=======================================================================================
VEHICLE SIZE DATA FILE - Captain Kwok's Balance Mod
=======================================================================================

Vehicle Type: 
  Ship, Base, [An item from the VehicleUnitTypes.txt data file]

Requirements Evaluation Availability:
  TRUE: This vehicle size is available for use in creating a design. 
Requirements Evaluation Allows Placement:
  TRUE: There are no problems with the components on the design. The specific requirement 
  descriptions that return false will be listed in the Warnings for this design list. 
Requirements Evaluation Allows Usage:
  Not used.

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*BEGIN*
=======================================================================================

//-------------------------------------------------------------------------------------
// Standard Ships
//-------------------------------------------------------------------------------------
Name                                            := Frigate
Short Name                                      := Frigate
Description                                     := A small ship suitable for exploration and scouting. 
Code                                            := FG
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 250 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 250 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 50 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 50 + (([%Level%] - 1) * 5)
Engines Per Move                                := 40
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 1
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Frigate
Vehicle XFile Class Name Alternate              := [%EmpireName%] Frigate
Vehicle XFile Class Name Default                := [%EmpireName%] Frigate
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0004
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of frigates add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Frigates can only have a maximum of 5 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Frigates use 40 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Frigates must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Frigates need Life Support for 100 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Frigates need Crew Quarters for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Frigates can only have a maximum of 5 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5

Name                                            := Destroyer
Short Name                                      := Destroyer
Description                                     := A small warship useful for patrol and escort duties.
Code                                            := DS
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 350 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 350 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 350 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 70 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 70 + (([%Level%] - 1) * 5)
Engines Per Move                                := 50
Maximum Model Size                              := 6.0
Vehicle TopDown Picture Index                   := 2
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Destroyer Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Destroyer
Vehicle XFile Class Name Alternate              := [%EmpireName%] Destroyer
Vehicle XFile Class Name Default                := [%EmpireName%] Destroyer
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Destroyers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Destroyers can only have a maximum of 6 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Destroyers use 50 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Destroyers must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Destroyers need Life Support for 150 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Destroyers need Crew Quarters for 150 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Destroyers can only have a maximum of 6 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Light Cruiser
Short Name                                      := Light Cruiser
Description                                     := 
Code                                            := LC
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 450 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 450 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 450 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 90 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 90 + (([%Level%] - 1) * 5)
Engines Per Move                                := 70
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 3
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Light Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Light Cruiser
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00030
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Light Cruisers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Light Cruisers can only have a maximum of 8 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Light Cruisers use 70 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Light Cruisers must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Light Cruisers need Life Support for 200 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Light Cruisers need Crew Quarters for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Light Cruisers can only have a maximum of 8 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Cruiser
Short Name                                      := Cruiser
Description                                     := 
Code                                            := CR
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 30)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 30)
Cost Minerals Formula                           := 600 + (([%Level%] - 1) * 30)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 10)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 4
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Cruiser
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Description Only
Ability 1 Description                           := Cruisers can only have a maximum of 10 engines.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Cruisers use 100 movement points to travel 1 hex.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Cruisers must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Cruisers need Life Support for 300 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Cruisers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Cruisers can only have a maximum of 10 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10

Name                                            := Battleship
Short Name                                      := Battleship
Description                                     := 
Code                                            := BB
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 800 + (([%Level%] - 1) * 40)
Tonnage Structure Formula                       := 800 + (([%Level%] - 1) * 40)
Cost Minerals Formula                           := 800 + (([%Level%] - 1) * 40)
Cost Organics Formula                           := 160 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 160 + (([%Level%] - 1) * 10)
Engines Per Move                                := 125
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 5
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Battleship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Battleship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Battleship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Battleship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Battleship
Vehicle XFile Class Name Default                := [%EmpireName%] Battleship
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Battleships reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Battleships can only have a maximum of 12 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Battleships use 125 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Battleships must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Battleships need Life Support for 400 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Battleships need Crew Quarters for 400 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Battleships can only have a maximum of 12 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 12

Name                                            := Dreadnought
Short Name                                      := Dreadnought
Description                                     := 
Code                                            := DN
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 1000 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 10)
Engines Per Move                                := 180
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 6
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Dreadnought Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Alternate              := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Default                := [%EmpireName%] Dreadnought
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Dreadnoughts reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Dreadnoughts can only have a maximum of 16 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Dreadnoughts use 180 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Huge Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Huge Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Dreadnoughts must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Dreadnoughts need Life Support for 500 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Dreadnoughts need Crew Quarters for 500 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Dreadnoguhts can only have a maximum of 16 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16

Name                                            := Baseship
Short Name                                      := Baseship
Description                                     := 
Code                                            := BA
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1500 + (([%Level%] - 1) * 60)
Tonnage Structure Formula                       := 1500 + (([%Level%] - 1) * 60)
Cost Minerals Formula                           := 1500 + (([%Level%] - 1) * 60)
Cost Organics Formula                           := 300 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 300 + (([%Level%] - 1) * 20)
Engines Per Move                                := 250
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Baseship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Baseship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Baseship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Baseship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Baseship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Starbase
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000004
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Baseships reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 + ([%Level%] * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Baseships can only have a maximum of 20 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Baseships use 250 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Baseship Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Baseship Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Baseships must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Baseships need Life Support for 700 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Baseships need Crew Quarters for 700 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Baseships can only have a maximum of 20 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20

Name                                            := Light Carrier
Short Name                                      := Light Carrier
Description                                     := 
Code                                            := LX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 650 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 650 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 650 + (([%Level%] - 1) * 75)
Cost Organics Formula                           := 130 + (([%Level%] - 1) * 15)
Cost Radioactives Formula                       := 130 + (([%Level%] - 1) * 15)
Engines Per Move                                := 90
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LightCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LightCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LightCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Light Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Light Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Light Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Light Carriers still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Light Carriers can only have a maximum of 10 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Light Carriers use 100 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 2 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (2 + ([%Level%] - 1))
Requirement 3 Description                       := Light Carriers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Light Carriers need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Light Carriers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Light Carriers can only have a maximum of 10 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 7 Description                       := Light Carriers must have at least 30% of its hull dedicated to Fighter Bays.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Carrier
Short Name                                      := Carrier
Description                                     := 
Code                                            := CX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 1000 + (([%Level%] - 1) * 100)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 20)
Engines Per Move                                := 150
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Carriers can launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Carriers can only have a maximum of 16 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Carriers use 180 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 3 Description                       := This vehicle must have a Bridge.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Carriers need Life Support for 500 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Carriers need Crew Quarters for 500 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Carriers can only have a maximum of 16 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16
Requirement 7 Description                       := Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Heavy Carrier
Short Name                                      := Heavy Carrier
Description                                     := 
Code                                            := HX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1250 + (([%Level%] - 1) * 125)
Tonnage Structure Formula                       := 1250 + (([%Level%] - 1) * 125)
Cost Minerals Formula                           := 1250 + (([%Level%] - 1) * 125)
Cost Organics Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 250 + (([%Level%] - 1) * 25)
Engines Per Move                                := 200
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_HeavyCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_HeavyCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_HeavyCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Heavy Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Heavy Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Heavy Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Heavy Carriers can launch fighters every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Heavy Carriers can only have a maximum of 20 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Heavy Carriers use 250 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 3 Description                       := Heavy Carriers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Heavy Carriers need Life Support for 600 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Heavy Carriers need Crew Quarters for 600 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := This vehicle can only have a maximum of 20 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20
Requirement 7 Description                       := This vehicle must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Space Station
Short Name                                      := Space Station
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Base
Maximum Level                                   := 6
Tonnage Space Formula                           := 500 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 500 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 500 + (([%Level%] - 1) * 100)
Cost Organics Formula                           := 100 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 100 + (([%Level%] - 1) * 20)
Engines Per Move                                := 0
Maximum Model Size                              := 20.0
Vehicle TopDown Picture Index                   := 10
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Spacestation Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Spacestation
Vehicle XFile Class Name Alternate              := [%EmpireName%] Spacestation
Vehicle XFile Class Name Default                := [%EmpireName%] Spacestation
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Space Stations reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -5 - (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Space Stations save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -50
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Ship Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Space Stations must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Space Stations need Life Support for 300 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Space Stations need Crew Quarters for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Space Stations cannot have any movement.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Starbase
Short Name                                      := Starbase
Description                                     := 
Code                                            := SB
Vehicle Type                                    := Base
Maximum Level                                   := 3
Tonnage Space Formula                           := 2000 + (([%Level%] - 1) * 250)
Tonnage Structure Formula                       := 2000 + (([%Level%] - 1) * 250)
Cost Minerals Formula                           := 2000 + (([%Level%] - 1) * 250)
Cost Organics Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 400 + (([%Level%] - 1) * 50)
Engines Per Move                                := 0
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Starbase
Vehicle XFile Class Name Alternate              := [%EmpireName%] Starbase
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Starbases reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Starbases save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -50
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Large Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Large Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Starbases must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Starbases need Life Support for 1000 crew members or a Master Computer. or a Masster Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Starbases need Crew Quarters for 1000 crew members or a Master Computer. or a Masster Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Starbases cannot have any movement.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Colony Ship
Short Name                                      := Colony Ship
Description                                     := A specialized ship for colonizing new planets.
Code                                            := CL
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 400 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 5)
Engines Per Move                                := 60
Maximum Model Size                              := 9.0
Vehicle TopDown Picture Index                   := 9
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Colony Ship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Colony Ship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Colony Ship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Colony Ship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Colony Ship
Vehicle XFile Class Name Default                := [%EmpireName%] Colony Ship
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Reduced wear and tear of Colony Ships save [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Colony Ships can only have a maximum of 6 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Colony Ships use 60 movement points to travel 1 hex.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Colony Ships must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Colony Ships need Life Support for 100 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Colony Ships need Crew Quarters for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Colony Ships can only have a maximum of 6 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6
Requirement 6 Description                       := Colony Ships must have a Colony Module.
Requirement 6 Formula                           := (Get_Design_Ability_Component_Count("Planet Colonize Type 1") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 2") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 3") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 4") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 5") = 1)

Name                                            := Small Freighter
Short Name                                      := Small Freighter
Description                                     := 
Code                                            := SF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 300 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 300 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 300 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 60 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 60 + (([%Level%] - 1) * 10)
Engines Per Move                                := 50
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Small Freighters reduce defense by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Small Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Small Freighters can only have a maximum of 5 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Small Freighters use 50 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Freighters must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Small Freighters need Life Support for 100 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Small Freighters need Crew Quarters for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Small Freighters can only have a maximum of 5 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5
Requirement 6 Description                       := Small Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 6 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Medium Freighter
Short Name                                      := Medium Freighter
Description                                     := 
Code                                            := MF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 600 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 10)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Medium Freighters reduce defense by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Medium Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Medium Freighters can only have a maximum of 10 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Medium Freighters use 100 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Freighters must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Medium Freighters need Life Support for 200 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Medium Freighters need Crew Quarters for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Medium Freighters can only have a maximum of 10 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 6 Description                       := Medium Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 6 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Large Freighter
Short Name                                      := Large Freighter
Description                                     := 
Code                                            := LF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 900 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 900 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 900 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 180 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 180 + (([%Level%] - 1) * 10)
Engines Per Move                                := 150
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Large Freighters reduce defense by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Large Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Large Freighters can only have a maximum of 15 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Large Freighters use 150 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Large Freighters must have a Bridge or Master Computer.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description                       := Large Freighters need Life Support for 300 crew members or a Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Large Freighters need Crew Quarters for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Large Freighters can only have a maximum of 15 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 15
Requirement 6 Description                       := Large Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 6 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Small Fighter
Short Name                                      := Small Fighter
Description                                     := 
Code                                            := FS
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 16 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 16 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Engines Per Move                                := 4
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Small Fighters increase chance to hit enemy targets by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Small Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Small Fighters can only have a maximum of 4 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Small Fighters use 4 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Fighters must have a Fighter Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 3 Description                       := Small Fighters must have a Life Support.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 4 Description                       := Small Fighters can only have a maximum of 4 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

Name                                            := Medium Fighter
Short Name                                      := Medium Fighter
Description                                     := 
Code                                            := FM
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 24 + (([%Level%] - 1) * 3)
Tonnage Structure Formula                       := 24 + (([%Level%] - 1) * 3)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Engines Per Move                                := 6
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Medium Fighters increase chance to hit enemy targets by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Medium Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Medium Fighters can only have a maximum of 6 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Medium Fighters use 6 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Fighters must have a Fighter Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 3 Description                       := Medium Fighters must have a Life Support.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 4 Description                       := Medium Fighters can only have a maximum of 6 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Large Fighter
Short Name                                      := Large Fighter
Description                                     := 
Code                                            := FL
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 32 + (([%Level%] - 1) * 4)
Tonnage Structure Formula                       := 32 + (([%Level%] - 1) * 4)
Cost Minerals Formula                           := 160 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 30
Engines Per Move                                := 8
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Large Fighters increase chance to hit enemy targets by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Large Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Large Fighters can only have a maximum of 8 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Large Fighters can only have a maximum of 8 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Large Fighters must have a Fighter Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 3 Description                       := Large Fighters must have a Life Support.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 4 Description                       := Large Fighters can only have a maximum of 8 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Small Satellite
Short Name                                      := Small Satellite
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 80 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 80 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 15
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0025
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0010
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Small Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Satellites must have a Satellite Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 3 Description                       := Small Satellites cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Medium Satellite
Short Name                                      := Medium Satellite
Description                                     := 
Code                                            := SM
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 110 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 110 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 110 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0025
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0010
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Medium Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Satellites must have a Satellite Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 3 Description                       := Medium Satellites cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Large Satellite
Short Name                                      := Large Satellite
Description                                     := 
Code                                            := SL
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 140 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 30
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0025
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0010
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Large Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Large Satellites must have a Satellite Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 3 Description                       := Large Satellites cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Small Mine
Short Name                                      := Small Mine
Description                                     := 
Code                                            := MS
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 25
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Small Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle cannot have any movement.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Medium Mine
Short Name                                      := Medium Mine
Description                                     := 
Code                                            := MM
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 15
Tonnage Structure Formula                       := 15
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Medium Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle cannot have any movement.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Large Mine
Short Name                                      := Large Mine
Description                                     := 
Code                                            := ML
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 75
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 15
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Large Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle cannot have any movement.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Small Troop
Short Name                                      := Small Troop
Description                                     := 
Code                                            := TS
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 8 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 8 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 40 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Engines Per Move                                := 4
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Small Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Small Troops can only have a maximum of 2 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Small Troops need 4 movement points to travel 1 ground square per second.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Troops must have a Troop Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 3 Description                       := Small Troops can only have a maximum of 2 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 2

Name                                            := Medium Troop
Short Name                                      := Medium Troop
Description                                     := 
Code                                            := TM
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 14 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 14 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 70 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 15
Engines Per Move                                := 6
Maximum Model Size                              := 4.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Medium Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Medium Troops can only have a maximum of 3 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Medium Troops use 6 movement points to travel 1 ground square per second.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Troops must have a Troop Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 3 Description                       := Medium Troops can only have a maximum of 3 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 3

Name                                            := Large Troop
Short Name                                      := Large Troop
Description                                     := 
Code                                            := TL
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 20 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 20 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Engines Per Move                                := 8
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Large Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Large Troops can only have a maximum of 4 engines.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Large Troops use 8 movement points to travel 1 ground square per second.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle must have 1 Troop Cockpit.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 3 Description                       := This vehicle can only have a maximum of 4 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 4

Name                                            := Small Weapon Platform
Short Name                                      := Small Platform
Description                                     := 
Code                                            := WS
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 40 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 40 + (([%Level%] - 1) * 5)
Engines Per Move                                := 0
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 3 Description                       := Small Weapon Platforms cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Medium Weapon Platform
Short Name                                      := Medium Platform
Description                                     := 
Code                                            := WM
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 10)
Engines Per Move                                := 0
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 3 Description                       := Medium Weapon Platforms cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Large Weapon Platform
Short Name                                      := Large Platform
Description                                     := 
Code                                            := WL
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 600 + (([%Level%] - 1) * 75)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 15)
Engines Per Move                                := 0
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Large Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 3 Description                       := Large Weapon Platforms cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Small Drone
Short Name                                      := Small Drone
Description                                     := 
Code                                            := RS
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 100 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 100 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 30 + (([%Level%] - 1) * 5)
Engines Per Move                                := 15
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_SmallDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_SmallDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_SmallDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Small Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Small Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Small Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Disposibility of Small Drones save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Small Drones can only have a maximum of 2 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Small Drones use 15 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Small Drones must have a Drone Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 3 Description                       := Small Drones can only have a maximum of 2 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 2

Name                                            := Medium Drone
Short Name                                      := Medium Drone
Description                                     := 
Code                                            := RM
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 140 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 40 + (([%Level%] - 1) * 5)
Engines Per Move                                := 22.5
Maximum Model Size                              := 2.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Medium Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Disposibility of Medium Drones save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Medium Drones can only have a maximum of 3 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Medium Drones use 22 movement ponts to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Medium Drones must have a Drone Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 3 Description                       := Medium Drones can only have a maximum of 3 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 3

Name                                            := Large Drone
Short Name                                      := Large Drone
Description                                     := 
Code                                            := RL
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 50 + (([%Level%] - 1) * 5)
Engines Per Move                                := 30
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Large Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Disposibility of Large Drones save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Large Drones can only have a maximum of 4 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Large Drones use 30 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2, 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Large Drones must have a Drone Computer Core.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 3 Description                       := Large Drones can only have a maximum of 4 engines.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

//-------------------------------------------------------------------------------------
// Organic Racial Trait Ships
//-------------------------------------------------------------------------------------
Name                                            := Organic Frigate
Short Name                                      := Org. Frigate
Description                                     := 
Code                                            := FG
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 250 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 250 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 50 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 50 + (([%Level%] - 1) * 5)
Engines Per Move                                := 40
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 1
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicFrigate.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicFrigate.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicFrigate.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Frigate Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Frigate
Vehicle XFile Class Name Alternate              := [%EmpireName%] Frigate
Vehicle XFile Class Name Default                := [%EmpireName%] Frigate
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0004
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Frigates add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Frigates can only have a maximum of 5 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Frigates use 40 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Frigates must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Frigates need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Frigates need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Frigates can only have a maximum of 5 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5

Name                                            := Organic Destroyer
Short Name                                      := Org. Destroyer
Description                                     := 
Code                                            := DS
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 350 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 350 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 70 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 350 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 70 + (([%Level%] - 1) * 5)
Engines Per Move                                := 50
Maximum Model Size                              := 6.0
Vehicle TopDown Picture Index                   := 2
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicDestroyer.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicDestroyer.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicDestroyer.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Destroyer Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Destroyer Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Destroyer
Vehicle XFile Class Name Alternate              := [%EmpireName%] Destroyer
Vehicle XFile Class Name Default                := [%EmpireName%] Destroyer
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Destroyers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Destroyers can only have a maximum of 6 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Destroyers use 50 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Destroyers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Destroyers need Life Support for 150 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Destroyers need Crew Quarters for 150 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Destroyers can only have a maximum of 6 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Organic Light Cruiser
Short Name                                      := Org. Light Cruiser
Description                                     := 
Code                                            := LC
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 450 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 450 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 90 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 450 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 90 + (([%Level%] - 1) * 5)
Engines Per Move                                := 70
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 3
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLightCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLightCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLightCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Light Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Light Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Light Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Light Cruiser
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00030
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Light Cruisers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Light Cruisers can only have a maximum of 8 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Light Cruisers use 70 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Light Cruisers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Light Cruisers need Life Support for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := TOrganic Light Cruisers need Crew Quarters for 200 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Light Cruisers can only have a maximum of 8 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Organic Cruiser
Short Name                                      := Org. Cruiser
Description                                     := 
Code                                            := CR
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 30)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 30)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 6)
Cost Organics Formula                           := 600 + (([%Level%] - 1) * 30)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 6)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 4
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Cruiser
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Organic Cruisers can only have a maximum of 10 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Cruisers use 100 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Cruisers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Cruisers need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Cruisers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Cruisers can only have a maximum of 10 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10

Name                                            := Organic Battleship
Short Name                                      := Org. Battleship
Description                                     := 
Code                                            := BB
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 800 + (([%Level%] - 1) * 40)
Tonnage Structure Formula                       := 800 + (([%Level%] - 1) * 40)
Cost Minerals Formula                           := 160 + (([%Level%] - 1) * 8)
Cost Organics Formula                           := 800 + (([%Level%] - 1) * 40)
Cost Radioactives Formula                       := 160 + (([%Level%] - 1) * 8)
Engines Per Move                                := 125
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 5
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicBattleship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicBattleship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicBattleship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Battleship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Battleship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Battleship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Battleship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Battleship
Vehicle XFile Class Name Default                := [%EmpireName%] Battleship
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Battleships reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Battleships can only have a maximum of 12 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Battleships use 125 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Battleships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Battleships need Life Support for 400 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Battleships need Crew Quarters for 400 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := TOrganic Battleships can only have a maximum of 12 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 12

Name                                            := Organic Dreadnought
Short Name                                      := Org. Dreadnought
Description                                     := 
Code                                            := DN
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 1000 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 10)
Engines Per Move                                := 180
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 6
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicDreadnought.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicDreadnought.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicDreadnought.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Dreadnought Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Dreadnought Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Dreadnought
Vehicle XFile Class Name Alternate              := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Default                := [%EmpireName%] Dreadnought
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Dreadnoughts reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 6 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Dreadnoughts can only have a maximum of 16 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Dreadnoughts use 180 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Huge Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Huge Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := TOrganic Dreadnoughts must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Dreadnoughts need Life Support for 500 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Dreadnoughts need Crew Quarters for 500 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Dreadnoughts can only have a maximum of 16 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16

Name                                            := Organic Baseship
Short Name                                      := Org. Baseship
Description                                     := 
Code                                            := BA
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1500 + (([%Level%] - 1) * 60)
Tonnage Structure Formula                       := 1500 + (([%Level%] - 1) * 60)
Cost Minerals Formula                           := 300 + (([%Level%] - 1) * 12)
Cost Organics Formula                           := 1500 + (([%Level%] - 1) * 60)
Cost Radioactives Formula                       := 300 + (([%Level%] - 1) * 12)
Engines Per Move                                := 250
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicBaseship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Baseship.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicBaseship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Baseship.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicBaseship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Baseship.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Baseship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Baseship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Baseship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Baseship
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000004
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Baseships reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 - ([%Level%] * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 8 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Baseships can only have a maximum of 20 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Baseships use 250 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Baseship Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Baseship Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Baseships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Baseships need Life Support for 700 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Baseships need Crew Quarters for 700 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Baseships can only have a maximum of 20 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20

Name                                            := Organic Light Carrier
Short Name                                      := Org. Light Carrier
Description                                     := 
Code                                            := LX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 650 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 650 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 130 + (([%Level%] - 1) * 15)
Cost Organics Formula                           := 650 + (([%Level%] - 1) * 75)
Cost Radioactives Formula                       := 130 + (([%Level%] - 1) * 15)
Engines Per Move                                := 90
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLightCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCarrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLightCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCarrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLightCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCarrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Light Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Light Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Light Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Organic Light Carriers can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Component - Regeneration
Ability 4 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Light Carriers can only have a maximum of 10 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Organic Light Carriers use 100 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 2 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (2 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 4 Description                       := Organic Light Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Light Carriers need Life Support for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Light Carriers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Organic Light Carriers can only have a maximum of 10 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 8 Description                       := Organic Light Carriers must have at least 30% of its hull dedicated to Fighter Bays.
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Organic Carrier
Short Name                                      := Org. Carrier
Description                                     := 
Code                                            := CX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 1000 + (([%Level%] - 1) * 100)
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 20)
Engines Per Move                                := 150
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Organic Carriers can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Component - Regeneration
Ability 4 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Carriers can only have a maximum of 16 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Organic Carriers can only have a maximum of 16 engines.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 4 Description                       := Organic Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Carriers need Life Support for 500 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Carriers need Crew Quarters for 500 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Organic Carriers can only have a maximum of 16 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16
Requirement 8 Description                       := Organic Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Organic Heavy Carrier
Short Name                                      := Org. Heavy Carrier
Description                                     := 
Code                                            := HX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1250 + (([%Level%] - 1) * 125)
Tonnage Structure Formula                       := 1250 + (([%Level%] - 1) * 125)
Cost Minerals Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 1250 + (([%Level%] - 1) * 125)
Cost Radioactives Formula                       := 250 + (([%Level%] - 1) * 25)
Engines Per Move                                := 200
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicHeavyCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_HeavyCarrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicHeavyCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_HeavyCarrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicHeavyCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_HeavyCarrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Heavy Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Heavy Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Heavy Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Heavy Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Heavy Carriers reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Organic Heavy Carriers can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Component - Regeneration
Ability 4 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 4 + (([%Level%] - 1) * 1)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Heavy Carriers can only have a maximum of 20 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Organic Heavy Carriers can only have a maximum of 20 engines.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 4 Description                       := Organic Heavy Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Heavy Carriers need Life Support for 600 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Heavy Carriers need Crew Quarters for 600 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Organic Heavy Carriers can only have a maximum of 20 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20
Requirement 8 Description                       := Organic Heavy Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Organic Space Station
Short Name                                      := Org. Space Station
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Base
Maximum Level                                   := 6
Tonnage Space Formula                           := 500 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 500 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 100 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 500 + (([%Level%] - 1) * 100)
Cost Radioactives Formula                       := 100 + (([%Level%] - 1) * 20)
Engines Per Move                                := 0
Maximum Model Size                              := 20.0
Vehicle TopDown Picture Index                   := 10
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSpacestation.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSpacestation.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSpacestation.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Spacestation Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Spacestation Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Spacestation
Vehicle XFile Class Name Alternate              := [%EmpireName%] Spacestation
Vehicle XFile Class Name Default                := [%EmpireName%] Spacestation
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Space Stations reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -5 - (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Space Stations save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Space Stations must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Space Stations need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Space Stations need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Space Stations cannot have any movement.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Starbase
Short Name                                      := Org. Starbase
Description                                     := 
Code                                            := SB
Vehicle Type                                    := Base
Maximum Level                                   := 3
Tonnage Space Formula                           := 2000 + (([%Level%] - 1) * 250)
Tonnage Structure Formula                       := 2000 + (([%Level%] - 1) * 250)
Cost Minerals Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 2000 + (([%Level%] - 1) * 250)
Cost Radioactives Formula                       := 400 + (([%Level%] - 1) * 50)
Engines Per Move                                := 0
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicStarbase.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicStarbase.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicStarbase.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Starbase Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Starbase
Vehicle XFile Class Name Alternate              := [%EmpireName%] Starbase
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Organic Starbases reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Organic Starbases save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 9 + (([%Level%] - 1) * 3)
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Large Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Large Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Starbases must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Starbases need Life Support for 1000 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Starbases need Crew Quarters for 1000 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Starbases cannot have any movement.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Colony Ship
Short Name                                      := Org. Colony Ship
Description                                     := 
Code                                            := CL
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 400 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 5)
Engines Per Move                                := 60
Maximum Model Size                              := 9.0
Vehicle TopDown Picture Index                   := 9
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicColonyShip.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicColonyShip.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicColonyShip.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Colony Ship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Colony Ship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Colony Ship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Colony Ship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Colony Ship
Vehicle XFile Class Name Default                := [%EmpireName%] Colony Ship
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Reduced wear and tear of Organic Colony Ships save [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -60
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Organic Colony Ships can only have a maximum of 6 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Colony Ships use 60 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Colony Ships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Colony Ships need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Colony Ships need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Colony Ships can only have a maximum of 6 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6
Requirement 7 Description                       := Organic Colony Ships must have one Colony Module component on it.
Requirement 7 Formula                           := (Get_Design_Ability_Component_Count("Planet Colonize Type 1") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 2") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 3") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 4") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 5") = 1)

Name                                            := Organic Small Freighter
Short Name                                      := Org. Small Freighter
Description                                     := 
Code                                            := SF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 300 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 300 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 60 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 300 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 60 + (([%Level%] - 1) * 10)
Engines Per Move                                := 50
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Organic Small Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Organic Small Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Small Freighters can only have a maximum of 5 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Small Freighters use 50 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Small Freighters need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Small Freighters need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Small Freighters can only have a maximum of 5 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5
Requirement 7 Description                       := Organic Small Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Organic Medium Freighter
Short Name                                      := Org. Medium Freighter
Description                                     := 
Code                                            := MF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 600 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 10)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Organic Medium Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Organic Medium Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 2)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Medium Freighters can only have a maximum of 10 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Medium Freighters use 100 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Medium Freighters need Life Support for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Medium Freighters need Crew Quarters for 200 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Medium Freighters can only have a maximum of 10 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 7 Description                       := Organic Medium Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Organic Large Freighter
Short Name                                      := Org. Large Freighter
Description                                     := 
Code                                            := LF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 900 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 900 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 180 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 900 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 180 + (([%Level%] - 1) * 10)
Engines Per Move                                := 150
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Organic Large Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Reduced wear and tear of Organic Large Freighters save [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Large Freighters can only have a maximum of 15 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Large Freighters use 150 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Large Freighters need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Large Freighters need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Large Freighters can only have a maximum of 15 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 15
Requirement 7 Description                       := Organic Large Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Organic Small Fighter
Short Name                                      := Org. Small Fighter
Description                                     := 
Code                                            := FS
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 16 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 16 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 10
Engines Per Move                                := 4
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Organic Small Fighters add [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Organic Small Fighters adds [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Small Fighters can only have a maximum of 4 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Small Fighters use 4 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Fighters must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Organic Small Fighters must have a Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Organic Small Fighters can only have a maximum of 4 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

Name                                            := Organic Medium Fighter
Short Name                                      := Org. Medium Fighter
Description                                     := 
Code                                            := FM
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 24 + (([%Level%] - 1) * 3)
Tonnage Structure Formula                       := 24 + (([%Level%] - 1) * 3)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Radioactives Formula                       := 20
Engines Per Move                                := 6
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Organic Medium Fighters add [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Organic Medium Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Medium Fighters can only have a maximum of 6 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Medium Fighters use 6 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Fighters must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Organic Medium Fighters must have a Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Organic Medium Fighters can only have a maximum of 6 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Organic Large Fighter
Short Name                                      := Org. Large Fighter
Description                                     := 
Code                                            := FL
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 32 + (([%Level%] - 1) * 4)
Tonnage Structure Formula                       := 32 + (([%Level%] - 1) * 4)
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 160 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 30
Engines Per Move                                := 8
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Organic Large Fighters adds [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Organic Large Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Large Fighters can only have a maximum of 8 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Large Fighters use 8 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Fighters must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Organic Large Fighters must have a Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Organic Large Fighters can only have a maximum of 8 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Organic Small Satellite
Short Name                                      := Org. Small Satellite
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 80 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 80 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 15
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Small Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Organic Small Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Medium Satellite
Short Name                                      := Org. Medium Satellite
Description                                     := 
Code                                            := SM
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 110 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 110 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 110 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 20
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Medium Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Organic Medium Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Large Satellite
Short Name                                      := Org. Large Satellite
Description                                     := 
Code                                            := SL
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 140 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 30
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Large Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Organic Large Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Small Mine
Short Name                                      := Org. Small Mine
Description                                     := 
Code                                            := MS
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 25
Cost Radioactives Formula                       := 5
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Organic Small Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Medium Mine
Short Name                                      := Org. Medium Mine
Description                                     := 
Code                                            := MM
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 15
Tonnage Structure Formula                       := 15
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 10
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Organic Medium Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Large Mine
Short Name                                      := Org. Large Mine
Description                                     := 
Code                                            := ML
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 75
Cost Radioactives Formula                       := 15
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Organic Large Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Small Troop
Short Name                                      := Org. Small Troop
Description                                     := 
Code                                            := TS
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 8 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 8 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 40 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 10
Engines Per Move                                := 4
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Small Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Organic Small Troops can only have a maximum of 2 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Small Troops use 4 movement points to generate 1 ground speed.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Organic Small Troops can only have a maximum of 2 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 2

Name                                            := Organic Medium Troop
Short Name                                      := Org. Medium Troop
Description                                     := 
Code                                            := TM
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 14 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 14 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 70 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 15
Engines Per Move                                := 6
Maximum Model Size                              := 4.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Medium Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Organic Medium Troops can only have a maximum of 3 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Medium Troops use 6 movement points to generate 1 ground speed.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Organic Medium Troops can only have a maximum of 3 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 3

Name                                            := Organic Large Troop
Short Name                                      := Org. Large Troop
Description                                     := 
Code                                            := TL
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 20 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 20 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 100 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 20
Engines Per Move                                := 8
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Large Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Organic Large Troops can only have a maximum of 4 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Large Troops use 8 movement points to travel 1 ground speed.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Organic Large Troops can only have a maximum of 4 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 4

Name                                            := Organic Small Weapon Platform
Short Name                                      := Org. Sm. Platform
Description                                     := 
Code                                            := WS
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 40 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 40 + (([%Level%] - 1) * 5)
Engines Per Move                                := 0
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Organic Small Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Medium Weapon Platform
Short Name                                      := Org. Med. Wp. Platform
Description                                     := 
Code                                            := WM
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 10)
Engines Per Move                                := 0
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Organic Medium Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Large Weapon Platform
Short Name                                      := Org. Lg. Wp. Platform
Description                                     := 
Code                                            := WL
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Organics Formula                           := 600 + (([%Level%] - 1) * 75)
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 15)
Engines Per Move                                := 0
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Organic Large Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Organic Small Drone
Short Name                                      := Org. Small Drone
Description                                     := 
Code                                            := RS
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 100 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 100 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 30 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 100 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 30 + (([%Level%] - 1) * 5)
Engines Per Move                                := 15
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicSmallDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicSmallDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicSmallDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Small Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Small Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.002
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Small Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Small Drones can only have a maximum of 2 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Small Drones use 15 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Small Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Organic Small Drones can only have a maximum of 2 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 2

Name                                            := Organic Medium Drone
Short Name                                      := Org. Medium Drone
Description                                     := 
Code                                            := RM
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 15 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 140 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 40 + (([%Level%] - 1) * 5)
Engines Per Move                                := 22.5
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicMediumDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicMediumDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicMediumDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Medium Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Medium Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.002
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Medium Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Medium Drones can only have a maximum of 3 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Medium Drones use 22 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Medium Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Organic Medium Drones can only have a maximum of 3 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 3

Name                                            := Organic Large Drone
Short Name                                      := Org. Large Drone
Description                                     := 
Code                                            := RL
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 20 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 50 + (([%Level%] - 1) * 5)
Engines Per Move                                := 30
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_OrganicLargeDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_OrganicLargeDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_OrganicLargeDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Organic Large Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Organic Large Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.002
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Large Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Organic hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Organic Hull regenerates [%Amount1%]kT of damage to Organic Armor per second in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Large Drones can only have a maximum of 4 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Large Drones use 30 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 3 Description                       := Organic Large Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Organic Large Drones can only have a maximum of 4 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

//-------------------------------------------------------------------------------------
// Crystalline Racial Trait Ships
//-------------------------------------------------------------------------------------
Name                                            := Crystalline Frigate
Short Name                                      := Crys. Frigate
Description                                     := 
Code                                            := FG
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 250 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 250 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 50 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 50 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 250 + (([%Level%] - 1) * 25)
Engines Per Move                                := 40
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 1
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineFrigate.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineFrigate.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineFrigate.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Frigate Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Frigate
Vehicle XFile Class Name Alternate              := [%EmpireName%] Frigate
Vehicle XFile Class Name Default                := [%EmpireName%] Frigate
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0004
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Frigates add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Frigates can only have a maximum of 5 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Frigates use 40 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Frigates must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Frigates need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Frigates need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Frigates can only have a maximum of 5 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5

Name                                            := Crystalline Destroyer
Short Name                                      := Crys. Destroyer
Description                                     := 
Code                                            := DS
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 350 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 350 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 70 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 70 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 350 + (([%Level%] - 1) * 25)
Engines Per Move                                := 50
Maximum Model Size                              := 6.0
Vehicle TopDown Picture Index                   := 2
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineDestroyer.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineDestroyer.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineDestroyer.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Destroyer Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Destroyer Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Destroyer
Vehicle XFile Class Name Alternate              := [%EmpireName%] Destroyer
Vehicle XFile Class Name Default                := [%EmpireName%] Destroyer
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Destroyers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Destroyers can only have a maximum of 6 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Destroyers use 50 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Destroyers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Destroyers need Life Support for 150 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Destroyers need Crew Quarters for 150 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 150) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Destroyers can only have a maximum of 6 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Crystalline Light Cruiser
Short Name                                      := Crys. Light Cruiser
Description                                     := 
Code                                            := LC
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 450 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 450 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 90 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 90 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 450 + (([%Level%] - 1) * 25)
Engines Per Move                                := 70
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 3
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLightCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLightCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLightCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Light Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Light Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Light Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Light Cruiser
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00030
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Organic Light Cruisers add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Organic Light Cruisers can only have a maximum of 8 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Organic Light Cruisers use 70 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Organic Light Cruisers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Organic Light Cruisers need Life Support for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Organic Light Cruisers need Crew Quarters for 200 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Organic Light Cruisers can only have a maximum of 8 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Crystalline Cruiser
Short Name                                      := Crys. Cruiser
Description                                     := 
Code                                            := CR
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 30)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 30)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 6)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 6)
Cost Radioactives Formula                       := 600 + (([%Level%] - 1) * 30)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 4
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Cruiser
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 2 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := "Energy Beam"
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Crystalline Cruisers can only have a maximum of 10 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Cruisers use 100 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium - Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Cruisers must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Cruisers need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Cruisers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Cruisers can only have a maximum of 10 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10

Name                                            := Crystalline Battleship
Short Name                                      := Crys. Battleship
Description                                     := 
Code                                            := BB
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 800 + (([%Level%] - 1) * 40)
Tonnage Structure Formula                       := 800 + (([%Level%] - 1) * 40)
Cost Minerals Formula                           := 160 + (([%Level%] - 1) * 8)
Cost Organics Formula                           := 160 + (([%Level%] - 1) * 8)
Cost Radioactives Formula                       := 800 + (([%Level%] - 1) * 40)
Engines Per Move                                := 125
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 5
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineBattleship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Battleship.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineBattleship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Battleship.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineBattleship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Battleship.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Battleship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Battleship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Battleship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Battleship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Battleship
Vehicle XFile Class Name Default                := [%EmpireName%] Battleship
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Battleships reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Battleships can only have a maximum of 12 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Battleships use 125 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Battleships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Battleships need Life Support for 400 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Battleships need Crew Quarters for 400 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 400) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Battleships can only have a maximum of 12 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 12

Name                                            := Crystalline Dreadnought
Short Name                                      := Crys. Dreadnought
Description                                     := 
Code                                            := DN
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 125)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 125)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 1000 + (([%Level%] - 1) * 125)
Engines Per Move                                := 180
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 6
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineDreadnought.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineDreadnought.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineDreadnought.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Dreadnought Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Dreadnought Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Dreadnought
Vehicle XFile Class Name Alternate              := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Default                := [%EmpireName%] Dreadnought
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Dreadnoughts reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Dreadnoughts can only have a maximum of 16 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Dreadnoughts use 180 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Huge Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Huge Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Dreadnoughts must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Dreadnoughts need Life Support for 500 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Dreadnoughts need Crew Quarters for 500 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Dreadnoughts can only have a maximum of 16 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16

Name                                            := Crystalline Baseship
Short Name                                      := Crys. Baseship
Description                                     := 
Code                                            := BA
Vehicle Type                                    := Ship
Maximum Level                                   := 6
Tonnage Space Formula                           := 1500 + (([%Level%] - 1) * 60)
Tonnage Structure Formula                       := 1500 + (([%Level%] - 1) * 60)
Cost Minerals Formula                           := 300 + (([%Level%] - 1) * 12)
Cost Organics Formula                           := 300 + (([%Level%] - 1) * 12)
Cost Radioactives Formula                       := 1500 + (([%Level%] - 1) * 60)
Engines Per Move                                := 250
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineBaseship.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Baseship.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineBaseship.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Baseship.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineBaseship.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Baseship.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Baseship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Baseship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Baseship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Baseship
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000004
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Baseships reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 + ([%Level%] * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Baseships can only have a maximum of 20 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Baseships use 250 movement points to move 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Baseship Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Baseship Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Baseships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Baseships need Life Support for 700 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Baseships need Crew Quarters for 700 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 700) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Baseships can only have a maximum of 20 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20

Name                                            := Crystalline Light Carrier
Short Name                                      := Crys. Light Carrier
Description                                     := 
Code                                            := LX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 650 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 850 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 130 + (([%Level%] - 1) * 15)
Cost Organics Formula                           := 130 + (([%Level%] - 1) * 15)
Cost Radioactives Formula                       := 650 + (([%Level%] - 1) * 75)
Engines Per Move                                := 90
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLightCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCarrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLightCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCarrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLightCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCarrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Light Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Light Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00020
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Carrier can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Light Carriers can only have a maximum of 10 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Light Carriers use 100 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 2 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (2 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 4 Description                       := Crystalline Light Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Light Carriers need Life Support for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Light Carriers need Crew Quarters for 300 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Crystalline Light Carriers can only have a maximum of 10 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 8 Description                       := Crystalline Light Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Crystalline Carrier
Short Name                                      := Crys. Carrier
Description                                     := 
Code                                            := CX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1000 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 1000 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 200 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 1000 + (([%Level%] - 1) * 100)
Engines Per Move                                := 150
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Carriers reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Crystalline Carriers can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Carriers can only have a maximum of 16 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Carriers use 180 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 4 Description                       := Crystalline Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Carriers need Life Support for 500 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Carriers need Crew Quarters for 500 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 500) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Crystalline Carriers can only have a maximum of 16 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 16
Requirement 8 Description                       := Crystalline Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Crystalline Heavy Carrier
Short Name                                      := Crys. Heavy Carrier
Description                                     := 
Code                                            := HX
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 1250 + (([%Level%] - 1) * 125)
Tonnage Structure Formula                       := 1250 + (([%Level%] - 1) * 125)
Cost Minerals Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Organics Formula                           := 250 + (([%Level%] - 1) * 25)
Cost Radioactives Formula                       := 1250 + (([%Level%] - 1) * 125)
Engines Per Move                                := 200
Maximum Model Size                              := 13.0
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineHeavyCarrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_HeavyCarrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineHeavyCarrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_HeavyCarrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineHeavyCarrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_HeavyCarrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Heavy Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Heavy Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Heavy Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Heavy Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00010
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Crystalline Heavy Carriers can still launch a fighter every [%Amount2%] milliseconds during combat even if all fighter bays are destroyed.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 3000
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Heavy Carriers can only have a maximum of 20 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Heavy Carriers use 250 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 8
Requirements Evaluation Availability            := 1, 2, 3
Requirements Evaluation Allows Placement        := 4, 5, 6, 7, 8
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= (1 + (([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 4 Description                       := Crystalline Heavy Carriers must have a Bridge or Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Heavy Carriers need Life Support for 600 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Heavy Carriers need Crew Quarters for 600 crew members or a Master Computer.
Requirement 6 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 600) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 7 Description                       := Crystalline Heavy Carriers can only have a maximum of 20 engines.
Requirement 7 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 20
Requirement 8 Description                       := Crystalline Heavy Carriers must have at least 30% of its hull dedicated to Fighter Bays. 
Requirement 8 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Units - Launch", "Fighter") >= 30

Name                                            := Crystalline Space Station
Short Name                                      := Crys. Space Station
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Base
Maximum Level                                   := 6
Tonnage Space Formula                           := 500 + (([%Level%] - 1) * 100)
Tonnage Structure Formula                       := 500 + (([%Level%] - 1) * 100)
Cost Minerals Formula                           := 100 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 100 + (([%Level%] - 1) * 20)
Cost Radioactives Formula                       := 500 + (([%Level%] - 1) * 100)
Engines Per Move                                := 0
Maximum Model Size                              := 20.0
Vehicle TopDown Picture Index                   := 10
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSpacestation.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSpacestation.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSpacestation.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Spacestation Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Spacestation Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Spacestation
Vehicle XFile Class Name Alternate              := [%EmpireName%] Spacestation
Vehicle XFile Class Name Default                := [%EmpireName%] Spacestation
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Space Stations reduces combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -5 - (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Space Stations must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Space Stations need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Space Stations need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Space Stations cannot have any movement.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Starbase
Short Name                                      := Crys. Starbase
Description                                     := 
Code                                            := SB
Vehicle Type                                    := Base
Maximum Level                                   := 3
Tonnage Space Formula                           := 2000 + (([%Level%] - 1) * 250)
Tonnage Structure Formula                       := 2000 + (([%Level%] - 1) * 250)
Cost Minerals Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Organics Formula                           := 400 + (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 2000 + (([%Level%] - 1) * 250)
Engines Per Move                                := 0
Maximum Model Size                              := 30.0
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineStarbase.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineStarbase.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineStarbase.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Starbase Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Starbase
Vehicle XFile Class Name Alternate              := [%EmpireName%] Starbase
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0001
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Large size of Crystalline Starbases reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 6
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Large Base Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Large Base Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Starbases must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Starbases need Life Support for 1000 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Starbases need Crew Quarters for 1000 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 1000) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Starbases cannot have any movement.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Colony Ship
Short Name                                      := Crys. Colony Ship
Description                                     := 
Code                                            := CL
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 400 + (([%Level%] - 1) * 25)
Engines Per Move                                := 60
Maximum Model Size                              := 9.0
Vehicle TopDown Picture Index                   := 9
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineColonyShip.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_ColonyShip.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineColonyShip.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_ColonyShip.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineColonyShip.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_ColonyShip.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Colony Ship Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Colony Ship Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Colony Ship Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Colony Ship
Vehicle XFile Class Name Alternate              := [%EmpireName%] Colony Ship
Vehicle XFile Class Name Default                := [%EmpireName%] Colony Ship
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 4
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -60
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 2 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := "Energy Beam"
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Crystalline Colony Ships can only have a maximum of 6 engines.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Colony Ships use 60 movement points to travel 1 hex.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Colony Ships must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Colony Ships need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Colony Ships need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Colony Ships can only have a maximum of 6 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6
Requirement 7 Description                       := Crystalline Colony Ships must have a Colony Module.
Requirement 7 Formula                           := (Get_Design_Ability_Component_Count("Planet Colonize Type 1") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 2") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 3") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 4") = 1) or (Get_Design_Ability_Component_Count("Planet Colonize Type 5") = 1)

Name                                            := Crystalline Small Freighter
Short Name                                      := Crys. Small Freighter
Description                                     := 
Code                                            := SF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 300 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 300 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 60 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 60 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 300 + (([%Level%] - 1) * 50)
Engines Per Move                                := 50
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00035
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Crystalline Small Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Small Freighters can only have a maximum of 6 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Small Freighters use 50 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Small Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Small Freighters need Life Support for 100 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Small Freighters need Crew Quarters for 100 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 100) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Small Freighters can only have a maximum of 5 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 5
Requirement 7 Description                       := Crystalline Small Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Crystalline Medium Freighter
Short Name                                      := Crys. Medium Freighter
Description                                     := 
Code                                            := MF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 600 + (([%Level%] - 1) * 50)
Engines Per Move                                := 100
Maximum Model Size                              := 10.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00025
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Crystalline Medium Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Medium Freighters can only have a maximum of 10 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Medium Freighters use 100 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Medium Freighters need Life Support for 200 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Medium Freighters need Crew Quarters for 200 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 200) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Medium Freighters can only have a maximum of 10 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 10
Requirement 7 Description                       := Crystalline Medium Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Crystalline Large Freighter
Short Name                                      := Crys. Large Freighter
Description                                     := 
Code                                            := LF
Vehicle Type                                    := Ship
Maximum Level                                   := 3
Tonnage Space Formula                           := 900 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 900 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 180 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 180 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 900 + (([%Level%] - 1) * 50)
Engines Per Move                                := 150
Maximum Model Size                              := 15.0
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeFreighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeFreighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeFreighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0008
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.00015
Space Combat Acceleration Rate Base             := 0.00008
Space Combat Acceleration Rate Decrease Per kT  := 0.000000034
Space Combat Acceleration Rate Minimum          := 0.00004
Space Combat Deceleration Rate Base             := 0.00008
Space Combat Deceleration Rate Decrease Per kT  := 0.000000034
Space Combat Deceleration Rate Minimum          := 0.00004
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Poor maneuverability of Crystalline Large Freighters reduce combat defense modifier by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Large Freighters can only have a maximum of 15 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Large Freighters use 150 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 7
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5, 6, 7
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= ((1 + ([%Level%] - 1) * 2))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Freighters must have a Bridge or Master Computer.
Requirement 3 Formula                           := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description                       := Crystalline Large Freighters need Life Support for 300 crew members or a Master Computer.
Requirement 4 Formula                           := (Get_Design_Ability_Total("Life Support", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description                       := Crystalline Large Freighters need Crew Quarters for 300 crew members or a Master Computer.
Requirement 5 Formula                           := (Get_Design_Ability_Total("Crew Quarters", 1) >= 300) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 6 Description                       := Crystalline Large Freighters can only have a maximum of 15 engines.
Requirement 6 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 15
Requirement 7 Description                       := Crystalline Large Freighters must have at least 40% of its hull dedicated to cargo space.
Requirement 7 Formula                           := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "") >= 40

Name                                            := Crystalline Small Fighter
Short Name                                      := Crys. Small Fighter
Description                                     := 
Code                                            := FS
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 16 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 16 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 10)
Engines Per Move                                := 4
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Crystalline Small Fighters add [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Crystalline Small Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Small Fighters can only have a maximum of 4 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Small Fighters use 4 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := This vehicle must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Crystalline Small Fighters must have a Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Crystalline Small Fighters can only have a maximum of 4 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

Name                                            := Crystalline Medium Fighter
Short Name                                      := Crys. Medium Fighter
Description                                     := 
Code                                            := FM
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 24 + (([%Level%] - 1) * 3)
Tonnage Structure Formula                       := 24 + (([%Level%] - 1) * 3)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 120 + (([%Level%] - 1) * 15)
Engines Per Move                                := 6
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Crystalline Medium Fighters add [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Crystalline Medium Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Medium Fighters can only have a maximum of 6 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Medium Fighters use 6 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Fighters must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Crystalline Medium Fighters must have a Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Crystalline Medium Fighters can only have a maximum of 6 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 6

Name                                            := Crystalline Large Fighter
Short Name                                      := Crys. Large Fighter
Description                                     := 
Code                                            := FL
Vehicle Type                                    := Fighter
Maximum Level                                   := 3
Tonnage Space Formula                           := 32 + (([%Level%] - 1) * 4)
Tonnage Structure Formula                       := 32 + (([%Level%] - 1) * 4)
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 160 + (([%Level%] - 1) * 20)
Engines Per Move                                := 8
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeFighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeFighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeFighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0015
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Maneuverability of Crystalline Large Fighters add [%Amount1%]% to combat attack modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Small size of Crystalline Large Fighters add [%Amount1%]% to combat defense modifier.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30
Ability 2 Amount 2 Formula                      := 10
Ability 3 Type                                  := Ship Maintenance Cost Modifier
Ability 3 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 4 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := "Energy Beam"
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Large Fighters can only have a maximum of 8 engines.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Description Only
Ability 6 Description                           := Crystalline Large Fighters use 8 movement points to travel 1 hex.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 0
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4, 5
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Fighters. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Fighters must have a Fighter Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Fighter Cockpit") = 1
Requirement 4 Description                       := Crystalline Large Fighters must have at least 1 Life Support.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Life Support") >= 1
Requirement 5 Description                       := Crystalline Large Fighters can only have a maximum of 8 engines.
Requirement 5 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 8

Name                                            := Crystalline Small Satellite
Short Name                                      := Crys. Small Satellite
Description                                     := 
Code                                            := SS
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 80 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 80 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 80 + (([%Level%] - 1) * 10)
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Small Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Small Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Crystalline Small Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Medium Satellite
Short Name                                      := Crys. Medium Satellite
Description                                     := 
Code                                            := SM
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 110 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 110 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 110 + (([%Level%] - 1) * 10)
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Medium Satellites add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Crystalline Medium Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Large Satellite
Short Name                                      := Crys. Large Satellite
Description                                     := 
Code                                            := SL
Vehicle Type                                    := Satellite
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 140 + (([%Level%] - 1) * 10)
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeSatellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeSatellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeSatellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Satellite Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Satellite Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Satellite Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Large Satellites adds [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Satellites. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Satellites must have a Satellite Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Satellite Computer Core") = 1
Requirement 4 Description                       := Crystalline Large Satellites cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Small Mine
Short Name                                      := Crys. Small Mine
Description                                     := 
Code                                            := MS
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 25
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Crystalline Small Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Medium Mine
Short Name                                      := Crys. Medium Mine
Description                                     := 
Code                                            := MM
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 15
Tonnage Structure Formula                       := 15
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 50
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Crystalline Medium Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Large Mine
Short Name                                      := Crys. Large Mine
Description                                     := 
Code                                            := ML
Vehicle Type                                    := Mine
Maximum Level                                   := 3
Tonnage Space Formula                           := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 75
Engines Per Move                                := 0
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeMine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeMine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeMine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeMine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeMine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeMine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Crystalline Large Mines are not detectable by scans below level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 2) + (Get_Empire_Tech_Level("Mines"))
Ability 1 Amount 2 Formula                      := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Mines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := This vehicle cannot have any movement.
Requirement 3 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Small Troop
Short Name                                      := Crys. Small Troop
Description                                     := 
Code                                            := TS
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 8 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 8 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 40 + (([%Level%] - 1) * 10)
Engines Per Move                                := 4
Maximum Model Size                              := 4.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Small Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Small Troops can only have a maximum of 2 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Small Troops use 4 movement points to generate 1 groud speed.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Small Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Crystalline Small Troops can only have a maximum of 2 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 2

Name                                            := Crystalline Medium Troop
Short Name                                      := Crys. Medium Troop
Description                                     := 
Code                                            := TM
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 14 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 14 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 70 + (([%Level%] - 1) * 10)
Engines Per Move                                := 6
Maximum Model Size                              := 4.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Medium Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Medium Troops can only have a maximum of 3 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Medium Troops use 6 movement points to generate 1 ground speed.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Crystalline Medium Troops can only have a maximum of 3 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 3

Name                                            := Crystalline Large Troop
Short Name                                      := Crys. Large Troop
Description                                     := 
Code                                            := TL
Vehicle Type                                    := Troop
Maximum Level                                   := 3
Tonnage Space Formula                           := 20 + (([%Level%] - 1) * 2)
Tonnage Structure Formula                       := 20 + (([%Level%] - 1) * 2)
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 100 + (([%Level%] - 1) * 10)
Engines Per Move                                := 8
Maximum Model Size                              := 4.0
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeTroop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeTroop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeTroop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.002
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0002
Ground Combat Acceleration Rate Decrease Per kT := 0.000000068
Ground Combat Acceleration Rate Minimum         := 0.0001
Ground Combat Deceleration Rate Base            := 0.0004
Ground Combat Deceleration Rate Decrease Per kT := 0.00000012
Ground Combat Deceleration Rate Minimum         := 0.0002
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Large Troops add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Large Troops can only have a maximum of 4 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Large Troops use 8 movement points to generate 1 ground speed.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Troops. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Troops must have a Troop Cockpit.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Troop Cockpit") = 1
Requirement 4 Description                       := Crystalline Large Troops can only have a maximum of 4 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Ground Movement Standard") <= 4

Name                                            := Crystalline Small Weapon Platform
Short Name                                      := Crys. Sm. Wp. Platform
Description                                     := 
Code                                            := WS
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 25)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 25)
Cost Minerals Formula                           := 40 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 40 + (([%Level%] - 1) * 5)
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 25)
Engines Per Move                                := 0
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 2 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Small Weapon Platforms must have 1 Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Crystalline Small Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Medium Weapon Platform
Short Name                                      := Crys. Md. Wp. Platform
Description                                     := 
Code                                            := WM
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 400 + (([%Level%] - 1) * 50)
Tonnage Structure Formula                       := 400 + (([%Level%] - 1) * 50)
Cost Minerals Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Organics Formula                           := 80 + (([%Level%] - 1) * 10)
Cost Radioactives Formula                       := 400 + (([%Level%] - 1) * 50)
Engines Per Move                                := 0
Maximum Model Size                              := 5.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 2 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Crystalline Medium Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Large Weapon Platform
Short Name                                      := Crys. Lg. Wp. Platform
Description                                     := 
Code                                            := WL
Vehicle Type                                    := Weapon Platform
Maximum Level                                   := 3
Tonnage Space Formula                           := 600 + (([%Level%] - 1) * 75)
Tonnage Structure Formula                       := 600 + (([%Level%] - 1) * 75)
Cost Minerals Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Organics Formula                           := 120 + (([%Level%] - 1) * 15)
Cost Radioactives Formula                       := 600 + (([%Level%] - 1) * 75)
Engines Per Move                                := 0
Maximum Model Size                              := 7.0
Vehicle TopDown Picture Index                   := 17
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeWeaponPlatform.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeWeaponPlatform.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_WeaponPlatform.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeWeaponPlatform.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeWeaponPlatform.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_WeaponPlatform.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeWeaponPlatform.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeWeaponPlatform.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_WeaponPlatform.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Weapon Platform Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Weapon Platform Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Weapon Platform Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Weapon Platform
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Weapon Platform
Vehicle XFile Class Name Default                := [%EmpireName%] Weapon Platform
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.004
Ground Combat Turn Rate Decrease Per kT         := 0.0000005
Ground Combat Turn Rate Minimum                 := 0.002
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := -10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 2 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := "Energy Beam"
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Weapon Platforms. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Weapon Platforms must have a Weapon Platform Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Weapon Platform Computer Core") = 1
Requirement 4 Description                       := Crystalline Large Weapon Platforms cannot have any movement.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 0

Name                                            := Crystalline Small Drone
Short Name                                      := Crys. Small Drone
Description                                     := 
Code                                            := RS
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 100 + (([%Level%] - 1) * 10)
Tonnage Structure Formula                       := 100 + (([%Level%] - 1) * 10)
Cost Minerals Formula                           := 30 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 100 + (([%Level%] - 1) * 10)
Engines Per Move                                := 15
Maximum Model Size                              := 1.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineSmallDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_SmallDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineSmallDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_SmallDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineSmallDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_SmallDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Small Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Small Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Small Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Small Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Small Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Small Drones can only have a maximum of 2 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Small Drones use 15 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Small Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Crystalline Small Drones can only have a maximum of 2 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 2

Name                                            := Crystalline Medium Drone
Short Name                                      := Crys. Medium Drone
Description                                     := 
Code                                            := RM
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 140 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 140 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 40 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 140 + (([%Level%] - 1) * 20)
Engines Per Move                                := 22.5
Maximum Model Size                              := 2.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineMediumDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineMediumDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineMediumDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Medium Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Medium Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Medium Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Medium Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Medium Drones can only have a maximum of 3 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Medium Drones use 22 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (4 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Medium Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Crystalline Medium Drones can only have a maximum of 3 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 3

Name                                            := Crystalline Large Drone
Short Name                                      := Crys. Large Drone
Description                                     := 
Code                                            := RL
Vehicle Type                                    := Drone
Maximum Level                                   := 3
Tonnage Space Formula                           := 200 + (([%Level%] - 1) * 20)
Tonnage Structure Formula                       := 200 + (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 50 + (([%Level%] - 1) * 5)
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 20)
Engines Per Move                                := 30
Maximum Model Size                              := 3.0
Vehicle TopDown Picture Index                   := 12
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_CrystallineLargeDrone.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LargeDrone.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Drone.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_CrystallineLargeDrone.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LargeDrone.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Drone.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_CrystallineLargeDrone.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LargeDrone.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Drone.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Crystalline Large Drone Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Large Drone Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Drone Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Crystalline Large Drone
Vehicle XFile Class Name Alternate              := [%EmpireName%] Large Drone
Vehicle XFile Class Name Default                := [%EmpireName%] Drone
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.001
Space Combat Turn Rate Base                     := 0.0022
Space Combat Turn Rate Decrease Per kT          := 0.0000005
Space Combat Turn Rate Minimum                  := 0.0011
Space Combat Acceleration Rate Base             := 0.0002
Space Combat Acceleration Rate Decrease Per kT  := 0.000000068
Space Combat Acceleration Rate Minimum          := 0.0001
Space Combat Deceleration Rate Base             := 0.0004
Space Combat Deceleration Rate Decrease Per kT  := 0.00000012
Space Combat Deceleration Rate Minimum          := 0.0002
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 5
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Small size of Crystalline Large Drones add [%Amount1%]% to combat defense modifier.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30
Ability 1 Amount 2 Formula                      := 10
Ability 2 Type                                  := Ship Maintenance Cost Modifier
Ability 2 Description                           := Crystalline hull saves [%Amount1%]% on maintenance cost.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -35
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 3 Description                           := Crystalline hull reduces damage from beam weapons by [%Amount1%]%.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := "Energy Beam"
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Crystalline Large Drones can only have a maximum of 4 engines.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Description Only
Ability 5 Description                           := Crystalline Large Drones use 30 movement points to travel 1 hex.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 0
Ability 5 Amount 2 Formula                      := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := 1, 2 
Requirements Evaluation Allows Placement        := 3, 4
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 7 in Drones. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (7 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 3 Description                       := Crystalline Large Drones must have a Drone Computer Core.
Requirement 3 Formula                           := Get_Design_Specific_Component_Count("Drone Computer Core") = 1
Requirement 4 Description                       := Crystalline Large Drones can only have a maximum of 4 engines.
Requirement 4 Formula                           := Get_Design_Ability_Component_Count("Movement Standard") <= 4

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*END*
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