided bombs which can be dropped accurately onto enemy vehicles in combat.
Picture Number                                  := 102
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 600
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 50
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons (Medium)
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Weapons") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] units of ordnance in the magazine.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Bombs have 6hp, and travel at a speed of 3.0
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Generic Weapon
Weapon Target Type List                         := GroundVehicle
Weapon Damage Type                              := Normal
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := 1
Weapon Space Max Damage Modifier Formula        := 240
Weapon Space To Hit Modifier Formula            := 100
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 11
Weapon Ground Display Effect Name               := Missile 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion - Blast80
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.03
Weapon Seeker Turn Rate                         := 0.0003
Weapon Seeker Tonnage Structure Formula         := 6
Weapon Seeker Defense Modifier Formula          := 20

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*END*
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