===================================================================================================================================
XFILES CLASSES MASTER DATA FILE
===================================================================================================================================

Firing Point Arcs						Up		Foward
 315  0  45							^		F
     \|/    							|		|
		
 270 -+- 90					<- X ->		Y		Z
						L     R
     /|\    					     		|		|
 225 180 135							V		B
								Down		Back

===================================================================================================================================
*BEGIN*
===================================================================================================================================

Name                                                 := Klingon Frigate
XFile                                                := Klingon_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.320
Starting Scale Y                                     := 0.320
Starting Scale Z                                     := 0.320
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 4.75
Firing Point 1 Arc Start                             := 340
Firing Point 1 Arc End                               := 20
Firing Point 2 X                                     := -5.5
Firing Point 2 Y                                     := -2
Firing Point 2 Z                                     := 2.6
Firing Point 2 Arc Start                             := 280
Firing Point 2 Arc End                               := 80
Firing Point 3 X                                     := 5.5
Firing Point 3 Y                                     := -2
Firing Point 3 Z                                     := 2.6
Firing Point 3 Arc Start                             := 280
Firing Point 3 Arc End                               := 80
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := 1
Engine Point 1 Z                                     := -4.5
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.3
Engine Point 2 X                                     := 0
Engine Point 2 Y                                     := 0
Engine Point 2 Z                                     := 0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.3
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := 0
Engine Point 3 Z                                     := 0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 212, 43, 35
Engine Point 3 Glow Radius                           := 0.3
Number Of Lights                                     := 0

Name                                                 := Klingon Destroyer
XFile                                                := Klingon_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.2
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.300
Starting Scale Y                                     := 0.300
Starting Scale Z                                     := 0.300
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 8.4
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 15
Firing Point 1 Arc Start                             := 280
Firing Point 1 Arc End                               := 80
Firing Point 2 X                                     := 4
Firing Point 2 Y                                     := 1
Firing Point 2 Z                                     := -1.8
Firing Point 2 Arc Start                             := 280
Firing Point 2 Arc End                               := 80
Firing Point 3 X                                     := -4
Firing Point 3 Y                                     := 1
Firing Point 3 Z                                     := -1.8
Firing Point 3 Arc Start                             := 280
Firing Point 3 Arc End                               := 80
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 1
Firing Point 4 Z                                     := -10
Firing Point 4 Arc Start                             := 135
Firing Point 4 Arc End                               := 225
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 1.5
Engine Point 1 Y                                     := 1
Engine Point 1 Z                                     := -11
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := -1.5
Engine Point 2 Y                                     := 1
Engine Point 2 Z                                     := -11
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.4
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := 0
Engine Point 3 Z                                     := 0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 212, 43, 35
Engine Point 3 Glow Radius                           := 0.3
Number Of Lights                                     := 0

Name                                                 := Klingon Light Cruiser
XFile                                                := Klingon_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.300
Starting Scale Y                                     := 0.300
Starting Scale Z                                     := 0.300
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 11.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0.5
Firing Point 1 Z                                     := 18
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 2.2
Firing Point 2 Z                                     := 13.5
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 0
Firing Point 3 Y                                     := 3.0
Firing Point 3 Z                                     := -12
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 0.7
Firing Point 4 Z                                     := -15.2
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 0
Firing Point 5 Y                                     := 2.8
Firing Point 5 Z                                     := 0.9
Firing Point 5 Arc Start                             := 270
Firing Point 5 Arc End                               := 90
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 5.8
Engine Point 1 Y                                     := 0.5
Engine Point 1 Z                                     := -15.6
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -5.8
Engine Point 2 Y                                     := 0.5
Engine Point 2 Z                                     := -15.6
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := 0
Engine Point 3 Z                                     := 0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 212, 43, 35
Engine Point 3 Glow Radius                           := 0.3
Number Of Lights                                     := 0

Name                                                 := Klingon Cruiser
XFile                                                := Klingon_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.200
Starting Scale Y                                     := 0.200
Starting Scale Z                                     := 0.200
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := -0.5
Firing Point 1 Z                                     := 34.2
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 5
Firing Point 2 Z                                     := -10
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := 0
Firing Point 3 Y                                     := 0.4
Firing Point 3 Z                                     := -37
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := 0
Firing Point 4 Arc Start                             := 40
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 0
Firing Point 5 Y                                     := 0
Firing Point 5 Z                                     := 0
Firing Point 5 Arc Start                             := 50
Firing Point 5 Arc End                               := 55
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 33
Engine Point 1 Y                                     := -9
Engine Point 1 Z                                     := -21
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := -33
Engine Point 2 Y                                     := -9
Engine Point 2 Z                                     := -21
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.4
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := -9
Engine Point 3 Z                                     := -21
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 212, 43, 35
Engine Point 3 Glow Radius                           := 0.4
Number Of Lights                                     := 0

Name                                                 := Klingon Battleship
XFile                                                := Klingon_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.300
Starting Scale Y                                     := 0.300
Starting Scale Z                                     := 0.300
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 17.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 21.2
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 0.7
Firing Point 2 Z                                     := -22.9
Firing Point 2 Arc Start                             := 90
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 0
Firing Point 3 Y                                     := 2.5
Firing Point 3 Z                                     := 12.1
Firing Point 3 Arc Start                             := 280
Firing Point 3 Arc End                               := 80
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 6
Firing Point 4 Z                                     := -12.3
Firing Point 4 Arc Start                             := 270
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := 0
Firing Point 5 Y                                     := 0
Firing Point 5 Z                                     := 0
Firing Point 5 Arc Start                             := 50
Firing Point 5 Arc End                               := 55
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 4.5
Engine Point 1 Y                                     := 0
Engine Point 1 Z                                     := -23
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -5
Engine Point 2 Y                                     := 0
Engine Point 2 Z                                     := -23
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Klingon Dreadnought
XFile                                                := Klingon_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 15.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.350
Starting Scale Y                                     := 0.350
Starting Scale Z                                     := 0.350
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 30.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 9
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 37
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 9
Firing Point 2 Y                                     := 0
Firing Point 2 Z                                     := 30
Firing Point 2 Arc Start                             := 10
Firing Point 2 Arc End                               := 170
Firing Point 3 X                                     := -9
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := 30
Firing Point 3 Arc Start                             := 190
Firing Point 3 Arc End                               := 350
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 7
Firing Point 4 Z                                     := -37
Firing Point 4 Arc Start                             := 100
Firing Point 4 Arc End                               := 260
Firing Point 5 X                                     := 0
Firing Point 5 Y                                     := 6
Firing Point 5 Z                                     := -14
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 135
Firing Point 6 X                                     := 9.1
Firing Point 6 Y                                     := -5
Firing Point 6 Z                                     := -0.4
Firing Point 6 Arc Start                             := 315
Firing Point 6 Arc End                               := 45
Firing Point 7 X                                     := -9.1
Firing Point 7 Y                                     := -5
Firing Point 7 Z                                     := -0.4
Firing Point 7 Arc Start                             := 315
Firing Point 7 Arc End                               := 45
Firing Point 8 X                                     := 9.2
Firing Point 8 Y                                     := -5
Firing Point 8 Z                                     := -22.3
Firing Point 8 Arc Start                             := 135
Firing Point 8 Arc End                               := 225
Firing Point 9 X                                     := -9.2
Firing Point 9 Y                                     := -5
Firing Point 9 Z                                     := -22.3
Firing Point 9 Arc Start                             := 135
Firing Point 9 Arc End                               := 225
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 13
Engine Point 1 Y                                     := -1.5
Engine Point 1 Z                                     := -29
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := -13
Engine Point 2 Y                                     := -1.5
Engine Point 2 Z                                     := -29
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Klingon Carrier
XFile                                                := Klingon_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.300
Starting Scale Y                                     := 0.300
Starting Scale Z                                     := 0.300
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 18.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := -1.5
Firing Point 1 Z                                     := 26
Firing Point 1 Arc Start                             := 280
Firing Point 1 Arc End                               := 80
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 8
Firing Point 2 Z                                     := -20
Firing Point 2 Arc Start                             := 1
Firing Point 2 Arc End                               := 359
Firing Point 3 X                                     := 2.5
Firing Point 3 Y                                     := 2.5
Firing Point 3 Z                                     := 24
Firing Point 3 Arc Start                             := 5
Firing Point 3 Arc End                               := 175
Firing Point 4 X                                     := -2.5
Firing Point 4 Y                                     := 2.5
Firing Point 4 Z                                     := 24
Firing Point 4 Arc Start                             := 185
Firing Point 4 Arc End                               := 350
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := 0
Engine Point 1 Z                                     := -25
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Klingon Colony Ship
XFile                                                := Klingon_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.350
Starting Scale Y                                     := 0.350
Starting Scale Z                                     := 0.350
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 1
Firing Point 1 Y                                     := 2.8
Firing Point 1 Z                                     := 23.7
Firing Point 1 Arc Start                             := 280
Firing Point 1 Arc End                               := 80
Firing Point 2 X                                     := -1
Firing Point 2 Y                                     := 2.8
Firing Point 2 Z                                     := 23.7
Firing Point 2 Arc Start                             := 280
Firing Point 2 Arc End                               := 80
Firing Point 3 X                                     := 0
Firing Point 3 Y                                     := 1
Firing Point 3 Z                                     := -22.6
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 270
Number Of Engine Points                              := 2
Engine Point 1 X                                     := 3
Engine Point 1 Y                                     := 2
Engine Point 1 Z                                     := -23
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -3
Engine Point 2 Y                                     := 2
Engine Point 2 Z                                     := -23
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Klingon Freighter
XFile                                                := Klingon_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.300
Starting Scale Y                                     := 0.300
Starting Scale Z                                     := 0.300
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 1
Firing Point 1 Z                                     := 46
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 6
Firing Point 2 Z                                     := -42
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := 0
Engine Point 1 Z                                     := -40
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Klingon Spacestation
XFile                                                := Klingon_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 14.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.100
Starting Scale Y                                     := 0.100
Starting Scale Z                                     := 0.100
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 28.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := 70
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 43
Firing Point 1 Arc Start                             := 1
Firing Point 1 Arc End                               := 359
Firing Point 2 X                                     := -70
Firing Point 2 Y                                     := 0
Firing Point 2 Z                                     := 43
Firing Point 2 Arc Start                             := 01
Firing Point 2 Arc End                               := 359
Firing Point 3 X                                     := 0
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := -85
Firing Point 3 Arc Start                             := 1
Firing Point 3 Arc End                               := 359
Firing Point 4 X                                     := 0
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := 0
Firing Point 4 Arc Start                             := 185
Firing Point 4 Arc End                               := 355
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Klingon Starbase
XFile                                                := Klingon_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 28.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 25
Starting Scale X                                     := 0.03
Starting Scale Y                                     := 0.03
Starting Scale Z                                     := 0.03
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 56.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 120
Firing Point 1 Z                                     := 200
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := 120
Firing Point 2 Z                                     := -200
Firing Point 2 Arc Start                             := 90
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 200
Firing Point 3 Y                                     := 120
Firing Point 3 Z                                     := 0
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := -200
Firing Point 4 Y                                     := 120
Firing Point 4 Z                                     := 0
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Klingon Drone
XFile                                                := Klingon_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.4
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 2.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 118.586197
Firing Point 1 Z                                     := 0.154249
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -117.049957
Engine Point 1 Z                                     := 0.068024
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.3
Number Of Lights                                     := 0

Name                                                 := Klingon Fighter
XFile                                                := Klingon_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.2
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 5.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 85.299774
Firing Point 1 Z                                     := -20.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -11.916044
Engine Point 1 Y                                     := -96.0
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := 12.539061
Engine Point 2 Y                                     := -96.0
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Klingon Mine
XFile                                                := Klingon_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.6
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 3.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Klingon Satellite
XFile                                                := Klingon_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0.1
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 3.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 8.0
Firing Point 1 Y                                     := 112.482491
Firing Point 1 Z                                     := -50.0
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := 10.0
Firing Point 2 Y                                     := -112.955803
Firing Point 2 Z                                     := -50.0
Firing Point 2 Arc Start                             := 90
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 120.0
Firing Point 3 Y                                     := 0.430260
Firing Point 3 Z                                     := -50.0
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := -100.0
Firing Point 4 Y                                     := 0.430260
Firing Point 4 Z                                     := -50.0
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Klingon Troop
XFile                                                := Klingon_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.02
Starting Scale Y                                     := 0.02
Starting Scale Z                                     := 0.02
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 5.6
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := -0.445850
Firing Point 1 Y                                     := 72.0
Firing Point 1 Z                                     := -35.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 33.089111
Firing Point 2 Y                                     := 47.0
Firing Point 2 Z                                     := -30.0
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -33.085976
Firing Point 3 Y                                     := 47.0
Firing Point 3 Z                                     := -30.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 0.179867
Engine Point 1 Y                                     := -120.0
Engine Point 1 Z                                     := -10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 212, 43, 35
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -85.667152
Engine Point 2 Y                                     := -60.0
Engine Point 2 Z                                     := 0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 212, 43, 35
Engine Point 2 Glow Radius                           := 0.4
Engine Point 3 X                                     := 85.097427
Engine Point 3 Y                                     := -60.0
Engine Point 3 Z                                     := 0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 212, 43, 35
Engine Point 3 Glow Radius                           := 0.4
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Klingon Weapon Platform
XFile                                                := Klingon_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.4
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.026
Starting Scale Y                                     := 0.026
Starting Scale Z                                     := 0.026
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 0, 0
Explosion Radius                                     := 10.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -1.664082
Firing Point 1 Y                                     := 0.418076
Firing Point 1 Z                                     := -176.390594
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

