Version History - Captain Kwok's Balance Mod for Space Empires V
================================================================

Version 1.03a (27 March 2007) - SE5a
These fixes should bring the 1.03 version up to something simular to 1.05 without breaking savegames.
1.  Fixed   replaced settings.txt from BM 1.05 to work under SEV 1.33
2.  Fixed   replaced components.txt from 1.05
3.  Fixed   replaced vehiclesizes.txt from 1.05
4.  Fixed   replaced TechAreas.txt from 1.05
5.  Fixed   replaced ComponentEnhancements.txt from 1.05



Version 1.03 (01 February 2007)
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1.  Fixed   - Error in maximum level for Organic and Crystalline Baseships
2.  Fixed   - Some ships had the incorrect number of maximum engines  
3.  Fixed   - Error in ability amount for Mineral Scanner facilities
4.  Added   - Updated generic slot layouts (Thanks to Fyron)
5.  Changed - Slight increase in supply usage for seeker weapons
6.  Changed - Slight reduction in defense structure for Crystalline Torpedoes
7.  Changed - Small increase in bolt speed for bolt weapons
8.  Changed - Increased damage amount required to kill population
9.  Changed - Slightly adjusted base reproduction rate
10. Fixed   - Error in attenuation for Hyper-Plasma Bolts
11. Changed - Improved AI's facility selection for its colony types
12. Changed - AI will no longer add ordnance storage on ships/units that don't use ordnance
13. Added   - AI will scrap obsolete Weapon Platforms
14  Changed - AIs will take score into consideration for accepting treaties
15. Changed - Reduced anger ranges for some of the AI's proposed treaty types
16. Updated - AI research spending tweaked
17. Updated - AI Scripts


Version 1.02 (07 January 2007)
------------------------------

1.  Fixed   - Error in allowable vehicle types for Ionic Pulse Missile
2.  Fixed   - Error in number of abilities for Massive Ship Mount
3.  Fixed   - Error in tech requirements for all Medium Freighters
4.  Fixed   - Error in exchange of trade items
5.  Fixed   - AI designs will no longer have 5kT of space remaining on some designs
6.  Changed - AI designs will only add enough Life Support or Crew Quarters to fulfill requirements
7.  Changed - AI will no longer retrofit Colonizers
8.  Fixed   - Occassional error for AI that sometimes resulted in a long delay during processing
9.  Changed - Increased planet's population, supply, and ordnance amounts, but decreased cargo storage
10. Fixed   - Error in ability amount description for Plague Bombs 
11. Fixed   - Error in Psychic Weapons tech area 
12. Changed - Telekinetic Projectors increased to 11 tech levels
13. Changed - Tech requirement levels for Psychic Whiplash
14. Changed - Tech requirement levels for Stupifier
15. Changed - Increased damage amounts for Time Distortion Burst and Small Time Distortion Burst
16. Changed - Slightly reduced Organic regeneration rates
17. Fixed   - Racial trait Drone hulls did not have the correct maintenance reduction
18. Fixed   - AI flags and shipsets no longer listed in duplicate
19. Added   - Additional mini flags (Thanks to Wayne W.)
20. Changed - AI players should occassionally offer new treaties in place of old ones
21. Changed - AI players should no longer spam other players with treaties
22. Changed - AI will no longer retrofit colony ships and will properly retrofit bases
23. Changed - AI will now issue attack orders against valid targets for attack ships
24. Added   - Modifiers to tweak AI colony type selection based on available facility space
25. Updated - AI Scripts


Version 1.01 (19 December 2006)
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1.  Fixed   - Error with AI design for Small Crystalline Fighters
2.  Fixed   - Error in maximum number of engines for Small Organic Freighter  
3.  Fixed   - Error in supply storage amount for Quantum Engines
4.  Fixed   - Point-Defense Weapons did not have troops as a valid target type
5.  Changed - Increased sight range for Basic Sensors
6.  Changed - Existing Mines automatically increase in cloak ability based partly on level of Mines tech area
7.  Updated - Settings.txt with new entry from SE:V v1.20
8.  Changed - AI will now retrofit more ships at once
9.  Updated - AI Scripts


Version 1.00 (10 December 2006)
-------------------------------

1.  Fixed   - AI players were not selecting starting technology
2.  Added   - Small Crystalline Armor
3.  Added   - Small Organic Armor
4.  Fixed   - Error in tech requirement for Environmental Studies cultural achievement
5.  Fixed   - Error in tech requirement for Temporal Space Yard
6.  Changed - Plague Bombs are now only a single entry
7.  Fixed   - Range was incorrect for Plague Bomb
8.  Fixed   - The Massive Base Mount had an incorrect amount for its accuracy bonus
9.  Changed - Tweaked hull costs for some vehicle types
10. Changed - Increased damage amount for Alloy Burner Missile
11. Changed - Quantum Reactors now provide more supplies per level and their cost reduced slightly
12. Changed - Revised entire engine system
13. Changed - Increased number of tech levels for larger ships (Cruiser > Baseship)
14. Changed - Reduced the regeneration rate for Organic Armor
15. Changed - Increased Ripper Beam to 11 levels
16. Changed - Increased Plasma Missile to 11 levels
17. Changed - Slightly increased seeker speeds
18. Added   - Defense Modifiers to seeker weapons descriptions
19. Fixed   - Error in Boarding Combat defense modifier
20. Changed - Reduced the maximum time it takes for Atmospheric Modification Plant to change the atmosphere
21. Changed - Increased amount of damage required to kill 1M population
22. Changed - Increased values for starting tech points
23. Fixed   - AI wasn't adding Basic Sensors to their satellites
24. Changed - Racial trait sensors (Temporal, Psychic) reduced in cost
25. Fixed   - A number of typos
26. Updated - Updated AI research pathing
27. Updated - AI Scripts


Version 0.99 (26 November 2006)
-------------------------------

1.  Changed - Adjusted the damage order for Armor and Shield types
2.  Changed - Increased resource levels for finite games
3.  Changed - Increased Combat Radius to 2500
4.  Changed - Crew Boarding Strength to 0.5
5.  Fixed   - Maximum level for some vehicles was incorrect
6.  Fixed   - Engines Per Move value for Organic Large Freighter was incorrect
7.  Changed - Genetic Recoding Lab no longer modifies reproduction rate
8.  Changed - Increased shield point amounts slightly
9.  Changed - Phased-Shield Generator is now a bit more expensive
10. Changed - Slightly increased shield regneration rate for Shield Regenerators
11. Changed - Decreased Life Support and Crew Quarters to 3 levels
12. Changed - Decreased Vehicle Systems tech area to 5 levels
13. Changed - Adjusted tech level requirements for Self-Destruct Device and Auxiliary Control
14. Changed - Solar Sail now has 2 levels
15. Added   - New design type Bombardment Ship
16. Changed - Increase damage and range for Planetary Napalm
17. Fixed   - AI wasn't always adding max engines on large ships
18. Changed - AI Fleets will break formation immediately
19. Fixed   - A few typos with maximum levels
20. Changed - Sound effects in combat range have a larger range to be heard
21. Changed - Increased the size of some combat effects
22. Changed - Increased AI's number of Intel Compounds
23. Changed - AI will use more fleets
24. Added   - New Treaty Proposal scheme for AIs
25. Updated - Continued to refine AI research pathing
26. Updated - AI Empire Scripts


Version 0.98 (20 November 2006)
-------------------------------

1.  Fixed   - Error in Weapon Platform requirements prevented their design
2.  Fixed   - Error in crew requirement amounts for some ship types
3.  Changed - All "Weapons Platform" references should now be "Weapon Platform"
4.  Added   - Default Override_InvConfiguration_Slots.txt to mod
5.  Changed - Shield Regenerator component abilities in response to SE:V v1.17 fix
6.  Changed - Increased cost of Mechanoids racial trait to 500 points
7.  Fixed   - AI was not designing Weapon Platforms
8.  Added   - AI will now use Master Computers for larger designs if available
9.  Added   - AI fixes for Alliance politics from SE:V v1.17
10. Updated - AI Empire Scripts


Version 0.97 (17 November 2006)
-------------------------------

1.  Changed - Tech level requirements for Point-Defense Blaster and Point-Defense Beam
2.  Fixed   - Corrected error in Engines Per Move amount for Light Cruisers
3.  Changed - Increased ability amount for Afterburners
4.  Changed - A few minor tweaks to system types
5.  Changed - Reduced crew requirements for most ship types
6.  Fixed   - Vehicle placement type typo in Stealth and Scattering Armor
7.  Changed - Reduced Phased-Shield Generators to 30kT
8.  Added   - New design types for Drones
9.  Added   - New mixed-use colony types for the AI
10. Changed - More tweaking of AI colony type selection
11. Changed - Continued optimization of AI research selections
12. Changed - Continued optimization of AI design types
13. Updated - AI Empire Scripts


Version 0.96 (09 November 2006)
-------------------------------

1.  Fixed    - Scattering Armor and Stealth Armor did not add their combat to hit bonuses
2.  Added    - AI Defense Ships implemented with se
3.  Fixed    - AI was using more Point-Defense than they needed
4.  Changed  - Reduced maximum combat time to 180 seconds
5.  Changed  - Space Combat Map Radius to 1500
6.  Changed  - Tweaked AI Colony Type selection some more
7.  Updated  - AI Empire Scripts


Version 0.95 (08 November 2006)
-------------------------------

1.  Changed  - Decreased the engines per move value for Destroyers and Light Cruisers
2.  Changed  - Decreased the max number of engines allowed for Destroyers and Light Cruisers
3.  Changed  - Reduced Organic and Crystalline Armor to 10kT
4.  Changed  - Reduced Stealth and Scattering Armor to 20kT
5.  Changed  - Carriers now only require 30% of their hull devoted to fighter bays
6.  Changed  - Brave and Cowardly traits now provide small Combat To Hit bonus/penalty
7.  Removed  - Ordnance generation from Ordnance Storage containers
8.  Changed  - Supply/Ordnance Storage components can be placed on Weapon Platforms
9.  Added    - Supply storage for Weapons Platform Computer Core
10. Changed  - Re-worked main Empires weapon selection
11. Added    - AI fixes/improvements from SE:V v1.08 to v1.13
12. Updated  - AI Empire Scripts


Version 0.94 (04 November 2006)
-------------------------------

1.  Changed  - Increased structure for Emissive Armor
2.  Fixed    - Engine movement bonuses will now only apply when all engines are of the same type
3.  Fixed    - Error in AI research scripts
4.  Changed  - Made some changes to AI Empires racial traits and weapon choices
5.  Updated  - AI Empire Scripts


Version 0.93 (27 October 2006)
------------------------------

1.  Fixed    - Plague Bombs were not following their tech requirements
2.  Fixed    - Point-Defense Weapons accuracy at range values were accidently reversed
3.  Changed  - Drones can now be recovered
4.  Changed  - Added back Recover - Unit abilities for launch components
5.  Added    - Satellite Layer design type
6.  Changed  - Reduced Recreation Services cultural achievement to 5 levels
7.  Changed  - Cargo Facilities now include additional supply and ordnance storage
8.  Changed  - Increase remote cargo distribution for Resupply Depots
9.  Changed  - Point-Defense Weapons now do ground damage
10. Changed  - Tweaked AI ship designs
11. Updated  - AI research pathing
12. Updated  - AI Empire Scripts


Version 0.92 (24 October 2006)
------------------------------

1.  Changed  - Made adjustments to supply and ordnance amounts for weapons
2.  Changed  - Removed or reduced to-hit modifiers for Point-Defense weapons
3.  Fixed    - Restored accuracy at range modifier for Phased-Polaron Beam
4.  Changed  - Bonuses from GovernmentTypes.txt to reduce riots and rebellions
5.  Changed  - Reduced size of happiness bonuses in SocietyTypes.txt
6.  Changed  - Reduced Recreational Services cultural achievement to 5 levels
7.  Fixed    - Error in damage at accuracy decrease for Ionic Disperser
8.  Changed  - Only the most recent type of Plague Bomb will appear now
9.  Changed  - Increase Resupply Depot amounts for supply and ordnance
10. Fixed    - Error in Wave-Motion Gun tech requirement
11. Fixed    - Error in movement amount for Large Organic Freighter
12. Changed  - Added "Ordnance Generation" ability to Ordnance Storage to counter Ordnance bug in 1.08 (Temporary Fix)
13. Changed  - Reduced Ship Maint to 20%, Unit and Facility Maint to 5%
14. Changed  - Starting reproduction rate to 5% from 10%
15. Changed  - Increased starting storage amount to 100000
16. Changed  - Minor tweaks to AI research and politics
17. Updated  - AI Empire Scripts


Version 0.91 (20 October 2006)
------------------------------

1.  Fixed   - Typo in Planetary Shield Generator facility
2.  Fixed   - Accuracy at Range modifier for Phased-Polaron beam was not correct
3.  Fixed   - Error in number of abilities for Seeking Parasite
4.  Changed - Increased damage amount for Ripper Beam
5.  Changed - Slightly modified PD weapons damage amounts
6.  Fixed   - AI Frigates were not adding any Point-Defense
7.  Added   - Point-Defense design type
8.  Changed - Made some minor changes to how AI proposes treaties
9.  Fixed   - Typo in ability Shield Regeneration rate
10. Fixed   - Error in number of tech levels for Mine Layer
11. Updated - AI Empire Scripts


Version 0.90 (16 October 2006)
------------------------------

1. Note     - Initial public release!